ok~~
others i wanna save it , about the reasons you could take a look at thisjericho2442 wrote:
you Must have an approach circle in your folder, this is a Must
.....gonna have to Design mod this
Normal
00:16:005 (1,1,1,1) - spinner spam, i extremely advise you to change this, this is a very bad idea in a normal diff
00:42:356 (3,4,1) - the timing on this part plays bad, it go's against the rhythm of the map you have been creating and feels odd for a normal diff, the timing to suit should be abit more like this, because atm it feels like its just being forced so its more tricky to play
00:54:454 (1,2) - identical to your 1/1 spacing yet this is double the timing, it also does not feel good as an anti jump, infact it kinda feels like broken spacing again forced for difficulty and i cant understand why you would try to force difficulty on a Normal diff
fixed
Standard
00:58:763 (5) - this slowdown slider is totally blind with no visible way of knowing it is a slowdown, please remove this slowdown
01:18:982 (3,4,5) - .......uh spacing, same timing on all of these yet (4,5) have a completely different spacing, again this dont feel like a jump and its just totally confusing to play tbh, it also feels out of place in your current patterns for the map
01:32:571 (4,1) - spacing needs to be closer
01:33:897 (1) - why a slowdown slider here? fixed
Hyper
00:01:753 (1) - pointless new combo tbh, need the new combo removing
01:08:707 (4,1) - should have the same spacing as the notes before
(suggestion) 01:10:364 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i see what you did with the increase and decrease in spacing here, problem is its not really noticed much and just kinda looks ugly
Another
00:02:747 (1,2,3,4,1,2,3,4,1) - the stream jumps here played really bad, they was totally unexpected
(suggestion) 00:15:342 (1) - really did not like this slowdown slider, due to the patterns before it was totally unexpected
00:34:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - again these stream jumps played extremely bad, but they are acceptable i guess >_>
00:44:179 (3,4) - the 4 is waaay too blind to notice because of the note before it, this really really needs moving so it is more visible
00:46:831 (3,4) - same
01:12:518 (1,2,3) - this antijump seems pointless?
01:16:827 (4,1) - spacing needs to be closer so it follows the other time you use this pattern and so it dont make 01:19:479 (4,1) totally unreadable due to having almost the same spacing and pattern, yet totally different timing
01:22:131 (4,1) - same
01:24:865 (6) - same
01:31:080 (6,1) - the jumps like this might be abit tooo much tbh, they are not expected at all and break the flow
---------------------
well i apologize if the mod is abit keen, but once i started checking it, a lot stuff i found needed abit of improving
anyway best of luck
Edit:不对啊这,触卡傻逼.00:10:702 (1,2,1,2) - 这一坨一类的不是1/3吗.Yumeko Yuki wrote:
我巨爽~~~~~~~~
还真是NatsumeRin wrote:
Edit:不对啊这,触卡傻逼.00:10:702 (1,2,1,2) - 这一坨一类的不是1/3吗.Yumeko Yuki wrote:
我巨爽~~~~~~~~
thx ~Lesjuh wrote:
Disable countdown on all difficulties! fixed
I suggest making the kiai time the same on all difficulties.
Hyper
01:10:364 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - <333
Another
00:09:045 (5,6,7) - Make these 1/4, the drums are on a 1/4 beat too. fixed
That's all I found worth mentioning. Fix it and I'll bubble! (I'll be on my way to Germany tomorrow though. I might not be able to recheck in a few days or possibly as long as I'm out of my country, two weeks.)
its sure 181.02bpm by wavetoneShiirn wrote:
Lesjuh....
bpm is not181.02, timing is slightly early by the end. it is 181.
General
why are you using tick rate 0.5 when you only have one or two sliders that are long enough to have ticks, and when they are, they sound awkward as fuck? like 00:25:286 (6) - in advanced. 1 tick rate sounds fine for the longer sliders in extreme, if they're that irritating you can lower their volume (but not silence)
Extreme
overmapped in some bits, undermapped in others
00:37:467 (1) - wouldn't it make sense to start the spinner on the kiai and the vocals?
00:41:030 (4,2) - stack
01:09:038 (1) - way further than the rest?
another
00:27:938 (7) - newcombo?
00:30:589 (7) - ^
01:01:083 (7) - ^
01:03:735 (7) - ^
advanced
raise ar 1?
00:25:286 (6) - this is that awkward-on-0.5 slider.
Basic
spinners do not make up for lazy mapping
this also has 1.00 ticks which, astonishingly, works pretty well. GO FIGURE AYE?
this difficulty makes no sense, it's specifically made to have low stars and doesn't even try to follow the music
no ,We using programs and Brains and HandsShiirn wrote:
>bpm using programs
(ノಠ益ಠ)ノ彡┻━┻
Shiirn wrote:
bpm is fine in the end since only notes at the end are 5-6ms off, but at that point you might as well throw off the .02. Hurp.
OK,Actually this bpm 180.01 .The change is fine to you?Shiirn wrote:
bpm is fine in the end since only notes at the end are 5-6ms off, but at that point you might as well throw off the .02. Hurp.
well it's fine ,that you admit the bpm is fine so the topic don't need any others argumentsShiirn wrote:
>deltamax XXX.995
ok
I get your point, but mapping is about precision as well. I think it's fine, but it's still not right. I'm not trying to troll either. You're reacting too heavily.