2016-11-10 23:28 Zunv: mod my map ^^
2016-11-10 23:28 Zunv: ACTION is listening to [https://osu.ppy.sh/b/1124922 SOUND HOLIC - GRISAILLE]
2016-11-10 23:28 Zunv:
2016-11-10 23:33 MaridiuS: hm
2016-11-10 23:33 MaridiuS: sounds nice
2016-11-10 23:34 Zunv: you don't have to tho, just saw your message in #modreqs ^^
2016-11-10 23:34 MaridiuS: but you are not
2016-11-10 23:34 MaridiuS: pajwoj
2016-11-10 23:34 Zunv: no
2016-11-10 23:34 MaridiuS: ah its okay
2016-11-10 23:43 MaridiuS: yo
2016-11-10 23:43 MaridiuS: can i give you irc mod?
2016-11-10 23:43 Zunv: sure
2016-11-10 23:46 MaridiuS: i'll drop a testplay first
2016-11-10 23:46 MaridiuS: so spec me
2016-11-10 23:48 Zunv: ok^^
2016-11-10 23:49 MaridiuS: okay so
2016-11-10 23:49 MaridiuS: basically it is fun to play
2016-11-10 23:50 MaridiuS: however it needs a bit more consistant structure
2016-11-10 23:50 Zunv: thats nice to hear at least already
2016-11-10 23:50 MaridiuS: and some flow fixes
2016-11-10 23:50 MaridiuS: also there are some aesthetic issues
2016-11-10 23:50 MaridiuS: lets get over some.
2016-11-10 23:50 Zunv: alright
2016-11-10 23:52 MaridiuS: okay now look
2016-11-10 23:52 MaridiuS: some tips about blanketing
2016-11-10 23:52 MaridiuS: generally in a same section
2016-11-10 23:52 MaridiuS: you should keep 1 for starters blanketing distance
2016-11-10 23:52 MaridiuS: to make it all consistant and clean
2016-11-10 23:52 MaridiuS: 00:12:026 (3,1) -
2016-11-10 23:52 MaridiuS: 00:13:557 (4,1) - compared to this
2016-11-10 23:53 MaridiuS: 00:10:802 (3,1) - and this should be blanketed too.
2016-11-10 23:53 MaridiuS: on simillar distance
2016-11-10 23:53 MaridiuS: next when it comes to aesthetics
2016-11-10 23:53 MaridiuS: you should avoid touching such as this
2016-11-10 23:53 MaridiuS: 00:12:026 (3,5) -
2016-11-10 23:53 Zunv: i did this to emphasize because the bigger blankets hat a stronger beat
2016-11-10 23:54 Zunv: you mean that overlap?
2016-11-10 23:54 MaridiuS: yes
2016-11-10 23:54 MaridiuS: hm okay i think that's viable
2016-11-10 23:54 MaridiuS: 00:13:863 (1,3,1) -
2016-11-10 23:55 Zunv: yeah okai that overlap indeed looks poor
2016-11-10 23:55 MaridiuS: 00:15:700 (3,5,1) -
2016-11-10 23:55 MaridiuS: here for example balenkting is pretty random
2016-11-10 23:55 MaridiuS: 00:16:312 (1,3) - also in the same part it is touching.
2016-11-10 23:57 MaridiuS: okay i'll pass this map twice
2016-11-10 23:57 MaridiuS: first for aesthetics and next to rhythm suggestion/tweaks etc
2016-11-10 23:58 Zunv: ok so you play again now?
2016-11-10 23:58 MaridiuS: nah
2016-11-10 23:58 MaridiuS: pass it in editor
2016-11-10 23:58 Zunv: oh haha
2016-11-10 23:58 Zunv: okai
2016-11-10 23:59 MaridiuS: 00:21:669 (6,8) -
2016-11-10 23:59 MaridiuS: look more in the broader view
2016-11-10 23:59 MaridiuS: that isn't really pleasent to look at
2016-11-11 00:01 MaridiuS: ugh nvm
2016-11-11 00:01 MaridiuS: i will pass it only once
2016-11-11 00:01 MaridiuS: i really gotta mension this things
2016-11-11 00:01 Zunv: i could move 00:22:128 (8) - a bit i guess?
