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Hiro feat. Sweet little 30's - Heaven is a '57 metallic gray

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OzzyOzrock
GEZO ANSWER HIS AND MINE NOW AAAHAAAAAAAAAAAAAAAA........now
Topic Starter
Zelos

OzzyOzrock wrote:

GEZO ANSWER HIS AND MINE NOW AAAHAAAAAAAAAAAAAAAA........now
Seriously lol.
Topic Starter
Zelos

narakucrimson wrote:

Oh hi there Zely!

[General]
  1. The background dimensions are... 320x240 o.o No wonder why it has such a low quality :P Can you find a better quality one? 1024x768, as always?
    If you have a hard time finding one, but I mean a really hard time, then maybe I can try to create something, ya know.
  2. In most cases, I tend to say that white isn't a good combo colour choice. Perhaps here it isn't a bad idea, but anyway, I'll suggest this one:
    SPOILER

    Combo2 : 128,0,128
    Check if you like it! :D
[Sweet Heaven]
  1. I don't see any problems here, good job!
Lol the video is so bizarre xD

[Gray Heaven]
  1. 00:52:056 (4) - Kind of too close to (3), it's more overlapped than it should be. Care to place it at 0,8x, like the rest of the map? :3 feexed
  2. 01:28:161 (5) - Add a clap here, perhaps? there is a clap
  3. Seriously, not really much to say. It's pretty good so far.
[Gezo's Taiko Heaven]
  1. 00:16:740 (69) - This triplet here seems a bit excessive, I didn't really feel it fits there. Can you remove the middle note?
  2. Good, good, I would have used more finishes (I don't know how objects are called in Taiko, I should learn by now), but I guess that's on each mapper's likes.
[Metallic Heaven]
  1. It's a modder's job to find issues in a map to make it better by solving them, but it's also a mappers job to recognize when a map is good and ready to go. Good job!
Nothing more to say! Really good work, Zelos! :D
Yuzeyun

OzzyOzrock wrote:

GEZO ANSWER HIS AND MINE NOW AAAHAAAAAAAAAAAAAAAA........now
If you knew what happened to my osu!

And my computer thought it wasn't FUCKING ENOUGH IT STARTED TO BE A FUCKING DICK AND NEVER RESPONDING FGBJKERGBPJREJVOPZJVZOEPJVOEPJVZEOP

Well I'll fix'em when I wake up >______>
Backfire
Taiko -
00:16:687 (68,69,70) - Da facku.
00:22:687 - uhm put something here.
00:31:834 - ^
00:43:003 (81) - Finish
00:46:898 - Please for the love of god put something here. Stop doing this to meeeee.
00:56:266 - 00:56:898 Why no stream and this gay shit instead? :l kddkddkddk
01:17:108 (229) - Finish.
01:18:372 (234) - this shoulldnt be a kat.
01:24:793 - something right here would be nice.

Well that was pretty mew.
How about mapping the begining? :l
Yuzeyun
In bold, what I applied.

OzzyOzrock wrote:

Quick I'm bored mod. Because I'm bored it's taiko only.

[General]
BG dimensions yeah

[Gezo's Taiko Heaven]
00:55:003 (Slowdown) - I'm not feeling this fitting here. Try a spinner or something, and a slow down makes overlapping anyways.
- Another alternative is keeping 1.0 but using big notes to emphasize it or something
- Or you could even not do anything, and then map the drum fill kkkkkkd or something.

Then make the last spinner faster or something... lol. It's a good map.
00:16:740 (69) - This triplet here seems a bit excessive, I didn't really feel it fits there. Can you remove the middle note?
00:16:687 (68,69,70) - Da facku.
00:22:687 - uhm put something here.
00:31:834 - ^
00:43:003 (81) - Finish

00:46:898 - Please for the love of god put something here. Stop doing this to meeeee. ... K HANYUU I'M HEEEEEERE
00:56:266 - 00:56:898 Why no stream and this gay shit instead? :l kddkddkddk -I prefer Ozzy's one... Simple.
01:17:108 (229) - Finish.
01:18:372 (234) - this shoulldnt be a kat.

