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Nightmare - Dream to Nightmare [OsuMania]

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_Zenith
Hi, here's mod you've requested then.

General

  1. Hitsound missing

SC

  1. 00:07:117 (7117|1,7117|0) - 感觉可以和 00:07:033 (7033|2,7033|3) - jack一下
  2. 00:20:095 - 00:20:263 - 感觉可以拉一个ln,因为好像有1/8kick的样子
  3. 00:20:600 - 00:20:769 - 同理,感觉这边也可拉一个
  4. 00:22:286 (22286|3) - 可以把这个拉长?
  5. 00:23:971 (23971|0,24055|1,24140|2,24224|3) - 左右拍走起?
  6. 00:56:499 (56499|3,56499|2,56583|3,56583|2,56668|1,56668|0) - 感觉可以像后面一样统一成1/16
  7. 01:17:230 (77230|3,77272|2,77314|1,77356|0) - 感觉要和 01:17:398 (77398|3) - 这个ln换一下位置,会好一点

MX

  1. 00:23:971 - 为何这一段是左右拍,而SC不是阿
  2. 00:25:909 (25909|1) - 移到3
  3. 00:27:426 (27426|0,27468|1,27510|2,27553|3,27595|0,27637|1) - 这一坨全部用ln代替了吧。SC都没有用1/8
  4. 00:48:241 (48241|0,48283|1,48325|2,48367|3,48409|0,48451|1,48494|2,48536|3) - ^
  5. 00:57:173 (57173|0,57215|1,57258|2,57300|3) - 和 00:57:847 (57847|3,57890|2,57932|1,57974|0) - 这两个都可以用ln代替,因为后者1/16用ln更带感,后面都可以这样

好,就水摸一下, GL!
Topic Starter
_Stan

Wonki wrote:

hello im late sry

  1. Check ur diff's hp and od :) | okii
  2. Make ur map's BG size to 1366x768 | okii
HD
00:04:526 (4526|1,4631|0,4758|3,4863|1,4968|0,5095|3,5200|1,5305|0) - change to 6snap | okii

00:04:863 (4863|1) - move to 3 better to express song | keep

00:08:044 (8044|0) - wrong snap 00:08:002 - 1/8 snap | okii

00:11:668 (11668|0,11836|2) - change this is better to play | keep it

00:19:758 (19758|0,19842|3,19926|2,20010|3) - http://puu.sh/sUCnm/35ebf37a3f.jpg expressing this part like 00:19:083 (19083|2,19168|0,19252|2,19336|0) - | good idea

00:20:263 (20263|3,20516|3) - It sounds too short so I don't think it needs to be LN. change normal note | yeah

00:24:477 (24477|3) - change to LN until 00:24:814 - | okii

01:03:767 (63767|0) - this note actually 01:03:788 - here more big sound | okii

01:14:870 (74870|3,74870|1,74870|2,75038|2,75038|1,75038|3,75207|1,75207|2,75207|0) - 2note. Main synth is going to more bigger, not drum. So it couldn't be 3 notes | okii

SC
00:09:308 (9308|3,9350|2,9392|1,9435|0) - 6snap | okii

00:09:814 (9814|2,9814|1,9982|1,9982|0,10151|2,10151|1,10319|3,10319|2) - ,00:10:488 - it's ok to change 3note | considering

00:23:971 (23971|0,24055|1,24140|2,24224|3) - easier than mx change 2note | fixed

00:49:842 (49842|1,49842|0,49926|3,49926|2) - http://puu.sh/sUDj5/cd31c98443.jpg | nice

00:50:600 - 3note | there have no heavy sounds so keep it

01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|0,72398|3,72510|2,72510|1,72623|2,72623|1,72735|2,72735|1) - also 3note | ok, but then will make more jacks, but I try it

01:28:803 (88803|0) - hmm i dont know this is good | okii

01:31:724 (91724|3) - http://puu.sh/sUDvh/50fa6502af.jpg try new pattern :) | yes
thank you Wonki~~~~ :) :) :) :) so much

-[Apple]- wrote:

Hi, here's mod you've requested then.

General

  1. Hitsound missing | 之后加!

SC

  1. 00:07:117 (7117|1,7117|0) - 感觉可以和 00:07:033 (7033|2,7033|3) - jack一下 | 先暂时这样,我觉得手感上还是可以
  2. 00:20:095 - 00:20:263 - 感觉可以拉一个ln,因为好像有1/8kick的样子 | 试过 不过谱面不太好看了 暂时保留
  3. 00:20:600 - 00:20:769 - 同理,感觉这边也可拉一个 | ^
  4. 00:22:286 (22286|3) - 可以把这个拉长? | 如果这个拉长 后面的长音也需要LN表示 这样后面的谱面就没法摆了 所以这里就不做LN了
  5. 00:23:971 (23971|0,24055|1,24140|2,24224|3) - 左右拍走起?| 可以
  6. 00:56:499 (56499|3,56499|2,56583|3,56583|2,56668|1,56668|0) - 感觉可以像后面一样统一成1/16 | 考虑一下
  7. 01:17:230 (77230|3,77272|2,77314|1,77356|0) - 感觉要和 01:17:398 (77398|3) - 这个ln换一下位置,会好一点 |

MX

  1. 00:23:971 - 为何这一段是左右拍,而SC不是阿 | 改了
  2. 00:25:909 (25909|1) - 移到3 |
  3. 00:27:426 (27426|0,27468|1,27510|2,27553|3,27595|0,27637|1) - 这一坨全部用ln代替了吧。SC都没有用1/8 |
  4. 00:48:241 (48241|0,48283|1,48325|2,48367|3,48409|0,48451|1,48494|2,48536|3) - ^ | ok
  5. 00:57:173 (57173|0,57215|1,57258|2,57300|3) - 和 00:57:847 (57847|3,57890|2,57932|1,57974|0) - 这两个都可以用ln代替,因为后者1/16用ln更带感,后面都可以这样 | ok

好,就水摸一下, GL!
感谢挨炮大佬 :) :) :)
lenpai
mmm old music

general
kiai where?

sc
wont go too in-depth cause im not very capable of playing this. Really suggesting to get mods from someone who can play this really well.
either ctrl+h 00:27:005 (27005|3,27005|1,27005|2,27047|0,27089|1,27131|2,27173|3,27258|1,27258|0,27342|3,27342|2,27426|1,27426|0,27679|3,27679|2) - or 00:26:836 (26836|3,26836|2,26921|1,26921|0) - because 00:26:921 (26921|0,26921|1,27005|1,27047|0,27089|1) - is just really bad
00:49:252 (49252|2) - move to 2 so that it is the triple that breaks the flow + comfy and w/e or 00:49:421 (49421|2) - to 4
00:54:308 (54308|2) - if you did the move to 2 from ^, move this to 2 also
01:03:746 - this bit feels inadequately charted
while 01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|3,72398|0) - can be excused, 01:12:510 (72510|1,72510|2,72623|2,72623|1,72735|1,72735|2) - has more distinct changes in pitch so this kinda needs some lane changes in a few notes
01:17:904 - would prefer doubles over a single staccato but idk
01:28:803 (88803|0,88859|0) - this is REALLY rough though idk how it can be fixed
01:35:179 (95179|3,95263|2,95284|3,95305|0,95326|1,95347|2) - would prefer this to go in the order of 341234

im kinda short on time so ill get back on this with the lower diff
lenpai
ok im back for round 2
no kd for this post

general
having the same HP/OD in all diffs is most likely unacceptable for ranking. There must be a increasing curve of HP/OD values starting from the lowest diff

MX
00:55:488 (55488|0,55488|1,55488|2,55572|3,55572|2) - for cases like this its a more humane and a more difficulty appropriate move to just go for a double jumpjack on one hand (not a triple but an actual physical hand) (example [12][12] or [34][34]). In application, 00:55:488 (55488|1) - move to 4
Well that's pretty much it. The map has the perfect density and the layering is mostly good. After a mod from a more experienced 4k modder probably for the second kiai, im sure this diff is good for ranking.
Topic Starter
_Stan

Lenfried- wrote:

mmm old music

general
kiai where? | will add after

sc
wont go too in-depth cause im not very capable of playing this. Really suggesting to get mods from someone who can play this really well.
either ctrl+h 00:27:005 (27005|3,27005|1,27005|2,27047|0,27089|1,27131|2,27173|3,27258|1,27258|0,27342|3,27342|2,27426|1,27426|0,27679|3,27679|2) - or 00:26:836 (26836|3,26836|2,26921|1,26921|0) - because 00:26:921 (26921|0,26921|1,27005|1,27047|0,27089|1) - is just really bad | ok
00:49:252 (49252|2) - move to 2 so that it is the triple that breaks the flow + comfy and w/e or 00:49:421 (49421|2) - to 4 | ok
00:54:308 (54308|2) - if you did the move to 2 from ^, move this to 2 also | ok
01:03:746 - this bit feels inadequately charted | ok
while 01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|3,72398|0) - can be excused, 01:12:510 (72510|1,72510|2,72623|2,72623|1,72735|1,72735|2) - has more distinct changes in pitch so this kinda needs some lane changes in a few notes
01:17:904 - would prefer doubles over a single staccato but idk | considering
01:28:803 (88803|0,88859|0) - this is REALLY rough though idk how it can be fixed | considering
01:35:179 (95179|3,95263|2,95284|3,95305|0,95326|1,95347|2) - would prefer this to go in the order of 341234 | ok
im kinda short on time so ill get back on this with the lower diff

Lenfried- wrote:

ok im back for round 2
no kd for this post
general
having the same HP/OD in all diffs is most likely unacceptable for ranking. There must be a increasing curve of HP/OD values starting from the lowest diff | already ok from modder Wonki~