2016-11-11 00:01 MaridiuS: ye maybe rotate
2016-11-11 00:02 MaridiuS: look at this
2016-11-11 00:02 MaridiuS: 00:18:608 -
2016-11-11 00:02 MaridiuS: you can hear a really loud sound on offbeat
2016-11-11 00:02 MaridiuS: 00:18:302 -
2016-11-11 00:02 MaridiuS: here too a good sound to do slider on
2016-11-11 00:03 MaridiuS: 00:18:914 - since there is no beat here
2016-11-11 00:03 MaridiuS: i would just do a 1/2 slider here
2016-11-11 00:03 MaridiuS: 00:18:608 -
2016-11-11 00:03 MaridiuS: 00:18:455 (1,1,1,1,1) -
2016-11-11 00:03 MaridiuS: also most of NCs are pretty unecessary
2016-11-11 00:03 MaridiuS: you should mke them 1-2
2016-11-11 00:04 Zunv: okai
2016-11-11 00:04 MaridiuS: 00:22:128 (8) - i'd advise to end it here 00:22:433 -
2016-11-11 00:04 MaridiuS: so that you can place a beat on a strong beat
2016-11-11 00:04 MaridiuS: its always better to have sometthing clickable ona strong beat
2016-11-11 00:04 MaridiuS: 00:22:586 -
2016-11-11 00:04 MaridiuS: here
2016-11-11 00:05 MaridiuS: 00:23:199 (1) -
2016-11-11 00:05 MaridiuS: same here
2016-11-11 00:05 Zunv: yeah i did go to much onto the vocals there i guess
2016-11-11 00:05 MaridiuS: 00:23:047 (10,1) - i'd suggest having blanketing distance
2016-11-11 00:05 MaridiuS: like u had here
2016-11-11 00:06 MaridiuS: 00:21:975 (7,8) -
2016-11-11 00:06 MaridiuS: 00:25:496 (3,4,1,2,3) -
2016-11-11 00:06 MaridiuS: all of these
2016-11-11 00:06 MaridiuS: should start on white tick instead
2016-11-11 00:06 MaridiuS: because there are no apparant offbeat sounds
2016-11-11 00:06 MaridiuS: that should make them be red tick.
2016-11-11 00:07 MaridiuS: 00:28:098 (5) - this sounds really strong
2016-11-11 00:07 MaridiuS: 00:28:251 (6,7,8) - placing this further away from it would suit it better imo
2016-11-11 00:09 MaridiuS: 00:34:219 (4) - make this into 1/2 jumps
2016-11-11 00:09 MaridiuS: considering that the high pitch tick is a little bit loud there
2016-11-11 00:10 MaridiuS: or you could emphasize it by increasing SV a tad
2016-11-11 00:10 MaridiuS: 00:35:598 (5,1,2,3) -
2016-11-11 00:10 MaridiuS: should be on white ticks.
2016-11-11 00:11 Zunv: yeah i did them the same way as the one before
2016-11-11 00:11 MaridiuS: 00:36:210 (2,3,5) - also spacing inconsistency from slider
2016-11-11 00:11 MaridiuS: 00:37:740 (3,4,1,2,3) - also here
2016-11-11 00:11 MaridiuS: white ticks are stronger.
2016-11-11 00:12 MaridiuS: always ask yourself twice before placing something on offbeat (red tick)
2016-11-11 00:12 Zunv: you mean i should do inconsitent spacing at the sliders?
2016-11-11 00:12 MaridiuS: no no
2016-11-11 00:12 MaridiuS: i meant visual inconsistency is going on
2016-11-11 00:12 MaridiuS: 00:36:210 (2,3) - touching
2016-11-11 00:12 MaridiuS: 00:36:516 (3,5) - small distance
2016-11-11 00:12 MaridiuS: choose one
2016-11-11 00:12 Zunv: oh
2016-11-11 00:12 MaridiuS: i'd go for small distance though
2016-11-11 00:13 Zunv: yeah so i get rid of the small overlaps
2016-11-11 00:13 MaridiuS: yes
2016-11-11 00:13 MaridiuS: small overlaps are the worse when it comes to aesthetics
2016-11-11 00:13 MaridiuS: unless its stream
2016-11-11 00:14 MaridiuS: either make some larger overlap
2016-11-11 00:14 MaridiuS: or no touching
2016-11-11 00:14 Zunv: yeah
2016-11-11 00:14 Zunv: guess applies to the following sliders too then
2016-11-11 00:14 MaridiuS: unless you're a structure god or something
2016-11-11 00:15 MaridiuS: which i'm far from ;d
2016-11-11 00:15 Zunv: yeah me too^^
2016-11-11 00:15 MaridiuS: 00:44:628 (1,3) - this blanket
2016-11-11 00:15 MaridiuS: fix it
2016-11-11 00:15 MaridiuS: fast
2016-11-11 00:15 MaridiuS: 00:45:852 (1,2,3,4,5,6,7) - this kind of
2016-11-11 00:16 MaridiuS: uncomfortable patterns (at least for me)
2016-11-11 00:16 MaridiuS: should be used to emphasize something really strong
2016-11-11 00:16 MaridiuS: like ending of chorus or buildup
2016-11-11 00:17 MaridiuS: maybe its okay but that's my opinion
2016-11-11 00:17 Zunv: so just the way they are placed is bad? Or do you think increasing the DS is bad there?
