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Grynpyret - Boba Beach

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Topic Starter
PAJWOJ

-Vanilla wrote:

I will m4m :D

00:19:965 (6,1) - Maybe blanket the sliderend with the next slider?

00:24:142 (4,1) - space these out more because 1/1 beat and not 1/2 beat

01:02:307 (1,2) - maybe space these out more, same as ^ but this feels a lot better for some reason

01:06:104 (1,2) - clean blanket

01:09:142 (1) - this isn't centered i think? it snapped for me so maybe

01:11:800 (1) - same

01:16:357 (1,2) - blanket

01:22:243 (3,2,3,4,1) - equal spacing

01:26:420 (4,1) - blanket

01:31:167 (3,4,5) - equal space

01:38:003 (1,2,3) - Maybe overlap these somehow? this was confusing the first time, but the other times I could predict them so I hit them. If you overlap these thats kinda saying to the player that it is a unique rhythm (at least to me it would)

01:57:560 (2,3,4) - iirc this is the only unstacked triplet

02:04:205 (1) - center

02:15:218 (6,7) - you can do this to it

02:58:509 (1) - maybe from here you can map to the synth in the back instead of continuing the pattern before it. This is really repetitive if you keep it the way it is

04:06:863 (1,1) - blanket

04:11:041 (1) - no need to have so many finishes in this kiai.. and they are in the wrong spot too, the should be on any white tick instead, not red.

Something i noticed in the kiais... There are no times where two sliders are after one-another. It is always slider circle circle circle circle for the whole thing, maybe try to add more sliders or just change the patterns of the objects. playing this feels really repetitive and more like a jump training map. (fun tho)
thanks a lot for help

didn't do: 00:24:142 (4,1) - space these out more because 1/1 beat and not 1/2 beat (didn't quite understand)
01:57:560 (2,3,4) - iirc this is the only unstacked triplet (looks cool and plays well imo, i know it really shouldn't be there but come on)
02:58:509 (1) - maybe from here you can map to the synth in the back instead of continuing the pattern before it. This is really repetitive if you keep it the way it is (just nah)
04:11:041 (1) - no need to have so many finishes in this kiai.. and they are in the wrong spot too, the should be on any white tick instead, not red. (it sounds really cool but when i'll try to polish the map myself i'll probably take them off and leave claps)
Something i noticed in the kiais... There are no times where two sliders are after one-another. It is always slider circle circle circle circle for the whole thing, maybe try to add more sliders or just change the patterns of the objects. playing this feels really repetitive and more like a jump training map. (fun tho) (why change it if its fun)
Chard
Hey sweet map! Not a full mod, but 02:39:901 (7) - could be made a new combo to be read a little better because it's timed a little different from the rest of the combo.

Also, for all the sliders like 03:49:775 (1) - this, I think it sounds better at ~30% volume rather than 5%

Fun map overall!
Topic Starter
PAJWOJ

Sklyfe wrote:

Hey sweet map! Not a full mod, but 02:39:901 (7) - could be made a new combo to be read a little better because it's timed a little different from the rest of the combo.

Also, for all the sliders like 03:49:775 (1) - this, I think it sounds better at ~30% volume rather than 5%

Fun map overall!
Thanks!

i've changed the slider volume.
Plaudible
Alright, finally here o/

Grynpyret - Boba Beach



Chillout
  1. 00:02:307 (1) - From here to 00:14:458 (1) or so, I want you to re-evaluate your rhythm a little bit. You can here the little bloop sound effects, some are held out, some are quick and short. Like 00:04:585 (2,3), this one is held out and would be more appropriate as a slider. But at 00:04:205 (1), you map it as a slider when the only bloop is at the end of the slider. Try to be consistent with these, given that there's not much else you can map to here :)
  2. 00:05:724 (2,3,4,5,1,2) - Shapes like this can be improved, using tools like ctrl+shift+d to make geometric shapes and then removing what is unnecessary, give it a try! Can apply to a lot of things in your map.
  3. 00:04:775 (3,4,5) - Emphasis with changing direction like this can be good. However, it may be more appropriate to use it in the right places. Like here, the high pitched note is on 00:04:775 (3), and I feel emphasizing that with a change in direction is more important than 00:04:965 (4) -
  4. 00:11:990 (5,1,2) - I feel like establishing some circular flow could make this nicer :) try this maybe? http://puu.sh/sreD1/623f7776d0.jpg
  5. 00:14:458 (1,2) - Be careful with sudden increase/decrease in spacing. This transitions poorly into 00:15:218 (3), and I don't think it's necessary for the song. Maybe you were trying to gradually decrease spacing from 00:13:699 (1,2,1,2) so it's not too shocking for players? If so, go for a less aggressive approach. It's good in practice, but if you tone down the spacing so it transitions better it'll be more fitting.
  6. 00:24:142 (1,2,3,4,5) - I do take issue with this a little. Players have no way of differentiation here. When mapping, you want to avoid making different rhythms appear the same. One is a 1/2 rhythm, and the other is a 1/4, but you stack them the same. I'd space the 1/4 rhythm out so it looks noticeably different compared to the 1/2 stack before, so players don't get confused ^^
  7. 00:31:167 (1,2,3,4) - Be sparing with how you increase spacing like this. I think areas like 00:38:003 (3,4,5,6) are more fitting since you increase them based on a new "section" of the song starting, but tone it down just a tad, imo, for the aforementioned ^-^ I do think later the increase is fitting though when you do it for when the song starts to change.
  8. 00:46:357 (1,2,3,4) - Square ish pattern? Maybe re-arrange it so it looks more like one. For sake of flow, I'd ctrl+g both 00:47:117 (3,4) individually.
  9. 00:48:636 (1,2,3) - Would make more sense to make 3 the further spaced one, imo
  10. 00:53:952 (1) - Would be cool to align the end curve better with 00:50:914 (1)'s edge.
  11. 01:01:547 (3) - Something about this doesn't feel right. Is it not just 1/4? Please get more opinions on it.
  12. 01:06:104 (1,2) - Work on your blankets a bit! Using approach circles is a great way to fix them. Look at : http://puu.sh/srf5F/9f9d05a8fd.jpg versus http://puu.sh/srf7h/39febf6d97.jpg. It looks cleaner, and has better parallel structure. Go through your map and use this strategy to improve your blankets in your map, this is a common issue throughout.
  13. 01:38:003 (1,2,3) - Neat concept. I'd space them a little closer, though... it's a bit worry-ingly similar to 01:36:674 (2,3,4,5) spacing-wise, and should be more noticeably different. :)
  14. 01:39:142 (1) - Putting such an intense kiai start on a slider end felt weird, I was inclined to jump to 2! Make a 1/4 rhythm here, then put a circle on the downbeat? :)
  15. 02:15:218 (6,7) - Center the curve to blanket 7 more appropriately.
  16. 02:22:813 (1) - Potentially better wavy: http://puu.sh/srfkN/dd4c33e935.jpg
  17. 02:26:610 (1,2,3) - This is more appropriate given the song doesn't lose intensity and neither does gameplay, compared to the other 1/4 sliders you did.
  18. 03:12:180 (7,1) - Woahh, bit too close >w<
  19. 03:34:775 (8,5) - Stack these!
  20. 02:52:433 (1) - From here to 03:46:927 (6) - you use a very geometric structure in your map. The intro is equally as calm, wouldn't it be more fitting to map both the same way? Consistency throughout the map would drastically help, quality wise.
  21. 03:49:775 (1) - This is technically overmapped, as there are no 1/4 sounds present :(
  22. 03:52:813 (1) - ^
  23. 03:55:851 (1) - ^
  24. 03:58:889 (1) - ^ Always be sure to listen to sounds at 25% to make sure you're not adding sounds that don't exist in the music :)
  25. 04:01:927 (1) - ^
  26. 04:04:965 (1) - ^ All of these should just be 1/2 rhythms. I'm not going to spam this mod and point out the rest, I'm sure you got it ;)
  27. 04:59:648 (1) - The kiai drop isn't as large here, but if you fix the other one, for consistency it's better to do so here as well.

