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Porter Robinson & Madeon - Shelter

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Babo-ya
First time modding so bare with me xD

- First of all the bpm should be 100. 200 is just double bpm :>
- hp up I guess..?
- 03:41:840 (1,2,1,2) - add a bit more space here. Those small jumps doesn't fit there in my opinion
- That ending spinner is kinda long. Just a circle would do the job there

These were the things that bothered me the most. Good luck with your map ! :>
Topic Starter
Trost

Babo-ya wrote:

First time modding so bare with me xD

- First of all the bpm should be 100. 200 is just double bpm :> I know but for my reasons I used 200/100 bpm for fast and slow parts
- hp up I guess..? I agree!bringing hp to 5
- 03:41:840 (1,2,1,2) - add a bit more space here. Those small jumps doesn't fit there in my opinion Extended jump since they were a bit small
- That ending spinner is kinda long. Just a circle would do the job there I think a circle wouldn't be the best option so instead I just shortened the spinner to avoid hp loss for HR players

These were the things that bothered me the most. Good luck with your map ! :>
Thank you for the mod!
Aceolu
Hey! Really nice beatmap here! I'm not the best at modding, but I wanted to give my feedback anyway, so please bare with me ^^;

01:00:440 (5,6,7,1) -
01:01:940 (5,6,1) - These two jumps seem kind of intense for a build up/ calmer section of the song. Perhaps make them closer for the slower, more calm parts, and have them farther apart during the more intense loud parts? Also, these are the only two jumps like this in the slow part, which isn't very consistent.

01:25:340 (1) - This I feel shouldn't be the same distance as 01:25:640 (2) - since, the other two notes in the red combo come a white tick later, yet all notes after that come every pink and white tick have the same distance.

And this is a minor issue to me, but I feel like the combo colors should be different, and not just the default. After experimenting a little, I found shades of blue, light blue, white, pink and purple to be fitting colors for the map, with maybe replacing the pink and purple with darker Magenta for the more intense parts? These are only suggestions obviously, and we may not share the same opinion. Regardless, these are the colors I experimented with in case that helps somehow Link

That's really all the issues I have with the map. This is a pretty good map you have here, and it was a lot of fun playing it, and looking over it. Best wishes to you!
Topic Starter
Trost

QueenObama wrote:

Hey! Really nice beatmap here! I'm not the best at modding, but I wanted to give my feedback anyway, so please bare with me ^^;

01:00:440 (5,6,7,1) - Tried to bring this triple closer without ruining the flow
01:01:940 (5,6,1) - These two jumps seem kind of intense for a build up/ calmer section of the song. Perhaps make them closer for the slower, more calm parts, and have them farther apart during the more intense loud parts? Also, these are the only two jumps like this in the slow part, which isn't very consistent. Brought the double closer to the slider end. Thanks for noticing that jump since it felt inconsistent!

01:25:340 (1) - This I feel shouldn't be the same distance as 01:25:640 (2) - since, the other two notes in the red combo come a white tick later, yet all notes after that come every pink and white tick have the same distance. distanced the circle from the first two notes without ruining the flow (I hope)

And this is a minor issue to me, but I feel like the combo colors should be different, and not just the default. After experimenting a little, I found shades of blue, light blue, white, pink and purple to be fitting colors for the map, with maybe replacing the pink and purple with darker Magenta for the more intense parts? These are only suggestions obviously, and we may not share the same opinion. Regardless, these are the colors I experimented with in case that helps somehow Link I actually always forget about my combo colours so thanks for letting me know about this and I will take up most of the colours you suggested

That's really all the issues I have with the map. This is a pretty good map you have here, and it was a lot of fun playing it, and looking over it. Best wishes to you!
Thank you for the mod!
Rui1619
First time modding :P , Nice Song :)

00:49:640 (1) -
00:52:040 (1) -
00:54:440 (1) - these slides can more long

01:22:940 - add a note (or not)
01:20:540 - add a note (or not)
01:32:390 - add a note ,and sound use 30%vol Drum->Finish and Clap
02:08:540 - add a note
02:10:940 - add a note

02:32:840 (1,2,3,1,2,3,1,2,3,1,2,3) - notes can move to other pos (like image) and distance more (i think)


Topic Starter
Trost

FishCat1619 wrote:

First time modding :P , Nice Song :)

00:49:640 (1) -
00:52:040 (1) -
00:54:440 (1) - these slides can more long

I am unsure whether I should make the sliders longer or not on terms of flow, but for now I'll keep this in mind

01:22:940 - add a note (or not) These breaks in between will stay the same
01:20:540 - add a note (or not) -
01:32:390 - add a note ,and sound use 30%vol Drum->Finish and Clap Added since I felt something was missing there
02:08:540 - add a note -
02:10:940 - add a note -

02:32:840 (1,2,3,1,2,3,1,2,3,1,2,3) - notes can move to other pos (like image) and distance more (i think)
Changed position!



Thanks for the mod!
sinn
.
05:38 sinn: hello
05:43 sinn: can i give some comments abt ur shelter map /o
05:44 Epiclol: oh
05:44 Epiclol: Sure
05:45 sinn: btw
05:45 sinn: in the kials
05:45 sinn: dont u think the gap is like too large?
05:45 sinn: for example in the 1st kial
05:45 sinn: wouldnt having a circle in 01:10:940 - make sense
05:46 Epiclol: I talked to a lot of people about this
05:46 sinn: yeah i guess so
05:46 Epiclol: it was basically half and half
05:47 Epiclol: circle or no circle
05:47 sinn: oh lel
05:47 sinn: but mind i ask why you decide not to put the circle
05:47 Epiclol: I'm pretty much undecided at the moment
05:47 Epiclol: but if I ever do want to put a circle
05:47 Epiclol: I would want it to be a slider
05:48 Epiclol: like I did in other moments
05:48 Epiclol: like this for example
05:48 Epiclol: 02:17:840 (1) -
05:48 sinn: actually
05:48 sinn: now that i realize it
05:48 sinn: why do u put it for that part
05:48 sinn: and not the previous parts
05:49 Epiclol: xD I realized that a long time ago but I haven't gotten any complaints about it which I was hoping someone would notice and point out
05:49 Epiclol: I think I'll sliders in
05:50 sinn: ok i shall just skip arnd for abit
05:50 sinn: i think us hould reverse slider 04:53:151 (5) -
05:52 Epiclol: If I put a reverse slider there it would end at 04:53:651
05:52 Epiclol: and there's no significant beat
05:52 sinn: well i guess so
05:52 sinn: also theres not rly a problem with it ending at 4;53
05:53 sinn: but i do agree
05:53 sinn: with it having no signifacant beat
05:54 sinn: also shouldnt 01:01:940 (5,6) -
05:54 sinn: be a triple
05:54 sinn: likewise for 01:05:240 (1,2) -
05:55 Epiclol: Those were triples before actually
05:55 Epiclol: The reason why I took them out is because to me and others who testplayed it felt it was unnessasary
05:55 sinn: tbh
05:56 Epiclol: It didn't really kill the flow but it was a stamina issue for players
05:56 sinn: i think it would be better if u change the current triples to doubles and current doubles to triples
05:56 Epiclol: hmm
05:56 Epiclol: I don't think that's a bad idea
05:56 sinn: try
05:56 sinn: listening it to 50%
05:56 sinn: speed
05:56 Epiclol: it would take time and I would have to see if it sounds right
05:56 sinn: um
05:56 sinn: it just takes like 1 min
05:56 sinn: also sure
05:57 sinn: als ou should nc 01:28:040 (2) -
05:58 sinn: also for the 5 sliders 01:30:590 (1,2,3,4,5) - i rather u just put a long slider
06:00 Epiclol: I think the 5 sliders are fine since they build up for 01:32:840 (1) -
06:01 sinn: 01:32:240 - should be enough to signal a build up alr
06:01 sinn: also imo the 5 slider just seem like quite overmapped comparing the song speed(?)
06:02 sinn: up to you tho
06:02 sinn: if you want to keep it
06:03 Epiclol: hmm
06:03 Epiclol: I think I'll keep it but I'll change it since I noticed
06:03 sinn: like the song speed
06:03 Epiclol: 01:30:590 (1,2,3,4,5,1) -
06:03 Epiclol: they all start on a red tick
06:04 sinn: alright
06:04 sinn: i suggest u nc 04:01:640 (6) -
06:04 sinn: and make the changes lol
06:04 sinn: since the previous part
06:04 sinn: u nc the slow slider
06:05 sinn: also unnc 04:04:640 (1) -
06:06 Epiclol: Done!
06:06 sinn: alot of ur nc are quite inconsistent
06:06 sinn: might want to check on it
06:07 Epiclol: I know, I'm bad at combos
06:08 sinn: also 03:44:840 (1,2,3,4,1,1,2,3,4,5,1,2) -
06:08 sinn: why dosent it have the slow slider
06:09 sinn: since 3.44 till 04:11:240 (1) -
06:09 sinn: since you incorporate the slow slider till that part
06:12 Epiclol: hm I guess I didn't make the sliders consistent
06:12 Epiclol: because if I did it would be repetitive
06:13 Epiclol: fast-slow-fast-slow
06:13 sinn: then you should prolly build up then
06:14 sinn: cause you would expect the same part to be like similar slider speed or at least increasing
06:14 sinn: also nc these 2 02:55:640 (2,3) -
06:17 sinn: also 03:16:040 (2) - also
06:20 sinn: btw
06:20 sinn: i suggest u make this 01:46:640 (2,3,1,2) - jumps bigger
06:20 sinn: for emphasis
06:26 Epiclol: Made the jumps bigger
06:27 sinn: well i guess to sum it up
06:27 sinn: ncs are kinda inconsistent so you should focus abit on it
06:28 sinn: and you should prolly make slider speed to be increasing/constant
06:28 Epiclol: yeah I thought about making a slow and gradually rising
06:28 Epiclol: it*
06:29 sinn: also if u havent
06:29 sinn: pls fill the gap in 1st kial and the start of the 2nd kial
06:29 sinn: since the rest of the 2nd kial and 3rd kial u filled it
06:30 Epiclol: Will do
06:30 sinn: well
06:30 sinn: i should prolly be sleeping
06:30 sinn: 6.30 am ;w;
06:31 Epiclol: you've been up all night??
06:31 sinn: ye lol
06:31 Epiclol: holy hell go to sleep and Thank you for "some comments" xD
06:32 Epiclol: if you want a kudosu feel free to save the chat and post it
06:32 sinn: sure
06:32 sinn: btw
06:32 sinn: if u need advice on nc u can ask me
06:32 sinn: ok not advice
06:32 sinn: like what i wouldd fix for nc
Kbuns
awesome map, very fun to play and compliments the song extremely well. might look to make a gd in the future :D have a star for now :3
Topic Starter
Trost
Thanks for the feedback! and GDs are welcome at the moment
Darkaster
Hey! Mod request from #modreqs!

