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kamome sano - starlights feat. TEA

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Topic Starter
Rumia-
ok
Tenseki
irc mod
22:33 *Tenseki is listening to [https://osu.ppy.sh/b/1115984 kamome sano - starlights feat. TEA]
22:33 Tenseki: 4 rank? ww
22:34 Rumia-: yes!!
22:34 Tenseki: i can do irc mod now if you want ww
22:34 Rumia-: ok!
22:34 Rumia-: tenseki is back ?!?!!?
22:35 Tenseki: real ww
22:35 *Tenseki is listening to [https://osu.ppy.sh/b/1156956 yuikonnu - Gigantic O.T.N]
22:35 Tenseki: already make this
22:35 *Tenseki is editing [https://osu.ppy.sh/b/1115984 kamome sano - starlights feat. TEA [Labradorite]]
22:36 *Rumia- is editing [https://osu.ppy.sh/b/1115984 kamome sano - starlights feat. TEA [Labradorite]]
22:36 Tenseki: 00:17:750 (4) - this note has to stack on 00:17:060 (2) -
22:36 Rumia-: oh ok fix www
22:36 Tenseki: like these 00:14:301 (2,3) -
22:36 Tenseki: ww
22:37 Rumia-: ww
22:37 Tenseki: i think 00:19:301 (1,2) change to 1/2 silder for following vocal
22:38 Tenseki: 00:19:301 (1,2) -
22:38 Tenseki: cuz make gentleness feeling
22:38 Tenseki: *calm
22:39 Tenseki: match songs atmosphere
22:39 Rumia-: did
22:40 Tenseki: 00:23:956 (3) -
22:40 Tenseki: how about placing on x32 y340
22:41 Tenseki: 00:25:508 (5,1) - ctrl +g? ww
22:41 Rumia-: dont like
22:43 Rumia-: feel weird ww
22:43 Rumia-: 00:25:681 (1,2) - this slider is piano
22:43 Tenseki: ok ww
22:45 Tenseki: 00:57:577 (3,1) - blanket on slider's tale for nice seeing?
22:45 Rumia-: nooo wwww
22:46 Rumia-: 03:36:198 (3,1) - i also did the same , want to keep consistent
22:46 Tenseki: oki oki
22:48 Tenseki: 01:40:336 (1) - i hear instument and voice till 01:40:594 -
22:49 Rumia-: yea but i dont want to extend the slider it will be easy to 100
22:49 Tenseki: ww k
22:51 Tenseki: 02:24:043 (3,4,5,6) - http://osu.ppy.sh/ss/6843438 ?
22:51 Tenseki: shape little bit weird imo
22:52 Rumia-: ok
22:52 Tenseki: 02:54:129 (1,2,3,4) - <3<3<3
22:53 Tenseki: wwwwwww
22:53 Rumia-: <3
22:53 Tenseki: 03:15:336 (1) - add light jump?
22:53 Tenseki: ah that's not
22:53 Tenseki: 03:15:163 (5) -
22:53 Tenseki: this ww
22:55 Tenseki: 03:41:715 (2) - this is a fault?
22:55 Tenseki: hitsound
22:55 Rumia-: done
22:56 Rumia-: o fixed
22:56 Tenseki: 04:09:301 (5) - stack on 04:08:784 (1) - ?
22:57 Rumia-: noo
22:57 Tenseki: ok
22:59 Tenseki: 04:14:129 (5,1) - i can hear drum kick how about adding soft-whislte(drum kick)? but low volume
23:00 Rumia-: ok
23:00 Tenseki: 04:15:767 (2,4,6) - these note were overmapped imo........
23:01 Rumia-: theres a low volume of a rising sound if you hear closely..
23:03 Tenseki: ummm ok
23:03 Tenseki: but i hope qat and bns hear like us too
23:03 Rumia-: ww
23:03 Rumia-: i will make them hear like us w
23:03 Tenseki: ww great
23:05 Tenseki: 04:37:922 (1,2,3,4,1,2) -
23:06 Tenseki: http://osu.ppy.sh/ss/6843555
23:06 Tenseki: i change little for 2 circles
23:07 Tenseki: pay attention 2 circs
23:07 Tenseki: (placement)
23:09 Rumia-: did something else
23:09 Tenseki: 04:52:405 (1) - snap error? maybe.......
23:10 Rumia-: ??
23:10 Tenseki: i hear piano
23:10 Tenseki: at
23:10 Tenseki: 04:52:426 (1) -
23:10 Rumia-: maybe mp3..
23:10 Tenseki: ;ㅈ;
23:11 Tenseki: ;w;
23:11 Tenseki: u edit?
23:11 Rumia-: 04:49:646 (1) - actually from here lol
23:11 Rumia-: no
23:11 Rumia-: i got it from kamome sano mis upload hhhh
23:11 Rumia-: this ver is now no longer available
23:12 Tenseki: lol ww
23:12 Rumia-: because she uploaded full ver instead of preview ( the link was deleted after 20 mins )
23:12 Tenseki: oh
23:12 Tenseki: u have a nice chance ww
23:13 Tenseki: mod fin ww
23:14 Tenseki: wait ww
23:15 Rumia-: ok i fixed timing
23:15 Tenseki: lol
23:15 Tenseki: http://puu.sh/sUE8D/f8556a0c6f.png
23:16 Tenseki: real fin
Topic Starter
Rumia-
thank you tenseki <3
Kagari
offtopic but :3
Eir_DELETED
req from irc
日本語で書いていいですか?わからなかったらまたチャット飛ばしてきてください~
いい譜面すぎて書くことないので、全部提案です。all minor suggestions です。

