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BTS - Blood Sweat & Tears

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Luel Roseline
Star for...

Man..I always this song in the school every lunchtimes before.
Topic Starter
DeRandom Otaku

S A V E R Y wrote:

Star for...

Man..I always this song in the school every lunchtimes before.
ye song too good
ty for star
N0thingSpecial
what is this weeb shit
Monstrata
Insane

00:52:971 (4) - Not really liking how the slider-end lands on that kick xd.
00:52:487 (3) - Actually here too. the slider-end lands on a vocal note which you usually map to something clickable.
01:25:391 (1,2) - This could be spaced further apart imo. 1>2 is actually quite close together when you play since players will probably just use slider leniency to hold on slider 1's head instead of following the path.
01:36:358 (3) - I would NC to make the repetition more noticeable
01:37:649 (3) - ^Same to show its breaking into a different rhythm
01:46:681 (3) - ^etc... Applies to other places that this can apply to
01:47:971 (3) - ^Etc..

Hard

01:00:229 (3,4) - 2 1/4 sliders sounds better imo. The click on 01:00:713 - sounds weird especially since you ignore the vocal just 1/4 a beat earlier
01:39:584 (6,7) - These aren't parallel xd. Copy/paste 6 instead of using a ctrl+h pattern?

Normal

02:12:809 (2,3) - This rhythm just felt really confusing for me. The vocal is held, but instead you just make it a circle. Replicating your rhythm from 00:07:971 (1,2) - fits a lot better with how the vocal is held.

[]

Got metadata? Don't call me back until you've applied mods for CBCC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111
Topic Starter
DeRandom Otaku

Monstrata wrote:

Insane

00:52:971 (4) - Not really liking how the slider-end lands on that kick xd.
00:52:487 (3) - Actually here too. the slider-end lands on a vocal note which you usually map to something clickable. if u compare the vocal on slider head and slider end , their intensity is almost same so its ok to leave it on slider end
01:25:391 (1,2) - This could be spaced further apart imo. 1>2 is actually quite close together when you play since players will probably just use slider leniency to hold on slider 1's head instead of following the path.
01:36:358 (3) - I would NC to make the repetition more noticeable
01:37:649 (3) - ^Same to show its breaking into a different rhythm
01:46:681 (3) - ^etc... Applies to other places that this can apply to
01:47:971 (3) - ^Etc..

Hard

01:00:229 (3,4) - 2 1/4 sliders sounds better imo. The click on 01:00:713 - sounds weird especially since you ignore the vocal just 1/4 a beat earlier
01:39:584 (6,7) - These aren't parallel xd. Copy/paste 6 instead of using a ctrl+h pattern? did something different

Normal

02:12:809 (2,3) - This rhythm just felt really confusing for me. The vocal is held, but instead you just make it a circle. Replicating your rhythm from 00:07:971 (1,2) - fits a lot better with how the vocal is held. oh yea thats intentional since in this case the singers voice sounds kinda tensed thats why the rhythm a bit denser as well . I did the same at 01:10:874 (2,3) - as its the same thing

[]

Got metadata? Don't call me back until you've applied mods for CBCC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111 whta i didnt receive any mails about that thread ?!??!
Thanks!

Edit : met a: https://itunes.apple.com/us/album/wings/id1163598716
Doyak
I don't like K-pops (actually, all kinds of pop music) but I'd prefer this one than the other map you requested, so placeholder here for when it gets bubbled
Monstrata
Okay, looks good. Bubbled!

Future reference
itunes isn't always reliable for metadata, especially when capitals and stuff are involved (but then again no one really cares except osu lol)

https://www.youtube.com/watch?v=hmE9f-TEutc

^Official youtube channel + video so this would work better as metadata.
xLolicore-
oh
Firetruck
finally
xLolicore-
is it me or are the second and third kiais horizontally flipped
Topic Starter
DeRandom Otaku

Monstrata wrote:

Okay, looks good. Bubbled!