[Extra]
  1. Before I start, BPM should be 100 and offset 49.653! 2,00 slider velocity should work when you make these changes!
  2. Set your Overall Difficulty to 8 and HP to either 7 or 8
  3. 00:50:840 (2) - Delete this circle and make this slider 00:50:240 (1) end on 00:50:840 . You're following the voice on this part, and it sounds better like that!
  4. 00:52:640 (1,2) - Same as above!
  5. 00:55:040 (1,2) - ^
  6. 01:00:515 (6) - Delete this, overmapped! You have a lot of these throughout your map. I understand your point, but it sounds better if you don't put triplets.
  7. 01:03:815 (8) - ^
  8. 01:09:515 (4) - ^
  9. 01:11:315 (2) - ^
  10. 01:13:715 (2) - ^
  11. 01:28:040 (1,2,1,2,3) - This part is awkward. I don't know what you're following here! Here it would be better if you follow the voice on every note.
  12. 01:40:265 - You missed one note here!
  13. 01:41:840 (1,2) - If you're following the voice here, delete 01:41:840 (1) , move this 01:41:990 (2) to 01:41:840 and make the slider end on 01:42:440 !
  14. 01:44:915 (2) - Remove this! I don't hear any note here.
  15. 01:45:215 - You missed a note here.
  16. 01:45:365 - ^
  17. 01:46:115 (2) - I don't hear any note! Remove it.
  18. 01:46:265 (3) - Sounds better if you remove this.
  19. 01:47:240 (1,2,1,1,2,1,2,3,1) - Try to follow the voice here. Map the voice note by note!
  20. 01:58:415 (2,4) - Overmapped! Remove them.
  21. 01:56:840 (1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - This part is less intense. I recommend you to reduce the slider velocity and the volume, same for the spacing! High spacing in a less intense part doesn't make sense.
  22. 02:03:740 (4) - What is this following?
  23. 02:04:640 (1,2) - Uh? Get rid of these.
  24. 02:08:915 (2) - Remove this!
  25. 02:11:315 (2) - ^
  26. 02:17:315 (2) - ^
  27. 02:17:840 (1) - Delete this slider. Place a circle on 02:17:840 and a slider on 02:18:140 - ending on 02:18:365 . Sounds better to me!
  28. 02:20:240 (1) - ^
  29. 02:20:240 (1) - Sounds better if you end it on 02:20:540 -
  30. 02:37:040 (1) - Delete this slider. Place a circle on 02:37:040 - and a slider on 02:37:340 - ending on 02:37:565 . Sounds better to me!
  31. 02:38:915 (2,4) - Overmapped! Delete these.
  32. 02:39:440 (1) - Make it end on 02:39:740
  33. 03:04:040 (1,2,3,4,5,1,2,1,2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - I think you're going too fast on this part! It's a less intense part, so maybe try to make 1/1 beats!
  34. 03:25:265 (5) - Remove this!
  35. 03:25:265 (5,4,5) - Remove this and make this slider 03:26:690 (3) - end on 03:27:140
  36. 03:34:115 (6) - Remove this!
  37. 03:36:440 - Note's missing!
  38. 03:38:840 - ^
  39. 04:03:215 (5) - Remove this!
  40. 04:05:915 (3) - ^
  41. 04:16:715 (4) - ^
  42. 04:23:240 (1,2,3) - Delete 04:23:915 (2) , make this slider 04:23:240 (1) - end on 04:23:686 - and place a circle on 04:23:838 - Sounds better!
  43. 04:25:865 - Missed a note!
  44. 04:27:365 (3) - Delete this!
  45. 04:29:315 (2,4) - ^ Delete this!
  46. 04:30:290 (5) - Delete it!
  47. 04:32:840 (1,2,1,2) - Awkward part. Sounds like it doesn't match the beat. Consider changing it!

    Well, that's all I can tell you now! Oh and yeah, never use decimal BPM such as 91.500 and 81.500! It should be 91.500 - 92 BPM and 81.500 - 82 BPM! You just have to look at the decimal number. If it was 91.400 you would change it to 91 BPM! I won't talk about patterns and stuff because these are important changes you have to do! Feel free to talk to me in game if you need help :D
    Good luck with your map!!
I almost teared up mang >.>
Topic Starter
Trost

BlanKo wrote:

Hey! Mod request from #modreqs!