I really do like the general flow of the map, you map most of it to fit the mood and it seems to be well hitsounded.

I'm going to pull that, "this map lacks structure" card though, and I know everyone hates to hear it, and I can't exactly give you any direct fixes. I could send you to go watch pishifat videos, and though that may help, it just comes with practice. Go through your map with AR 2-5, and look at what doesn't look good. Overlaps? Bad blankets? Excessive random jumps? There are a lot of things that go into improving quality of structure in a map.

Also, there was some issue with consistency that I didn't enjoy too much. Try to use similar methods for mapping similar parts of the song. The big one I mentioned was the intro being more nicely flowing with unique and different angles to make gameplay fun, but in the second calm part of the song you suddenly take a dramatic turn into very structured and parallel mapping. Consistency shows control of how you are mapping the song, and that you know what to map, and when.

I really think this is a decent map though. You have a lot of potential, seeing that this is one of your first few submitted maps ^^ This is well made. PM me in game or in forum if you have any questions with any bits of my mod, and if you ever need me to mod anything else! Good luck!! <3
Topic Starter
PAJWOJ

Plaudible wrote:

Alright, finally here o/

Grynpyret - Boba Beach



Chillout
  1. 00:02:307 (1) - From here to 00:14:458 (1) or so, I want you to re-evaluate your rhythm a little bit. You can here the little bloop sound effects, some are held out, some are quick and short. Like 00:04:585 (2,3), this one is held out and would be more appropriate as a slider. But at 00:04:205 (1), you map it as a slider when the only bloop is at the end of the slider. Try to be consistent with these, given that there's not much else you can map to here :)
  2. 00:05:724 (2,3,4,5,1,2) - Shapes like this can be improved, using tools like ctrl+shift+d to make geometric shapes and then removing what is unnecessary, give it a try! Can apply to a lot of things in your map.
  3. 00:04:775 (3,4,5) - Emphasis with changing direction like this can be good. However, it may be more appropriate to use it in the right places. Like here, the high pitched note is on 00:04:775 (3), and I feel emphasizing that with a change in direction is more important than 00:04:965 (4) -
  4. 00:11:990 (5,1,2) - I feel like establishing some circular flow could make this nicer :) try this maybe? http://puu.sh/sreD1/623f7776d0.jpg
  5. 00:14:458 (1,2) - Be careful with sudden increase/decrease in spacing. This transitions poorly into 00:15:218 (3), and I don't think it's necessary for the song. Maybe you were trying to gradually decrease spacing from 00:13:699 (1,2,1,2) so it's not too shocking for players? If so, go for a less aggressive approach. It's good in practice, but if you tone down the spacing so it transitions better it'll be more fitting.
  6. 00:24:142 (1,2,3,4,5) - I do take issue with this a little. Players have no way of differentiation here. When mapping, you want to avoid making different rhythms appear the same. One is a 1/2 rhythm, and the other is a 1/4, but you stack them the same. I'd space the 1/4 rhythm out so it looks noticeably different compared to the 1/2 stack before, so players don't get confused ^^
  7. 00:31:167 (1,2,3,4) - Be sparing with how you increase spacing like this. I think areas like 00:38:003 (3,4,5,6) are more fitting since you increase them based on a new "section" of the song starting, but tone it down just a tad, imo, for the aforementioned ^-^ I do think later the increase is fitting though when you do it for when the song starts to change.
  8. 00:46:357 (1,2,3,4) - Square ish pattern? Maybe re-arrange it so it looks more like one. For sake of flow, I'd ctrl+g both 00:47:117 (3,4) individually.
  9. 00:48:636 (1,2,3) - Would make more sense to make 3 the further spaced one, imo
  10. 00:53:952 (1) - Would be cool to align the end curve better with 00:50:914 (1)'s edge.
  11. 01:01:547 (3) - Something about this doesn't feel right. Is it not just 1/4? Please get more opinions on it.
  12. 01:06:104 (1,2) - Work on your blankets a bit! Using approach circles is a great way to fix them. Look at : http://puu.sh/srf5F/9f9d05a8fd.jpg versus http://puu.sh/srf7h/39febf6d97.jpg. It looks cleaner, and has better parallel structure. Go through your map and use this strategy to improve your blankets in your map, this is a common issue throughout.
  13. 01:38:003 (1,2,3) - Neat concept. I'd space them a little closer, though... it's a bit worry-ingly similar to 01:36:674 (2,3,4,5) spacing-wise, and should be more noticeably different. :)
  14. 01:39:142 (1) - Putting such an intense kiai start on a slider end felt weird, I was inclined to jump to 2! Make a 1/4 rhythm here, then put a circle on the downbeat? :)
  15. 02:15:218 (6,7) - Center the curve to blanket 7 more appropriately.
  16. 02:22:813 (1) - Potentially better wavy: http://puu.sh/srfkN/dd4c33e935.jpg
  17. 02:26:610 (1,2,3) - This is more appropriate given the song doesn't lose intensity and neither does gameplay, compared to the other 1/4 sliders you did.
  18. 03:12:180 (7,1) - Woahh, bit too close >w<
  19. 03:34:775 (8,5) - Stack these!
  20. 02:52:433 (1) - From here to 03:46:927 (6) - you use a very geometric structure in your map. The intro is equally as calm, wouldn't it be more fitting to map both the same way? Consistency throughout the map would drastically help, quality wise.
  21. 03:49:775 (1) - This is technically overmapped, as there are no 1/4 sounds present :(
  22. 03:52:813 (1) - ^
  23. 03:55:851 (1) - ^
  24. 03:58:889 (1) - ^ Always be sure to listen to sounds at 25% to make sure you're not adding sounds that don't exist in the music :)
  25. 04:01:927 (1) - ^
  26. 04:04:965 (1) - ^ All of these should just be 1/2 rhythms. I'm not going to spam this mod and point out the rest, I'm sure you got it ;)
  27. 04:59:648 (1) - The kiai drop isn't as large here, but if you fix the other one, for consistency it's better to do so here as well.