Future reference
itunes isn't always reliable for metadata, especially when capitals and stuff are involved (but then again no one really cares except osu lol)

https://www.youtube.com/watch?v=hmE9f-TEutc

^Official youtube channel + video so this would work better as metadata.
Ty for bubble
About the meta. I know i could use that but i tried showing that meta to some BN on my other Kpop map but they didnt believe it thats why i linked itunes meta here lol

xLolicore- wrote:

is it me or are the second and third kiais horizontally flipped
well if u listen closely , the second and third choruses are just copy-pasted in the song also (and in a lot of other BTS songs as well)
Seijiro
iTunes is not official source for meta and regarding the copy-pasted parts: we're in 2017 and I'd rather not see this stuff, but it works and it is not a huge part that's being copied here so whatever (freedom of expression I guess).

01:06:036 (6,1) - enabling stacking in editor and manually fix this would be cool on Insane

I generally find this mapset generic, but I guess it resembles the music genre (since you know... "pop" comes from "popular music", hence the style feels natural for this sort of song imo) (more or less what happens with all the anime tv size maps)
Topic Starter
DeRandom Otaku
Fixed that , will update after applying Doyak's mod

and yes the copy paste DO works as i want to have everything similar in second and third chorus [because song is not even 0.1% different] thats why copy-pasted. i have also done this thing in another ranked k-pop map of mine
Doyak
General.
01:19:423 - 01:19:907 - Missing whistles? You used them in 00:17:487 - 00:17:971 -
00:35:713 - 01:37:649 - 01:47:971 - 02:39:584 - 02:49:907 - and same with the last kiai, the hitsound sounds all inconsistent? Idk if there's a reason behind this, but at least 02:39:584 - didn't sound right.

Normal.
03:17:003 (2,3) - I usually don't like to nitpick blankets but this seems way off.

Hard.
00:46:036 (6,7,1) - This could be a little hard to interpret the rhythm for the players of this level, as you've combined two completely different types of rhythm into a single pattern. It's also quite a big rhythm-wise difficulty jump from Normal, so consider removing 00:46:600 (7) - .
03:20:229 - 03:30:552 - There is a sudden SV change so maybe an NC is needed. But you won't like to break your "1 measure 1 NC" rule, so I think keeping the same 1.30x SV is better because the SV changes before were consisting of 01:46:036 (1,2,3,4) - 02:47:971 (1,2,3,4) - , which doesn't exist on the last kiai anyway.

Would have been better if you tolerated ignoring some dense sounds because the current spread doesn't seem ideal. But as it is constructed in this way anyway, not much we can do here.

Insane.
01:02:165 (3) - Need an NC imo, even though 01:01:520 (1,2) - will be quite short it's still a new start of a section.


The set seems fine. For your future maps, try to use NC more flexibly to differentiate what each patterns try to represent. Like on Hard, 01:37:649 (7,8,9) - are representing something totally different from 01:35:713 (1,2,3,4) - , so putting them into the same combo set feels a bit weird. But as this map is already constructed by that strict "1 measure 1 NC" rule, let's skip it for this map.
Stjpa

DeRandom Otaku wrote:

and yes the copy paste DO works as i want to have everything similar in second and third chorus [because song is not even 0.1% different] thats why copy-pasted. i have also done this thing in another ranked k-pop map of mine
what a lame excuse to put less effort into a map
Monstrata
Wasn't aware of the copy-paste, wops lol. I think it's fine here tbh. The argument against copy/pasting is "lazy mapper" / "uncreative". The lazy mapper argument has no basis in mapping quality so I don't believe it to be relevant to this discussion. But the "uncreative" argument is fair. If another BN feels that mapping like this is not a sign of good quality, then feel free to pop.
Battle
So, even though people are saying it's a lame excuse to put less effort in the map, I really feel like there needs to be more effort for the kiai in the Insane. Having the kiai at 01:27:971 - be exactly the same as 02:29:907 - but horizontally flipped shows very little effort at all. You've claimed that the song is no different because the song itself basically copy pastes the 3rd chorus but I feel like that's not a good enough excuse, I feel this should have more effort by changing things in the third kiai to be less similar to the second before pushing it forward, you bothered to do it in the hard (and normal) so I don't see why you don't bother in this difficulty.

