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FELT - Freedom

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Cheesecake

Rizen wrote:

Cheesecake's Easy
  1. 00:48:215 - would add a circle here for consistency with 00:44:811 (3) - Talked about this in the last mod, more emphasis on the next slider etc
  2. 00:48:640 (1) - The repeat end of this slider does not land on a significant beat. Perhaps a 1/1 slider then circle will work better? I also find it kinda weird why you chose to map the beat at 00:49:917 - but have not previously at points such as at 00:43:108 - and 00:46:513 - At the start of that slider there's a series of synths that starts, and on the repeat you can hear a triplet/quintet there which is what that repeat emphasises. The whole slider is 3/2 also as that lets you give the slider a lot more shape to it, which will be different to the rest of the sliders in the map and helps to show that series of synths as something different. As with the sliderend, there's a denser synth pattern so why not make the rhythm denser
  3. 01:02:257 (1) - ^ Same as before
  4. 01:09:066 (1) - rather weird place to end a spinner tbh, could end it at 01:12:683 - where the vocals end, or at 01:12:470 - where the synth resets I put it at the same place as Rain's other diffs for consistency, but I like it ending where the vocals end better so aa what do I do
Thanks! But no changes again unless Rain changes his mind about the spinners
Topic Starter
Saileach
Fine I'll change the ending spinners...
tejjy
Hi NM

Unchained

Sometimes you do perfect stacks in this map and sometimes you do them a couple pixels off, it feels kind of inconsistent but maybe you had a reason for it.
00:49:491 (3,4,5,6) - If you wanted these to be a diamond shape you gotta move 6 a bit more left
00:51:193 (1,2) - Why curve slider down away from stream?
00:55:874 (2,3) - 2 angles away from 3. This and the previous one I mentioned are the only times you do this, but I didn't find anything particular noticeable in the music either time to justify it.
01:06:513 (5) - move a little or reshape to blanket 01:05:874 (2) - more prettily?
01:08:853 (6) - blanket this with 01:07:789 (2) - maybe

Hard

01:00:555 (1,2) - this is the only time in the whole map you stack 1/2 on top of a slider, I think you shouldn't stack here
01:06:087 (2,3,4) - this looks weird, maybe move 3 down a tiny bit

Fizz's Normal

You use 2 red anchors in this map, 00:44:385 (6) - and 00:54:598 (6) - the second one seems to be emphasizing the vocal, but I don't see what the first one is supposed to be emphasizing, so maybe consider changing it to a regular slider to better emphasize the second one?

Sorry not sure what else to say about the normal, I don't think I'd change anything else XP

Cheesecake's Easy

01:02:257 (1) -serves the same purpose as 00:48:640 (1) - but I think the second slider makes it less clear that it should be held extra. Since they're basically the exact same sound, maybe make it more similar/identical to the first slider.

Again, Easy seems mostly fine lol.

Nice map, very chill song. Sorry the mod was so short, that was all that caught my eye. gl with rank if you go for it!
Topic Starter
Saileach

tejjy wrote:

Hi NM

Unchained

Sometimes you do perfect stacks in this map and sometimes you do them a couple pixels off, it feels kind of inconsistent but maybe you had a reason for it.
00:49:491 (3,4,5,6) - If you wanted these to be a diamond shape you gotta move 6 a bit more left Done
00:51:193 (1,2) - Why curve slider down away from stream? I liked how it makes people snap to the burst as it is mapped to the drum instead of the piano on the slider before it
00:55:874 (2,3) - 2 angles away from 3. This and the previous one I mentioned are the only times you do this, but I didn't find anything particular noticeable in the music either time to justify it. This time i fixed since i didnt have any reasoning
01:06:513 (5) - move a little or reshape to blanket 01:05:874 (2) - more prettily? Was blanketed, must have stuffed itself up with dw at a later point
01:08:853 (6) - blanket this with 01:07:789 (2) - maybe I prefer it in the centre of the ending triangle rather than the blanket imo

Hard

01:00:555 (1,2) - this is the only time in the whole map you stack 1/2 on top of a slider, I think you shouldn't stack here Agreed, changed
01:06:087 (2,3,4) - this looks weird, maybe move 3 down a tiny bitIt stacks on top of the stack and gives it a little more variation than if it was just a straight line

Again, Easy seems mostly fine lol.

