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Ogura Yui - Honey Come!!

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Paydru
This map has been deleted on the request of its creator. It is no longer available.
Extaru
hey here's mod
jumps diff
1st of all, your notes are slightly unsnapped, you should highlight all of them and drag them barely right and they'll snap to your current timing
00:01:250 (5) - should be made into slider because the sound is sustained
00:16:250 (1,2,3,4,5) - very hard to play stacked notes when they change rhythm like this. change into two separate stacks separated at where the rhythm changes if you want to keep them stacked (this is also for 00:17:554 (1,2,3,4,5,1,2,3,4,5) )
00:25:706 (4,5,6,7) - 4,5, and 6 have very similar spacing between them and all have the same distance between them on the timeline. 7 is the same distance away on the playfield but is further away on the timeline. 7 should be changed somehow. maybe make it closer so it is easier to tell that it isnt a jump like the notes before it, or further so that the player can tell that due to how far away it is, it must be a new combo
00:26:685 (1,2,3,4,5,6,7,8) - there is still a strong sound after each of these sets, maybe put a slider after each 2 notes to complement the sound
00:34:511 (1,2,3,4,5,6,7) - same comment as for 00:25:706 (4,5,6,7) - except with 1 being changed somehow rather than 7
00:37:282 (1,2,3,4,5,6,1,2,3,4,5,6) - maybe make the last note of each set of notes into a slider to keep the player active without adding or removing any extra intensity
same comments about changing spacing based on the distance between notes on the timeline for the rest of the map

this was much better than my first few maps by far! i always used to just spam jumps regardless of what was going on in the song because i just wanted to make the maps as challenging as i possibly could hahaha
keep mapping pal :)
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