Shana wrote:It's cool , isn't it?[attachment=0:9f713]2.PNG[/attachment:9f713]
Lesjuh wrote:Disable countdown on all difficulties! fixed
I suggest making the kiai time the same on all difficulties.
01:10:364 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - <333
00:09:045 (5,6,7) - Make these 1/4, the drums are on a 1/4 beat too. fixed
That's all I found worth mentioning. Fix it and I'll bubble! (I'll be on my way to Germany tomorrow though. I might not be able to recheck in a few days or possibly as long as I'm out of my country, two weeks.)
its sure 181.02bpm by wavetone
bpm is not181.02, timing is slightly early by the end. it is 181.
why are you using tick rate 0.5 when you only have one or two sliders that are long enough to have ticks, and when they are, they sound awkward as fuck? like 00:25:286 (6) - in advanced. 1 tick rate sounds fine for the longer sliders in extreme, if they're that irritating you can lower their volume (but not silence)
overmapped in some bits, undermapped in others
00:37:467 (1) - wouldn't it make sense to start the spinner on the kiai and the vocals?
00:41:030 (4,2) - stack
01:09:038 (1) - way further than the rest?
00:27:938 (7) - newcombo?
00:30:589 (7) - ^
01:01:083 (7) - ^
01:03:735 (7) - ^
raise ar 1?
00:25:286 (6) - this is that awkward-on-0.5 slider.
spinners do not make up for lazy mapping
this also has 1.00 ticks which, astonishingly, works pretty well. GO FIGURE AYE?
this difficulty makes no sense, it's specifically made to have low stars and doesn't even try to follow the music
no ,We using programs and Brains and Hands
Shiirn wrote:>bpm using programs
Shiirn wrote:bpm is fine in the end since only notes at the end are 5-6ms off, but at that point you might as well throw off the .02. Hurp.