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Sako Tomohisa - Kirakira

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Topic Starter
ARenaissance

Ora wrote:

From m4m queue!

[General]
00:35:684 - I don't agree with the volume decrease, as more intruments are introduced and the overall music is louder
If there's no video/SB you should turn off widescreen support on all diffs

[Easy]
Not a big deal, but in the future try to use the full grid. If you press ctrl + A there's lots of space that you didn't use and everything feels so centered. Don't be afraid!
00:19:802 (2,3) - could be better (look at the approach circle) http://puu.sh/wuhQD/7b41bc5571.jpg then reposition 00:21:213 (4) - as well
00:53:331 (2,4) - pretty unappealing overlap. Can be avoided
01:00:919 - starting here until the break, everything you map goes in a complete circle and I feel like you could use more variety. Maybe starting at 01:06:742 - change directions, idk. I just feel like this diff is pretty stale in terms of
01:09:566 - I feel like this needs to be clickable, since you arent mapping vocals before (similar to 01:06:566 - / 01:06:742 - ) which means an object can go 01:09:213 - too. You map instruments in normal diff for these parts too so it's logical I'm going to have to wait for other opinions on this.
I initially had it the way you described it, but a modder told me that it wasn't desirable. I was mapping to the vocals briefly before it. I don't like the consistency of the alternative you offered: to make it work, I would have needed to map the whole section before it to 1/1 rhythms, which I feel is too dense for this difficulty.

01:10:978 (1) - no need for NC tbh
01:31:802 (4,1,2) - ehhh
01:37:802 (1,2,3) - this flow just feels awkward D: and not to mention overlaps

I really wish you would have mapped this whole diff like 01:18:037 (1,2,3,4,1,2,3,1,2,3,1) - It's just so much cleaner and flows really well. Mostly everything else just feels randomly placed and there's no real flow to it.

02:02:508 (4,5) - similar to 01:09:566 -
02:28:625 (1,2) - visual spacing, yeah it's 1.0 DS but you don't have any objects this close to eachother anywhere else D: I think it's just the way it looks: the slider tail of (1) and the slider head of (2) are actually reasonably far apart. If I receive more complaints about it, though, I will make the modification.
02:31:449 (1,2,3) - I like this, cool pattern and fits well Thank you! :D
02:51:037 (1,3) - fsdkfd overlaps aren't a huge deal but you REALLY want to avoid them in easy diffs.
03:06:037 (2,3,4) - where did this pattern come from? Everything feels so circular before but just a random stright pattern. Just doesn't work well imo The contrast in flow is meant to show the contrast in the song. I'm mapping to much stronger sounds than usual here, so I made that section stand out. Naturally, though, I'll change it if others convince me more.
03:19:096 (4,2) - blanket fix

[Normal]
Again, same as easy. Try to use the full grid! 'ctrl + a' to see what I mean
This diff is much better in terms of flow/patterns + rhythm choice :^)

00:05:331 (2,5) - not very appealing
00:35:684 - I don't agree with the volume decrease, as more intruments are introduced and the overall music is louder
01:31:801 (5,1,2,3,4,1,2,3,4) - I don't agree with how clustered this section is.
02:03:919 (2,1) - small DS error
02:11:684 (1,2,3,4,5,6,1,2) - more cluster and no real structure to the patterns in this area. Most of these issues stem back to my point of you not using the entire grid. Not everything has to go in a circle, use your grid wisely :^) This is something that I need to internalize in-general. I made the early mistake of not thinking about flow at all, and my response to that mistake was trying to make everything circular flow. It'll take a bit of time to actually open up to more lenient placement options, so for now, I'll try and rely on feedback as my metric.

[Hard]
00:20:154 - I feel like this should be mapped. It's a pretty strong sound and it just feels empty
00:50:860 (4,1) - blanket fix I don't exactly know how to precisely fix this without having an approach circle for reference, but I tried.
01:31:801 (4,1) - ^ also I feel like you're missing a string note at 01:32:507 - and if you're mapping vocals it would still make sense to do this because he changes the tone in his singing with the strong beat The enunciative change in that part is relatively weak, though. It's surrounded by two much stronger changes, so I think this set-up is appropriate. Fixed blanket, though.
01:51:213 (3,4,5,1) - same complaint from easy diff. Just a random straight pattern when everything is so circular I don't know how to map repeated circles in hard mode. :/ Tried something else.
02:05:507 (2,1) - spacing? feels off and needs more especially since 02:05:860 (1) - is really strong
02:27:743 (3,1) - same I don't see anything wrong with this spacing...
02:31:978 (2) - remove NC
02:33:037 (1) - ^ I'm going to keep these for two reasons: firstly, this was a relatively challenging section and the NC's can boost the HP of the player, and secondly, the NC's emphasize the syncopated rhythm more.
03:25:096 (1,2,3,4) - keep this all the same combo I suppose I'll budge on this one, though, since the first reason doesn't appy.

Overall, I would spend some time working on Easy and Normal's aesthetics. I'm seeing a lot of issues. As the diffs go up, they become a lot cleaner so I do see lots of improvement. GL!! ^^
Thank you very much for the mod! Anything without a comment was fixed. Also, I will be paying attention to aesthetics more in these early maps; that was the last thing that I eventually came to grasp in mapping, so bits of my inexpertise still linger.
MrMenda
Hi mod coming from my queue!

Set is already pretty clean, just a few suggestions.

Normal


  1. I'm not usually a normal diff modder, but I found an inconsistency at 00:46:625 (5,1) - this is the only full 1/2 overlap in the same song plus it is not emphasized the same way in the second kiai. I understand the lyrics are different, but the basis of the music is the same.

Hard


  1. 01:36:390 (1,2,3) - in this part here you could map some sliders focusing more in the vocals than in the drums, as the section feels kinda blank imo
  2. 02:42:213 (1) - It is a hard difficulty after all, you could map this as a triple as it follows the music. Not saying it is wrong as it is.

Insane

  1. 00:58:096 (1,2) - You use this kind of overlap for the first time in the map here, what looks inconsistent, try to move the whole pattern away from the first slider so it doesnt look as clustered as it is now.
  2. Movement in 01:43:096 (5,6,1) - feels weird, try to find another way of making movement smoother. I think something like this would work
  3. Playing the map 01:56:507 (2,3,1,2) - feels weird as it is the first time you fully overlap a 1/1 distance snap
  4. 02:13:801 (3,4,5) - Triangle is off, copy paste first 2 objects, rotate them by 60 degrees and then delete the one you overlapped with 4. Should work with that.
  5. 02:17:684 (2,3,4,5,6,7,1) - This is an insane and the music kinda allows it, try to make a different jump pattern, this feels kinda bland. Same complain in 02:45:566 (1,2,3,4,5,6,7,8) -
  6. 02:24:566 (2,4) - Considering the kind of overlaps you have done through the map this one should be overlapped.
  7. 02:30:037 (6) - NC?

Extra

  1. Seems clean for me

Set is already pretty clean. Good luck!
Topic Starter
ARenaissance

MrMenda wrote:

Hi mod coming from my queue!

Set is already pretty clean, just a few suggestions.

Normal


  1. I'm not usually a normal diff modder, but I found an inconsistency at 00:46:625 (5,1) - this is the only full 1/2 overlap in the same song plus it is not emphasized the same way in the second kiai. I understand the lyrics are different, but the basis of the music is the same. Fixed.

Hard


  1. 01:36:390 (1,2,3) - in this part here you could map some sliders focusing more in the vocals than in the drums, as the section feels kinda blank imo I'd rather reflect the drums here, as they're the most rhythmically eye-catching in my opinion.
  2. 02:42:213 (1) - It is a hard difficulty after all, you could map this as a triple as it follows the music. Not saying it is wrong as it is. I'd rather not. I remember having difficulties with even short triplets when I was a hard level payer. Triplets simply aren't a difficulty element in the hard mode of the map.

Insane

  1. 00:58:096 (1,2) - You use this kind of overlap for the first time in the map here, what looks inconsistent, try to move the whole pattern away from the first slider so it doesnt look as clustered as it is now. The overlap looks fine to me. It's not hard to read and the flow isn't bad. I'll think about it, though...
  2. Movement in 01:43:096 (5,6,1) - feels weird, try to find another way of making movement smoother. I think something like this would work The pattern you suggested dissolves the emphasis that (1) gets by the obtuse flow.
    It also creates an unpleasant overlap, although that could easily be fixed. The spacing isn't very high, so what I have now shouldn't be tough to play. It's straight-line flow for the sake of emphasis.
  3. Playing the map 01:56:507 (2,3,1,2) - feels weird as it is the first time you fully overlap a 1/1 distance snap This is incorrect. I fully overlap the distance snap every time at that line in the chorus. See 00:51:566 (2,3,1,2) and 01:02:860 (2,3,1,2).
  4. 02:13:801 (3,4,5) - Triangle is off, copy paste first 2 objects, rotate them by 60 degrees and then delete the one you overlapped with 4. Should work with that. The jumps in this section are largely vertical jumps. See 02:12:390 (3,4,5) for a similar pattern right before it. Still, though, I made the structure isosceles.
  5. 02:17:684 (2,3,4,5,6,7,1) - This is an insane and the music kinda allows it, try to make a different jump pattern, this feels kinda bland. Same complain in 02:45:566 (1,2,3,4,5,6,7,8) - What do you have against double taps? They seem fine to me in terms of emphasis.
  6. 02:24:566 (2,4) - Considering the kind of overlaps you have done through the map this one should be overlapped. Fixed.
  7. 02:30:037 (6) - NC? This whole part is one combo intentionally: it reflects a singular part of a syncopated rhythm that is reflected through the same structural idea.

