guys, i mean if there is a possibility to skywrite all the time without having to hold c all the time as well
Resolved through PMmarcostudios wrote:
I can't skywrite, i also used vahn10 with the cursor-smoke.png :c
did you try to resize it before your post the problem?CarinderYeah wrote:
[!] Question
I can't seem to see my playfield.png whenever I press F2 in the song selection? and my playfield dimensions are probably on 1900x700+. Is the problem in the dimensions? I'm not on HD.
That would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.pngEizan Arizawa wrote:
any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
"sliderb-spec.png" ok i get it thank youRBRat3 wrote:
The premise of colorable sliderballs is so skinners/mappers dont have to reinvent the wheel just to change sliderball colors, It was never my intention to add feature onto custom ballsThat would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.pngEizan Arizawa wrote:
any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
It's my personal skin that I've been Editing off and on for two years so there's no link. It prolly won't ever be released because it uses a small amount of borrowed elements and I don't think I'll make replacements for them anytime soon.CarinderYeah wrote:
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
But the most eye-catching one would be the skin you are using. Can I ask for a link?
--
Also, ignore my last post. I solved it myself. Sorry for the trouble.
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
The tinting part?RBRat3 wrote:
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
Its a part that will soon be tintable but as of now it just makes up the black parts of the sliderball.vahn10 wrote:
The tinting part?
Thanks for the information
ok, now I understand how it works.RBRat3 wrote:
It's not being colored it's adding higher value levels till it reaches white (or any other color), It's similar to using luminosity/lighting layer fx on photoshop. There are other elements that do this such as lighting.png, particle###.png, LightingN.png etc..vahn10 wrote:
ok, now I understand how it works.RBRat3 wrote:
but what's up with that colorable specular?
k i must be missing something because it keeps saying 100 combo at 30 combo.OsuMe65 wrote:
comboburst-(n).wav (must begin with 0 till infinite)
then, add ComboBurstSounds: (combo of the first sound), (combo of the 2nd sound),...
eg. comboburst-0.wav, comboburst-1.wav, comboburst-2.wav
[General]
ComboBurstSounds: 100, 200, 300
You will hear comboburst-0.wav on the 100th combo, comboburst-1 at 200th combo and comboburst-2.wav at 300th combo
OsuMe65 wrote:
ohwait...
Sorry for that mistake
it's CustomComboBurstSounds... not ComboBurstSounds.
And the point of saying about sliderpoint30 if he didn't even asked for it? Don't write things that are not associated with asked question.vahn10 wrote:
that one? no
but
sliderpoint30? yes