01:24:793 - something right here would be nice. Nope, I prefer it this way =w=
Mismagius
General
This bg quality ;__; Are you sure there are not better images on the internet?
Folder seems okay.
Not sure about this, but completely white combo color isn't recommended because some skins might mess up with it.
I can't mod Taiko difficulties, sorry ;_;.

Sweet Heaven
00:15:214 (1) - New combo? It's the heavy beat, and I don't see a reason why it should be part of the previous combo. If you do this, remove 00:15:530 (1)'s new combo.
00:15:530 (2) - Remove the whistle on the end? Sounds pretty bad as it is now and prevents whistle spamming.
00:20:582 (1) - ^
00:22:372 (3) - Move this 1/3 later? I know it might not follow the rhythm correctly, but this is a pain for new players to follow it, especially when they don't know the song.
00:29:740 (3) - Finish at the end? Fits with the "boom" xD
00:32:477 (3) - ^, but this time on the whole slider.
00:34:793 (3) - Same as 00:29:740 (3).
00:37:530 (3) - Same as the previous suggestions, however this time only at the start.
00:45:845 (1) - Remove the whistle at the end? Same reason as 00:15:530 (2).
00:46:793 (2) - spacing x:
00:50:898 (1) - Same as 00:15:530 (2).~
00:53:108 (1) - Add a finish here? I can kinda feel a finish on the background. x:
00:57:530 (1) - Whistle?
01:01:845 (3) - Remove whistle at end, then add at 01:02:582 (1) ?
01:09:530 (1) - Add whistle at start?
01:24:687 (2) - Add whistle?

Overall Rating: 8.0/10 - It's... weird to map an easy difficulty for this song, I can see it. Some of the notes have to be on the 1/3rd snap, but that plays terribly on an easy difficulty. I just don't agree with the tick rate, it sounds pretty bad on this difficulty. But sadly, inconsistent tick rates are not allowed. Nice map anyway.

Gray Heaven
This is supposed to be a Hard difficulty, right? Please tell me it is. D:

00:10:477 (2,4) - Remove whistles, gives it a bit of variation and prevents whistle spamming.
00:12:687 (1) - Add finish? This is where the singer starts uh.... singing. So a finish to follow the "feel" of the song would be nice here.
00:15:530 (1) - Remove whistle at the end? Same reason as the easy diff.
00:17:003 (4) - Add whistle at the start? I kinda don't see why it shouldn't be there.
00:17:740 (1) - Add whistle?
00:18:898 (1) - Add whistle at the start?
00:19:530 (3) - Finish at the end? Follows the singer ~
00:20:582 (1) - Remove whistle at the end? Same as 00:15:530 (1).
00:29:951 (5) - Add finish?
00:32:477 (6) - Finish on the whole slider?
00:34:793 (4) - Finish at the end?
00:37:319 (5) - ^
00:43:003 (1) - Add finish? Same as 00:12:687 (1).
00:46:056 (2) - Remove whistle at the start? x:
00:46:477 (3,4) - Add whistle at both sliders' starts?
00:55:003 (1) - Add finish? Sweet Heavens has it, why not here?
00:57:530 (1,2) - Same as 00:46:477 (3,4).
01:00:687 (2) - Add whistle?
01:02:898 (1) - Add whistle at end?
01:05:740 (2) - Add whistle at the start?
01:06:898 (5) - Add finish at the start? Fits with the music.
01:07:635 (1) - Add whistle?
01:08:266 (3) - Whistle at start?
01:17:108 (1,2,3,4,5) - For a normal/hard difficulty, this doesn't play nice.
01:24:687 (3) - Add whistle?
01:25:003 (4) - Whistle at the end?
01:26:583 (2) - ^
01:27:424 (4) - Whistle?
01:31:003 (1) - Add whistle?