Extra

  1. Seems clean for me

Set is already pretty clean. Good luck!
Thank you very much for the mod!
Mirash
from q

Extra
you mapping for vocals here but ncing using downbeats:( would be better if you nced accordingly to vocals in my opinion but its fine as it is now i guess. (for example you could nc this 00:29:507 (4) - instead of 00:30:037 (1) - etc.)
00:48:213 (1) - idk for me this is just nc spam, seems unneceserry, just remove it from here and put it on 00:48:742 (2) - instead
02:45:037 (4) - i cant hear such a jump here, reduce to something more relevant to music

Insane
01:53:154 (1) - same as for extra

Hard
02:31:096 (6) - should increase spacing imo smth like http://i.imgur.com/qvjvrOA.jpg should be ok

hey it is short xd
PandaHero

Mirash wrote:

hey it is short xd
..That's what she said

Me runs
Topic Starter
ARenaissance

Mirash wrote:

from q

Extra
you mapping for vocals here but ncing using downbeats:( would be better if you nced accordingly to vocals in my opinion but its fine as it is now i guess. (for example you could nc this 00:29:507 (4) - instead of 00:30:037 (1) - etc.) I'll keep what I have for now.
00:48:213 (1) - idk for me this is just nc spam, seems unneceserry, just remove it from here and put it on 00:48:742 (2) - instead That beat is far too important not to NC.
02:45:037 (4) - i cant hear such a jump here, reduce to something more relevant to music Fixed.

Insane
01:53:154 (1) - same as for extra Rejected.

Hard
02:31:096 (6) - should increase spacing imo smth like http://i.imgur.com/qvjvrOA.jpg should be ok Increased spacing a bit: where you had it,
though, was dubious because it changed the emphasis of the reverse arrow slider after it.


hey it is short xd
Thank you very much!
Eir_DELETED
from my q

General

  1. there is questionable stuff about metadata. probably the "Source" doesn't need to input anything. if you wanna input the album name, more better to add it into tags. this song is cover ver. from unofficial singer, right? then idk what it should be added the anime title into Source or not. you'd better to confirm someone about metadata.

Bright and Brilliant

  1. 00:12:213 - change to sumpleset drum finish? more suitable so that imo
     
  2. 00:59:331 (5,6) - it's overdone since 00:59:507 (6) - is very minor sound.
     
  3. 01:00:742 - why do you ignore this drum sound? in case you put circles on 00:59:684 (1,2,1,2) - which based drum sound, should pick up this sound imo 02:05:684 - ^
     
  4. 01:10:448 (2,2) - it doesnt look nicely for aesthetic
     
  5. 01:17:595 (4) - no overmapped ;w;
     
  6. 02:43:978 (1,3) - unstacked intentional? 03:10:448 (4,5,2,3) - same

Insane

  1. 00:57:919 (5,1) - can you increase distance same as 00:56:507 (5,1) - for consistency
     
  2. 01:00:742 - same as top diff 02:05:684 -
     
  3. 01:26:860 (2,3,4,5,6,7) - why do you beat 1/2 circles on calm part? i recommend to change 1/2 sliders

Hard

  1. 00:31:625 (2,3) - blanket
     
  2. 00:34:978 (3,4,5,6) - there are difficult for calm section. can you stuck two cirles to be pair?
     
  3. 01:03:742 (1,3) - i recommend to stuck perfectly on lower diff

normal
00:00:390 - it's unrankable. accoding to RC, no two uninherited or two inherited timing sections should be placed at the same point. easy is okay on the thing

overall flow is well done however i feel you can polish a bit whole diffs in term of aesthetic.
if you have some question about my mod, freely poke me
Good Luck~
micchi_chi
Hello, M4M
sorry for the very late reply >.<

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. I think you should check the metadata, since the ranked version of this song (the short version tho) https://osu.ppy.sh/b/1186084 have Tomohisa Sako as the artist (not Sako Tomohisa) and Kira Kira as the title (not Kirakira).
  2. I think this verse 03:02:507 and so on don't count as chorus. more like an outro or something so I don't think you need kiai here. But well, it's up to you. Well, even AiMod said you used too much kiai time, so you might reconsider this.

[Easy]
SPOILER
  1. 00:14:508 (3) - I think you're trying to follow the vocal with the reverse at red line here. But I have to say it's kinda unfit because the vocal sound here 00:15:213 is much bigger than the one at red tick. There's also drum sound there which make it even bigger. So I think you better stay at white tick pattern with using simple rhythm like this https://puu.sh/wC5U9/44370b2863.jpg
  2. 00:18:743 (1,2,3) - We could kinda fix the difference in visual spacing here https://puu.sh/wC5ZM/50d2749e8c.jpg so (3) don't look like it's closer to (1) than to (2). The trick is by ctrl+g-ing (3) for a while, then, adjust them so (1)'s tail, (2), and (3)'s head would form a triangle while keeping the blanket clean. https://puu.sh/wC636/00b5373998.jpg then ctrl+g (3) again
  3. 00:20:155 (3,1) - This kind of pattern looks real weird if it's not blanketed. It's still fine if (3) is still placed in the middle like so http://puu.sh/wC68o/30730f5935.jpg but it's a total nope if it's like the current. You might ran out of space to blanket tho especially if you apply above ^ mod. So I think you reposition (1) somewhere else like https://puu.sh/wC6cA/d11773138f.jpg if you do so, would be better if you just make symmetry from 00:20:155 (3) - and you can stack 00:23:331 (2) - with 00:21:213 (4) - afterwards.
  4. 00:30:037 (1,2) - The music doesn't really change or slow down here so it feels real weird that the map suddenly "slows down". I think you better keep the normal pace here by putting circles at empty white ticks.
  5. 00:34:272 (2) - similar as 00:14:508 (3) - , the sound here 00:34:978 is wayy bigger with bigger vocal and snare than the one at red tick, so you better keep using white tick pattern here. You could use the same rhythm I suggested as the first mod as well. https://puu.sh/wC5U9/44370b2863.jpg If you don't apply that, at least blanket these two 00:34:272 (2,1) - since I see no reason not to. If it's about flow, blanketing them wouldn't ruin the flow too badly because slider leniency would do just the thing https://puu.sh/wC6nE/04a0bf3055.jpg
  6. 00:48:213 (2) - I get you're trying to follow the long vocal here, but I think the sound here 00:48:742 needs to be emphasized at least with slider tail. Furthermore, the music paused there, so if the slider goes on, it feels kinda weird. And one more, the sound here 00:48:742 and here 00:49:095 is very separated so it feels weird if they got mapped with the same slider. If you apply, you can add circle here 00:49:095 as filler.
  7. 00:53:331 (2,3,4) - Boom, I would like to share some hack that I learned here. If you see carefully, the flow here is kinda pointy even though it looked nice. https://puu.sh/wC6Aw/83e761c85c.jpg so I learned a new way that seemed broken but actually make the flow better, which is by moving (4) slightly to the left https://puu.sh/wC6Dd/9357f5d83f.jpg Doing this will create some sort of "bumper" that created nicer flow ;) . But you're free to ignore this one.
  8. 00:58:095 (1) - Actually I think the sound at big white tick is bigger and it would reduce the number of polarity issue if you moved the slider to start at big white tick. But since you've been following vocal all this time, you might ignore this one. If you change however, better change the other as well.
  9. 00:59:684 (3) - better use two circles here https://puu.sh/wC6Kh/2908524f59.jpg because the two (four actually) sounds are completely separated so you better don't merge them. This apply to all next similar patterns.
  10. 01:39:919 (4) - Actually I prefer you to use normally flowed pattern like https://puu.sh/wC6Sm/dc97aac431.jpg or more simply https://puu.sh/wC6SV/57edbe92d8.jpg
  11. 01:47:684 (3) - I like your creativity, but this one really better if curved the other way.
  12. 01:53:155 (2) - Blanket to closely imo. Maybe make this blanketed kinda far away by moving the red anchor more upward, then reblanket the whole thing. https://puu.sh/wC6YV/bbe19065a9.jpg
  13. 02:03:037 (5) - NC here
  14. 02:07:449 (3,1) - This is fine, but I recommend not to use slider bow pattern at Easy or at any other diff that make the slider look like this. I mean that make the slider tail collide with the bowing slider's body since most of the time it don't look that nice. But you still can keep this one.
  15. 02:15:919 (1) - remove NC since you don't NC before. Or NC the previous pattern, just be consistent.
  16. 02:28:625 (1,2) - nooooo they are too close, don't force it. Better curve each of them the other way to make circular flow. https://puu.sh/wC780/f17779cec7.jpg
  17. 02:33:566 (3) - You can change this to circle and start a spinner that ends here 02:36:919 If you decide not to tho, start the break at the red tick here 02:36:919 not at white tick because it's where the big sound is at.
  18. 02:45:566 (1) - You actually don't map vocal here, maybe you could apply my previous mod about this similar rhythm... well I get it, the sound here is bigger. Feel free to ignore my prev mod.
  19. 02:53:155 (4,2) - Almost touchinggg, move (2) kinda upward.
  20. Mostly fine map :D