I really do like the general flow of the map, you map most of it to fit the mood and it seems to be well hitsounded.

I'm going to pull that, "this map lacks structure" card though, and I know everyone hates to hear it, and I can't exactly give you any direct fixes. I could send you to go watch pishifat videos, and though that may help, it just comes with practice. Go through your map with AR 2-5, and look at what doesn't look good. Overlaps? Bad blankets? Excessive random jumps? There are a lot of things that go into improving quality of structure in a map.

Also, there was some issue with consistency that I didn't enjoy too much. Try to use similar methods for mapping similar parts of the song. The big one I mentioned was the intro being more nicely flowing with unique and different angles to make gameplay fun, but in the second calm part of the song you suddenly take a dramatic turn into very structured and parallel mapping. Consistency shows control of how you are mapping the song, and that you know what to map, and when.

I really think this is a decent map though. You have a lot of potential, seeing that this is one of your first few submitted maps ^^ This is well made. PM me in game or in forum if you have any questions with any bits of my mod, and if you ever need me to mod anything else! Good luck!! <3
woah, this is a giant mod

i'll get to it tomorrow, it's midnight here right now.
Saturnalize
SPOILER
I rarely do a wall of hitsound mod but since it's one of the essence of mapping...

=====
Hitsound spamming is not always good. I cannot seem to hear that your hitsounding pattern fits the music (let ME be honest, not even the "already qualified" one).
  1. 00:27:370 - Despite the low hitvolume (thus making the whistle softer), it should be still following something.
  2. 00:40:661 - Though I highly not recommending hitsound like this, I appreciate the bluff here (build up), sounds cool actually.
  3. During your kiai, your clap pattern occurs every beat like this:

    while it should be like this:

    And you actually already implemented it in notes like 02:31:927 (1) - , but lower down the volume so it's more ear-pleasing.
  4. 01:40:281 - 02:28:129 ; Soft-hitwhistle might sounds soft and sweet for this song, but putting it like this will get you nowhere, as I also have no clue whether your soft-hitwhistle is following the e.pi synth or not.
  5. 04:11:420 - Before you use a very subtle hitsounding and all of sudden it's soft clap finish spam! It is not good, especially since this part is music's clap spam.
I will keep helping with hitsound, so yeah keep it up
=====
Talking about the map itself, it also need a ton of polishing. But I'm pretty sure that you are a hard-worker, so let's just get down to the list.
  1. Try to tilt your pattern so it does not sit straight. In my opinion, pattern like that looks plain unpolished, and tilting some pattern gives it "a little bit move, shape, and flow". Sure, it sometimes looks cool, but I feel that this song demands a little bit of sweevy curve (you get what I mean) and not jaggy.
  2. 00:38:572 (6) - rather than putting it here, I find it flows better when it is put on 00:37:243 (1) - 's end.
  3. 00:44:458 (4) - The flow before is a circular motion. Therefore, it would be better if you put it on the right side of the slider. Don't forget about the distance, though. For example : http://puu.sh/ssRyx/5013031e7e.jpg
  4. 00:47:117 (3,4) - Again, the pattern before is a circular motion. To make it happen in this one, ctrl+g EACH of the slider (so it doesn't reverse the order). The (3,4) is actually already a circular motion, but the transition of (2,3) is back and forth, which is jaggy sharp and sad.
  5. 00:53:952 (1) - Since you make the red slider starts from this one's slider end, I think it would be better if you make this yellow slider also starts from the purple's slider end too. I mean, consistency.
  6. 01:01:547 (3) - The piano actually starts from 01:01:610, repeats under 1/12 beat for four times. It will look like this : http://puu.sh/ssRx4/f342a51b20.jpg
  7. And the rest you can read from Plaudible because he literally just summed up almost everything I want to say about your mapping pattern. Sorry! :-(
Call me again if you have got more and more mods. This song is actually kind of cute.
Topic Starter
PAJWOJ

Saturnalize wrote:

SPOILER
I rarely do a wall of hitsound mod but since it's one of the essence of mapping...