Also on a side note, using "I did this before on a map and nobody noticed" shouldn't really be used since previously ranked things do not affect the ranking process of this map
Doyak
Well I personally think, that even though copy&paste shows laziness, when it makes sense with the song, it doesn't really affect the map's overall quality. Some people might hate to see this laziness, but as long as the song is also pretty much the same, copy&paste can be rather a consistent way to represent it.

I also would love to see putting more effort in this, but I just think it's not something we should force the mapper.
Battle
It's a subjective issue, I just don't feel like a copy paste style should be allowed in 2017, this isn't the year where Andrea copy pasted kiais to avoid mapping, while I guess it would be just a little bit more understandable if he did the same to all diffs, this copy paste laziness only happens in the Insane.

note: this does not mean copy paste the kiais for all the diffs, that's not the point of bolding all
Sonnyc
Most objects in Insane are heavily distance snapping based, and the bpm is not really high imo. Using an ar 9 felt too exaggerated for me.

@Battle:

Do you mind elaborating more on why you think the copy-paste should be avoided? As what I've read so far, the points you've made were likely to be "copy pastes are less effort in a map" or "it's 2017 and copy paste shouldn't be allowed" but I couldn't really see why the copy pasted concept was not a good decision, and why fixing it would be better from you in terms of mapping quality.

Bad copy paste just ignores whatever how song changes, and just use the completely same pattern from the previous section, but I do not feel the case here since the music has a strong similarity. Besides, it seems like Hard is also applying the same idea.

Though I feel the individual patterns in each copy-paste section were not really advanced in quality, I think you could've better explained why you thought that concept wasn't good according to "mapping quality" for a better understanding of the mapper imo.
Battle
I'm very well aware of the fact that copy paste does exist, however I do not feel that it should exist quite to this extent. It takes away from potential quality the map could have with slight variations for the rhythm and or visual structure, the hard does the concept but has very little variation, which shows at least some effort. I feel like copy pasting feels like it takes away from quality not because it is done wrongly, but it just takes away all the potential patterns and such you can put to make the map more exciting. Just because the song is monotonous doesn't mean you have to make the map as monotonous.

Also like I said, it's a concept that does exist and work sometimes, however the execution (from feedback I received from other BNs) felt like it wasn't heavily cemented as a concept that the map went by.


Make sure you read all of the posts to make sure I don't look like I'm necessarily doing this to spite you, I know that you are able to map well enough to make this section more interesting instead of a copy paste, you can make the quality better, I know you can.
Metaku
Just throwing my thoughts here.

Personally I don't find anything wrong with copy paste but I think it would be better to copy individual patterns and then change something in between patterns instead of just copy paste flipping larger sections. That would still keep it consistent while making it more interesting overall.
Nao Tomori
So, since copy pasting kiais is the theme, shouldn't you just do it on all the diffs? That way you'd cement it as a main part of the map set and people will stop complaining for no reason =)
N0thingSpecial
AbSolUtely dGusStInged
Topic Starter
DeRandom Otaku

Doyak wrote:

00:35:713 - 01:37:649 - 01:47:971 - 02:39:584 - 02:49:907 - and same with the last kiai, the hitsound sounds all inconsistent? Idk if there's a reason behind this, but at least 02:39:584 - didn't sound right.those are all supposed to be like that also changed the sample for 02:39:584 (1) - as it was mistake
Fixed everything else . Thanks!

@SonnyC : AR is totally fine imo, anything below feels slow for me

nvm . remapped that kiai in both hard/insane
Battle
see, that wasn't so hard~

other bns are fine to push this forward again since he remapped the kiai I had a problem with
Xiaolin
Free kds for idk what I modded mod : D

