play-warningarrow is rendered as red in osu when 2.2 was introduced. Whether I'm on 2.0, 2.1, or 2.2 it still renders red. How would I remedy this?
It's actually been that way since 2.0.CarlGel wrote:
play-warningarrow is rendered as red in osu when 2.2 was introduced. Whether I'm on 2.0, 2.1, or 2.2 it still renders red. How would I remedy this?
Dang. I guess I'll have to fix my taiko skin, because it breaks in 1.0.TouchFluffyTail wrote:
It's actually been that way since 2.0.CarlGel wrote:
play-warningarrow is rendered as red in osu when 2.2 was introduced. Whether I'm on 2.0, 2.1, or 2.2 it still renders red. How would I remedy this?
Edit: And I should have said; and you can't change the behavior unless you revert to 1.0.
You can Use Hue/Saturation Adjustment in PhotoshopAphobias wrote:
Yo, was wondering how i can re-color a skin to a different color without overlapping/blending the colors or removing some of the reflecting light effects off it?
Kinda like making this red without losing the tones and stuff http://imgur.com/KdC6QOt
I believe those 2 pictures are not usable anymore (It's been almost a year since It was disabled iirc)Constantine wrote:
hi
when i modify the lobby-background.jpg and matchsetup-background.jpg
It wont changing, instead of custom BG it shows the menu-background with darker image.
Can you help me?
bad english .-.
Oh i see thank you, I wouldn't do that if i could ,cause i might say that illegalOsuMe65 wrote:
Yes. You can be banned. Somebody did that one and was shot for good.
Some beatmaps have storyboards, consisting of visualization sprites. To enhance storyboard visibility while playing in Taiko, slider sprites, like taiko-slider.png and taiko-slider-fail.png are made invisible. If these sprites were visible regardless of their alpha channel (transparency), it may obstruct visibility for some storyboarding sprites.salamat wrote:
I'm new to skinning, but it's bugging me that my taiko-slider.png and taiko-slider-fail.png does not show up for certain songs. Why is it that it shows up on most songs but not on others? And is there a way to fix this?
Thank you very much.Garygoh884 wrote:
Some beatmaps have storyboards, consisting of visualization sprites. To enhance storyboard visibility while playing in Taiko, slider sprites, like taiko-slider.png and taiko-slider-fail.png are made invisible. If these sprites were visible regardless of their alpha channel (transparency), it may obstruct visibility for some storyboarding sprites.salamat wrote:
I'm new to skinning, but it's bugging me that my taiko-slider.png and taiko-slider-fail.png does not show up for certain songs. Why is it that it shows up on most songs but not on others? And is there a way to fix this?
I think it isn'tMeepergon wrote:
Do cursor sizes affect the hitbox of the cursor?
I think no because "Version: 2" and beyond's behaviour to tint the warning arrows to color redMeepergon wrote:
Also, is there any way to change the color the game tints warning arrows?
Yes, for each hitcircle, you can decide whether to put these number sprites in front of its hitcircleoverlay by adding "HitCircleOverlayAboveNumber: 0" to your skin.ini, or setting this value to 1 otherwise. These numbers are always drawn on top of its hitcircle.png.[cocoa] wrote:
Can i put default-(num) in front of hitcircleoverlay?
Haha it's workGarygoh884 wrote:
Yes, for each hitcircle, you can decide whether to put these number sprites in front of its hitcircleoverlay by adding "HitCircleOverlayAboveNumber: 0" to your skin.ini, or setting this value to 1 otherwise. These numbers are always drawn on top of its hitcircle.png.
vahn10 wrote:
Disable "Show Thumbnails" in options
[Pikachu] wrote:
Hey, I just got myself a new skin but how can I get rid of this bg pictures showing up in the songselection I don't like it and my last skin didn't had it. http://puu.sh/9DAwC/5332b2b8d5.jpg
RBRat3 wrote:
Fruit-catcher-idle.png
Fruit-catcher-kiai.png
Fruit-catcher-fail.png
vahn10 wrote:
I don't know but try thisRBRat3 wrote:
Fruit-catcher-idle.png
Fruit-catcher-kiai.png
Fruit-catcher-fail.png
It's work!!! Thank you vahn10vahn10 wrote:
I don't know but try thisRBRat3 wrote:
Fruit-catcher-idle.png
Fruit-catcher-kiai.png
Fruit-catcher-fail.png
In my case, i just addElzapatoverde wrote:
I don't think this is working for skinning yet, i tried and it wont recognize the elements
EDIT: well i just read it is working for some people so... why is this happening:
Did i wrote something wrong? I've checked 987439 times.
Version: latestto the skin.ini i dunno it's work on another ppl PC
And it is my Hinanawi Tenshi skin, of course i'm gonna share it.OsuMe65 wrote:
NEVER use "latest" as your Version if you have plans to share it :3
Actually a skin without the 'version' in the skin.txt accepted now?OsuMe65 wrote:
Never use "Version: latest" to a skin if you want to distribute it here.
Use Version: 2.3 since it's the latest version as of now. That is, if you want to distribute that skin.
Changing default numbers affects both FPS and hitcircle numbers if you use the default prefix for hitcircles as in your skin.ini. So if you want to change these two numbers individually, these are the steps, according to what I commented on the latest release notes:Keanulaszlo wrote:
Is it possible to change the FPS counter from using the default-numbers?