=====
Hitsound spamming is not always good. I cannot seem to hear that your hitsounding pattern fits the music (let ME be honest, not even the "already qualified" one).
  1. 00:27:370 - Despite the low hitvolume (thus making the whistle softer), it should be still following something.
  2. 00:40:661 - Though I highly not recommending hitsound like this, I appreciate the bluff here (build up), sounds cool actually.
  3. During your kiai, your clap pattern occurs every beat like this:

    while it should be like this:

    And you actually already implemented it in notes like 02:31:927 (1) - , but lower down the volume so it's more ear-pleasing.
  4. 01:40:281 - 02:28:129 ; Soft-hitwhistle might sounds soft and sweet for this song, but putting it like this will get you nowhere, as I also have no clue whether your soft-hitwhistle is following the e.pi synth or not.
  5. 04:11:420 - Before you use a very subtle hitsounding and all of sudden it's soft clap finish spam! It is not good, especially since this part is music's clap spam.
I will keep helping with hitsound, so yeah keep it up
=====
Talking about the map itself, it also need a ton of polishing. But I'm pretty sure that you are a hard-worker, so let's just get down to the list.
  1. Try to tilt your pattern so it does not sit straight. In my opinion, pattern like that looks plain unpolished, and tilting some pattern gives it "a little bit move, shape, and flow". Sure, it sometimes looks cool, but I feel that this song demands a little bit of sweevy curve (you get what I mean) and not jaggy.
  2. 00:38:572 (6) - rather than putting it here, I find it flows better when it is put on 00:37:243 (1) - 's end.
  3. 00:44:458 (4) - The flow before is a circular motion. Therefore, it would be better if you put it on the right side of the slider. Don't forget about the distance, though. For example : http://puu.sh/ssRyx/5013031e7e.jpg
  4. 00:47:117 (3,4) - Again, the pattern before is a circular motion. To make it happen in this one, ctrl+g EACH of the slider (so it doesn't reverse the order). The (3,4) is actually already a circular motion, but the transition of (2,3) is back and forth, which is jaggy sharp and sad.
  5. 00:53:952 (1) - Since you make the red slider starts from this one's slider end, I think it would be better if you make this yellow slider also starts from the purple's slider end too. I mean, consistency.
  6. 01:01:547 (3) - The piano actually starts from 01:01:610, repeats under 1/12 beat for four times. It will look like this : http://puu.sh/ssRx4/f342a51b20.jpg
  7. And the rest you can read from Plaudible because he literally just summed up almost everything I want to say about your mapping pattern. Sorry! :-(
Call me again if you have got more and more mods. This song is actually kind of cute.
thanks a lot

i really need to apply those changes, but i didn't have much time recently
ill try to fix the map whenever i can!
Topic Starter
PAJWOJ

Saturnalize wrote:

SPOILER
I rarely do a wall of hitsound mod but since it's one of the essence of mapping...

=====
Hitsound spamming is not always good. I cannot seem to hear that your hitsounding pattern fits the music (let ME be honest, not even the "already qualified" one).
  1. 00:27:370 - Despite the low hitvolume (thus making the whistle softer), it should be still following something.
  2. 00:40:661 - Though I highly not recommending hitsound like this, I appreciate the bluff here (build up), sounds cool actually.
  3. During your kiai, your clap pattern occurs every beat like this:

    while it should be like this:

    And you actually already implemented it in notes like 02:31:927 (1) - , but lower down the volume so it's more ear-pleasing.
  4. 01:40:281 - 02:28:129 ; Soft-hitwhistle might sounds soft and sweet for this song, but putting it like this will get you nowhere, as I also have no clue whether your soft-hitwhistle is following the e.pi synth or not.
  5. 04:11:420 - Before you use a very subtle hitsounding and all of sudden it's soft clap finish spam! It is not good, especially since this part is music's clap spam.
I will keep helping with hitsound, so yeah keep it up
=====
Talking about the map itself, it also need a ton of polishing. But I'm pretty sure that you are a hard-worker, so let's just get down to the list.
  1. Try to tilt your pattern so it does not sit straight. In my opinion, pattern like that looks plain unpolished, and tilting some pattern gives it "a little bit move, shape, and flow". Sure, it sometimes looks cool, but I feel that this song demands a little bit of sweevy curve (you get what I mean) and not jaggy.
  2. 00:38:572 (6) - rather than putting it here, I find it flows better when it is put on 00:37:243 (1) - 's end.
  3. 00:44:458 (4) - The flow before is a circular motion. Therefore, it would be better if you put it on the right side of the slider. Don't forget about the distance, though. For example : http://puu.sh/ssRyx/5013031e7e.jpg
  4. 00:47:117 (3,4) - Again, the pattern before is a circular motion. To make it happen in this one, ctrl+g EACH of the slider (so it doesn't reverse the order). The (3,4) is actually already a circular motion, but the transition of (2,3) is back and forth, which is jaggy sharp and sad.
  5. 00:53:952 (1) - Since you make the red slider starts from this one's slider end, I think it would be better if you make this yellow slider also starts from the purple's slider end too. I mean, consistency.
  6. 01:01:547 (3) - The piano actually starts from 01:01:610, repeats under 1/12 beat for four times. It will look like this : http://puu.sh/ssRx4/f342a51b20.jpg
  7. And the rest you can read from Plaudible because he literally just summed up almost everything I want to say about your mapping pattern. Sorry! :-(
Call me again if you have got more and more mods. This song is actually kind of cute.
thanks again

i've applied some things (map wise every one i think and hitsound wise 2)
Topic Starter
PAJWOJ

Plaudible wrote:

Alright, finally here o/

Grynpyret - Boba Beach



Chillout
  1. 00:02:307 (1) - From here to 00:14:458 (1) or so, I want you to re-evaluate your rhythm a little bit. You can here the little bloop sound effects, some are held out, some are quick and short. Like 00:04:585 (2,3), this one is held out and would be more appropriate as a slider. But at 00:04:205 (1), you map it as a slider when the only bloop is at the end of the slider. Try to be consistent with these, given that there's not much else you can map to here :)
  2. 00:05:724 (2,3,4,5,1,2) - Shapes like this can be improved, using tools like ctrl+shift+d to make geometric shapes and then removing what is unnecessary, give it a try! Can apply to a lot of things in your map.
  3. 00:04:775 (3,4,5) - Emphasis with changing direction like this can be good. However, it may be more appropriate to use it in the right places. Like here, the high pitched note is on 00:04:775 (3), and I feel emphasizing that with a change in direction is more important than 00:04:965 (4) -
  4. 00:11:990 (5,1,2) - I feel like establishing some circular flow could make this nicer :) try this maybe? http://puu.sh/sreD1/623f7776d0.jpg
  5. 00:14:458 (1,2) - Be careful with sudden increase/decrease in spacing. This transitions poorly into 00:15:218 (3), and I don't think it's necessary for the song. Maybe you were trying to gradually decrease spacing from 00:13:699 (1,2,1,2) so it's not too shocking for players? If so, go for a less aggressive approach. It's good in practice, but if you tone down the spacing so it transitions better it'll be more fitting.
  6. 00:24:142 (1,2,3,4,5) - I do take issue with this a little. Players have no way of differentiation here. When mapping, you want to avoid making different rhythms appear the same. One is a 1/2 rhythm, and the other is a 1/4, but you stack them the same. I'd space the 1/4 rhythm out so it looks noticeably different compared to the 1/2 stack before, so players don't get confused ^^
  7. 00:31:167 (1,2,3,4) - Be sparing with how you increase spacing like this. I think areas like 00:38:003 (3,4,5,6) are more fitting since you increase them based on a new "section" of the song starting, but tone it down just a tad, imo, for the aforementioned ^-^ I do think later the increase is fitting though when you do it for when the song starts to change.
  8. 00:46:357 (1,2,3,4) - Square ish pattern? Maybe re-arrange it so it looks more like one. For sake of flow, I'd ctrl+g both 00:47:117 (3,4) individually.
  9. 00:48:636 (1,2,3) - Would make more sense to make 3 the further spaced one, imo
  10. 00:53:952 (1) - Would be cool to align the end curve better with 00:50:914 (1)'s edge.
  11. 01:01:547 (3) - Something about this doesn't feel right. Is it not just 1/4? Please get more opinions on it.
  12. 01:06:104 (1,2) - Work on your blankets a bit! Using approach circles is a great way to fix them. Look at : http://puu.sh/srf5F/9f9d05a8fd.jpg versus http://puu.sh/srf7h/39febf6d97.jpg. It looks cleaner, and has better parallel structure. Go through your map and use this strategy to improve your blankets in your map, this is a common issue throughout.
  13. 01:38:003 (1,2,3) - Neat concept. I'd space them a little closer, though... it's a bit worry-ingly similar to 01:36:674 (2,3,4,5) spacing-wise, and should be more noticeably different. :)
  14. 01:39:142 (1) - Putting such an intense kiai start on a slider end felt weird, I was inclined to jump to 2! Make a 1/4 rhythm here, then put a circle on the downbeat? :)
  15. 02:15:218 (6,7) - Center the curve to blanket 7 more appropriately.
  16. 02:22:813 (1) - Potentially better wavy: http://puu.sh/srfkN/dd4c33e935.jpg
  17. 02:26:610 (1,2,3) - This is more appropriate given the song doesn't lose intensity and neither does gameplay, compared to the other 1/4 sliders you did.
  18. 03:12:180 (7,1) - Woahh, bit too close >w<
  19. 03:34:775 (8,5) - Stack these!
  20. 02:52:433 (1) - From here to 03:46:927 (6) - you use a very geometric structure in your map. The intro is equally as calm, wouldn't it be more fitting to map both the same way? Consistency throughout the map would drastically help, quality wise.
  21. 03:49:775 (1) - This is technically overmapped, as there are no 1/4 sounds present :(
  22. 03:52:813 (1) - ^
  23. 03:55:851 (1) - ^
  24. 03:58:889 (1) - ^ Always be sure to listen to sounds at 25% to make sure you're not adding sounds that don't exist in the music :)
  25. 04:01:927 (1) - ^
  26. 04:04:965 (1) - ^ All of these should just be 1/2 rhythms. I'm not going to spam this mod and point out the rest, I'm sure you got it ;)
  27. 04:59:648 (1) - The kiai drop isn't as large here, but if you fix the other one, for consistency it's better to do so here as well.

I really do like the general flow of the map, you map most of it to fit the mood and it seems to be well hitsounded.

I'm going to pull that, "this map lacks structure" card though, and I know everyone hates to hear it, and I can't exactly give you any direct fixes. I could send you to go watch pishifat videos, and though that may help, it just comes with practice. Go through your map with AR 2-5, and look at what doesn't look good. Overlaps? Bad blankets? Excessive random jumps? There are a lot of things that go into improving quality of structure in a map.

Also, there was some issue with consistency that I didn't enjoy too much. Try to use similar methods for mapping similar parts of the song. The big one I mentioned was the intro being more nicely flowing with unique and different angles to make gameplay fun, but in the second calm part of the song you suddenly take a dramatic turn into very structured and parallel mapping. Consistency shows control of how you are mapping the song, and that you know what to map, and when.

I really think this is a decent map though. You have a lot of potential, seeing that this is one of your first few submitted maps ^^ This is well made. PM me in game or in forum if you have any questions with any bits of my mod, and if you ever need me to mod anything else! Good luck!! <3
thanks

i've applied most of the things
Xayler
Hey, M4M from my queue.

