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Skinning tutorial (+ skinning support)

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Wangaroo
thank you 4 sharing :) :D
Skilless
The skinnable slider start and end circles don't seem to let me skin them.
Fatal3ty

[-Miku-] wrote:

The skinnable slider start and end circles don't seem to let me skin them.
You need Experiemental Version "Cutting Edge". Stable Version is not avaiable. :)
Ofguard
Where can I get tapping hit sounds?
yamane-kurou
I have to redo my personal skin and everything works fine but I somehow don't get the slider track to not have the same color as the current combo. O know it's possible and I think it should work with SliderTrackOverride.

but no matter if I do SliderTrackOverride: 0, 0, 0 or SliderTrackOverride: 255, 255, 255 or SliderTrackOverride: 150, 60, 0 the slider track color always stays the same as the combo color. @-@
Is there something I'm missing?

And I also looked at a different skin that had the effect I'm looking for but I couldn't find anything that was different in the code from my own.
OsuMe65
Remove this (in bold): //SliderTrackOverride
1794766
Ctb: Is there a way to have different slider ticks and droplets? So they won't be identical. If not, this should be fixed.
Kitty V Temmie
Is there a way to sumbit it, or let someone download it?
try24get
May I ask something?
1.I downloaded new skin template and I have made a new skin refer to that skin, but for scorebarbg and scorebarcolour doesn't match well. Anyone can tell me what should I do? I guess I never changed any of these two lol suddenly fixed, sorry
2. Where I can get a std character that appears on comboburts? There are no comboburts character on new skin template except on Taiko (I forgot her name) and I planned to place her on my CtB skin. If it is forbidden at least how large I must make it? My resolution is 1280x720
ChromeMagnum
Hey quick question. is there a way to move the osumania! layout of a skin? Mine is off center and it hurts my gameplay.
dws123

try24get wrote:

May I ask something?
2. Where I can get a std character that appears on comboburts? There are no comboburts character on new skin template except on Taiko (I forgot her name) and I planned to place her on my CtB skin. If it is forbidden at least how large I must make it? My resolution is 1280x720
you mean comboburst.png? or comboburst-x.png?

ChromeMagnum wrote:

Hey quick question. is there a way to move the osumania! layout of a skin? Mine is off center and it hurts my gameplay.
put
ColumnStart: xxx
in your xK.ini , where xxx denotes how far it is from left edge of screen
try24get

dws123 wrote:

you mean comboburst.png? or comboburst-x.png?
comboburst.png
dws123

try24get wrote:

dws123 wrote:

you mean comboburst.png? or comboburst-x.png?
comboburst.png
standard one
http://puu.sh/jJ3E8.png

@2x one
http://puu.sh/jJ3Gp.png
keksmonster
Heyo!
I haz questions about skinning, and apparently this is the right place to ask them:
1. Is there a way to change the text position on the song selection boxes a bit to the right?
Because the titles overlap with a bit of detailing on the left, however when the map has already been played and a Rating appears, the title is moved a bit to the right, so you can actually read it. So is there a way to do that even if there is no rating?
and 2. can you change the box-colour of selected difficulty, selected song and non-selected song boxes? The colours that are white, blue and pink respectively by default.

thanks in advance :D
Haskorion

Keksmonster77 wrote:

Heyo!
I haz questions about skinning, and apparently this is the right place to ask them:
1. Is there a way to change the text position on the song selection boxes a bit to the right?
Because the titles overlap with a bit of detailing on the left, however when the map has already been played and a Rating appears, the title is moved a bit to the right, so you can actually read it. So is there a way to do that even if there is no rating?
and 2. can you change the box-colour of selected difficulty, selected song and non-selected song boxes? The colours that are white, blue and pink respectively by default.

thanks in advance :D
Nope to both.
Text always has a fixed position and you could try to colour your menu-button-background.png manually (like yellow or blue or green). The default colours are always added (and blended with) to the colour values of your background.
try24get

dws123 wrote:

standard one
http://puu.sh/jJ3E8.png

@2x one
http://puu.sh/jJ3Gp.png
thanks, and sorry for a late response
13168535350