[Extra]
  1. Before I start, BPM should be 100 and offset 49.653! 2,00 slider velocity should work when you make these changes! Through a lot of discussion the bpm will stay at 200 because it doesn't make sense that a fast-paced song should have a low bpm, yes there are parts that do use 100 bpm and that is why I put lower SVs there. I have tested 100 bpm before and the Slider velocity would be at 1.8 not 2.0 and the offset you gave sounds nice for the 1/3 sliders but not the rest
  2. Set your Overall Difficulty to 8 and HP to either 7 or 8 OD set to 8 but HP will not go any higher because of the ending and I want HR players to live through that
  3. 00:50:840 (2) - Delete this circle and make this slider 00:50:240 (1) end on 00:50:840 . You're following the voice on this part, and it sounds better like that! It does sound better but it does not feel better and would make a weak intro
  4. 00:52:640 (1,2) - Same as above! ^
  5. 00:55:040 (1,2) - ^ ^
  6. 01:00:515 (6) - Delete this, overmapped! You have a lot of these throughout your map. I understand your point, but it sounds better if you don't put triplets. Since this is the beginning of the map these triples will be taken off
  7. 01:03:815 (8) - ^ ^
  8. 01:09:515 (4) - ^ Since I have triples in other kiai times it would be weird for me to not have it here
  9. 01:11:315 (2) - ^ ^
  10. 01:13:715 (2) - ^ ^
  11. 01:28:040 (1,2,1,2,3) - This part is awkward. I don't know what you're following here! Here it would be better if you follow the voice on every note. Following that loud echo beat in the background (I know weird to do but it feels comfortable)
  12. 01:40:265 - You missed one note here! Intentional so there won't be overstreams
  13. 01:41:840 (1,2) - If you're following the voice here, delete 01:41:840 (1) , move this 01:41:990 (2) to 01:41:840 and make the slider end on 01:42:440 ! I was following the beat, If you listen closely there are beats there instead of the vocals
  14. 01:44:915 (2) - Remove this! I don't hear any note here. Removed
  15. 01:45:215 - You missed a note here. added
  16. 01:45:365 - ^ This would make an overstream
  17. 01:46:115 (2) - I don't hear any note! Remove it. Removed stream and made it into a slider since this part felt overmapped and a triple would make it feel weird
  18. 01:46:265 (3) - Sounds better if you remove this. ^
  19. 01:47:240 (1,2,1,1,2,1,2,3,1) - Try to follow the voice here. Map the voice note by note! What I was trying to do here is to add my own beats along with the vocals to actually make it flow because if I only mapped the vocals it would make this part feel slower than the rest of the map
  20. 01:58:415 (2,4) - Overmapped! Remove them. Removed
  21. 01:56:840 (1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - This part is less intense. I recommend you to reduce the slider velocity and the volume, same for the spacing! High spacing in a less intense part doesn't make sense. SV will stay the same. Lowered volume and make the high spacing less since it felt forced
  22. 02:03:740 (4) - What is this following? Added my own beat to flow
  23. 02:04:640 (1,2) - Uh? Get rid of these. ^
  24. 02:08:915 (2) - Remove this! Since I have this in the beginning why would forget about it now
  25. 02:11:315 (2) - ^ ^
  26. 02:17:315 (2) - ^ ^
  27. 02:17:840 (1) - Delete this slider. Place a circle on 02:17:840 and a slider on 02:18:140 - ending on 02:18:365 . Sounds better to me! Sounds better but doesn't flow well when you test it
  28. 02:20:240 (1) - ^ ^
  29. 02:20:240 (1) - Sounds better if you end it on 02:20:540 - This is following the vocals in a kiai part when I only follow the vocals with 1/3s
  30. 02:37:040 (1) - Delete this slider. Place a circle on 02:37:040 - and a slider on 02:37:340 - ending on 02:37:565 . Sounds better to me! ^
  31. 02:38:915 (2,4) - Overmapped! Delete these. Overmapped in this specific part doesn't feel that bad at all since it's meant for building up
  32. 02:39:440 (1) - Make it end on 02:39:740 Not following vocals
  33. 03:04:040 (1,2,3,4,5,1,2,1,2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - I think you're going too fast on this part! It's a less intense part, so maybe try to make 1/1 beats! I do agree that this part is going a little too fast but I think it's justified since the SV is low and jumps aren't that big
  34. 03:25:265 (5) - Remove this! Removed
  35. 03:25:265 (5,4,5) - Remove this and make this slider 03:26:690 (3) - end on 03:27:140 Doesn't sound or feel right, Instead I removed the triplet
  36. 03:34:115 (6) - Remove this! Removed
  37. 03:36:440 - Note's missing! Following something that doesn't have a beat there
  38. 03:38:840 - ^ ^
  39. 04:03:215 (5) - Remove this! Removed
  40. 04:05:915 (3) - ^ Wouldn't be enough triples to call it even
  41. 04:16:715 (4) - ^ ^
  42. 04:23:240 (1,2,3) - Delete 04:23:915 (2) , make this slider 04:23:240 (1) - end on 04:23:686 - and place a circle on 04:23:838 - Sounds better! x
  43. 04:25:865 - Missed a note! Overstream
  44. 04:27:365 (3) - Delete this! Deleted
  45. 04:29:315 (2,4) - ^ Delete this! ^
  46. 04:30:290 (5) - Delete it! ^
  47. 04:32:840 (1,2,1,2) - Awkward part. Sounds like it doesn't match the beat. Consider changing it! It matches to the loud-slow beat

    Well, that's all I can tell you now! Oh and yeah, never use decimal BPM such as 91.500 and 81.500! It should be 91.500 - 92 BPM and 81.500 - 82 BPM! You just have to look at the decimal number. If it was 91.400 you would change it to 91 BPM! I won't talk about patterns and stuff because these are important changes you have to do! Feel free to talk to me in game if you need help :D
    Good luck with your map!!
I know I just have a hard time mapping the end since the bpm is so weird and I had to use 1/16 to snap some notes there. When I have the patience for that section I'll do it properly

I almost teared up mang >.>
Thank you very much for the mod!
dylansantosh

BlanKo wrote:

Oh and yeah, never use decimal BPM such as 91.500 and 81.500! It should be 91.500 - 92 BPM and 81.500 - 82 BPM! You just have to look at the decimal number. If it was 91.400 you would change it to 91 BPM!
Have you ever timed any nightcore, or something fairly random? I guess not.
7ambda
Dylan's Insane
  1. Can you set the audio correctly? Not every inheriting section needs 40%. Some sections are quieter than others. Also, why are you using auto sampleset for the ending section at 04:43:265 (1)?
  2. 00:50:240 (2,3) - Why are these so far away from the (1) when 00:52:640 (2,3) is much closer to its slider? They both have the same rhythm gap.
  3. 01:37:490 (6) - Should be spaced farther away from (5) to keep the same distance as (3,4).
  4. 02:01:640 (1,2) - This ever-so-slight overlap doesn't look that good.
  5. 03:30:140 (6) - NC
  6. 04:25:640 (1) - I really don't think this shape fits the map.
  7. 04:35:840 (5) - NC
  8. 04:43:265 (1) - This 1/8 slider feels too sudden for such a calm section. A regular note would work better.
  9. 05:02:575 (1) - Sounds like it's starting a bit too late. Move this back onto a yellow tick.
  10. 05:03:311 (1,2,3,4) - 1/2s beats aren't the best way to correctly map the rhythm. It sounds like a progression that starts right before (2), so try something with sliders instead.
Memories
  1. Can you raise hp to 6? The insane has higher drain, plus the NCs seem really frequent.
  2. Would sound better if you lowered audio by 10% for first green line.
  3. 01:01:340 (3) - NC should start here instead of at 01:00:740 (1).
  4. 02:42:665 (2,2,2,2) - These notes sound like they start on white ticks according to the vocals.
  5. 03:05:840 (2) - Move to the left, cus you've got a slight, ugly overlap with 03:05:390 (6).
  6. 03:28:640 (5) - Move higher up, cus this looks like part of a star pattern to me, and it's not even.
  7. 05:07:404 (1,1,1) - This should all be one combo.
  8. 05:20:682 (2) - I find this slightly confusing. In the music, I only hear a single beat, not two.
  9. 05:23:057 (1) - Doesn't need an NC since 05:22:057 (2)'s slidertail sounds like the chord is continuing into this note, like how 05:16:724 (1,2,3,4) is musically the same, but one combo.
Topic Starter
Trost

F1r3tar wrote:

Memories
  1. Can you raise hp to 6? The insane has higher drain, plus the NCs seem really frequent. Raised hp to 6
  2. Would sound better if you lowered audio by 10% for first green line. Lowered to 10%
  3. 01:01:340 (3) - NC should start here instead of at 01:00:740 (1). NC changed
  4. 02:42:665 (2,2,2,2) - These notes sound like they start on white ticks according to the vocals. oh my god it sounds better
  5. 03:05:840 (2) - Move to the left, cus you've got a slight, ugly overlap with 03:05:390 (6). Moved
  6. 03:28:640 (5) - Move higher up, cus this looks like part of a star pattern to me, and it's not even. ^
  7. 05:07:404 (1,1,1) - This should all be one combo. Made to one combo
  8. 05:20:682 (2) - I find this slightly confusing. In the music, I only hear a single beat, not two. There two beats here, listen closely
  9. 05:23:057 (1) - Doesn't need an NC since 05:22:057 (2)'s slidertail sounds like the chord is continuing into this note, like how 05:16:724 (1,2,3,4) is musically the same, but one combo. Changed combo
Thank you for the mod!
dylansantosh

