forum

Haruka Shimotsuki - Nijiiro no Kisetsu e short ver.

posted
Total Posts
58
Topic Starter
vick
This beatmap was submitted using in-game submission on jueves, 10 de noviembre de 2016 at 11:07:14 p.m.

Artist: Haruka Shimotsuki
Title: Nijiiro no Kisetsu e short ver.
Source: PriministAr -プライミニスター-
Tags: narcissu totoizn eroge opening visual novel hooksoft entergram
BPM: 164
Filesize: 3769kb
Play Time: 01:46
Difficulties Available:
  1. Hard (2,92 stars, 267 notes)
  2. Insane (4 stars, 331 notes)
  3. Narcissu's Normal (1,92 stars, 152 notes)
Download: Haruka Shimotsuki - Nijiiro no Kisetsu e short ver.
Information: Scores/Beatmap Listing
---------------
#3 =w=

Normal - Narcissu
Hard - me
Insane - me






: Xexxar
: Kibbleru
: Fycho
: Fycho


thanks KwaN for the help <3
Agatsu
hi from m4m

  • Insane
  1. 00:24:532 (5) - you could curve this slider to make it similiar to 00:24:166 (4) -
  2. 00:46:483 (4) - ^
  3. 00:57:093 - - 01:14:837 - - shouldn't this section have more spacing than the previous section because you added the claps?
  4. 01:27:093 (3) - make these similiar shape?
  • Hard
  1. 00:06:971 (3) - uncurve this a bit for it to look better
  2. 00:08:617 (1) - ctrl+j > ctrl+g for aesthetics
  3. 00:17:580 (1,2,3) - these are really close to each other
  4. 00:42:093 (4) - uncurve a bit
  5. 01:35:141 (1,2,3) - these are also really close to each other
  6. 01:36:239 (4) - missing clap
Normal is fine

i love this map!
your mapping style is so clean :3
Topic Starter
vick

Agatsu wrote:

hi from m4m

  • Insane
  1. 00:24:532 (5) - you could curve this slider to make it similiar to 00:24:166 (4) -
  2. 00:46:483 (4) - ^ i feel like this one is ok
  3. 00:57:093 - - 01:14:837 - - shouldn't this section have more spacing than the previous section because you added the claps?
  4. 01:27:093 (3) - make these similiar shape? hmm, idk, i like those changes in sliders xd
  • Hard
  1. 00:06:971 (3) - uncurve this a bit for it to look better
  2. 00:08:617 (1) - ctrl+j > ctrl+g for aesthetics
  3. 00:17:580 (1,2,3) - these are really close to each other
  4. 00:42:093 (4) - uncurve a bit
  5. 01:35:141 (1,2,3) - these are also really close to each other they are ok imo
  6. 01:36:239 (4) - missing clap
Normal is fine

i love this map!
your mapping style is so clean :3 Thanks !!(no reply = fixed)
Hibari_Yagyu
Insane:
00:05:690 (4) - suena raro el final del slider, quedaria mejor un circulo creo yo
00:19:776 (3) - si lo encurvas un poco menos creo que queda mejor
01:17:580 (1,2) - y 01:19:044 (1,2) - suenan igual, porque no usaste el tic azul en la segunda?
01:40:629 (5) - dudo... Ctrl + G???, así el cambio se da acá 01:40:995 (1) - y no acá 01:40:629 (5) -
Hard:
00:05:690 (1) - lo mismo de antes
01:28:922 (4) - lo mismo del ctrl G
Suerte
Topic Starter
vick

Hibari_Yagyu wrote:

Insane:
00:05:690 (4) - suena raro el final del slider, quedaria mejor un circulo creo yo para mi esta bien, estoy siguiendo la voz
00:19:776 (3) - si lo encurvas un poco menos creo que queda mejor
01:17:580 (1,2) - y 01:19:044 (1,2) - suenan igual, porque no usaste el tic azul en la segunda?
01:40:629 (5) - dudo... Ctrl + G???, así el cambio se da acá 01:40:995 (1) - y no acá 01:40:629 (5) - hmm, no me gusta mucho la idea, creo que queda bien ahora
Hard:
00:05:690 (1) - lo mismo de antes quedaria un jump muy grande, por mas que quede un espacio en el medio
01:28:922 (4) - lo mismo del ctrl G ^

Gracias ! (no reply = fixed)
_MiaoFUuU_
Hi~ Vick

水仙

  1. 00:15:751 - 感觉这里不跟比较好
  2. 01:05:873 (1,2,3) - 01:08:800 (1,2,3) - 这两处节奏和这里01:20:507 (1,2,3) - 一样跟吧

Hard

  1. None

Insane

  1. 00:08:617 (4) - NC at here and del NC 00:09:166 (1) - ,like 01:36:422 (1) -
  2. 00:21:056 (3) - take it to x:160 y:320 is more beatiful
  3. 00:23:434 (1,1) - stack?
  4. 00:27:459 (4,5,1) - i think here flow way is too little to move,you can try this flow https://osu.ppy.sh/ss/6454412
  5. 00:48:861 - try this rhythm is more comfortable https://osu.ppy.sh/ss/6454435
  6. 01:07:702 (2,3) - change into two sliders?
  7. 01:22:337 (2) - i suggest here do not stack because easy to confusion with 01:19:410 (2,4) -
  8. 01:32:032 (5) - little stack
Star~
Topic Starter
vick

_MiaoFUuU_ wrote:

Hi~ Vick

Hard

  1. None

Insane

  1. 00:08:617 (4) - NC at here and del NC 00:09:166 (1) - ,like 01:36:422 (1) -
  2. 00:21:056 (3) - take it to x:160 y:320 is more beatiful
  3. 00:23:434 (1,1) - stack?
  4. 00:27:459 (4,5,1) - i think here flow way is too little to move,you can try this flow https://osu.ppy.sh/ss/6454412 uhh, i think is okay now qwq
  5. 00:48:861 - try this rhythm is more comfortable https://osu.ppy.sh/ss/6454435 same here
  6. 01:07:702 (2,3) - change into two sliders? I would say no because it fits with the voice and the guitar
  7. 01:22:337 (2) - i suggest here do not stack because easy to confusion with 01:19:410 (2,4) -
  8. 01:32:032 (5) - little stack
Star~ Thanks for the star and the mod ! qwq(no reply = fixed)
Ora
General:
Set a preview point for the set :D Make sure they are the same for each diff. Hard and Insane are the only ones that don't have one (maybe use Narcissu's point in Normal)

Narcissu's Normal
I honestly don't see much wrong with this diff other than 1 small issue. I don't think it's a big issue, but the only times you use 1/2 patterns such as 01:06:971 (2,3) - and 01:09:898 (2,3) - is outside of the kiai time, and I feel like the kiai time is a lot more intense and deserves 1/2 patterns more than the other parts. Just my opinion/suggestion because both kiai times are only mapped 1/1

Hard

00:35:689 (2) - AiMod says object isn't snapped
00:47:215 (2,3) - Maybe make slider curves the same as eachother for consistency (copy/paste 1 of them)
Everything else looks good ^_^

Insane
00:24:532 (5) - maybe use the same shape you have before at 00:24:166 (4) - to be consistent (copy/paste). The curve is slightly off
00:34:959 (1) - Remove NC
00:35:141 (2) - Add NC
00:37:885 (1) - Remove NC
00:38:068 (2) - Add NC
01:15:934 (5,1) - Minor stack. I think moving 01:15:934 (5) - to the stack will be easier and won't force you to adjust anything.
01:17:580 (1,2) - I have a small issue with patterns like this that you have. Sometimes you will map it to 1/4 and other times you will map it to 1/2 here: 01:24:166 (3,4) - and 01:26:361 (1,2) - (and other places) . I don't think it's a major issue but I could see it being confusing to some players because it's the same pattern with different rhythm. If it does become a problem, you could always just space out the 1/4 patterns a little bit (such as 00:30:385 (1,1) - but just with slider circle) and keep the 1/2 how they are since you use some of them in the beginning as well. Just my opinion!

Everything else looks great. The flow is perfect and plays well
Topic Starter
vick

Ora wrote:

General:
Set a preview point for the set :D Make sure they are the same for each diff. Hard and Insane are the only ones that don't have one (maybe use Narcissu's point in Normal)

Hard

00:35:689 (2) - AiMod says object isn't snapped
00:47:215 (2,3) - Maybe make slider curves the same as eachother for consistency (copy/paste 1 of them) aa, i think is okay tbh qwq
Everything else looks good ^_^

Insane
00:24:532 (5) - maybe use the same shape you have before at 00:24:166 (4) - to be consistent (copy/paste). The curve is slightly off i did that on purpouse
00:34:959 (1) - Remove NC
00:35:141 (2) - Add NC
00:37:885 (1) - Remove NC
00:38:068 (2) - Add NC
01:15:934 (5,1) - Minor stack. I think moving 01:15:934 (5) - to the stack will be easier and won't force you to adjust anything.
01:17:580 (1,2) - I have a small issue with patterns like this that you have. Sometimes you will map it to 1/4 and other times you will map it to 1/2 here: 01:24:166 (3,4) - and 01:26:361 (1,2) - (and other places) . I don't think it's a major issue but I could see it being confusing to some players because it's the same pattern with different rhythm. If it does become a problem, you could always just space out the 1/4 patterns a little bit (such as 00:30:385 (1,1) - but just with slider circle) and keep the 1/2 how they are since you use some of them in the beginning as well. Just my opinion! the diference is the intensity of the song, sometimes the voice and the guitar are both strong (1/4) but when the guitar is strogner i use 1/2

Everything else looks great. The flow is perfect and plays well
Thanks ! (no reply = fixed)
Antares-
m4m

General
map overall pretty good, good job ^^ mostly suggestions from me
I'm 90% sure that "kisetsu" in the romanized title should be capitalized, could use metadata check

Insane
honestly, I think AR9 is kinda too fast, I'd use something like 8.5-8.8
OD could be boosted a bit (like 7.5), but it's just your choice here (omggg PP MAPPIGN!!11!)