[Normal]
SPOILER
  1. 00:17:331 (3) - move this kinda upward for better flow https://puu.sh/wC7oK/b8d95d8fa3.jpg similar about the hack I told you in Easy, moreover, this one actually has curve.
  2. 00:23:684 (4,1) - DS this properly. furthermore, I think it's kinda empty without anything here 00:24:037 so I think you better add a circle or something, considering this is Normal so it's okay to stuff more notes in.
  3. 00:28:625 (3,4) - Eh, looks kinda awful imo, especially with default skin that has slider tail https://puu.sh/wC7up/c4e25de840.jpg Better just use normal pattern like so https://puu.sh/wC7v9/a4992f8a3a.jpg
  4. 00:56:860 (4,1) - touchinggg, it's not nice. If you want to keep the circular motion, try to readjust the whole pattern to make a bigger circle https://puu.sh/wC7zj/69cf7df593.jpg
  5. 00:58:978 (2,2) - Too close imo, move 01:00:389 (2) - slightly downward.
  6. 01:08:154 (4) - You actually don't map vocal here? .-. I think mapping vocal here is pretty fitting since it's kinda big. Maybe use this kind of rhythm https://puu.sh/wC7Do/272823afd5.jpg for consistency.
  7. 01:09:213 (6) - you could use 1/2 slider here to map the vocal at red tick as well.
  8. 01:18:037 (1,4) - Nazi mod, lol, stack properly.
  9. 01:26:507 (1,2,3,4,5) - Personal preference, but since there are five notes here, maybe you could use actual hexagon pattern instead of using square with stacking.
  10. 01:40:625 (1,2,3) - Don't look that nice actually. Maybe adjust it a bit. https://puu.sh/wC7Kp/a513341115.jpg Furthermore, I think the rhythm doesn't really make sense because the bigger sound is at white tick yet the reverse arrow is just covering the not-so-big-sound at red tick. I think something like this would fit better https://puu.sh/wC7OG/5593499cb3.jpg or if you want simpler rhythm, just do it like you did in Easy https://puu.sh/wC7Q2/cac417367f.jpg
  11. 01:44:860 (3) - ^ furthermore, the triplet that started at red tick is used as lead up for the sound at white tick so the sound at white tick should be emphasized more. Well since this one is used as lead up to the next, faster verse, maybe you can use some more complicated pattern like https://puu.sh/wC7Uy/c28a2a5d80.jpg
  12. Mod above ^ apply here too 00:37:095 (3,3) -
  13. 02:28:625 (1,2) - this part is kinda undermapped compared to other part imo. Maybe try adding circle here 02:29:507 to make it feels fuller.
  14. 02:34:272 same suggestion about spinner and/or break start as Easy.

[Hard]
SPOILER
  1. 00:06:743 (2) - Starting a slider at white tick make the sound here 00:06:566 seems weak and less emphasized imo. Try to change this slider to a circle at red tick to emphasize the clap only. https://puu.sh/wC8a3/4afad69ce9.jpg
  2. 00:10:625 (2) - would give better visual if ctrl+h-ed imo.
  3. 01:36:301 maybe add a note here for triplet? and it's really better to use slider here 01:36:743 (2) - because of the long sound afterwards.
  4. 02:34:272 same spinner or break mod as Easy and Normal
  5. 03:10:801 (1,2,3,4,5) - I really prefer if you use neater pattern here https://puu.sh/wC8sh/edefe08da1.jpg the secret to make it is you only need one slider, then add a note and blanket it with the slider. Then copy paste the slider, press ctrl+shift+R and rotate 120° and place them as shown in the pic (I'm getting lazy at explaining xD) then use the same method to make the third slider and add circle at the corresponding slider tails.
  6. 03:16:448 (1,2,3,4,5) - ^
  7. yay

Yay, nice mapset and song ^^
Going insane about susume susume right now

Sorry I can't mod full mapset like you do since this has taken me a long time already :o
Still hope it's helpful tho :3

Good luck ^^
Topic Starter
ARenaissance

joker- wrote:

from my q

General

  1. there is questionable stuff about metadata. probably the "Source" doesn't need to input anything. if you wanna input the album name, more better to add it into tags. this song is cover ver. from unofficial singer, right? then idk what it should be added the anime title into Source or not. you'd better to confirm someone about metadata. This isn't a cover version from an unofficial singer: this is Sako Tomohisa singing and this is an mp3 taken from the Mad-Paced Getter single. The only thing that's potentially dubious is adding EP at the end since it's a single and not an EP, but that's what the metadata said from the mp3 that I got of this. Since the source of this song is the contents of the Mad-Paced Getter single, I put that as the source.

Bright and Brilliant

  1. 00:12:213 - change to sumpleset drum finish? more suitable so that imo Okay; I'll do it for insane as well.
     
  2. 00:59:331 (5,6) - it's overdone since 00:59:507 (6) - is very minor sound. Fixed the emphasis.
     
  3. 01:00:742 - why do you ignore this drum sound? in case you put circles on 00:59:684 (1,2,1,2) - which based drum sound, should pick up this sound imo 02:05:684 - ^ These aren't based on the drum sound. They're based on the electric guitar chords in the back which map precisely to those beats.
     
  4. 01:10:448 (2,2) - it doesnt look nicely for aesthetic I think the spiral symmetry more than makes up for the slight overlap.
     
  5. 01:17:595 (4) - no overmapped ;w; Removed the triplet.
     
  6. 02:43:978 (1,3) - unstacked intentional? 03:10:448 (4,5,2,3) - same Fixed both.

Insane

  1. 00:57:919 (5,1) - can you increase distance same as 00:56:507 (5,1) - for consistency Okay.
     
  2. 01:00:742 - same as top diff 02:05:684 -
     
  3. 01:26:860 (2,3,4,5,6,7) - why do you beat 1/2 circles on calm part? i recommend to change 1/2 sliders Alright, changed.

Hard

  1. 00:31:625 (2,3) - blanket I don't see a problem with it. It looks in-line to me.
     
  2. 00:34:978 (3,4,5,6) - there are difficult for calm section. can you stuck two cirles to be pair? I made the jumps a bit smaller; couldn't manage to fit in overlapping circles properly
     
  3. 01:03:742 (1,3) - i recommend to stuck perfectly on lower diff Fixed.

normal
00:00:390 - it's unrankable. accoding to RC, no two uninherited or two inherited timing sections should be placed at the same point. easy is okay on the thing

overall flow is well done however i feel you can polish a bit whole diffs in term of aesthetic. Working on aesthetic. It's tough to tell what's pretty and what isn't, though, given how long I've been staring at this map...
if you have some question about my mod, freely poke me
Good Luck~

hanyuu_nanodesu wrote:

Hello, M4M
sorry for the very late reply >.<

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. I think you should check the metadata, since the ranked version of this song (the short version tho) https://osu.ppy.sh/b/1186084 have Tomohisa Sako as the artist (not Sako Tomohisa) and Kira Kira as the title (not Kirakira). Here's another ranked version of the map with the same metadata as mine: https://osu.ppy.sh/s/449527 The Bulbapedia article on the song lists the romanized title as Kirakira. Different maps have been made with Sako Tomohisa as the singer; both variations seem to be accepted.
  2. I think this verse 03:02:507 and so on don't count as chorus. more like an outro or something so I don't think you need kiai here. But well, it's up to you. Well, even AiMod said you used too much kiai time, so you might reconsider this. I'm not too concerned about this. I think the kiais are at appropriate times.