F1r3tar wrote:

  1. Can you set the audio correctly? Not every inheriting section needs 40%. Some sections are quieter than others. Also, why are you using auto sampleset for the ending section at 04:43:265 (1)? Litterally not been doing anything with the hitsounding, i left it as is because i am not going to be the one hitsounding this
  2. 00:50:240 (2,3) - Why are these so far away from the (1) when 00:52:640 (2,3) is much closer to its slider? They both have the same rhythm gap. because i like to blanket when its calm, since you learned that there's a rhythm gap on the previous slider this shouldnt be troublesome to hit
  3. 01:37:490 (6) - Should be spaced farther away from (5) to keep the same distance as (3,4). I am not applying DS rules to my insane as mentioned in the previous explanation, Reason it is closer is that its not as significant of a sound compared to 01:37:190 (4) -
  4. 02:01:640 (1,2) - This ever-so-slight overlap doesn't look that good. Yeah my bad i stacked something later but forgot to adjust spacing for oncoming slider
  5. 03:30:140 (6) - NC I dont do this specifically in the entire map, Its that i dont like to spam nc and that the 1/3rd should have their own nc's to indicate that they are 1/3rds
  6. 04:25:640 (1) - I really don't think this shape fits the map. then how about recommending something that does fit, Imo it fits perfectly fine
  7. 04:35:840 (5) - NC no? Its not really indicating anything new besides maybe preparing for a slider, nc not really necessary considering the "100" bpm and note density in general
  8. 04:43:265 (1) - This 1/8 slider feels too sudden for such a calm section. A regular note would work better. If it was a normal or hard, yeah, but its an insane with a slow-ish piano, in order to not make it boring for your average insane player, and considering the rest of the song, making significant sounds feel significant is probably better
  9. 05:02:575 (1) - Sounds like it's starting a bit too late. Move this back onto a yellow tick. Not the correct suggestion, the whole timing point is slightly off, I'll discuss this with epiclol
  10. 05:03:311 (1,2,3,4) - 1/2s beats aren't the best way to correctly map the rhythm. It sounds like a progression that starts right before (2), so try something with sliders instead. This probably feels weird due to the timing that's slightly off
sxy62146214
So,if you answer a Hard GD4GD,we'll make a hard for this map /o/
sxy62146214
The talk with my twin brother
Action 1:
sxy:Now we should map a Hard GD.
cyxw:Wait?You?You are a CtB player & mapper,yeah? :/
sxy:Yes,but CtB mapper also can make hard diff.And this mapset is more than 5 mins.
cyxw:OK...Wait?More than 5 mins?
sxy:Yes.So we should make it Collab.
cyxw:OK.Here we go.
(sxy begin mapping.)
sxy:Oh,this song is very good!I love it!This map is also worth to rank!
cyxw:Plz map quickly.

Action 2:
sxy:I think U should remap your part.
cyxw:What?There's no problem with blanket.
sxy:Yeah.But you map has a bad reading.
cyxw:...OK.
(cyxw begin remapping)

Action 3:
cyxw:Epiclol said that he can't GD.
sxy:Eh...Though I feel little unhappy...Keep on mapping.
cyxw:Maybe ask for an insane or another expert?
sxy:...I don't know.

Remapped~ :)

SPOILER
00:00:000 ~ 01:28:040:sxy62146214
01:28:040 ~ 02:04:540:cyxw
02:04:540 ~ 04:01:490:sxy62146214
04:01:460 ~ 04:42:440:cyxw
04:42:440 ~ 05:41:208:sxy62146214

cyxw vs. sxy's Hard
▓▓▓▓▓▓▓▓▓▓
100% done!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 126440
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45140,88040,164840
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.499999

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Epiclol
Version:cyxw vs. sxy's Hard
Source:Shelter
Tags:Porter Robinson & Madeon A-1Pictures Crunchyroll DylanSan
BeatmapID:1151605
BeatmapSetID:527415

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Daddyplease.avi"
0,0,"Kawaii.jpg",0,0
//Break Periods
2,87940,91940
2,165040,173540
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 232,66,255
Combo3 : 167,3,228
Combo4 : 11,83,202
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340,356,312724,6,0,P|300:300|452:308,1,330
376,288,314391,5,0,0:0:0:0:
376,292,314724,2,0,P|320:272|292:224,1,110
228,277,315391,5,0,0:0:0:0:
228,277,316057,2,0,P|212:219|235:169,1,110
156,165,316724,5,0,0:0:0:0:
156,165,317390,2,0,P|189:116|243:101,1,110
164,48,318057,5,0,0:0:0:0:
284,56,318724,6,0,P|340:76|388:60,1,110
424,56,319224,2,0,P|480:76|472:180,1,165
452,196,319891,2,0,P|408:240|440:340,1,165
464,352,320557,1,0,0:0:0:0:
272,336,321391,6,0,L|156:288,1,110
240,48,322724,6,0,L|356:96,1,110
444,308,325391,5,0,0:0:0:0:
336,328,326057,1,0,0:0:0:0:
380,240,326754,1,0,0:0:0:0:
444,308,326929,1,0,0:0:0:0:
256,192,327321,12,0,335693,0:0:0:0:
Topic Starter
Trost
Sorry for not replying any sooner but about your map I really don't think I could map something like that and I don't have experience with making hard diffs.

If you're still keen on making this GD for shelter just let me know
dylansantosh

Epiclol wrote:

Sorry for not replying any sooner but about your map I really don't think I could map something like that and I don't have experience with making hard diffs.

If you're still keen on making this GD for shelter just let me know
The only way to get good at it is keep trying!!
onislaughter
hi, short suckmod. and i don't want to write here about all blankets/overlaps/ncs/etc, sorry.

[Memories]

01:10:640 (1) - try not to ignore sound on 01:10:940 - . and end sliders on big white ticks is not a good idea.
01:13:040 (1) - ^ and etc. your map have a lot of similar moments so i don't want put it all in here.
01:28:040 (1,1,1,2,3) - try to follow the vocals in this part. i don't want to say something useless like this but 01:46:040 (1,1) - fix the blanket.
01:47:240 (1,2,1) - maybe like this?
02:05:990 (7,1) - small spacing here is congusing a little.
02:31:190 (4) - move it to 29 143 and stack 02:31:490 (6) - with the 02:31:940 (2) -
03:46:040 (5) - you can try to extend that slider to blue tick. 03:46:340 - 03:46:415 - two notes here. 03:46:490 - one 1/2 slider here. 03:46:640 - one note here.
03:55:040 - place here a note. 03:55:190 - place here a slider. (for fitting the vocals, but you can reject this suggection)
03:56:690 (6,1) - painful. try to make a better flow here.

slow part is cute.
good luck!
Topic Starter
Trost

onislaughter wrote:

hi, short suckmod. and i don't want to write here about all blankets/overlaps/ncs/etc, sorry.