00:01:117 (1,2,3,1,2,3) - maybe make those two symmetrical? like copying + rotating 2nd pattern
00:03:861 (4,1) - imho going more from bottom and less from right would play more fluid, like here for example
need to move previous pattern a bit then (00:06:422 (1,2) - you can change here too, if you're going to change first pattern)
00:03:861 (4) - 00:06:422 (1) - be consistent with NCs here, patterns look almost the same and NCs are different
00:24:166 (4,5) - this could look and play kinda better, maybe rearrange it to something like that unpolished pattern idea
00:25:629 (3,4,1) - distance? move 4 a bit to top left
00:27:641 (5,1) - curve could follow movement from 5 a bit more.. I'd either fix a slider a bit (fixing next patterns) or move 5 a bit like here
00:30:751 (1,2,3) - just do the same as you made later on - stack circle on next slider, that white beat needs being spaced badly (same here 00:32:215 (1,2,3) - )
00:46:117 (3) - straight like 00:46:849 (1) - would fit pattern better and doesn't change flow at all - you'll need to fix distance between sliderends then (00:46:117 (3,4,1) - )
01:11:178 (6,7,8,9,10,11,1) - could be curved maybe? ^^ fast visualization
01:12:824 (3,1) - repeat straight slider shape?
01:15:202 (3,4,5) - would map it as equal ds triangle, but seems fine i guess, just random idea
01:19:959 (4,5,6,1) - make DS from 6-1 same as 4-5? square here would look cool
01:27:093 (3,4) - make symmetrical please
01:30:385 (5) - that note looks out of place here for me ;-; maybe make it symmetrical to 4 with 3slider or rearrange pattern a bit
01:37:337 (3,4) - i feel like those are really too close, but can't find any quick not-breaking pattern solution atm
01:38:068 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - cool

Hard
00:06:971 (3,1) - too close? it's fine right now, but earlier it was spaced equally, could be consistent
00:07:885 (2,1) - symmetry here? ^^
00:15:019 (5,1) - i'm not sure if it's not too harsh hitwindow here for Hard, maybe make 1 as slider or/and put 1 closer to repeat
00:18:678 (4,1) - blanket those? and can make triangle here later 00:19:593 (2,3) -
00:27:824 (1) - noteee
00:32:763 (2,3) - change 3 to make it like 2? like in previous patterns with 2 sliders
00:36:239 (3) - distance
01:15:019 (2,3,4,5) - this could be more cleaner
01:15:019 (2,3) - make distance between 2-3 same as 1-2
01:15:202 (3,4,5) - triangle around 2
something similar to this
01:25:629 (3,4,1) - triangle with 3sliderend 4sliderend 1 here could be more clean
01:36:605 (1) - curve? img

Normal
01:33:496 (3,4) - that one is pointing more on 5 than 4 but i guess it's not really much issue
01:40:995 (1,2,3,4) - distance here is kinda unequal i think(between 2-3 sliderbodies)

gl!
Topic Starter
vick

Antares- wrote:

m4m

General
map overall pretty good, good job ^^ mostly suggestions from me
I'm 90% sure that "kisetsu" in the romanized title should be capitalized, could use metadata check ohh, I will check this !

Insane
honestly, I think AR9 is kinda too fast, I'd use something like 8.5-8.8
OD could be boosted a bit (like 7.5), but it's just your choice here (omggg PP MAPPIGN!!11!)

00:01:117 (1,2,3,1,2,3) - maybe make those two symmetrical? like copying + rotating 2nd pattern its okay for me tbh
00:03:861 (4,1) - imho going more from bottom and less from right would play more fluid, like here for example
need to move previous pattern a bit then (00:06:422 (1,2) - you can change here too, if you're going to change first pattern) ^
00:03:861 (4) - 00:06:422 (1) - be consistent with NCs here, patterns look almost the same and NCs are different
00:24:166 (4,5) - this could look and play kinda better, maybe rearrange it to something like that unpolished pattern idea ^
00:25:629 (3,4,1) - distance? move 4 a bit to top left
00:27:641 (5,1) - curve could follow movement from 5 a bit more.. I'd either fix a slider a bit (fixing next patterns) or move 5 a bit like here
00:30:751 (1,2,3) - just do the same as you made later on - stack circle on next slider, that white beat needs being spaced badly (same here 00:32:215 (1,2,3) - ) uhh, i think this plays ok
00:46:117 (3) - straight like 00:46:849 (1) - would fit pattern better and doesn't change flow at all - you'll need to fix distance between sliderends then (00:46:117 (3,4,1) - ) since a lot of ppl say something about that pattern i curved 4 a bit
01:11:178 (6,7,8,9,10,11,1) - could be curved maybe? ^^ fast visualization
01:12:824 (3,1) - repeat straight slider shape?
01:15:202 (3,4,5) - would map it as equal ds triangle, but seems fine i guess, just random idea hmm, its ok imo, and 5 is already stacked in a note so it could be hard to change
01:19:959 (4,5,6,1) - make DS from 6-1 same as 4-5? square here would look cool
01:27:093 (3,4) - make symmetrical please i like making those kind of changes in sliders to not make the same as all the maps lol
01:30:385 (5) - that note looks out of place here for me ;-; maybe make it symmetrical to 4 with 3slider or rearrange pattern a bit plays fine imo
01:37:337 (3,4) - i feel like those are really too close, but can't find any quick not-breaking pattern solution atm ^
01:38:068 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - cool

Hard
00:06:971 (3,1) - too close? it's fine right now, but earlier it was spaced equally, could be consistent hmm, i will hear more ppl before changing this
00:07:885 (2,1) - symmetry here? ^^ changed the pattern a bit
00:15:019 (5,1) - i'm not sure if it's not too harsh hitwindow here for Hard, maybe make 1 as slider or/and put 1 closer to repeat
00:18:678 (4,1) - blanket those? and can make triangle here later 00:19:593 (2,3) - making a blanket there would ruin my flow T.T
00:27:824 (1) - noteee uhh, same as before, i need more ppl to complain about this before changing !
00:32:763 (2,3) - change 3 to make it like 2? like in previous patterns with 2 sliders its ok imo
00:36:239 (3) - distance ^
01:15:019 (2,3,4,5) - this could be more cleaner
01:15:019 (2,3) - make distance between 2-3 same as 1-2
01:15:202 (3,4,5) - triangle around 2
something similar to this
01:25:629 (3,4,1) - triangle with 3sliderend 4sliderend 1 here could be more clean it plays very well imo
01:36:605 (1) - curve? img hmm, i like making that slider straight

Normal
01:33:496 (3,4) - that one is pointing more on 5 than 4 but i guess it's not really much issue
01:40:995 (1,2,3,4) - distance here is kinda unequal i think(between 2-3 sliderbodies)

gl!
Vivyanne
narcissu

00:08:617 (3,4,5,6) - maybe make this something more symmetrical? the sudden lower angle feels p odd imo (open box for explanation with image)
00:52:703 (3,1,2) - for some reason i feel like if you were to use equal angles, it'd be a little better as this might cause some little confusion amongst beginning players
01:15:202 - consider making this clickable, you made the others clickable + the beat is p strong

hard
00:14:654 (1,2,3,4,5) - im doubting whether this would fit in for a hard diff, like normally they only barely start using triples and having a 5tap when the music is not at its climax may be really hard for people who have just reached this level. consider making the 5tap a triple and then making the repeat slider longer?
00:15:019 (5,1) - also maybe put these closer together becus the gap is hard to read at this level
00:27:824 (1) - idk about the spinner, narcissu didnt map it either so its weird to have an easier rythm on a harder diff than on the easier diff tbh i'd map it for the sake of consistency
01:07:702 (2) - it'd be cooler if this slider had the exact same type of curve like 01:07:154 (1) - for symmetry \o/
01:10:904 (3,4,5,6,7) - yea same as before, i think u might wanna tune the note intensity a bit down ;;

insane
ar8,7 would be cooler to fit the starrating and bpm better

00:10:263 - make this clickable? would be cooler to have a note to emphasise the guitar here
00:27:093 (3,4,5,1) - if this all could be made into a perfect square, that'd be cool yea (tail of 3 head of 1)
00:44:837 (4,5,6) - maybe this can be changed around a bit, since the emphasis is kinda wrong here imo. the spacing goes up while the pitch of the vocal goes downnnnnn so reconsider this part a bit pls !
00:52:885 - would be cool clickable becus of the weird new sound that occurs here so u can emphasise that a bit with jumps \o/
01:11:178 (6,7,8,9,10,11,1) - spacing is unequal in this stream, idk if intentional but if not i'd recommend u to fix it xd
01:27:093 (3,4) - identical slidershapes? would make it look a little more polished
01:36:239 (4) - sounds like it misses a auto-normal clap like the notes before

cool set, gl!
Topic Starter
vick

HighTec wrote:

narcissu

00:08:617 (3,4,5,6) - maybe make this something more symmetrical? the sudden lower angle feels p odd imo (open box for explanation with image)
00:52:703 (3,1,2) - for some reason i feel like if you were to use equal angles, it'd be a little better as this might cause some little confusion amongst beginning players
01:15:202 - consider making this clickable, you made the others clickable + the beat is p strong

hard
00:14:654 (1,2,3,4,5) - im doubting whether this would fit in for a hard diff, like normally they only barely start using triples and having a 5tap when the music is not at its climax may be really hard for people who have just reached this level. consider making the 5tap a triple and then making the repeat slider longer?
00:15:019 (5,1) - also maybe put these closer together becus the gap is hard to read at this level
00:27:824 (1) - idk about the spinner, narcissu didnt map it either so its weird to have an easier rythm on a harder diff than on the easier diff tbh i'd map it for the sake of consistency
01:07:702 (2) - it'd be cooler if this slider had the exact same type of curve like 01:07:154 (1) - for symmetry \o/
01:10:904 (3,4,5,6,7) - yea same as before, i think u might wanna tune the note intensity a bit down ;; i fixed the other one but i think this one is ok, its not that hard to play

insane
ar8,7 would be cooler to fit the starrating and bpm better

00:10:263 - make this clickable? would be cooler to have a note to emphasise the guitar here
00:27:093 (3,4,5,1) - if this all could be made into a perfect square, that'd be cool yea (tail of 3 head of 1)
00:44:837 (4,5,6) - maybe this can be changed around a bit, since the emphasis is kinda wrong here imo. the spacing goes up while the pitch of the vocal goes downnnnnn so reconsider this part a bit pls !
00:52:885 - would be cool clickable becus of the weird new sound that occurs here so u can emphasise that a bit with jumps \o/ hmm, your right but i do like having the first sound as it is now ww
01:11:178 (6,7,8,9,10,11,1) - spacing is unequal in this stream, idk if intentional but if not i'd recommend u to fix it xd
01:27:093 (3,4) - identical slidershapes? would make it look a little more polished i like how it looks having diferent sliders in those kind of patterns
01:36:239 (4) - sounds like it misses a auto-normal clap like the notes before

cool set, gl! Thanks for the mod ! (no reply=fixed)
A r M i N
Helloo from #modreqs :)

[Insane]

00:09:166 (2,3,4) - Why do you have different spacing on those ?
00:10:263 - Maybe put a circle here and then the spinner after
00:21:696 (1) - The blanket is a little off as you can see here http://puu.sh/s3f0T/0588b5d08f.jpg
00:32:763 (3) - Try extending the slider http://puu.sh/s3f6B/00ecc5c006.jpg
01:11:635 (11) - What happened to that circle he is not like the others in the stream ^^ http://puu.sh/s3fec/5b7a5d4d68.jpg
01:24:349 (1) - Fix blanket http://puu.sh/s3flW/0a3e821bac.jpg
01:30:568 (6,1) - The spacing is a little low
01:46:849 - Put a soft volume 20% Green line here


[Hard]

00:10:263 - Put a circle here
00:27:093 (3,4) - Why is the spacing higher than on the others ?
00:27:824 - Circle here
01:28:922 (4) - Spacing so high ?

[Normal]

00:07:337 (1) - Blanket a little off
00:21:971 (1) - Spacing kinda low
00:33:129 (3) - Fix blanket
01:04:410 (3) - Fix blanket


Awesome map i wish you good luck
Topic Starter
vick

A r M i N wrote:

Helloo from #modreqs :) hello ~

[Insane]

00:09:166 (2,3,4) - Why do you have different spacing on those ? im not gonna use the same spacing on those cuz the pattern would be very boring to play
00:10:263 - Maybe put a circle here and then the spinner after
00:21:696 (1) - The blanket is a little off as you can see here http://puu.sh/s3f0T/0588b5d08f.jpg
00:32:763 (3) - Try extending the slider http://puu.sh/s3f6B/00ecc5c006.jpg hmm, I will consider this !
01:11:635 (11) - What happened to that circle he is not like the others in the stream ^^ http://puu.sh/s3fec/5b7a5d4d68.jpg
01:24:349 (1) - Fix blanket http://puu.sh/s3flW/0a3e821bac.jpg
01:30:568 (6,1) - The spacing is a little low its ok imo
01:46:849 - Put a soft volume 20% Green line here


[Hard]

00:10:263 - Put a circle here
00:27:093 (3,4) - Why is the spacing higher than on the others ?
00:27:824 - Circle here it plays well imo
01:28:922 (4) - Spacing so high ? ^

[Normal]

00:07:337 (1) - Blanket a little off
00:21:971 (1) - Spacing kinda low
00:33:129 (3) - Fix blanket
01:04:410 (3) - Fix blanket


Awesome map i wish you good luck Thanks for the mod ! (no reply = fixed)
ItashaS13
hi .-.



  • Insane:
    00:02:032 (3) - 00:03:495 (3) - pienso que esos no deberían estar stackeados ahí, alejalos un pelo del final del slider, ya que el sonido ahi no se tranca, por así decirlo, y teniendo el circulo stackeado se siente algo.. trancado, no sé si me entiende .-. ¿u got it?
    00:09:532 (3) - bajalo un pelo
    00:13:190 (1) - muevle el ancla de abajo un pelo a la izquierda? me parece que se ve muy recto, muy vertical y veo que no estas buscando algo totalmente vertical (?
    00:46:849 (1) - como que le falto la ancla para hacerlo curvo? debería ser como éste 00:47:580 (4) -
    00:55:812 (1,1) - no estan muy juntos esos? se ve más como un 1/2 que un 1/1, si bien es el mismo spacing que en los sliders, me parece que debería alejarlo un poco y marcar ese cambio mejor, como ponerlo en 431/139?
    00:59:288 (3) - le faltó el clap? also creo que esto aca no se ve muy bien, sugeriría no hacer este un reverse 00:58:556 (1) - , así añades un circulo aca 00:58:922 - con el clap, un sonido fuerte, que no debería ir en un final de slider? pero anyways, supongo que al hacer esto podría crear un mejor patrón para esta parte ya que esto 00:59:105 (2,3,4) - no me pinta del todo bien ,-,
    00:59:654 (6) - kickslider ? claramente el stream debería ser de 5 pero si no, entonces un kickslider??
    01:00:019 (1,1,1,1) - los anteriores tenían 1.3x de ds y estos los veo más cortos, se que no es la gran vaina y eso pero, no deberían tener el mismo spacing?
    01:01:666 (1,1) - también veo estos muy cortos pero bueh
    01:13:922 (5,6) - el spacing aca debería no ser mayor al de 01:14:105 (6,1) - ya que 01:14:288 (1) - ese es un sonido más fuerte entonces debería estar más alejado del anterior, 01:13:739 (3,4,5,6) - aparte aca se oye que el sonido como que disminuye la intensidad entonces no debería ser más largo.. lo que ya dije xD
    01:26:361 (1) - mueve el ancla roja un pelo pa la izquierda
    01:27:093 (3) - hazlo curvo como el siguiente? pero en vez de pabajo, parriba? (01:27:459 (4) -
    01:28:922 (1) - ponele el ancla del medio roja? así como 01:17:215 (2) -
    01:43:922 (1) - no stackees éste, más bien ponlo por ~ 162/107? quedaría mejor para ese final, no?
glgl ojalá le sirva de algo xd
Yuuya_ke
as promised, here ya go
(it was really awkward when you messaged me btw; I'm only ever messaging Tillerino anyways kek)

Insane

00:10:446 (1) - this spinner can end on 00:12:824 - since it sounds better when following the drum, rather than the insignificant background instrumental
00:44:654 (3,4,5,6,1) - I'm always super picky about geometric figures, so make it a perfect pentagon? (but this is still subjective)
00:54:166 (1,1,1,1) - this reflects the vocals in this area very nicely :) , but I feel that players will click too early since this difficulty is in the Hard area still, and even though AR is like 9... maybe increase the distance in between each slider?
01:07:702 (2,3) - I do see that you reflect the instrumental and the vocals in this area, but particularly I think you can replace this set of objects to support the vocals instead
01:20:507 (1) - the slider has a weird shape that doesn't fit the song in my opinion... but that's also subjective (I think)
01:21:788 (1) - the vocalist doesn't hold her "ri" for that long; it's sort of staccato, so I don't think that a slider fits well in this. plus, the instrumental doesn't have that strong sound when you hit it in a red tick (in this area). for example, 01:24:715 (1) - is a good place to put a slider like that since it has hitsound

Hard

00:30:385 (7,1,2) - the spacing between these objects compared to the other objects in this area of the song aren't very consistent
00:54:166 (1,2,3,4) - like I said in your Insane difficulty, players playing this difficulty will most likely click to early, so I recommend increasing distance between the objects
01:28:190 (2) - you didn't map the drum triple right here, but I think it's okay to include it in a Hard difficulty so that players can practice learning triples and such

Narcissu's Normal

the almighty Narcissu memes

00:15:385 (3) - this reverse slider doesn't reflect the music very well. it would make sense if it was just a simple slider because it would reflect the end of the beginning "calm" part, but then the last beat is included in the next part of the song, which isn't very "calm" but much brighter, so I think that a reverse slider isn't appropriate
00:46:667 (3) - if you're mapping the vocals, then this slider should end on 00:47:215 -

oh, and also: the source says PriministAr and also it says プライミニスター as well... is that correct? I would assume it's only one of the two for the source
Topic Starter
vick

