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Skinning tutorial (+ skinning support)

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Topic Starter
MLGnom

Arcanine wrote:

how to get rid of fuzziness for hit circle borders

everytime i make a white one it ends up looking pixelly or w/e
While using GIMP

For making nicer circles, use feather edges option.

Uruoki

Hatsune Chiyo wrote:

Just remembered the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p[/box]

does it means taiko-bar-right isn't widescreen-compatible?
Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.
OsuMe65

Hatsune Chiyo wrote:

Just remembered the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p
does it means taiko-bar-right isn't widescreen-compatible?
I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
Topic Starter
MLGnom
First peppy finally fixed spinner background

[peppy] Fix spinner background opacity being completely wrong.
But next

[peppy] Restore spinner background dim. Fix using SpinnerBackground = 255,255,255 in skin.ini.
He needed to restore it. Many people are used to that dim and I understand that. But we have alternative way to fix dimming.
Great option for people who can't use editing programs and just want to have more or less dimmed spinner background.

As stated in change log, add SpinnerBackground: 255,255,255 under [colours] section to remove spinner background dim. <3

And by changing RGB code in SpinnerBackground: 255,255,255 you can manipulate colour of that dim. For example :



Hatsune Chiyo

Uruoki wrote:

Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.
Actually, there IS a solution, by 'squeezing' your taiko-bar-right, but, yeah, I feel ya

OsuMe65 wrote:

I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
It DOES stretch from the right edge of taiko-bar-left, but probably only for non-standard res (4:3), as I told you earlier (or not?)..
Arcanine
wtf is a hitcircleselect
Topic Starter
MLGnom
Ctrl + F on first post of this thread :

MLGnom wrote:

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
Arcanine

MLGnom wrote:

Ctrl + F on first post of this thread :

MLGnom wrote:

Hitcircleselect
Hitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
o lord im blind. thx :3
Owntrolf
Is it possible to change Osu Mania bar positions example

|_|_|_|_| |_|_|_|_|

So that it has a space in the middle?
Hatsune Chiyo
it's okay to post a solution instead of just asking for support, right? :p
[ for widescreen (16:10/16:9) skinners ]

I'm assuming you've already saw my post about stretching taiko-bar-right issue, so I'm giving y'all a solution :

Make the taiko-bar-right(-glow) HALF of the size template, which is originally 845*200 to 423*200, But, instead of just a canvas resize, do an image resize, or 'squeeze' your image.

NOTE: For Photoshop users don't add any blending options (glows, shadows) AFTER you 'squeeze' the image. Instead, flatten your layers first, then resize.
Same thing goes for any image editor.

But there's a catch:
your taiko-bar-right WILL be blurry (looks like you've just used a JPG on this element/not HD even on standard). A possible workaround would be make this element the only HD element on a standard resolution skin, thus the element dimension would be 845 x 400 (haven't tested yet, If anyone have tested this, let me know :D )

as an example below, I've just ONLY 'squeezed' the text, but method I gave above will work, hopefully.



this solution is dedicated to Uruoki, who has messed with this element for an hour, and finally gave up :p
Don't giving up, Uruoki, you can do this~! :D
Cataku
Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
ninfiia
hello, i was wondering how you would go about making the taiko-slider transparent?
Hatsune Chiyo

Tokiiko wrote:

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D

Cataku wrote:

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
Tangerine
Can someone clarify what determines the length of a cursor trail for me?
Mathsma

Tangerine wrote:

Can someone clarify what determines the length of a cursor trail for me?
If you want a super long cursor trail like the default skin trail then add a cursormiddle.png

Other than that it's just changing the opacity on the cursortrail.png image itself.
Cataku

Hatsune Chiyo wrote:

Cataku wrote:

Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:

Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..

2. Probably you're missing some images that is required:
Quoting from this thread:

The rules of the character (thx to peppy) :

clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0

pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6

idle

pippidonidle0.png
pippidonidle1.png
etc.

kiai idle

pippidonkiai0.png
pippidonkiai1.png
etc.

fail

pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4

Didn't have enough pippidonclear images, copy-pasting some in fixed it, thanks a lot! :D
It's a shame about the circles but oh well
Hatsune Chiyo
Yo, not a prob :D
ninfiia

Hatsune Chiyo wrote:

Tokiiko wrote:

hello, i was wondering how you would go about making the taiko-slider transparent?
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)
Here, use mine, if you're too lazy :p
SPOILER

yes, it's there, right click and save :D
thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
Rio-
Just Asking... Is It possible to create a separate hitsounds for Mania?
*My Hitsounds that's useful for STD kinda sounds weird in Mania-mode

Tokiiko wrote:

thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
replace applause.mp3 or applause.wav with a blank/mute sound file
Elzapatoverde
Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
Inori
Can anyone compile a new skin.ini with all the new lines in it?
Preferably the lines that came after menuglow?
quaternary

elzapatoverde wrote:

Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.

Also just want to drop this here: the osu!mania combo number coloring (forgot the name x.x) is subtractive coloring, not additive (I wondered why 0,128,255 came out orange). Pick the color you want in photogimp and hit Invert, then use the eyedropper tool to read the result (or subtract the rgb values from 255)
Hatsune Chiyo

tuddster wrote:

IIRC new skin doesn't use the playfield anymore :(

That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix it eventually.
1. Yes, new skin, even the old style, doesn't use playfield anymore EXCEPT:
when a beatmap didn't have any background. ~2007 beatmaps didn't have them, so your skin's playfield will be used (if any)

2. Yes, even I only skin for myself, that thing really bugged me off, i'd ended up using a minimal spinner instead :(
Sfjck
What's the difference between soft and normal hit-sounds? Is there a way to alternate between the two in edit mode?

Sorry if this has been asked before, but I have no idea how to search a thread.
Ayesha Altugle
the difference of it was volume, I think.
different samples

maybe there's more
Nathanael
There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
Eden333
hey,
i have a question:



can i skin these buttons on the right side?
when yes: how is the skindata.png called and how big should it be
OsuMe65
no

that's all
Eden333
but why is it changed on the picture, is it a skin or what is it?

i found the picture online and i don't know from who it is
my question is:
how did he/she changed it?
OsuMe65
those icons are present before peppy's update

after that update (I don't know when), those were replaced with flat ones.
Eden333
ohh..
ok thx ;)
Norae
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is uploaded on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/
Haskorion

NoRae wrote:

i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is uploaded on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
Norae
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.
Thats wat i meant! haha xD its all extracted and all. I'm currently using the skin right now but i want to modify is a little :)
sheela
What is the name of the file that make snow falling in the main menu?
Rio-

sheela901 wrote:

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...
sheela

satriobp wrote:

sheela901 wrote:

What is the name of the file that make snow falling in the main menu?
menu-snow I guess...
Thank you~
DeViezeMan

Nathanael wrote:

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Haskorion

DeViezeMan wrote:

Nathanael wrote:

There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?

I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?

Thanks in advance.
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.
Here's a list of the drum hitsounds:
  1. drum-hitclap
  2. drum-hitfinish
  3. drum-hitnormal
  4. drum-hitwhistle
  5. drum-sliderslide
  6. drum-slidertick
Elzapatoverde
Hi, is there a way to disable the combo colors for ctb?

And, can we change the "back" button in the new options menu?
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