Labradorite

  1. .osbファイルが入ってます。SBはないと思うのでのけたほうがいいと思います。
  2. 同様に使われてない.pngファイルが入ってます。
  3. 00:51:198 - 00:52:060 - この区間でピアノが1/4でなっていますし1/4 sliderのreverseなどで音を取ってみてはいかがでしょう?
  4. 01:26:025 (2) - これはstackさせないほうがいいと思います。01:29:646 (4) - こことおなじように少しずらしてはいかがでしょう?
  5. 01:35:163 (1,2,1,2,1,2,1,2) - こんなかんじのはどうでしょう?

ごめんなさい!これ以上思い浮かばなかったです…
とてもいい曲&譜面なので期待してます!GL!!!
Topic Starter
Rumia-
accidental double post
Topic Starter
Rumia-

joker- wrote:

req from irc
日本語で書いていいですか?わからなかったらまたチャット飛ばしてきてください~わかるよ~
いい譜面すぎて書くことないので、全部提案です。all minor suggestions です。

Labradorite

  1. .osbファイルが入ってます。SBはないと思うのでのけたほうがいいと思います。
  2. 同様に使われてない.pngファイルが入ってます。前の時は消したのにどうしてええ
  3. 00:51:198 - 00:52:060 - この区間でピアノが1/4でなっていますし1/4 sliderのreverseなどで音を取ってみてはいかがでしょう?ごめんなさい、こっちはdrumを表現するのですが、保つする
  4. 01:26:025 (2) - これはstackさせないほうがいいと思います。01:29:646 (4) - こことおなじように少しずらしてはいかがでしょう?はい
  5. 01:35:163 (1,2,1,2,1,2,1,2) - こんなかんじのはどうでしょう?いいね!
modしてくれてありがとうございました!

ごめんなさい!これ以上思い浮かばなかったです…
とてもいい曲&譜面なので期待してます!GL!!!
thzz
hi~ from in-game req

sry for late, nm!

[Labradorite]
more brilliant Labradorite here https://osu.ppy.sh/s/408776

placement/timing
  1. 00:20:508 (4,1) - this distance is a bit too surprising for me. also, why 00:19:991 (3,4) - is 1.8x despite other 1.6x distance?
    try to move (1) to (452,334)
  2. 00:26:715 (4,5) - could you make same distance as 00:25:336 (4,5) - here? you should emphasize strong sound on 00:26:887 (5) - imo.
  3. 00:48:439 - it might be better to follow this bassdrum sound. from 00:48:267 - , 1/2 slider + a circle rhythm would work.
  4. 01:54:991 (4,5) - i feel i just want some 1/4 rhythm on this part. a bit too easy placement for me.
  5. 01:54:646 (2) - & 01:55:681 (1) - fix stack
  6. 01:57:146 - you can add a circle here considering drum sound on the song here.
  7. from 02:26:370 - , the piano streaming on the song is very characteristic for my ears. it'd be better way to follow that imo.
  8. 03:05:163 (3) - add nc? follow point between 03:04:991 (2,3) - looks a bit weird.
  9. 03:14:129 (5) - i want one more repeat on this kick slider tbh. taking same distance as 03:07:146 (4,1) - , you're still able to make good design i think.
    also add nc for strong sound here.
  10. 03:43:267 (1,1,1,2,3) - this nc pettern looks a little nc abuse, comparing 03:34:301 (1,2,3) - . how is this?
  11. 03:56:198 (4) - you should add nc here. it's very difficult to understand this stream has odd number of circles in current way.
  12. 03:59:991 (1) - flow from 03:59:646 (4,5) - is a bit awkward for me. as a head of measure, 03:59:818 (5,1) - needs more distance. also, since 03:59:129 (1,2,3,4,5) - has left ro right ro left movement, 03:59:991 (1) - should be rightside i think.
  13. 04:04:991 (1,1,2,3,1) - try this nc pattern. 04:04:991 (1) - looks weird because there's no characteristic sound.
hitsounding
  1. you must not make both sliderslide and slidertick silent. check S:C1.
  2. D:C3 sliderslide.wav should be silenced
  3. consider adding whistles on these. you can't follow some bassdrum sounds on the song.
    01:44:991 - 01:45:681 - 02:03:612 - 02:12:577 - 02:13:267 - 02:18:784 - 02:19:301 - 02:20:681 - 02:22:922 - 02:23:612 - 02:37:405 - 02:39:474 - 04:04:991 - 04:29:129 -
  4. 01:04:301 - what's this clap
  5. 01:07:405 - add whistle sounds better imo. following vocal
  6. from 01:08:956 - to 01:15:853 - . your usage of clap doesn't fit for the song so much. low sound often should be on downbeats, also you should listen to the song more carefully.
    1. change all claps to whistles or something high sound during this part.
    2. and add claps on these places.
      01:10:336 - 01:11:715 - 01:13:094 - 01:14:474 -
  7. 01:40:336 - can you use something splashing like soft-hitclap5.wav? low sound doesn't fit here.
  8. 01:54:474 (1) - change to whistle to make consistency with 02:46:887 (1) -
  9. 01:54:646 (2) - also, this whistle isn't necessary listening to the song. remove it.
  10. 01:58:956 (3) - remove clap since here is a spot of snare drum.
    01:58:612 (1) - add clap here instead.
  11. 02:27:922 (3) - clap
  12. 02:34:818 - ^
  13. 02:47:750 - change this whistle to clap to follow the song correctly
  14. 03:14:129 - be like soft-hitclap5.wav plz~
  15. 03:17:232 (1) - add finish
  16. 03:36:543 - default soft-hitfinish sound will fit very much here. heavy low sound doesn't fit i feel.
  17. 04:04:818 - remove whistle? in the case you add whistle on 04:04:991 (1) - .
  18. 04:11:887 - add clap. consider consistency with 02:47:750 -
  19. 01:55:681 - 02:48:094 - 04:12:232 - make them consistent
  20. 04:15:508 (3) - remove whistle
    add whistle on 04:15:163 (1,2) - instead.
  21. 04:38:612 (1) - can you make here to be default soft-finish sound? since here is one of the peaks of the song, low sound can't work as finish enough.
  22. 04:41:370 (1) - add finish
  23. 04:44:129 (1) - ^
keep in mind that low sound doesn't work as "finish" at all.