[Memories]

01:10:640 (1) - try not to ignore sound on 01:10:940 - . and end sliders on big white ticks is not a good idea.
01:13:040 (1) - ^ and etc. your map have a lot of similar moments so i don't want put it all in here. The sliders ending in white ticks is not bad at all. Once you start playing, you start to understand the flow and make connections throughout the map
01:28:040 (1,1,1,2,3) - try to follow the vocals in this part. Not following vocals. I'm following that ambient noise in the background.i don't want to say something useless like this but 01:46:040 (1,1) - fix the blanket. Fixed blanket
01:47:240 (1,2,1) - maybe like this? The sliders would be too close and doesn't play out very well
02:05:990 (7,1) - small spacing here is congusing a little. When you do these jumps that bass that comes in for the slider lets the player know when to slow down to make that small spaced aim
02:31:190 (4) - move it to 29 143 and stack 02:31:490 (6) - with the 02:31:940 (2) - This would create awkward flow
03:46:040 (5) - you can try to extend that slider to blue tick. 03:46:340 - 03:46:415 - two notes here. 03:46:490 - one 1/2 slider here. 03:46:640 - one note here. If I ended my slider on a blue tick and changed it up I would have to do it for everything which makes it inconsistent for why the rest of the map has this but this part in particular has this
03:55:040 - place here a note. 03:55:190 - place here a slider. (for fitting the vocals, but you can reject this suggection) Not following the vocals in this part
03:56:690 (6,1) - painful. try to make a better flow here. I agree! Tried to change the spacing to flow better

slow part is cute.
good luck!
Didn't make that much changes but thanks for pointing out things I didn't reallze
sxy62146214
GD Done(?)
Will remap as fast as we can.
Hytex
first time modding :?
cyxw vs. sxy's Hard
AR6 is low put AR7 instead.
00:55:040 (2) - try to remake the slider?
00:56:840 (1,2,3,1,2,3,1,2,3,1,2,3) - are off-sync.
01:01:640 (2) - move to 352, 132
01:06:440 (1,2,3,1,2,3,1,2,3,1) - are off-sync again.
01:12:290 (3) - consider remaking the slider?
01:16:040 (1,1,1,1) - should be "not in new combo"
01:18:440 (1) - new combo, (when previous is done)
01:25:640 (1,2,3,1,2,3,1,2,3,1,2,3) - too strong jumps for a hard difficulty, and also off-sync.
01:28:640 (2,3) - move to 52, 136
01:35:090 (1) - umm, ok? consider remaking the slider?
01:37:340 (3) - move to 240, 108
01:40:940 (1) - remove this slider
01:47:240 (1) - "rushed slider" should be remade.
01:50:540 (2) - um I guess that's ok, but arrange the points
01:53:539 (2) - move to 308, 176 and move it to the white line, (or whatever it's called)
01:56:090 (5) - move to 248, 264
02:00:440 (2) - remake slider?
02:05:540 (2) - move it to the right by 3 pixels
02:07:490 (4) - once again, a "wtf" slider, better remake that
02:09:890 (2) - move to 324, 160
02:13:640 (1,2,3,1,2,3,1,2,3,1,2,3) - off-sync.
02:17:090 (3) - move to 104, 220
02:23:240 (1,2,3,1,2,3,1,2,3,1) - off-sync again.
02:29:090 (5) - move 3 pixels down
02:30:440 (1) - wtf is that, remake the slider?
02:32:840 (1,1,1,1) - off-sync.
02:42:440 (1,1,1,1) - off-sync.
02:56:840 (3) - try putting that somewhere instead.
03:05:990 (1,1,2,3) - remap jumps?
03:17:540 (2,1,2) - remap?
03:24:290 (6) - move 3 pixels up
03:30:440 (1,2,3,1,2,3,1,2,3,1,2,3) - off-sync.
03:49:640 (1,2,3,1,2,3,1,2,3,1,2,3) - off-sync.
03:58:790 (8,9,1,2,1,2,1,2) - off-sync.
04:01:640 (1) - eee, remake slider?
04:08:840 (1,1,1,1) - off-sync.
04:18:440 (1,1,1,1) - off-sync.
04:20:840 (1,1) - hollow wings much, remake sliders?
04:33:890 (2) - move to 448, 240
04:37:340 (1) - umm, remake the slider, I guess?
05:01:839 (1,1,1,1) - off-sync.
I didn't include the other parts, because all it needed was just an arrangement. :)
5ynt3ck
Awesome map! Great work ;)
Zekks
Hello! :3 Please, change the offset to 49642, Also, there is not supposed to be 200 BPM in the song (Check Monstrata's version of shelter for correct starter bpm.) I'm sorry if this v corrupts with the difficulties.

To fix all unsnapped object's/sliderends please select all Inheritied Points in the timing panel and move -4ms.

First time modding a map so I apologize if it's vague. :P

Dylan's Insane

00:55:490 (4) - Extend this slider to 00:56:240 (Sounds more on beat that way.)
01:46:940 (5,6,7) - This part is difficult for me to read, the hitcircle under the sliderend is kind of misleading, well at least for me.
01:58:940 (1) - No reason for this slider to be that extended, sounds off beat.
03:17:240 (3) - Move this slider back to 03:17:092
03:17:542 - Place hitcircle here.
03:17:840 (4,5) - Move these to 03:17:692
04:24:140 (2,3,1,2,3) - Wat?
04:30:440 (1) - This slider is too low.
04:35:242 - Place a hitcircle here.
05:01:839 (1,1) - Mistimed.
05:39:704 (1) - Not really a good reason (opinion) for this last slider to be here.
cyxw

zeppyTHIG wrote:

first time modding :?
cyxw vs. sxy's Hard
AR6 is low put AR7 instead. Sure
00:55:040 (2) - try to remake the slider? Maybe......
00:56:840 (1,2,3,1,2,3,1,2,3,1,2,3) - are off-sync. No anything Wrong?
01:01:640 (2) - move to 352, 132 Sure
01:06:440 (1,2,3,1,2,3,1,2,3,1) - are off-sync again. I think The Problem Can only be solved by Offset
01:12:290 (3) - consider remaking the slider? Of course!
01:16:040 (1,1,1,1) - should be "not in new combo" Rogar.
01:18:440 (1) - new combo, (when previous is done) ???
01:25:640 (1,2,3,1,2,3,1,2,3,1,2,3) - too strong jumps for a hard difficulty, and also off-sync. Really a light in,I think.
01:28:640 (2,3) - move to 52, 136 Just Fit That triangle......
01:35:090 (1) - umm, ok? consider remaking the slider? Nothing Wrong???
01:37:340 (3) - move to 240, 108 Rogar
01:40:940 (1) - remove this slider OK......
01:47:240 (1) - "rushed slider" should be remade. OK......
01:50:540 (2) - um I guess that's ok, but arrange the points Yeah I need to fix the red points.
01:53:539 (2) - move to 308, 176 and move it to the white line, (or whatever it's called) Then Changes a lot.
01:56:090 (5) - move to 248, 264 OhKay......
02:00:440 (2) - remake slider? Maybe,but I think There's noting wrong
02:05:540 (2) - move it to the right by 3 pixels Know that
02:07:490 (4) - once again, a "wtf" slider, better remake that Sure.
02:09:890 (2) - move to 324, 160 Rogar
02:13:640 (1,2,3,1,2,3,1,2,3,1,2,3) - off-sync. I still don't know what had happend.
02:17:090 (3) - move to 104, 220 Then I'll Mod the next (2)
02:23:240 (1,2,3,1,2,3,1,2,3,1) - off-sync again. ???
02:29:090 (5) - move 3 pixels down Rogar
02:30:440 (1) - wtf is that, remake the slider? Yeah I'll Ramke,Though it's my mapping style
02:32:840 (1,1,1,1) - off-sync. ???
02:42:440 (1,1,1,1) - off-sync. ???
02:56:840 (3) - try putting that somewhere instead. Must
03:05:990 (1,1,2,3) - remap jumps? And There's A off-sync
03:17:540 (2,1,2) - remap? OF COURSE!!!!!!!!! GREAT DEAL OF OFF-SYNC!!!!!!!!
03:24:290 (6) - move 3 pixels up Opps.
03:30:440 (1,2,3,1,2,3,1,2,3,1,2,3) - off-sync. ???
03:49:640 (1,2,3,1,2,3,1,2,3,1,2,3) - off-sync. ???
03:58:790 (8,9,1,2,1,2,1,2) - off-sync. ???
04:01:640 (1) - eee, remake slider? Yeah.
04:08:840 (1,1,1,1) - off-sync. ???
04:18:440 (1,1,1,1) - off-sync. ???
04:20:840 (1,1) - hollow wings much, remake sliders? Let's Slider Art~~~
04:33:890 (2) - move to 448, 240 Opps.
04:37:340 (1) - umm, remake the slider, I guess? Art~~~
05:01:839 (1,1,1,1) - off-sync. ???
I didn't include the other parts, because all it needed was just an arrangement. :)

All the Mods will be accepted in the Remap version
Topic Starter
Trost

[ - Zekks - ] wrote:

Hello! :3 Please, change the offset to 49642, Also, there is not supposed to be 200 BPM in the song (Check Monstrata's version of shelter for correct starter bpm.) I'm sorry if this v corrupts with the difficulties.