MX
00:55:488 (55488|0,55488|1,55488|2,55572|3,55572|2) - for cases like this its a more humane and a more difficulty appropriate move to just go for a double jumpjack on one hand (not a triple but an actual physical hand) (example [12][12] or [34][34]). In application, 00:55:488 (55488|1) - move to 4 | ok
Well that's pretty much it. The map has the perfect density and the layering is mostly good. After a mod from a more experienced 4k modder probably for the second kiai, im sure this diff is good for ranking.
Kuro Izaya
考完试元旦假期终于有空摸图了(

Total:背景图的尺寸比例有点不对劲,建议改1366*768
EZ

  • 01:03:409 (63409|3) - LN的收尾抓错了
HXJ's NM

  • 01:03:409 (63409|0) - 也是这个LN
HD

  • 01:03:409 (63409|3) - 呃。这个LN还是延长半拍吧,和上面两个难度有一样的感觉
    01:36:864 (96864|0) - 这个放置的有点唐突
MX

  • 00:20:937 (20937|1,20937|0,20937|3,21106|1,21106|3,21106|0,21274|1,21274|3,21274|0,21443|1,21443|3,21443|0,21612|1,21612|0,21612|3,21780|1,21780|0,21780|3) - 打乱点也许效果更好
SC

  • 00:12:089 (12089|3) - 改LN吧
    00:14:786 (14786|1) - 同上
    00:17:482 (17482|2) - ↑
    00:20:937 (20937|2,20937|0,20937|3,21106|0,21106|3,21106|2,21274|0,21274|2,21274|3,21443|0,21443|2,21443|3,21612|0,21612|2,21612|3,21780|0,21780|3,21780|2) - MX难度可以不打乱但是SC的话还是打乱增加点难度试试吧

闲置了很久很抱歉(
提前祝元旦快乐√ :)
Raveille
HXJ lol
22:02 HXJ_Crafter: hey raveille
22:02 Raveille: hello
22:02 HXJ_Crafter: Can u help me about a map?
22:03 HXJ_Crafter: Sorry to disturb tho.. :3
22:03 Raveille: ?
22:03 Raveille: what isit
22:04 HXJ_Crafter: will you see map under 2.5*?
22:04 Raveille: ok
22:04 HXJ_Crafter: Then thank u lol
22:04 *HXJ_Crafter is editing [https://osu.ppy.sh/b/1127425 Nightmare - Dream to Nightmare [HXJ's NM]]
22:05 Raveille: do I mod it?
22:05 HXJ_Crafter: Idk if you like this genre.. if you don't that's still OK
22:05 Raveille: lol
22:05 Raveille: do I mod it
22:05 HXJ_Crafter: That's up to you..
22:05 HXJ_Crafter: but truly thanks
22:05 Raveille: ok
22:06 Raveille: 00:31:892 (31892|1) - shd be LN to00:32:061 -
22:07 Raveille: 00:32:230 (32230|0) - LN to 00:32:398 -
22:07 Raveille: 00:34:505 (34505|0) - LN starts at 00:34:589 -
22:07 Raveille: 00:33:746 (33746|2) - end this at00:34:589 -
22:07 Raveille: 00:39:140 (39140|0) - LN to 00:39:308 -
22:08 Raveille: 00:43:859 (43859|3) - LN to00:44:701 -
22:08 Raveille: 00:50:937 (50937|1) - LN to00:51:106 -
22:10 Raveille: thats all
22:10 HXJ_Crafter: lol
22:10 HXJ_Crafter: All about LN
22:10 Raveille: yea
22:11 HXJ_Crafter: 00:31:892 - √
22:11 HXJ_Crafter: 00:34:589 - √
22:12 HXJ_Crafter: 00:37:791 - from this part, I don't wan't to put any LN because of quite a lot of LNs before
22:12 Raveille: o
22:12 Raveille: hm ok
22:13 HXJ_Crafter: 00:43:859 - Maybe this is not obvious..00:45:376 - This one is obv tho
22:13 Raveille: oo
22:14 HXJ_Crafter: 00:50:769 (50769|3) - √, just like 00:53:297 (53297|1) -
22:14 Raveille: hm
22:15 HXJ_Crafter: both of them are fixed
22:15 Raveille: yay
22:16 HXJ_Crafter: Well cause i’m not able to connect Discord..RRM server..for days
22:16 Raveille: ooo
22:16 Raveille: :C
22:18 HXJ_Crafter: I think u can post
22:18 Raveille: owo
22:18 HXJ_Crafter: we won't care that lol
Topic Starter
_Stan

Kuro Izaya wrote:

考完试元旦假期终于有空摸图了(

Total:背景图的尺寸比例有点不对劲,建议改1366*768 | 下次就update了
EZ

  • 01:03:409 (63409|3) - LN的收尾抓错了 | fixed
HXJ's NM

  • 01:03:409 (63409|0) - 也是这个LN | fixed
HD

  • 01:03:409 (63409|3) - 呃。这个LN还是延长半拍吧,和上面两个难度有一样的感觉 | fixed
    01:36:864 (96864|0) - 这个放置的有点唐突 | fixed
MX

  • 00:20:937 (20937|1,20937|0,20937|3,21106|1,21106|3,21106|0,21274|1,21274|3,21274|0,21443|1,21443|3,21443|0,21612|1,21612|0,21612|3,21780|1,21780|0,21780|3) - 打乱点也许效果更好 | 不打乱
SC

  • 00:12:089 (12089|3) - 改LN吧 | 想突出段落感,所以这里短暂的停顿挺好的
    00:14:786 (14786|1) - 同上 | same
    00:17:482 (17482|2) - ↑ | same
    00:20:937 (20937|2,20937|0,20937|3,21106|0,21106|3,21106|2,21274|0,21274|2,21274|3,21443|0,21443|2,21443|3,21612|0,21612|2,21612|3,21780|0,21780|3,21780|2) - MX难度可以不打乱但是SC的话还是打乱增加点难度试试吧 | ok

闲置了很久很抱歉(
提前祝元旦快乐√ :)
元旦快乐~ 感谢摸得 :)
Murumoo
halo
my opinion = suggest
You do not have to accept it. [because your map is good :)]



EZ,NM,HD
pass this level [i cant touch this good level]

MX
00:11:331 - suggest
00:58:353 - suggest
hm good this level

SC
i cant moding this high level

good luck :)
Jesuren
Hi Hi Amigo~
Your map is very good, but it needs more LNs :3
Suggestion >:D

SC
00:00:376 to 00:01:387 Fix the notes position


00:09:814 to 00:10:319 Add LNs


00:14:027 mmm..


00:16:724 to 00:18:915 Add LNs & Fix the notes position c:


00:26:162 mmm same, add LNs xd


00:30:376 mmm...


01:02:651 to 01:04:589 Fix the LNs and notes position & add some notes :s


01:42:932 to 01:46:555 Add LNs & Fix the final LNs posotion C:


Good Luck!! :'D
Topic Starter
_Stan

Murumoo wrote:

halo
my opinion = suggest
You do not have to accept it. [because your map is good :)]

MX
00:11:331 - suggest | ok
00:58:353 - suggest | keep
hm good this level
good luck :)
thanks you :)

JesusMD24 wrote:

Hi Hi Amigo~
Your map is very good, but it needs more LNs :3
Suggestion >:D

only accept 2nd suggestions, and I think it's not need to much LNs

Good Luck!! :'D
thanks you~
Janko
I found this map by chance in someone's queue :v Btw nice song

mod
|1|2|3|4|

[HXJ's NM]
00:43:859 (43859|3,44701|2) - hmm maybe move one column to the left

[MX]
00:07:707 (7707|1) - move to column 3
[SC]
00:16:724 (16724|2) - move to column 4 for convenience and better arrangement of notes
00:19:589 (19589|2) - the same as above
00:26:078 (26078|3,26162|2) - I propose ctrl+G I think it is more comfortable
00:40:151 (40151|2) - to column 4 because in column 3 is too many notes (you know 00:39:814 (39814|2,39982|2,40151|2,40319|2,40488|2) - )
00:41:162 (41162|1) - move to column 1 for ballance.
00:47:230 (47230|2) - I think that you can move this note to column 4. If you did it 00:47:567 (47567|1) - move to column 3 and move this 00:48:072 (48072|2) - to column 2. All for ballance.
01:09:140 (69140|2) - to column 4
01:12:286 (72286|1) - maybe move to column 3
01:23:465 (83465|1) - move to column 1
01:24:055 - holy shit xDD
I think thats all. GL o/
Topic Starter
_Stan

Janko wrote:

I found this map by chance in someone's queue :v Btw nice song

mod
|1|2|3|4|

[HXJ's NM]
00:43:859 (43859|3,44701|2) - hmm maybe move one column to the left | not necessary

[MX]
00:07:707 (7707|1) - move to column 3 | right
[SC]
00:16:724 (16724|2) - move to column 4 for convenience and better arrangement of notes | right
00:19:589 (19589|2) - the same as above | ok
00:26:078 (26078|3,26162|2) - I propose ctrl+G I think it is more comfortable | ok
00:40:151 (40151|2) - to column 4 because in column 3 is too many notes (you know 00:39:814 (39814|2,39982|2,40151|2,40319|2,40488|2) - ) | ok
00:41:162 (41162|1) - move to column 1 for ballance. | ok
00:47:230 (47230|2) - I think that you can move this note to column 4. If you did it 00:47:567 (47567|1) - move to column 3 and move this 00:48:072 (48072|2) - to column 2. All for ballance. | on purpose
01:09:140 (69140|2) - to column 4 | ok
01:12:286 (72286|1) - maybe move to column 3 | ok
01:23:465 (83465|1) - move to column 1 | ok
01:24:055 - holy shit xDD |
I think thats all. GL o/
thank you so much :) :) :)
AyeAries


Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: 00:53:297 - just click the note in column 3 to fix the AiMod in Expert Diff.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[EZ]
  1. 00:00:713 (713|2,881|3) - Ctrl + G for consistency
  2. 00:39:308 (39308|3) - move to column 3
  3. 00:56:668 (56668|0,56836|1,57342|2,57510|3,58016|1,58185|0,58690|3,58859|2) - i think much better if you change these notes into jacks
  4. 01:17:567 (77567|1,77735|1) - in this part you using jack but 01:20:600 (80600|1,80769|2) - 01:23:297 (83297|2,83465|3) - these one is not a jack note (well it's these notes have similar sound and i think you need to reconsider this in that part)
[HD]
  1. 00:13:690 (13690|2,13774|1,13859|0) - try this parttern (well you using many stairs in all parts and i think you need to add some new pattern for fun to play) https://osu.ppy.sh/ss/7078924
  2. 00:24:055 (24055|2,24140|3) - Ctrl + G (as i said about new pattern)
  3. 00:29:814 (29814|2,29926|1) - Ctrl + G (^^)
  4. 00:43:269 (43269|2,43353|3) - Ctrl + G (^^)
  5. 00:48:999 (48999|1,49083|2) - Ctrl + G (^^)
  6. 00:55:235 (55235|1) - move to column 4
[MX]
  1. 00:16:218 - i think you need to add one note here. Similar sound like these one 00:16:724 - 00:17:061 - 00:17:398 -
  2. 00:18:915 - this one too
  3. 00:31:218 - try to add LN in column 2 for the "uwaah" sound.
  4. 01:18:072 (78072|2) - move this to column 3. Well 01:17:904 (77904|2,78072|2) - this one is not similar sound to use jack. 01:18:241 (78241|2,78409|2) - this one is acceptable but not this one 01:17:904 (77904|2,78072|2) -
  5. 01:40:656 (100656|0,100699|1,100741|3,100783|2,100825|1,100867|0,100909|2,100951|3,100994|1,101036|0,101078|3,101120|2) - i think much better to use stair than this pattern.
Thanks again for mod my map..I will apply your mod if the net is back in my house because the net has been disconnected since last Sunday and I was modding your map in the internet shop. (Well uploading is restricted in the internet shop). Good luck to your map :)
Topic Starter
_Stan

Shiro-neechan wrote:



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: 00:53:297 - just click the note in column 3 to fix the AiMod in Expert Diff.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[EZ]
  1. 00:00:713 (713|2,881|3) - Ctrl + G for consistency | keep
  2. 00:39:308 (39308|3) - move to column 3 | keep
  3. 00:56:668 (56668|0,56836|1,57342|2,57510|3,58016|1,58185|0,58690|3,58859|2) - i think much better if you changeese notes into jacks | ok
  4. 01:17:567 (77567|1,77735|1) - in this part you using jack but 01:20:600 (80600|1,80769|2) - 01:23:297 (83297|2,83465|3) - these one is not a jack note (well it's these notes have similar sound and i think you need to reconsider this in that part) | ok
[HD]
  1. 00:13:690 (13690|2,13774|1,13859|0) - try this parttern (well you using many stairs in all parts and i think you need to add some new pattern for fun to play) https://osu.ppy.sh/ss/7078924 | ok
  2. 00:24:055 (24055|2,24140|3) - Ctrl + G (as i said about new pattern) | keep
  3. 00:29:814 (29814|2,29926|1) - Ctrl + G (^^) | ok
  4. 00:43:269 (43269|2,43353|3) - Ctrl + G (^^) | keep
  5. 00:48:999 (48999|1,49083|2) - Ctrl + G (^^) | keep
  6. 00:55:235 (55235|1) - move to column 4 | keep
[MX]
  1. 00:16:218 - i think you need to add one note here. Similar sound like these one 00:16:724 - 00:17:061 - 00:17:398 - | it's same with before
  2. 00:18:915 - this one too | ^
  3. 00:31:218 - try to add LN in column 2 for the "uwaah" sound. | ok
  4. 01:18:072 (78072|2) - move this to column 3. Well 01:17:904 (77904|2,78072|2) - this one is not similar sound to use jack. 01:18:241 (78241|2,78409|2) - this one is acceptable but not this one 01:17:904 (77904|2,78072|2) - | cuz music tone here is down
  5. 01:40:656 (100656|0,100699|1,100741|3,100783|2,100825|1,100867|0,100909|2,100951|3,100994|1,101036|0,101078|3,101120|2) - i think much better to use stair than this pattern. | ok
Thanks again for mod my map..I will apply your mod if the net is back in my house because the net has been disconnected since last Sunday and I was modding your map in the internet shop. (Well uploading is restricted in the internet shop). Good luck to your map :)
thank you so much :)
DustMoon
Nightmare - Dream to Nightmare [OsuMania]

1|2|3|4
General
BPM: OK
Offset: OK
Audio: OK
Background: OK
Preview Point: OK
HXJ's NM
00:35:263 (35263|1) - 应该结束于00:35:937 - 并在此处再添加一个LN
00:36:612 (36612|2) - 应该结束于00:37:286 - 并在此处再添加一个LN
00:40:488 (40488|0) - 移动到3
01:03:409 (63409|0) - ^
MX
00:23:465 (23465|3,23465|0) - 添加一个note在2号键位 参照00:23:803 (23803|1,23803|2,23803|3) -
00:28:353 - 建议:osu.ppy.sh/ss/7197217
00:47:061 (47061|0,47145|3,47230|0,47230|1) - 你仔细听会发现这三个鼓点是一样的。 :P
00:52:791 (52791|2,52791|3,52791|1,52876|0) - 这两个鼓点是一样的。
01:03:788 (63788|0) - 这个键出现得太突兀了。
01:27:510 (87510|0) - 这个长键应该开始于01:27:595 - 这个时间点
Topic Starter
_Stan

DustMoon wrote:

Nightmare - Dream to Nightmare [OsuMania]

1|2|3|4

MX
00:23:465 (23465|3,23465|0) - 添加一个note在2号键位 参照00:23:803 (23803|1,23803|2,23803|3) - | ok
00:28:353 - 建议:osu.ppy.sh/ss/7197217 | keep
00:47:061 (47061|0,47145|3,47230|0,47230|1) - 你仔细听会发现这三个鼓点是一样的。 :P | ok
00:52:791 (52791|2,52791|3,52791|1,52876|0) - 这两个鼓点是一样的。 | 这里是考虑难度和打击手感
01:03:788 (63788|0) - 这个键出现得太突兀了。 | drum确实在这个位置
01:27:510 (87510|0) - 这个长键应该开始于01:27:595 - 这个时间点 | 跟的drum
谢谢摸得 :)
HXJ_Crafter

DustMoon wrote:

Nightmare - Dream to Nightmare [OsuMania]

1|2|3|4
General
BPM: OK
Offset: OK
Audio: OK
Background: OK
Preview Point: OK
HXJ's NM
00:35:263 (35263|1) - 应该结束于00:35:937 - 并在此处再添加一个LN
00:36:612 (36612|2) - 应该结束于00:37:286 - 并在此处再添加一个LN
00:40:488 (40488|0) - 移动到3
01:03:409 (63409|0) - ^
谢谢mod
目前no change
如果mention again
我会fixed
[Crz]Makii
m4m
column: 1|2|3|4
[HD]
  1. 00:05:685 - 这重音呀,这里是3/2的鼓,蓝线双键白线单键好一些
  2. 00:25:741 - 。这个为什么要双键,鼓的话是1/2,那个whistle好像每个1/4都有,只抓蓝线打起来有点奇怪
  3. 01:16:892 - 00:17:398 - 其实这两个地方音差不多,前面那个时间轴完全可以扔三键上去强调音的
[MX]
  1. 00:12:089 - 我觉得到mx了你扔个LN也没什么问题。。。这里音是长音的 后面有类似地方不提了 都建议LN搞个LN然后0.7-0.2x的渐减速绿线,会很有感觉
  2. 00:23:465 - 音不是太重,建议双键就够
  3. 00:33:072 - personal suggestion:每个1/2加渐加速绿线,虽然没什么用但线在加速,挺适合这里的音乐
  4. 01:24:898 - 感觉可以继续变速,类似于00:20:937 - 你加过SV那么后面又不加就有点奇怪
  5. 01:40:656 (100656|0,100699|1,100741|3,100783|2,100825|1,100867|0,100909|2,100951|3,100994|1,101036|0,101078|3,101120|2,101162|0,101162|1) - MX我建议你全往一边偏向,不管是硬打还是馅密都舒服,类似于 http://osu.ppy.sh/ss/7221350 现在有些不好打(对于低pp玩家
没什么硬伤,都是建议。。。GL 早飞呀
Topic Starter
_Stan

