My guess would be it was buggy or could somehow be exploited. Though I would be curious to know the exact reason as well.xXDoNiXx wrote:
does someone here know why the slider type 3 in the .ini was deactivated?
My guess would be it was buggy or could somehow be exploited. Though I would be curious to know the exact reason as well.xXDoNiXx wrote:
does someone here know why the slider type 3 in the .ini was deactivated?
xXDoNiXx wrote:
does someone here know why the slider type 3 in the .ini was deactivated?
?peppy wrote:
I deprecated 3 for the time being. I have set it to fallback to a better setting in the next patch.
delete spinner-background.pngHikari- wrote:
i already add version 2 to skin.ini but the spinner still version 1
other skin either,help
thx<3Rio- wrote:
delete spinner-background.pngHikari- wrote:
i already add version 2 to skin.ini but the spinner still version 1
other skin either,help
Do you have screenshots of this? Also which numbers default or score? I would check the skin.ini if you changed some of the offsets in there that could be why. Other than that idea I have no clue without seeing it.EDBTZ123 wrote:
hey im making my own skin, first time of course and i used cookiez skin as some help and used a bit of his work but when i tried to use it on osu! my numbers where spammed everywhere across the screen, any idea why?
Wow they really are going crazy. Not sure at all now as I have never gotten them to behave like that before. Could you upload your skin so I can mess around in it. By poking around for a bit I am sure I can fix it.EDBTZ123 wrote:
It just looks like this:
http://gyazo.com/2202131a262afc5e3a877d2304b59f3c
Thanks
k im not gna lie to u or anything i have no idea how to post my skin up on forum, teach me senpaiGritoit wrote:
Wow they really are going crazy. Not sure at all now as I have never gotten them to behave like that before. Could you upload your skin so I can mess around in it. By poking around for a bit I am sure I can fix it.EDBTZ123 wrote:
It just looks like this:
http://gyazo.com/2202131a262afc5e3a877d2304b59f3c
Thanks
look at u, u should b an osu professorGritoit wrote:
Go under options to select skin then under the skins will be export skin. Just use that get the .osk file and upload it to mediafire, dropbox or any other file hosting service.
oooooo ill check it out, thanks a lot, ill tell u if i need any more helpGritoit wrote:
Glad that I can help. I fixed them for you. You had just made the dimensions for score numbers far too wide and set the numbers to one side. Not sure of the limits for score numbers but I use 40 x 51 for all numbers except 1 which is 30 x 51. Here is the download for the fixed version: http://www.mediafire.com/download/3j4uurf36h99lsm/cookie-.osk
Oh also I add @2x files or HD files not sure if you needed them but your original images were big enough so I went for it.
If you need anything else just let me know.
I think you are looking for this thread: https://osu.ppy.sh/forum/t/16155STYNGY wrote:
Hi there guys.Is someone making mascots for CTB there?Or should i ask in another topic?
Yes use an animated sequence of your own.NarrillNezzurh wrote:
Is there a way to get rid of falling misses in v2 skins?
I don't think thats possible, the only way to change the slider itself seems to be through the Skin.ini and there i you can only change the colors i think.Yoges wrote:
Anyway i can make the inner part of the slider fully transparent?
I think It's not possible... at least for nowNanashi666 wrote:
A quick question: is it possible to make section-pass and section-fail animated? Didn't see any skin with these elements animated, but I've seen for example play-skip and menu-back elements animated, so there's my question.
If it is possible, how do I do that? Simply create separate frame images and name them section-fail-0, section-fail-1 etc?
Perhaps gave us the link of the hitcircle.png & hitcircleoverlay.png might help(?)Quiesce wrote:
God, that's odd.
There's these fucky hit circle overlays scattered about the slider. See picture:
Any fix for this? It seems if I make the hitcircleoverlay file the same size as the hit circle in the skin, it fixes it...
EDIT:
More research leads me to believe the anchor point for hitcircleoverlay is not at the center of the image but at a constant point (x,y) for sliders only.
EDIT2:
On a lighter background, it appears there is black at the edges? This is suggestive of a couple different things... my guess is that it is taking the transparency value at that point and turning it black. I would also venture to guess that there is clipping based on the hit circle size for some odd reason.
EDIT3:
Isn't it just far easier to set the center of an image as the anchor point, then set where that image has to spawn as a point in the editor? Center can be found by halving the dimensions of the image and setting them as coordinates (256x128 -> 128,64 is the center). I'm pretty sure that's more than possible. It would solve the hit circle size needing to be a certain size and solve problems regarding this hit circle overlay. Balancewise, just resize hit circle if it is too big.
pls stick to 256x256 for static (non-animated) HD hitcircleoverlays. they are anchored at the top left and not the centre like you figured out so you have to stick to template sizes. Possible fix would be to use a 256x256 static hitcircleoverlay for sliders and a 1-frame animated hitcircleoverlay-0 only for the circlesQuiesce wrote:
Only certain files can be animated at the moment.
Hit circle overlay (@2x). Same problem exists regardless of @2x.
It is the sliderball.repath wrote:
Can someone explain to me exactly what parts of the slider "sliderb.png" and "sliderb0.png" are? Thank you