SPOILER
16:40 DeRandom Otaku: lapis
16:40 DeRandom Otaku: do u have some time for irc?
16:40 Lapis Aoki: Yeah
16:40 DeRandom Otaku: i want mod for my hot yoongi pls
16:40 *DeRandom Otaku is listening to [http://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears]
16:40 DeRandom Otaku: only from 02:29:907 - till break
16:41 Lapis Aoki: Which diff tho?
16:41 DeRandom Otaku: hard and insane
16:46 Lapis Aoki: 02:48:132 (2,2) -
16:46 Lapis Aoki: In insane
16:46 DeRandom Otaku: yes
16:47 Lapis Aoki: Tbh I would use two curvy sliders like you did in here 02:37:810 (2,2) -
16:48 Lapis Aoki: Because you used two curvy sliders and then a straight slider, but then at 02:48:132 (2,2) - you used two straight sliders
16:48 DeRandom Otaku: eh bu whats wrong with linear ones? just some variations, i used linear sliders at 01:46:036 (1,2,1,2,1,2) - aswll
16:48 Lapis Aoki: Eh, well it isn't much of an issue, it's just for the pattern.. xD
16:48 Lapis Aoki: You can keep it if you want
16:48 DeRandom Otaku: yea
16:48 DeRandom Otaku: jkeeping it xd
16:49 Lapis Aoki: In hard
16:49 Lapis Aoki: 02:32:003 - blanket is slightly off with (7)
16:50 DeRandom Otaku: i didnt even try to blanket there lol
16:50 DeRandom Otaku: but fix
16:50 Lapis Aoki: lmao
16:51 Lapis Aoki: 02:33:778 (6,8) -
16:51 Lapis Aoki: http://puu.sh/tVkaT.jpg
16:51 Lapis Aoki: Stack here is also slightly off ^
16:51 DeRandom Otaku: i suck
16:51 DeRandom Otaku: fixed
16:53 Lapis Aoki: I guess that's pretty much it
16:53 Lapis Aoki: set is too good ;3;
16:53 DeRandom Otaku: ay!
16:53 DeRandom Otaku: Post please
Spayyce
coming for my juicy kds star tho