2016-11-11 00:17 MaridiuS: they're placed okay
2016-11-11 00:17 MaridiuS: DS is okay
2016-11-11 00:17 MaridiuS: but such pattern
2016-11-11 00:17 MaridiuS: is not so friendly towards reading and comboing :d
2016-11-11 00:18 MaridiuS: triangles for example would be really easier to do
2016-11-11 00:18 MaridiuS: or stars
2016-11-11 00:18 Zunv: okai yeah i will do another pattern then
2016-11-11 00:18 MaridiuS: i tihnk stars could fit there better
2016-11-11 00:18 MaridiuS: also that way you could also follow 1/6 here
2016-11-11 00:18 MaridiuS: 00:46:771 (7) -
2016-11-11 00:18 MaridiuS: like you were doing in the section
2016-11-11 00:19 MaridiuS: okay this is a perfect example
2016-11-11 00:19 MaridiuS: in to show you something about keeping stuff clean
2016-11-11 00:19 MaridiuS: 00:49:372 (1,2,3,4,5,6,7) -
2016-11-11 00:20 MaridiuS: 00:49:679 (2,4,5) - for example
2016-11-11 00:20 MaridiuS: let me do some painting
2016-11-11 00:20 MaridiuS: on ar 3
2016-11-11 00:20 Zunv: sure
2016-11-11 00:22 MaridiuS: here
2016-11-11 00:22 MaridiuS:
http://puu.sh/se2Wk/9605bb6fe6.jpg2016-11-11 00:22 MaridiuS: its just way too chaotic
2016-11-11 00:22 MaridiuS: choose one line
2016-11-11 00:22 MaridiuS: for all circle distances
2016-11-11 00:24 Zunv: yeah you are right
2016-11-11 00:25 MaridiuS: here is how i placed it
2016-11-11 00:26 MaridiuS:
http://puu.sh/se37q/56162ede31.jpg 2016-11-11 00:26 MaridiuS:
http://puu.sh/se3cd/dd1e49c656.jpg2016-11-11 00:27 MaridiuS: what i did was simply put DS on 0.8
2016-11-11 00:27 MaridiuS: for extreme accuracy
2016-11-11 00:27 MaridiuS: set up the note that is before the on i want to place
2016-11-11 00:27 MaridiuS: and move with DS
2016-11-11 00:28 MaridiuS: i mean i usually use manually
2016-11-11 00:28 MaridiuS: but its possible with usage of ctrl+G and other stuff to make it perfectly clean.
2016-11-11 00:28 MaridiuS: also, i dont want to break your dreams but
2016-11-11 00:28 MaridiuS: 00:49:832 (3,6) - sliders should be here
2016-11-11 00:28 MaridiuS: not on offbeat
2016-11-11 00:29 Zunv: 00:51:057 (2,3) - here to i guess
2016-11-11 00:29 MaridiuS: therer are a lot of places when you can make
2016-11-11 00:29 MaridiuS: 00:54:730 (2,3,4) -
2016-11-11 00:29 MaridiuS: clean patterns
2016-11-11 00:30 MaridiuS: with same closest distance
2016-11-11 00:30 MaridiuS: visual closest distance
2016-11-11 00:30 MaridiuS: to make it all clean.
2016-11-11 00:30 MaridiuS: yes!
2016-11-11 00:30 MaridiuS: 00:54:883 (3,4) -
2016-11-11 00:31 MaridiuS: okay i'll try to get some more things to show you about mapping if i find some
2016-11-11 00:31 Zunv: i usally place all notes and at the end i do combos. i think it would be better to think of where i wana start a combo and place the circles inside that combo i guess
2016-11-11 00:31 MaridiuS: i hope that you understand some of the stuff, so that you could fix the map a bit yourself
and make better and lcaner maps at the end.