that's all, gl :)


p.s.
00:35:853 - 00:56:887 (1,2,3,1) - 01:07:922 (1,1,1,1) - etc. keysound作りたい……作っていい??
Topic Starter
Rumia-
w
Topic Starter
Rumia-

thzz wrote:

hi~ from in-game req

sry for late, nm!

[Labradorite]
more brilliant Labradorite here https://osu.ppy.sh/s/408776


01:57:146 - you can add a circle here considering drum sound on the song here. want to keep here , as i dont feel the note is necessary.

03:43:267 (1,1,1,2,3) - this nc pettern looks a little nc abuse, comparing 03:34:301 (1,2,3) - . how is this? its actually a highlight for piano specifically for that part , i did the same as 01:04:646 (1,1,1) -
03:59:991 (1) - flow from 03:59:646 (4,5) - is a bit awkward for me. as a head of measure, 03:59:818 (5,1) - needs more distance. also, since 03:59:129 (1,2,3,4,5) - has left ro right ro left movement, 03:59:991 (1) - should be rightside i think. i dont think it should be too much on the right sight , its too much movement on a small field which i think its not nice to just hang your cursor just around that part ,i actually remade this part lol


p.s.
00:35:853 - 00:56:887 (1,2,3,1) - 01:07:922 (1,1,1,1) - etc. keysound作りたい……作っていい??お願いしますhitsound神様
いっぱいmodありがとうございました!!
toybot
such moe map
Topic Starter
Rumia-
aaaa toybot godd noticed me
SolarFox
such moe map
Strategas
[]
Unused hitsounds:
drum-sliderslide3.wav

04:49:676- volume level on green and red line is different

[]

00:09:818 (1,2,3) - extreme spacing compared to the rest of intro, even tho it's nothing special in the music

00:46:887 (1,2) - tell me the reasoning of this break here? I mean you followed vocals strictly later so don't really get it

00:57:922 (1,2) - blanket could look much better here if you polished it

01:04:646 (1,1,1,2,3) - rhythm? suddenly switched to the piano feels very unintuitive when you followed vocals for the same section

01:09:991 (7,1) - feels too close spacing wise, if you're trying to emphasize with this mini spacing it doesn't really fit with how you handle the rest of these beats z

01:21:370 (1,2) - 01:24:129 (1,2) - 01:26:025 (2,3) - these don't really make sense, when you kept it as one slider it feels much better, because the sounds continuously gets stronger rather than start at 01:21:543 -
actually applies to whole section

01:39:646 (1,2,3,4,1,2,3,4) - pretty boring to keep it as same spacing when their intensity is different

01:50:681 (1,2,3,4,1,2,3,4) - same pretty much, except this time you started increasing the spacing then stopped?

01:55:681 (1,3,4) - slightly touches if you turn autostacking on

02:11:198 (2,2,3,4,5,6) - can improve blanket here, it's really noticable

02:26:370 - mapping the piano as a longer stream could be cool here to give some variety

02:31:715 (1,2,3,4,1,2,3,4,1,2,3,4) - mentioned before I guess

02:52:060 (1) - ctrl g flows cooler

02:56:370 - missing beat can just add a note alongside 02:56:456 (2,1) - atm it throws you off as you expect 02:56:456 (2) - to be on red tick

03:02:836 (3) - 03:03:353 (7) - don't think this blue tick kick sliders fits that well here, some alternative rhythm that would focus on the drums would feel more natural

03:11:715 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5) - this stream is much better than the rest emphasis wise, you could try to follow this example more

04:12:232 (1) - slider end missing whistle?