Nice map, very chill song. Sorry the mod was so short, that was all that caught my eye. gl with rank if you go for it!
Thanks for the mod and the star!
Cheesecake
Sliders representing the same sound don't necessarily have to be the same or similar if they're far enough apart. If they're close enough to stay in the player's memory then sure but here it's not a problem
Fizz
@tejjy There's no real thought behind him, just shapes that look nice to me; no change
Lily Bread
normal mod

[Hard]
maybe too many 1/4 circle * 5 in this diff.
nothing else to say.

[Rain]
00:55:874 (1) - this nc is not necessary imo.

your rhythm is ok to me, so no much to say. gl.
Topic Starter
Saileach

Lily Bread wrote:

normal mod

[Hard]
maybe too many 1/4 circle * 5 in this diff.
nothing else to say.

I'm fine with the 1/4 as it fits the song

[Rain]
00:55:874 (1) - this nc is not necessary imo. Accident, removed now

your rhythm is ok to me, so no much to say. gl.
Grrum
Hi. Here from #modreqs. Hope this helps!

[Rain]

00:47:364 (2,3,4) – Try a slightly sharper angle: http://puu.sh/sgN5w/0193288d98.jpg

00:50:342 (1,2) – Why increase the DS between these two sliders? In similar previous techniques, this DS was 1.80x which gave it a really nice calm feeling. I don't see your intention by increasing the intensity, but if you insist, than consider the DS at 00:50:130 (6,1) - . Should this DS be bigger to go with the increased DS at (1,2) to reflect the supposed higher intensity intention?
00:52:896 (5,6) – I feel similar about some of these others. They don't feel calm and I wish they did. Won't list the others.

01:05:662 (1) – This is one reason I don't like streams. This is one of the stronger notes in the music for the pattern at 01:05:662 (1,2,3,4,5) - , but because you stream into it, you can't emphasize the DS, which makes the increase in DS into (2) feel abrupt. For this reason, you might want to nerf the DS of this whole pattern a little bit.

01:07:364 (1,2) – This overlap looks out of place since there are not other overlaps like this.

01:07:789 (1) – delete NC?

01:08:853 (5) – moving this to 220, 151 would put this in the center of 01:07:364 (1,1) - , though this might not be necessary since it's probably faded.

01:09:066 (1) – consider moving the spinner to start at 01:09:172 - so that you can put a circle at 01:09:066 – so the player has to click this last beat of the music?

[Hard]

Be careful of auto-stacking which messes up some of your DS's like 00:43:534 (1,2) – and 00:53:747 (1,2,3,4) - . You can go to the view toolbar and make it so stacking is checked on which can help

00:45:874 (2,3) – I'm worried this mapping technique does more harm than good. It's a relatively huge jump for a moment of the song that, while strong, isn't that strong, which puts a damper on the very calm feeling throughout the song. Plus there are other strong claps like at 00:59:491 (2,3) – that don't get this treatment. Consider other spacing techniques to apply a more appropriate emphasis on these notes in a more consistent way.

00:51:634 (6) – Object is not snapped

01:01:406 (4,1) – blanket better? Use rotate by selection center on (1)
01:03:959 (1,4) – same could be said about some other blankets^

[Fizz's Normal]

00:42:683 (3,4) – and 00:44:385 (6,7,1) – This stacked 3/2 pause and this ½ rhythm don't play well together. The first one asks the player to calm down their perspective by ignoring the subtle harmony notes at 00:42:896 – and 00:43:108 – while the second one asks the player to intensify the rhythm by going with subtle harmony notes. I found that deleting 00:45:023 (7) – played a lot nicer, but I'm worried this will lead to spread issues since the Hard is quite note dense, so you could consider mapping the harmony at 00:46:087 (3) – with a ½ slider → circle → 00:43:321 (4) - , though I like the first option more. Apply across the map.

