1. osu!community
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  3. Skinning
posted
hey, how can i do that the countdown stays until the go
posted

RockRoller wrote:

I skinned a black selection-tab. Everything is fine with the tab, but I have a problem with the text on it. The text on the active selection-tab is black, on inactive white.

hm, SongSelectInactiveText: and SongSelectActiveText: followed by the RGB value should do the trick? (in skin.ini)

Dz3n1 wrote:

hey, how can i do that the countdown stays until the go

count1.png, count2.png, count3.png
posted

Tae wrote:

RockRoller wrote:

I skinned a black selection-tab. Everything is fine with the tab, but I have a problem with the text on it. The text on the active selection-tab is black, on inactive white.

hm, SongSelectInactiveText: and SongSelectActiveText: followed by the RGB value should do the trick? (in skin.ini)


Nope, that doesnt work. It isnt skinable at the moment.
That obly change the colour of the text on the menu-bg
posted

RockRoller wrote:

Nope, that doesnt work. It isnt skinable at the moment.
That obly change the colour of the text on the menu-bg

hm, that's a shame. I don't believe there is a way then
posted

Tae wrote:

RockRoller wrote:

Nope, that doesnt work. It isnt skinable at the moment.
That obly change the colour of the text on the menu-bg

hm, that's a shame. I don't believe there is a way then


I hope it will come with the next update, but I dont know if somebody allready posted a Feature Request.
posted

RockRoller wrote:

I hope it will come with the next update, but I dont know if somebody allready posted a Feature Request.

Oh, I apologise, I completely misunderstood what you were asking for lmao
I didn't even know that could be skinned, so yeah, as Lyawi said I dont think there is a fix.
Using the search function in the Feature Request subforum would be the next thing to do, I suppose
posted
i guess playing around with the osu!ui.dll isn't allowed, right?

i read about it:
- Manipulation or alteration of the client such as score hacking, macroing, affecting the timescale on which the client operates, auto-aim, and anything that generally removes the human element from play is considered cheating. If you have to ask if something is considered cheating, and you have to use an external program to achieve that effect, it probably is.
- Altering gameplay elements through any method BESIDES beatmap skins/client skins is considered as possible cheating and will be dealt with harshly.

on the other hand all of the said things don't apply to changing it. i mean it would only change visual elements which don't benefit me when playing. it would open up doors to skin more elements though. i mean it also says besides beatmap / client skins. i'm confused.
posted

mulraf wrote:

- Altering gameplay elements through any method BESIDES beatmap skins/client skins is considered as possible cheating and will be dealt with harshly.

^
posted

RockRoller wrote:

Tae wrote:

I skinned a black selection-tab. Everything is fine with the tab, but I have a problem with the text on it. The text on the active selection-tab is black, on inactive white.
hm, SongSelectInactiveText: and SongSelectActiveText: followed by the RGB value should do the trick? (in skin.ini)


Nope, that doesnt work. It isnt skinable at the moment.
That obly change the colour of the text on the menu-bg


It IS possible to change the COLOURS of the SongSelectionActiveText and also of the SongSelectionInactiveText. Obviously, therefore are the "SongSelectionActiveText" and "SongSelectionInactiveText" settings in the skin.ini ....

Stop talking bullshit...
posted

Living Flower wrote:

RockRoller wrote:

It IS possible to change the COLOURS of the SongSelectionActiveText and also of the SongSelectionInactiveText. Obviously, therefore are the "SongSelectionActiveText" and "SongSelectionInactiveText" settings in the skin.ini ....

Stop talking bullshit...

Sorry, when I mentioned this, I mistook the component they meant. While those two things do change colours, it only does so on the song selection button things, not the thing they were looking for.
posted

Living Flower wrote:


Stop talking bullshit...


I'm not talking bullshit. U weren't ble to understood what I mean.
I asked for a colour change of the text on the SELECTION-TAB. This two options only change the colour of the text on the MENU-BUTTON-BACKGROUND. ;)
posted
the thing is i've seen content that showed someone modifying the osu!ui.dll to alter the appearance of the main menue. it was done to get the bg for free without having to buy supporter. now i am a supporter and this guy told me i can skin this if i am a supporter. but i havn't heard of this. is it true or does he just not know what he's talking about :?



(the image doesn't seem to load for me here so here's a link if it doesn't work for you too: http://fs5.directupload.net/images/170109/jka34wa6.png)
posted
That kind of editing is not allowed. What is so hard to understand about it?

You modify game internal files you are not supposed to access which is breaking community rules and licences.
posted

n1nj4 wrote:



Is it possible to have a separate hitsound "pack" for osu-mania? (like taiko has)

thanks for the help guys :D


I tried to pull it off and it's not possible u.u

I wish they added this on osu!lazer.... (the hitsound library i'm currently using is awesome for std.. but I hate it on o!mania)..

yeah I quoted myself...
posted
I wanted to skin the osu!catch mode and I'm confused now. Where are the HD elements of osu!catch in the template? Or are the elements already in HD? They all are in 128x128 and their names looks like SD. So I maybe should use 256x256 for HD elements, right?
Just wondered about that there are no HD elements in the template.
posted
Yeah it's just 256x256. The HD elements aren't included in the template fsr.
posted

Cawub wrote:

Yeah it's just 256x256. The HD elements aren't included in the template fsr.

They are actually, only not for the osu!catch mode:


Thank you!
posted

Lyawi wrote:

Cawub wrote:

Yeah it's just 256x256. The HD elements aren't included in the template fsr.

They are actually, only not for the osu!catch mode:


Thank you!

Haha I meant the ones for osu!Catch my bad should have clarified XD
posted

Dragvon wrote:

Awesome.
Add also "How to use .osk" :idea: oki
In short, rename a .zip skin into .osk osu! can deal with the rest
posted
Question: Given that copying elements from other skins is a no no, does copying the hitsound in skins also count?
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