[Easy]
SPOILER
  1. 00:14:508 (3) - I think you're trying to follow the vocal with the reverse at red line here. But I have to say it's kinda unfit because the vocal sound here 00:15:213 is much bigger than the one at red tick. There's also drum sound there which make it even bigger. So I think you better stay at white tick pattern with using simple rhythm like this https://puu.sh/wC5U9/44370b2863.jpg Okay, fixed.
  2. 00:18:743 (1,2,3) - We could kinda fix the difference in visual spacing here https://puu.sh/wC5ZM/50d2749e8c.jpg so (3) don't look like it's closer to (1) than to (2). The trick is by ctrl+g-ing (3) for a while, then, adjust them so (1)'s tail, (2), and (3)'s head would form a triangle while keeping the blanket clean. https://puu.sh/wC636/00b5373998.jpg then ctrl+g (3) again You are a genius!
  3. 00:20:155 (3,1) - This kind of pattern looks real weird if it's not blanketed. It's still fine if (3) is still placed in the middle like so http://puu.sh/wC68o/30730f5935.jpg but it's a total nope if it's like the current. You might ran out of space to blanket tho especially if you apply above ^ mod. So I think you reposition (1) somewhere else like https://puu.sh/wC6cA/d11773138f.jpg if you do so, would be better if you just make symmetry from 00:20:155 (3) - and you can stack 00:23:331 (2) - with 00:21:213 (4) - afterwards. I actually fit in a blanket quite painlessly.
  4. 00:30:037 (1,2) - The music doesn't really change or slow down here so it feels real weird that the map suddenly "slows down". I think you better keep the normal pace here by putting circles at empty white ticks. I'll keep it as is for now: the motivation behind this structure is the harmony, which makes the whole song feel a bit warmer at this point.
  5. 00:34:272 (2) - similar as 00:14:508 (3) - , the sound here 00:34:978 is wayy bigger with bigger vocal and snare than the one at red tick, so you better keep using white tick pattern here. You could use the same rhythm I suggested as the first mod as well. https://puu.sh/wC5U9/44370b2863.jpg If you don't apply that, at least blanket these two 00:34:272 (2,1) - since I see no reason not to. If it's about flow, blanketing them wouldn't ruin the flow too badly because slider leniency would do just the thing https://puu.sh/wC6nE/04a0bf3055.jpg I changed the rhythm to two 1/1 sliders and did what I could to fix the blanket.
  6. 00:48:213 (2) - I get you're trying to follow the long vocal here, but I think the sound here 00:48:742 needs to be emphasized at least with slider tail. Furthermore, the music paused there, so if the slider goes on, it feels kinda weird. And one more, the sound here 00:48:742 and here 00:49:095 is very separated so it feels weird if they got mapped with the same slider. If you apply, you can add circle here 00:49:095 as filler. Okay, modified.
    Fixed the second point where it happens as well.
  7. 00:53:331 (2,3,4) - Boom, I would like to share some hack that I learned here. If you see carefully, the flow here is kinda pointy even though it looked nice. https://puu.sh/wC6Aw/83e761c85c.jpg so I learned a new way that seemed broken but actually make the flow better, which is by moving (4) slightly to the left https://puu.sh/wC6Dd/9357f5d83f.jpg Doing this will create some sort of "bumper" that created nicer flow ;) . But you're free to ignore this one. That does look nicer! Fixed. I also added a bit of curve to (4) for flow as well.
  8. 00:58:095 (1) - Actually I think the sound at big white tick is bigger and it would reduce the number of polarity issue if you moved the slider to start at big white tick. But since you've been following vocal all this time, you might ignore this one. If you change however, better change the other as well. Yeah, since I'm mapping to the vocals before this part, I figured I ought to map to vocals here as well. I had it the way you described, but another mod addressed concerns about that rhythm so I changed it.
  9. 00:59:684 (3) - better use two circles here https://puu.sh/wC6Kh/2908524f59.jpg because the two (four actually) sounds are completely separated so you better don't merge them. This apply to all next similar patterns. Yeah, I suppose you're right. Fixed.
  10. 01:39:919 (4) - Actually I prefer you to use normally flowed pattern like https://puu.sh/wC6Sm/dc97aac431.jpg or more simply https://puu.sh/wC6SV/57edbe92d8.jpg Fixed with your second suggestion.
  11. 01:47:684 (3) - I like your creativity, but this one really better if curved the other way. Okay, fixed.
  12. 01:53:155 (2) - Blanket to closely imo. Maybe make this blanketed kinda far away by moving the red anchor more upward, then reblanket the whole thing. https://puu.sh/wC6YV/bbe19065a9.jpg This already got fixed from the other modification you suggested with 00:48:213 (2)
  13. 02:03:037 (5) - NC here Fixed.
  14. 02:07:449 (3,1) - This is fine, but I recommend not to use slider bow pattern at Easy or at any other diff that make the slider look like this. I mean that make the slider tail collide with the bowing slider's body since most of the time it don't look that nice. But you still can keep this one. I don't see any real readability issues, nor do I see aesthetic or flow problems, so I'll keep what I have.
  15. 02:15:919 (1) - remove NC since you don't NC before. Or NC the previous pattern, just be consistent. Whoops, thanks for that. I received a prior mod that only pointed it out once and I forgot to apply the correction to the other areas.
  16. 02:28:625 (1,2) - nooooo they are too close, don't force it. Better curve each of them the other way to make circular flow. https://puu.sh/wC780/f17779cec7.jpg Okay, fixed.
  17. 02:33:566 (3) - You can change this to circle and start a spinner that ends here 02:36:919 If you decide not to tho, start the break at the red tick here 02:36:919 not at white tick because it's where the big sound is at. Changed the break time, didn't add spinner though. I hated spinners as an easy player, so I don't want to add any ones that aren't particularly long.
  18. 02:45:566 (1) - You actually don't map vocal here, maybe you could apply my previous mod about this similar rhythm... well I get it, the sound here is bigger. Feel free to ignore my prev mod. There's a strong buildup sound, so I'm going to deviate from the rhythmic choice and keep what I have.
  19. 02:53:155 (4,2) - Almost touchinggg, move (2) kinda upward. Okay, fixed.
  20. Mostly fine map :D *processing....color=black, therefore this is normal suggestion... ...* Instructions unclear! (Seriously, though, thanks.)

[Normal]
SPOILER
  1. 00:17:331 (3) - move this kinda upward for better flow https://puu.sh/wC7oK/b8d95d8fa3.jpg similar about the hack I told you in Easy, moreover, this one actually has curve. Fixed.
  2. 00:23:684 (4,1) - DS this properly. furthermore, I think it's kinda empty without anything here 00:24:037 so I think you better add a circle or something, considering this is Normal so it's okay to stuff more notes in. Fixed, and applied your suggestion. The old pattern was a reverse arrow slider. I'm surprised nobody caught that yet.
  3. 00:28:625 (3,4) - Eh, looks kinda awful imo, especially with default skin that has slider tail https://puu.sh/wC7up/c4e25de840.jpg Better just use normal pattern like so https://puu.sh/wC7v9/a4992f8a3a.jpg Okay, fixed.
  4. 00:56:860 (4,1) - touchinggg, it's not nice. If you want to keep the circular motion, try to readjust the whole pattern to make a bigger circle https://puu.sh/wC7zj/69cf7df593.jpg Fixed, I think?
  5. 00:58:978 (2,2) - Too close imo, move 01:00:389 (2) - slightly downward. Doesn't seem too close to me. If these are too close, then surely 00:58:272 (1,2) is too close as well.
  6. 01:08:154 (4) - You actually don't map vocal here? .-. I think mapping vocal here is pretty fitting since it's kinda big. Maybe use this kind of rhythm https://puu.sh/wC7Do/272823afd5.jpg for consistency. Okay, fixed. You forgot to mention the earlier case when I do it in this difficulty;
    I'll fix every other instance of it as well.
  7. 01:09:213 (6) - you could use 1/2 slider here to map the vocal at red tick as well. I think that would undermine the held sound if I did that.
  8. 01:18:037 (1,4) - Nazi mod, lol, stack properly. Ahh, fixed.
  9. 01:26:507 (1,2,3,4,5) - Personal preference, but since there are five notes here, maybe you could use actual hexagon pattern instead of using square with stacking. Yeah, you're right. I like pentagons better too.
  10. 01:40:625 (1,2,3) - Don't look that nice actually. Maybe adjust it a bit. https://puu.sh/wC7Kp/a513341115.jpg Furthermore, I think the rhythm doesn't really make sense because the bigger sound is at white tick yet the reverse arrow is just covering the not-so-big-sound at red tick. I think something like this would fit better https://puu.sh/wC7OG/5593499cb3.jpg or if you want simpler rhythm, just do it like you did in Easy https://puu.sh/wC7Q2/cac417367f.jpg I fixed the reverse arrow design, but didn't change the rhythm. I want to be consistent during this bridge verse so that it maps similarly to how it maps the first time around. I'm not convinced that I should modify both this and 00:39:919 (3) so I'll leave it as is.
  11. 01:44:860 (3) - ^ furthermore, the triplet that started at red tick is used as lead up for the sound at white tick so the sound at white tick should be emphasized more. Well since this one is used as lead up to the next, faster verse, maybe you can use some more complicated pattern like https://puu.sh/wC7Uy/c28a2a5d80.jpg Again, I'll stick with what I have.
  12. Mod above ^ apply here too 00:37:095 (3,3) - x
  13. 02:28:625 (1,2) - this part is kinda undermapped compared to other part imo. Maybe try adding circle here 02:29:507 to make it feels fuller. Made a change.
  14. 02:34:272 same suggestion about spinner and/or break start as Easy.