2016-11-11 00:31 MaridiuS: idk about combos i just get a feeling when to put them
2016-11-11 00:32 MaridiuS: or come back really soon to combo it
2016-11-11 00:32 MaridiuS: not to get carried away
2016-11-11 00:32 Zunv: okai yeah i guess i should keep that in mind for further mapping
2016-11-11 00:32 MaridiuS: let me try to find some flow issues
2016-11-11 00:33 MaridiuS: 01:06:286 (3) - instead of blue tick placement
2016-11-11 00:33 MaridiuS: you could make a 3stack
2016-11-11 00:33 MaridiuS: 01:06:209 - 01:06:362 -
2016-11-11 00:35 Zunv: if i do a stack there would it also be better to get rid of 01:04:832 (3,1) -
2016-11-11 00:35 Zunv: who kinda introduced the rhythm?
2016-11-11 00:35 MaridiuS: nice spot
2016-11-11 00:35 MaridiuS: yeah
2016-11-11 00:35 MaridiuS: its still in the chorus
2016-11-11 00:35 MaridiuS: you should make it intensive
2016-11-11 00:36 MaridiuS: 01:04:220 (1) - same goes here
2016-11-11 00:36 MaridiuS: you could make a 2 stack
2016-11-11 00:36 MaridiuS: after 1/2 slider
2016-11-11 00:36 MaridiuS: hm it seems that the flow is fine
2016-11-11 00:37 MaridiuS: 01:27:179 (6,7,8) -
2016-11-11 00:37 MaridiuS: here for example
2016-11-11 00:37 MaridiuS: you should to offbeat sliders
2016-11-11 00:38 Zunv: right
2016-11-11 00:38 Zunv: offbeat is indeed stronger there
2016-11-11 00:38 MaridiuS: 02:01:006 (4) - with the slider on red tick, the really strong vocals on white tick get ignored
2016-11-11 00:40 MaridiuS: 02:32:383 -
2016-11-11 00:40 MaridiuS: random
2016-11-11 00:40 MaridiuS: timing point
2016-11-11 00:41 MaridiuS: 02:33:607 (1,2,3,4,5) - ah yes
2016-11-11 00:41 MaridiuS: new thing that i can point out
2016-11-11 00:41 MaridiuS: spacing emphasize
2016-11-11 00:41 MaridiuS: idk how i've read it first time probably because i was expectign a 1/2 soon
2016-11-11 00:41 MaridiuS: you have options
2016-11-11 00:42 MaridiuS: either make this 02:33:607 (1,2,3,4) - having obviously lower spacing than
2016-11-11 00:42 MaridiuS: 02:34:525 (4,5) -
2016-11-11 00:42 MaridiuS: or higher.
2016-11-11 00:43 Zunv: it looks to similar, yeah i will lower spacing here then i guess 02:33:607 (1,2,3,4) -
2016-11-11 00:43 MaridiuS: 02:58:862 (1,2,3) -
2016-11-11 00:43 MaridiuS: i'd say
2016-11-11 00:43 MaridiuS: 2 to 3 should be a larger jump
2016-11-11 00:44 MaridiuS: anyways here are a few more suggestions in what to do
2016-11-11 00:44 MaridiuS: some jumps are fun
2016-11-11 00:44 MaridiuS: while others are kinda meh tier
2016-11-11 00:44 MaridiuS: dunno how to explain but its rather not obvious
2016-11-11 00:44 MaridiuS: you should keep some jumping pattern in a certain part of a song
2016-11-11 00:44 MaridiuS: you can take a look at some ranked 2016 maps
2016-11-11 00:45 MaridiuS: or 2015
2016-11-11 00:45 MaridiuS: such as maps from monstrata and skystar.
2016-11-11 00:45 MaridiuS: sukinathan is nice too
2016-11-11 00:45 MaridiuS: even fycho and taeyang
2016-11-11 00:45 Zunv: like looking at what kind of jump pattern they did?