04:15:767 (2,4,6) - these are barely audible tbh, having 3 clicks instead of 6 would feel nicer, so you can just convert these to 3 kick sliders or something else if you wish to

04:39:129 (4) - unstacking plays better, just space it a little to keep your emphasis for 04:39:301 (1) -

map is fine but would be good to polish some more before I consider an icon, once you think it gets polished enough you can call me for a check
Topic Starter
Rumia-

Strategas wrote:

[]
Unused hitsounds:
drum-sliderslide3.wav

04:49:676- volume level on green and red line is different
fixed all these z
[]

00:09:818 (1,2,3) - extreme spacing compared to the rest of intro, even tho it's nothing special in the music hmm made them closer now

00:46:887 (1,2) - tell me the reasoning of this break here? I mean you followed vocals strictly later so don't really get it mainly the reason because i stopped following vocal, also after that stream , i feel like this little break would feel better to get ready to next part

00:57:922 (1,2) - blanket could look much better here if you polished it this is intentionally not blanket , for the vocal highlight , i did it the same at 03:36:543 (1) -

01:04:646 (1,1,1,2,3) - rhythm? suddenly switched to the piano feels very unintuitive when you followed vocals for the same section keep

01:09:991 (7,1) - feels too close spacing wise, if you're trying to emphasize with this mini spacing it doesn't really fit with how you handle the rest of these beats z

01:21:370 (1,2) - 01:24:129 (1,2) - 01:26:025 (2,3) - these don't really make sense, when you kept it as one slider it feels much better, because the sounds continuously gets stronger rather than start at 01:21:543 - i think i fixed something
actually applies to whole section

01:39:646 (1,2,3,4,1,2,3,4) - pretty boring to keep it as same spacing when their intensity is different

01:50:681 (1,2,3,4,1,2,3,4) - same pretty much, except this time you started increasing the spacing then stopped?

01:55:681 (1,3,4) - slightly touches if you turn autostacking on

02:11:198 (2,2,3,4,5,6) - can improve blanket here, it's really noticable

02:26:370 - mapping the piano as a longer stream could be cool here to give some variety

02:31:715 (1,2,3,4,1,2,3,4,1,2,3,4) - mentioned before I guess

all fixed points above ^

02:52:060 (1) - ctrl g flows cooler i like it the current flow

02:56:370 - missing beat can just add a note alongside 02:56:456 (2,1) - atm it throws you off as you expect 02:56:456 (2) - to be on red tick fixed

03:02:836 (3) - 03:03:353 (7) - don't think this blue tick kick sliders fits that well here, some alternative rhythm that would focus on the drums would feel more natural i really dont see this as a problem , neither of me playing it or testplays i asked , i think it fits the instrument well , it might look strange but i put a lot of thoughts in here so im keeping this

03:11:715 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5) - this stream is much better than the rest emphasis wise, you could try to follow this example more

04:12:232 (1) - slider end missing whistle?

04:15:767 (2,4,6) - these are barely audible tbh, having 3 clicks instead of 6 would feel nicer, so you can just convert these to 3 kick sliders or something else if you wish to

04:39:129 (4) - unstacking plays better, just space it a little to keep your emphasis for 04:39:301 (1) -

also fixed all above

map is fine but would be good to polish some more before I consider an icon, once you think it gets polished enough you can call me for a check
thanks a lot for modding! , ill be looking for some then . also waiting thzz keysounds , will call u back ;)
z1085684963
Labradorite

01:55:250 (5,6) - 次の1の上に置いたほうがいいと思う
02:01:025 (1) - 遠いすぎな感じ :o 、前と同じ距離をしない?
02:31:543 (2,3) - 消すのほうがいいと思う
02:58:784 (5) - もっと遠いにしましょう、右下はどうですか?
03:54:301 (5,6,7) -
以上です :)
Topic Starter
Rumia-

z1085684963 wrote:

Labradorite

01:55:250 (5,6) - 次の1の上に置いたほうがいいと思う そうなんですが、そこで音がない
02:01:025 (1) - 遠いすぎな感じ :o 、前と同じ距離をしない?なんて言えばいいんでしょう、うまく言えないけど配置がこのままのほうが合ってると思ってこうなりました,強い音
02:31:543 (2,3) - 消すのほうがいいと思うそれは残すよ

以上です :)
返事無い箇所は直しました!
modありがとうございました!!
thzz
http://puu.sh/u2Kcf/2e67a3244a.osz

keysound お待たせ 8-)
if there have been placement update, use hitsound copier~

何かあったら呼んでね :)
Topic Starter
Rumia-
yatta
a ryoukai
arigatou thzz <3
KSHR
Hi, KimoKimoOeee! Sorry for my late mod.

