While using GIMPArcanine wrote:
how to get rid of fuzziness for hit circle borders
everytime i make a white one it ends up looking pixelly or w/e
For making nicer circles, use feather edges option.
Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.Hatsune Chiyo wrote:
Just remembered the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p[/box]
does it means taiko-bar-right isn't widescreen-compatible?
I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).Hatsune Chiyo wrote:
Just remembered the reason why I made my taiko-bar-right wider than the template:
because of my stretching issue :p
does it means taiko-bar-right isn't widescreen-compatible?
[peppy] Fix spinner background opacity being completely wrong.But next
[peppy] Restore spinner background dim. Fix using SpinnerBackground = 255,255,255 in skin.ini.He needed to restore it. Many people are used to that dim and I understand that. But we have alternative way to fix dimming.
Actually, there IS a solution, by 'squeezing' your taiko-bar-right, but, yeah, I feel yaUruoki wrote:
Just to let you know, I messed with that element for a hour. It is a pain in the ass to get perfect. I gave up.
It DOES stretch from the right edge of taiko-bar-left, but probably only for non-standard res (4:3), as I told you earlier (or not?)..OsuMe65 wrote:
I have doubts that taiko-bar-right stretches from left to right (assuming that taiko-bar-right has a text).
MLGnom wrote:
HitcircleselectHitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
o lord im blind. thx :3MLGnom wrote:
Ctrl + F on first post of this thread :MLGnom wrote:
HitcircleselectHitcircleselect is a sprite for "selected object" in beatmap editor.
It's a blue glow on the picture.
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)Tokiiko wrote:
hello, i was wondering how you would go about making the taiko-slider transparent?
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..Cataku wrote:
Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:
Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
The rules of the character (thx to peppy) :
clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0
pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6
idle
pippidonidle0.png
pippidonidle1.png
etc.
kiai idle
pippidonkiai0.png
pippidonkiai1.png
etc.
fail
pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
If you want a super long cursor trail like the default skin trail then add a cursormiddle.pngTangerine wrote:
Can someone clarify what determines the length of a cursor trail for me?
Hatsune Chiyo wrote:
1. No, you can't. taikohitcircleoverlay# is for animated overlay (?) You can only have different images for normal and big notes..Cataku wrote:
Is it possible to have the two taiko circles (red and blue) have different images? I tried taikocircleoverlay0 and 1 but it wouldn't work D:
Also, I got a custom taiko pippidon.. which disappears after the idle time. Vanishes and doesn't come back again.. Any idea why that happens?
2. Probably you're missing some images that is required:
Quoting from this thread:The rules of the character (thx to peppy) :
clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0
pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6
idle
pippidonidle0.png
pippidonidle1.png
etc.
kiai idle
pippidonkiai0.png
pippidonkiai1.png
etc.
fail
pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?Hatsune Chiyo wrote:
Put a transparent taiko-slider instead of not skinning it (this will make your skin uses default taiko-slider)Tokiiko wrote:
hello, i was wondering how you would go about making the taiko-slider transparent?
Here, use mine, if you're too lazy :pSPOILER
yes, it's there, right click and save
replace applause.mp3 or applause.wav with a blank/mute sound fileTokiiko wrote:
thanks! also one last question, is it possible to remove the applause sound at the end of each ranking?
IIRC new skin doesn't use the playfield anymoreelzapatoverde wrote:
Hi, I've forced the new behavior in my skin. Anyone knows why my playfield wont show up even when it has a dimension of 1920x1080?
1. Yes, new skin, even the old style, doesn't use playfield anymore EXCEPT:tuddster wrote:
IIRC new skin doesn't use the playfield anymore
That new-ish update is really annoying for me - my old-style spinner now looks like turd because the meter is way off. Bummer. I'll fix iteventually.
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.NoRae wrote:
i'm trying to put http://puu.sh/7x0Ch.png INTO http://puu.sh/73LIa/acdcea8e41.zip <- That is thelewas latest skin which is uploaded on his youtube page ANYHOW i cannot seem to put the spinner-circle into to the skin file someone please help! :/
A skin is not a file. The file is a archive and you you need to extract it first. After that put the spinner image into the extracted folder and place that folder into the skin folder in the osu! directory.Thats wat i meant! haha xD its all extracted and all. I'm currently using the skin right now but i want to modify is a little
menu-snow I guess...sheela901 wrote:
What is the name of the file that make snow falling in the main menu?
Thank you~satriobp wrote:
menu-snow I guess...sheela901 wrote:
What is the name of the file that make snow falling in the main menu?
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.Nathanael wrote:
There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
Mostly if a set of hitsounds or a single hitsound isn't included it means that the mappper finds the default sounds fitting for his/her map. Same rule applies to skins.DeViezeMan wrote:
I found the normal and soft sound sets quite easily, but i couldn't find the drum hitsound set.Nathanael wrote:
There are three different sets of hitsounds: Normal, Soft, Drum
You can't alternate any of the sets because it follows the mapper's settings from the timing points.
Why don't you just use a single set by using the same file (or sound effect) on the other sets?
Do you (or anyone else) happen to know the drum set filenames so I can add custom drum hitsounds?
I'm asking because i think the absence of a costumized drumset is responsible for the standard (drum) hitsounds in this map.
Can anyone confirm i'm on the right track?
Thanks in advance.