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SOUND HOLIC - GRISAILLE

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Total Posts
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Topic Starter
Zunv
This beatmap was submitted using in-game submission on Montag, 12. Dezember 2016 at 01:11:33

Artist: SOUND HOLIC
Title: GRISAILLE
Tags: Nana Takahashi
BPM: 196
Filesize: 5276kb
Play Time: 02:59
Difficulties Available:
  1. Easy (1,49 stars, 170 notes)
  2. Extra (5,34 stars, 702 notes)
  3. Hard (3,44 stars, 493 notes)
  4. Insane (4,24 stars, 596 notes)
  5. Normal (2,34 stars, 332 notes)
Download: SOUND HOLIC - GRISAILLE
Information: Scores/Beatmap Listing
---------------
I need mods


________________________
Hitsounds: 100%
------------------------
Easy: Done!
Normal: Done!
Hard: Done!
Insane: Done!
Extra: Done!
------------------------
-Zel
Who mods at middle of the night?
I do

00:32 WindZel: Sorry about that, osu crashed
00:33 Zunv: wb
00:33 WindZel: Let's see
00:33 Zunv: what do you think so far? I think there are some flow issues
00:33 WindZel: Maybe some
00:34 WindZel: The difficulty seems to jump for no reason often
00:34 WindZel: What kind of diff is this?
00:34 WindZel: The final diff or an insane or what?
00:35 Zunv: supposed to be the highest
00:35 WindZel: Ok, that gives me a better picture
00:36 WindZel: First let's go through the rhythmical things
00:36 WindZel: 00:18:455 (5) - shouldn't repeat
00:37 WindZel: there should be a slider like these here 00:19:067 (1,1,1) -
00:37 Zunv: yeah you are right
00:38 WindZel: oh, and the ar should be higher
00:38 Zunv: 9.4?
00:38 WindZel: It's acceptable at 9 but considering the bpm and the difficulty it should be around there
00:40 WindZel: 00:21:363 (1,2,3,4,5) - though it makes sense vocally, sliders at red ticks grind my gears
00:42 Zunv: idk if replacing those through circles would be better tbh
00:42 WindZel: I don't think you should follow the vocal here
00:43 WindZel: 00:20:445 (2,3,4) - follow the background beat like with these
00:44 WindZel: 00:23:200 (1) - fits though
00:45 WindZel: 00:24:883 (1) - is a bit weird as the speed is higher but the lenght is similar to 00:23:200 (1) -
00:45 WindZel: It should be slower and the faster part should begin after that
00:46 Zunv: okai
00:47 WindZel: 00:26:720 (3) - shouldn't repeat as you leave the white tick unclicked
00:49 WindZel: 00:28:710 (2,3) - don't really follow the beat
00:49 Zunv: 00:28:251 (6) - would make more sense if this is converted to a stream?
00:50 WindZel: yeah, it makes sense as a triple
00:50 Zunv: the following would also fit better then
00:50 Zunv: i guess
00:51 WindZel: 00:28:710 (2,3) as for these, you should either have sliders or hitcircles on the white ticks followed by 3 hitcirclesz
00:51 WindZel: [http://puu.sh/rYVqv/f4503e0025.jpg like this]
00:55 Zunv: yeah got it
00:55 Zunv: sound better^^
00:58 WindZel: 00:30:240 (1,2,3) - here too you should follow the beat instead of the vocals
00:59 Zunv: what do you think, is it ok to keep those sliders 00:31:924 (3,1) -
00:59 Zunv: or would it change to suddenly from beat to vocal and back again
00:59 WindZel: you could make them land on the beats
01:01 Zunv: so extend the slider untill the red tick
01:01 WindZel: make them start on and end on red ticks
01:05 WindZel: the downbeats change weirdly at 00:29:781 and 00:20:445
01:06 WindZel: 00:20:445 - and 00:30:240 -
01:06 WindZel: You should add an uninhereting timing section there
01:07 Zunv: what does that do? I actually never did that
01:08 WindZel: It changes either the bpm, or where the white ticks land on
01:08 WindZel: usually it's for bpm changes
01:09 WindZel: oh and if we backtrack a bit 00:17:154 (6) - starts badly on a blue tick, you should make the stream 1 note longer so that there would be no space in between 00:17:307 (7) - and 00:17:536 (1) -
01:11 WindZel: and if you add uninhereting timing sections where I suggested, you need also add extra ones where the rhythm changes back on track again
01:11 Zunv: but there is no beat in the space
01:12 WindZel: but there is a sound on a tick before it
01:12 WindZel: It sounds and plays better
01:13 Zunv: is it ok to end sliders where no beat is? i thought that would be bad
01:14 WindZel: sliders should end where there's a sound equal or of lesser strenght
01:15 Zunv: oh ok. so nothing is lesser i guess
01:15 WindZel: If you want, you can also make 00:17:383 (8) - a hitcircle, but that doesn't sound so good to me imo
01:16 WindZel: it sounds ok though
01:17 Zunv: http://puu.sh/rYWTX/c99a984fab.png i changed the timing point. did i do it right? or did i screw up?
01:17 WindZel: how aobut you update the map so I can see the changes you made
01:20 Zunv: okai^^ sec
01:23 WindZel: you can look at maps mapped to a similar bpm, and how they handle their rhythm
01:23 *WindZel is editing [https://osu.ppy.sh/b/817200 Pierce The Veil - A Match Into Water [pishi's Extra]]
01:23 WindZel: like this
01:24 Zunv: ok i updated it
01:24 Zunv: thanks :)
01:27 WindZel: There are no problems with the inheriting sections
01:27 Zunv: okai good :D
01:30 WindZel: 00:34:679 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) -
01:30 WindZel: in this section you should have some kind of pattern with the hitcircle density
01:34 WindZel: Since it's quite intense in comparison it could be like http://puu.sh/rYXVY/9b6571c441.jpg or even without the slider in the middle
01:36 Zunv: okai i will think of something here
01:36 Zunv: oh and since i added the timing points my objects are unsnapped
01:36 WindZel: It could be just http://puu.sh/rYYcl/226158ad6b.jpg as song is intense enough for it
01:38 WindZel: Did you add the timing points on places where there already was a tick or did you add them based on the sound?
01:38 Zunv: i added them based on the ticks
01:39 WindZel: that's weird, then they shouldn't be unsnapped
01:40 WindZel: maybe recheck the inheriting section positions, and if they are still unsnapped http://puu.sh/rYYmL/4d4d9ac279.png use the 'snap notes to new timing' chackbox
01:40 Zunv: ok i fixed it i moved the last timing point up by 1ms
01:41 WindZel: good
01:42 WindZel: 00:38:353 (1,2,3) - is intense in comparison so http://puu.sh/rYYvJ/ba58b57be2.jpg would be better
01:43 WindZel: 00:39:730 (1,2,3,4,5,6,7,8) - the flow here is horrible
01:45 Zunv: i should redo thi part i guess^^
01:45 WindZel: https://osu.ppy.sh/ss/6432728 this is an example
01:46 Zunv: i like that actually
01:46 Zunv: something similar to it
01:47 WindZel: oh and there should be a red tick here 00:39:730 (1) -
01:47 WindZel: red line
01:48 Zunv: i don't really understand you there
01:48 WindZel: 00:42:179 (2,3,1,2,1,2,1,2) - this is not bad excluding the last one which goes a different direction from others
01:48 Zunv: like a timing point?
01:48 WindZel: yeah
01:48 WindZel: Sorry, I was unclear
01:50 Zunv: np :) and i could cust controll g these
01:50 Zunv: and of course move the stuff after in better place
01:51 WindZel: 00:44:626 - you should reverse the order like this http://puu.sh/rYZ11/096eca536e.jpg
01:52 WindZel: https://osu.ppy.sh/ss/6432765 this is not bad flow wise but it could be better
01:54 Zunv: you think its to symmetric?
01:54 WindZel: no, but the back and forth jumps don't fit here
01:56 WindZel: 00:50:598 (7) - and 00:50:749 (1) - ctrl + g so they switch places
01:56 Zunv: oh ok
01:56 WindZel: not the position but the timing
01:57 WindZel: 01:06:057 (2,3,4) - this is not like 01:05:445 (1) - and 01:04:832 (4) -
01:58 WindZel: just copy 01:05:445 (1) -
01:59 WindZel: or change it compleatly like this http://puu.sh/rYZqK/6ea04e3598.jpg
02:00 WindZel: 01:25:496 (1) - don't repeat here 01:25:188 (1) - copy this and make a hitcircle after it
02:01 WindZel: 01:27:485 (2,3) - these aren't on beat
02:02 WindZel: http://puu.sh/rYZyd/f69863dc37.jpg like this or use sliders
02:02 WindZel: 01:29:934 (1,2,3,4,5,6) - follow the beat
02:03 WindZel: It's on beat except for 01:30:698 (3,5,6) -
02:04 WindZel: 01:33:455 (1) - there are beats here please no slider
02:04 WindZel: 01:36:516 (1,1) - random NC
02:04 Zunv: doesn't that section also need timing points?
02:04 WindZel: yes
02:05 WindZel: 01:37:128 (1) - remove spinner
02:05 WindZel: 01:33:455 (1) - I meant spinner with this one
02:05 WindZel: 01:38:506 (1) - timing point here
02:05 WindZel: 01:40:955 (1,2,1,2,1,2,1,2) - flow here please
02:06 Zunv: i could remove both spinner and just put 1 spinner here 02:07:740 (8) -
02:06 WindZel: yeah, you could put a spinner there
02:06 WindZel: dont remove 02:07:740 (8) - though
02:07 WindZel: 01:43:404 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - flow is all over the place
02:07 Zunv: so a spinner here 02:07:893 (1) -
02:07 WindZel: why would you need a spinner there though?
02:08 Zunv: i need a spinner somewhere
02:08 WindZel: why?
02:08 Zunv: and i wanted to remove those 2 spinners who are actually in
02:09 Zunv: you need at least 1 spinner in your map
02:09 WindZel: you don't though
02:09 Zunv: :O
02:09 Zunv: rly?
02:09 WindZel: http://puu.sh/rYZYT/83954c9647.png
02:09 Zunv: i was told its unrankable if you don't have spinner
02:09 WindZel: this is ranked
02:10 Zunv: hmm
02:10 Zunv: okai lol
02:10 WindZel: http://puu.sh/rZ00A/dbc691bde0.png so is this
02:10 Zunv: wow yeah, i had really false informations there then xD
02:12 WindZel: 02:05:443 (1,2,3,4,5,6) - this is bad
02:13 WindZel: http://puu.sh/rZ09I/b605600eba.jpg do something like this
02:14 WindZel: 02:18:455 (6,7) - this should be a triple instead
02:15 WindZel: 02:22:587 (1) - the stream after this doesn't need to be distance snapped to the slider
02:16 Zunv: i don't agree with that one tbh there is a beat infront of 02:18:455 (6) - but with 1/6 snap
02:17 WindZel: 02:17:536 (1,2,3) - seeing as this is a triple 02:18:455 (6,7) - being a triple as well fits
02:18 Zunv: yeah because the 1st has drums and the 2nd has nothing
02:18 WindZel: yeah, you're right
02:18 WindZel: feels just a bit empty when there's just 2 circles
02:19 WindZel: but it fits the rhythm
02:19 Zunv: it has some weird 1/6 beats in it
02:20 Zunv: but that would be ugly to play
02:20 WindZel: yeah
02:21 WindZel: 02:22:587 (1) - you should shorten this and move it 2 ticks back to the white tick
02:22 WindZel: and make the length so that the stream begins at the next white tick