[Crz]Sword wrote:

m4m
column: 1|2|3|4
[HD]
  1. 00:05:685 - 这重音呀,这里是3/2的鼓,蓝线双键白线单键好一些 | 我MX也没抓
  2. 00:25:741 - 。这个为什么要双键,鼓的话是1/2,那个whistle好像每个1/4都有,只抓蓝线打起来有点奇怪 | FX音
  3. 01:16:892 - 00:17:398 - 其实这两个地方音差不多,前面那个时间轴完全可以扔三键上去强调音的 |
[MX]
  1. 00:12:089 - 我觉得到mx了你扔个LN也没什么问题。。。这里音是长音的 后面有类似地方不提了 都建议LN搞个LN然后0.7-0.2x的渐减速绿线,会很有感觉 | 我先保留
  2. 00:23:465 - 音不是太重,建议双键就够 |
  3. 00:33:072 - personal suggestion:每个1/2加渐加速绿线,虽然没什么用但线在加速,挺适合这里的音乐 |
  4. 01:24:898 - 感觉可以继续变速,类似于00:20:937 - 你加过SV那么后面又不加就有点奇怪 |
  5. 01:40:656 (100656|0,100699|1,100741|3,100783|2,100825|1,100867|0,100909|2,100951|3,100994|1,101036|0,101078|3,101120|2,101162|0,101162|1) - MX我建议你全往一边偏向,不管是硬打还是馅密都舒服,类似于 http://osu.ppy.sh/ss/7221350 现在有些不好打(对于低pp玩家 |
没什么硬伤,都是建议。。。GL 早飞呀
感谢大佬! :)
pocket-Gao
Hi

NM
01:30:376 - LN并不是抓鼓点 建议加个note

HD
00:38:803 - 这里摆2note 00:47:735 - 这怎么变1note了

MX
00:05:769 (5769|1,5769|2,5769|0) - 和 00:07:033 (7033|3,7033|1,7033|2) - 重音都挺小的 感觉摆2个note好点
01:29:196 (89196|2,89196|1) - 只有一个单鼓音 只抓一个吧
00:04:378 (4378|0) - 仔细听一下 这里是没音的,颤音到 00:04:336 就停了 SC也改一下吧

SC
00:13:353 - 这里和MX一样插了两条SV 会不会 LN会不会容易爆200,建议删掉一根
00:15:881 00:18:578 - ^
00:41:668 (41668|3,41668|2,41668|1,41836|0,41836|2) - 与 00:42:173 (42173|1,42173|2,42173|3,42342|0,42342|3) - 感觉pattern摆一样比较好(?
01:27:510 - 这里感觉还是抓1/16吧

加油 good luck
HXJ_Crafter

pocket-Gao wrote:

Hi

NM
01:30:376 - LN并不是抓鼓点 建议加个note

加油 good luck
thx
那个LN改成单点吧,再加一个不好加
Litharrale
Hi! M4M from your queue.
Seems like this map has a tonne of mods already so I'll see what I can find.

Uncheck widescreen support
Your BG is a weird ass resolution, try and find a higher res one in a 16:9 or 16:10 ratio

Since this is from In The Groove, you need to change your difficulty names according to this page t/178700

EZ
I don't know how I feel about SV changes in a sub 1.5 star. It'll trip beginners up a tonne, especially since you have no idea it happens because it happens in the middle of a LN
01:18:578 (78578|0,79083|0,79336|0,79505|0) - Too hard for an EZ

HXJ's NM
00:04:645 (4645|0,4982|1,5319|2) - Recommend not starting these on a 1/6 tick for difficulties sake
00:25:656 (25656|2,25825|1) - Don't do this
00:50:095 (50095|2,50263|1) - ^

SC
imo there's nothing actually wrong with the map. Anything would just be nitpicking. But I had a couple of high level players play it and they all said the SV was too much so consider at least toning it down a bit.

All I could find! Starred
Evening
MX

00:37:791 (37791|1,37791|2) - Feels more climatic if you did 3 notes here

01:34:421 (94421|0) - Thinking of something like this for a change as the intensity of the instrumentals increase, the denser the section:


01:41:162 (101162|1) - Kinda was expecting some sort of minijack at the end here since it was the hardest part in SC, seemingly quite an easy part for MX though

not much here i guess lol

01:03:788 (63788|0) - pretty sure this is 1/1 though


SC

00:32:735 (32735|1,32819|1,32904|2,32988|2) - didn't really like how this pattern was played w.r.t. to the music itself, the track explicitly emphasized on the 1/2s (on 00:32:735 (32735|1,32904|2) - ) and the minijacks +the awkward trills on each hand (on 00:32:735 (32735|1,32798|0,32819|1,32946|0,32967|1) - ) doesn't really add up to.
Suggesting to do the following instead, the minijacks are still there but feel that it's more comfortable and emphasizes the 1/2s better:

00:43:016 (43016|1,43058|0) - Don't really dig the 12 21 rolling here, feels kinda awkward on slowjam, 12 12 would feel more comfy but it's really up to you lol, it'll look more plain. Side Note: I'm fine with 00:46:640 (46640|2,46682|3,46808|3,46850|2,46977|2) - though

00:53:297 (53297|0,53381|0,53465|1,53550|1,53634|0,53676|1) - Don't really like the transition from minijacks to roll here, suggesting to move 00:53:550 (53550|1) - to the right by 1. The LN + minijack might look kinda nasty but since the LN is short, it shouldn't really matter (?) idk. Played fine for me

01:00:291 (60291|0) - feel that it'd be more comfy if you moved this to the right by 1 or added another note on column 2. The whole section here revolves around jumptrills, the sudden change in pattern like 12 34 12 34 12 34 1 34 12 34 12 34 can trip players up. I suggested moving to column 2 maybe because I feel that it's more comfortable to transition 12 -> 2 instead of 12 -> 1

01:00:825 (60825|1) - Feel that it's more comfy if you didn't anchor on column 3, like so:

01:02:061 (62061|3) - Not sure about leaving this heavy kick with 1 note, might be a bit underwhelming

01:03:788 (63788|0) - I think this should be 1/1

01:17:904 (77904|1,78241|1,78409|1) - Kinda conflicted on what's the idea behind the LN here, feels a bit inconsistent once you start shifting it to the 3rd column on 01:21:527 (81527|2) - and 01:23:128 (83128|2) - . Otherwise I think this is a pretty nice emphasis on the bass when coupled with the SVs

01:35:516 (95516|3) - Feels more comfy on the 3rd column, the 4th column there is already quite packed

01:41:246 (101246|2) - kinda annoyed by the 2 2 12 12 mainly but i'm suggesting a whole new pattern if you're stuck on removing that 2 2 12 12 (I really don't like that 2->12 transition

01:43:437 - Might want to do a 0.9 or 0.8 instead of a plain 1.0 to signify the ending of the map

SVs for MX and SC seems a o k for me
Topic Starter
_Stan

Litharrale wrote:

Uncheck widescreen support
Your BG is a weird ass resolution, try and find a higher res one in a 16:9 or 16:10 ratio | ok

Since this is from In The Groove, you need to change your difficulty names according to this page t/178700 | to be honest, its weird so I wanna keep

EZ
I don't know how I feel about SV changes in a sub 1.5 star. It'll trip beginners up a tonne, especially since you have no idea it happens because it happens in the middle of a LN
01:18:578 (78578|0,79083|0,79336|0,79505|0) - Too hard for an EZ | ok

SC
imo there's nothing actually wrong with the map. Anything would just be nitpicking. But I had a couple of high level players play it and they all said the SV was too much so consider at least toning it down a bit. | considering

All I could find! Starred
thank you so much~ and star

Evening wrote:

MX

00:37:791 (37791|1,37791|2) - Feels more climatic if you did 3 notes here | it's reasonable, fixed

01:34:421 (94421|0) - Thinking of something like this for a change as the intensity of the instrumentals increase, the denser the section: | right

01:41:162 (101162|1) - Kinda was expecting some sort of minijack at the end here since it was the hardest part in SC, seemingly quite an easy part for MX though | I'm thinking how to change

not much here i guess lol

01:03:788 (63788|0) - pretty sure this is 1/1 though | ok


SC

00:32:735 (32735|1,32819|1,32904|2,32988|2) - didn't really like how this pattern was played w.r.t. to the music itself, the track explicitly emphasized on the 1/2s (on 00:32:735 (32735|1,32904|2) - ) and the minijacks +the awkward trills on each hand (on 00:32:735 (32735|1,32798|0,32819|1,32946|0,32967|1) - ) doesn't really add up to.
Suggesting to do the following instead, the minijacks are still there but feel that it's more comfortable and emphasizes the 1/2s better: | yes

00:43:016 (43016|1,43058|0) - Don't really dig the 12 21 rolling here, feels kinda awkward on slowjam, 12 12 would feel more comfy but it's really up to you lol, it'll look more plain. Side Note: I'm fine with 00:46:640 (46640|2,46682|3,46808|3,46850|2,46977|2) - though | ok

00:53:297 (53297|0,53381|0,53465|1,53550|1,53634|0,53676|1) - Don't really like the transition from minijacks to roll here, suggesting to move 00:53:550 (53550|1) - to the right by 1. The LN + minijack might look kinda nasty but since the LN is short, it shouldn't really matter (?) idk. Played fine for me | delete the LN and make them left right hand

01:00:291 (60291|0) - feel that it'd be more comfy if you moved this to the right by 1 or added another note on column 2. The whole section here revolves around jumptrills, the sudden change in pattern like 12 34 12 34 12 34 1 34 12 34 12 34 can trip players up. I suggested moving to column 2 maybe because I feel that it's more comfortable to transition 12 -> 2 instead of 12 -> 1 | okii, fixed

01:00:825 (60825|1) - Feel that it's more comfy if you didn't anchor on column 3, like so: | sure

01:02:061 (62061|3) - Not sure about leaving this heavy kick with 1 note, might be a bit underwhelming | added

01:03:788 (63788|0) - I think this should be 1/1

01:17:904 (77904|1,78241|1,78409|1) - Kinda conflicted on what's the idea behind the LN here, feels a bit inconsistent once you start shifting it to the 3rd column on 01:21:527 (81527|2) - and 01:23:128 (83128|2) - . Otherwise I think this is a pretty nice emphasis on the bass when coupled with the SVs | thank~ I did it to col [3] to emphasis the feeling of rhythm, I think it's fine, friend and I play it