Overall Rating: 8.8/10 - Very nice map, however I can't really tell if this is supposed to be a Normal or a Hard diff. It plays like a Hard difficulty, since the rhythm is really complicated to follow for Normal players. Without some hitsounds, the map feels pretty empty, so I suggested a lot of stuff there, hope you don't mind. P:

Metallic Heaven
00:12:687 (1) - Finish at start?
00:13:319 (3) - Whistle at start?
00:13:635 (4,5,6,7,8) - This may look nice, but 1/3 zigzags on 190BPMs are not very fun to play. ;_;
00:29:951 (1) - Add finish.
00:32:477 (1) - Add finish, please.
00:35:003 (1) - Add finish
00:37:530 (1) - Finish at the start? Also, couldn't really tell this was a zigzag slider at first, can you make it a bit easier to notice?
00:46:056 (2) - Remove whistle?
00:46:687 (4) - ^
00:48:056 (1) - Finish at the start?
00:53:003 (10) - Shouldn't this be on the white tick?
00:57:530 (1,2) - Whistles at start?
00:59:319 (4) - Finish at the start?
01:00:687 (2) - Whistle?
01:03:214 (2) - ^
01:31:003 (1) - Add whistle?

Overall Rating: 8.9/10 - This map is pretty nice overall, the 190BPM 1/3 streams are pretty fun to do, and I enjoyed a lot. Just in my personal opinion it was kinda hard to predict the speedup at 01:07:003 (1), but that may be only me.

Nice map ~
Crimmi

Blue Dragon wrote:

This bg quality ;__; Are you sure there are not better images on the internet?
Nope the BG's i provide are official DDR BG's from http://www.zenius-i-vanisher.com so they're are supposed to be like that and any other BG wouldn't fit with the video i provided, but i can fix it up for him if he let's me.

EDIT: Shooting my kudos for you because i love ya :)
Topic Starter
Zelos

Blue Dragon wrote:

General
This bg quality ;__; Are you sure there are not better images on the internet? The zenius ones are the only good available ones.
Folder seems okay.
Not sure about this, but completely white combo color isn't recommended because some skins might mess up with it. I think white in this map is okay. It seems to fit imo.
I can't mod Taiko difficulties, sorry ;_;. no worries :3

Sweet Heaven
00:15:214 (1) - New combo? It's the heavy beat, and I don't see a reason why it should be part of the previous combo. If you do this, remove 00:15:530 (1)'s new combo. I didnt do it here just because of the trumpet sound it makes. I wanted the new combo on that trumpet sound.
00:15:530 (2) - Remove the whistle on the end? Sounds pretty bad as it is now and prevents whistle spamming. the hitsounding also had to do with the trumpet. so no im sorry.
00:20:582 (1) - ^ ^
00:22:372 (3) - Move this 1/3 later? I know it might not follow the rhythm correctly, but this is a pain for new players to follow it, especially when they don't know the song. it was there before actually but i had it changed because some of the people who irc modded did not like it, so i moved it to fall the rhythm.
00:29:740 (3) - Finish at the end? Fits with the "boom" xD lol boom. added.
00:32:477 (3) - ^, but this time on the whole slider. done.
00:34:793 (3) - Same as 00:29:740 (3). done
00:37:530 (3) - Same as the previous suggestions, however this time only at the start. okay done
00:45:845 (1) - Remove the whistle at the end? Same reason as 00:15:530 (2). it goes with the trumpet.
00:46:793 (2) - spacing x: fixed.
00:50:898 (1) - Same as 00:15:530 (2).~ goes with the trumpet. so no thanks.
00:53:108 (1) - Add a finish here? I can kinda feel a finish on the background. x: I wonder why I didnt do this before.
00:57:530 (1) - Whistle? this isnt a section with a loud trumpet.
01:01:845 (3) - Remove whistle at end, then add at 01:02:582 (1) ? but there is a loud trumpet here.
01:09:530 (1) - Add whistle at start? ok
01:24:687 (2) - Add whistle? ok

Overall Rating: 8.0/10 - It's... weird to map an easy difficulty for this song, I can see it. Some of the notes have to be on the 1/3rd snap, but that plays terribly on an easy difficulty. I just don't agree with the tick rate, it sounds pretty bad on this difficulty. But sadly, inconsistent tick rates are not allowed. Nice map anyway.
You are right the tick rate does sound bad for this diff but it sounds just fine on the Hard and Insane imo.