2016-11-11 00:45 MaridiuS: yeah something like that
2016-11-11 00:45 MaridiuS: and how they fit the slider placement
2016-11-11 00:46 MaridiuS: like the visual distance i was talking about
2016-11-11 00:46 MaridiuS: also before starting to make patterns in a section
2016-11-11 00:46 MaridiuS: just stop and think
2016-11-11 00:46 MaridiuS: what can i do here in this section
2016-11-11 00:46 MaridiuS: and repeat it for a few times.
2016-11-11 00:47 MaridiuS: and for every cirlce you place you should consider the visual distance from sliders/circles recently placed.
2016-11-11 00:47 Zunv: with section, do you mean a combo section or a section in the song?
2016-11-11 00:47 MaridiuS: section in a song
2016-11-11 00:47 MaridiuS: like here are some random things in the map
2016-11-11 00:48 MaridiuS: 02:01:618 (1,2,3,4) - uncomfortable jump (since it has obtuse angle, and should often be made sharp)
2016-11-11 00:48 MaridiuS: 02:00:547 (1,2,3,4) - starts getting close
2016-11-11 00:48 MaridiuS: doesnt obviously emphasize something
2016-11-11 00:49 MaridiuS: 01:57:945 (1,2,3,4,5) - obtuse angle again. really should be avoided
2016-11-11 00:49 MaridiuS: 01:59:169 (6,1,2,3,4) - than it gets in a easy to do pattern
2016-11-11 00:49 MaridiuS: it is acceptable sometimes to be random
2016-11-11 00:49 MaridiuS: but in a jrock song, it is kinda hard for it to have
2016-11-11 00:50 MaridiuS: really different sounds to emphasize in such short parts
2016-11-11 00:50 MaridiuS: ah yes
2016-11-11 00:50 MaridiuS: another thing to point out
2016-11-11 00:51 MaridiuS: in extra difficulties (even in insane most often)
2016-11-11 00:51 MaridiuS: in a chorus
2016-11-11 00:51 MaridiuS: or without a section change
2016-11-11 00:51 MaridiuS: 02:05:291 (1,2,3,4,5,1,2) -
2016-11-11 00:51 MaridiuS: that still has notes on every 1/2 beat
2016-11-11 00:51 MaridiuS: shouldn't start following randomly volcas
2016-11-11 00:51 MaridiuS: you can place sliders etc.
2016-11-11 00:51 MaridiuS: to fit those red ticks that you didnt use
2016-11-11 00:52 MaridiuS: 02:03:301 - oops missed a white tick
2016-11-11 00:52 Zunv: so these are also a bad idea 02:02:995 (1,2,3,4,1,2,3) - ?
2016-11-11 00:52 MaridiuS: yeah
2016-11-11 00:52 MaridiuS: but i have an idea
2016-11-11 00:52 MaridiuS: how to make them fun
2016-11-11 00:52 MaridiuS: 02:03:301 -
2016-11-11 00:52 MaridiuS: after a 1/4
2016-11-11 00:53 MaridiuS: of a slider
2016-11-11 00:53 MaridiuS: you can place a note
2016-11-11 00:53 MaridiuS: you can decide the structure
2016-11-11 00:53 MaridiuS: if you want it to have full overlap, partial or no overlap
2016-11-11 00:53 MaridiuS: and make it into a jump
2016-11-11 00:53 MaridiuS: 02:03:608 (3) - possible here
2016-11-11 00:53 MaridiuS: 02:04:220 (1) - adn her
2016-11-11 00:53 MaridiuS: 02:04:832 (3) - here though i think the offbeat is also strong, and would not advise ignoring.
2016-11-11 00:54 MaridiuS: 02:02:230 (4) -
2016-11-11 00:54 MaridiuS: this is abit too random
2016-11-11 00:54 Zunv: you mean placing notes on the blue ticks?
2016-11-11 00:54 Zunv: sry i didn't get you there
2016-11-11 00:54 MaridiuS: ending sliders on blue
2016-11-11 00:54 MaridiuS: and placing on white tick.
2016-11-11 00:55 Zunv: ah ok
2016-11-11 00:55 MaridiuS: technique often used in exttras
2016-11-11 00:55 MaridiuS: if you want to follow vocals :d
2016-11-11 00:56 Zunv: yeah i think thats nice
2016-11-11 00:56 Zunv: so i follow vocals but still get that strong beat clickable
2016-11-11 00:57 MaridiuS: here is how i've done it.