[Hard]
SPOILER
  1. 00:06:743 (2) - Starting a slider at white tick make the sound here 00:06:566 seems weak and less emphasized imo. Try to change this slider to a circle at red tick to emphasize the clap only. https://puu.sh/wC8a3/4afad69ce9.jpg Fixed.
  2. 00:10:625 (2) - would give better visual if ctrl+h-ed imo. Done.
  3. 01:36:301 maybe add a note here for triplet? and it's really better to use slider here 01:36:743 (2) - because of the long sound afterwards. I'm not going to add the triplet, but I will add a slider. I'll add triplets in other, harder difficulties: this hard doesn't have triplets as a difficulty element in it.
  4. 02:34:272 same spinner or break mod as Easy and Normal
  5. 03:10:801 (1,2,3,4,5) - I really prefer if you use neater pattern here https://puu.sh/wC8sh/edefe08da1.jpg the secret to make it is you only need one slider, then add a note and blanket it with the slider. Then copy paste the slider, press ctrl+shift+R and rotate 120° and place them as shown in the pic (I'm getting lazy at explaining xD) then use the same method to make the third slider and add circle at the corresponding slider tails. I tried a modification,
    although it's not turning out the way you have it...
  6. 03:16:448 (1,2,3,4,5) - ^ I'm gonna leave this one as is; it looks fine to me.
  7. yay

Yay, nice mapset and song ^^
Going insane about susume susume right now Haha, okay, take care.

Sorry I can't mod full mapset like you do since this has taken me a long time already :o
Still hope it's helpful tho :3 It was really, really helpful, thanks!! It's been a while since I've gotten a mod as detailed as yours. Thank you for suggestions and recommendations along with your general criticisms; they really helped.

Good luck ^^
Thank you both very very much!!!
Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:03:919 (3) - Stack this onto tail of 00:01:802 (1) - , like this 00:05:331 (2,3) -
  2. 00:09:566 (3) - ^ very minor tho
  3. 00:13:096 (1) - I'd expect this to start on the right side of the map since 00:10:978 (2) - ends leading to the right side
  4. 00:20:154 (3) - There's a slider Normal here (with some noise), could be a mistake?
  5. 00:34:272 (2) - Could snap this nearer to 1.0x DS by adjusting 00:32:861 (1) -
  6. 00:38:155 (4) - Right side of 00:37:096 (3) - tail? Better flow for the next few notes 00:38:508 (1,2,3,4,1) -
  7. 01:18:037 (1,2,3) - 2 sliders are stacked together before the first one ends
  8. 01:19:449 (3,4,1) - ^ This may be unrankable
  9. 02:07:449 (3,4,1) - ^
  10. 03:16:625 (1) - Not snapped
  11. 03:22:272 (1) - Not snapped, flow would be better if the slider is from down to up

Normal

  1. 00:49:625 (1) - DS
  2. 01:18:037 (1,2,3,4,5,6,1) - Personally not like this kind of stacks, a bit confusing
  3. 01:26:507 (6) - NC for new beat section

Hard

  1. 00:07:096 (3,1,2) - Just wondering why there is big jumps around here
  2. 00:08:684 (1,2,3,4,1) - ^ rankable but looks weird to me XD
  3. 02:03:037 (4) - Snap slightly further from last slider
  4. 02:15:919 (1) - wut sorcery XD *not mod*
  5. 03:03:743 (1,2,3) - Snapping is weird here, try balancing them

Insane

  1. 00:48:213 (1,2) - Hmm, just make them both curvy, looks fun
  2. 01:09:389 (1) - The jump here is too close compared to the previous like 01:07:978 (1) -
  3. 01:43:978 - The vocal still continues here, why not add something instead of making this big jump hmm, since this thing 01:43:449 (1) - is kinda hugging the HP bar too
  4. 01:53:154 (1) - Remove NC to make it 1-2 combos? Could insert NC at 01:53:684 - or 01:54:037 -
  5. 02:19:449 (4) - I cant hear anything from the Normal set of Clap
  6. 02:19:625 (6) - ^
  7. 02:39:742 (1) - Not perfectly stacked on 02:39:390 (4) -

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
ARenaissance

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:03:919 (3) - Stack this onto tail of 00:01:802 (1) - , like this 00:05:331 (2,3) - Fix
  2. 00:09:566 (3) - ^ very minor tho Fix
  3. 00:13:096 (1) - I'd expect this to start on the right side of the map since 00:10:978 (2) - ends leading to the right side Fix
  4. 00:20:154 (3) - There's a slider Normal here (with some noise), could be a mistake? Yep, yep, fixed. I should probably go back and do a full sweep over the hitsounds; it's been a while since I've done that and a lot of things got pushed around a lot.
  5. 00:34:272 (2) - Could snap this nearer to 1.0x DS by adjusting 00:32:861 (1) - Fix
  6. 00:38:155 (4) - Right side of 00:37:096 (3) - tail? Better flow for the next few notes 00:38:508 (1,2,3,4,1) - Fix
  7. 01:18:037 (1,2,3) - 2 sliders are stacked together before the first one ends Fix
  8. 01:19:449 (3,4,1) - ^ This may be unrankable 01:18:037 (1) -
  9. 02:07:449 (3,4,1) - ^ The SRC only says that stacking should be avoided with slider heads, tails, and circles. There's nothing against an overlap like this. I'll see what some BN's have to say about this, though.
  10. 03:16:625 (1) - Not snapped Fix
  11. 03:22:272 (1) - Not snapped, flow would be better if the slider is from down to up Fix

Normal

  1. 00:49:625 (1) - DS
  2. 01:18:037 (1,2,3,4,5,6,1) - Personally not like this kind of stacks, a bit confusingOkay, fixed.
  3. 01:26:507 (6) - NC for new beat section Whoops, forgot to do that!

Hard

  1. 00:07:096 (3,1,2) - Just wondering why there is big jumps around here Jumps seem okay, but I made them a bit smaller.
  2. 00:08:684 (1,2,3,4,1) - ^ rankable but looks weird to me XD Seems just fine to me. :/
  3. 02:03:037 (4) - Snap slightly further from last slider Okay.
  4. 02:15:919 (1) - wut sorcery XD *not mod* You should have seen the old slider design here; it was atrocious.
  5. 03:03:743 (1,2,3) - Snapping is weird here, try balancing themFix

Insane

  1. 00:48:213 (1,2) - Hmm, just make them both curvy, looks fun Alright.
  2. 01:09:389 (1) - The jump here is too close compared to the previous like 01:07:978 (1) - Increased the spacing some.
  3. 01:43:978 - The vocal still continues here, why not add something instead of making this big jump hmm, since this thing 01:43:449 (1) - is kinda hugging the HP bar too I moved it to block the HP bar but I didn't change the rhythm, since it's meant to mimic the rhythm before it.
  4. 01:53:154 (1) - Remove NC to make it 1-2 combos? Could insert NC at 01:53:684 - or 01:54:037 - No, the sound is too important not to NC. Plus, this is similar to the previous pattern.
  5. 02:19:449 (4) - I cant hear anything from the Normal set of Clap It's a kick drum, if that's what you're saying. I use it all the time in the map...
  6. 02:19:625 (6) - ^
  7. 02:39:742 (1) - Not perfectly stacked on 02:39:390 (4) - Fix

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thank you for the mod!
Aisha
Hi! Sorry for taking this long, hope this can help you :p