01:35:516 (95516|3) - Feels more comfy on the 3rd column, the 4th column there is already quite packed | ok

01:41:246 (101246|2) - kinda annoyed by the 2 2 12 12 mainly but i'm suggesting a whole new pattern if you're stuck on removing that 2 2 12 12 (I really don't like that 2->12 transition | ok

01:43:437 - Might want to do a 0.9 or 0.8 instead of a plain 1.0 to signify the ending of the map | ok

SVs for MX and SC seems a o k for me | thx a lot
thank you so much~ it's really helpful for me~ :)
HXJ_Crafter
Thanks Litharrale.

box=box
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75544
Countdown: 0
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[Metadata]
Title:Dream to Nightmare
TitleUnicode:Dream to Nightmare
Artist:Nightmare
ArtistUnicode:Nightmare
Creator:_Stan
Version:HXJ's NM
Source:In The Groove 3
Tags:itg itg3 rebirth breakcore game HXJ_Crafter
BeatmapID:1127425
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192,192,84224,1,0,0:0:0:50:drumhit.wav
448,192,84224,1,0,0:0:0:50:hat.wav
320,192,84392,1,0,0:0:0:50:drumhit.wav
64,192,84392,1,0,0:0:0:50:hat.wav
192,192,84561,1,0,0:0:0:50:drumhit.wav
448,192,84561,1,0,0:0:0:50:hat.wav
320,192,84730,1,0,0:0:0:50:drumhit.wav
448,192,84730,1,0,0:0:0:0:
192,192,84898,1,0,0:0:0:50:drumhit.wav
64,192,84898,1,0,0:0:0:50:hat.wav
320,192,85067,1,0,0:0:0:50:drumhit.wav
448,192,85067,1,0,0:0:0:50:hat.wav
192,192,85235,1,0,0:0:0:50:drumhit.wav
64,192,85235,1,0,0:0:0:50:hat.wav
64,192,85404,1,0,0:0:0:50:drumhit.wav
448,192,85404,1,0,0:0:0:50:hat.wav
320,192,85572,1,0,0:0:0:50:drumhit.wav
192,192,85572,1,0,0:0:0:50:hat.wav
64,192,85741,1,0,0:0:0:50:drumhit.wav
448,192,85741,1,0,0:0:0:50:hat.wav
320,192,85909,1,0,0:0:0:50:drumhit.wav
192,192,85909,1,0,0:0:0:50:hat.wav
64,192,86078,1,0,0:0:0:50:drumhit.wav
320,192,86078,1,0,0:0:0:50:hat.wav
192,192,86246,1,0,0:0:0:50:drumhit.wav
448,192,86246,128,0,87679:0:0:0:50:hat.wav
320,192,87510,128,0,87679:0:0:0:50:sub bass.wav
64,192,87679,1,0,0:0:0:50:sub bass.wav
192,192,87847,1,0,0:0:0:50:sub bass.wav
448,192,88016,128,0,88100:0:0:0:50:snare.wav
320,192,88185,128,0,88269:0:0:0:50:bass.wav
448,192,88522,1,0,0:0:0:50:snare.wav
192,192,88522,1,0,0:0:0:50:bass.wav
64,192,88690,1,0,0:0:0:50:bass.wav
320,192,88859,1,0,0:0:0:50:bass.wav
448,192,88859,1,0,0:0:0:0:
64,192,89196,128,0,89280:0:0:0:50:bass.wav
192,192,89364,128,0,89449:0:0:0:50:bass.wav
448,192,89533,1,0,0:0:0:50:hat.wav
320,192,89701,1,0,0:0:0:50:bass.wav
192,192,89870,1,0,0:0:0:50:hat.wav
448,192,90207,1,0,0:0:0:0:
64,192,90291,1,0,0:0:0:0:
320,192,90376,128,0,90544:0:0:0:50:bass.wav
192,192,90713,1,0,0:0:0:50:snare.wav
448,192,90713,1,0,0:0:0:0:
320,192,91050,1,0,0:0:0:50:bass.wav
64,192,91050,1,0,0:0:0:0:
192,192,91218,1,0,0:0:0:50:bass.wav
320,192,91303,1,0,0:0:0:50:bass.wav
64,192,91387,1,0,0:0:0:50:snare.wav
320,192,91555,1,0,0:0:0:50:bass.wav
448,192,91640,1,0,0:0:0:50:bass.wav
192,192,91724,128,0,92735:0:0:0:50:bass.wav
448,192,92735,1,0,0:0:0:50:snare.wav
64,192,93072,128,0,93409:0:0:0:50:bass.wav
448,192,93409,128,0,93494:0:0:0:50:sub bass.wav
192,192,93578,128,0,93662:0:0:0:50:sub bass.wav
320,192,93746,1,0,0:0:0:50:bass.wav
64,192,93831,1,0,0:0:0:50:bass.wav
448,192,93999,1,0,0:0:0:50:bass.wav
64,192,94083,1,0,0:0:0:50:bass.wav
192,192,94168,1,0,0:0:0:50:bass.wav
320,192,94252,1,0,0:0:0:50:sub bass.wav
448,192,94252,1,0,0:0:0:50:punk.wav
192,192,94589,1,0,0:0:0:50:sub bass.wav
448,192,94589,1,0,0:0:0:50:punk.wav
64,192,94926,1,0,0:0:0:50:sub bass.wav
320,192,94926,1,0,0:0:0:50:punk.wav
64,192,95263,1,0,0:0:0:50:sub bass.wav
448,192,95263,1,0,0:0:0:50:punk.wav
192,192,95600,1,0,0:0:0:50:sub bass.wav
448,192,95600,1,0,0:0:0:50:punk.wav
320,192,95769,1,0,0:0:0:50:bass.wav
192,192,95937,1,0,0:0:0:50:bass.wav
64,192,96106,1,0,0:0:0:50:snare.wav
320,192,96274,1,0,0:0:0:50:sub bass.wav
448,192,96443,1,0,0:0:0:50:snare.wav
192,192,96612,1,0,0:0:0:50:bass.wav
64,192,96780,1,0,0:0:0:50:bass.wav
320,192,96949,1,0,0:0:0:50:snare.wav
192,192,97117,1,0,0:0:0:50:bass.wav
448,192,97286,1,0,0:0:0:50:bass.wav
64,192,97454,1,0,0:0:0:50:sub bass.wav
320,192,97623,1,0,0:0:0:50:bass.wav
192,192,97791,1,0,0:0:0:50:snare.wav
448,192,97960,1,0,0:0:0:50:bass.wav
448,192,98128,1,0,0:0:0:50:snare.wav
64,192,98128,128,0,101162:0:0:0:30:crash.wav
448,192,100656,128,0,101162:0:0:0:50:hat.wav
320,192,101162,1,0,0:0:0:50:bass.wav
192,192,101331,1,0,0:0:0:50:bass.wav
448,192,101499,1,0,0:0:0:50:bass.wav
320,192,101668,1,0,0:0:0:50:bass.wav
64,192,101836,1,0,0:0:0:50:bass.wav
192,192,102005,1,0,0:0:0:50:bass.wav
448,192,102173,1,0,0:0:0:50:bass.wav
64,192,102342,1,0,0:0:0:50:bass.wav
320,192,102510,1,0,0:0:0:50:bass.wav
192,192,102679,1,0,0:0:0:50:bass.wav
448,192,102847,128,0,103100:0:0:0:50:bass.wav
192,192,103100,128,0,103269:0:0:0:50:bass.wav
64,192,103269,128,0,103437:0:0:0:50:bass.wav
448,192,103437,128,0,106555:0:0:0:50:snare.wav
320,192,103437,128,0,105207:0:0:0:50:crash.wav

Why don't box=Damn?
John Doe
Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

SC
00:06:274 Note missing
00:07:960 I'd add a 3-note stream here
00:09:814 (9814|3,9814|2,9982|1,9982|0,10151|1,10151|2,10319|2,10319|3) I'd move this part since 00:09:814 (9814|3,9814|2) is the beginning sound of 00:10:488 (10488|1,10488|0)
00:11:668 Insert tripple here
00:12:089 (12089|3) There is no sound for a jack
00:14:786 (14786|2) No sound for a tripple
00:21:106 (21106|1,21106|0,21106|2,21274|2,21274|1,21274|3,21443|2,21443|0,21443|1,21612|3,21612|2,21612|1,21780|0,21780|2,21780|1) I'd suggest switching between 0/2/3 and 0/1/3 tripples here because of the first one
00:23:044 (23044|1,23128|0,23213|2,23297|1,23381|0) These sound like 1/3th notes for me
00:24:603 (24603|1) Ghostnote
00:32:398 Would suggest something like 0/2, 1, 0/2 here (because the sound changes)
00:40:319 let it jack, my friend (same sound)
01:03:746 Double
01:17:230 1/16th stream i think

MX
00:16:303 Would add a note
00:18:999 ^^
00:24:814 Double
00:24:898 ^^
00:55:656 Would add 2 more doubles for consistancy
01:03:746 Double

HD
01:03:746 I don't know, i get the point of emphazicing the down-sound, but i'd still would add a double

HXJ's NM
00:35:263 (35263|1) Breaks into another LN at 00:36:190
01:42:847 (102847|3) Starts at 01:42:932

EZ
00:23:971 (23971|0) I don't get this LN
00:30:376 (30376|3) Would split this LN into another one at 00:30:881
01:42:847 (102847|0) Starts at 01:42:932