2016-11-11 00:57 MaridiuS:
http://puu.sh/se4O1/2f98beaf75.jpg2016-11-11 00:57 MaridiuS: ah puush is slow
2016-11-11 00:57 Zunv: oh so even do a little jump there
2016-11-11 00:58 MaridiuS:
http://puu.sh/se4Pu/7f2f39ac74.jpg2016-11-11 00:58 Zunv: whats that 2nd picture :O ?
2016-11-11 00:58 MaridiuS:
http://puu.sh/se4R4/3885cadc23.jpg2016-11-11 00:58 MaridiuS: wow
2016-11-11 00:58 MaridiuS: here it is
2016-11-11 00:59 Zunv: ah okai
2016-11-11 00:59 Zunv: haha^^
2016-11-11 00:59 Zunv: yeah thats nice
2016-11-11 00:59 MaridiuS:
http://puu.sh/se4Up/3182e8d199.jpg2016-11-11 01:00 MaridiuS: and the last one
2016-11-11 01:00 MaridiuS: ......
2016-11-11 01:00 MaridiuS: 02:04:985 (5,6,1,2) -
2016-11-11 01:00 MaridiuS: 02:04:985 (5,6,1,2) -
2016-11-11 01:00 MaridiuS: wow
2016-11-11 01:00 MaridiuS: thanks
2016-11-11 01:01 MaridiuS:
http://puu.sh/se52k/78902d49a1.jpg2016-11-11 01:01 MaridiuS: and of course some adjustments
2016-11-11 01:02 Zunv: ye
2016-11-11 01:02 Zunv: i could do 02:05:445 (2,5) - as 1/2 sliders too
2016-11-11 01:02 Zunv: or bad idea?
2016-11-11 01:02 MaridiuS: good idea
2016-11-11 01:03 MaridiuS: you could see that
2016-11-11 01:03 MaridiuS: in my last puush link
2016-11-11 01:03 MaridiuS: :d
2016-11-11 01:03 Zunv: oh^^
2016-11-11 01:03 Zunv: you are right
2016-11-11 01:03 MaridiuS: i just didnt picture them bcs i'm too lazy to structure them xd
2016-11-11 01:04 MaridiuS: ah
2016-11-11 01:04 MaridiuS: 02:48:913 (5,5) -
2016-11-11 01:04 Zunv: yeah i will find a solution
2016-11-11 01:04 MaridiuS: i just noted
2016-11-11 01:04 MaridiuS: that you're creating new sliders
2016-11-11 01:04 MaridiuS: especially if you're blanketing
2016-11-11 01:04 MaridiuS: copy and pasting would be a nice idea
2016-11-11 01:05 MaridiuS: and than use ctrl+shift+R to rotate the slider however yo uwant
2016-11-11 01:06 Zunv: so use them at where you pictured?
2016-11-11 01:06 MaridiuS: ye
2016-11-11 01:07 MaridiuS: there are probably a bit flow and NC errors
2016-11-11 01:07 MaridiuS: and structural, but you'll eventually understand them
2016-11-11 01:07 MaridiuS: when you get more mods on maps you already have or that you will make.
2016-11-11 01:07 Zunv: i rly hope
2016-11-11 01:07 Zunv: ^^
2016-11-11 01:08 MaridiuS: checking maps by the mappers i mentioned
2016-11-11 01:08 MaridiuS: etc.
2016-11-11 01:09 Zunv: i will
2016-11-11 01:09 Zunv: getting mods is hard tho. im really glad you took your time
2016-11-11 01:09 MaridiuS: you should
2016-11-11 01:09 MaridiuS: go on modding queues on forum
2016-11-11 01:09 MaridiuS: and do m4ms
2016-11-11 01:09 MaridiuS: if you really want mods
2016-11-11 01:10 Zunv: im a bit scared of m4m tbh
2016-11-11 01:10 Zunv: i didn't do many mods
2016-11-11 01:10 Zunv: yet
2016-11-11 01:10 MaridiuS: you can mod someone that has no ranked maps
2016-11-11 01:10 MaridiuS: and no more than 20-30 kudosu
2016-11-11 01:10 MaridiuS: he probably knows a few tricks
2016-11-11 01:10 MaridiuS: that you dont
2016-11-11 01:10 MaridiuS: and vice versa
2016-11-11 01:11 Zunv: okai I will try my luck then^^
2016-11-11 01:11 MaridiuS: good luck though
2016-11-11 01:11 MaridiuS: i'll post the mod now :d
2016-11-11 01:11 Zunv: Thank you very much!