[General]
  1. 02:58:272 - You could add a little volume 5% break on here
  2. 03:02:507 - 90% on here? It's pretty louder than 02:48:213 -. Also you're using a little increase between Kiai so could be fine
  3. What about making a 5+% on all volumes?
    Nothing more to point out, I think all is fine in general
  4. edit: 00:13:095 - hitsounds on this section on all diffs are a little unconsistent, specially when you change from mapping vocal to drum
[Easy]
  1. Well... Diff is currently good talking about flow but 00:00:390 (1,2,2,2) - are a little hard considering it's almost 1x SV on 170bpm, you should consider they're more being avoided on Easy diffs than being repetitive each 1 note. So I would suggest you to change to slider then circle at least 2 of them
  2. 00:00:390 - What about ?
  3. 00:00:390 (1) - 00:10:272 (1) - these half-extended sliders are pretty unusual and could break the flow, I would suggest you to change to straight or more curved sliders. So I suggest above for first and more curved to make a flow like 00:07:449 (1,2) - on second
  4. 00:13:095 - this section is good overall, but I keep wondering why are you making a same place note (like 00:14:154 (2,1) - , 00:16:978 (2,1) - ,etc ) then here 00:21:213 (4,2) - you break this good pattern, I think you should try to have a consistency about making these kind of patterns
  5. 00:49:625 (1,3) - what about making a 180° rotation of 00:49:625 (1) - (ctrl+shift+r)? So it makes more consistent and greater
  6. 01:04:625 (2,4) - ^
  7. Idk why are you using all whistle+finish from 01:18:037 - then 01:26:508 (1) - only finish here. Also fix a little this slider, last tail overlaps with current slider ()
    I'm gonna mod until here since I'm way lazy and song is quite repetitive, sorry :(


[Normal]
  1. Overall I think normal could be a little more buffed, specially considering Easy is hard as being Easy diff, so focusing on buff a little could be fine to fix the current spread between diffs. Add some 1/2 notes could help on this way
  2. 00:13:095 - it feels like you're following vocals here and suddenly from here 00:24:389 - start following drums (according to 1/2 usage and note placement). I don't know why are you using only 1/1 notes on second one and lot of 1/2 usage on first one. I would pref mapping the first like second since it's a slow part and you could leave action for Kiai.
  3. 00:32:154 (4) - missing finish? compared to 00:28:625 (3,4) -
  4. 00:34:272 (5,6,7,8) - this is more like a Hard diff, take a review on this. Also has a weird flow
  5. 00:52:448 (1) - hmmm you could make this slider more beautiful, isn't bad placed, but something like could be nicer imo
  6. 01:03:742 (1) - similar comment, but other shape xD
  7. 01:10:272 (2,1) - this feels a little strange, I suggest you to something like


[Bright and Brilliant]
  1. Map overall is pretty good :3
  2. 00:00:390 (1,2,3) - a shape like imo suits better, considering three sounds are way the same so making a straight line between them feels smoother than little triangle
  3. 00:05:684 (5) - try moving this to x64, y48 so it doesn't break the jump consistency compared to other patterns, otherwise this feels rly strange while playing
  4. 00:11:507 (6) - what about moving to x176, y0? so you create like a perfect square and makes is pretty good imo
  5. 00:15:389 (5,1) - this feels strange while playing, flow is weird imo, try other slider on 00:15:919 (1) -
  6. 00:25:625 (1) - missing finish?
  7. 00:33:213 (2,3,4,5,6,7,1,2,3) - I think you could make something greater, like an increase-spacing between them, but is currently fine anyways, it depends on you
  8. 01:00:389 (1,2) - what about rotating 45°? It's really great so you create a better pattern to focus on 01:00:919 (1) -


I think that's all by me, I feel way tired so sorry for short/useless mod. Just hope this can help you and best of lucks ;;
Topic Starter
ARenaissance

xfraczynho wrote:

Hi! Sorry for taking this long, hope this can help you :p

[General]
  1. 02:58:272 - You could add a little volume 5% break on here Don't really like that...
  2. 03:02:507 - 90% on here? It's pretty louder than 02:48:213 -. Also you're using a little increase between Kiai so could be fine They seem about the same to me actually, but I'll think about it.
  3. What about making a 5+% on all volumes? I think the volume is well-balanced over-all.
    Nothing more to point out, I think all is fine in general
  4. edit: 00:13:095 - hitsounds on this section on all diffs are a little unconsistent, specially when you change from mapping vocal to drum Yes, I will fix this.
[Easy]
  1. Well... Diff is currently good talking about flow but 00:00:390 (1,2,2,2) - are a little hard considering it's almost 1x SV on 170bpm, you should consider they're more being avoided on Easy diffs than being repetitive each 1 note. So I would suggest you to change to slider then circle at least 2 of them Doesn't seem like too big of a problem, but I'll think about it. I'll hear some second opinions.
  2. 00:00:390 - What about ? Okay.
  3. 00:00:390 (1) - 00:10:272 (1) - these half-extended sliders are pretty unusual and could break the flow, I would suggest you to change to straight or more curved sliders. So I suggest above for first and more curved to make a flow like 00:07:449 (1,2) - on second Increased curvature.
  4. 00:13:095 - this section is good overall, but I keep wondering why are you making a same place note (like 00:14:154 (2,1) - , 00:16:978 (2,1) - ,etc ) then here 00:21:213 (4,2) - you break this good pattern, I think you should try to have a consistency about making these kind of patterns That was an accident. Fixed.
  5. 00:49:625 (1,3) - what about making a 180° rotation of 00:49:625 (1) - (ctrl+shift+r)? So it makes more consistent and greater Fixed.
  6. 01:04:625 (2,4) - ^ Done.
  7. Idk why are you using all whistle+finish from 01:18:037 - then 01:26:508 (1) - only finish here. Also fix a little this slider, last tail overlaps with current slider () Fixed hitsound, but I don't see any slider overlap so I left as is.
    I'm gonna mod until here since I'm way lazy and song is quite repetitive, sorry :( No worries, I'll take what I can get.


[Normal]
  1. Overall I think normal could be a little more buffed, specially considering Easy is hard as being Easy diff, so focusing on buff a little could be fine to fix the current spread between diffs. Add some 1/2 notes could help on this way In terms of difficulty elements, I think Normal is a good deal harder than Easy and a good deal easier than Hard. I'll think about it though.
  2. 00:13:095 - it feels like you're following vocals here and suddenly from here 00:24:389 - start following drums (according to 1/2 usage and note placement). I don't know why are you using only 1/1 notes on second one and lot of 1/2 usage on first one. I would pref mapping the first like second since it's a slow part and you could leave action for Kiai. This seems fine. The vocals didn't seem like the important things to map to in the second part.
  3. 00:32:154 (4) - missing finish? compared to 00:28:625 (3,4) - Fixed.
  4. 00:34:272 (5,6,7,8) - this is more like a Hard diff, take a review on this. Also has a weird flow Doesn't seem like a Hard diff pattern at all.
    Flow seems alright to me, but I'm open to alternatives.
  5. 00:52:448 (1) - hmmm you could make this slider more beautiful, isn't bad placed, but something like could be nicer imo I prefer the way my slider looks.
  6. 01:03:742 (1) - similar comment, but other shape xD Same.
  7. 01:10:272 (2,1) - this feels a little strange, I suggest you to something like Fixed in my own way.


[Bright and Brilliant]
  1. Map overall is pretty good :3 Hey, thanks. :)
  2. 00:00:390 (1,2,3) - a shape like imo suits better, considering three sounds are way the same so making a straight line between them feels smoother than little triangle I think I like mine better.
  3. 00:05:684 (5) - try moving this to x64, y48 so it doesn't break the jump consistency compared to other patterns, otherwise this feels rly strange while playing Okay.
  4. 00:11:507 (6) - what about moving to x176, y0? so you create like a perfect square and makes is pretty good imo It's not really a perfect square, plus it removes the emphasis.
  5. 00:15:389 (5,1) - this feels strange while playing, flow is weird imo, try other slider on 00:15:919 (1) - Fixed in my own way.
  6. 00:25:625 (1) - missing finish? Fixed
  7. 00:33:213 (2,3,4,5,6,7,1,2,3) - I think you could make something greater, like an increase-spacing between them, but is currently fine anyways, it depends on you Made some slight modifications
  8. 01:00:389 (1,2) - what about rotating 45°? It's really great so you create a better pattern to focus on 01:00:919 (1) - The stack is meant to emphasize that, though.