[Labradorite]
  1. 00:25:508 (5,1,2,3) - Honestly I’m not very fan of this flow. Move (5) downward and ctrl+G 00:26:025 (2) - . That would emphasize strong sounds at (5,1) with the better flow imo. https://osu.ppy.sh/ss/7325028
  2. 00:40:336 (2) - The similar sound to 00:39:991 - goes at 00:40:336 - too, so unifying the flow direction here by Ctrl+g 00:40:336 (2) - looks nice to me.
  3. 00:41:715 (2) - This is pretty minor, but make a little more distance from 00:41:198 (6) - . 00:41:198 (6,1,2) - currently looks...!
  4. 00:51:887 (5) - Move this note to the left side of 00:51:370 (3) - . That looks more comfortable to play imo. e.g. Stacking 00:50:854 (2) - ‘s head with this note.
  5. 01:07:922 (1,1,1) - Maybe ctrl+H? 01:08:956 (1) - with the same direction as 01:08:612 (1) - currently looks like being conflicting with 01:07:922 (1,1,1) - . Also this should improve 01:07:405 (3,1) - as well.
  6. 02:00:853 (2,1,2) - I think there is no need to make such a big jump at (2,1). Also I wonder if players can catch up this slider speed after the big jump.. Honestly I would move 02:01:025 (1) - to somewhere like x:0 y:192.
  7. 03:45:163 (4,1,2,3) - The vocal stress at 03:46:025 - is emphasized by the jump at 03:45:853 (2,3) - , but 03:45:336 - isn’t. It would be better to rearrange 03:45:163 (4,1) - likewise.
  8. 03:51:198 (4,5) - The current rhythm sounds like being conflicting with both piano and vocal lines. Try swapping them. http://puu.sh/u3kf2/7d6a524e81.jpg
  9. 04:09:301 (5,1,2) - This pattern might be uncomfortable to play because the cursor movement unnaturally slows down after the jump.
  10. 04:39:129 (4) - This looks too jumpy considering how calm the melody is. How about stacking 04:39:474 (2) - ‘s head with this note instead?
  11. 04:40:336 (1,2,3,1,2,3) - Try Ctrl+G this pattern like the following screenshots. That would fit to the music better. https://osu.ppy.sh/ss/7326229 https://osu.ppy.sh/ss/7326243
Topic Starter
Rumia-

KSHR wrote:

Hi, KimoKimoOeee! Sorry for my late mod.

[Labradorite]
  1. 00:25:508 (5,1,2,3) - Honestly I’m not very fan of this flow. Move (5) downward and ctrl+G 00:26:025 (2) - . That would emphasize strong sounds at (5,1) with the better flow imo. https://osu.ppy.sh/ss/7325028 sorry but i want to keep this , i really think this pattern doesnt have any problem with playability!
  2. 00:51:887 (5) - Move this note to the left side of 00:51:370 (3) - . That looks more comfortable to play imo. e.g. Stacking 00:50:854 (2) - ‘s head with this note. did the idea , didnt stack them
  3. 02:00:853 (2,1,2) - I think there is no need to make such a big jump at (2,1). Also I wonder if players can catch up this slider speed after the big jump.. Honestly I would move 02:01:025 (1) - to somewhere like x:0 y:192. did nerf them a bit but keeping the same flow
  4. 03:45:163 (4,1,2,3) - The vocal stress at 03:46:025 - is emphasized by the jump at 03:45:853 (2,3) - , but 03:45:336 - isn’t. It would be better to rearrange 03:45:163 (4,1) - likewise. i think vocal on (2) isnt suppose to have empasis due to the vocal stress on 3 is higher , so i think this change is unnecessary for me!
  5. 04:40:336 (1,2,3,1,2,3) - Try Ctrl+G this pattern like the following screenshots. That would fit to the music better. https://osu.ppy.sh/ss/7326229 https://osu.ppy.sh/ss/7326243 only followed the first screenshot cuz it unified my pattern
thanks for mod KuSoHaRa - san!!
[ -Scarlet- ]
水mod来了 :D