Itasha_S13 wrote:

hi .-. oii



  • Insane:
    00:02:032 (3) - 00:03:495 (3) - pienso que esos no deberían estar stackeados ahí, alejalos un pelo del final del slider, ya que el sonido ahi no se tranca, por así decirlo, y teniendo el circulo stackeado se siente algo.. trancado, no sé si me entiende .-. ¿u got it? Lo entiendo, pero aun asi prefiero mantener este pattern, el whistle deberia ser suficiente como para mantenerlo de esa manera
    00:09:532 (3) - bajalo un pelo
    00:13:190 (1) - muevle el ancla de abajo un pelo a la izquierda? me parece que se ve muy recto, muy vertical y veo que no estas buscando algo totalmente vertical (? hmm, no se, creo que juega bastante bien
    00:46:849 (1) - como que le falto la ancla para hacerlo curvo? debería ser como éste 00:47:580 (4) - no me gusta ese "deberia" todos los mappers hacen lo mismo siempre, quiero cambiar un poco
    00:55:812 (1,1) - no estan muy juntos esos? se ve más como un 1/2 que un 1/1, si bien es el mismo spacing que en los sliders, me parece que debería alejarlo un poco y marcar ese cambio mejor, como ponerlo en 431/139?
    00:59:288 (3) - le faltó el clap? also creo que esto aca no se ve muy bien, sugeriría no hacer este un reverse 00:58:556 (1) - , así añades un circulo aca 00:58:922 - con el clap, un sonido fuerte, que no debería ir en un final de slider? pero anyways, supongo que al hacer esto podría crear un mejor patrón para esta parte ya que esto 00:59:105 (2,3,4) - no me pinta del todo bien ,-, solo arregle el clap de todo lo que dijiste aca tbh
    00:59:654 (6) - kickslider ? claramente el stream debería ser de 5 pero si no, entonces un kickslider?? tenes muchas maneras de verlo, el sonido que parece lo que vos llamas un stream de 5 se escucha MUY de fondo, claramente lo que yo mapie (borra las notas para fijarte) son sonidos mucho mas fuertes y que remarcan mas el beat de la cancion, y por lo tanto, son mejores al momento de jugar.
    01:00:019 (1,1,1,1) - los anteriores tenían 1.3x de ds y estos los veo más cortos, se que no es la gran vaina y eso pero, no deberían tener el mismo spacing?
    01:01:666 (1,1) - también veo estos muy cortos pero bueh
    01:13:922 (5,6) - el spacing aca debería no ser mayor al de 01:14:105 (6,1) - ya que 01:14:288 (1) - ese es un sonido más fuerte entonces debería estar más alejado del anterior, 01:13:739 (3,4,5,6) - aparte aca se oye que el sonido como que disminuye la intensidad entonces no debería ser más largo.. lo que ya dije xD no entiendo como lo escuchas vos sinceramente jajaja (claramente 01:13:739 (3,4,5) - es un downbeat)
    01:26:361 (1) - mueve el ancla roja un pelo pa la izquierda
    01:27:093 (3) - hazlo curvo como el siguiente? pero en vez de pabajo, parriba? (01:27:459 (4) - lo que dije antes
    01:28:922 (1) - ponele el ancla del medio roja? así como 01:17:215 (2) -
    01:43:922 (1) - no stackees éste, más bien ponlo por ~ 162/107? quedaría mejor para ese final, no? lo hice por un tema de consistencia, pero lo voy a considerar porque me gusta la idea de cambiarlo
glgl ojalá le sirva de algo xd gracias por el mod !! (no reply=fixed)


rickyrox3 wrote:

as promised, here ya go
(it was really awkward when you messaged me btw; I'm only ever messaging Tillerino anyways kek) LOL

Insane

00:10:446 (1) - this spinner can end on 00:12:824 - since it sounds better when following the drum, rather than the insignificant background instrumental
00:44:654 (3,4,5,6,1) - I'm always super picky about geometric figures, so make it a perfect pentagon? (but this is still subjective) yeah, me too but i think this one looks good without a perfect star
00:54:166 (1,1,1,1) - this reflects the vocals in this area very nicely :) , but I feel that players will click too early since this difficulty is in the Hard area still, and even though AR is like 9... maybe increase the distance in between each slider? uhh, i like a lot this pattern tbh, i would not like to change it ;w;
01:07:702 (2,3) - I do see that you reflect the instrumental and the vocals in this area, but particularly I think you can replace this set of objects to support the vocals instead 01:07:702 (2) - follows the voice and 01:07:885 (3) - the guitar
01:20:507 (1) - the slider has a weird shape that doesn't fit the song in my opinion... but that's also subjective (I think)
01:21:788 (1) - the vocalist doesn't hold her "ri" for that long; it's sort of staccato, so I don't think that a slider fits well in this. plus, the instrumental doesn't have that strong sound when you hit it in a red tick (in this area). for example, 01:24:715 (1) - is a good place to put a slider like that since it has hitsound

Hard

00:30:385 (7,1,2) - the spacing between these objects compared to the other objects in this area of the song aren't very consistent Im still using DS there ! but spacing changes because of the SV
00:54:166 (1,2,3,4) - like I said in your Insane difficulty, players playing this difficulty will most likely click to early, so I recommend increasing distance between the objects
01:28:190 (2) - you didn't map the drum triple right here, but I think it's okay to include it in a Hard difficulty so that players can practice learning triples and such

Narcissu's Normal

the almighty Narcissu memes

00:15:385 (3) - this reverse slider doesn't reflect the music very well. it would make sense if it was just a simple slider because it would reflect the end of the beginning "calm" part, but then the last beat is included in the next part of the song, which isn't very "calm" but much brighter, so I think that a reverse slider isn't appropriate
00:46:667 (3) - if you're mapping the vocals, then this slider should end on 00:47:215 -

oh, and also: the source says PriministAr and also it says プライミニスター as well... is that correct? I would assume it's only one of the two for the source aaah, im gonna google to confirm metadata ! Thanks for this and for the mod ! (no reply=fixed)
Shurelia
alright, I'm here for Shimo.

Giving you a proper metadata.
Got this from various trusted references.

[Metadata]
Title: Nijiiro no Kisetsu he
Title Unicode: 虹色の季節へ
Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Source: PriministAr -プライミニスター -
Tags: narcissu totoizn eroge opening visual novel hooksoft entergram



That should do it.
Topic Starter
vick

Shurelia wrote:

alright, I'm here for Shimo.

Giving you a proper metadata.
Got this from various trusted references.

[Metadata]
Title: Nijiiro no Kisetsu he
Title Unicode: 虹色の季節へ
Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Source: PriministAr -プライミニスター -
Tags: narcissu totoizn eroge opening visual novel hooksoft entergram



That should do it. Thanks for the metadata ! Everything should be fine now
Narcissu
@Antares- : all same a bit boring 233, DS fix

@HighTec : DS and Parallel not problem imo …… and after i fix other mod it's without any 1/2 note yet so i want to keep 01:14:654 (1,2,3) -

other all fix

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Nijiiro no Kisetsu he
TitleUnicode:虹色の季節へ
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:vick
Version:Narcissu's Normal
Source:PriministAr -プライミニスター -
Tags:narcissu totoizn eroge opening visual novel hooksoft entergram
BeatmapID:1116529
BeatmapSetID:526158

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erogggg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,365.853658536585,4,2,1,40,1,0
20,-133.333333333333,4,2,1,40,0,0
10263,-133.333333333333,4,2,1,50,0,0
14654,-133.333333333333,4,2,1,60,0,0
30751,-133.333333333333,4,2,1,40,0,0
42459,-133.333333333333,4,2,1,50,0,0
57093,-133.333333333333,4,2,1,40,0,0
60019,-133.333333333333,4,2,1,50,0,0
62946,-133.333333333333,4,2,1,40,0,0
71727,-133.333333333333,4,2,1,50,0,0
74654,-133.333333333333,4,2,1,70,0,0
77580,-125,4,2,1,70,0,1
87824,-125,4,2,1,70,0,0
89288,-125,4,2,1,70,0,1
103922,-125,4,2,1,50,0,0
104654,-125,4,2,1,40,0,0
105385,-125,4,2,1,30,0,0
106117,-125,4,2,1,20,0,0
106849,-125,4,2,1,10,0,0


[Colours]
Combo1 : 193,132,255
Combo2 : 183,255,255
Combo3 : 255,255,140
Combo4 : 255,191,255