02:23 WindZel: then another 4 tick slider here 02:23:657 (1) - so there's a break in the stream
02:23 Zunv: is 4 ticks long enough?
02:24 Zunv: feels so short^^
02:24 WindZel: it's long enough
02:24 WindZel: it's not too difficult in comparison to the stream
02:24 WindZel: of course you can make it longer too
02:25 WindZel: but try to make the two sliders match in length
02:25 Zunv: i rather would have used none :P
02:25 Zunv: but that seemed to hard
02:26 WindZel: If you're making this the hardest diff it's ok to make it all stream
02:26 WindZel: well 'ok' if the rest of the song matches the intensity
02:26 WindZel: so it's not a huge jump in difficulty
02:27 Zunv: yeah. thats why i put that slider there
02:27 Zunv: and 196bpm is fast already
02:27 WindZel: it's best with the 2 breaks imp
02:27 WindZel: imo
02:28 WindZel: I feel that the difficulty is really uneven in this map
02:28 WindZel: like http://puu.sh/rZ0Vq/c4ca2831e4.png
02:28 Zunv: whats that graph?
02:29 WindZel: it's a difficulty graph
02:29 Zunv: of my map?
02:29 WindZel: yes
02:29 Zunv: how did you do that?
02:29 WindZel: red is star rating green is aim blue is speed
02:29 WindZel: https://rarelyupset.com/oppai/
02:30 Zunv: wow thats a nice website
02:30 Zunv: thanks :D
02:30 WindZel: np
02:31 WindZel: https://rarelyupset.com/oppai/ this is my map, you can see the even lines, those are sections that are repeative and do not change
02:32 WindZel: so the star rating stays the same
02:32 Zunv: wrong link
02:32 WindZel: oops
02:32 WindZel: http://puu.sh/rZ136/edf0b82cfc.png
02:34 WindZel: It doesn't have to be really even, but it should at least not jump too much if the song intensity doesn't change
02:34 Zunv: yeah
02:35 WindZel: Let's see, you should work on the flow
02:36 WindZel: some streams are a bit unstable and too spaced like 00:58:404 (2,3,4,5,6) -
02:37 WindZel: some triplets fall also into being too spaced 01:13:557 (5,6,7) - 00:28:251 (6,7,8) -
02:39 WindZel: 01:19:065 - this is not mapped even though other instances are
02:39 WindZel: you should either map them all or map none of them
02:41 WindZel: try to make similar patterns with the timing of the hitobjects
02:41 Zunv: do you think i also should map 02:07:893 (1) - ?
02:41 Zunv: that break section
02:41 WindZel: there's no need
02:41 WindZel: just extend a spinner from 02:07:740 (8) -
02:42 WindZel: 02:27:332 (3) - there's probably a break after this too
02:43 Zunv: yeah would make sense at least
02:44 WindZel: try to make repeating patterns either with hitobject timing or with placement of the objects
02:45 WindZel: there's isn't such need to make repeating patterns with placement but try to make the density of the notes be similar
02:46 Zunv: like 3 circles then 1 slider and repeat for example?
02:46 WindZel: yeah
02:47 WindZel: of course if the intensity changes so should the density
02:47 WindZel: similar sounds should have similar mapping is what I am saying
02:48 Zunv: yeah
02:49 WindZel: that's all I have to offer for advice
02:49 WindZel: I need to sleep
02:49 WindZel: I'll post this as an irc mod on your maps thread
Topic Starter
Zunv
Thanks again for that Late night Mod. I replied already on the fly, so nothing to say but thanks :)
pawpads
in-game mod:
SPOILER
09:43 Zunv: whoops
09:43 WhytFng: lol
09:43 Zunv: i left the spec chat
09:43 WhytFng: it's k
09:43 WhytFng: 00:21:363 (5) -
09:43 WhytFng: this one
09:43 WhytFng: i just can't expect that ever
09:44 Zunv: yeah
09:44 Zunv: you are right
09:44 WhytFng: 00:21:975 (7,8) - this is ok but since approach is obv different
09:44 WhytFng: but after so many circle on the same beat it's jarring
09:44 WhytFng: maybe change 00:20:751 (3,4) -
09:44 WhytFng: to a slider
09:45 WhytFng: and then the long jump is rectified
09:45 WhytFng: and i can expect the next slider too
09:45 WhytFng: 00:22:894 (9,10,1) - and these should all be the same distance apart
09:45 WhytFng: this is turning into a mod lol XD
09:47 Zunv: 00:23:200 (1) - i did this one spaced to emphasize the beat
09:47 WhytFng: i see, that will work prob after these others
09:47 WhytFng: what i said earlier, [https://puu.sh/s2Zdg/ba4e75b7fd.jpg this] could also work
09:48 WhytFng: bc i realize now a slider would break your structure
09:48 WhytFng: that 4 is overlapping with 8 sliderhead
09:48 Zunv: yeah
09:49 WhytFng: you may decide to alter your pattern a little but this build of distance is much MUCH easier than the sudden cross-screen thing
09:49 Zunv: but im gonna change that jump
09:49 Zunv: its not even neccesary
09:49 Zunv: yeah agree with you
09:49 WhytFng: okai
09:49 WhytFng: i guess
09:49 WhytFng: i'll mod the rest of this and post chat XD
09:49 WhytFng: might as well
09:50 WhytFng: if you do change the previous, make sure to do the same 00:24:118 (1,2,3) - here
09:50 WhytFng: now 00:30:241 (1,2,3,4,5,6,7) - this was perfect, flawless execution
09:51 WhytFng: easy to read
09:51 WhytFng: but note you don't emphasize the slider 00:32:690 (8,9,1) - here too
09:51 Zunv: i still make it different i think
09:51 WhytFng: just keep all this in mind when you do it, the more even things are the easier
09:52 Zunv: 00:30:852 (3) - i somehow now dislike this xD
09:52 WhytFng: 00:31:158 (4,5) - maybe rotate these?
09:52 WhytFng: give more circular flow
09:53 WhytFng: um 00:38:046 (4,1,2,3) - this is just a thing that i have
09:54 WhytFng: but can you make these not touching plz ;-;
09:54 WhytFng: idk
09:54 WhytFng: it's a pet peeve
09:54 WhytFng: sliderheads overlapping
09:55 Zunv: i liked them this way^^ but i will think about it tho
09:55 WhytFng: it's not an ERROR just i don't like it ;-; so yea
09:55 Zunv: yeah :)
09:56 WhytFng: great job here 01:06:057 (2,3,4) - with 3/4 stuff
09:56 WhytFng: very well done teaching beat change
09:56 WhytFng: and then 01:06:669 (1,2,3,4) - changing it back
09:57 WhytFng: which i get, since the music follows that
09:57 WhytFng: but it was still awkard
09:58 Zunv: yeah but imo its the best way to get this part done
09:58 WhytFng: i agree
09:58 WhytFng: it's almost the music's problem :\
09:58 WhytFng: if someone brings this up later, i'll feel bad for you
09:58 Zunv: yeah^^
09:59 WhytFng: 01:19:220 (2,3,4,1,2) - here same as before, whatever you do
09:59 WhytFng: but keep in mind this is the second time so players are actually prepared
09:59 WhytFng: whatever you do before do the same exact thing here no matter what XD
10:00 Zunv: yeah im gonna make it a little smaller i think ^^
10:00 WhytFng: it's up to you, but prob ask for another mod to get another opinion
10:01 WhytFng: as i see it this could work, but it most cases a change -> better
10:01 WhytFng: one word about your streams like 01:57:179 (2,3,4,5,6) - here
10:01 WhytFng: i know it's a pain to make a slider just to change it to a stream but it's really much more appealing visually
10:02 WhytFng: if you could try to make them more
10:02 WhytFng: well, perfect XD
10:02 Zunv: oh i did that i did an S slider
10:02 WhytFng: ahhhh
10:02 WhytFng: hard to see
10:02 Zunv: or well that one is kinda bad
10:02 WhytFng: i think just a curve would be better haha
10:02 Zunv: i agree and gonna fix it
10:02 WhytFng: k thanks ^^
10:03 WhytFng: 02:02:996 (1,2,3,4) - try to do the 3/4 thing again if you can, it'll be easier to pull off since this is the 2nd time
10:04 WhytFng: but i see what you're doing so it might be too hard
10:04 WhytFng: you'll need a better mapper to get advice on how if you want to, i'm stuck
10:04 WhytFng: but 02:05:445 (1,2,3,4,5,6) - this needs to change
10:04 WhytFng: use a slider if you have to
10:05 WhytFng: just look at the timeline and then at the spacing XD
10:05 Zunv: ok yeah thats kinda weird indeed
10:05 WhytFng: 02:07:281 (3,4,5,6,7) - this is good, nice stream here
10:06 WhytFng: also great job on the solo section
10:06 WhytFng: i'm going to complain about 02:34:525 (4,5) - this
10:07 WhytFng: this combo you change distance and it's not uniform, so this jump is weird
10:07 WhytFng: if you made this with ctrl+D > star and put 5 in the center, it would be perfect i think
10:07 Zunv: i followed ds there
10:08 WhytFng: https://osu.ppy.sh/ss/6465721 this?
10:09 WhytFng: uniform as in, there's no obvious pattern to the direction
10:09 WhytFng: at least for me ;-;
10:10 Zunv: 0ah okai i see what you mean
10:10 WhytFng: if you aren't keeping up (i know the feel) i'll post this on the forum, in case you miss stuff
10:11 WhytFng: don't worry about trying to change it all now, see if you can just note everything and change it after
10:11 Zunv: yeah that would be good^^
10:11 WhytFng: 02:38:964 (3,4,5,1,2) - this, same as before
10:11 WhytFng: weird to play
10:11 WhytFng: although the spacing is good, the rhythm is just trippy
10:12 Zunv: i could stack02:38:964 (3,4) -
10:12 WhytFng: perfect
10:12 WhytFng: that would solve it
10:13 WhytFng: just make sure you stack other places similarly so this isn't a 'one-time' thing
10:13 Zunv: yeah
10:13 WhytFng: that never really is the best
10:13 WhytFng: i don't usually point out flow
10:13 WhytFng: 02:41:566 (4,5,6,7,8,9) - but this is almost blatent
10:13 WhytFng: complete flow change on a stream just isn't
10:14 WhytFng: meh :\
10:14 WhytFng: sliders are one thing but this is evil to play
10:14 Zunv: okai im gonna fix that too
10:15 WhytFng: yay \-^^-/
10:15 WhytFng: can 02:42:178 (1,2) - this be a reverse slider too
10:15 WhytFng: just to ensure that players know this is back to 3/4
10:16 WhytFng: the next slider is that way, so it would probably be better if both or none were that way
10:17 Zunv: so you mean make 02:42:791 (1,2,3,4) - 2 slider?
10:17 WhytFng: 02:46:617 (6,7) -
10:17 Zunv: and this 02:44:015 (1) - single circle
10:18 WhytFng: https://osu.ppy.sh/ss/6465797 see timeline
10:19 WhytFng: it means you'd have to change the patterns but this would make more sense to me
10:19 WhytFng: prob just copy red combo to yellow and rotate
10:19 WhytFng: triangles are always friendly
10:19 Zunv: ah okai
10:20 Zunv: yeah i get it now^^
10:20 WhytFng: 02:46:617 (6,7) - this is don't like :\
10:20 WhytFng: I*
10:21 WhytFng: perhaps 3 circles > 2 kicksliders
10:21 WhytFng: instead of this weird circle at the end
10:22 WhytFng: and that's the map, yay!
10:22 Zunv: guess i could do that, yes
10:22 Zunv: thank you very much! :D
10:22 WhytFng: ofc
Topic Starter
Zunv
Thank you^^ guess i said everything ingame :P
CrestRising
#modreqs