[Cheesecake's Easy]

00:45:236 (4) – NC?
00:52:045 (4) – Yeah, I like using a NC pattern of doing every other measure a NC

00:48:640 (1) – The reverse hits a really weak note, so this feels weird to play. I think either of these two rhythms are better, and they also let you keep your hitsound pattern: http://puu.sh/sgPbM/b394cf6568.jpg ----- http://puu.sh/sgPcz/709cd587a6.jpg
01:02:257 (1) - ^

Good luck!
Cheesecake

pinataman wrote:

[Cheesecake's Easy]

00:45:236 (4) – NC?
00:52:045 (4) – Yeah, I like using a NC pattern of doing every other measure a NC It depends on the song and the rhythm density of the diff. This is low BPM and low density so I put an NC every phrase so the combo numbers aren't too low all the time

00:48:640 (1) – The reverse hits a really weak note, so this feels weird to play. I think either of these two rhythms are better, and they also let you keep your hitsound pattern: http://puu.sh/sgPbM/b394cf6568.jpg ----- http://puu.sh/sgPcz/709cd587a6.jpg Explained this in my reply to Rizen
01:02:257 (1) - ^

Good luck!
Topic Starter
Saileach

pinataman wrote:

Hi. Here from #modreqs. Hope this helps!

[Rain]

00:47:364 (2,3,4) – Try a slightly sharper angle: http://puu.sh/sgN5w/0193288d98.jpg Fixed

00:50:342 (1,2) – Why increase the DS between these two sliders? In similar previous techniques, this DS was 1.80x which gave it a really nice calm feeling. I don't see your intention by increasing the intensity, but if you insist, than consider the DS at 00:50:130 (6,1) - . Should this DS be bigger to go with the increased DS at (1,2) to reflect the supposed higher intensity intention? Fixed
00:52:896 (5,6) – I feel similar about some of these others. They don't feel calm and I wish they did. Won't list the others. Higher cs usually means simpler patterns which is why it is mapped like so.

01:05:662 (1) – This is one reason I don't like streams. This is one of the stronger notes in the music for the pattern at 01:05:662 (1,2,3,4,5) - , but because you stream into it, you can't emphasize the DS, which makes the increase in DS into (2) feel abrupt. For this reason, you might want to nerf the DS of this whole pattern a little bit. Fixed

01:07:364 (1,2) – This overlap looks out of place since there are not other overlaps like this. Eh, i like how it plays since it's like a finale type thing on the song i wanted it to be a little different

01:07:789 (1) – delete NC? Fixed

01:08:853 (5) – moving this to 220, 151 would put this in the center of 01:07:364 (1,1) - , though this might not be necessary since it's probably faded. Moved to the center of it since it would still be in the players memory

01:09:066 (1) – consider moving the spinner to start at 01:09:172 - so that you can put a circle at 01:09:066 – so the player has to click this last beat of the music? Spinner is mapped to the vocal and this placement is consistent across all diffs

[Hard]

Be careful of auto-stacking which messes up some of your DS's like 00:43:534 (1,2) – and 00:53:747 (1,2,3,4) - . You can go to the view toolbar and make it so stacking is checked on which can help I do have it on i just forget about compensating for it

00:45:874 (2,3) – I'm worried this mapping technique does more harm than good. It's a relatively huge jump for a moment of the song that, while strong, isn't that strong, which puts a damper on the very calm feeling throughout the song. Plus there are other strong claps like at 00:59:491 (2,3) – that don't get this treatment. Consider other spacing techniques to apply a more appropriate emphasis on these notes in a more consistent way. Sorry if it's not very clear but the claps in this situation are either represented by either an increase in spacing which also give the illusion that the spacing is the same since the gap between the slider end and the circle previous has the same distance as if it would if it were a circle and a slider start or they are represented by a slight change in angle

00:51:634 (6) – Object is not snapped Fixed

01:01:406 (4,1) – blanket better? Use rotate by selection center on (1) Fixed
01:03:959 (1,4) – same could be said about some other blankets^ Fixed
Good luck!
Thanks for the mod!
Fizz

pinataman wrote:

Hi. Here from #modreqs. Hope this helps!