To fix all unsnapped object's/sliderends please select all Inheritied Points in the timing panel and move -4ms.

First time modding a map so I apologize if it's vague. :P

After a long time of hearing a lot of people telling me to change the bpm, I will. For some reason this song just doesn't feel like 100bpm at all to me. To stop all the commotion the bpm will now be 100 and offset 49642
dylansantosh

[ - Zekks - ] wrote:

Dylan's Insane

00:55:490 (4) - Extend this slider to 00:56:240 (Sounds more on beat that way.) Musically wise its exactly the same as 00:50:692 (1) - Which you should point out too if "sounding better" is the reason, I'll keep it for now since the same sound has been mapped like that throughout the entire beginning
01:46:940 (5,6,7) - This part is difficult for me to read, the hitcircle under the sliderend is kind of misleading, well at least for me. That is very possible considering you dont have any "insane" Fc's yet. Also its actually not that misleading since there's only one way to go after you hit the note after the slider, and thats back, because there's no other folowpoint to be found around the note except back
01:58:940 (1) - No reason for this slider to be that extended, sounds off beat. Kind of disagree, but found something clickable that i missed
03:17:240 (3) - Move this slider back to 03:17:092 I also extended the slider a bit
03:17:542 - Place hitcircle here. not needed anymore when i extended the slider like i did
03:17:840 (4,5) - Move these to 03:17:692 Only moved one, otherwise the other one is inconsistant with why we are changing it in the first place
04:24:140 (2,3,1,2,3) - Wat? 04:24:142 (2,3,1) - triangle 04:24:442 (1,2,3) - Back and forth 04:24:742 (3,4,5) - Triangle
04:30:440 (1) - This slider is too low. Describe too low? This is fine, its not out of the playing field or anything
04:35:242 - Place a hitcircle here. Not nececary im decreasing note density obviously, left open intentionally to be able to not have to nc on the strong vocal
05:01:839 (1,1) - Mistimed. Fixed
05:39:704 (1) - Not really a good reason (opinion) for this last slider to be here. Maybe will fit better if sliderbody is silenced, but i am not the one hitsounding, im leaving it for now
Modreply placeholder
Topic Starter
Trost
Mod for cyxw vs. sxy's Hard

General
Before I made the bpm/offset changes you still had a high Slider Velocity which is too much for a hard difficulty. I recommend with the new bpm/offset you should change it back to 1.4 (This will require remapping most of your difficulty)
When it comes to variety you keep on taking the beat and the vocals at random times which makes it confusing for the player

Mod for cyxw vs. sxy's Hard
▪00:52:642 (2,3) - Why are you following vocal here when you didn't do this here 00:49:642 (1,2) -
▪00:56:842 (1,2,3,1,2,3,1,2,3,1,2,3) - This would sound better if you placed this on 1/6 beats also you should spread them a bit since have 3 beats at one place feels boring
▪01:06:442 (1,2,3,1,2,3,1,2,3) - ^
▪01:14:242 (2,3) - Blanket
▪01:16:042 (1,1,1,1) - Snap to 1/6th
▪01:19:492 (4) - Use a shorter slider
▪01:25:642 (1,2,3,1,2,3,1,2,3,1,2,3) - I like this concept but it's complicated even for me, you can either use DS or remap it. Snap to 1/6th
▪01:31:342 - Since you're following the vocals add a note there
▪01:44:842 (1,1) - Unnecessary spinner and after the spinner you place a note in the middle which is bad for reading.
▪01:48:142 (2) - This slider doesn't follow anything
▪01:53:242 (2) - Add a note
▪01:53:467 (2) - Move to 01:53:542 -
▪01:54:442 (2,3,4) - On note 2 you were following the vocals but switched to beat. see what I mean by random times?
▪01:59:842 (1,2) - What are you following here? imo just follow the vocals
▪02:05:242 (1,2) - Overlap
▪02:07:492 (4,1) - Too close to each other
▪02:09:442 (1,2,1) - Overlap
▪02:13:642 (1,2,3,1,2,3,1,2,3,1,2,3) - Move to 1/6th and this part is pretty hard since the distance is far
▪02:16:642 (2) - Too close to each other
▪02:23:242 (1,2,3,1,2,3,1,2,3) - Move to 1/6th
▪02:26:692 (1) - Too many slider points
▪02:28:642 (3) - What is this following?
▪02:28:642 (3,5) - Too close to each other
▪02:30:442 (1) - What is this??? Make it into a normal slider because I've never seen you use this in other parts of your map so why do it here? (If you want to properly make a slow slider then just create another Timing Point (Inherited) and change the SV)
▪02:32:542 (1,1) - You just switched following again
▪02:32:842 (1,1,1,1) - Create 1/6th sliders
▪02:35:842 (2) - This doesn't follow anything and if it does it doesn't work out well
▪02:40:642 (1,2) - Another switch in following
▪02:42:142 (1,1) - Too close to each other
▪02:42:442 (1,1,1,1) - Create 1/6th sliders
▪02:54:442 (1,2) - In your first note you followed the piano but on the 2nd you switched to vocal, Be consistent and just follow the piano
▪02:59:692 (2,1) - Another switch in following
▪03:04:042 (3,4) - These end off at blue ticks and sound weird.
▪03:05:992 (1,1,2,3,4) - really weird rhythm
▪03:10:342 (3,4) - Stack
▪03:13:042 (1,1,2,1,2,1,2,1,2,1,2,3,1,1,2,1) - You could've followed only the piano but you followed piano and vocal. Please choose one and stick to it (remap this part)
▪03:25:642 (1,2,3,4,5) - confusing, remap it
▪03:30:442 (1,2,3,1,2,3,1,2,3,1,2,3) - Snap to 1/6th
▪03:35:842 (5,6) - blanket
▪03:40:042 (1,1,1) - Create 1/6th sliders
▪03:42:442 (1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,5,6) - WAY too intense for a hard diff. Remap this section
▪03:49:642 (1,2,3,1,2,3,1,2,3,1,2,3) - Snap to 1/6th and remap it because after you snap it to 1/6th this will get confusing
▪03:52:042 (1,2,3) - You're using a triple when you haven't before
▪03:54:442 (1,2,3) - ^
▪03:56:842 (1,2,3) - ^
▪03:59:242 (1,2,1,2,1,2) - Re-snap and create 1/6th sliders
▪04:01:042 (1) - at this point it's fine to use a triple even if you haven't before since the beat goes along with it but you used a 1/4th reverse slider which makes this part a bit dull. consider changing it
▪04:06:442 (1,2) - Blanket
▪04:08:842 (1,1,1,1) - Create 1/6th sliders
▪04:14:242 (3) - what is this following
▪04:14:692 (4) - Too many slider points
▪04:16:042 (1) - Create a normal slider
▪04:16:642 (2,3) - Blanket
▪04:18:142 (1,1) - Too close to each other
▪04:18:442 (1,1,1,1) - Create 1/6th sliders
▪04:20:842 (1,1,2,2,2) - Too long and fast sliders, please change and make it shorter
▪04:37:342 (1) - What is this slider. recreate
▪04:43:351 (1,1,1,1,1,1,1) - Recreate these sliders, Using letters to create sliders is nice but it doesn't represent the song at all or feel nice
▪04:59:874 (2) - Make this end on a blue tick
▪05:01:841 (1,1,1,1) - For this part you might want to use my timing points since it captures this fairly well
▪05:04:785 (1,1) - Following nothing
▪05:10:059 (1,2) - ^
▪05:12:059 (3,1) - Blanket
▪05:12:726 (1) - make this reverse slider middle end on 5:13:226
▪05:17:059 , 05:18:393 , 05:22:059 Notes missing, add them
▪05:27:323 No Spinner?
▪05:29:939 (1) - I just barely realized you placed the spinner here, why? It's so awkward and makes the player think that they already passed the difficulty but nope random spinner. Place it at 05:27:323