General
I don't know what's going on with your timing points. Unless the BPM changes, you should only have one red timing point. I advise you change the first timing point to offset 547 and remove all other red timing points.
Your Kiai times are a bit intuitive. Its probably best to be consistent and only have them in choruses instead of scattered around in half of the choruses, the bridge, and outro.

Easy
00:11:414 (1) Having a new combo on this slider doesn't make sense. I suggest you remove it here and possibly add a new combo to 00:12:638 (2) instead.
00:47:076 (5) This slider sounds to short. It sounds better to me if its extended to 00:47:536 since it would be mapping the "ya" vocals, which sound more important than the "ma" vocal.
01:03:607 (5) I feel the vocal at 01:04:220 is important enough to be emphasized by a click rather than a slider end, so I would suggest placing this slider at 01:02:995 and the circle 01:02:995(4) at 01:04:220
The empty space between 01:27:791 (6) to 01:28:709 (1) feels a bit awkward, so consider making 6 a slider.
02:34:831 (5) This reverse slider suggest that the next note is going to be to the left of 5 to follow the flow of the slider, but instead the next object is placed to the right, which contradicts this slider. Imo, it would flow better if the slider end was placed more downwards or if the section was reworked a bit.

Normal
00:19:985 (7) This or 00:20:444 (8) should be a new combo since its the start of the verse and the combo is getting too long anyways for a Normal.
00:29:780 (1) I don't like how the slider end is way off to the side instead of heading towards 2, which would be following the flow of the map.
00:34:832 A circle would probably work nicely here since the reintroduction of the synth here is probably important enough to be mapped and not just ignored.
01:02:383 (2) This slider sounds better to me if extended to 01:02:842 since it would be mapping all the vocals with the slider's head, repeat, and tail.
01:08:964 (2) I feel this should be a new combo since its the start of the instrumental and end of the chorus.
01:33:607 See 00:34:832
01:52:740 (5) Leaving the vocal at 01:52:587 feels awkward considering you're mostly following the vocals in this chorus, so I would suggest moving this slider to that tick.

Extra
00:10:649 (2) I feel this should be farther from 00:10:189 (1) since similar circles at 00:11:873 (2) and 00:13:098 (2) are decently far apart from the previous slider.
00:12:638 (1) This looks too close to 00:12:485 (5) compared to the spacing of the other one-beat sliders in this section.
00:20:445 (2,3,4,5,6) This could look clear with more consistent spacing and a more obvious pattern (like a line or curve).
00:21:975 (7) The jump to here feels too large considering that the song is relatively calm here and this vocal doesn't deserve more emphasis than the other vocals in this part of the verse.
00:23:200 (1) The jump here is a bit more justified due to it being a significant vocal, but I still feel its too lare given the calmness of this part of the song.
00:30:241 (1,2,3,4,5,6) See 00:20:445 (2,3,4,5,6)
00:31:923 (7,8,9,1) See 00:23:200 (1)
01:04:220 (1,2,3) Imo, its best to be consistent and just map solely to the vocals like with 01:04:832 (4) and 01:05:445 (1) since mapping to the instrument in just this one part feels out of place.
01:08:964 (4,5) This should probably be combined in a one-beat slider since you've consistently mapped held synth notes with a one-beat slider like at 01:10:189 (1) and it would be odd to break that consistency here.
The next verse has some of the same issues as the last one, where some of the jumps feels too large when the pace is supposed to be calmer and less hectic.
01:37:587 (3) This looks way too close to 01:37:281 (2) compared to the spacing between 01:36:975 (1,2).
01:44:322 (7) Maybe move this up and to the left a bit so that it looks like it forms a curve with 01:43:404 (1,3,5).
01:44:475 (1,2,3,4,5,6,7) Imo, this pattern looks a bit messy and seems too concentrated in one corner of the map, and the angle between 01:44:781 (3,4,5) looks a bit too sharp to me, so maybe try reworking this pattern a bit.
02:00:853 (3) This looks too close to 02:00:700 (2) considering most of the objects in this chorus are considerably spaced out from one another.
02:25:342 (4,5) These half-beat sliders feel off when the guitar is still pretty hectic with its solo and slows down the pace pre-maturely.
02:34:678 (5) This beat feels pretty significant to me, so I feel like it should have larger-than-usual spacing rather than shorter-than-usual spacing.
02:35:750 (6) This slider should probably start at 02:35:903 since it would accurately capture the "ku" lyric and that's the only extended note it could be mapping. (afterwards, you should probably add a circle where the slider originally started to keep with the pace of the song.
Topic Starter
Zunv

CrestRising wrote:

#modreqs

General
I don't know what's going on with your timing points. Unless the BPM changes, you should only have one red timing point. I advise you change the first timing point to offset 547 and remove all other red timing points.
Your Kiai times are a bit intuitive. Its probably best to be consistent and only have them in choruses instead of scattered around in half of the choruses, the bridge, and outro.No i have to do these Metronome resets. Otherwhise strong beats would land on red ticks. See wiki fore more informations
It is better to correctly and accurately time the BPM/Offset than follow the Time Signature. This means that you can put a red line at any time, but only if it's required. If the line is not set on a strong beat, do a metronome reset as soon as possible, adding a new offset where the next strong beat should be. If the new offsets appear more often than once in two beats, it can be neglected.
Also imo the Kia is ok the way it is. The song is very strong there. But lets see what others will say about it


Easy
00:11:414 (1) Having a new combo on this slider doesn't make sense. I suggest you remove it here and possibly add a new combo to 00:12:638 (2) instead.fixed
00:47:076 (5) This slider sounds to short. It sounds better to me if its extended to 00:47:536 since it would be mapping the "ya" vocals, which sound more important than the "ma" vocal.extended the slider
01:03:607 (5) I feel the vocal at 01:04:220 is important enough to be emphasized by a click rather than a slider end, so I would suggest placing this slider at 01:02:995 and the circle 01:02:995(4) at 01:04:220No doing it that way would not be good because of those 3 beats 01:03:607 (5) - this where 5 starts is the most important. putting a slider end there would be bad. And since 01:03:607 (5) - is more important than this beat here 01:04:219 - i should be totaly fine.
The empty space between 01:27:791 (6) to 01:28:709 (1) feels a bit awkward, so consider making 6 a slider.thats nice
02:34:831 (5) This reverse slider suggest that the next note is going to be to the left of 5 to follow the flow of the slider, but instead the next object is placed to the right, which contradicts this slider. Imo, it would flow better if the slider end was placed more downwards or if the section was reworked a bit. I reworked it a little

Normal
00:19:985 (7) This or 00:20:444 (8) should be a new combo since its the start of the verse and the combo is getting too long anyways for a Normal.
00:29:780 (1) I don't like how the slider end is way off to the side instead of heading towards 2, which would be following the flow of the map.
00:34:832 A circle would probably work nicely here since the reintroduction of the synth here is probably important enough to be mapped and not just ignored.
01:02:383 (2) This slider sounds better to me if extended to 01:02:842 since it would be mapping all the vocals with the slider's head, repeat, and tail.
01:08:964 (2) I feel this should be a new combo since its the start of the instrumental and end of the chorus.
01:33:607 See 00:34:832
01:52:740 (5) Leaving the vocal at 01:52:587 feels awkward considering you're mostly following the vocals in this chorus, so I would suggest moving this slider to that tick.changed everything from above