Wow, hardest mod i ever done so far... This map is pretty damn good, hope i could help you out a bit.
Topic Starter
_Stan

LordTimeWaste wrote:

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

SC
00:06:274 Note missing | consider deadlock and feeling of hit, so keep
00:07:960 I'd add a 3-note stream here | nope
00:09:814 (9814|3,9814|2,9982|1,9982|0,10151|1,10151|2,10319|2,10319|3) I'd move this part since 00:09:814 (9814|3,9814|2) is the beginning sound of 00:10:488 (10488|1,10488|0) | ok
00:11:668 Insert tripple here | idk
00:12:089 (12089|3) There is no sound for a jack | yes, it's have
00:14:786 (14786|2) No sound for a tripple | ^
00:21:106 (21106|1,21106|0,21106|2,21274|2,21274|1,21274|3,21443|2,21443|0,21443|1,21612|3,21612|2,21612|1,21780|0,21780|2,21780|1) I'd suggest switching between 0/2/3 and 0/1/3 tripples here because of the first one | done
00:23:044 (23044|1,23128|0,23213|2,23297|1,23381|0) These sound like 1/3th notes for me | it's 1/4
00:24:603 (24603|1) Ghostnote | it's penta-drums
00:32:398 Would suggest something like 0/2, 1, 0/2 here (because the sound changes) | considering
00:40:319 let it jack, my friend (same sound) | yeah
01:03:746 Double | nope
01:17:230 1/16th stream i think | no

MX
00:16:303 Would add a note | consider deadlock and feeling of hit, so keep
00:18:999 ^^ | consider deadlock and feeling of hit, so keep
00:24:814 Double | if I do, I'll make 00:24:982 - to 3 notes to emphasize, keep for now
00:24:898 ^^ | ^
00:55:656 Would add 2 more doubles for consistancy | ok
01:03:746 Double | not necessary

HD
01:03:746 I don't know, i get the point of emphazicing the down-sound, but i'd still would add a double | nope

EZ
00:23:971 (23971|0) I don't get this LN | it's continuous drums
00:30:376 (30376|3) Would split this LN into another one at 00:30:881 | ok
01:42:847 (102847|0) Starts at 01:42:932 | no, cuz here have mini jack sounds, I make this at 01:42:87 cuz it's 1/4 and easy to hit, then, through this LN to make a transition for 1/4

Wow, hardest mod i ever done so far... This map is pretty damn good, hope i could help you out a bit.
thank you so much~ :) :) :)
frolica
Hi~ From Cottony Cloud Modding Queue!

Here is modding!


SC
00:08:128 - Placing a note there seems good.

00:12:089 (12089|3,14786|2,17482|2) - There certainly are sounds for notes, but removing them feels better for me (since they are not strong as others.)

00:32:735 (32735|1,32735|0,32904|2,32904|3) - Are you sure that 2 notes fit there? Then 00:32:398 (32398|0,32567|0) - should apply the same rule. These are not different.

00:50:095 (50095|3,50095|1,50095|0,50179|2,50263|0,50263|3,50347|1,50432|2,50432|3) - Well, I think here these could be more better, such as http://puu.sh/uWwBU/4ecf8219e8.png Same opinion on the following one.

01:00:291 (60291|1,60628|1) - Line 2 is too dense. How about moving one of them to Line 1.

01:10:067 (70067|1,70067|0,70151|1,70151|3,70151|2) - I prefer this one : http://puu.sh/uWvPO/e1ee404b78.png

01:13:522 (73522|3) - As you already used 32nd(1/8 snap) on MX, it could be changed to a 32nd one.

01:41:162 - Well, though this is playable, it was not fun to play. There must be a better placement.


SVs were fine for me.

Good Luck! ;)
Topic Starter
_Stan

frolica wrote:

Hi~ From Cottony Cloud Modding Queue!

Here is modding!


SC
00:08:128 - Placing a note there seems good. | have no sounds here

00:12:089 (12089|3,14786|2,17482|2) - There certainly are sounds for notes, but removing them feels better for me (since they are not strong as others.) | it's fine

00:32:735 (32735|1,32735|0,32904|2,32904|3) - Are you sure that 2 notes fit there? Then 00:32:398 (32398|0,32567|0) - should apply the same rule. These are not different. | It's a little heavy really and this can make hit-feeling stronger

00:50:095 (50095|3,50095|1,50095|0,50179|2,50263|0,50263|3,50347|1,50432|2,50432|3) - Well, I think here these could be more better, such as http://puu.sh/uWwBU/4ecf8219e8.png Same opinion on the following one. | nope

01:00:291 (60291|1,60628|1) - Line 2 is too dense. How about moving one of them to Line 1. | nope

01:10:067 (70067|1,70067|0,70151|1,70151|3,70151|2) - I prefer this one : http://puu.sh/uWvPO/e1ee404b78.png | ok

01:13:522 (73522|3) - As you already used 32nd(1/8 snap) on MX, it could be changed to a 32nd one. | ok

01:41:162 - Well, though this is playable, it was not fun to play. There must be a better placement. | considering

SVs were fine for me.
Good Luck! ;)
Thank you so much!!!!!! :)
Protastic101
*late boop*
[EZ]
00:00:376 (376|0,544|1,713|2,881|3) - I'd probably trill these so that it represents the repetition of the sound, kind of like this https://osu.ppy.sh/ss/7732610
00:01:387 (1387|0) - Assuming the above is followed, I would consider moving this to 4 to be a complementary chord type to the [1][3] notes
00:20:347 (20347|2,20600|1) - I would suggest flipping the notes here with control H to avoid making the 3/4 rhythm work in the same direction as that hinders readability at this level imo. Instead, it'd look like this https://osu.ppy.sh/ss/7732641
00:29:701 (29701|1) - Consider extending this to 00:30:376 - so that it lasts for the entirety of the 1/3 burst
00:33:072 - Since this is an easy, I would really recommend you set this to 0.9x instead so that the player is better able to get accustomed to the small slowjam here. I feel that at the moment, 0.8x is too slow and hinders readability too much for a target audience that is literally just getting into the game.
00:37:791 (37791|2,38128|1) - 00:40:488 (40488|2,40825|1) - I would consider stacking these notes in the same column to represent the 1/1 kick at the beginning of each measure.
00:56:162 (56162|0) - Consider moving this to 3 for hand balance since column 3 isn't used from 00:53:971 - to 00:58:690 -
00:56:668 - Here, I would highly recommend against using 1/2 mini stacks in an easy difficulty. Rather, I'd suggest you just give it a very similar hand movement, like this https://osu.ppy.sh/ss/7732744
01:04:589 - I'd recommend adding a note here in 2 to cap the LN off and give the player a physical cue for when to release the LN
01:03:409 (63409|3) - I'd also suggest that you start this LN at 01:03:746 - where the last kick from the music is, so it'd look something like this https://osu.ppy.sh/ss/7732760
01:17:567 (77567|1,77735|1) - Similar to what I mentioned above, I don't recommend using 1/2 stacks at this BPM for an easy diff, so consider moving the second highlighted note to 3?
01:33:746 (93746|3,93831|2) - Fam no, you are not using 1/4 in an Easy at 178 bpm. At this level, players just aren't used to using any higher snaps, and 1/4 tend to be introduced in the normal diff where the player is more accustomed to slightly faster snaps. At this point, they're only grasping basic rhythms and mostly 1/1 snaps with some 1/2. Anyways, I'd just recommend removing 01:33:831 (93831|2) -

[HXJ da MVP's NM]
00:04:505 (4505|0,4842|1) - Imo, might be easier to time if you preceded the LNs with a 1/4 note instead since the 1/8 rolls start on the upbeat, so like this https://osu.ppy.sh/ss/7733002
00:19:421 - I would suggest adding a jump here so as to cap the LN, like this https://osu.ppy.sh/ss/7733013
00:33:072 - this slowjam aaaaaaaa. Anyways, consider adding another note here in 2 or something to represent the crash
00:48:241 (48241|1) - Remove this note. The entire section thus far has only been single notes, and I dont hear any increased emphasis here, so it doesn't really make sense consistency wise to have it
00:58:353 (58353|2,58690|0,58859|0) - I might consider swapping columns here so that all the columns have an even weight since you don't use column 3 for the 1/2 stacks at all
01:03:746 - Might consider adding a note here for the kick, and starting the LN there too to represent the decay of the sound, so like this https://osu.ppy.sh/ss/7733026
01:41:162 - Imo, it'd be fine to use 1/2 jumps here similar to 01:24:055 - since the sound is heavily accented here, so to represent the music better, I feel like it should be the densest part of the chart here. Maybe try something like this? https://osu.ppy.sh/ss/7733051 . That does bring it above 2.25*, so I would recommend nerfing 01:24:055 - a bit to keep it "normal" I guess.

