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Skinning tutorial (+ skinning support)

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deadbeat

Timorisu wrote:

8. and 9. are still duplicated :roll:
Sorry MLGnom, i went and fixed it. hope you don't mind too much :<
Topic Starter
MLGnom
It's okay.

But what the hell... I'm 100% sure that I fixed it previously, I checked it few times. :/
Timorisu
Is there a command for the skin.ini to reduce the amount of star2s?
OsuMe65

Timorisu wrote:

Is there a command for the skin.ini to reduce the amount of star2s?
there's no command like that
Timorisu

OsuMe65 wrote:

Timorisu wrote:

Is there a command for the skin.ini to reduce the amount of star2s?
there's no command like that
Aw man, I really like the ones I have right now but the amount kills it :(
[ Zan ]
at [colours] what does combo1, combo2, combo3, etc. affect? the color of the hit circles?
deadbeat
thats correct. you can have up to 8 colours i think
Topic Starter
MLGnom
Correct. Up to 8 colours. They are only used when mapper haven't added colours (left them default) or when you disable beatmap skin (in visual settings).
TouchFluffyTail
A few weeks ago I compiled a list of all the mania .ini parameters with their default values, and then I forgot to publish it. Hope this helps out some people. There might POSSIBLY be something I'm missing but I don't think so.

This is a 7k.ini example;

[Mania Skin Config]
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
[Colours]
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 255,255,255,255
ColourLight2: 255,255,255,255
ColourLight3: 255,255,255,255
ColourLight4: 255,255,255,255
ColourLight5: 255,255,255,255
ColourLight6: 255,255,255,255
ColourLight7: 255,255,255,255
ColourColumnLine: 255,255,255,255
ColourBarline: 255,255,255,255
ColourHold: 255,199,51,255
ColourBreak: 255,0,0,255
[Keys]
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L

Quick non-obvious parameter explanations;

[General]
HitPosition: controls where your hit judgement is (the actual spot you have to hit notes)
ScorePosition: controls where the judgement hits (300, 200, 100, 50, miss) appear
ComboPosition: controls where the combo numbers appear

[Colours]
Colour1-8: individually controls lane coloring [ default | edited ]
ColourLight1-8: individually controls the color added to the mania-stage-light.png [ default | edited ]

All color parameters use Red,Green,Blue,Alpha codes.


If anyone has any questions feel free to ask.
Topic Starter
MLGnom
Lovely. Thanks for sharing, I will use this for sure. <3
And if something is missing we will find out what.
yeoleum
Well Recently i decided too make my own skin i followed the instructions on the forum and everything but there is one tiny problem whenever i press z to click it gives me 100s and recently ive been having to only use the x key to click i also tried switching the buttons for clicking and nothing happens im guessing its the skin i can link anyone too the skin if they think they know what the exact problem is.... CONTACT ME ASAP!
Topic Starter
MLGnom
Check in your skin if you haven't swaped pictures of "hit300.png" and "hit300k.png" with "hit100.png" and "hit100k.png" by mistake.
Yukki
can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
Topic Starter
MLGnom

[ Y P ] wrote:

can we add more frames (up to 15 Frames) to sliderb ? will it affect when we play, like a little bit laggy ?
Yes. You can add any amount of frames.

I don't think it will affect gameplay in any way. (Actually only High Resolution skin can cause minor fps drops)
Yukki
thx MLGnom
also another question,
does "Epilepsy Warning Message" editable ? nevermind this one, already got an answer :)
also what is Circularmetre.png ?
Rei Hakurei

[ Y P ] wrote:

thx MLGnom
also another question,
does "Epilepsy Warning Message" editable ? nevermind this one, already got an answer :)
also what is Circularmetre.png ?

i think it's not skinable, and it's the progress bar that shows "PIE" type
OsuMe65

Rei Hakurei wrote:


i think it's not skinable, and it's the progress bar that shows "PIE" type
it is NOT SKINNABLE for sure
kona x taros
I'm hoping skinnable :roll:
Kagamin3-chan

OsuMe65 wrote:

Rei Hakurei wrote:


i think it's not skinable, and it's the progress bar that shows "PIE" type
it is NOT SKINNABLE for sure
it IS skinnable but only at the test build :P

Rei Hakurei

G4R4Su wrote:

it IS skinnable but only at the test build :P

even mode-X-small on beatmap listing and star3 (turned into star2) lol,

maybe i'll test skin osu-direct.png before expires *runs*
OsuMe65

G4R4Su wrote:

it IS skinnable but only at the test build :P
oh supporter feature
Yukki
that's kind of sad news :(
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
Topic Starter
MLGnom

[ Y P ] wrote:

that's kind of sad news :(
well i hope it will be skinnable for the commercial client soon since peppy put it on the skin template
First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do it someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.
OsuMe65

MLGnom wrote:

First, peppy haven't put them into official template. (yet, but nobody can confirm that he will do itnpredictable someday)
Second, you can do a lot more in test build than in normal relase, so if you are testing skin or skins parts do that in actual build. You can never be sure what will be added in next upadate.
to avoid long talk, let's make this short:
new skinning elements are unpredictable
Saoji
Hi !