Chillout
00:26:420 (5,1) - I'd increase the spacing here since you use jumps in the previous pattern and it feels weird to go from such spacing to such low quickly because you use later much lower spacing again.
00:31:167 (1,2,3,4,5) - I feel that the spacing is a bit too much here since nothing does really change in music wise, I'd lower them a bit.
00:35:155 (4,5) - I'd increase the spacing for these as the (5) asks for it.
00:38:003 (3,4,5,6) - Yep, the spacing again, I get the spacing from 5 to 6, but from 3 to 4 nope, there's really nothing changing.
00:41:420 (4,1) - Lower the spacing here since you did it with every pattern before starting to make jumps.
00:44:079 (3,4,5,1) - This seems pretty cramped to play imo, you have high jumps and then you lower it suddenly and then you increase it again, do it smoothly.
01:02:876 (2,3) - The flow to 3 is really bad due to the slider curve, I'd rotate 3 by -30 or so.
01:55:281 (2,3,4,5) - This feels way too cramped again, I'd spread this pattern a bit.
02:11:990 (5,1) - Why you lower the spacing for every new combo, it should stay the same or not be so low, since big white tick has usually always the loudest beat which needs to be emphasised.
03:49:775 (1) - I'd lower it to blue tick and add a 03:50:155 - circle here since the big white tick asks for it.
And same to the next ones.

Other than that, it seemed pretty nice after these so this is my mod. Good luck with the map!
My map: https://osu.ppy.sh/s/538556
Topic Starter
PAJWOJ

Xayler wrote:

Hey, M4M from my queue.

Chillout
00:26:420 (5,1) - I'd increase the spacing here since you use jumps in the previous pattern and it feels weird to go from such spacing to such low quickly because you use later much lower spacing again. it feels okay to me honestly
00:31:167 (1,2,3,4,5) - I feel that the spacing is a bit too much here since nothing does really change in music wise, I'd lower them a bit. lowered a bit
00:35:155 (4,5) - I'd increase the spacing for these as the (5) asks for it. i changed the slider a bit but didn't increase spacing, the music doesn't change that much imo
00:38:003 (3,4,5,6) - Yep, the spacing again, I get the spacing from 5 to 6, but from 3 to 4 nope, there's really nothing changing.there are those sounds in the background, seems okay to me but if someone else wants to change it i'll do it
00:41:420 (4,1) - Lower the spacing here since you did it with every pattern before starting to make jumps.ok
00:44:079 (3,4,5,1) - This seems pretty cramped to play imo, you have high jumps and then you lower it suddenly and then you increase it again, do it smoothly.ok
01:02:876 (2,3) - The flow to 3 is really bad due to the slider curve, I'd rotate 3 by -30 or so.i made a proper blanket (i think)
01:55:281 (2,3,4,5) - This feels way too cramped again, I'd spread this pattern a bit.fine to me
02:11:990 (5,1) - Why you lower the spacing for every new combo, it should stay the same or not be so low, since big white tick has usually always the loudest beat which needs to be emphasised.made a really great jump there zzzzzzz
03:49:775 (1) - I'd lower it to blue tick and add a 03:50:155 - circle here since the big white tick asks for it.
And same to the next ones.ok

Other than that, it seemed pretty nice after these so this is my mod. Good luck with the map!
My map: https://osu.ppy.sh/s/538556
thanks a lot man
_Meep_
from my queue
Chillax
I like the retro idea that plays along with the retro music/sounds in the map at the first part,but that can be improved by a lot by
1. Playing to the music. One example of this would be 00:05:344 (1,2,3,4,5) - ,where the retro sounds get lower and lower, and on 00:06:484 (5) - ,it reaches its lowest for that pattern. However, in your mapping, even if it plays well, it doesn't reflect the song too well because 00:06:484 (5) - is going upwards,even though the players expect to gradually decrease in height in the pattern. I made a test difficulty on the first 15 seconds of the song,see if you like it! And if you do,try to use that style or method of mapping to further enhance the retro feeling the map gives :3 http://puu.sh/sHU35/3b033d8eb7.osu

2. You don't have to use so many kiais,like the ones on 04:11:420 - 02:31:167 -

Now,on to some of the errors
00:26:610 (1,2,3,4) - These could be improved if their distance snap was the same,makes it a lot more cleaner
00:36:863 (6,7,1) - ^
00:50:914 (1) - 00:53:952 (1) - 00:56:990 (1) - Sliderart like this,may look a bit awkward if you're new to it. This is normally because you're trying to put too many shapes into one slider,which tends to make it look like a mess. I suggest you try symmetric sliderart first before heading on the asymmetric sliders, as I strongly suggest to change this. Try this : Turn on grid snap, Turn on Grid Medium, Turn off your Brain, Map.
Normally what I do for my own sliderart,and it works out,and from there,once you made your own symmetric slider, you could easily add curves and stuff to it because it's the same for all sides :)
01:01:547 (3) - Rather than this,you could just place a triple from 01:01:547 - to 01:01:737 - ,plays better imo
01:16:357 (1,2) - You can blanket this
01:18:825 (2,3,4) - Make this a perfect triangle if possible
01:24:142 (2,1) - The distance between this SHOULD be the same as the distance between 01:23:572 (1,2) -
01:26:610 (1) - Try to blanket 01:26:420 (4) -
01:27:370 (3,4,1) - This sort of flow,even though it flows fine,how the notes are placed make cursor movements very awkward,try to equalize the distances between the notes here
01:32:686 (1) - Because you didn't change the triples,maybe you shouldn't change this either and make it the circular slider you did before,it could be like a repeating pattern in your map :D
01:38:762 - You could shorten 01:38:509 (3) - by 1 tick in 1/6,and add a note here to play the beats better
01:45:408 (1) - No need to NC this,remove it
02:00:598 (1) - Place this spinner 02:01:167 - ,as the current spinner starts out of nowhere,and having sounds appear when the spinner is playing is pretty awful
02:21:294 (7) - Why didn't u continue with the circle pattern anymore :(
02:25:851 (1,3) - Try to not make notes feel too close together,it feels clumped together
02:27:370 - Same with before,add a note and reduce slider size by 1 tick in 1/6
02:39:522 (6,7) - Here,the distance in the timeline is a 1/1 gap,however,the distance is pretty much the same than stuff like 02:18:636 (3,4) - where distances between the notes are pretty much the same but on the timeline it isn't,this requires the player to have a much higher level of reading ability, and that isn't needed at all to be honest,this song is meant to chillout :3
03:01:547 - Why didn't you continue with the slightly rotated but straight pattern? It looked really nice and I feel like that could change the map a lot
03:47:117 (1,1,1,1,1,1,1,1,1) - These sliders,as I said before,overcomplicate what they really are supposed to be, you should be mapping to how you feel the beat sounds like,and since it's constant,try to find a slider shape that can be played repeatedly and not feel repetitive
I'm pretty much going to skip over the kiais,because they're simply just jump spams
05:24:332 - You could've mapped this whole part,why not?