[HD]
00:29:701 - Would be nice to try a trill here imo since the sound kind of goes back and forth a bit https://osu.ppy.sh/ss/7733075
00:56:331 (56331|1,56331|0,56499|3) - I'm pretty sure you could make this similar to the LNs like at 00:57:005 (57005|3,57173|0) - for consistency https://osu.ppy.sh/ss/7733082
01:03:746 (63746|0) - Might be nice to turn this into an LN and extend it to 01:04:589 - to represent the decay of the sound
01:12:005 (72005|1,72089|2,72173|3,72286|2,72398|1) - this is a bit difficult to read since you switch the snap in between these bursts but it could easily be mistaken for a uniform 1/4 snap. Instead, I'd try this https://osu.ppy.sh/ss/7733097
01:35:769 - This whole thing is kind of difficult to execute properly due to the 4 note long stacks at 01:35:937 (95937|2,96106|2,96274|2,96443|2) - or 01:37:454 (97454|1,97623|1,97791|1,97960|1) - for example, plus the single note on the same hand in 1 or 4 which makes coordinating hands even more difficult. I would try something like this instead https://osu.ppy.sh/ss/7733112
01:42:426 (102426|0,102510|1,102595|0) - kind of a nasty and random turn to try and hit midway through the burst. I would suggest this instead https://osu.ppy.sh/ss/7733100

Nice map, best of luck =w=)b
Topic Starter
_Stan

Protastic101 wrote:

*late boop*
[EZ]
00:00:376 (376|0,544|1,713|2,881|3) - I'd probably trill these so that it represents the repetition of the sound, kind of like this https://osu.ppy.sh/ss/7732610 | ok
00:01:387 (1387|0) - Assuming the above is followed, I would consider moving this to 4 to be a complementary chord type to the [1][3] notes | ok
00:20:347 (20347|2,20600|1) - I would suggest flipping the notes here with control H to avoid making the 3/4 rhythm work in the same direction as that hinders readability at this level imo. Instead, it'd look like this https://osu.ppy.sh/ss/7732641 | ok
00:29:701 (29701|1) - Consider extending this to 00:30:376 - so that it lasts for the entirety of the 1/3 burst | keep
00:33:072 - Since this is an easy, I would really recommend you set this to 0.9x instead so that the player is better able to get accustomed to the small slowjam here. I feel that at the moment, 0.8x is too slow and hinders readability too much for a target audience that is literally just getting into the game. | right
00:37:791 (37791|2,38128|1) - 00:40:488 (40488|2,40825|1) - I would consider stacking these notes in the same column to represent the 1/1 kick at the beginning of each measure. | ok
00:56:162 (56162|0) - Consider moving this to 3 for hand balance since column 3 isn't used from 00:53:971 - to 00:58:690 - | reasonable
00:56:668 - Here, I would highly recommend against using 1/2 mini stacks in an easy difficulty. Rather, I'd suggest you just give it a very similar hand movement, like this https://osu.ppy.sh/ss/7732744 | changed in another way
01:04:589 - I'd recommend adding a note here in 2 to cap the LN off and give the player a physical cue for when to release the LN | no change
01:03:409 (63409|3) - I'd also suggest that you start this LN at 01:03:746 - where the last kick from the music is, so it'd look something like this https://osu.ppy.sh/ss/7732760 | I remove the LN and a drum note, change in another way
01:17:567 (77567|1,77735|1) - Similar to what I mentioned above, I don't recommend using 1/2 stacks at this BPM for an easy diff, so consider moving the second highlighted note to 3? | ok
01:33:746 (93746|3,93831|2) - Fam no, you are not using 1/4 in an Easy at 178 bpm. At this level, players just aren't used to using any higher snaps, and 1/4 tend to be introduced in the normal diff where the player is more accustomed to slightly faster snaps. At this point, they're only grasping basic rhythms and mostly 1/1 snaps with some 1/2. Anyways, I'd just recommend removing 01:33:831 (93831|2) - | done

[HD]
00:29:701 - Would be nice to try a trill here imo since the sound kind of goes back and forth a bit https://osu.ppy.sh/ss/7733075 | yes, and I Ctrl+H the last 3 notes to change hit of hand I'll think will better
00:56:331 (56331|1,56331|0,56499|3) - I'm pretty sure you could make this similar to the LNs like at 00:57:005 (57005|3,57173|0) - for consistency https://osu.ppy.sh/ss/7733082 | keep, it's similar with before
01:03:746 (63746|0) - Might be nice to turn this into an LN and extend it to 01:04:589 - to represent the decay of the sound | not necessary
01:12:005 (72005|1,72089|2,72173|3,72286|2,72398|1) - this is a bit difficult to read since you switch the snap in between these bursts but it could easily be mistaken for a uniform 1/4 snap. Instead, I'd try this https://osu.ppy.sh/ss/7733097 | yes
01:35:769 - This whole thing is kind of difficult to execute properly due to the 4 note long stacks at 01:35:937 (95937|2,96106|2,96274|2,96443|2) - or | 01:37:454 (97454|1,97623|1,97791|1,97960|1) - for example, plus the single note on the same hand in 1 or 4 which makes coordinating hands even more difficult. I would try something like this instead https://osu.ppy.sh/ss/7733112 | ok
01:42:426 (102426|0,102510|1,102595|0) - kind of a nasty and random turn to try and hit midway through the burst. I would suggest this instead https://osu.ppy.sh/ss/7733100 | right

Nice map, best of luck =w=)b
thank you 101~ :D~~~~
Sarahkuai
FROM THIS THREAD
Column :
|1|2|3|4|

MX
01:02:567 (62567|1) - move to 3
01:02:567 (62567|1) - add 1 note
01:42:089 (102089|1) - move to 1
01:42:173 (102173|0) - move to 2
01:42:258 (102258|2) - move to 4
Nightmare
00:00:376 - add 1 LN at 2
00:00:544 - add 1 LN at 3
00:00:713 - add 1 LN at 2
00:00:881 - add 1 LN at 3
01:01:724 - consider to changes it into a stairs/roll like 3-2-1 column until 01:02:005 - like this for example http://prntscr.com/fcm8gb
00:21:949 (21949|2) - this LN should stop here 00:22:033 - then.. add LN here 00:22:117 - to 00:22:286 -
01:00:825 (60825|1,60825|0,60937|2,60937|3,61050|1,61050|3,61162|2,61162|1,61274|2,61274|3,61387|3,61387|1,61499|2,61499|1,61612|2,61612|3) - why you don't put all these to column 3&4? the sound are same here http://prntscr.com/fcmbah
01:04:252 (64252|0) - add 1 at 3 column
01:04:252 (64252|0) - add 1 at 2 column
01:04:252 - add 1 LN at column 1 to 1 01:04:589 -
01:05:600 (65600|2) - move to 4
01:08:297 (68297|1) - move to 1
01:10:488 (70488|2) - move to 4
01:11:836 (71836|1) - move to 1
01:14:196 - add 2 note at column 3&4
01:20:263 (80263|2) - move to 4
01:26:668 (86668|0) - move to 3
01:27:173 (87173|0) - ^

GL ;)
Topic Starter
_Stan

Sarahkuai wrote:

FROM THIS THREAD
Column :
|1|2|3|4|

MX
01:02:567 (62567|1) - move to 3 | nope, it's accordingto the tone
01:02:567 (62567|1) - add 1 note | ???
01:42:089 (102089|1) - move to 1 | fixed
01:42:173 (102173|0) - move to 2 | fixed
01:42:258 (102258|2) - move to 4 | fixed
Nightmare
00:00:376 - add 1 LN at 2 | no need to emphasize
00:00:544 - add 1 LN at 3 | ^
00:00:713 - add 1 LN at 2 | ^
00:00:881 - add 1 LN at 3 | ^
01:01:724 - consider to changes it into a stairs/roll like 3-2-1 column until 01:02:005 - like this for example http://prntscr.com/fcm8gb | wanna keep same
00:21:949 (21949|2) - this LN should stop here 00:22:033 - then.. add LN here 00:22:117 - to 00:22:286 - | no, it's right at here
01:00:825 (60825|1,60825|0,60937|2,60937|3,61050|1,61050|3,61162|2,61162|1,61274|2,61274|3,61387|3,61387|1,61499|2,61499|1,61612|2,61612|3) - why you don't put all these to column 3&4? the sound are same here http://prntscr.com/fcmbah
01:04:252 (64252|0) - add 1 at 3 column | it's just a sound, not nessary make 3
01:04:252 (64252|0) - add 1 at 2 column | it's just a sound, not nessary make 3
01:04:252 - add 1 LN at column 1 to 1 01:04:589 - | ok
01:05:600 (65600|2) - move to 4 | ok
01:08:297 (68297|1) - move to 1 | ok
01:10:488 (70488|2) - move to 4 | ok
01:11:836 (71836|1) - move to 1 | ok
01:14:196 - add 2 note at column 3&4 | with the tone
01:20:263 (80263|2) - move to 4 | ok
01:26:668 (86668|0) - move to 3 | ok
01:27:173 (87173|0) - ^
GL ;)
thank you so much~ !! :)
error_exe777
Hello! From my queue

As i can't play anything above 4* the harder diff's mods may not be very good

note, these are all suggestions. If i made a mistake or you disagree do not apply it

Nightmare
00:53:381 - i think you should make this a jack with the one below

00:53:550 - ^^ like this https://osu.ppy.sh/ss/8542194

01:17:230 (77230|3,77272|2,77314|1,77356|0) - i don't think the sound is clear enough for these, and should all be a LN. Up to you

01:26:499 (86499|0,86583|2,86668|2) - as they are the same sound and pitch i think these 3 should jack

01:27:005 (87005|0,87089|2,87173|2) - ^^

01:30:038 (90038|0) - i think the sound behind this note isn't loud enough. even at full speed. i recommend deleting it and rearranging the remaining 3 notes for a better layout

01:30:881 (90881|2,90923|3,90965|1,91008|0) - can barely hear these 4 notes

01:32:735 (92735|3) - i can imagine this note being painful to play, with a 1/8 gap from the slider. but ya know i'm not a top player. If you were to change it, probably just delete it and stick with a double

MX
why is 00:53:634 (53634|0,53676|1,53718|2,53760|3) different to 00:54:982 (54982|0,54982|2,55067|3,55067|1) ? they should be the same

01:01:499 (61499|2,61499|3,61612|2,61612|3,61724|1,61724|0,61836|1,61836|0) - why the sudden change to jacks? either make the whole section jacks, or make them all alternate.