shitmod(tm)
13:41 *-Space- is editing [https://osu.ppy.sh/b/1158667 BTS - Blood Sweat & Tears [Normal]]
13:41 DeRandom Otaku: not normal
13:41 -Space-: oh
13:41 DeRandom Otaku: only hard and insane
13:41 DeRandom Otaku: AND only this part 02:29:907 -
13:41 DeRandom Otaku: 02:29:907 - till break. thats all
13:42 -Space-: 00:11:036 (2) - move this down a little, feels better if the note is a bit lower due to flow reasons
13:42 DeRandom Otaku: d
13:43 -Space-: 00:27:003 (4,5) - awkward flow here, like the slider is pushed up too high and slider 4 doesn't work on that too well. I am thinking make the parallel sliders more askew, I will give a puush for example
13:43 -Space-: obv this is an imperfect example, just so you get the idea
13:43 -Space-: http://puu.sh/tVn9l/3da5a35e40.jpg
13:44 -Space-: ur mapping style reminds me of mine xd
13:44 -Space-: 00:40:713 (4) - nazi suggestion but move this down a tiny bit bcs flow
13:45 -Space-: like the slider end before on slider 3 makes it more downward idk im just being nit picky bcs the map is good
13:45 DeRandom Otaku: fixed second one
13:46 DeRandom Otaku: keeping first one , its fine owo
13:46 DeRandom Otaku: btw i needed mod for 02:29:907 - this part only lol.
13:46 -Space-: eeee
13:46 -Space-: 00:53:132 (5,7) -
13:46 -Space-: change this tho
13:46 -Space-: overlap is ugly
13:47 -Space-: 02:29:907 (1,3) - make it so the sliderhead and sliderend don't touch
13:47 -Space-: 02:32:164 (7) - move this along to the right a tiny bit
13:47 DeRandom Otaku: its ok for slider head and end to touch lol , slider is small because of the sv so yea
13:47 -Space-: 02:32:971 (3,5) - same as first suggestion (just increase the sv :^) )
13:48 -Space-: 02:35:391 (2,3) - stack isn't warranted because their hasn't been any prominent stacks before and the rhythm hasn't changed
13:48 -Space-: 02:37:326 (8,9) - here the stack is fine due to the vocals
13:48 DeRandom Otaku: the stack is fine for the melody
13:48 DeRandom Otaku: it works same as a 1/2 slider
13:49 -Space-: it halts the flow of the cursor tho q.q
13:49 DeRandom Otaku: but it has twice as more clicking required :D
13:49 -Space-: :^)
13:53 -Space-: 03:28:939 (7,1) - move these to x:296 y:76 for better flow on the slider end
13:54 DeRandom Otaku: lol
13:54 *-Space- is editing [https://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears [Insane]]
13:54 -Space-: 03:13:455 (4,1) - Personal preference and shit, but I don't like the stacked slider ends, doesn't look too nice imo
13:54 DeRandom Otaku: keeping it because thats my kind of flow :^)
13:55 -Space-: insane is good
13:55 -Space-: rank pls
meii18
did some changes in insane mostly
15:41 ByBy: nothing found in hard xd but you have to review the comboing
15:41 ByBy: the comboing is way tho long and you can put nc after every on beat
15:42 *ByBy is editing [https://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears [Insane]]
15:43 DeRandom Otaku: i am fine with comboing lol . atleast they are not 15 notes long xd
15:43 ByBy: 02:33:132(5,6)- look at this spacing. this is more higher than the others so better decrease the spacing here a bit imo
15:43 ByBy: oops
15:43 ByBy: 02:33:132 (5,6) -
15:44 ByBy: 02:31:197 (1,2) - the cursor doesn't flow really well here tbh :c
15:45 DeRandom Otaku: fixed 02:33:132 (5) - . and i like the flow on second one so keep now :< . maybe will change if others say about it
15:47 ByBy: 02:42:810 (5,1)- the nc is supposed to be on this slider and not on the next note so consider swapping the ncs here.
15:48 ByBy: because the new stanza is on 02:42:810 (5)-'s tail
15:48 DeRandom Otaku: Mistake , fixed lol nice catch
15:48 ByBy: 02:43:778 (5,1) - rip blanket.
15:49 DeRandom Otaku: rip me, fixed
15:49 ByBy: 02:47:165 (2,3) - maybe split this slider in 2 notes? the upbeat from 02:47:326 - deserves to be clickable since it is pretty dominant imo.
15:51 DeRandom Otaku: same thing as i said in hard ,its like that because of the melody and if u listen to melody properly the beats that need to be clickable are 02:47:165 - and 02:47:487 -
15:53 ByBy: 02:38:939 (1,2) - the drums are pretty stronger and the spacing is much lower than the previous patterns imo (reffering to 02:38:294 (1,2) - and 02:37:649 (1,2) -) maybe you will better to increase a bit the spacing for the sake of giving build-up effect and more emphasis to the drums.
15:53 ByBy: and i see..
15:54 ByBy: that should be all
15:55 DeRandom Otaku: sure i will increase that spacing
15:55 DeRandom Otaku: and right
15:55 DeRandom Otaku: post pelase xd
15:56 ByBy: okay
Topic Starter
DeRandom Otaku
Thank you all.

Edit : also got another modder, he says map is already good
Cerulean Veyron
Nice rhythms you got there, were they originated from mine? owo

[- - General - -]
  • - In the whole set of the three difficulties, get rid of these inherited points. They don't seem to do any change even with the hitsounds or volume settings at all~ Just don't crowd your timing setup too much ;pp
    - Disable Widescreen Support on your Hard difficulty's setting. If you want to keep it for some reason, that's fine.

[- - Insane - -]
  1. 00:56:842 (9,1) - 01:32:972 (6,1) - The song's density over these two sections is really far greater for some jumps that should probably be above ^1.6x distance spacing, or just placing them a bit further. So why the anti-jumps while downbeats sound more intense? Could've followed the consistency like the most of the jumps around this difficulty.
  2. 01:37:971 (4) - Doesn't this sharp slider create a structure that could stimulate the current flowing to the next circles? Or were you out of ideas?
  3. 01:56:681 (2) - 01:58:616 (9,10,11) - I believe these 1/8 notes here does not fit best on this kind of track, by hearing this part more than three times with a lower playback rate. Neither the vocals nor the background music did some hi-hats or whatso. I would recommend replacing it into two circles or a quartered slider, or maybe a rhythm that befits here.
  4. 02:09:261 (1) - Uhmm... The custom finish hitsound should be added here, isn't it? You've probably did add one on the previous duplicated verse, but here... why not?