Overall, The map has pretty nice ideas and is overall good in rhythm,however note placement can improve,like in the kaii,where you spammed sliders and jumps,however those jumps seem to have no connection to the sliders/next few notes at all,they simply feel like they're mapped on the spot just because there is a space. That shouldn't be the case since mapping is to map how you think the music to be,so I hope you consider on remapping the kiai,to how it should be like,well I wouldn't know since this genre is kind of out of my league,but it interests me alot :3

Good luck on polishing it ;3 take a star
Topic Starter
PAJWOJ

_Meep_ wrote:

from my queue
Chillax
I like the retro idea that plays along with the retro music/sounds in the map at the first part,but that can be improved by a lot by
1. Playing to the music. One example of this would be 00:05:344 (1,2,3,4,5) - ,where the retro sounds get lower and lower, and on 00:06:484 (5) - ,it reaches its lowest for that pattern. However, in your mapping, even if it plays well, it doesn't reflect the song too well because 00:06:484 (5) - is going upwards,even though the players expect to gradually decrease in height in the pattern. I made a test difficulty on the first 15 seconds of the song,see if you like it! And if you do,try to use that style or method of mapping to further enhance the retro feeling the map gives :3 http://puu.sh/sHU35/3b033d8eb7.osu

2. You don't have to use so many kiais,like the ones on 04:11:420 - 02:31:167 -

Now,on to some of the errors
00:26:610 (1,2,3,4) - These could be improved if their distance snap was the same,makes it a lot more cleaner
00:36:863 (6,7,1) - ^
00:50:914 (1) - 00:53:952 (1) - 00:56:990 (1) - Sliderart like this,may look a bit awkward if you're new to it. This is normally because you're trying to put too many shapes into one slider,which tends to make it look like a mess. I suggest you try symmetric sliderart first before heading on the asymmetric sliders, as I strongly suggest to change this. Try this : Turn on grid snap, Turn on Grid Medium, Turn off your Brain, Map.
Normally what I do for my own sliderart,and it works out,and from there,once you made your own symmetric slider, you could easily add curves and stuff to it because it's the same for all sides :)
01:01:547 (3) - Rather than this,you could just place a triple from 01:01:547 - to 01:01:737 - ,plays better imo
01:16:357 (1,2) - You can blanket this
01:18:825 (2,3,4) - Make this a perfect triangle if possible
01:24:142 (2,1) - The distance between this SHOULD be the same as the distance between 01:23:572 (1,2) -
01:26:610 (1) - Try to blanket 01:26:420 (4) -
01:27:370 (3,4,1) - This sort of flow,even though it flows fine,how the notes are placed make cursor movements very awkward,try to equalize the distances between the notes here
01:32:686 (1) - Because you didn't change the triples,maybe you shouldn't change this either and make it the circular slider you did before,it could be like a repeating pattern in your map :D
01:38:762 - You could shorten 01:38:509 (3) - by 1 tick in 1/6,and add a note here to play the beats better
01:45:408 (1) - No need to NC this,remove it
02:00:598 (1) - Place this spinner 02:01:167 - ,as the current spinner starts out of nowhere,and having sounds appear when the spinner is playing is pretty awful
02:21:294 (7) - Why didn't u continue with the circle pattern anymore :(
02:25:851 (1,3) - Try to not make notes feel too close together,it feels clumped together
02:27:370 - Same with before,add a note and reduce slider size by 1 tick in 1/6
02:39:522 (6,7) - Here,the distance in the timeline is a 1/1 gap,however,the distance is pretty much the same than stuff like 02:18:636 (3,4) - where distances between the notes are pretty much the same but on the timeline it isn't,this requires the player to have a much higher level of reading ability, and that isn't needed at all to be honest,this song is meant to chillout :3
03:01:547 - Why didn't you continue with the slightly rotated but straight pattern? It looked really nice and I feel like that could change the map a lot
03:47:117 (1,1,1,1,1,1,1,1,1) - These sliders,as I said before,overcomplicate what they really are supposed to be, you should be mapping to how you feel the beat sounds like,and since it's constant,try to find a slider shape that can be played repeatedly and not feel repetitive
I'm pretty much going to skip over the kiais,because they're simply just jump spams
05:24:332 - You could've mapped this whole part,why not?

Overall, The map has pretty nice ideas and is overall good in rhythm,however note placement can improve,like in the kaii,where you spammed sliders and jumps,however those jumps seem to have no connection to the sliders/next few notes at all,they simply feel like they're mapped on the spot just because there is a space. That shouldn't be the case since mapping is to map how you think the music to be,so I hope you consider on remapping the kiai,to how it should be like,well I wouldn't know since this genre is kind of out of my league,but it interests me alot :3

Good luck on polishing it ;3 take a star
thanks
Ayyri
Random point courtesy of Plaudible.

00:18:636 - to 00:20:155 - Maybe try something like this to emphasize the different guitar strums better, and not leave the important beats like 00:18:825 - as just a circle, when the sound is clearly being held out. Or 00:20:155 - as a slider tail, when it's the highest strum in the rhythm here.

Also, I'm kind of curious. Any particular reason that the flow of this map is mainly oriented towards having the linear, grid snap feel to it? The song itself sounds pretty bubbly and happy, and the flatness of the map kind of removes that overall feeling. ;w; (Mainly in the beginning.) Moreover, the hitsounding sounds a tad bit over done in some parts. Most notably, 00:41:041 - . The finishes here sound reallyyyyyy awkward, since the sound is fading in here, and it's not for anything super important. It kinda just starts to sound like some weird background noise after awhile. xD

\o/
Topic Starter
PAJWOJ

Ayyri wrote:

Random point courtesy of Plaudible.