A few notes
I can already tell that both of you are beginners at mapping and that's fine. We all learn differently but I need to see drastic changes on this difficulty to let me know that you two are trying and working very hard on this. To be really honest this should've taken a week to finish since it's the two of you but it was done in a matter of days which also proves that this felt really rushed. I know you're at school busy but don't rush this, take your time on this and show that you care in what you're doing
sxy62146214

Epiclol wrote:

A few notes
I can already tell that both of you are beginners at mapping and that's fine. We all learn differently but I need to see drastic changes on this difficulty to let me know that you two are trying and working very hard on this. To be really honest this should've taken a week to finish since it's the two of you but it was done in a matter of days which also proves that this felt really rushed. I know you're at school busy but don't rush this, take your time on this and show that you care in what you're doing
OK I know that.
Saileach
cyxw vs. sxy's Hard
General
Maybe Collab Hard? the current name seems a little much
This is a light insane? SR seems a little high to justify hard

Map
00:50:242 (2) - For such a calm part, the SV is too high imo
00:56:842 (1,2,3,1,2,3,1,2,3,1,2,3) - These are not mapped correctly, they just seem to be tripple spam while the voice actually falls on other notes
01:02:242 (3) - Can't say i agree with the Nike Tick slider
01:06:442 (1,2,3) - Same as before, should be mapped like this http://puu.sh/sQbqa/d1050e3199.jpg
01:16:042 (1,1,1,1) - Before you were using tripples now you are using sliders and skip the middle beat, Rhythm should try and be kept consistent in hard level difficulties, Just going to point out again that the slider velocity is too high
01:25:642 (1,2,3,1,2,3,1,2,3,1,2,3) - Way too hard to read in a Hard difficulty
01:31:642 (2) - This starts on a vocal but repeats on nothing
01:32:842 (1) - More than one repeat on a hard difficulty is hard to read
01:32:842 (1,2,3) - You switch between mapping the beat and the vocals wayyy too often
01:44:842 (1) - Why is this spinner here, it just seems to do nothing, its not really mapped to anything :/
01:48:142 (2) - This repeats on nothing
01:49:642 (1) - Stated this before, more than one repeat is confusing for Hard difficulty level players
01:53:467 (2) - Not mapped to anything?
02:05:542 (2) - ^ ??
02:13:642 (1,2,3,1,2,3,1,2,3,1,2,3) - Spacing should not increase if the music doesnt change, its the same volume, same pitch, nothing supports a distance change
02:18:442 (3) - What are these ? sliders?
02:20:842 (1) - This is unrankable, its called a burai slider
02:26:692 (1) - Smoothen out the edge on this
02:30:442 (1) - Unrankable, no
02:40:042 (1) - Stop please

Im going to stop here on this difficulty, If there are any plans on this getting ranked then im going to need to tell the cold hard truth, this diff either has to be revised heavily (possibly a remap) or deleted

Memories
http://puu.sh/sQcho/3da3cf0f06.png INCREASE YO VOLUME I CANT HEAR SHIT! :P, Players are meant to get feedback from clicking a note, if it is 10% then they dont get that said feedback

01:16:042 (1,2,1,2,3,1,2,3,1,2,3) - my gut tells me these are mapped to incorrect beats but honesty i cant tell if it is 1/6 or 1/8, If i were you check monstratas ranked set to see if it is 1/6 or 1/8, i think its 1/8 but i cant tell

01:24:742 (3) - this positioning could be polished up a little more
01:28:042 (1,1,1,2,3) - 2 things, either delete these and make it a break or either have new combos on all of them or have them on every 3 notes, not both
01:33:292 (4) - Looking at your maps, you always have a bad habbit of starting sliders on a softer sound and ending on a bigger, they are awkward to play and dont feel nice.
01:42:517 (3,4) - This is a big gap for a tripple
01:47:242 (1) - The curve point in this feels weird
02:03:742 (4) - There is a very strong sound on the repeat of this that should be clicked, i recomend a note into a 1/1 slider instead of a 1/1 repeating
02:18:442 (7) - NC due to a slider velocity change
02:37:642 (2) - ^
02:40:042 (2) - ^
03:59:242 (1,2,3,1,2,3,1,2,3) - The rhythm consists of 3 notes but you are using 4 note patterns
04:05:242 (6) - I recommend flipping this
04:18:442 (1,2,3,1,2,3,1,2,3) - 3 music notes, 4 note patterns
04:28:942 (1,2,3,4,5) - I suggest making this star go 4 3 2 1 5 instead of how it currently is

Dylan's Insane
Why is there a bookmark where she sighs in the beginning ( ͡° ͜ʖ ͡°)

00:50:692 (1) - Slider end isnt mapped to anything, usually you would mute the slider end if you do something like this
01:16:042 (1) - For all these sliders, please blanket better

Side note, i feel the slider velocity is too high at the beginning

01:29:842 () - Insert a break
01:33:892 (1,2,3,4,1) - Starting a slider on a soft sound and then ending on a stronger sound is awkward to play
02:03:442 (2) - Just make this a single note not a kick slider
02:54:442 (1,2,3,4) - Just keep this a break
02:59:242 (1,1) - These spinners feel awkward imo
03:10:342 (3) - Same as i said about the starting on weak, ending on strong

Another general point out, there are a lot of unaesthetic overlaps in my opinion

04:25:642 (1) - As much as i love candy canes, i wouldn't recommend it as a slider
04:30:442 (1) - Instead of having a really long slider with a hook, you could just decrease the Slider Velocity and make it short
04:43:267 (1) - Make all this soft hitsounds rather than normals
Topic Starter
Trost

- Rain - wrote:

Memories
http://puu.sh/sQcho/3da3cf0f06.png INCREASE YO VOLUME I CANT HEAR SHIT! :P, Players are meant to get feedback from clicking a note, if it is 10% then they dont get that said feedback Holy crap that was 10%? LOL increased to 30%

01:16:042 (1,2,1,2,3,1,2,3,1,2,3) - my gut tells me these are mapped to incorrect beats but honesty i cant tell if it is 1/6 or 1/8, If i were you check monstratas ranked set to see if it is 1/6 or 1/8, i think its 1/8 but i cant tell In monstrata's set it's actually 1/4 and 1/8 but I can't hit them properly for his difficulty. I changed it to his style but I still feel they're just plain 1/6s

01:24:742 (3) - this positioning could be polished up a little more Repositioned
01:28:042 (1,1,1,2,3) - 2 things, either delete these and make it a break or either have new combos on all of them or have them on every 3 notes, not both I actually don't think this part is necessary anymore so deleted
01:33:292 (4) - Looking at your maps, you always have a bad habbit of starting sliders on a softer sound and ending on a bigger, they are awkward to play and dont feel nice. Changed to make the slider start first
01:42:517 (3,4) - This is a big gap for a tripple I thought it was fine since I had no problem reaching it but I made it a bit closer
01:47:242 (1) - The curve point in this feels weird it feels fine
02:03:742 (4) - There is a very strong sound on the repeat of this that should be clicked, i recomend a note into a 1/1 slider instead of a 1/1 repeating Changed into a 1/1 slider
02:18:442 (7) - NC due to a slider velocity change yup
02:37:642 (2) - ^ ^
02:40:042 (2) - ^ ^
03:59:242 (1,2,3,1,2,3,1,2,3) - The rhythm consists of 3 notes but you are using 4 note patterns ??
04:05:242 (6) - I recommend flipping this Flipped
04:18:442 (1,2,3,1,2,3,1,2,3) - 3 music notes, 4 note patterns ??
04:28:942 (1,2,3,4,5) - I suggest making this star go 4 3 2 1 5 instead of how it currently is Yeah that feels a lot better
dylansantosh

- Rain - wrote:

Why is there a bookmark where she sighs in the beginning ( ͡° ͜ʖ ͡°) :v)

00:50:692 (1) - Slider end isnt mapped to anything, usually you would mute the slider end if you do something like this I think i stated this in another mod too, that i am not in charge of hitsounding, but i'll make sure when the hitsounding gets done that i'll silence some sliderends on my diff
01:16:042 (1) - For all these sliders, please blanket better They arent blanketing though, there wasnt enough room for the first one to blanket, so i decided to not blanket them all, as you can see the circle is slightly offset from the center of the slider to make sure it would not get confused as a blanket