I would like to know if it's possible/how to make the light on a basic lighting.png shorter in the game?
Like...I like the light, but it stays ...forever and can be confusing, so i'd like to make it shorter. is that possible?

Thanks !
Heibel

Yales wrote:

Hi !

I would like to know if it's possible/how to make the light on a basic lighting.png shorter in the game?
Like...I like the light, but it stays ...forever and can be confusing, so i'd like to make it shorter. is that possible?

Thanks !
You can make it a bit more transparrent, That works for me atleast
Saoji

Heibel wrote:

You can make it a bit more transparrent, That works for me atleast
I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_i
Topic Starter
MLGnom

Yales wrote:

I tried, it's quite better, but not really what I want. I saw in the osu-template that there's a lot lighting.png, (like lighting-1.png etc.) I wonder if it's possible to do it with frames then. I tried to put several pictures of the hit lighting, but it's not working... i_i
It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Saoji

MLGnom wrote:

It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..

It's ok, thank you very much for your answers.

I appreciate :).
Topic Starter
MLGnom

Yales wrote:

MLGnom wrote:

It's only to make animation of lighting. We can't change the time of how long it will be displayed on screen. :/
Even if I make some totally transparent frame in this animation? ... Well I guess it can't take the color of the circle if I do this that way..

It's ok, thank you very much for your answers.

I appreciate :).
Yes, animation doesn't extend the length of lighting. It simply have it constant. More frames = faster animation.
SigLogicalMaxiss
I made an animation for my Back button but it's going too fast,is there any way to make it slow? Adding more frames doesn't seem to work..
Topic Starter
MLGnom
Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
OsuMe65

MLGnom wrote:

Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
("Summary"):

AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation

if still too fast

Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3

if still too fast

use a single image for 3 frames
Klaudia Klose-KL-
Great tutorial. Can I translate this into Chinese for my friend? I won't release it on any other places.
Topic Starter
MLGnom

Klaudia Klose-KL- wrote:

Great tutorial. Can I translate this into Chinese for my friend? I won't release it on any other places.
Sure, go ahead. I don't mind if you will give it to someone else. It's good to have it translated into other languages.
SigLogicalMaxiss

OsuMe65 wrote:

MLGnom wrote:

Use "AnimationFramerate: X" frames in skin.ini. But this option will also affect any other animations if you have them.
Or to make animation slower add frames in other way. "play-skip-0" and "play-skip-1" is using same picture number 1, "play-skip-2" and "play-skip-3"is using same picture number 2 etc.
If it's still too fast add more frames as "frame 1" "frame 2" etc.
("Summary"):

AnimationFramrerate: (insert number here)
- defines a constant framerate for any animated elements (skin.ini option)
eg. AnimationFramerate: 20 (every animation will go 20 frames)
Note: the lower the number, the slower the animation

if still too fast

Repeating Frames
- by using a single image for 2 frames, the animation will go slower than usual, but the consequence is: skin size will increase
eg. Image1 = play-skip-0 and play-skip-1, Image2 = play-skip-2 and play-skip-3

if still too fast

use a single image for 3 frames
I did what has been said,8 single image with 8 frame each,it still doesn't work :cry:
Topic Starter
MLGnom
Can you provide it for me? I want to check what's wrong.
Zero Black_old

xXDoNiXx wrote:

you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD

options-background.png example without the black bar on the top:

i hope this could answer your question :)

Can you gift me link download :D
Rei Hakurei

Zero Black wrote:

xXDoNiXx wrote:

you have to include the black bar on the top cause if you don't add the black bar osu goes LSD XD

options-background.png example without the black bar on the top:

i hope this could answer your question :)

Can you gift me link download :D
it's not supported anymore,
options-background, match-background, lobby-background, osudirect-background are replaced by menu-background.jpg which is only for supporter
FunnyFunkyCow_old
Not too sure why, but my ranking-retry isn't working and instead it's using my pause-retry.... This applies for all of my skins..
And ranking-replay/ ranking-back isn't working either... Anyone have any clue why?
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