[Fizz's Normal]

00:42:683 (3,4) – and 00:44:385 (6,7,1) – This stacked 3/2 pause and this ½ rhythm don't play well together. The first one asks the player to calm down their perspective by ignoring the subtle harmony notes at 00:42:896 – and 00:43:108 – while the second one asks the player to intensify the rhythm by going with subtle harmony notes. I found that deleting 00:45:023 (7) – played a lot nicer, but I'm worried this will lead to spread issues since the Hard is quite note dense, so you could consider mapping the harmony at 00:46:087 (3) – with a ½ slider → circle → 00:43:321 (4) - , though I like the first option more. Apply across the map.

Concerning the stacks, there's no other sound more intense than the snare there, so I think the hard stop in momentum there is appropriate. As for the second point, it's following the subtle high hats in the background which is consistent with the two higher diffs, so I feel it's appropriate to forego the pause and speed it up. The entire map is following the percussion in the background.


Good luck!
No changes, thank you for the mod though~
Rieri
from #modreqs!

Widescreen support inconsistency.
Not sure if the current bg is good in resolution, I do know that the max size is 1920x1200 but you might want to get that checked.
Just in case if someone asks for a metadata check: http://feltmusic.net/FELT015/ :)
Consider adding cold snap (album) into tags, maybe nagi (composer) too
Mapped like 40 seconds out of the whole 1:27, crop the mp3 or try to map more


Easy
  1. 00:45:236 (4) - I'd NC here and for every 8 beats of the song, because this is the part where the first line of notes are repeated and that could be considered as a new line
  2. 00:48:640 (1) - I don't understand this, why would you skip 2 prominent sounds for a sound that isn't there? While 00:49:066 - and 00:49:491 - has sounds, 00:49:279 - has a really small sound compared to the other sounds
  3. 00:55:449 (1) - Make this land on 00:56:300 - because there is a clap you missed and it sounds fairly awkward without it.
  4. 01:02:257 (1) - same thing as before
  5. 01:07:364 (4) - missing clap on end

Normal
  1. 00:51:193 (6) - missing clap on head
  2. 01:08:215 (6) - ^
  3. I didn't really find a big flaw in the map, but I do question the rhythmic diversity because it seems to me that it's the same rhythm over and over again for 40 seconds. Because this is a short song, using the same rhythms seem like you didn't put enough effort to create new rhythms for the player to enjoy. I think one extra variation of a rhythm at the least, would make the map stand out a bit more and make it fun.

Hard
  1. Okay, you started adding triplets in the rhythm which makes it harder than normal. It was all fine until I saw 00:44:811 (6,7,8,9,1) - this. The spread wouldn't be really even if you started using little streams already because there wouldn't be a rhythmic difference from hard and insane. Rhythmically, the hard difficulty is harder than the last difficulty which causes a problem. I'd say substitute 00:44:811 (6,7,8,9,1) - this with a 1/4 repeat slider.
  2. 00:50:768 (4) - clap on end
  3. 01:01:406 (4,1) - I'd say lazy effort. blanket pls
  4. 01:06:513 (3,1) - avoid the overlap pls
  5. 01:07:789 (2) - missing clap on end

雨ame雨
  1. I would consider reducing the OD a little bit, since the circles are already small and a bit hard to hit. just preference tho
  2. 00:51:193 (1) - clap on head and remove NC because you tend to NC every 4 beats. keep the consistency.
  3. 01:08:215 (3) - I would move this up a bit more so it doesn't overlap and try to make a equilateral triangle with 01:08:428 (4,5) - these.
  4. 01:09:066 (1) - There is a relevantly big sound here, recommend mapping this with a circle and then adding a slider

Very nice song, good luck.
Topic Starter
Saileach

ProEzreal wrote:

from #modreqs!