00:18:636 - to 00:20:155 - Maybe try something like this to emphasize the different guitar strums better, and not leave the important beats like 00:18:825 - as just a circle, when the sound is clearly being held out. Or 00:20:155 - as a slider tail, when it's the highest strum in the rhythm here.

Also, I'm kind of curious. Any particular reason that the flow of this map is mainly oriented towards having the linear, grid snap feel to it? The song itself sounds pretty bubbly and happy, and the flatness of the map kind of removes that overall feeling. ;w; (Mainly in the beginning.) Moreover, the hitsounding sounds a tad bit over done in some parts. Most notably, 00:41:041 - . The finishes here sound reallyyyyyy awkward, since the sound is fading in here, and it's not for anything super important. It kinda just starts to sound like some weird background noise after awhile. xD

\o/
thanks, ill fix the stuff when im back from school

i wanted to make it simple, because i felt like doing more "advanced" things in my first serious map would be a mess and because the song is chill so why complicate it
Venix
Witam!



[ General]
  1. Dodaj jakieś kolorki, które będą ładnie mixowały się z backgroundem od mapki. Bez nich to trochę słabo, więc radziłbym to zrobić jak najszybciej. Co do setów, polecałbym dać AR9, bo aktualne przy takim BPM to może być już trochę za mało.

[ Chillout]
  1. 00:12:750 (1) - Myślę, że tego slidera dałoby się ustawić jakoś bardziej ciekawie, bo jak narazie estetycznie nie jest bardzo źle, ale moim zdaniem dałoby się to zrobić lepiej. Coś takiego myślę, że by pasowało, nie zmieniaj położenia 00:13:509 (2) - tego kółka, bo pomiędzy 00:12:750 (1,2) - tymi obiektami spacing powinien być większy, żeby lepiej wyrazić mocniejszy rytm, który tu właśnie się znajduje.
  2. 00:25:851 (2,3) - Spacing pomiędzy tymi obiektami powinien być znacznie większy, ponieważ 00:26:231 (4,5) - tutaj masz praktycznie tak samo mocny rytm i aktualny spacing wygląda nieco nielogicznie. Żeby to jakoś rozwiącać w łatwy sposób polecałbym zrobić to tak. Nie będzie to potrzebowało żadnych większych fixów, a wyrażać muzykę będzie znacznie lepiej.
  3. 00:49:775 (1,2,3,4) - Myślę, że tu mógłbyś lekko zmniejszyć spacing bo wygląda trochę overspaced. Najlepiej tak na ~2,7 DS, wtedy będzie raczej dobrze. I jeszcze jedno, 00:49:775 (1,2) - tutaj zostaw spacing taki jaki jest, bo rytm w tym miejscu jest znacznie mocniejszy niż 00:50:155 (3,4) - tu. Ogółem mówiąc - moim zdaniem powinno to wyglądać tak, będzie wtedy tworzyło ładny i grywalny pattern. A, no i 00:50:155 (3,2) - tutaj oddal trochę overlapa jak zrobisz tak jak na zdjęciu.
  4. 01:00:028 - Tutaj nie powinno być zmiany SV, bo muzyka praktycznie ani trochę się nie zmienia, w 01:06:104 - tym miejscu raczej powinieneś dać dopiero zmianę.
  5. 01:16:167 (2,1) - Tutaj masz takiego lekkiego spacing faila, ponieważ tu powinien być większy spacing niż 01:15:598 (1,2) - tutaj. Wiem, że jest zrobione pod wygląd, ale raczej byłoby lepiej zrobić to pod logiczny spacing, bo 01:16:167 (2,1) - w tym miejscu muzyka jest bardziej zemphasisowana. ciekawe jak to przetłumaczyć na polski XD.
  6. 01:21:104 - Tutaj chyba zapomniałeś notki dać, walnij tu kółko zestackowane z końcówką 01:20:534 (1) - tego sliderka.
  7. 01:22:243 (3,1) - Zwiększ spacing, bo nie ma sensu jeśli popatrzeć na 01:21:863 (1,2,3) - tego jumpa, ponieważ muzyka jest znacznie mocniejsza na 01:22:433 (1) - tym sliderze i spacing logicznie myśląc powinien wyrażać tą zmianę.
  8. 01:26:420 (4,1) - ^
  9. 02:00:408 (6,1) - Radziłbym to zestackować, ponieważ aktualnie jest troszkę trudne do wyczytania, a to wkońcu insane. I ogółem - dodaj 02:00:788 (1) - tutaj combo, żeby było łatwo wyczytać bo jest trochę mylne.
  10. 02:01:167 (1) - Tego spinnera to raczej powinieneś zacząć w 02:00:977 - tym miejscu, żeby lepiej się wpasowało w muzykę.

Jeszcze nie skończyłem, więc nie odpisuj zanim dokończę ;p
Powodzenia w rankingowaniu!
Ayyri

PajWoj wrote:

i wanted to make it simple, because i felt like doing more "advanced" things in my first serious map would be a mess and because the song is chill so why complicate it
Having different flow here and there, instead of all horizontal or vertical sliders doesn't really amount to being "advanced". It more so amounts to having a sense of variation for different sounds. The song is calm, yes. But it has an abundance of different things going on. Why not visually emphasize them too?
Topic Starter
PAJWOJ

Ayyri wrote:

PajWoj wrote:

i wanted to make it simple, because i felt like doing more "advanced" things in my first serious map would be a mess and because the song is chill so why complicate it
Having different flow here and there, instead of all horizontal or vertical sliders doesn't really amount to being "advanced". It more so amounts to having a sense of variation for different sounds. The song is calm, yes. But it has an abundance of different things going on. Why not visually emphasize them too?
i don't know how!!!!!!!!!!
_Meep_
Watch pishifat. Delete a whole 20s of a part and start remapping,etc.

Remapping always helps,try to keep things different and think how it would be presented to the player. If you're a good enough player,try to feel when and where a player would expect or want the next note to be,imagine you being thte mapper and placing a note thrre,where would you think the player would find the note at next? Whichever that feels more comfortable is better
VINXIS
me to
Topic Starter
PAJWOJ
zzzzzzzzzzzzzzz
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