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posted
and what is kiai time exactly???
posted
It's a timing section which makes lighting.png show up behind all hitcircles, colorized to the hitcircle color, star2.png will be emitted from the cursor in the color of the hitcircle, and there will be a fountain of non-colorized stars at the very beginning of the timing section.
posted
so ok but is there something eöse special like bonuspoints or whatever
posted
in taiko you get 10% more points.
posted
only in taiko???
man...
posted
someone knows what "LayeredHitSounds" means? I found it in a .ini file.
posted
can you say me where ya found it???
I can try it and say what I found...
and a question can sb. give me the original autopilot icon, I need it for skinning
but MAY I even use the standard skin (recolored)???
posted

Rin wrote:

someone knows what "LayeredHitSounds" means? I found it in a .ini file.
Errr where did you find that?
I think it's something related to the mapping (editor), not to the skin.ini . D:
posted

My1 wrote:

can sb. give me the original autopilot icon, I need it for skinning
but MAY I even use the standard skin (recolored)???
posted
little questiion what are hit100k hit300g and hit 300k for???
posted
they are displayed at the end of a combo. 300g if you SSed it. 300k if you got a 100 somewhere. 100k if you got the last note as 100 but no 50s anywhere in the combo.

if you want the autopilot icon, just printscreen it.
posted
no screenshot makes It somehow darker...
dont ask me how and why It is just so...
posted
parts that can be animated just go from 0 to 9 -.-" , there is a way to extend this? I'm wanting to create a great skin and i'm limited a lot these few numbers like the combobursts .-.
posted
Hmmm... I will check this tomorrow. But they shouldn't have limits. D:
I know there is no limits for comboburst (actually in one of my skin I have 20 of them)
posted
how do you do?? i put a comboburst-10.png and only goes to 9 and start again from 0
EDIT: LOL, now i can put more comboburst. I have no idea what has happened, thanks :P see my other problem please

otherwise, the animation of ryuuta going too fast D: you can not handle the frame rate?
posted
Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.

For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.

Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.
posted
I have a skin problem how to create hitsouds!
posted

MLGnom wrote:

Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.

For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.

Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.
Thank you very much for helping me! appreciate it ^^
posted
i know this is in odd question , but is there a hex or a code for color rotation? like it moves through every color. i think that would be pretty cool for a score bar
posted
Edit: ah fuck I'm not in the Storyboard section. Feel free to ignore the rest of this post, has nothing to do with skinning. To make some element flash all colors, you need to have a frame for each color. you want to flash. If you want to do all 24 bit colors, it's going to be a huge amount. so if you just flash those 6 colors, and maybe throw in 255,127,0 (orange) in between the red and yellow section and continue that trend you'll have 12 colors.



yeah. sort of.
Barring black and white:
255,0,0
255,255,0
0,255,0
0,255,255
0,0,255
255,0,255

these are the colors you're looking at: RGB and CYM
if you put them in that order you'll get something like what you want I think.

_c,blah,blah,blah,255,0,0,255,255,0
_c,blah,blah,blah,255,255,0,0,255,0
_c,blah,blah,blah,0,255,0,0,255,255
_c,blah,blah,blah,0,255,255,0,0,255
_c,blah,blah,blah,0,0,255,255,0,255
_c,blah,blah,blah,255,0,255,255,0,0

You could do every color if you had enough time, but every color looks like this:
http://upload.wikimedia.org/wikipedia/c ... colors.png
and it wouldn't be "fluid".
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