Extra
00:10:649 (2) I feel this should be farther from 00:10:189 (1) since similar circles at 00:11:873 (2) and 00:13:098 (2) are decently far apart from the previous slider. Agree
00:12:638 (1) This looks too close to 00:12:485 (5) compared to the spacing of the other one-beat sliders in this section. No it is fine since its just 0,1 DS closer than the others. Also ifi placed somewhere other i get rid of the overlap and i don't want that.
00:20:445 (2,3,4,5,6) This could look clear with more consistent spacing and a more obvious pattern (like a line or curve). changed it
00:21:975 (7) The jump to here feels too large considering that the song is relatively calm here and this vocal doesn't deserve more emphasis than the other vocals in this part of the verse.
00:23:200 (1) The jump here is a bit more justified due to it being a significant vocal, but I still feel its too lare given the calmness of this part of the song. lowered both
00:30:241 (1,2,3,4,5,6) See 00:20:445 (2,3,4,5,6)
00:31:923 (7,8,9,1) See 00:23:200 (1) again changed these. I didn't wnat these to be the same everytime tho so i played around with them a bit :D
01:04:220 (1,2,3) Imo, its best to be consistent and just map solely to the vocals like with 01:04:832 (4) and 01:05:445 (1) since mapping to the instrument in just this one part feels out of place. Changed it
01:08:964 (4,5) This should probably be combined in a one-beat slider since you've consistently mapped held synth notes with a one-beat slider like at 01:10:189 (1) and it would be odd to break that consistency here.ok
The next verse has some of the same issues as the last one, where some of the jumps feels too large when the pace is supposed to be calmer and less hectic.
01:37:587 (3) This looks way too close to 01:37:281 (2) compared to the spacing between 01:36:975 (1,2).
01:44:322 (7) Maybe move this up and to the left a bit so that it looks like it forms a curve with 01:43:404 (1,3,5).yes to both
01:44:475 (1,2,3,4,5,6,7) Imo, this pattern looks a bit messy and seems too concentrated in one corner of the map, and the angle between 01:44:781 (3,4,5) looks a bit too sharp to me, so maybe try reworking this pattern a bit. the pattern plays well even tho i still fixed it a little.
02:00:853 (3) This looks too close to 02:00:700 (2) considering most of the objects in this chorus are considerably spaced out from one another. I like it that way. It looks nice in that pattern and it still plays well. Would be boring if i would have everything in the same DS.
02:25:342 (4,5) These half-beat sliders feel off when the guitar is still pretty hectic with its solo and slows down the pace pre-maturely. I changed it a bit
02:34:678 (5) This beat feels pretty significant to me, so I feel like it should have larger-than-usual spacing rather than shorter-than-usual spacing.made DS larger there
02:35:750 (6) This slider should probably start at 02:35:903 since it would accurately capture the "ku" lyric and that's the only extended note it could be mapping. (afterwards, you should probably add a circle where the slider originally started to keep with the pace of the song. fixed both
Thank you very much for the mod :) It was really helpfull.
MaridiuS
life
2016-11-10 23:28 Zunv: mod my map ^^
2016-11-10 23:28 Zunv: ACTION is listening to [https://osu.ppy.sh/b/1124922 SOUND HOLIC - GRISAILLE]
2016-11-10 23:28 Zunv: :D
2016-11-10 23:33 MaridiuS: hm
2016-11-10 23:33 MaridiuS: sounds nice
2016-11-10 23:34 Zunv: you don't have to tho, just saw your message in #modreqs ^^
2016-11-10 23:34 MaridiuS: but you are not
2016-11-10 23:34 MaridiuS: pajwoj
2016-11-10 23:34 Zunv: no
2016-11-10 23:34 MaridiuS: ah its okay
2016-11-10 23:43 MaridiuS: yo
2016-11-10 23:43 MaridiuS: can i give you irc mod?
2016-11-10 23:43 Zunv: sure
2016-11-10 23:46 MaridiuS: i'll drop a testplay first
2016-11-10 23:46 MaridiuS: so spec me :D
2016-11-10 23:48 Zunv: ok^^
2016-11-10 23:49 MaridiuS: okay so
2016-11-10 23:49 MaridiuS: basically it is fun to play
2016-11-10 23:50 MaridiuS: however it needs a bit more consistant structure
2016-11-10 23:50 Zunv: thats nice to hear at least already :D
2016-11-10 23:50 MaridiuS: and some flow fixes
2016-11-10 23:50 MaridiuS: also there are some aesthetic issues
2016-11-10 23:50 MaridiuS: lets get over some.
2016-11-10 23:50 Zunv: alright
2016-11-10 23:52 MaridiuS: okay now look
2016-11-10 23:52 MaridiuS: some tips about blanketing
2016-11-10 23:52 MaridiuS: generally in a same section
2016-11-10 23:52 MaridiuS: you should keep 1 for starters blanketing distance
2016-11-10 23:52 MaridiuS: to make it all consistant and clean
2016-11-10 23:52 MaridiuS: 00:12:026 (3,1) -
2016-11-10 23:52 MaridiuS: 00:13:557 (4,1) - compared to this
2016-11-10 23:53 MaridiuS: 00:10:802 (3,1) - and this should be blanketed too.
2016-11-10 23:53 MaridiuS: on simillar distance
2016-11-10 23:53 MaridiuS: next when it comes to aesthetics
2016-11-10 23:53 MaridiuS: you should avoid touching such as this
2016-11-10 23:53 MaridiuS: 00:12:026 (3,5) -
2016-11-10 23:53 Zunv: i did this to emphasize because the bigger blankets hat a stronger beat
2016-11-10 23:54 Zunv: you mean that overlap?
2016-11-10 23:54 MaridiuS: yes
2016-11-10 23:54 MaridiuS: hm okay i think that's viable
2016-11-10 23:54 MaridiuS: 00:13:863 (1,3,1) -
2016-11-10 23:55 Zunv: yeah okai that overlap indeed looks poor
2016-11-10 23:55 MaridiuS: 00:15:700 (3,5,1) -
2016-11-10 23:55 MaridiuS: here for example balenkting is pretty random
2016-11-10 23:55 MaridiuS: 00:16:312 (1,3) - also in the same part it is touching.
2016-11-10 23:57 MaridiuS: okay i'll pass this map twice
2016-11-10 23:57 MaridiuS: first for aesthetics and next to rhythm suggestion/tweaks etc
2016-11-10 23:58 Zunv: ok so you play again now?
2016-11-10 23:58 MaridiuS: nah
2016-11-10 23:58 MaridiuS: pass it in editor
2016-11-10 23:58 Zunv: oh haha
2016-11-10 23:58 Zunv: okai
2016-11-10 23:59 MaridiuS: 00:21:669 (6,8) -
2016-11-10 23:59 MaridiuS: look more in the broader view
2016-11-10 23:59 MaridiuS: that isn't really pleasent to look at
2016-11-11 00:01 MaridiuS: ugh nvm
2016-11-11 00:01 MaridiuS: i will pass it only once
2016-11-11 00:01 MaridiuS: i really gotta mension this things
2016-11-11 00:01 Zunv: i could move 00:22:128 (8) - a bit i guess?
2016-11-11 00:01 MaridiuS: ye maybe rotate
2016-11-11 00:02 MaridiuS: look at this
2016-11-11 00:02 MaridiuS: 00:18:608 -
2016-11-11 00:02 MaridiuS: you can hear a really loud sound on offbeat
2016-11-11 00:02 MaridiuS: 00:18:302 -
2016-11-11 00:02 MaridiuS: here too a good sound to do slider on
2016-11-11 00:03 MaridiuS: 00:18:914 - since there is no beat here
2016-11-11 00:03 MaridiuS: i would just do a 1/2 slider here
2016-11-11 00:03 MaridiuS: 00:18:608 -
2016-11-11 00:03 MaridiuS: 00:18:455 (1,1,1,1,1) -
2016-11-11 00:03 MaridiuS: also most of NCs are pretty unecessary
2016-11-11 00:03 MaridiuS: you should mke them 1-2
2016-11-11 00:04 Zunv: okai
2016-11-11 00:04 MaridiuS: 00:22:128 (8) - i'd advise to end it here 00:22:433 -
2016-11-11 00:04 MaridiuS: so that you can place a beat on a strong beat
2016-11-11 00:04 MaridiuS: its always better to have sometthing clickable ona strong beat
2016-11-11 00:04 MaridiuS: 00:22:586 -
2016-11-11 00:04 MaridiuS: here
2016-11-11 00:05 MaridiuS: 00:23:199 (1) -
2016-11-11 00:05 MaridiuS: same here
2016-11-11 00:05 Zunv: yeah i did go to much onto the vocals there i guess
2016-11-11 00:05 MaridiuS: 00:23:047 (10,1) - i'd suggest having blanketing distance
2016-11-11 00:05 MaridiuS: like u had here
2016-11-11 00:06 MaridiuS: 00:21:975 (7,8) -
2016-11-11 00:06 MaridiuS: 00:25:496 (3,4,1,2,3) -
2016-11-11 00:06 MaridiuS: all of these
2016-11-11 00:06 MaridiuS: should start on white tick instead
2016-11-11 00:06 MaridiuS: because there are no apparant offbeat sounds
2016-11-11 00:06 MaridiuS: that should make them be red tick.
2016-11-11 00:07 MaridiuS: 00:28:098 (5) - this sounds really strong
2016-11-11 00:07 MaridiuS: 00:28:251 (6,7,8) - placing this further away from it would suit it better imo
2016-11-11 00:09 MaridiuS: 00:34:219 (4) - make this into 1/2 jumps
2016-11-11 00:09 MaridiuS: considering that the high pitch tick is a little bit loud there
2016-11-11 00:10 MaridiuS: or you could emphasize it by increasing SV a tad
2016-11-11 00:10 MaridiuS: 00:35:598 (5,1,2,3) -
2016-11-11 00:10 MaridiuS: should be on white ticks.
2016-11-11 00:11 Zunv: yeah i did them the same way as the one before
2016-11-11 00:11 MaridiuS: 00:36:210 (2,3,5) - also spacing inconsistency from slider
2016-11-11 00:11 MaridiuS: 00:37:740 (3,4,1,2,3) - also here
2016-11-11 00:11 MaridiuS: white ticks are stronger.
2016-11-11 00:12 MaridiuS: always ask yourself twice before placing something on offbeat (red tick)
2016-11-11 00:12 Zunv: you mean i should do inconsitent spacing at the sliders?
2016-11-11 00:12 MaridiuS: no no
2016-11-11 00:12 MaridiuS: i meant visual inconsistency is going on
2016-11-11 00:12 MaridiuS: 00:36:210 (2,3) - touching
2016-11-11 00:12 MaridiuS: 00:36:516 (3,5) - small distance
2016-11-11 00:12 MaridiuS: choose one
2016-11-11 00:12 Zunv: oh
2016-11-11 00:12 MaridiuS: i'd go for small distance though :D
2016-11-11 00:13 Zunv: yeah so i get rid of the small overlaps
2016-11-11 00:13 MaridiuS: yes
2016-11-11 00:13 MaridiuS: small overlaps are the worse when it comes to aesthetics
2016-11-11 00:13 MaridiuS: unless its stream
2016-11-11 00:14 MaridiuS: either make some larger overlap
2016-11-11 00:14 MaridiuS: or no touching
2016-11-11 00:14 Zunv: yeah
2016-11-11 00:14 Zunv: guess applies to the following sliders too then
2016-11-11 00:14 MaridiuS: unless you're a structure god or something
2016-11-11 00:15 MaridiuS: which i'm far from ;d
2016-11-11 00:15 Zunv: yeah me too^^
2016-11-11 00:15 MaridiuS: 00:44:628 (1,3) - this blanket
2016-11-11 00:15 MaridiuS: fix it
2016-11-11 00:15 MaridiuS: fast
2016-11-11 00:15 MaridiuS: 00:45:852 (1,2,3,4,5,6,7) - this kind of
2016-11-11 00:16 MaridiuS: uncomfortable patterns (at least for me)
2016-11-11 00:16 MaridiuS: should be used to emphasize something really strong
2016-11-11 00:16 MaridiuS: like ending of chorus or buildup
2016-11-11 00:17 MaridiuS: maybe its okay but that's my opinion
2016-11-11 00:17 Zunv: so just the way they are placed is bad? Or do you think increasing the DS is bad there?
2016-11-11 00:17 MaridiuS: they're placed okay
2016-11-11 00:17 MaridiuS: DS is okay
2016-11-11 00:17 MaridiuS: but such pattern
2016-11-11 00:17 MaridiuS: is not so friendly towards reading and comboing :d
2016-11-11 00:18 MaridiuS: triangles for example would be really easier to do
2016-11-11 00:18 MaridiuS: or stars
2016-11-11 00:18 Zunv: okai yeah i will do another pattern then
2016-11-11 00:18 MaridiuS: i tihnk stars could fit there better
2016-11-11 00:18 MaridiuS: also that way you could also follow 1/6 here
2016-11-11 00:18 MaridiuS: 00:46:771 (7) -
2016-11-11 00:18 MaridiuS: like you were doing in the section
2016-11-11 00:19 MaridiuS: okay this is a perfect example
2016-11-11 00:19 MaridiuS: in to show you something about keeping stuff clean
2016-11-11 00:19 MaridiuS: 00:49:372 (1,2,3,4,5,6,7) -
2016-11-11 00:20 MaridiuS: 00:49:679 (2,4,5) - for example
2016-11-11 00:20 MaridiuS: let me do some painting
2016-11-11 00:20 MaridiuS: on ar 3
2016-11-11 00:20 Zunv: sure
2016-11-11 00:22 MaridiuS: here
2016-11-11 00:22 MaridiuS: http://puu.sh/se2Wk/9605bb6fe6.jpg
2016-11-11 00:22 MaridiuS: its just way too chaotic
2016-11-11 00:22 MaridiuS: choose one line
2016-11-11 00:22 MaridiuS: for all circle distances