[HitObjects]
168,336,1117,5,0,0:0:0:0:
88,292,1483,6,0,L|96:164,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
144,52,2580,1,0,0:0:0:0:
172,136,2946,2,0,P|224:152|304:128,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
336,72,3861,2,0,L|432:72,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
452,88,4410,6,0,P|480:144|472:216,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
428,264,5324,1,2,0:0:0:0:
352,216,5690,2,0,L|260:212,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
232,292,6422,1,0,0:0:0:0:
232,292,6605,2,0,L|152:300,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
87,359,7337,6,0,P|68:308|80:254,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
160,212,8251,1,0,0:0:0:0:
84,160,8617,2,0,L|80:28,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
164,16,9532,1,0,0:0:0:0:
244,60,9898,1,0,0:0:0:0:
332,36,10263,1,0,0:0:0:0:
256,192,10446,12,2,13190,0:0:0:0:
172,84,14654,5,8,0:1:0:0:
256,120,15019,1,8,3:0:0:0:
340,84,15385,2,0,L|344:36,1,37.5000014305115,8|8,0:0|0:0,0:0:0:0:
448,132,16117,6,0,P|476:208|456:284,1,150.000005722046,4|8,0:1|0:1,0:0:0:0:
380,312,17215,1,8,0:0:0:0:
312,252,17580,2,0,L|148:236,1,150.000005722046,4|8,0:1|0:1,0:0:0:0:
100,300,18678,1,8,0:0:0:0:
16,272,19044,6,0,P|0:236|4:184,1,75.0000028610231,4|8,0:1|0:0,0:0:0:0:
76,156,19776,2,0,P|80:116|109:73,1,75.0000028610231,8|8,0:1|0:0,0:0:0:0:
180,48,20507,1,2,0:0:0:0:
256,96,20873,1,8,0:0:0:0:
336,56,21239,1,2,0:0:0:0:
412,108,21605,1,8,0:0:0:0:
496,76,21971,6,0,L|504:232,1,150.000005722046,4|8,0:1|0:1,0:0:0:0:
416,248,23068,1,8,0:0:0:0:
347,188,23434,1,2,0:0:0:0:
269,233,23800,1,8,0:0:0:0:
288,322,24166,1,2,0:0:0:0:
378,330,24532,1,8,0:0:0:0:
416,248,24898,6,0,P|384:184|392:92,1,150.000005722046,2|8,0:0|0:1,0:0:0:0:
444,36,25995,1,8,0:0:0:0:
356,24,26361,2,0,L|260:12,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
212,72,27093,2,0,L|137:62,1,75.0000028610231,8|8,0:1|0:0,0:0:0:0:
52,88,27824,6,0,P|28:124|24:184,1,75.0000028610231,4|8,0:1|0:0,0:0:0:0:
68,232,28556,2,0,L|72:288,2,37.5000014305115,0|0|8,0:0|0:0|0:0,0:0:0:0:
116,156,29288,2,0,L|216:148,1,75.0000028610231,8|8,0:1|0:0,0:0:0:0:
256,88,30019,2,0,L|260:36,2,37.5000014305115,8|8|2,3:0|0:1|0:0,0:0:0:0:
332,136,30751,6,0,L|480:144,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
408,320,32215,2,0,L|295:326,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
240,256,33129,2,0,P|212:288|204:332,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
168,348,33678,6,0,L|40:344,1,112.500004291535,8|8,0:1|0:1,0:0:0:0:
88,260,34593,1,2,0:0:0:0:
16,208,34959,2,0,P|-4:136|28:44,1,150.000005722046,2|2,0:0|0:0,0:0:0:0:
200,32,36605,6,0,P|216:89|190:163,1,112.500004291535,8|8,0:1|0:1,0:0:0:0:
136,196,37519,1,2,0:0:0:0:
192,268,37885,2,0,L|328:264,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
361,332,38800,1,2,0:0:0:0:
450,317,39166,1,0,0:0:0:0:
481,232,39532,6,0,P|480:172|472:104,1,112.500004291535,8|8,0:1|0:1,0:0:0:0:
440,88,40263,2,0,L|348:84,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
344,172,40995,2,0,P|296:200|220:184,2,112.500004291535,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,112,42459,6,0,L|268:-16,1,112.500004291535,0|0,0:1|0:0,0:0:0:0:
84,36,43922,2,0,L|76:180,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
152,200,44837,2,0,L|160:292,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
136,316,45386,6,0,L|264:312,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
316,252,46301,1,0,0:0:0:0:
388,304,46667,2,0,P|464:264|472:184,1,150.000005722046
380,44,48313,6,0,L|388:180,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
316,212,49227,1,0,0:0:0:0:
232,184,49593,2,0,L|212:64,1,112.500004291535,0|8,0:0|0:1,0:0:0:0:
128,44,50508,1,8,0:1:0:0:
76,116,50874,1,8,0:1:0:0:
136,184,51240,6,0,P|135:244|92:296,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
64,296,51971,2,0,L|52:384,1,75.0000028610231,8|8,0:1|0:1,0:0:0:0:
144,364,52703,2,0,L|256:360,2,112.500004291535,8|2|8,0:1|0:0|0:1,0:0:0:0:
156,276,54167,6,0,L|296:264,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
160,184,55263,2,0,L|276:164,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
156,96,56361,2,0,L|232:76,1,75.0000028610231,0|8,0:0|0:1,0:0:0:0:
304,28,57093,6,0,P|332:100|420:136,1,150.000005722046,4|8,0:0|0:1,0:0:0:0:
480,120,58190,1,8,0:0:0:0:
448,204,58556,2,0,L|444:296,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
356,296,59288,2,0,L|360:204,1,75.0000028610231,0|8,0:0|0:1,0:0:0:0:
288,168,60019,5,2,0:0:0:0:
157,210,60568,1,2,0:0:0:0:
237,99,61117,1,2,0:0:0:0:
237,235,61666,1,2,0:0:0:0:
157,124,62215,2,0,L|60:120,1,75.0000028610231,0|8,0:0|0:1,0:0:0:0:
24,192,62946,6,0,L|8:356,1,150.000005722046,4|8,0:0|0:1,0:0:0:0:
96,316,64044,1,8,0:0:0:0:
184,336,64410,2,0,P|228:332|276:300,2,75.0000028610231,2|8|0,0:0|0:0|0:0,0:0:0:0:
196,248,65507,1,8,0:0:0:0:
284,228,65873,6,0,P|332:272|336:340,1,112.500004291535,4|0,0:0|0:0,0:0:0:0:
416,368,66788,1,0,0:0:0:0:
496,328,67154,2,0,L|504:196,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
496,124,68068,1,0,0:0:0:0:
408,104,68434,1,8,0:0:0:0:
356,180,68800,6,0,P|308:204|228:176,1,112.500004291535,4|0,0:0|0:0,0:0:0:0:
208,116,69715,1,0,0:0:0:0:
128,76,70080,2,0,P|68:84|28:128,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
112,164,70995,2,0,P|112:204|88:264,1,75.0000028610231,8|8,0:1|0:1,0:0:0:0:
24,280,71727,5,4,0:0:0:0:
136,356,72276,1,4,0:0:0:0:
248,284,72824,2,0,B|364:288|364:288|400:312,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
468,260,73922,2,0,L|392:204,1,75.0000028610231,8|4,0:3|0:0,0:0:0:0:
320,196,74654,6,0,P|332:144|308:68,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
240,44,75568,1,10,0:0:0:0:
156,80,75934,1,14,0:1:0:0:
400,48,77215,1,2,0:0:0:0:
319,87,77580,6,0,L|312:264,1,160,4|0,0:1|0:0,0:0:0:0:
232,300,78678,1,8,0:0:0:0:
152,244,79044,2,0,L|72:240,1,80,4|8,0:1|0:0,0:0:0:0:
60,144,79776,1,0,0:0:0:0:
156,148,80141,1,8,0:0:0:0:
188,56,80507,6,0,P|244:36|316:48,1,120,4|2,0:1|0:0,0:0:0:0:
376,108,81422,1,8,0:1:0:0:
468,76,81788,2,0,L|484:228,1,120,2|8,0:0|0:0,0:0:0:0:
492,292,82702,1,8,0:1:0:0:
404,252,83068,1,8,0:0:0:0:
412,348,83434,6,0,L|272:344,1,120,4|2,0:1|0:0,0:0:0:0:
220,280,84349,1,8,0:1:0:0:
148,344,84715,2,0,P|96:332|48:256,1,120,4|8,0:1|0:0,0:0:0:0:
92,196,85629,1,2,0:0:0:0:
44,112,85995,1,8,0:0:0:0:
96,32,86361,6,0,L|192:28,1,80,4|8,0:1|0:0,0:0:0:0:
240,100,87093,1,8,0:1:0:0:
300,173,87459,1,8,0:0:0:0:
394,156,87824,1,2,0:0:0:0:
427,65,88190,1,8,0:0:0:0:
332,83,88556,1,8,0:1:0:0:
394,156,88922,1,2,0:0:0:0:
488,144,89288,6,0,P|516:216|496:328,1,160,4|8,0:1|0:1,0:0:0:0:
432,356,90386,1,8,0:0:0:0:
356,300,90752,2,0,L|276:296,1,80,4|8,0:1|0:0,0:0:0:0:
200,352,91484,1,8,0:1:0:0:
104,336,91849,1,8,0:0:0:0:
44,264,92215,6,0,L|52:116,1,120,4|0,0:1|0:0,0:0:0:0:
128,84,93130,1,8,0:1:0:0:
200,148,93496,2,0,P|268:136|316:88,1,120,4|8,0:1|0:0,0:0:0:0:
296,8,94410,1,2,0:0:0:0:
392,16,94776,1,8,0:0:0:0:
404,112,95142,6,0,P|424:176|472:220,1,120,4|0,0:1|0:0,0:0:0:0:
428,304,96057,1,8,0:1:0:0:
352,244,96423,2,0,P|300:256|252:332,1,120,4|8,0:1|0:0,0:0:0:0:
168,332,97337,1,8,0:1:0:0:
156,236,97703,1,8,0:0:0:0:
64,216,98068,6,0,P|44:188|36:140,1,80,4|8,0:1|0:0,0:0:0:0:
132,148,98800,2,0,P|128:113|145:68,1,80,8|8,0:1|0:0,0:0:0:0:
224,124,99532,2,0,P|238:92|275:61,1,80,2|8,0:0|0:0,0:0:0:0:
316,148,100264,2,0,P|344:128|392:120,1,80,8|8,0:1|0:0,0:0:0:0:
460,180,100995,6,0,L|472:284,1,80,2|8,0:0|0:0,0:0:0:0:
384,304,101727,2,0,L|372:200,1,80,8|8,0:1|0:0,0:0:0:0:
280,208,102459,2,0,L|292:312,1,80,4|8,0:0|0:0,0:0:0:0:
204,332,103191,2,0,L|192:228,1,80,8|2,0:3|0:0,0:0:0:0:
120,204,103922,5,12,0:0:0:0:
256,192,104105,12,0,106849,0:0:0:0:
Topic Starter
vick
Okay, so, after talking with Doyak, Kibbleru and Sonnyc we fixed some small things in the Hard diff since they sayd the spread was kinda bad