Gray Heaven
This is supposed to be a Hard difficulty, right? Please tell me it is. D: It is but for one reason or another, people think its a normal.

00:10:477 (2,4) - Remove whistles, gives it a bit of variation and prevents whistle spamming. I think it fits.
00:12:687 (1) - Add finish? This is where the singer starts uh.... singing. So a finish to follow the "feel" of the song would be nice here.sure why not.
00:15:530 (1) - Remove whistle at the end? Same reason as the easy diff. loud trumpet so no thanks.
00:17:003 (4) - Add whistle at the start? I kinda don't see why it shouldn't be there. done
00:17:740 (1) - Add whistle? no thank you
00:18:898 (1) - Add whistle at the start? no thank you.
00:19:530 (3) - Finish at the end? Follows the singer ~ sure i guess.....it kinda fits.
00:20:582 (1) - Remove whistle at the end? Same as 00:15:530 (1). no thanks
00:29:951 (5) - Add finish? done
00:32:477 (6) - Finish on the whole slider? done
00:34:793 (4) - Finish at the end? done
00:37:319 (5) - ^done
00:43:003 (1) - Add finish? Same as 00:12:687 (1). done
00:46:056 (2) - Remove whistle at the start? x: no thanks.
00:46:477 (3,4) - Add whistle at both sliders' starts? done.......I think I did.
00:55:003 (1) - Add finish? Sweet Heavens has it, why not here? done
00:57:530 (1,2) - Same as 00:46:477 (3,4). no thanks.
01:00:687 (2) - Add whistle? no thanks.
01:02:898 (1) - Add whistle at end? ok
01:05:740 (2) - Add whistle at the start? ok
01:06:898 (5) - Add finish at the start? Fits with the music. I shouldve done this before.
01:07:635 (1) - Add whistle? no thanks.
01:08:266 (3) - Whistle at start? no thanks.
01:17:108 (1,2,3,4,5) - For a normal/hard difficulty, this doesn't play nice. I think for a hard diff, it fits just pretty.
01:24:687 (3) - Add whistle? no thanks.
01:25:003 (4) - Whistle at the end? no thanks.
01:26:583 (2) - ^ no thank you
01:27:424 (4) - Whistle? errrp that sounds wierd.
01:31:003 (1) - Add whistle? no thank you.

Overall Rating: 8.8/10 - Very nice map, however I can't really tell if this is supposed to be a Normal or a Hard diff. It plays like a Hard difficulty, since the rhythm is really complicated to follow for Normal players. Without some hitsounds, the map feels pretty empty, so I suggested a lot of stuff there, hope you don't mind. P:
That was long ○.○


Metallic Heaven
00:12:687 (1) - Finish at start? ok
00:13:319 (3) - Whistle at start?no thanks
00:13:635 (4,5,6,7,8) - This may look nice, but 1/3 zigzags on 190BPMs are not very fun to play. ;_; these dont even zig zag that much. you could go directly straight above them.
00:29:951 (1) - Add finish.done
00:32:477 (1) - Add finish, please.done
00:35:003 (1) - Add finish done
00:37:530 (1) - Finish at the start? Also, couldn't really tell this was a zigzag slider at first, can you make it a bit easier to notice? it doesnt really zig that much
00:46:056 (2) - Remove whistle? no thanks
00:46:687 (4) - ^ no thanks
00:48:056 (1) - Finish at the start? sure
00:53:003 (10) - Shouldn't this be on the white tick? eh no but I added another note so that it is.
00:57:530 (1,2) - Whistles at start? no thanks
00:59:319 (4) - Finish at the start? no thanks
01:00:687 (2) - Whistle? no thank you.
01:03:214 (2) - ^ no thank you
01:31:003 (1) - Add whistle? no thank you

Overall Rating: 8.9/10 - This map is pretty nice overall, the 190BPM 1/3 streams are pretty fun to do, and I enjoyed a lot. Just in my personal opinion it was kinda hard to predict the speedup at 01:07:003 (1), but that may be only me.
The tick rate 3 should make the speed up easily readible

Nice map ~
Oh god that took a while.
Thank you very much BD.

and thank you crimmi :3
Roddie
Hey.