I think that's all by me, I feel way tired so sorry for short/useless mod. Just hope this can help you and best of lucks ;;
Thank you very much for the mod!
Xiaolin
M4M

[Easy]

  1. 00:23:331 (2,3) - (3) could be more curved to fix blanket with (2). Also, in this part you used many curvey sliders, so making this slider more curvey would make things more consistent.
  2. 00:35:684 (1,2,3) - In my opinion, the flow here feels uncomfortable for beginners because of (2) and (3). The cursor moving from these two felt sharp when I played it myself, ctrl+g for (3) would be better.
  3. 00:58:272 - The downbeat here sounds too strong to be skipped, you might as well move (1) to this timing. I know that you're following vocals, but personally, the downbeat here needs to be emphasised more than the vocals. Also, it's emphasised in normal but not here, which is very questionable. (This also applies to the other kiais)
  4. 00:59:684 (3) - The placement of this circle feels odd for me. Looking at the entire section of this kiai, the flow looked very smooth, yet this one isn't. How about moving a bit down near the slider end of (2)? The flow would be better and it'll improve aesthetics.
  5. 01:09:566 - Basically, what I mentioned at the 3rd point.
  6. 01:22:625 (2,3) - Blanket here could be improved.
  7. 02:07:448 (3,1) - The overlap here should be avoid since this is the only overlap in the diff that touches both slider body and slider end, it could also be confusing for beginners.
[Normal]

  1. 00:05:331 (2) - Not really a big issue, but this could be moved a bit up since this is pretty much close to being out of the screen.
  2. 00:42:389 (3) - This really shouldn't be a 1/2 slider since the red tick follows nothing (well, from what I hear), making this a circle would be enough.
  3. 02:03:213 (1,2) - What I said in easy, the flow here is too sharp, ctrol+g for (2) will be better.
  4. 02:31:448 (1,2,3,4) - The pattern here is really questionable since (1) and (2) are overlapping while (3) and (4) are not, and the beat here is the same. Consider avoiding the overlap between (1) and (2) because slider bodies are touching, and such overlaps aren't really pleasing in a normal diff.
[Hard]

  1. 00:25:625 (1,2,3) - You should try to be more consistent with your rhythms in the entire mapset since they're all done by you. It follows vocals here, but in both normal and easy, it follows the beat. You should rearrange the rhythm here, either follow the vocals in both easy and normal to keep this rhythm, or change the rhythm here to follow the beat just like easy and normal.
  2. 00:53:860 (1,2,3) - Personally, these should be stacked instead of spacing them too close, it could confuse players and think that it's a triple. This also applies to other patterns like this.
  3. O1:30:566 (1,2,3) - Just like the first point.
  4. 02:31:448 (1,1,1,1) - I personally don't think an NC spam is needed her, the finishs here all sound the same, there isn't really anything special.
Not really an expert with helping newbies especially in higher diffs, so I'll stop here. Good luck
Topic Starter
ARenaissance

Xiaolin wrote:

M4M

[Easy]

  1. 00:23:331 (2,3) - (3) could be more curved to fix blanket with (2). Also, in this part you used many curvey sliders, so making this slider more curvey would make things more consistent.
  2. 00:35:684 (1,2,3) - In my opinion, the flow here feels uncomfortable for beginners because of (2) and (3). The cursor moving from these two felt sharp when I played it myself, ctrl+g for (3) would be better.
  3. 00:58:272 - The downbeat here sounds too strong to be skipped, you might as well move (1) to this timing. I know that you're following vocals, but personally, the downbeat here needs to be emphasised more than the vocals. Also, it's emphasised in normal but not here, which is very questionable. (This also applies to the other kiais)
  4. 00:59:684 (3) - The placement of this circle feels odd for me. Looking at the entire section of this kiai, the flow looked very smooth, yet this one isn't. How about moving a bit down near the slider end of (2)? The flow would be better and it'll improve aesthetics.
  5. 01:09:566 - Basically, what I mentioned at the 3rd point.
  6. 01:22:625 (2,3) - Blanket here could be improved.
  7. 02:07:448 (3,1) - The overlap here should be avoid since this is the only overlap in the diff that touches both slider body and slider end, it could also be confusing for beginners.
[Normal]

  1. 00:05:331 (2) - Not really a big issue, but this could be moved a bit up since this is pretty much close to being out of the screen.
  2. 00:42:389 (3) - This really shouldn't be a 1/2 slider since the red tick follows nothing (well, from what I hear), making this a circle would be enough.
  3. 02:03:213 (1,2) - What I said in easy, the flow here is too sharp, ctrol+g for (2) will be better.
  4. 02:31:448 (1,2,3,4) - The pattern here is really questionable since (1) and (2) are overlapping while (3) and (4) are not, and the beat here is the same. Consider avoiding the overlap between (1) and (2) because slider bodies are touching, and such overlaps aren't really pleasing in a normal diff.
[Hard]

  1. 00:25:625 (1,2,3) - You should try to be more consistent with your rhythms in the entire mapset since they're all done by you. It follows vocals here, but in both normal and easy, it follows the beat. You should rearrange the rhythm here, either follow the vocals in both easy and normal to keep this rhythm, or change the rhythm here to follow the beat just like easy and normal.
  2. 00:53:860 (1,2,3) - Personally, these should be stacked instead of spacing them too close, it could confuse players and think that it's a triple. This also applies to other patterns like this.
  3. O1:30:566 (1,2,3) - Just like the first point.
  4. 02:31:448 (1,1,1,1) - I personally don't think an NC spam is needed her, the finishs here all sound the same, there isn't really anything special.
Not really an expert with helping newbies especially in higher diffs, so I'll stop here. Good luck
Fixed everything, thank you!
PoteznyBartosz
Mod from my M4M queue, my map to mod - https://osu.ppy.sh/s/654880

Bright and Brilliant
00:09:389 (3,5) - place one of these in another place
00:18:742 (1,2) - what about making a blanket here?
00:19:978 (1,2) - ^
00:34:272 (1,2,3,4) - a bit too spaced
01:10:448 (2,1,2,1) - ^
02:15:213 (1,2,1,2,1) - too spaced
02:57:213 (1,2,1,2,1,2,1) - ^

Insane
01:04:978 (7,1) - increase spacing
01:20:331 (3) - https://gyazo.com/8ad631678340affccec395d0ad6e811e
01:49:801 (3,2) - give both of these some roundness
02:38:507 (1,2,3) - kinda hard to read
Topic Starter
ARenaissance

[ClickMyCircle] wrote:

Mod from my M4M queue, my map to mod - https://osu.ppy.sh/s/654880

Bright and Brilliant
00:09:389 (3,5) - place one of these in another place Don't really see why I should: there's lateral symmetry with they way it's placed.
00:18:742 (1,2) - what about making a blanket here? Okay.
00:19:978 (1,2) - ^ No, I prefer my own flow here.
00:34:272 (1,2,3,4) - a bit too spaced Not really that big for this difficulty level; decreasing the spacing wouldn't reflect the buildup of the music.
01:10:448 (2,1,2,1) - ^ Don't really see how it's too spaced either.
02:15:213 (1,2,1,2,1) - too spaced No change
02:57:213 (1,2,1,2,1,2,1) - ^ No change

Insane
01:04:978 (7,1) - increase spacing Fixed.
01:20:331 (3) - https://gyazo.com/8ad631678340affccec395d0ad6e811e That shape doesn't lead into the next slider.
01:49:801 (3,2) - give both of these some roundness I don't really see why.
02:38:507 (1,2,3) - kinda hard to read That overlap motif is repeated many times in the map (at 00:51:213 (1,2,3,1,2) 01:02:507 (1,2,3,1,2) 01:56:154 (1,2,3,1,2) and 02:07:449 (1,2,3,1,2)), so there shouldn't be a huge reading problem here.
Thanks for the mod.
Doormat
really late m4m lol sorry ;A;

