Hi. Here from #modreqs. Hope this helps!
[Rain]
00:47:364 (2,3,4) – Try a slightly sharper angle:
http://puu.sh/sgN5w/0193288d98.jpg00:50:342 (1,2) – Why increase the DS between these two sliders? In similar previous techniques, this DS was 1.80x which gave it a really nice calm feeling. I don't see your intention by increasing the intensity, but if you insist, than consider the DS at 00:50:130 (6,1) - . Should this DS be bigger to go with the increased DS at (1,2) to reflect the supposed higher intensity intention?
00:52:896 (5,6) – I feel similar about some of these others. They don't feel calm and I wish they did. Won't list the others.
01:05:662 (1) – This is one reason I don't like streams. This is one of the stronger notes in the music for the pattern at 01:05:662 (1,2,3,4,5) - , but because you stream into it, you can't emphasize the DS, which makes the increase in DS into (2) feel abrupt. For this reason, you might want to nerf the DS of this whole pattern a little bit.
01:07:364 (1,2) – This overlap looks out of place since there are not other overlaps like this.
01:07:789 (1) – delete NC?
01:08:853 (5) – moving this to 220, 151 would put this in the center of 01:07:364 (1,1) - , though this might not be necessary since it's probably faded.
01:09:066 (1) – consider moving the spinner to start at 01:09:172 - so that you can put a circle at 01:09:066 – so the player has to click this last beat of the music?
[Hard]
Be careful of auto-stacking which messes up some of your DS's like 00:43:534 (1,2) – and 00:53:747 (1,2,3,4) - . You can go to the view toolbar and make it so stacking is checked on which can help
00:45:874 (2,3) – I'm worried this mapping technique does more harm than good. It's a relatively huge jump for a moment of the song that, while strong, isn't that strong, which puts a damper on the very calm feeling throughout the song. Plus there are other strong claps like at 00:59:491 (2,3) – that don't get this treatment. Consider other spacing techniques to apply a more appropriate emphasis on these notes in a more consistent way.
00:51:634 (6) – Object is not snapped
01:01:406 (4,1) – blanket better? Use rotate by selection center on (1)
01:03:959 (1,4) – same could be said about some other blankets^
[Fizz's Normal]
00:42:683 (3,4) – and 00:44:385 (6,7,1) – This stacked 3/2 pause and this ½ rhythm don't play well together. The first one asks the player to calm down their perspective by ignoring the subtle harmony notes at 00:42:896 – and 00:43:108 – while the second one asks the player to intensify the rhythm by going with subtle harmony notes. I found that deleting 00:45:023 (7) – played a lot nicer, but I'm worried this will lead to spread issues since the Hard is quite note dense, so you could consider mapping the harmony at 00:46:087 (3) – with a ½ slider → circle → 00:43:321 (4) - , though I like the first option more. Apply across the map.
[Cheesecake's Easy]
00:45:236 (4) – NC?
00:52:045 (4) – Yeah, I like using a NC pattern of doing every other measure a NC
00:48:640 (1) – The reverse hits a really weak note, so this feels weird to play. I think either of these two rhythms are better, and they also let you keep your hitsound pattern:
http://puu.sh/sgPbM/b394cf6568.jpg -----
http://puu.sh/sgPcz/709cd587a6.jpg01:02:257 (1) - ^
Good luck!