We fixed:

00:15:385 (1) - This was 2 circles before, change into a slider
00:20:324 (4,1) - There used the be a jump here, changed into a normal circle-slider flow
00:30:385 (7,1) - Fixed spacing
01:10:995 (3,4) - Nerfed the stream a lot
01:28:556 (3,4,1) - Nerfed the spacing here too

Those should be all of the changes, thanks for the mods (and Dailycare helped me a bit too, thanks !)
Kibbleru
placeholder then.
I Must Decrease
placeholder then

insane:
00:04:959 (4) - hitwhistle head and 00:05:690 (5) -
00:59:837 (7) - questionable undermap, might better fit the rhythm to fully map the stream on 00:59:745 -
01:15:934 (1) - whistle sounds bad lol
01:28:922 (1) - hitwhistle on end doesnt fit
01:32:763 (3) - hitwhistle might help this note stand out more and its kinda weak atm
can you explain to me your structure for overlaps during the map? just want to make sure that theres reasoning for it


Hard:
use hitsound copier to fix hitsounds on this diff as well (i say hitsound copier because this diff is missing different hitsounds and it would be easier to just copy from the other diff 00:20:873 (2) - for example and 00:27:824 (1,2,3,4,1,2,3,4,5,6,7) - lol
01:27:641 (4) - i feel like this kills flow awkwardly
01:28:556 (3,4,1) - fix triangle

narcissu:
apply a fresh coat of hitsound copier as well
01:05:873 (1) - could do with a whistle on end same here 01:32:215 (1) - and 01:35:142 (1) -
00:46:667 (3) - slider ends kinda weirdly, i think it should end with vocals 1/2 earlier
00:52:703 (3,1,2,3) - imo this would probably look better if they were just parallel

k call me back
Topic Starter
vick

Xexxar wrote:

placeholder then

insane:
00:04:959 (4) - hitwhistle head and 00:05:690 (5) -
00:59:837 (7) - questionable undermap, might better fit the rhythm to fully map the stream on 00:59:745 - even tho i can hear a stream there using 25% volume i think that the pattern that i used (i mean the rythm) feels better when playing, using a stream after that slow part feels kinda awkward (I sayd slow part cuz since 00:57:093 (1) - the song feels less stronger imo)
01:15:934 (1) - whistle sounds bad lol
01:28:922 (1) - hitwhistle on end doesnt fit
01:32:763 (3) - hitwhistle might help this note stand out more and its kinda weak atm
can you explain to me your structure for overlaps during the map? just want to make sure that theres reasoning for it yeah sure, i will talk about the first part of the map since is the part that has the most of that, first: 00:01:483 (2,3) - for me the 3 here is like ending the sound (or the voice) so i would rather stacking there (also, i like how it looks when stacked) rather than using spacing to the next note, same with 00:02:946 (2,3) - or 00:07:337 (1,2) - for example. I explained shortly the first part of the map there, so if you want me to explain the others i will do it !


Hard:
use hitsound copier to fix hitsounds on this diff as well (i say hitsound copier because this diff is missing different hitsounds and it would be easier to just copy from the other diff 00:20:873 (2) - for example and 00:27:824 (1,2,3,4,1,2,3,4,5,6,7) - lol
01:27:641 (4) - i feel like this kills flow awkwardly
01:28:556 (3,4,1) - fix triangle

narcissu:
apply a fresh coat of hitsound copier as well
01:05:873 (1) - could do with a whistle on end same here 01:32:215 (1) - and 01:35:142 (1) -
00:46:667 (3) - slider ends kinda weirdly, i think it should end with vocals 1/2 earlier
00:52:703 (3,1,2,3) - imo this would probably look better if they were just parallel

k call me back okay, everything fixed, thanks for the quick mod ! (no reply=fixed)
Narcissu
i dislike too many parallel, other fix

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Nijiiro no Kisetsu he
TitleUnicode:虹色の季節へ
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:vick
Version:Narcissu's Normal
Source:PriministAr -プライミニスター -
Tags:narcissu totoizn eroge opening visual novel hooksoft entergram
BeatmapID:1116529
BeatmapSetID:526158

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erogggg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20,365.853658536585,4,2,1,40,1,0
20,-133.333333333333,4,2,1,40,0,0
10263,-133.333333333333,4,2,1,50,0,0
14654,-133.333333333333,4,2,1,60,0,0
30751,-133.333333333333,4,2,1,40,0,0
42459,-133.333333333333,4,2,1,50,0,0
57093,-133.333333333333,4,2,1,40,0,0
60019,-133.333333333333,4,2,1,50,0,0
62946,-133.333333333333,4,2,1,40,0,0
71727,-133.333333333333,4,2,1,50,0,0
74654,-133.333333333333,4,2,1,70,0,0
77580,-125,4,2,1,70,0,1
87824,-125,4,2,1,70,0,0
89288,-125,4,2,1,70,0,1
103922,-125,4,2,1,50,0,0
104654,-125,4,2,1,40,0,0
105385,-125,4,2,1,30,0,0
106117,-125,4,2,1,20,0,0
106849,-125,4,2,1,10,0,0


[Colours]
Combo1 : 193,132,255
Combo2 : 183,255,255
Combo3 : 255,255,140
Combo4 : 255,191,255