2016-11-11 00:24 Zunv: yeah you are right
2016-11-11 00:25 MaridiuS: here is how i placed it
2016-11-11 00:26 MaridiuS: http://puu.sh/se37q/56162ede31.jpg
2016-11-11 00:26 MaridiuS: http://puu.sh/se3cd/dd1e49c656.jpg
2016-11-11 00:27 MaridiuS: what i did was simply put DS on 0.8
2016-11-11 00:27 MaridiuS: for extreme accuracy
2016-11-11 00:27 MaridiuS: set up the note that is before the on i want to place
2016-11-11 00:27 MaridiuS: and move with DS
2016-11-11 00:28 MaridiuS: i mean i usually use manually
2016-11-11 00:28 MaridiuS: but its possible with usage of ctrl+G and other stuff to make it perfectly clean.
2016-11-11 00:28 MaridiuS: also, i dont want to break your dreams but
2016-11-11 00:28 MaridiuS: 00:49:832 (3,6) - sliders should be here
2016-11-11 00:28 MaridiuS: not on offbeat :(
2016-11-11 00:29 Zunv: 00:51:057 (2,3) - here to i guess
2016-11-11 00:29 MaridiuS: therer are a lot of places when you can make
2016-11-11 00:29 MaridiuS: 00:54:730 (2,3,4) -
2016-11-11 00:29 MaridiuS: clean patterns
2016-11-11 00:30 MaridiuS: with same closest distance
2016-11-11 00:30 MaridiuS: visual closest distance
2016-11-11 00:30 MaridiuS: to make it all clean.
2016-11-11 00:30 MaridiuS: yes!
2016-11-11 00:30 MaridiuS: 00:54:883 (3,4) -
2016-11-11 00:31 MaridiuS: okay i'll try to get some more things to show you about mapping if i find some
2016-11-11 00:31 Zunv: i usally place all notes and at the end i do combos. i think it would be better to think of where i wana start a combo and place the circles inside that combo i guess
2016-11-11 00:31 MaridiuS: i hope that you understand some of the stuff, so that you could fix the map a bit yourself :D and make better and lcaner maps at the end.
2016-11-11 00:31 MaridiuS: idk about combos i just get a feeling when to put them
2016-11-11 00:32 MaridiuS: or come back really soon to combo it
2016-11-11 00:32 MaridiuS: not to get carried away
2016-11-11 00:32 Zunv: okai yeah i guess i should keep that in mind for further mapping
2016-11-11 00:32 MaridiuS: let me try to find some flow issues
2016-11-11 00:33 MaridiuS: 01:06:286 (3) - instead of blue tick placement
2016-11-11 00:33 MaridiuS: you could make a 3stack
2016-11-11 00:33 MaridiuS: 01:06:209 - 01:06:362 -
2016-11-11 00:35 Zunv: if i do a stack there would it also be better to get rid of 01:04:832 (3,1) -
2016-11-11 00:35 Zunv: who kinda introduced the rhythm?
2016-11-11 00:35 MaridiuS: nice spot
2016-11-11 00:35 MaridiuS: yeah
2016-11-11 00:35 MaridiuS: its still in the chorus
2016-11-11 00:35 MaridiuS: you should make it intensive
2016-11-11 00:36 MaridiuS: 01:04:220 (1) - same goes here
2016-11-11 00:36 MaridiuS: you could make a 2 stack
2016-11-11 00:36 MaridiuS: after 1/2 slider
2016-11-11 00:36 MaridiuS: hm it seems that the flow is fine
2016-11-11 00:37 MaridiuS: 01:27:179 (6,7,8) -
2016-11-11 00:37 MaridiuS: here for example
2016-11-11 00:37 MaridiuS: you should to offbeat sliders
2016-11-11 00:38 Zunv: right
2016-11-11 00:38 Zunv: offbeat is indeed stronger there
2016-11-11 00:38 MaridiuS: 02:01:006 (4) - with the slider on red tick, the really strong vocals on white tick get ignored
2016-11-11 00:40 MaridiuS: 02:32:383 -
2016-11-11 00:40 MaridiuS: random
2016-11-11 00:40 MaridiuS: timing point
2016-11-11 00:41 MaridiuS: 02:33:607 (1,2,3,4,5) - ah yes
2016-11-11 00:41 MaridiuS: new thing that i can point out
2016-11-11 00:41 MaridiuS: spacing emphasize
2016-11-11 00:41 MaridiuS: idk how i've read it first time probably because i was expectign a 1/2 soon
2016-11-11 00:41 MaridiuS: you have options
2016-11-11 00:42 MaridiuS: either make this 02:33:607 (1,2,3,4) - having obviously lower spacing than
2016-11-11 00:42 MaridiuS: 02:34:525 (4,5) -
2016-11-11 00:42 MaridiuS: or higher.
2016-11-11 00:43 Zunv: it looks to similar, yeah i will lower spacing here then i guess 02:33:607 (1,2,3,4) -
2016-11-11 00:43 MaridiuS: 02:58:862 (1,2,3) -
2016-11-11 00:43 MaridiuS: i'd say
2016-11-11 00:43 MaridiuS: 2 to 3 should be a larger jump
2016-11-11 00:44 MaridiuS: anyways here are a few more suggestions in what to do
2016-11-11 00:44 MaridiuS: some jumps are fun
2016-11-11 00:44 MaridiuS: while others are kinda meh tier
2016-11-11 00:44 MaridiuS: dunno how to explain but its rather not obvious
2016-11-11 00:44 MaridiuS: you should keep some jumping pattern in a certain part of a song
2016-11-11 00:44 MaridiuS: you can take a look at some ranked 2016 maps
2016-11-11 00:45 MaridiuS: or 2015
2016-11-11 00:45 MaridiuS: such as maps from monstrata and skystar.
2016-11-11 00:45 MaridiuS: sukinathan is nice too
2016-11-11 00:45 MaridiuS: even fycho and taeyang
2016-11-11 00:45 Zunv: like looking at what kind of jump pattern they did?
2016-11-11 00:45 MaridiuS: yeah something like that
2016-11-11 00:45 MaridiuS: and how they fit the slider placement
2016-11-11 00:46 MaridiuS: like the visual distance i was talking about
2016-11-11 00:46 MaridiuS: also before starting to make patterns in a section
2016-11-11 00:46 MaridiuS: just stop and think
2016-11-11 00:46 MaridiuS: what can i do here in this section
2016-11-11 00:46 MaridiuS: and repeat it for a few times.
2016-11-11 00:47 MaridiuS: and for every cirlce you place you should consider the visual distance from sliders/circles recently placed.
2016-11-11 00:47 Zunv: with section, do you mean a combo section or a section in the song?
2016-11-11 00:47 MaridiuS: section in a song
2016-11-11 00:47 MaridiuS: like here are some random things in the map
2016-11-11 00:48 MaridiuS: 02:01:618 (1,2,3,4) - uncomfortable jump (since it has obtuse angle, and should often be made sharp)
2016-11-11 00:48 MaridiuS: 02:00:547 (1,2,3,4) - starts getting close
2016-11-11 00:48 MaridiuS: doesnt obviously emphasize something
2016-11-11 00:49 MaridiuS: 01:57:945 (1,2,3,4,5) - obtuse angle again. really should be avoided
2016-11-11 00:49 MaridiuS: 01:59:169 (6,1,2,3,4) - than it gets in a easy to do pattern
2016-11-11 00:49 MaridiuS: it is acceptable sometimes to be random
2016-11-11 00:49 MaridiuS: but in a jrock song, it is kinda hard for it to have
2016-11-11 00:50 MaridiuS: really different sounds to emphasize in such short parts
2016-11-11 00:50 MaridiuS: ah yes
2016-11-11 00:50 MaridiuS: another thing to point out
2016-11-11 00:51 MaridiuS: in extra difficulties (even in insane most often)
2016-11-11 00:51 MaridiuS: in a chorus
2016-11-11 00:51 MaridiuS: or without a section change
2016-11-11 00:51 MaridiuS: 02:05:291 (1,2,3,4,5,1,2) -
2016-11-11 00:51 MaridiuS: that still has notes on every 1/2 beat
2016-11-11 00:51 MaridiuS: shouldn't start following randomly volcas
2016-11-11 00:51 MaridiuS: you can place sliders etc.
2016-11-11 00:51 MaridiuS: to fit those red ticks that you didnt use
2016-11-11 00:52 MaridiuS: 02:03:301 - oops missed a white tick
2016-11-11 00:52 Zunv: so these are also a bad idea 02:02:995 (1,2,3,4,1,2,3) - ?
2016-11-11 00:52 MaridiuS: yeah
2016-11-11 00:52 MaridiuS: but i have an idea
2016-11-11 00:52 MaridiuS: how to make them fun
2016-11-11 00:52 MaridiuS: 02:03:301 -
2016-11-11 00:52 MaridiuS: after a 1/4
2016-11-11 00:53 MaridiuS: of a slider
2016-11-11 00:53 MaridiuS: you can place a note
2016-11-11 00:53 MaridiuS: you can decide the structure
2016-11-11 00:53 MaridiuS: if you want it to have full overlap, partial or no overlap
2016-11-11 00:53 MaridiuS: and make it into a jump
2016-11-11 00:53 MaridiuS: 02:03:608 (3) - possible here
2016-11-11 00:53 MaridiuS: 02:04:220 (1) - adn her
2016-11-11 00:53 MaridiuS: 02:04:832 (3) - here though i think the offbeat is also strong, and would not advise ignoring.
2016-11-11 00:54 MaridiuS: 02:02:230 (4) -
2016-11-11 00:54 MaridiuS: this is abit too random
2016-11-11 00:54 Zunv: you mean placing notes on the blue ticks?
2016-11-11 00:54 Zunv: sry i didn't get you there
2016-11-11 00:54 MaridiuS: ending sliders on blue
2016-11-11 00:54 MaridiuS: and placing on white tick.
2016-11-11 00:55 Zunv: ah ok
2016-11-11 00:55 MaridiuS: technique often used in exttras
2016-11-11 00:55 MaridiuS: if you want to follow vocals :d
2016-11-11 00:56 Zunv: yeah i think thats nice
2016-11-11 00:56 Zunv: so i follow vocals but still get that strong beat clickable
2016-11-11 00:57 MaridiuS: here is how i've done it.
2016-11-11 00:57 MaridiuS: http://puu.sh/se4O1/2f98beaf75.jpg
2016-11-11 00:57 MaridiuS: ah puush is slow
2016-11-11 00:57 Zunv: oh so even do a little jump there
2016-11-11 00:58 MaridiuS: http://puu.sh/se4Pu/7f2f39ac74.jpg
2016-11-11 00:58 Zunv: whats that 2nd picture :O ?
2016-11-11 00:58 MaridiuS: http://puu.sh/se4R4/3885cadc23.jpg
2016-11-11 00:58 MaridiuS: wow
2016-11-11 00:58 MaridiuS: here it is
2016-11-11 00:59 Zunv: ah okai
2016-11-11 00:59 Zunv: haha^^
2016-11-11 00:59 Zunv: yeah thats nice
2016-11-11 00:59 MaridiuS: http://puu.sh/se4Up/3182e8d199.jpg
2016-11-11 01:00 MaridiuS: and the last one
2016-11-11 01:00 MaridiuS: ......
2016-11-11 01:00 MaridiuS: 02:04:985 (5,6,1,2) -
2016-11-11 01:00 MaridiuS: 02:04:985 (5,6,1,2) -
2016-11-11 01:00 MaridiuS: wow
2016-11-11 01:00 MaridiuS: thanks
2016-11-11 01:01 MaridiuS: http://puu.sh/se52k/78902d49a1.jpg
2016-11-11 01:01 MaridiuS: and of course some adjustments
2016-11-11 01:02 Zunv: ye
2016-11-11 01:02 Zunv: i could do 02:05:445 (2,5) - as 1/2 sliders too
2016-11-11 01:02 Zunv: or bad idea?
2016-11-11 01:02 MaridiuS: good idea
2016-11-11 01:03 MaridiuS: you could see that
2016-11-11 01:03 MaridiuS: in my last puush link
2016-11-11 01:03 MaridiuS: :d
2016-11-11 01:03 Zunv: oh^^
2016-11-11 01:03 Zunv: you are right :D
2016-11-11 01:03 MaridiuS: i just didnt picture them bcs i'm too lazy to structure them xd
2016-11-11 01:04 MaridiuS: ah
2016-11-11 01:04 MaridiuS: 02:48:913 (5,5) -
2016-11-11 01:04 Zunv: yeah i will find a solution
2016-11-11 01:04 MaridiuS: i just noted
2016-11-11 01:04 MaridiuS: that you're creating new sliders
2016-11-11 01:04 MaridiuS: especially if you're blanketing
2016-11-11 01:04 MaridiuS: copy and pasting would be a nice idea
2016-11-11 01:05 MaridiuS: and than use ctrl+shift+R to rotate the slider however yo uwant
2016-11-11 01:06 Zunv: so use them at where you pictured?
2016-11-11 01:06 MaridiuS: ye
2016-11-11 01:07 MaridiuS: there are probably a bit flow and NC errors
2016-11-11 01:07 MaridiuS: and structural, but you'll eventually understand them
2016-11-11 01:07 MaridiuS: when you get more mods on maps you already have or that you will make.
2016-11-11 01:07 Zunv: i rly hope
2016-11-11 01:07 Zunv: ^^
2016-11-11 01:08 MaridiuS: checking maps by the mappers i mentioned
2016-11-11 01:08 MaridiuS: etc.
2016-11-11 01:09 Zunv: i will
2016-11-11 01:09 Zunv: getting mods is hard tho. im really glad you took your time
2016-11-11 01:09 MaridiuS: you should
2016-11-11 01:09 MaridiuS: go on modding queues on forum
2016-11-11 01:09 MaridiuS: and do m4ms
2016-11-11 01:09 MaridiuS: if you really want mods
2016-11-11 01:10 Zunv: im a bit scared of m4m tbh
2016-11-11 01:10 Zunv: i didn't do many mods
2016-11-11 01:10 Zunv: yet
2016-11-11 01:10 MaridiuS: you can mod someone that has no ranked maps
2016-11-11 01:10 MaridiuS: and no more than 20-30 kudosu
2016-11-11 01:10 MaridiuS: he probably knows a few tricks
2016-11-11 01:10 MaridiuS: that you dont
2016-11-11 01:10 MaridiuS: and vice versa :D
2016-11-11 01:11 Zunv: okai I will try my luck then^^
2016-11-11 01:11 MaridiuS: good luck though
2016-11-11 01:11 MaridiuS: i'll post the mod now :d
2016-11-11 01:11 Zunv: Thank you very much!
Topic Starter
Zunv
Thank you again for modding! :)
Mir
From my queue.~

