After updating osu!, CtB's fruits' color is dependent on current combo color. Am I facing this problem, or otherwise?
Blank hitcircle.png and hitcircleoverlay.pngGaTu wrote:
Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)
Sorry if it was already explained, couldn't find the answer.
Thanks a lot! managed to do it with mine using yours as refence, loved it. Thx again.inverness wrote:
Blank hitcircle.png and hitcircleoverlay.pngGaTu wrote:
Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)
Sorry if it was already explained, couldn't find the answer.
use hitnumber sprites as hitcircles and set hitcircleoverlap to 256
You can check my skin for more indepth pixelperfect details. It's in my signature
Copy and paste cursormiddle.png and cursormiddle@2x.png to the skin you're using. It should work.Haagentii wrote:
i like the cursor middle inthe default skin, but i can't make it work on my skins or the skins i use, any way i can make this happen?
You probably have a custom menu-background image in your skin, try to remove it and see if that would workOut Of Pancakes wrote:
Hi,
I made my own skin from pieces of several others and its playfield doesn't show when I press F2 (random song) but it does show up if I use another skin that wasn't made by myself. I tried to copy-paste those playfield that were showing up and put them in my skin folder but it still doesn't work.
It's not a really big deal, but I'm a bit annoyed by that...
Does anyone have a solution for me pl0x ?
It's HeightxWidth, but usually It should be Width xHeight.EliteDonuts wrote:
For the combo popups, it says 768x500, is it height or width first?
I don't own thatReddScorn wrote:
you know that he uses a transparent hitcircle and has a SliderTrackOverride that is not black?
Thanks for your answer.inverness wrote:
You probably have a custom menu-background image in your skin, try to remove it and see if that would work
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
[Fonts]*number* : the number You add for spacing, higher number = closer spacing
HitCirclePrefix: default
HitCircleOverlap: *number*
ScorePrefix: score
ScoreOverlap: *number*
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
Alright thanks.Garygoh884 wrote:
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
You can try to use a wider button-middle to avoid long stretches.XilE wrote:
[Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
maby use this as cursor-smoke just kopie in all folders whit the cursor.png in it and make sure its called cursor-smokeRise wrote:
Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help
The cursor I'm heading for is with cursor trail of
But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178
Thanks by advance if you can help :>3
I was just wondering what font size and if i should re-adjust the image size of my numbers so that they are not dis-positioned (some numbers higher than other numbers on the score line).Rio- wrote:
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.[Fonts]*number* : the number You add for spacing, higher number = closer spacing
HitCirclePrefix: default
HitCircleOverlap: *number*
ScorePrefix: score
ScoreOverlap: *number*
There is no typical recommended font size since fonts are different and they have different sizes. But I will tell you how I do numbers.ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Dang, I forgotinverness wrote:
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Make sure the file names are correct.SKRedPanda wrote:
Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
So, are the skin sounds not the same? Or are there no sounds?Nyanaro124 wrote:
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help
Thank you.Frostei wrote:
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.Camelius wrote:
Hello, can someone tell me how to remove that 1 from the selection-mode?
Now I'm sad TwTReddScorn wrote:
nope. you can only differentiate for normal notes and big notes, not for red or blue.