[HitObjects]
168,336,1117,5,0,0:0:0:0:
88,292,1483,6,0,L|96:164,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
144,52,2580,1,0,0:0:0:0:
172,136,2946,2,0,P|224:152|304:128,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
336,72,3861,2,0,L|432:72,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
452,88,4410,6,0,P|480:144|472:216,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
428,264,5324,1,2,0:0:0:0:
352,216,5690,2,0,L|260:212,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
232,292,6422,1,0,0:0:0:0:
232,292,6605,2,0,L|152:300,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
87,359,7337,6,0,P|68:308|80:254,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
160,212,8251,1,0,0:0:0:0:
84,160,8617,2,0,L|80:28,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
164,16,9532,1,0,0:0:0:0:
244,60,9898,1,0,0:0:0:0:
332,36,10263,1,0,0:0:0:0:
256,192,10446,12,2,13190,0:0:0:0:
172,84,14654,5,8,0:1:0:0:
256,120,15019,1,8,3:0:0:0:
340,84,15385,2,0,L|344:36,1,37.5000014305115,8|8,0:0|0:0,0:0:0:0:
448,132,16117,6,0,P|476:208|456:284,1,150.000005722046,4|8,0:1|0:1,0:0:0:0:
380,312,17215,1,8,0:0:0:0:
312,252,17580,2,0,L|148:236,1,150.000005722046,4|8,0:1|0:1,0:0:0:0:
100,300,18678,1,8,0:0:0:0:
16,272,19044,6,0,P|0:236|4:184,1,75.0000028610231,4|8,0:1|0:0,0:0:0:0:
76,156,19776,2,0,P|80:116|109:73,1,75.0000028610231,8|8,0:1|0:0,0:0:0:0:
180,48,20507,1,2,0:0:0:0:
256,96,20873,1,8,0:0:0:0:
336,56,21239,1,2,0:0:0:0:
412,108,21605,1,8,0:0:0:0:
496,76,21971,6,0,L|504:232,1,150.000005722046,4|8,0:1|0:1,0:0:0:0:
416,248,23068,1,8,0:0:0:0:
347,188,23434,1,2,0:0:0:0:
269,233,23800,1,8,0:0:0:0:
288,322,24166,1,2,0:0:0:0:
378,330,24532,1,8,0:0:0:0:
416,248,24898,6,0,P|384:184|392:92,1,150.000005722046,2|8,0:0|0:1,0:0:0:0:
444,36,25995,1,8,0:0:0:0:
356,24,26361,2,0,L|260:12,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
212,72,27093,2,0,L|137:62,1,75.0000028610231,8|8,0:1|0:0,0:0:0:0:
52,88,27824,6,0,P|28:124|24:184,1,75.0000028610231,4|8,0:1|0:0,0:0:0:0:
68,232,28556,2,0,L|72:288,2,37.5000014305115,0|0|8,0:0|0:0|0:0,0:0:0:0:
116,156,29288,2,0,L|216:148,1,75.0000028610231,8|8,0:1|0:0,0:0:0:0:
256,88,30019,2,0,L|260:36,2,37.5000014305115,8|8|2,3:0|0:1|0:0,0:0:0:0:
332,136,30751,6,0,L|480:144,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
408,320,32215,2,0,L|295:326,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
240,256,33129,2,0,P|212:288|204:332,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
168,348,33678,6,0,L|40:344,1,112.500004291535,8|8,0:1|0:1,0:0:0:0:
88,260,34593,1,2,0:0:0:0:
16,208,34959,2,0,P|-4:136|28:44,1,150.000005722046,2|2,0:0|0:0,0:0:0:0:
200,32,36605,6,0,P|216:89|190:163,1,112.500004291535,8|8,0:1|0:1,0:0:0:0:
136,196,37519,1,2,0:0:0:0:
192,268,37885,2,0,L|328:264,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
361,332,38800,1,2,0:0:0:0:
450,317,39166,1,0,0:0:0:0:
481,232,39532,6,0,P|480:172|472:104,1,112.500004291535,8|8,0:1|0:1,0:0:0:0:
440,88,40263,2,0,L|348:84,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
344,172,40995,2,0,P|296:200|220:184,2,112.500004291535,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,112,42459,6,0,L|268:-16,1,112.500004291535,0|0,0:1|0:0,0:0:0:0:
84,36,43922,2,0,L|76:180,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
152,200,44837,2,0,L|160:292,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
136,316,45386,6,0,L|264:312,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
316,252,46301,1,0,0:0:0:0:
388,304,46667,2,0,P|464:292|504:248,1,112.500004291535
380,44,48313,6,0,L|388:180,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
316,212,49227,1,0,0:0:0:0:
232,184,49593,2,0,L|212:64,1,112.500004291535,0|8,0:0|0:1,0:0:0:0:
128,44,50508,1,8,0:1:0:0:
76,116,50874,1,8,0:1:0:0:
136,184,51240,6,0,P|135:244|92:296,1,112.500004291535,8|0,0:1|0:0,0:0:0:0:
64,296,51971,2,0,L|52:384,1,75.0000028610231,8|8,0:1|0:1,0:0:0:0:
144,364,52703,2,0,L|256:360,2,112.500004291535,8|2|8,0:1|0:0|0:1,0:0:0:0:
156,276,54167,6,0,L|296:264,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
160,184,55263,2,0,L|276:164,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
156,96,56361,2,0,L|232:76,1,75.0000028610231,0|8,0:0|0:1,0:0:0:0:
304,28,57093,6,0,P|332:100|420:136,1,150.000005722046,4|8,0:0|0:1,0:0:0:0:
480,120,58190,1,8,0:0:0:0:
448,204,58556,2,0,L|444:296,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
356,296,59288,2,0,L|360:204,1,75.0000028610231,8|8,0:0|0:1,0:0:0:0:
288,168,60019,5,2,0:0:0:0:
157,210,60568,1,2,0:0:0:0:
237,99,61117,1,2,0:0:0:0:
237,235,61666,1,2,0:0:0:0:
157,124,62215,2,0,L|60:120,1,75.0000028610231,0|8,0:0|0:1,0:0:0:0:
24,192,62946,6,0,L|8:356,1,150.000005722046,4|8,0:0|0:1,0:0:0:0:
96,316,64044,1,8,0:0:0:0:
184,336,64410,2,0,P|228:332|276:300,2,75.0000028610231,2|8|0,0:0|0:0|0:0,0:0:0:0:
196,248,65507,1,8,0:0:0:0:
284,228,65873,6,0,P|332:272|336:340,1,112.500004291535,4|2,0:0|0:0,0:0:0:0:
416,368,66788,1,8,0:1:0:0:
496,328,67154,2,0,L|504:196,1,112.500004291535,4|8,0:0|0:0,0:0:0:0:
496,124,68068,1,0,0:0:0:0:
408,104,68434,1,8,0:0:0:0:
356,180,68800,6,0,P|308:204|228:176,1,112.500004291535,4|2,0:0|0:0,0:0:0:0:
208,116,69715,1,8,0:0:0:0:
128,76,70080,2,0,P|68:84|28:128,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
112,164,70995,2,0,P|112:204|88:264,1,75.0000028610231,8|0,0:1|0:0,0:0:0:0:
24,280,71727,5,4,0:0:0:0:
136,356,72276,1,4,0:0:0:0:
248,284,72824,2,0,B|364:288|364:288|400:312,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
468,260,73922,2,0,L|392:204,1,75.0000028610231,8|4,0:3|0:0,0:0:0:0:
320,196,74654,6,0,P|332:144|308:68,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
240,44,75568,1,10,0:0:0:0:
156,80,75934,1,14,0:1:0:0:
400,48,77215,1,2,0:0:0:0:
319,87,77580,6,0,L|312:264,1,160,4|0,0:1|0:0,0:0:0:0:
232,300,78678,1,8,0:0:0:0:
152,244,79044,2,0,L|72:240,1,80,4|8,0:1|0:0,0:0:0:0:
60,144,79776,1,0,0:0:0:0:
156,148,80141,1,8,0:0:0:0:
188,56,80507,6,0,P|244:36|316:48,1,120,4|2,0:1|0:0,0:0:0:0:
376,108,81422,1,8,0:1:0:0:
468,76,81788,2,0,L|484:228,1,120,2|8,0:0|0:0,0:0:0:0:
492,292,82702,1,8,0:1:0:0:
404,252,83068,1,8,0:0:0:0:
412,348,83434,6,0,L|272:344,1,120,4|2,0:1|0:0,0:0:0:0:
220,280,84349,1,8,0:1:0:0:
148,344,84715,2,0,P|96:332|48:256,1,120,4|8,0:1|0:0,0:0:0:0:
92,196,85629,1,2,0:0:0:0:
44,112,85995,1,8,0:0:0:0:
96,32,86361,6,0,L|192:28,1,80,4|8,0:1|0:0,0:0:0:0:
240,100,87093,1,8,0:1:0:0:
300,173,87459,1,8,0:0:0:0:
394,156,87824,1,2,0:0:0:0:
427,65,88190,1,8,0:0:0:0:
332,83,88556,1,8,0:1:0:0:
394,156,88922,1,2,0:0:0:0:
488,144,89288,6,0,P|516:216|496:328,1,160,4|8,0:1|0:1,0:0:0:0:
432,356,90386,1,8,0:0:0:0:
356,300,90752,2,0,L|276:296,1,80,4|8,0:1|0:0,0:0:0:0:
200,352,91484,1,8,0:1:0:0:
104,336,91849,1,8,0:0:0:0:
44,264,92215,6,0,L|52:116,1,120,4|2,0:1|0:0,0:0:0:0:
128,84,93130,1,8,0:1:0:0:
200,148,93496,2,0,P|268:136|316:88,1,120,4|8,0:1|0:0,0:0:0:0:
296,8,94410,1,2,0:0:0:0:
392,16,94776,1,8,0:0:0:0:
404,112,95142,6,0,P|424:176|472:220,1,120,4|2,0:1|0:0,0:0:0:0:
428,304,96057,1,8,0:1:0:0:
352,244,96423,2,0,P|300:256|252:332,1,120,4|8,0:1|0:0,0:0:0:0:
168,332,97337,1,8,0:1:0:0:
156,236,97703,1,8,0:0:0:0:
64,216,98068,6,0,P|44:188|36:140,1,80,4|8,0:1|0:0,0:0:0:0:
132,148,98800,2,0,P|128:113|145:68,1,80,8|8,0:1|0:0,0:0:0:0:
224,124,99532,2,0,P|238:92|275:61,1,80,2|8,0:0|0:0,0:0:0:0:
316,148,100264,2,0,P|344:128|392:120,1,80,8|8,0:1|0:0,0:0:0:0:
460,180,100995,6,0,L|472:284,1,80,2|8,0:0|0:0,0:0:0:0:
384,304,101727,2,0,L|372:200,1,80,8|8,0:1|0:0,0:0:0:0:
280,208,102459,2,0,L|292:312,1,80,4|8,0:0|0:0,0:0:0:0:
204,332,103191,2,0,L|192:228,1,80,8|2,0:3|0:0,0:0:0:0:
120,204,103922,5,12,0:0:0:0:
256,192,104105,12,0,106849,0:0:0:0:
I Must Decrease

Shurelia wrote:

alright, I'm here for Shimo.

Giving you a proper metadata.
Got this from various trusted references.

[Metadata]
Title: Nijiiro no Kisetsu he
Title Unicode: 虹色の季節へ
Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Source: PriministAr -プライミニスター -
Tags: narcissu totoizn eroge opening visual novel hooksoft entergram



That should do it.
100% sure this is wrong.

The Source is simply PriministAr, lots of eroge that have english titles use subtitled katakana readings. They belong in tags.

The Title is Nijiiro no Kisetsu e because it functions as a partical and in Modified Hepburn へ is romanized as e.



Based on (what i believe to be) her official website: http://shimotsukin.com/10th/ her name is romanized as Haruka Shimotsuki
I Must Decrease
ya here we go!11!