  • [Some word that I have no idea what the meaning is]
  1. 00:26:543 (3,4) - Maybe Ctrl+G this? Fits the downbeat here nicely followed up with the nice 00:27:060 (6,7,8) - cross flow
  2. 00:30:336 (1) - Macam a little out of place, stack on 00:29:474 (4) - looks a bit nicer
  3. 00:32:060 (1,2,1,2,1,2) - Maybe can make this a little more interesting? Like gradually increase spacing following the song
  4. 00:35:853 - wew, I almost went deaf listening to this with hitsound LOL, should lower it to 50% ish or edit the volume of the hitsound manually
  5. 00:39:474 (4) - Feels like the typical curvy fits nicer than sharp end slider like 00:44:129 (1) -
  6. 00:45:508 (1,2,3,4,5,6,7,8,1,2) - Try this rhythm? https://puu.sh/u6Vj7/e8130d7953.jpg The 1/4 slider starts out nicely with that sound (no fking idea how to describe it LOL) at 00:45:853 - , end with obvious 1/4 beat with clickable stream (make it more spaced). Example https://puu.sh/u6Vu3/2798730a08.jpg
  7. 00:50:854 (2,3,4,5) - Shouldn't this rhythm fits the song a lot better? https://puu.sh/u6VG7/b7fb5a4b59.jpg Since there's loud beat at 00:51:198 - , better to make here clickable than 00:51:715 - . Also there's that triple beat 00:51:801 - that you might wanna follow
  8. 00:56:887 (1,2,3) - Lowerrrrrr hitsound Volume plzzz zzjsadjadlkaasdklajalkds This applies to the later section as well (The hitsound is really nice, just lower the volume >.>)
  9. 00:57:922 (1,2) - OCD stuff, blanket this nicer wei https://puu.sh/u6VT7/7f4302b020.jpg (not like I did it perfectly also LOL)
  10. 01:11:198 (6) - Blanket this nicer like what you did at 01:08:956 (1) - (small stuff)
  11. 01:16:887 (1) - Hmm, I think it would be nicer to start this spinner at 01:17:060 - , not following the vocal but that background sound instead (I wish I know how to describe it)
  12. 01:26:887 (1) - Maybe extend till 01:27:318 - and silence it?
  13. 01:30:508 (3) - stack wei with 01:29:646 (4) -
  14. 01:33:267 (3,4) - Quite forced 1/4 slider here I think, back to simple 1/1 or 3/4 would fit the loud wub nice enough
  15. 01:37:922 (1,2,3,1,2,3,1,2,3) - Definitely can make this more interesting, like making it gradually smaller spacing and smaller jump
  16. 02:24:043 (3,4,5,6) - The spacing macam damn different from each note LOL, or intentional to make it gradually increase in spacing?
  17. 02:31:715 (3,4,5,6) - I think this stream should have lower spacing than 02:32:060 (1,2,3,4) -
  18. 02:53:784 (1) - This wub slider should make it like, flow somewhere rather than staying on the same spot since the current one is somewhat cramp and triangular, which more people will just hold the slider somewhat on the same spot before releasing. Maybe give a flow like https://puu.sh/u6WSH/2f6c6548ba.jpg fitting the song better (At least for me)
  19. 02:54:474 (3,4) - Could at least make it more interesting like placing wherelse with higher SV? The way you're mapping now is as if the sound here is similar than 02:54:129 (1,2) - when it is obviously different and more intense
  20. 02:56:370 (2,3) - Eh, 1/4 slider definitely fits the song a lot better
  21. 02:56:543 (1,2,3) - I think the 02:56:801 (2) - is kinda redundant here, just follow the wub with 3/4 slider and the strong beat at 02:56:887 - is good enough. Also is nice indication of upcoming duplets rhythm at 02:57:060 (4,1,2) - too
  22. 02:57:577 (3,4,5) - The spacing is kinda large though, maybe just stack the (3) at 02:56:543 (1) - sliderend?
  23. 03:03:525 (1,2) - The (2) felt kinda forcing when the beat at 03:03:784 - is rather soft compared to 03:03:956 (3,4) - . Remove 03:03:784 (2) - then extend the slider to 03:03:784 - definitely sounds a lot nicer
  24. 03:43:612 (1,1) - No need NC here at all le. Is not like there's any change of SV or fits the song at all
  25. 04:19:905 (1) - Remove NC here, NC this 04:19:991 (2) - instead
  26. 04:25:853 (1) - Why is this noticeable-ly lower spacing than 04:25:508 (5) - tho
  27. 04:50:193 (4) - I think the gradual decrease in spacing doesn't work nicely here especially for this, when the piano are actually louder (I actually wish I know all the music terms lel). Actually I think it better to Ctrl+G 04:49:676 (1,2,3,4) - Instead

    Hitsound
  28. 01:56:887 (5) - Missing clap
  29. 01:57:922 (5) - Missing whistle

siap
Topic Starter
Rumia-

[ -Scarlet- ] wrote:

水mod来了 :D

  • [Some word that I have no idea what the meaning is]
  1. 00:26:543 (3,4) - Maybe Ctrl+G this? Fits the downbeat here nicely followed up with the nice 00:27:060 (6,7,8) - cross flow emphasis on (5)
  2. 00:35:853 - wew, I almost went deaf listening to this with hitsound LOL, should lower it to 50% ish or edit the volume of the hitsound manually ask thzz Lol
  3. 00:39:474 (4) - Feels like the typical curvy fits nicer than sharp end slider like 00:44:129 (1) - dont see any problem with either of them
  4. 00:45:508 (1,2,3,4,5,6,7,8,1,2) - Try this rhythm? https://puu.sh/u6Vj7/e8130d7953.jpg The 1/4 slider starts out nicely with that sound (no fking idea how to describe it LOL) at 00:45:853 - , end with obvious 1/4 beat with clickable stream (make it more spaced). Example https://puu.sh/u6Vu3/2798730a08.jpg dont like
  5. 00:50:854 (2,3,4,5) - Shouldn't this rhythm fits the song a lot better? https://puu.sh/u6VG7/b7fb5a4b59.jpg Since there's loud beat at 00:51:198 - , better to make here clickable than 00:51:715 - . Also there's that triple beat 00:51:801 - that you might wanna follow vocal > connects to instrument , dont see any problem here either
  6. 01:11:198 (6) - Blanket this nicer like what you did at 01:08:956 (1) - (small stuff) not supposed to be blanket , the matter is the spacing (5) -> (6)
  7. 01:16:887 (1) - Hmm, I think it would be nicer to start this spinner at 01:17:060 - , not following the vocal but that background sound instead (I wish I know how to describe it) keep
  8. 01:26:887 (1) - Maybe extend till 01:27:318 - and silence it? dont like it
  9. 01:33:267 (3,4) - Quite forced 1/4 slider here I think, back to simple 1/1 or 3/4 would fit the loud wub nice enough i dont think so!!
  10. 02:53:784 (1) - This wub slider should make it like, flow somewhere rather than staying on the same spot since the current one is somewhat cramp and triangular, which more people will just hold the slider somewhat on the same spot before releasing. Maybe give a flow like https://puu.sh/u6WSH/2f6c6548ba.jpg fitting the song better (At least for me) the slider path actually leads you to the next slider so i dont really get what you mean staying at the same spot ,it just pulls off your cursor a little bit which reflect the sound which i had put so much thoughts on wub things around here
  11. 02:54:474 (3,4) - Could at least make it more interesting like placing wherelse with higher SV? The way you're mapping now is as if the sound here is nsimilar than 02:54:129 (1,2) - when it is obviously different and more intense i think you dont really understand what im trying to do , its a switch of instrument which this part remains the same instrument as previous and the (1,2) are new instrument which jumps in in loud volume which i increased sv to give emphasis and to highlight the next curve slider so it gives the right feeling
  12. 02:56:370 (2,3) - Eh, 1/4 slider definitely fits the song a lot better i like it with 2 circles better
  13. 03:03:525 (1,2) - The (2) felt kinda forcing when the beat at 03:03:784 - is rather soft compared to 03:03:956 (3,4) - . Remove 03:03:784 (2) - then extend the slider to 03:03:784 - definitely sounds a lot nicer the force is the idea!
  14. 03:43:612 (1,1) - No need NC here at all le. Is not like there's any change of SV or fits the song at all its about consistency which you never noticed why i did it on 01:04:646 (1,1,1) -
  15. 04:50:193 (4) - I think the gradual decrease in spacing doesn't work nicely here especially for this, when the piano are actually louder (I actually wish I know all the music terms lel). Actually I think it better to Ctrl+G 04:49:676 (1,2,3,4) - Instead works for me , increasing spacing looks really ugly

