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Skinning tutorial (+ skinning support)

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Toasty-kun
hey everyone,

Since the new Osu, i've been having problems with my CtB skin. the "Character" won't change.
It's named:
- fruit-catcher-fail.png,
- fruit-catcher-fail@2x.png,
- fruit-catcher-idle.png,
- fruit-catcher-idle@2x.png,
- fruit-catcher-kiai.png
- fruit-catcher-kiai@2x.png


these were working on the old Osu! but now i have the one from the original osu! skin.
any ideas?

thx alot ;)
Ayesha Altugle
Change the Version in the skin.ini to

Version: 2.3
Hotaru Ahomiya
This is happening with the new update. How can I fix?
OsuMe65
[General]
Version: 2.4

Try this. If fails, edit manually
Telerator
is score-comma.png used anywhere in the game?
Garygoh884

Telerator wrote:

is score-comma.png used anywhere in the game?
score-comma.png can be used for accuracy if the decimal point comma (,) is used for specific languages. score-dot.png will be used otherwise.
clayton
hi,
I'm having some issues with my hitcircleoverlay at the moment. For a while now, I've been using hitcirlceoverlay-0.png to effectively have an overlay only at the beginning of a slider. This has been working fine until I changed the image.

This is what it looks like currently, but the only thing that was different previously was the lack of the inner light-blue portion.

And this is the result in-game. It still works fine on hitcircles, but the sliders' overlay is entirely gone.

I'd have to assume that it has something to do with the middle of an overlay having to be transparent, but I still don't really get why it wouldn't work. Thanks in advance if you can help explain this to me.
Haskorion
The overlay-0 method only works with "HitCircleOverlayAboveNumber: 1" in the skin.ini file, so that means you have to use a transparent middlepart in the overlay to see the number.
[ Emerick ]
How do I stop colored sparks from appearing when I hit notes?
Rio-

[ Emerick ] wrote:

How do I stop colored sparks from appearing when I hit notes?
Uncheck "Hit Lightning" in the options? or replace lighting.png with a blank *.png file...
OsuMe65
if you meant the whole effect itself:
1. Follow Rio-
2. make particle50/100/300 blank as well
lolfood
I think he means star2.png, just make a a 1*1 blank image.
[ Emerick ]
this
Hinei
How to make reverse arrow static?
OsuMe65
reversearrow is already static. The twitching behavior is a staple behavior of osu!. Can't avoid that.
-Maus-
http://speedy.sh/d2YKw/Nexus.rar
Since yesterday (or 2 days ago) 4k mania skin is broken- the rightmost column is a few pixels spaced from the border. I use 1280x1024 fullscreen res. I was told it's caused by latest skin.ini format change. Could someone change the ini in the archive so it works correctly, please?
Timorisu
Is there any way to adjust MenuGlow now? :o
AndRay2014
How do I adjust the skin for the new countdown?
Rise_old_1
I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
iRAWkTheWorld
Hey, urm I want my Combo Colour to be black but then it turns my approach circle to be black also. This makes it hard to see the approach circle on maps with dark backgrounds. Is there any way to get around this while still keeping the combo color black.

Thank you in advance.
69653863
Use a black hitcircleoverlay (and SliderTrackOverride: 0,0,0 in the skin.ini too if you want the sliders to be black as well)
IA42

Timorisu wrote:

Is there any way to adjust MenuGlow now? :o
There's no way to adjust this now, Please follow this --> t/270736 or this t/269825

AndRay2014 wrote:

How do I adjust the skin for the new countdown?
New countdown is auto adjust to centered in your screen, but if you wanna old count down add this
Version: 1.0
to your skin.ini file under [general] section

Rise wrote:

I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
I don't get it :| you mean this -->
Rise_old_1

Rise wrote:

I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
I don't get it :| you mean this -->
[/quote]



The after-effect of clicking the hitcircle's was expanded more and decayed slower, as showed ^ (old video)
iRAWkTheWorld

inverness wrote:

Use a black hitcircleoverlay (and SliderTrackOverride: 0,0,0 in the skin.ini too if you want the sliders to be black as well)
That will change all combo colors to be black, I just want one combo to be black and one to be green, but for the black combos the hit circle is turned black which is difficult to see the hit circle on dark maps. The problem isn't really making the combo is black, it is the fact OSU is turning my hit circle black also xD
Haskorion
dont use black. black never is good.
iRAWkTheWorld
Also another question; Is there a maximum amount of combobursts for a skin? I tried to do three but it only uses 2 throughout the map, how should I be naming them?
Haskorion
There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
iRAWkTheWorld

ReddScorn wrote:

There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
hmmm I had one set to comboburst-2.png but it never appeared even after 250 notes, kept repeating the first two back to back. Shouldnt they normally appear in the order they are named?

Also in the OP there is a "s" in combobursts-2.png, Im guessing that is just a typo?


EDIT: OOps, I named it comburst-3.png rather than 2, which must've been the mistake :oops:
- Nya Pass -
i want to make mania-key bottoms with halo, it‘s hideen while no press bottom (like this
-
but when i change the Hitposition(i want to make it higher then before) →
①LN thorugh mania-stage-hint ②we can see mania-stage-light below in my bottom。。。QAQ
-
-
then,i made bottom’s BG dark,but →
mania-key2D is hiddened by mania-key1, and the same to others。。。when i press other key,they will hidd each other。。。PAP
-
Unless。。Make it like this。。。 but i think it ugly。。
-
-
-
FOR HELP。。(can we make Layer-priority of mania-stage-hint Higher than light & note?
(sorry _idk whether there is a similar post in forums。。becuz of my poor English :( :( :(
-Maus-
Add more squares so nobody can read this.
OsuMe65
Check every element to ensure size consistency. If one is oversized, edit it manually
[FX] AEM
**mania

i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)

any solution for this?
Garygoh884

[FX] AEM wrote:

**mania

i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)

any solution for this?
You'll have to change these values in your skin.ini; values from your nK.ini files are no longer readable by osu!. Make sure you reload your skin (CTRL-ALT-SHIFT-S) after saving your skin.ini and ensure it has the correct syntax.
Hinei

OsuMe65 wrote:

reversearrow is already static. The twitching behavior is a staple behavior of osu!. Can't avoid that.
Reverce arrow not static. In my skin she pulsates
OsuMe65
IT'S. A. STAPLE. BEHAVIOR. just deal with it. ( O-o)b
DeanAmbroseFan
:o




Soz Hun I ain't reading that.
deadbeat

There are new mania key counts now. 1K,2K,3K,9K and 10K.



if you're making skins with mania, please take this into consideration and don't forget to add them
Haiiro_old_1
Ever since I started playing, I've always played without followpoints. Now I decided to try them, because I thought it might help me with airman. The problem is sometimes the followpoints appear in reverse, coming from the other direction. I use a line followpoint, so this really throws me off and makes me unable to play. I'd really like to try followpoints to see if it makes any difference, but as it is right now it's nigh impossible.

Why does my skin behave this way? What can I do to fix it?
Srey

I'm trying to do my own scorebar right now but i've got problems with scorebar-kidanger.
Is it possible to get the "red error one" as a kidanger2 ? seems like kidangers dont match my scorebar-bg and idk how to fix or if it's even possible :l
Haskorion
I don't know if any of you know this but you can use count.wav in place of count1s.wav, count2s.wav, count3.wav, and gos.wav.

readys.wav will play normally followed by count.wav being played 4 times.

This will only work if count3s.wav is absent.

The biggest use for this would be for silencing countdowns where you only have to mute 2 files instead of 5.
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