^ me when i see eroge
Topic Starter
vick
yayy, thanks Xexxar !
Kibbleru
fixed hitsound

SPOILER
17:21 vick: http://puu.sh/s8QDC/7da7180a3c.jpg
17:21 Kibbleru: o
17:21 Kibbleru: ye lets go
17:21 vick: dont wanna bother but please xd
17:21 vick: yayy
17:23 Kibbleru: wait
17:23 Kibbleru: wtf
17:23 Kibbleru: is it not shimotsuki haruka
17:23 vick: haruka shimotsuki
17:23 vick: we finded yesterday with xexxar
17:23 vick: that thats her prefered romanization
17:23 vick: in his website
17:24 vick: her*
17:25 Kibbleru: hm
17:25 Kibbleru: i guess that makes sense too
17:25 Kibbleru: but lik
17:25 Kibbleru: does that mean everything else is wrong?
17:25 Kibbleru: on every single ranked beatmap
17:25 Kibbleru: its shimotsuki haruka lo
17:25 vick: are there more ranked maps from her ?
17:25 vick: lmao
17:25 vick: one sec
17:25 Kibbleru: lmao..
17:26 vick: http://shimotsukin.com/10th/
17:26 vick: this
17:26 vick: haruka shimotsuki
17:27 vick: no wait
17:27 vick: wtf
17:27 vick: http://puu.sh/s8R0R/fa75e795aa.jpg
17:27 vick: some of them sais Haruka Shimotsuki and others Shimotsuki Haruka lmao
17:29 Kibbleru: lmao
17:29 Kibbleru: ok well go wtih what xexxar posted then
17:29 vick: :D
17:30 Kibbleru: 00:13:190 - need kick/finish here
17:31 vick: ok but do i remove the whistle ?
17:31 Kibbleru: 00:16:117 - 00:17:580 - 00:19:044 - all these should have kicsk too
17:31 Kibbleru: ye i wud remove whistle
17:31 vick: okay, fixed them all
17:31 Kibbleru: k here we go
17:31 Kibbleru: hitsounding session again
17:31 Kibbleru: for kicks we need them
17:31 Kibbleru: 00:20:324 (4,2) -
17:31 Kibbleru: 00:21:239 (4) - head/tail
17:32 Kibbleru: 00:21:971 -
17:32 vick: sorry for bother you everytime with hitsounds T.T
17:32 Kibbleru: 00:23:251 - 00:23:617 -
17:32 Kibbleru: 00:24:166 (4) -
17:32 Kibbleru: 00:24:898 -
17:32 Kibbleru: 00:26:178 -
17:32 Kibbleru: 00:27:824 -
17:32 Kibbleru: i think wherever u have a finish shud also have kick
17:32 Kibbleru: 00:28:556 (3) -
17:33 Kibbleru: 00:29:471 (2) -
17:33 Kibbleru: 00:30:751 (1) - head and tail
17:33 Kibbleru: 00:31:300 -
17:33 vick: wait, i dont want you to get silenced
17:33 vick: a
17:33 Kibbleru: 00:42:459 -
17:34 Kibbleru: LO
17:34 Kibbleru: dw
17:34 Kibbleru: 00:42:459 - i think there are some lack of whistles in this section
17:34 vick: hmm, the only thing i did there is putting a kick in every white tick
17:35 Kibbleru: 00:54:166 (1,1,1,1,1) - kicks on the heads
17:35 Kibbleru: 00:56:910 (5) - kik
17:35 Kibbleru: 00:57:093 - yea stack kick with finishes too
17:35 Kibbleru: 00:58:556 -
17:35 Kibbleru: 01:00:019 (1,1,1,1,1) - as before
17:35 Kibbleru: 01:02:763 (5) -
17:36 Kibbleru: 01:02:946 - 01:04:410 - 01:04:959 (3) - head/tail
17:36 Kibbleru: 01:05:873 -
17:36 Kibbleru: 01:08:251 -
17:36 vick: hoyl
17:36 Kibbleru: 01:09:349 -
17:36 vick: and i though i have hitsounded well this time
17:36 Kibbleru: 01:09:715 (4) - shud be normal addition
17:36 Kibbleru: 01:11:178 (6,7,8,9,10,11) - should probably have something on these stream
17:37 Kibbleru: prob drum addition stuff
17:37 Kibbleru: 01:12:824 - clap
17:37 Kibbleru: 01:11:727 (1,2) - kicks
17:38 Kibbleru: 01:14:837 - kik
17:38 Kibbleru: 01:15:751 (6) - kik
17:38 Kibbleru: 01:17:215 - 01:17:580 - kiai every note which has a finish should also have a kick
17:39 vick: im fixing that
17:39 vick: okay
17:40 vick: done
17:40 Kibbleru: 01:18:495 - 01:18:495 - 01:19:959 - 01:34:410 (3) - kik
17:40 Kibbleru: ok
17:40 Kibbleru: thats all
17:40 Kibbleru: dw this is nowhere near as bad as the other one
17:41 vick: ouch
17:41 vick: it hurts
17:41 vick: lol
17:42 vick: okay, im updating
17:42 Kibbleru: copy to other diffs too
17:42 Kibbleru: if u havent yet
17:42 vick: oh shit
17:42 vick: i dont have the hitsound copier
17:43 vick: wait
17:43 Kibbleru: lol
17:43 Kibbleru: search for grumd's hitsound copier
17:44 vick: yea one sec
17:44 vick: aaa
17:44 vick: i should have done this before lol
17:44 Kibbleru: 00:21:239 - oh shit u didnt replace normal whistle?
17:44 Kibbleru: 00:24:898 - kik
17:44 Kibbleru: 00:28:739 - kik
17:45 Kibbleru: 00:55:263 - missing kick
17:45 Kibbleru: uhm
17:45 Kibbleru: u should replace
17:45 Kibbleru: the normal whistle
17:45 Kibbleru: with a custom hitsound
17:45 Kibbleru: the same as the soft one
17:45 Kibbleru: u can find it in about any of my map
17:46 Kibbleru: 01:08:800 - kik
17:46 Kibbleru: 01:25:629 (3) - kik
17:46 Kibbleru: 01:28:007 (2) - kik
17:47 vick: is the
17:47 vick: soft-finish
17:47 Kibbleru: 01:39:349 - 01:39:715 - kik
17:47 vick: used somewhere ?
17:47 Kibbleru: 01:40:995 - kik
17:47 Kibbleru: 01:42:459 (1) - kik
17:47 Kibbleru: which soft finish?
17:47 vick: OHHHHHHHHHHHH
17:47 vick: i deleted it
17:47 vick: my momory
17:47 vick: LOL
17:47 vick: memory
17:48 vick: holy
17:48 Kibbleru: u need a normal-hitwhistle one
17:48 Kibbleru: d
17:48 vick: cant even remember what i did yesterday
17:48 Kibbleru: u can look through my maps for it if u need :d
17:48 Kibbleru: but anyway
17:48 Kibbleru: fix the ones i just pointed out
17:48 Kibbleru: then hitsound copy
17:48 Kibbleru: then ya
17:49 Kibbleru: i bet u never stacked kicks with whistles
17:49 Kibbleru: so xexxar was like
17:49 Kibbleru: unused hitsound
17:49 Kibbleru: and u deleted it
17:49 Kibbleru: probably what happened
17:49 vick: okay done
17:49 vick: i always look to your maps lol
17:49 vick: but its too hard to hitsound
17:49 vick: for myself
17:50 vick: okay updating again
17:50 Kibbleru: leme redl then
17:50 *Kibbleru is listening to [https://osu.ppy.sh/b/1116528 Haruka Shimotsuki - Nijiiro no Kisetsu e]
17:50 vick: it
17:50 vick: didnt
17:50 vick: work
17:50 vick: what
17:50 vick: the
17:50 vick: fk
17:51 vick: the hitsoundcopier
17:51 Kibbleru: the hitsound copier?
17:51 Kibbleru: make sure u dont have the difficulty open
17:51 Kibbleru: while ur copying
17:51 Kibbleru: and make sure insane is on the top line
17:51 Kibbleru: and hard is on the bottom
17:51 vick: yeah i did that
17:51 vick: wait
17:51 vick: im gonna re-doit
17:52 vick: okay
17:52 vick: now yes
17:53 vick: updated
17:54 Kibbleru: u didnt add the hitwhistle yet tho >>
17:54 vick: where ?
17:54 Kibbleru: normal-hitwhistle
17:54 vick: in the kicks ?
17:54 Kibbleru: file
17:54 Kibbleru: normal-hitwhistle.wav
17:55 Kibbleru: u need a copy of the soft one
17:55 Kibbleru: cuz u dont want the normal whistles right
17:55 Kibbleru: likk u dont want these right 01:18:495 -
17:55 Kibbleru: normal whistles
17:55 Kibbleru: u want soft ones
17:55 Kibbleru: so u replace the normal-hitwhistle.wav with a custom hitsound thats the same as the soft whistle
17:55 vick: okay
17:55 vick: so i need to take the .wav
17:55 Kibbleru: ya
17:56 vick: from another map, right ?
17:56 Kibbleru: u can find one in one of my maps
17:56 Kibbleru: u kno wot just take the normal-hitwhistle.wav from thsi map lo
17:56 *Kibbleru is listening to [https://osu.ppy.sh/b/1121687 *namirin - Yasashisa no Riyuu]
17:57 vick: hahaha
17:57 vick: i hope you dont end up wanting to kill me
17:57 vick: what a lovely song hoyl
17:58 vick: okay
17:58 vick: updating again lo
18:02 Kibbleru: lol
18:06 Kibbleru: rip
18:10 vick: im the unluckiest guy in the world
18:10 vick: i cant believe that happened
18:10 vick: AGAIN
18:11 vick: okay, i updated again
18:11 Kibbleru: ok
18:11 Kibbleru: can i qualify it now
18:11 vick: yes please
18:11 vick: and sorry
18:11 vick: really really sorry
Topic Starter
vick
yayyy thanks Kibb !! (and sorry LOL)
IamKwaN

Xexxar wrote:

The Source is simply PriministAr, lots of eroge that have english titles use subtitled katakana readings. They belong in tags.
This is not correct, actually the official uses PriministAr -プライミニスター- much more than PriministAr alone.

https://www.youtube.com/watch?v=AnbTbvCv0HE
http://www.hook-net.jp/priministar/spec.html
http://puu.sh/s9ju5/0b06caca74.png
http://www.entergram.co.jp/priministar/

As the official also uses PriministAr, current source is not wrong.

Topic Starter
vick
Uhh okay, thanks for that KwaN ! If for some reason it gets dq'd I guess I can change it
Fycho
Do you mind telling me why don't you add short ver. to title?
http://www.hook-net.jp/priministar/down.html
show more
Please sign in to reply.

New reply