Riven is eu wrote:

Okay,so I decided on making a skin with dots instead of numbers and I get this : The 2 dots that appear are my problem,any advices ?
Fatal3ty
Open Skin.ini > HitCircleOverlap: x (value)

Your Image Size from default-0.png is your value :)
try24get
well asking again
I'm copying some spinner elements to my beta skin and taiko's spinner approach comes
https://osu.ppy.sh/ss/3594563
I want to remove that spinner approach without removing it from taiko. Any advice?
skin ver. : 2.5
Haskorion
You can't. Both modes use it.
And to other people suggesting making it like the old day "taiko" skin: This won't solve the problem in this scenario.
try24get

Haskorion wrote:

You can't. Both modes use it.
And to other people suggesting making it like the old day "taiko" skin: This won't solve the problem in this scenario.
well, I guess I will make it transparent instead. Thanks
- Anima -
This has been probably asked before, but what are the file names for an animated back button? :?
Haskorion

- Anima - wrote:

This has been probably asked before, but what are the file names for an animated back button? :?
menu-back-n.png.
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
OsuMe65

Haskorion wrote:

- Anima - wrote:

This has been probably asked before, but what are the file names for an animated back button? :?
menu-back-n.png.
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
You can go up to 100+ if you like lol
provided that the first number is "0"
- Anima -

Haskorion wrote:

- Anima - wrote:

This has been probably asked before, but what are the file names for an animated back button? :?
menu-back-n.png.
Replace the "n" with numbers, but start with "0" on the first image (menu-back-0.png, menu-back-1.png. menu-back-2.png, etc.)
Thanks! It's working great! My Zexion x Demyx skin project is running smoothly <3
Branford
Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
Rio-

Branford wrote:

Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
SliderBorder: 255,182,193
?
Topic Starter
MLGnom

Branford wrote:

Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
Make sure you don't have "//" in front of it.
Branford

Rio- wrote:

Branford wrote:

Hello, i've got a problem with my SliderBorder. :3
Even when i change it, the color doesn't change. For example, I tried with 255 182 193 but it's still white all the time. :s
Can someone help me please ? ^^
SliderBorder: 255,182,193
?
Oh. I've just figured out that I forgot the commas between the numbers... >///<
Thank you very much. ^^
- Flutter -
I guess I could help you with some parts in CtB, I'd be free to do that. If you want me to, just send me a pm on the website or ingame or wherever else you would like to.
Deykz
How do I get one circle on the slider? Only this the circle that has the number
Thanks
hiandbye
So the wiki says play-warningarrow.png (the arrow at the end of a break and in the pause menu) is skinnable in a beatmap
(https://osu.ppy.sh/wiki/Skinning#Interface ; in the Playfield section) but I couldn't get it to work. Did I do something wrong or is the wiki incorrect?
Haskorion
The wiki is incorrect.

In this list should be the most recent stuff that works for beatmap skins and other things.
OsuMe65

Haskorion wrote:

The wiki is incorrect not updated.

In this list should be the most recent stuff that works for beatmap skins and other things.
Reyvateil
So, apparently they changed the default key overlay font color to black. Is this changeable?
mariojudah
Thank you! Really helpful
god0fcake
Hello all!

I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?

Thanks!
-god0fcake
irrlux

god0fcake wrote:

Hello all!

I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?

Thanks!
-god0fcake
Try messing around with "AnimationFramerate" in skin.ini. Keep in mind: changing the value affects other animations as well.
dws123

god0fcake wrote:

Hello all!

I split up a gif and made it transparent to use as a back button gif in-game and it ended up being 28 frames. When it plays in game, the speed is a bit fast for my taste. Is there a way to slow down the animation without reducing the amount of frames?

Thanks!
-god0fcake
well, if you want to slow it down but don't wanna reduce the number of frames,
you can always just increase the frames actually, like making the -0.png into -0 until -2.png
it slows down the speed iirc
efdu_DELETED
When I add it to osu! nothing happens. It just gets deleted. This happens with all skins I install as well.
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