01:12:173 (72173|1,72173|0,72286|1,72286|0,72398|2,72398|3,72510|0,72510|1,72623|0,72623|1,72735|3,72735|2) - it works, but maybe an arrangement like https://osu.ppy.sh/ss/8542342 works better..? it just fits evenly, that's all

01:17:230 (77230|3,77272|2,77314|1,77356|0) - like in "nightmare", i don't think the sound it clear enough

HD
00:08:213 (8213|3,8297|2,8381|1,8465|0) - what are these representing? i can hear a faint sound, but it's not hear-able at full speed and the second note is't there.

00:28:606 (28606|1,28606|0,28774|2,28774|3,28943|0,28943|1,29027|2,29112|0,29112|3,29196|1,29280|3,29280|2,29364|0,29364|1) - control+h these? because the space between the doubles at the start is weird

Not many problems that i could see.

Good luck! :)
Topic Starter
_Stan

OwenF04 wrote:

Hello! From my queue

Nightmare
00:53:381 - i think you should make this a jack with the one below | ok

00:53:550 - ^^ like this https://osu.ppy.sh/ss/8542194 | ok

01:17:230 (77230|3,77272|2,77314|1,77356|0) - i don't think the sound is clear enough for these, and should all be a LN. Up to you | change LN to 4 notes stairs

01:26:499 (86499|0,86583|2,86668|2) - as they are the same sound and pitch i think these 3 should jack | ok

01:27:005 (87005|0,87089|2,87173|2) - ^^ | ok

01:30:038 (90038|0) - i think the sound behind this note isn't loud enough. even at full speed. i recommend deleting it and rearranging the remaining 3 notes for a better layout | keep

01:30:881 (90881|2,90923|3,90965|1,91008|0) - can barely hear these 4 notes | ok

01:32:735 (92735|3) - i can imagine this note being painful to play, with a 1/8 gap from the slider. but ya know i'm not a top player. If you were to change it, probably just delete it and stick with a double no

MX
why is 00:53:634 (53634|0,53676|1,53718|2,53760|3) different to 00:54:982 (54982|0,54982|2,55067|3,55067|1) ? they should be the same | keep, same part is here 00:56:331 -

01:01:499 (61499|2,61499|3,61612|2,61612|3,61724|1,61724|0,61836|1,61836|0) - why the sudden change to jacks? either make the whole section jacks, or make them all alternate. | music change and it's ok to play

01:12:173 (72173|1,72173|0,72286|1,72286|0,72398|2,72398|3,72510|0,72510|1,72623|0,72623|1,72735|3,72735|2) - it works, but maybe an arrangement like https://osu.ppy.sh/ss/8542342 works better..? it just fits evenly, that's all | ok

01:17:230 (77230|3,77272|2,77314|1,77356|0) - like in "nightmare", i don't think the sound it clear enough | but it exist really

HD
00:08:213 (8213|3,8297|2,8381|1,8465|0) - what are these representing? i can hear a faint sound, but it's not hear-able at full speed and the second note is't there. | have sound here, it's drum

00:28:606 (28606|1,28606|0,28774|2,28774|3,28943|0,28943|1,29027|2,29112|0,29112|3,29196|1,29280|3,29280|2,29364|0,29364|1) - control+h these? because the space between the doubles at the start is weird | ok

Not many problems that i could see.
Good luck! :)
thanks so much ! :)
Incendent
EZ
00:16:387 Why didn't you put a note here? To avoid repetition? Or no drum? Tone changes here.
00:19:589 I'm sure that this note placement was intentional, but I feel that it would be better served at 00:19:758 because not only is it a drum sound, but it changes tone there as well.
00:28:353 Why not something like this? https://osu.ppy.sh/ss/8545333
I feel that the doubles are awkward, so I changed it. Doesn't change star rating as well.
00:59:364 I like what you did here, but are you sure that the lower ranking will feel the same? (Talking about the stack) I suggest something like this https://osu.ppy.sh/ss/8545840
01:12:847 are you sure that this stack is good? it's small. (Honestly with the stacks, I'm just swinging at air right now. I don't mind them, but I'm trying to think that it would be a lower ranking 100K~ player playing this. Although it's hard to do that when you aren't one, you know?)
01:22:454 I'm just pointing out that you didn't do these with the others before it. Changed up your style? or?

HXJ's NM
Why are these 00:03:241 different leingths then these 00:04:505 I'm asking because They sound very similar and if anything, it would help differentiate between 00:03:241 and 00:02:904 Although I would like to see your POV here.
00:22:960 It would seem that you mapped the long tone here, (There's a long tone and a short tone) yet around it, you mapped the short tones before and after. The short tone here is abrupt. Lower the tail to the blue tick in between the white and red ticks.
00:22:286 Actually looking from here, all LN short tone sounds end on a blue tick. Are you doing that to make the LN's easier? Or were you genuinly trying to map it exactly to the music? (I'm not questioning your mapping ability, just your intent. I don't understand what you wanted this section to be.)
00:24:814 why is this note a LN? wouldn't it be better as a triplet?

00:33:072 here is hard to play accuratly when I don't do my usual HD mod. (I should be fine at this difficulty without HD, trust me xD)
The way I'd map this part (Just if it was me) is that (along with the LN in column |3|) I would add a single to the following time points.
00:33:746 00:34:589 00:35:482 00:36:106
and then turn the singles to LN with the tail of the previous note attached to the head of the next note. (I hope I explained myself well)
01:12:005 I feel like it'd be cool if you made this 1 long note and mapped the sextuplets (2 triplets.) with the 1st note of each triplet in the same column to give it a bit of accent.


HD
00:33:072 why is this less dense then the NM?
Don't have much else to say about this difficulty. (Nothing I could see anyways)

Mx
00:11:668 are you sure you want this LN to be a Shield LN?
00:11:836 I don't think this should be a hand.
00:12:005 I think this should be a hand.
00:12:089 Ghost note? (I went back over it and played the song without notes. I can barely hear that tone, you sure you want a note there? It's not a ghost note, but it might as well be.)
00:13:582 Should also be a hand I think.
A little self modding could go for the rest of that section (Similar parts as 00:11:668)
00:20:937 These Hand hammers are something else.
01:17:904 Whats with the stack bruh? (Column |2|)
(The rest of the part had "Some" stacking, but not as long as that one, so I figured I'd point it out)

Nightmare is it's own monster. I don't really have any experience modding anything greater than 4.8*'s So I think I'll pass on that one.
It's a good map in general, honestly, most of the things I pointed out are just small minor inconsistancies or something along those lines. Good luck on getting ranked! :)
Topic Starter
_Stan

Incendent wrote:

EZ
00:16:387 Why didn't you put a note here? To avoid repetition? Or no drum? Tone changes here. | ok
00:19:589 I'm sure that this note placement was intentional, but I feel that it would be better served at 00:19:758 because not only is it a drum sound, but it changes tone there as well. | it's on the white line so I think it's ok
00:28:353 Why not something like this? https://osu.ppy.sh/ss/8545333
I feel that the doubles are awkward, so I changed it. Doesn't change star rating as well. | keep
00:59:364 I like what you did here, but are you sure that the lower ranking will feel the same? (Talking about the stack) I suggest something like this https://osu.ppy.sh/ss/8545840 | I think it's ok
01:12:847 are you sure that this stack is good? it's small. (Honestly with the stacks, I'm just swinging at air right now. I don't mind them, but I'm trying to think that it would be a lower ranking 100K~ player playing this. Although it's hard to do that when you aren't one, you know?) | It's not a big deal
01:22:454 I'm just pointing out that you didn't do these with the others before it. Changed up your style? or? | This LN means 2 fast-beats

HD
00:33:072 why is this less dense then the NM? | I do not want add anything here, so..
Don't have much else to say about this difficulty. (Nothing I could see anyways)

Mx
00:11:668 are you sure you want this LN to be a Shield LN? | yeah~
00:11:836 I don't think this should be a hand. | nope
00:12:005 I think this should be a hand. | ^
00:12:089 Ghost note? (I went back over it and played the song without notes. I can barely hear that tone, you sure you want a note there? It's not a ghost note, but it might as well be.) | actually it has sound but so soft. so I'm considering...
00:13:582 Should also be a hand I think.
A little self modding could go for the rest of that section (Similar parts as 00:11:668)
00:20:937 These Hand hammers are something else. | nope
01:17:904 Whats with the stack bruh? (Column |2|) | it's beat
(The rest of the part had "Some" stacking, but not as long as that one, so I figured I'd point it out)

Nightmare is it's own monster. I don't really have any experience modding anything greater than 4.8*'s So I think I'll pass on that one.
It's a good map in general, honestly, most of the things I pointed out are just small minor inconsistancies or something along those lines. Good luck on getting ranked! :)
thank so much you spend time on my map~ :)
AJIekceu
How about adding in tags "Pump It Up 2013 Fiesta 2" ? :roll:
Since this track appeared there
Monheim
Hiya :) Here is your mod
Nightmare
00:12:089 (12089|3) - Remove this, cuz theres no sound
00:14:786 (14786|2) - ^
00:17:482 (17482|2) - ^
00:53:803 (53803|0) - This should be a second roll, maybe a bit faster than the last one.
00:55:151 (55151|0) - ^
01:00:376 (60376|2) - wew too fast

MX
00:07:033 (7033|1) - remove this
00:07:117 (7117|0) - Place a note on second column
00:12:089 (12089|1) - eee no sound here
00:14:786 (14786|3) - ^

Also here is a different BG if you wanna use it
GL ;)
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