Widescreen support inconsistency.
Not sure if the current bg is good in resolution, I do know that the max size is 1920x1200 but you might want to get that checked. Will check when I get BN check
Just in case if someone asks for a metadata check: http://feltmusic.net/FELT015/ :) Thanks!
Consider adding cold snap (album) into tags, maybe nagi (composer) too Done
Mapped like 40 seconds out of the whole 1:27, crop the mp3 or try to map more There isnt really anything else to map since its mostly synth or some other unmappable instrument


Hard
  1. Okay, you started adding triplets in the rhythm which makes it harder than normal. It was all fine until I saw 00:44:811 (6,7,8,9,1) - this. The spread wouldn't be really even if you started using little streams already because there wouldn't be a rhythmic difference from hard and insane. Rhythmically, the hard difficulty is harder than the last difficulty which causes a problem. I'd say substitute 00:44:811 (6,7,8,9,1) - this with a 1/4 repeat slider. Changed all of them to just tripples
  2. 00:50:768 (4) - clap on end Fixed
  3. 01:01:406 (4,1) - I'd say lazy effort. blanket pls It was blanketed but them i moved them and i guess i forgot to reblanket that, thanks
  4. 01:06:513 (3,1) - avoid the overlap pls Fixed
  5. 01:07:789 (2) - missing clap on end Fixed

雨ame雨
  1. I would consider reducing the OD a little bit, since the circles are already small and a bit hard to hit. just preference tho Reduced to 7.5
  2. 00:51:193 (1) - clap on head and remove NC because you tend to NC every 4 beats. keep the consistency. Accident NC, thanks for pointing out
  3. 01:08:215 (3) - I would move this up a bit more so it doesn't overlap and try to make a equilateral triangle with 01:08:428 (4,5) - these. recreated the triangle using the Polygon tool, is equal and no overlaps
  4. 01:09:066 (1) - There is a relevantly big sound here, recommend mapping this with a circle and then adding a sliderWorking on some slider art now

Very nice song, good luck.


Thanks for the mod!
Cheesecake

ProEzreal wrote:

Easy
  1. 00:45:236 (4) - I'd NC here and for every 8 beats of the song, because this is the part where the first line of notes are repeated and that could be considered as a new line Explained this in the mod before
  2. 00:48:640 (1) - I don't understand this, why would you skip 2 prominent sounds for a sound that isn't there? While 00:49:066 - and 00:49:491 - has sounds, 00:49:279 - has a really small sound compared to the other sounds Also explained before, I want the whole slider to cover the group of synths
  3. 00:55:449 (1) - Make this land on 00:56:300 - because there is a clap you missed and it sounds fairly awkward without it. For this one I extend it to follow the vocal
  4. 01:02:257 (1) - same thing as before
  5. 01:07:364 (4) - missing clap on end
Rieri

Cheesecake wrote:

Also explained before, I want the whole slider to cover the group of synths
If so, that wouldn't be the most ideal choice for the rhythm. Try making the slider repeat at a louder sound so it actually makes sense.

Oh and missing clap on end of 00:50:342 (2) -

for last diff,

01:03:959 (1,3) - this may be hard to read

01:08:640 (5) - reapply hitsounds
Topic Starter
Saileach

ProEzreal wrote:

Oh and missing clap on end of 00:50:342 (2) - Hitsounding was my job, fixed

for last diff,

01:03:959 (1,3) - this may be hard to read Wasnt my intention for people to fc sight read

01:08:640 (5) - reapply hitsounds
fixed
Cheesecake

Cheesecake wrote:

At the start of that slider there's a series of synths that starts, and on the repeat you can hear a triplet/quintet there which is what that repeat emphasises. The whole slider is 3/2 also as that lets you give the slider a lot more shape to it, which will be different to the rest of the sliders in the map and helps to show that series of synths as something different. As with the sliderend, there's a denser synth pattern so why not make the rhythm denser
im not changing it guys pls
Izzywing
sorry for late

[Cheesecake]

00:45:236 (4) - ctrl+j the shape? better flow going into and out of the slider that way

01:03:108 - clap?