Side note, i feel the slider velocity is too high at the beginning Its already at 0.75, that is already lower than 80% of the song (the other 15% being the outro and 5% somewhere in the middle thats very slow)

01:29:842 () - Insert a break whoops that one dissapeared after i think the timing adjustment
01:33:892 (1,2,3,4,1) - Starting a slider on a soft sound and then ending on a stronger sound is awkward to play as i do i the majority of my map, i map the vocal > song, but you are right now that i listen to it is feels weird. I tried something with reverse sliders since i really do want to emphasize the vocals
02:03:442 (2) - Just make this a single note not a kick slider kickslider as in reverse? Its not a reverse slider. Kickslider as in short slider? Its 1/4th out of 1/8th its not that short
02:54:442 (1,2,3,4) - Just keep this a break no, that would make the break too long and boring to listen to. i feel that after the weird noise you hear at 02:53:242 - there should be clickable objects coming up.
02:59:242 (1,1) - These spinners feel awkward imo Not as awkward as very long sliders
03:10:342 (3) - Same as i said about the starting on weak, ending on strong Same as i said, mapping the vocals not the faint background noise you call strong. as for this part it doesn't even feel out of place because it is so slow.

Another general point out, there are a lot of unaesthetic overlaps in my opinion that's opinion, they are very much readable and its what i do

04:25:642 (1) - As much as i love candy canes, i wouldn't recommend it as a slider B-But christmas
04:30:442 (1) - Instead of having a really long slider with a hook, you could just decrease the Slider Velocity and make it short That's Exactly what i tried avoid doing
04:43:267 (1) - Make all this soft hitsounds rather than normals Hitsounds not up to me
Thanks!!
cyxw

- Rain - wrote:

Maybe Collab Hard? the current name seems a little much
IF the diff name a collab,That means mapper is also done one of the part(s),but it isn't that.so I think vs. is just better.

And I'm just remap it to Hard.
sxy62146214
OMG Why you change the bpm.
It's hard to change 200 to 100 while mapping. :(

OK,It's easy to fix the bpm.
sxy62146214
Happy new year!

GD remapped as the New Year's Gift!
Hope you like it. :)
-Kyu
Heya! ;w;

an Easy GD here!

-Kyu's Easy
osu file format v14

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Tags:Porter Robinson & Madeon A-1Pictures Crunchyroll DylanSan
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390,306,271642,2,0,P|349:310|310:299,1,82.5000031471254
199,243,272842,2,0,P|159:231|119:236,1,82.5000031471254
6,286,274042,1,0,0:0:0:0:
110,352,274642,1,0,0:0:0:0:
256,192,275242,12,0,282442,0:0:0:0:
106,271,293945,6,0,P|100:237|106:208,1,55
75,139,295263,2,0,P|109:133|138:139,1,55
200,177,296582,2,0,P|234:183|263:177,1,55
230,100,297901,2,0,P|232:72|226:46,1,55
151,81,299219,2,0,L|97:72,1,55
63,147,300530,2,0,L|117:156,1,55
193,170,301800,5,0,0:0:0:0:
286,296,303205,1,0,0:0:0:0:
433,161,304785,2,0,B|396:148|376:160|356:172|319:161,1,110
195,66,307393,2,0,B|232:79|252:67|272:55|309:66,1,110
160,146,310059,2,0,B|147:183|159:203|171:223|160:260,1,110
48,374,312726,2,0,B|61:337|49:317|37:297|48:260,1,110
112,114,315393,6,0,L|121:60,1,55
197,29,316726,2,0,L|251:38,1,55
311,94,318059,2,0,P|363:115|425:103,1,110
415,107,320726,1,0,0:0:0:0:
338,253,322059,1,0,0:0:0:0:
173,235,323393,1,0,0:0:0:0:
256,110,326059,5,0,0:0:0:0:
256,192,327323,12,0,333253,0:0:0:0:
Hytex
modding info:
Bold means important
Non-bold means suggestion

[General]
If you check AiMod, it says that unherited timing points conflicts from various difficulties.

-Kyu's Easy
01:04:042 (1) - Make it look like this, so it can follow the next hitcircle

01:08:242 (6) - I think you could leave this alone as one hitcircle, new players might think this could be a double.
01:18:442 (1,2) - Maybe curve it like "( )" to be more precise?
01:19:642 (2,3) - Blanket properly
01:22:042 (4,1) - ^
01:24:442 (3) - Make it look like this, so it could follow the next hitcircle.

01:37:042 (5) - ^

01:42:442 (1,2) - Blanket properly
02:05:842 (2) - I recommend not placing sliderends on big white ticks, combos will be inconsistent if you do, try placing 2 hitcircles here instead of a slider.
02:06:442 (3) - If you are done, NC here.
02:16:042 (1,2) - Make it look like "( )" to make it precisely go directly to the next hitcircle.
02:26:842 (2,3) - Try making this flow.
02:32:842 (3,4) - Same as my upper upper opinion.
02:39:442 (5,1) - Blanket properly.
03:11:242 (4) - Put the reverse arrow on blue tick to match audio.
03:40:042 (4) - You could make this into more of a nice slider.
04:23:242 (3) - Make this a straight slider instead, so it could follow to the next hitcircle properly.
04:22:042 (2,3) - Blanket properly
Extras: The spacing throughout the difficulty was inconsistent, (which is pretty unrankable) and I'm sure you could fix them, I know you used distance snap but you don't use those everytime, the kiai parts are okay tho, but the third one has large gaps which explains why the SR is 1.4.
JTLYK (Just To Let You Know) Extras: Distance snap depends on slider velocity.

Normal (WIP)
00:49:642 (1,2,1,2) - These 4 don't flow, you should fix them
01:04:042 (1,2) - ^
01:07:642 (2,1) - ^
01:16:042 (1,2) - Time to use 1/3! (also put hitcircles beside them) To follow the audio.
01:19:642 (3,1,3,1) - Same as my upper upper opinion.
01:25:642 (1,2) - Same as my 1/3 opinion above.
01:24:142 (2,3) - Blanket properly.
01:41:242 (1,2,3,4) - ^
02:12:442 (3,1,2) - These don't flow, should be fixed.
02:25:342 (3,1) - Blanket properly.
02:26:842 (3,1) - Same as my upper upper opinion.
02:42:442 (2,3) - These don't flow. They also need to be fixed.
03:08:842 (1,2,3,4) - ^
03:30:442 (1,2) - Same as my 1/3 opinion.
03:34:042 (3,1) - Same as my 'flow' opinion.
03:49:642 (1,2) - Same as my 1/3 opinion.
03:59:242 (1,2) - ^
04:02:542 (2,3) - Fix blanket.
04:04:042 (5,1) - 'Flow' opinion.
04:10:942 (3,1) - Fix blanket.
04:20:542 (3,1) - ^
04:27:742 (4,1) - ^
04:27:742 (4,1) - ^
Extras: All I could say that, this difficulty was horribly made. I know you put effort into these, but in my perspective it is bad, and it looked you put no effort into it, but I would rate this as 'fine' because you're new to low difficult mapping, right?
JTLYK Extras: Distance spacing, flow, and other things I mentioned is a matter.

Sorry for the harsh words, please don't take it to heart :D :)
Good luck! Awesome mapset! ;)

i know i modded before but that was just the hard diff xd
Topic Starter
Trost

Hytex wrote:

If you check AiMod, it says that unherited timing points conflicts from various difficulties.
I believe this is fine because not everyone is going to map the ending the same
EDIT: Going to make sure everyone has the same timing points since this will cause future problems
In response to Hytex mod you made me realize a big thing, that my normal difficulty is indeed horrible. It only took me 1 day to make when really it should've probably taken a week. I rushed it just to have a normal difficulty out there and thought that it didn't matter but that's not the case. Thank you for your mod and suggestions but I think it's best if I remap this normal difficulty and take my time on it rather than rushing things.


Hytex wrote:

Sorry for the harsh words, please don't take it to heart :D :)
Good luck! Awesome mapset! ;)
Those harsh words motivated me!
Topic Starter
Trost
Someone delete this comment please xd. It was a quote mistake
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