Ora wrote:
From m4m queue!
[General]
00:35:684 - I don't agree with the volume decrease, as more intruments are introduced and the overall music is louder
If there's no video/SB you should turn off widescreen support on all diffs
[Easy]
Not a big deal, but in the future try to use the full grid. If you press ctrl + A there's lots of space that you didn't use and everything feels so centered. Don't be afraid!
00:19:802 (2,3) - could be better (look at the approach circle)
http://puu.sh/wuhQD/7b41bc5571.jpg then reposition 00:21:213 (4) - as well
00:53:331 (2,4) - pretty unappealing overlap. Can be avoided
01:00:919 - starting here until the break, everything you map goes in a complete circle and I feel like you could use more variety. Maybe starting at 01:06:742 - change directions, idk. I just feel like this diff is pretty stale in terms of
01:09:566 - I feel like this needs to be clickable, since you arent mapping vocals before (similar to 01:06:566 - / 01:06:742 - ) which means an object can go 01:09:213 - too. You map instruments in normal diff for these parts too so it's logical
I'm going to have to wait for other opinions on this.
I initially had it the way you described it, but a modder told me that it wasn't desirable. I was mapping to the vocals briefly before it. I don't like the consistency of the alternative you offered: to make it work, I would have needed to map the whole section before it to 1/1 rhythms, which I feel is too dense for this difficulty.01:10:978 (1) - no need for NC tbh
01:31:802 (4,1,2) - ehhh
01:37:802 (1,2,3) - this flow just feels awkward D: and not to mention overlaps
I really wish you would have mapped this whole diff like 01:18:037 (1,2,3,4,1,2,3,1,2,3,1) - It's just so much cleaner and flows really well. Mostly everything else just feels randomly placed and there's no real flow to it.
02:02:508 (4,5) - similar to 01:09:566 -
02:28:625 (1,2) - visual spacing, yeah it's 1.0 DS but you don't have any objects this close to eachother anywhere else D:
I think it's just the way it looks: the slider tail of (1) and the slider head of (2) are actually reasonably far apart. If I receive more complaints about it, though, I will make the modification.02:31:449 (1,2,3) - I like this, cool pattern and fits well
Thank you! 02:51:037 (1,3) - fsdkfd overlaps aren't a huge deal but you REALLY want to avoid them in easy diffs.
03:06:037 (2,3,4) - where did this pattern come from? Everything feels so circular before but just a random stright pattern. Just doesn't work well imo
The contrast in flow is meant to show the contrast in the song. I'm mapping to much stronger sounds than usual here, so I made that section stand out. Naturally, though, I'll change it if others convince me more.03:19:096 (4,2) - blanket fix
[Normal]Again, same as easy. Try to use the full grid! 'ctrl + a' to see what I mean
This diff is much better in terms of flow/patterns + rhythm choice :^)
00:05:331 (2,5) - not very appealing
00:35:684 - I don't agree with the volume decrease, as more intruments are introduced and the overall music is louder
01:31:801 (5,1,2,3,4,1,2,3,4) - I don't agree with how clustered this section is.
02:03:919 (2,1) - small DS error
02:11:684 (1,2,3,4,5,6,1,2) - more cluster and no real structure to the patterns in this area. Most of these issues stem back to my point of you not using the entire grid. Not everything has to go in a circle, use your grid wisely :^) This is something that I need to internalize in-general. I made the early mistake of not thinking about flow at all, and my response to that mistake was trying to make everything circular flow. It'll take a bit of time to actually open up to more lenient placement options, so for now, I'll try and rely on feedback as my metric.
[Hard]
00:20:154 - I feel like this should be mapped. It's a pretty strong sound and it just feels empty
00:50:860 (4,1) - blanket fix I don't exactly know how to precisely fix this without having an approach circle for reference, but I tried.
01:31:801 (4,1) - ^ also I feel like you're missing a string note at 01:32:507 - and if you're mapping vocals it would still make sense to do this because he changes the tone in his singing with the strong beat The enunciative change in that part is relatively weak, though. It's surrounded by two much stronger changes, so I think this set-up is appropriate. Fixed blanket, though.
01:51:213 (3,4,5,1) - same complaint from easy diff. Just a random straight pattern when everything is so circular I don't know how to map repeated circles in hard mode. :/ Tried something else.
02:05:507 (2,1) - spacing? feels off and needs more especially since 02:05:860 (1) - is really strong
02:27:743 (3,1) - same I don't see anything wrong with this spacing...
02:31:978 (2) - remove NC
02:33:037 (1) - ^ I'm going to keep these for two reasons: firstly, this was a relatively challenging section and the NC's can boost the HP of the player, and secondly, the NC's emphasize the syncopated rhythm more.
03:25:096 (1,2,3,4) - keep this all the same combo I suppose I'll budge on this one, though, since the first reason doesn't appy.
Overall, I would spend some time working on Easy and Normal's aesthetics. I'm seeing a lot of issues. As the diffs go up, they become a lot cleaner so I do see lots of improvement. GL!! ^^
Thank you very much for the mod! Anything without a comment was fixed. Also, I will be paying attention to aesthetics more in these early maps; that was the last thing that I eventually came to grasp in mapping, so bits of my inexpertise still linger.