Easy

Easy

  1. 00:10:189 (1,2) – No blanket? ;w;
  2. 00:13:863 (2,1) – Blanket.~
  3. 00:19:679 (4) – Is a pretty strong note on this downbeat here. You sure you want this on a slider end? Did it here 00:29:933 (1) -
  4. 00:22:586 (1,3) – No blanket? ;w;
  5. 00:45:852 (3,5) – Eww they’re touching.
  6. 00:47:995 (6) – Move to red tick 00:48:148 – cuz 00:49:372 (1) – starts on a red as well. (and the rhythm just feels better that way.)
  7. 01:01:770 (3,4) – No blanket? ;w;
  8. 01:09:117 - 01:17:536 - Eww this rhythm is really weird. Most beats start on the red before the white these are on. Please make this sound a little better by moving the sliders to the red ticks and just following the music more. I know it’s an Easy difficulty but seriously, it would be harder if these stay how they are now, because it doesn’t follow the music.
  9. 01:27:791 (6) – Same, this slider feels weird because it’s not timed right. 01:26:567 - 01:28:709 – Needs some revision.
  10. 01:33:607 (1) – Also on red tick. Why is this on a white? 01:33:607 - 01:38:505 – Needs revision too like I said above.
  11. 01:48:148 – Are you really not going to map this note? Look me straight in the eye and tell me that you’re not gonna map this note. ;w; plsmapthisnote
  12. 01:57:944 – Same asdasdasd
  13. 02:07:740 (8) – NC cuz it’s on a red. Easier to read.
  14. 02:25:954 (3,4) – Blanket.~
  15. 02:36:056 (6) – Also mistimed, should start at 02:35:903 -
  16. 02:37:128 – AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ;w;
  17. 02:44:627 (2,4) – Ewww they’re touching asdasdasd
  18. 02:46:923 (1,2) – Blanket.~
  19. 02:46:923 - 02:56:719 – RED TICK RHYTHM PLS.

Normal

Normal

  1. 00:12:638 (1,2) – Blanket ;w;
  2. 00:13:863 (3,1) - ^
  3. 00:15:853 (2,4,1) – AAAAA overlaps triggering meeee
  4. 00:21:362 (1,2) – Blanket ;w; 1’s end is too far away. Also 00:21:362 (1,1) – overlap, triggered.
  5. 00:28:709 (7,8) – u wot. These are also red tick rhythm asdsasdasd
  6. 00:29:780 (10) – NC pls.
  7. 00:34:832 (6) – asdasd put something at 00:34:678 – instead not there. Maybe a slider or something ;w;
  8. 00:35:138 (1) – Random NC?
  9. 00:38:199 (2,3) – asdasdasdasd overlaps
  10. 00:50:750 (4,1) – dying 00:51:056 (5,1) – this blanket is also too close ;w;
  11. 00:53:964 (6,1) – same this blanket is too close.
  12. 00:56:413 (6,1) – aaa you put the blankets further away before and now they’re practically suffocating the notes. Blankets don’t suffocate! It also ruins what structure you had.
  13. 01:00:546 (4,5,1) – Blankets. ;w;
  14. 01:15:087 (1,2) – No blanket?
  15. 01:33:607 (6) - 01:33:454 – ;w; ALSO IT TOUCHES 01:33:914 (1,2) - asdasdas
  16. 01:33:914 (1,3) – Blanket
  17. 01:37:281 (3,4) - saaame
  18. 01:38:505 (1,1,1) – Remove these NC’s as you never do this type of comboing again, or NC all the ones that you did the same way as this.
  19. 01:53:046 – rhythhmmm, put 01:53:199 (1) – here or something?
  20. 01:55:495 - saaame
  21. 02:05:444 (1,1,1) – Same as above, all NC’d why?
  22. 02:17:536 (1) – Two circles might play better imo.
  23. 02:19:526 (1) – Remove NC and move it to 02:19:985 (2).
  24. 02:21:975 (1,2) - ^ same
  25. 02:23:658 (5) – NC?
  26. 02:26:107 (4) – NC?
  27. 02:54:270 (1,2) – Blanket. ;w;
  28. 02:57:484 (2,3,4,5) – Could be sliders that you did everywhere else tbh. :/
  29. 02:58:862 (7) – Strong notes are passive, make them active. https://puu.sh/sgbhS/e2d499f5ba.png

Rhythm needs to be looked at really carefully, there are some parts I may have missed. If you have questions, please PM me. :3

Good luck!
Topic Starter
Zunv

Miryle wrote:

From my queue.~

Easy

Easy

  1. 00:10:189 (1,2) – No blanket? ;w;
  2. 00:13:863 (2,1) – Blanket.~
  3. 00:19:679 (4) – Is a pretty strong note on this downbeat here. You sure you want this on a slider end? Did it here 00:29:933 (1) - Yes i wana leave it as it is since it helps introducing the upcoming metronom reset.
  4. 00:22:586 (1,3) – No blanket? ;w;
  5. 00:45:852 (3,5) – Eww they’re touching.
  6. 00:47:995 (6) – Move to red tick 00:48:148 – cuz 00:49:372 (1) – starts on a red as well. (and the rhythm just feels better that way.)
  7. 01:01:770 (3,4) – No blanket? ;w;
  8. 01:09:117 - 01:17:536 - Eww this rhythm is really weird. Most beats start on the red before the white these are on. Please make this sound a little better by moving the sliders to the red ticks and just following the music more. I know it’s an Easy difficulty but seriously, it would be harder if these stay how they are now, because it doesn’t follow the music.
  9. 01:27:791 (6) – Same, this slider feels weird because it’s not timed right. 01:26:567 - 01:28:709 – Needs some revision.
  10. 01:33:607 (1) – Also on red tick. Why is this on a white? 01:33:607 - 01:38:505 – Needs revision too like I said above.
  11. 01:48:148 – Are you really not going to map this note? Look me straight in the eye and tell me that you’re not gonna map this note. ;w; plsmapthisnote
  12. 01:57:944 – Same asdasdasd
  13. 02:07:740 (8) – NC cuz it’s on a red. Easier to read.
  14. 02:25:954 (3,4) – Blanket.~
  15. 02:36:056 (6) – Also mistimed, should start at 02:35:903 -
  16. 02:37:128 – AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ;w;
  17. 02:44:627 (2,4) – Ewww they’re touching asdasdasd
  18. 02:46:923 (1,2) – Blanket.~
  19. 02:46:923 - 02:56:719 – RED TICK RHYTHM PLS.