DeRandom Otaku wrote:

keeping it because thats my kind of flow :^)
Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

Nice rhythms you got there, were they originated from mine? owo they were all made before i saw ur blade swet and trees so nope xd

[- - General - -]
  • - In the whole set of the three difficulties, get rid of these inherited points. They don't seem to do any change even with the hitsounds or volume settings at all~ Just don't crowd your timing setup too much ;pp blame flc xdd . fixed in other way as they were supposed to have different smaples
    - Disable Widescreen Support on your Hard difficulty's setting. If you want to keep it for some reason, that's fine. mistake , fixed

[- - Insane - -]
  1. 00:56:842 (9,1) - 01:32:972 (6,1) - The song's density over these two sections is really far greater for some jumps that should probably be above ^1.6x distance spacing, or just placing them a bit further. So why the anti-jumps while downbeats sound more intense? Could've followed the consistency like the most of the jumps around this difficulty. right
  2. 01:37:971 (4) - Doesn't this sharp slider create a structure that could stimulate the current flowing to the next circles? Or were you out of ideas? i dont get it??
  3. 01:56:681 (2) - 01:58:616 (9,10,11) - I believe these 1/8 notes here does not fit best on this kind of track, by hearing this part more than three times with a lower playback rate. Neither the vocals nor the background music did some hi-hats or whatso. I would recommend replacing it into two circles or a quartered slider, or maybe a rhythm that befits here. the vocal one sounds totally fine to me because theres a vocal at 1/6th tick , and making rhythm like that would be awkward so i would rather keep it 1/4 for simple playability. Fixed second one
  4. 02:09:261 (1) - Uhmm... The custom finish hitsound should be added here, isn't it? You've probably did add one on the previous duplicated verse, but here... why not? good catch . blame fcl once more :^))

DeRandom Otaku wrote:

keeping it because thats my kind of flow :^)
Ty for the unexpected mod . fixed almost all

Waiting for bn now owo
Monstrata
Changes look good. Just confirm with Battle that he's okay with the changes. Technically I cannot rebubble until you have his confirmation lol.

I'm blind. Rebubbled!
Firetruck
hype
Doyak
Recheck

02:06:036 - You forgot to add a hitsound here? It's same as 02:02:165 - 02:04:745 -

Hard.
03:31:681 (1) - Inconsistent NC compared to other diffs?

Insane.
01:09:100 (5,6) - 02:11:036 (5,6) - Only these are overlapped 1/4s in the entire map. Even 01:07:326 (1,2) - in the same part was not overlapped, and all other notes with same sv used spaced 1/4s 01:12:487 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - . So it would be better to integrate them.
Topic Starter
DeRandom Otaku

Doyak wrote:

Recheck

02:06:036 - You forgot to add a hitsound here? It's same as 02:02:165 - 02:04:745 - yea right fixed!

Hard.
03:31:681 (1) - Inconsistent NC compared to other diffs? NC'd in all difficulties

Insane.
01:09:100 (5,6) - 02:11:036 (5,6) - Only these are overlapped 1/4s in the entire map. Even 01:07:326 (1,2) - in the same part was not overlapped, and all other notes with same sv used spaced 1/4s 01:12:487 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - . So it would be better to integrate them. Fixed all except for 01:07:326 (1) - as i want to keep it as i have same pattern at 00:05:391 (1,2) - and i like the overlap thats why i m keeping it
Thank you!
Doyak
q
TaylorSwift
Good map ;)

good job RandomOtaku
Topic Starter
DeRandom Otaku
Thanks Monstrata and Doyak!!

Thanks Taylor xd
Xiaolin
GRATS BOI
_DT3
Gj Ren, good song
Gratz!
Metaku
Grats
Cerulean Veyron
"hot yoongi" on tags? Pretty vague ;p

wasin
more bts !!!
Shmiklak
grats
Firetruck
damn hobi is rich
Spayyce
good work on the map! looks really nice I love it
Affirmation
내 피땀 눈물
(in this song's lyrics.) XD
Baegopa
DeRandom Otaku congrats!! <3
Pachiru
Congratz! Finally a new BTS song :)
Aurele
woot :D
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