Is there a way to modify the drag sound? It's played when dragging the opacity up/down or any slider in options.
The name of the file is "sliderbar.wav". The original sound is played at the lowest value, and the higher is the option value, the more high pitched is the sound. You can also use a .mp3 instead of a .wav. You can find a full list of the customizable sounds here.TFguy wrote:
Is there a way to modify the drag sound? It's played when dragging the opacity up/down or any slider in options.
Thank you! I just find it plain annoying so it's an empty file now :3koopa712 wrote:
The name of the file is "sliderbar.wav". The original sound is played at the lowest value, and the higher is the option value, the more high pitched is the sound. You can also use a .mp3 instead of a .wav. You can find a full list of the customizable sounds here.
Use Version: 1 in your skin.ini instead. And ofcourse it changes not only this but also the layout of ranking-panel, coloured warning arrow, etcIm Black wrote:
I don't understand how you make your countdown skin spread out, my countdown is stacking on top of each other instead of being to the left and right, please help.
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Yes (unless you set LowResolution to 1 in osu!<computerusername>.cfg, it should work).2D girl lover wrote:
i have question...
if i use 1920 x 1080 screen resolution
did HD skin work? or the normal skin work?
41236 wrote:
Guys, when is playfield.png used?
inverness wrote:
Playfield is no longer used anywhere but editor, the role got replaced by menu-backround.jpg instead. Regarding the dimensions, stick to the aspect ratio you're currently using (widescreen: 1366x768 or more, normal: 1024x768 or more)
playfield.png is still used during gameplay of old ranked songs that don't have a background image o_OInori wrote:
41236 wrote:
Guys, when is playfield.png used?inverness wrote:
Playfield is no longer used anywhere but editor, the role got replaced by menu-backround.jpg instead. Regarding the dimensions, stick to the aspect ratio you're currently using (widescreen: 1366x768 or more, normal: 1024x768 or more)
I'm pretty sure Zeugmax is referring to how a hitcircle gets bigger and fades out after being clicked, though I have no clue if that can be changed.OsuMe65 wrote:
It's a staple behavior. Making approach circle blank is a bad option. Leave it as is.
I'm not sure of what he's referring to aswell, but the only fade in I know of is the approach circle I guess, and you should never play without them (unless with hidden). Maybe the lighting.png file? But that gives a fade out effect, not fade in.dorothy3242 wrote:
Also-I'm pretty sure Zeugmax is referring to how a hitcircle gets bigger and fades out after being clicked, though I have no clue if that can be changed.OsuMe65 wrote:
It's a staple behavior. Making approach circle blank is a bad option. Leave it as is.
I usually run it in 1366 x 768 (native) with fullscreen mode, but it happens no matter what resolution I use. It's less visible on lower resolutions because of the upscaled blurriness in fullscreen, but it's still there. Only with some elements that I've made does this happen, but no matter I can't seem to make it go away on the ranking letters.Milhofo wrote:
Also I don't know what happened to your file dorothy, never happened to me, what resolution do you run your game in? Did you try changing it?
AlecJumps wrote:
So, are the skin sounds not the same? Or are there no sounds?Nyanaro124 wrote:
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help
This?-Geo- wrote:
Hi guys, does anyone have the "sugoi desu" sound ? Thanks
I usually use another skin as an example (open the elements of that skin and see their positioning), or just go by trial and error. Maybe there's a way more simple solution that I don't know of?Ruin Lance wrote:
I need help with the scorebar/health bar.
How do I line up the scorebar with the background of the scorebar?
Rename your old hit300-0.png to hit300-1.png and rename a copy of hit300.png to hit300-0.png. Same goes for hit300g.pngK-F-C wrote:
I need some help with the scoreboard.
For awhile, I could use different elements for the playing field and the scoreboard (blank hit300-0.png, and a actual image for hit300.png), however, since one of the recent updates, the scoreboard seems to be using the hit300-0.png instead, displaying an empty space instead of an image. Anyone know how to fix this ?
make sure that you named combobursts as "comboburst" or "comboburst-0, comboburst-1, comboburst-2, and so on".Im Black wrote:
Can someone please help me? My combo burst characters aren't changing.
Does someone know how to fix this?