[General]
  1. 00:45:389 - finish here as well
  2. 02:34:272 - to 02:36:919 - this would actually be a great spot for a spinner for the lower diffs lol
[Easy]
  1. 00:30:037 (1,2) - slider paths might be a little difficult to read for beginners due to slider border overlapping itself at the bend. maybe try opening up the slider instead?
  2. 00:58:978 (2,3) - looks kind of awkward here, try positioning the (3) somewhere to the right of the (2) since the slider end is pointing in that direction
[Normal]
  1. 02:03:213 (1,2) - spacing error? why switch to 0.9x distance snap here?
[Hard]
  1. 00:18:743 (1,2) - generally not a big fan of these kinds of patterns because they play so awkwardly :/ honestly if you Ctrl + G the (2) so that the start/end are swapped it plays a lot smoother
  2. 00:22:978 (1,2,3,4,5) - sounds too dense compared to the previous pattern and compared to what's actually going on in the music. if you're trying to match the guitar rhythm, something like this might be more appropriate:
    otherwise if you were going for vocals something like this might be more appropriate:
  3. 00:29:331 (3,4) - Ctrl + G this sounds nicer cause it lines up with vocals more neatly
  4. 00:53:860 (1,2,3,4,5) - differentiating between the 1/1 stacks and 1/2 stacks would be nice to see. maybe space out the 1/1 notes a little more. something like what you did in the second/third chorus works
  5. 00:59:684 (1,2,1,2) - 02:04:625 (1,2,1,2) - these would have more emphasis if you made them small jumps instead of stacks. for example, you generally stick to using 1.4x distance snap, so why not use 1.7x distance snap for these jumps?
  6. 01:10:978 (1) - slider shape could be improved; that first curve feels really awkward to play too
  7. 01:32:154 (1,2,3) - it sounds like you're following vocals and this doesn't really line up with vocal emphasis that well. try a rhythm like this:
    SPOILER
    img]https://i.imgur.com/6JXMGMn.png[/img]
[Insane]
  1. 00:22:978 (1,2,3,4,5,6) - again, feels a bit too dense compared to the previous pattern, as mentioned in Hard
  2. 00:34:801 (3,4,5,6,7,8) - drums are actually getting less intense here, so a decrease in spacing instead of an increase in spacing would be more appropriate
  3. 01:10:978 (6,1,2,3,1) - actually i think sticking to distance snap and a polygonal structure would help draw more contrast. for instance you could try making this a star. similar idea at 02:15:919 (1,2,3,4,1) -
  4. 01:39:743 (3,4,5,6) - i think this should be parallel to 01:40:272 (7,8) -
  5. 01:40:625 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - this part is a bit more spaced out than the previous pattern at 00:35:684 - and the intensity shift ends up feeling a bit lost as a result
  6. 01:49:625 (2,3,4) - centre the (4) inbetween the (3) and (4), it'll look cleaner
  7. 00:48:213 (2) - 01:53:154 (1) - keep the combos consistent
  8. 02:59:154 - no triple here or something?
  9. 03:07:096 (1,2,3) - 03:12:743 (1,2,3) - 03:18:390 (1,2,1,2,1,2) - these are all the same "hey! hey! hey!" so keeping similar rhythm patterns would make them stand out more. for example, if you decide to go with the sliders, you could try increasing SV to something like 1.2x temporarily to give them more emphasis. most importantly though, last pattern at 03:18:390 (1,2,1,2,1,2) - should be the same rhythm as 03:07:096 (1,2,3) - and 03:12:743 (1,2,3) -
[Extra]
  1. 00:21:389 (6,1) - the shape of the (6) results in an awkward catch when jumping from 6->1, it might feel more comfortable to rotate the shape of (6) by 180 degrees
  2. 00:22:978 (1,2,3,4,5,6) - mentioned this in the previous diffs, will mention it again lol
  3. 01:26:507 (1,2,3,4) - the (4) looks really out of place with the rest of the pattern, maybe try moving it to the left of the (3)?
  4. 02:14:860 (1,2,1,2,1,2,1) - 02:57:213 (1,2,1,2,1,2,1) - jumps here are kind of extreme in comparison to 01:09:919 (1,2,1,2,1,2,1) - ; definitely would consider nerfing this one a bit
  5. 02:30:742 (9,10,1) - spacing here is also pretty extreme; i get that it's a mirror of each other but there's not enough momentum generated from the previous pattern to support such a giant jump like that
  6. 02:54:389 (2,3,4,5,6) - can you position this so that it forms a more proper star? 02:55:801 (2,3,4,5,6) - this too
  7. 03:07:095 (1,2,3) - 03:12:742 (1,2,3) - 03:18:389 (1,2,1,2,1,2) - same suggestion i mentioned in Insane
  8. 03:26:331 (1) - this doesn't really need NC
map could still use more improvement before going for rank tbh
Topic Starter
ARenaissance

Doormat wrote:

really late m4m lol sorry ;A;

[General]
  1. 00:45:389 - finish here as well
  2. 02:34:272 - to 02:36:919 - this would actually be a great spot for a spinner for the lower diffs lol
[Easy]
  1. 00:30:037 (1,2) - slider paths might be a little difficult to read for beginners due to slider border overlapping itself at the bend. maybe try opening up the slider instead?
  2. 00:58:978 (2,3) - looks kind of awkward here, try positioning the (3) somewhere to the right of the (2) since the slider end is pointing in that direction
[Normal]
  1. 02:03:213 (1,2) - spacing error? why switch to 0.9x distance snap here?
[Hard]
  1. 00:18:743 (1,2) - generally not a big fan of these kinds of patterns because they play so awkwardly :/ honestly if you Ctrl + G the (2) so that the start/end are swapped it plays a lot smoother
  2. 00:22:978 (1,2,3,4,5) - sounds too dense compared to the previous pattern and compared to what's actually going on in the music. if you're trying to match the guitar rhythm, something like this might be more appropriate:
    otherwise if you were going for vocals something like this might be more appropriate:
  3. 00:29:331 (3,4) - Ctrl + G this sounds nicer cause it lines up with vocals more neatly
  4. 00:53:860 (1,2,3,4,5) - differentiating between the 1/1 stacks and 1/2 stacks would be nice to see. maybe space out the 1/1 notes a little more. something like what you did in the second/third chorus works
  5. 00:59:684 (1,2,1,2) - 02:04:625 (1,2,1,2) - these would have more emphasis if you made them small jumps instead of stacks. for example, you generally stick to using 1.4x distance snap, so why not use 1.7x distance snap for these jumps?
  6. 01:10:978 (1) - slider shape could be improved; that first curve feels really awkward to play too
  7. 01:32:154 (1,2,3) - it sounds like you're following vocals and this doesn't really line up with vocal emphasis that well. try a rhythm like this:
    SPOILER
    img]https://i.imgur.com/6JXMGMn.png[/img]
[Insane]
  1. 00:22:978 (1,2,3,4,5,6) - again, feels a bit too dense compared to the previous pattern, as mentioned in Hard
  2. 00:34:801 (3,4,5,6,7,8) - drums are actually getting less intense here, so a decrease in spacing instead of an increase in spacing would be more appropriate
  3. 01:10:978 (6,1,2,3,1) - actually i think sticking to distance snap and a polygonal structure would help draw more contrast. for instance you could try making this a star. similar idea at 02:15:919 (1,2,3,4,1) -
  4. 01:39:743 (3,4,5,6) - i think this should be parallel to 01:40:272 (7,8) -
  5. 01:40:625 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - this part is a bit more spaced out than the previous pattern at 00:35:684 - and the intensity shift ends up feeling a bit lost as a result
  6. 01:49:625 (2,3,4) - centre the (4) inbetween the (3) and (4), it'll look cleaner
  7. 00:48:213 (2) - 01:53:154 (1) - keep the combos consistent
  8. 02:59:154 - no triple here or something?
  9. 03:07:096 (1,2,3) - 03:12:743 (1,2,3) - 03:18:390 (1,2,1,2,1,2) - these are all the same "hey! hey! hey!" so keeping similar rhythm patterns would make them stand out more. for example, if you decide to go with the sliders, you could try increasing SV to something like 1.2x temporarily to give them more emphasis. most importantly though, last pattern at 03:18:390 (1,2,1,2,1,2) - should be the same rhythm as 03:07:096 (1,2,3) - and 03:12:743 (1,2,3) -
[Extra]
  1. 00:21:389 (6,1) - the shape of the (6) results in an awkward catch when jumping from 6->1, it might feel more comfortable to rotate the shape of (6) by 180 degrees
  2. 00:22:978 (1,2,3,4,5,6) - mentioned this in the previous diffs, will mention it again lol
  3. 01:26:507 (1,2,3,4) - the (4) looks really out of place with the rest of the pattern, maybe try moving it to the left of the (3)?
  4. 02:14:860 (1,2,1,2,1,2,1) - 02:57:213 (1,2,1,2,1,2,1) - jumps here are kind of extreme in comparison to 01:09:919 (1,2,1,2,1,2,1) - ; definitely would consider nerfing this one a bit
  5. 02:30:742 (9,10,1) - spacing here is also pretty extreme; i get that it's a mirror of each other but there's not enough momentum generated from the previous pattern to support such a giant jump like that
  6. 02:54:389 (2,3,4,5,6) - can you position this so that it forms a more proper star? 02:55:801 (2,3,4,5,6) - this too
  7. 03:07:095 (1,2,3) - 03:12:742 (1,2,3) - 03:18:389 (1,2,1,2,1,2) - same suggestion i mentioned in Insane
  8. 03:26:331 (1) - this doesn't really need NC
map could still use more improvement before going for rank tbh
Fixed pretty much everything. Although, I've kinda been waiting for someone with more authority to tell me that it needs over-all more improvement before going for ranked. It's a bit frustrating not knowing how far away you are from ranked status and not having a good way to check. Thanks for telling me. I'm going to move onto another map and see how much more progress I need to make with a blank slate from there. I've learned a lot with this one, so my regrets are scarce.
Doormat

ARenaissance wrote:

Fixed pretty much everything. Although, I've kinda been waiting for someone with more authority to tell me that it needs over-all more improvement before going for ranked. It's a bit frustrating not knowing how far away you are from ranked status and not having a good way to check. Thanks for telling me. I'm going to move onto another map and see how much more progress I need to make with a blank slate from there. I've learned a lot with this one, so my regrets are scarce.
that's definitely not a bad idea; if i had to say the general problem holding this mapset back, it's that the patterning in the Insane and Extra could use some more improvements through remapping some parts of the map. The Easy, Normal, and Hard are actually pretty nice for the most part. can't really get too specific cause it affects a majority of the map s:

still, don't let this discourage you- work on some other maps in the meantime and don't be afraid to experiment with new ideas!
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