Sweet Heaven
  1. 00:19:635 (4)-Add a clap on the end?
  2. 00:26:582 (1)-Add a finish.

Grey Heaven
  1. 00:17:740(1)-Add a finish.
  2. 00:22:793 (1)-Add a finish on the beginning.
  3. 00:48:056 (1)-^
  4. 01:23:424 (1)-^?

Gezo's Taiko Heaven
Looks alright to me.

Metallic Heaven
Nothing I can point out, really.

Nice work, man. 8-) Good luck getting this map ranked!
Topic Starter
Zelos
The 4 week BUMP. hra hra hra.
arien666
[Gray Heaven]
01:17:951 (4,5) - I just wonder about these 2 notes :3 Other 1/3 things are sliders but this is kind of circles ;___;

[Metallic Heaven]
00:20:266 (1) - Err... Seems little uncurved slider I guess so why don't you try to move 2nd Beizer spot little inner of slider? [Beizer spot = Grey dot]
00:20:898 (2) - ^
00:46:793 (5) - [Nazi Suggestion] I just wonder if you can curve start point little up so that 4-5 flowing would be more better :3? Like this? http://osu.ppy.sh/ss/171897
01:06:793 (8,9,1) - Spacing for 9-1???

[Gezo's Taiko Heaven]
00:08:161 (17) - kat?
00:55:003 (143) - This note comes weird speed so some people might not be able to get timing of this note ;___; http://osu.ppy.sh/ss/171906 2nd Kat is under x0.5



Popcorn orz
Topic Starter
Zelos
Pretty much all arien666 mods applied except for the half speed one. I honestly thought that was fully readable.
GigaClon
First off, Dancemaniax is a rthyhm game that uses 4 laser beams (like the traffic counters you see in public places). You had to break the beams when prompted by the game.

Second a quick mod. In Grey Heaven you should drop the last spinner and map similiarly to what you did on Sweet Heaven. Other wise this should be ranked.
Crimmi

GigaClon wrote:

First off, Dancemaniax is a rthyhm game that uses 4 laser beams (like the traffic counters you see in public places). You had to break the beams when prompted by the game.

Second a quick mod. In Grey Heaven you should drop the last spinner and map similiarly to what you did on Sweet Heaven. Other wise this should be ranked.
You're 4 posts late sir.
Topic Starter
Zelos
I'm working on getting it ranked GigaClon.
I am just looking for the MAT that can-be-asked to look at this.
Topic Starter
Zelos
Bump -.-
Ekaru
General: These hitsounds are a bit too loud. In the hardest diff, I sometimes can't even hear what you're mapping too because the hitsounds are too loud. Try making them just a bit quieter.

Also, I honestly cannot tell what this difficulty spread is from the difficulty names. It should be obvious if it's ENH, NHI, or EHI.

Metallic Heaven:

00:16:477 (2) - This slider could be prettier and more symmetrical.
00:29:108 (5) - ^
00:29:424 (6) - ^
00:35:003 (1,2) - (1) is part of the previous combo musically, and (2) is part of the next combo. Adjust your NCs accordingly.
00:35:424 (1) - I would move the middle point of this slider a bit to the right so it's prettier, because it looks uneven right now.
00:36:056 (3) - ^
00:39:214 (6) - I would adjust this slider so it's more symmetrical.
00:48:056 (1) - ^
00:48:687 (3) - ^
00:59:319 (4) - ^
01:01:319 (4) - I think that this slider would be better if it was just two hit circles.
01:18:372 (5) - This too could be smoother and more symmetrical.

You need to read RJ's guide on making pretty sliders. It's good otherwise.

Taiko:

00:55:003 - Is it possible to make it so that this speed-up doesn't result in note overlap like it currently does here?

Gray Heaven:

The spacing's a bit too close IMO. It would probably play better if the 2/3s didn't touch each other in order to make it easy to tell what's a 1/3 and what's a 2/3. It would only take you like 5 minutes to fix that, too.