Normal

Normal

  1. 00:12:638 (1,2) – Blanket ;w;
  2. 00:13:863 (3,1) - ^
  3. 00:15:853 (2,4,1) – AAAAA overlaps triggering meeee
  4. 00:21:362 (1,2) – Blanket ;w; 1’s end is too far away. Also 00:21:362 (1,1) – overlap, triggered.
  5. 00:28:709 (7,8) – u wot. These are also red tick rhythm asdsasdasd
  6. 00:29:780 (10) – NC pls.
  7. 00:34:832 (6) – asdasd put something at 00:34:678 – instead not there. Maybe a slider or something ;w;
  8. 00:35:138 (1) – Random NC?
  9. 00:38:199 (2,3) – asdasdasdasd overlaps
  10. 00:50:750 (4,1) – dying 00:51:056 (5,1) – this blanket is also too close ;w;
  11. 00:53:964 (6,1) – same this blanket is too close.
  12. 00:56:413 (6,1) – aaa you put the blankets further away before and now they’re practically suffocating the notes. Blankets don’t suffocate! It also ruins what structure you had.
  13. 01:00:546 (4,5,1) – Blankets. ;w;
  14. 01:15:087 (1,2) – No blanket?
  15. 01:33:607 (6) - 01:33:454 – ;w; ALSO IT TOUCHES 01:33:914 (1,2) - asdasdas
  16. 01:33:914 (1,3) – Blanket
  17. 01:37:281 (3,4) - saaame
  18. 01:38:505 (1,1,1) – Remove these NC’s as you never do this type of comboing again, or NC all the ones that you did the same way as this.
  19. 01:53:046 – rhythhmmm, put 01:53:199 (1) – here or something?
  20. 01:55:495 - saaame
  21. 02:05:444 (1,1,1) – Same as above, all NC’d why?
  22. 02:17:536 (1) – Two circles might play better imo.
  23. 02:19:526 (1) – Remove NC and move it to 02:19:985 (2).
  24. 02:21:975 (1,2) - ^ same
  25. 02:23:658 (5) – NC?
  26. 02:26:107 (4) – NC?
  27. 02:54:270 (1,2) – Blanket. ;w;
  28. 02:57:484 (2,3,4,5) – Could be sliders that you did everywhere else tbh. :/
  29. 02:58:862 (7) – Strong notes are passive, make them active. https://puu.sh/sgbhS/e2d499f5ba.png I did something different because i wanted to make that white tick clickable

Rhythm needs to be looked at really carefully, there are some parts I may have missed. If you have questions, please PM me. :3

Good luck!

Agreed to everything else thats not commented by me
Thank you very much for your mod! I had a big smile on my face reading it :D
Arutsuki
hi nm from q

extra
00:10:649 (2,3,4) - these aren't rhythmically correct, ctrl+g then rearrange
00:11:873 (2,3) - ^
00:13:098 (2,3,4) - ^
00:34:678 (1,3) - don't make them stack completely, hard to read
00:46:923 - feels weird without a circle here
01:21:975 - 01:23:505 I feel like this sound should be mapped
02:17:536 - this shouldn't be kaiai
02:22:740 (1,2) - delete these, add another kickslider on 02:22:434 and move 02:22:434 (3) to 02:22:587

lazy mod but hope it helped, gl
Topic Starter
Zunv

Arutsuki wrote:

hi nm from q

extra
00:10:649 (2,3,4) - these aren't rhythmically correct, ctrl+g then rearrange
00:11:873 (2,3) - ^
00:13:098 (2,3,4) - ^ Fixed these and above
00:34:678 (1,3) - don't make them stack completely, hard to read did something different but got rid of the stack
00:46:923 - feels weird without a circle here Nah, i don't agree. There was a pretty hard jump section and the only suitable thing would be to make 00:46:771 (7) - a slider.what doesn't really fit to well with the pattern. Also people need a "break" :)
01:21:975 - 01:23:505 I feel like this sound should be mapped Yes should really be mapped idk why i ignored that
02:17:536 - this shouldn't be kaiai okai i got rid of it since i wasn't to sure about it and others mentioned that too
02:22:740 (1,2) - delete these, add another kickslider on 02:22:434 and move 02:22:434 (3) to 02:22:587 No, I followed the drums with the kick slider and then got into the E-Guitar with that back and forth slider and the streams. Imo it fits really well.

lazy mod but hope it helped, gl
Thank you for your mod :D Even the smallest thing is really appreciated :)
niyuji
Hi! o/ ;) From my m4m queue.

[ Extra ]
00:16:159 (5,1) - blanket
00:15:853 (3,4,5) - why not make spacing equal?
00:17:996 (2,4) - change places
00:21:363 (1) - nc?
00:27:026 (4,5) - don't stack here; listen to the bass line
00:27:791 (3) - stack with 00:26:872 (3) -
00:28:251 (6,7,8) - maybe rotate by ~-33 and move up a little to blanket with 00:27:944 (4) -
00:31:158 (1) - nc?
00:39:423 (6,1) - too close, consider making larger ds
00:44:015 (2) - replace this slider 2 slider or 4 circles; it doesn't follow the vocal
00:44:015 (2,1) - also this overlap looks bad
00:54:118 (5,1) - add a little 5 notes burst here:

00:55:496 (5,2) - bad overlap
00:58:710 (6,7) - move closer, reduce ds a little
01:00:547 (7) - nc
01:17:230 (4,5) - 3 circles here
01:20:138 (5) - nc
00:35:750 (1,2,3) - ok but why 01:24:424 (1,1,1,1) - nc here? remove ncs; same before 01:17:536 (1,1,1,1) -
01:27:332 (8) - nc
01:27:944 (3) - replace with 2 circles
01:29:016 (4) - remove nc
01:33:454 (7) - nc here instead of 01:33:914 (1) -
01:39:883 (1,2) - check ds, move 01:40:189 (2) - closer
01:42:791 (2) - same here, make split into 2sliders or 4circles
01:44:475 (1) - remove nc and nc this 01:44:628 (2) -
02:01:159 (5) - ctrl+h? move where it was..
02:01:771 (7) - nc
02:34:525 (4,5) - bad ds
02:42:179 (10) - nc
02:42:791 (1) - remove nc
02:43:403 (7) - nc
02:50:597 (7) - nc

Modded 1 diff according to your mod and because this song is long.
Good luck . :)
Topic Starter
Zunv

_Kise wrote:

Hi! o/ ;) From my m4m queue.

[ Extra ]
00:16:159 (5,1) - blanket fixed
00:15:853 (3,4,5) - why not make spacing equal? fixed
00:17:996 (2,4) - change places okai
00:21:363 (1) - nc? ok
00:27:026 (4,5) - don't stack here; listen to the bass line changed it
00:27:791 (3) - stack with 00:26:872 (3) - fixed it
00:28:251 (6,7,8) - maybe rotate by ~-33 and move up a little to blanket with 00:27:944 (4) - rotaed but moved (4) somewhere else
00:31:158 (1) - nc? ok
00:39:423 (6,1) - too close, consider making larger ds i think its fine
00:44:015 (2) - replace this slider 2 slider or 4 circles; it doesn't follow the vocalIts not supposed to follow vocals. I mapped it to the e-guitar thingy
00:44:015 (2,1) - also this overlap looks bad i fixed that
00:54:118 (5,1) - add a little 5 notes burst here:
ok seems fitting
00:55:496 (5,2) - bad overlap due to above changes it solved itself :D
00:58:710 (6,7) - move closer, reduce ds a little okai, nerfed a little
01:00:547 (7) - nc ok
01:17:230 (4,5) - 3 circles here hmm i don't feel this silent beat should be getting that much attention
01:20:138 (5) - nc ok
00:35:750 (1,2,3) - ok but why 01:24:424 (1,1,1,1) - nc here? remove ncs; same before 01:17:536 (1,1,1,1) - fixed
01:27:332 (8) - nc ok
01:27:944 (3) - replace with 2 circles replaced it
01:29:016 (4) - remove nc removed
01:33:454 (7) - nc here instead of 01:33:914 (1) - ^
01:39:883 (1,2) - check ds, move 01:40:189 (2) - closer nerfed it
01:42:791 (2) - same here, make split into 2sliders or 4circles same as above
01:44:475 (1) - remove nc and nc this 01:44:628 (2) - ok
02:01:159 (5) - ctrl+h? move where it was.. i kinda wanted it against the flow here to emphasize the beat. if maybe others say something against it i'll change i guess
02:01:771 (7) - nc ok
02:34:525 (4,5) - bad ds I did it to make clear the rhythm changed. if i would space it normaly it can be miss read
02:42:179 (10) - nc ok
02:42:791 (1) - remove nc ok
02:43:403 (7) - nc ok
02:50:597 (7) - nc ok

Modded 1 diff according to your mod and because this song is long.
Good luck . :)
Thank you very much for your mod! Much appreciated :)
BanchoBot
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