Pretty standard diff, not much to say.

[Fizz]

The only concern I have with this diff is a pretty big one; you use literally the same rhythm for the entire map lol. even if normals are supposed to be simple, the players are still human beings, I feel like they'd get bored of this repeating rhythm kinda quickly. There's plenty to work with in the song even if just a normal to have a more diverse rhythm. Consider changing it up.

If you don't change it, the diff is probably still rankable so its up to you.

[Hard]

00:45:236 (1,2,3) - There's nothing wrong with this jump, but if you compare it to similar music ( 00:41:832 (1,2,3) - ) ( 00:48:640 (1,2,3) - ) it stands out as a huge jump. Why not incorporate jumps in the other areas too?

01:02:896 (2,4) - I think it looks better if you just stack these

This diff is pretty fine, I think you should incorporate more jumps, or make the jumps less extreme. The distances are fine, but when the other areas have no jump at all they look a bit much.

[Rain]

00:44:385 (4) - could use a jump?

00:45:236 (1,3) - Might look neater if these are the same shape

00:45:874 (2,3) - I think these can lined up better

00:46:087 (3,5) - I can tell you did this on purpose but the stack looks kinda weird to me

00:53:747 (1,5) - properly stack, this doenst look intentional

01:00:555 (1,2) - maintain this distance for 01:01:406 (3,4,5) - ?

01:09:066 (1) - put the red ticks inside of the slider nodes - https://osu.ppy.sh/ss/6778239

I like this diff

good luck!
Cheesecake

Hobbes2 wrote:

[Cheesecake]

00:45:236 (4) - ctrl+j the shape? better flow going into and out of the slider that way Feels better to play as it is right now, flow actually feels worse with the ctrl+j because it's just too circle-y, you gotta have some counteracting movements otherwise its just horrible

01:03:108 - clap? sure

Pretty standard diff, not much to say. haha if only man
rain can u add that clap pls thanks
Fizz
@ProEzreal @Hobbes2

I just don't think creating rhythm diversity in a song that is basically the same for the whole duration is proper. It doesn't make sense in my head.

There are plenty of other design reasons I have to justify my reasoning, but I feel that's the most relevant.
Topic Starter
Saileach

Hobbes2 wrote:

sorry for late

[Cheesecake]


[Hard]

00:45:236 (1,2,3) - There's nothing wrong with this jump, but if you compare it to similar music ( 00:41:832 (1,2,3) - ) ( 00:48:640 (1,2,3) - ) it stands out as a huge jump. Why not incorporate jumps in the other areas too? I'll look into it over time

01:02:896 (2,4) - I think it looks better if you just stack these Agreed

This diff is pretty fine, I think you should incorporate more jumps, or make the jumps less extreme. The distances are fine, but when the other areas have no jump at all they look a bit much.

[Rain]

00:44:385 (4) - could use a jump? Agreed

00:45:236 (1,3) - Might look neater if these are the same shape Changed area

00:45:874 (2,3) - I think these can lined up better Changed area

00:46:087 (3,5) - I can tell you did this on purpose but the stack looks kinda weird to me Changed area

00:53:747 (1,5) - properly stack, this doenst look intentional Wasn't intentional, thanks for pointing it out

01:00:555 (1,2) - maintain this distance for 01:01:406 (3,4,5) - ? Agreed

01:09:066 (1) - put the red ticks inside of the slider nodes - https://osu.ppy.sh/ss/6778239 Done

I like this diff

good luck!

Thanks!
BanchoBot
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