I also don't like those 1/3 sliders, but eh.

Sweet Heaven:

This map has an identity crisis; it plays like an Easy, yet anything that isn't on a white tick in a 1/3 song like this one is out of place on an Easy because newbies to rhythm games have a ton of trouble with 1/3s. You should make just make everything here on white ticks, and then make a Normal to smooth the difficulty curb. It's a short song so that wouldn't be too difficult to do.

Fun maps! They just need some polishing. :P
Topic Starter
Zelos

Ekaru wrote:

General: These hitsounds are a bit too loud. In the hardest diff, I sometimes can't even hear what you're mapping too because the hitsounds are too loud. Try making them just a bit quieter. I think they fit imo

Also, I honestly cannot tell what this difficulty spread is from the difficulty names. It should be obvious if it's ENH, NHI, or EHI.
Its NHI

Metallic Heaven:

00:16:477 (2) - This slider could be prettier and more symmetrical. done
00:29:108 (5) - ^ ^
00:29:424 (6) - ^ ^
00:35:003 (1,2) - (1) is part of the previous combo musically, and (2) is part of the next combo. Adjust your NCs accordingly. Did something else
00:35:424 (1) - I would move the middle point of this slider a bit to the right so it's prettier, because it looks uneven right now. done
00:36:056 (3) - ^ ^
00:39:214 (6) - I would adjust this slider so it's more symmetrical. done
00:48:056 (1) - ^ this is okay for now
00:48:687 (3) - ^ this is okay for now
00:59:319 (4) - ^ ^
01:01:319 (4) - I think that this slider would be better if it was just two hit circles. Id rather not. the slider fits well imo
01:18:372 (5) - This too could be smoother and more symmetrical. not sure how to make RJ sliders yet.

You need to read RJ's guide on making pretty sliders. It's good otherwise.
I don't know how, I can make the points symmetrical yet no slider

Taiko:

00:55:003 - Is it possible to make it so that this speed-up doesn't result in note overlap like it currently does here?
unfortunately no

Gray Heaven:

The spacing's a bit too close IMO. It would probably play better if the 2/3s didn't touch each other in order to make it easy to tell what's a 1/3 and what's a 2/3. It would only take you like 5 minutes to fix that, too.
the spacing difference is quite obvious.

I also don't like those 1/3 sliders, but eh.

Sweet Heaven:

This map has an identity crisis; it plays like an Easy, yet anything that isn't on a white tick in a 1/3 song like this one is out of place on an Easy because newbies to rhythm games have a ton of trouble with 1/3s. You should make just make everything here on white ticks, and then make a Normal to smooth the difficulty curb. It's a short song so that wouldn't be too difficult to do.
its a normal difficulty. and if I made something on all white ticks do you know how boring that would be?

Fun maps! They just need some polishing. :P
K thanks for the mod.
ouranhshc
Sweet Heaven - i'm going to have to go with Ekaru on the identity crisis.
00:50:582 (4,1) - ugly overlap


Gray Heaven AR +1
00:52:793 (5,1) - should (5) have the new combo instead of (1)?

Metallic Heaven
00:35:319 (2,1) - (2) should have the new combo instead of (1)
00:37:530 (1) - looks really close to a normal slider:


All the diffs are okay. I feel that they could be better though. I also think you should put a diff between Gray Heaven and Sweet Heaven
Topic Starter
Zelos
Bumping
Topic Starter
Zelos
reviving i think.
[Luanny]
Okay

First of all I would strongly recommend you to redo some curvy sliders with the new slider type
If you don't know how it is I show you
If you do, just ignore
SPOILER

This is one of your sliders made with 4 points. You could easily do it with 3 points and the curve is perfect now
Like this

The middle point doesn't need to be in the exact middle of the slider btw
BUUT if you want to keep the original style of the map, let it be :3 just a suggestion
I don't know how to deal with this map with the old sliders tbh so I can't really help here
I tried to do some modding but I'd rather not touch it for now

Well, good luck on this
BanchoBot
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