siap
fix both hitsound z
unreplied = fix
thanks for mod scarlet!!
neonat
Labradorite

00:19:818 (2,3,4,1) - very varied spacings for every single objects, at least it seems like there should be more space between 00:19:818 (2,3) - rather than it have a smaller spacing as compared to 00:19:301 (1,2) - leading to the next held vocal, have it more of a emphasis rather than the previous one
00:24:129 (4) - in the song the slight change in the vocal is an extension of what is at 00:23:956 - have the slider closer to this object instead of the other? Plus 00:24:474 (5) - having it end at 00:24:646 is quite weird, there is nothing there. Since the vocals hold till the next bar, why not just extend it to end at 00:24:732 - closer to the next beat?
00:30:681 (3,4,5) - odd emphasis from the points to click the strong beats are at 00:30:681 and 00:31:025 - in a sense, something like this:
00:33:439 (2,3) - similarly 00:33:612 should not be the emphasis point, but rather 00:33:784 so swap around the circle and slider
00:39:301 (3,4) - the hold starts at 00:39:301 - another strong beat appears at 00:39:818 as well - you should swap the slider and circle
02:04:301 (4,1) - a bit more spacing like 02:02:232 (6,1)
02:48:094 (1,2,3,4,5,6,7,8) - give them more breathing space? There is not much room given at the moment to them and it feels more cramped:
03:07:232 (1) - maybe shorten it so you can add a note to make a triplet at 03:07:405 - ? Make a bigger impact on the note in the music there
03:28:267 - 03:35:163 - confusing use of the whistle and clap, also very heavy ended with the hitsounds, imbalance
03:42:060 (1,2,3) - the spacing is underwhelming, even comparing to 03:39:301 (1,2,3)
03:44:646 (1,2,3,4,1) - the decreasing spacing is ironic especially at 03:45:163 (4,1) - it's just not showing the right idea over, unlike even an evenly spaced pattern, with the decreasing pattern you usually try to emphasize a certain situation happening in the song, like eg. getting softer, but not really when you are having the vocal transfer over to a new verse
04:32:232 (3) - remove that clap at the slider start, have a clap at 04:32:060 (2)
04:37:233 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no custom use for the xylophone notes? At least I am pretty sure 04:38:612 (1) - is the same as the custom clap 12
04:42:060 (5,6) - emphasis similar to 00:33:439 (2,3)
04:44:819 (5,1) - ^
04:45:508 (1,2,1,2) - sudden different NC change? Why do we not see it at 04:42:922 (2,3,4,1) with the same tune then? Then if it's because of a difference in pattern, then why was the pattern so drastically different that it required the NC change and does the music justify such a big change?
I also noticed some of the uniquely used NC just used in isolated locations while the music was similar in other places with normal NC use, with the difference in NC us notable

Good Luck with the map Ru MMKNN
Topic Starter
Rumia-

neonat wrote:

Labradorite

00:24:129 (4) - in the song the slight change in the vocal is an extension of what is at 00:23:956 - have the slider closer to this object instead of the other? Plus 00:24:474 (5) - having it end at 00:24:646 is quite weird, there is nothing there. Since the vocals hold till the next bar, why not just extend it to end at 00:24:732 - closer to the next beat? vocal emp , also extending (5) doesnt play very nice to me especially when all the part here i didnt extend any of them
00:30:681 (3,4,5) - odd emphasis from the points to click the strong beats are at 00:30:681 and 00:31:025 - in a sense, something like this:
the reason im putting reverse slider here because of the next pattern which is all circle , so it doesnt really tense up at early stage
00:33:439 (2,3) - similarly 00:33:612 should not be the emphasis point, but rather 00:33:784 so swap around the circle and slider , the emphasis for piano is completely fine , also changing that to reverse slider makes things too idle since i dont like to repeat same thing every time
00:39:301 (3,4) - the hold starts at 00:39:301 - another strong beat appears at 00:39:818 as well - you should swap the slider and circle
02:04:301 (4,1) - a bit more spacing like 02:02:232 (6,1) theres a piano note on the red tick 00:39:474 - which im not ignoring , and i cant relate the spacing between these 2 sections ewe
03:28:267 - 03:35:163 - confusing use of the whistle and clap, also very heavy ended with the hitsounds, imbalance , used whistles for pianos the clap are for synths , i dont really hear anything weird here though.
03:44:646 (1,2,3,4,1) - the decreasing spacing is ironic especially at 03:45:163 (4,1) - it's just not showing the right idea over, unlike even an evenly spaced pattern, with the decreasing pattern you usually try to emphasize a certain situation happening in the song, like eg. getting softer, but not really when you are having the vocal transfer over to a new verse i dont really know how to say this , its a pattern i made of and it does play well and doesnt feel off when playing it , its visually is decreasing, doesnt actually stands out when playing it
04:32:232 (3) - remove that clap at the slider start, have a clap at 04:32:060 (2)

04:37:233 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no custom use for the xylophone notes? At least I am pretty sure 04:38:612 (1) - is the same as the custom clap 12 had to consult with thzz since shes the one making the custom xylophones~
04:42:060 (5,6) - emphasis similar to 00:33:439 (2,3) does sounds same but the music vibe is different
04:44:819 (5,1) - ^ i really lower the spacing gradually as because of the outro which gives more feeling of ending the song and the music is getting slower and slower
I also noticed some of the uniquely used NC just used in isolated locations while the music was similar in other places with normal NC use, with the difference in NC us notable i did only 2 parts for the sudden piano emphasistion during a vocal mapping , other than that the nc changes are normal

Good Luck with the map Ru MMKNN
the removed points are fixed accordingly ~
thanks neonat!
Lavender
drop some random opinions here
  1. 04:48:956 (1,2) - 1/4 here is better, you might reduce hitsound volume if you wanna keep 1/8 here.
  2. 01:27:577 (1) - split this to two reverse sliders would be better (i usually break at here
  3. 01:32:405 (4,1) - why not combine them to a slider? seems 01:32:577 (1) - here's nothing to stress on. Same at 01:33:612 (5,1) -
  4. 02:31:543 (1,2,3) - recommended to stack here, like what yo did at 01:50:163 (1,2,1) - ,or using a 1/4 slider like 01:39:474 (1) -
EDIT:found a silly grammar mistake
Topic Starter
Rumia-

Lavender wrote:

drop some random opinions here
  1. 04:48:956 (1,2) - 1/4 here is better, you might reduce hitsound volume if you wanna keep 1/8 here. did reduce both of them by 5% , no matter on what aspect i cant find 1/4 slider is better hear because its totally a burst fading sound ,??
  2. 01:27:577 (1) - split this to two reverse sliders would be better (i usually break at here i already explained to you when you pm me and im not changing it no matter what , its part of the map i want people to have effort on reading it
  3. 01:32:405 (4,1) - why combine them to a slider? seems 01:32:577 (1) - here's nothing to stress on. Same at 01:33:612 (5,1) - intentionally to make the strong beat snare stand out and highlight the main instrument at the same time
  4. 02:31:543 (1,2,3) - recommended to stack here, like what yo did at 01:50:163 (1,2,1) - ,or using a 1/4 slider like 01:39:474 (1) - the music structure doesnt work the same even tho its almost the same part but the lead in into this part is very different and shouldnt be treat the same way
ty
thzz

neonat wrote:

Labradorite04:37:233 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no custom use for the xylophone notes? At least I am pretty sure 04:38:612 (1) - is the same as the custom clap 12
you're right~ thx your opinion :)
keysound v2 here~
http://puu.sh/ukzry/7c48401a55.osz
Topic Starter
Rumia-
ops accidentally kd'd
edit:ill upload when i get home w
Topic Starter
Rumia-
updated
Monstrata
Laboradorite

00:14:474 (3,1) - This jump felt really big in comparison to the sound it was following.
00:33:956 (4,6) - Imo, Ctrl+G creates a better angle.
00:48:612 (3) - Should be snapped to 1/2 i think?
00:57:922 (1,2) - Could probably blanket this a bit better.
01:07:922 (1,1,1,1) - Make the SV increase more linear so the effect is even more noticeable? Right now 01:08:612 (1,1) - look almost the same cuz the SV increase is only 0.05x instead of 0.20x like the other sliders.
01:21:370 (3) - Omg, you didnt have to use all those slider-nodes!! xD. But I guess thsi works haha.
01:22:577 (4) - Maybe an NC here? It's been a while since an NC, and this combo is dragging on for a very long time.
01:37:922 (1,2,3,1,2,3,1,2,3,1,2,1,1,2,3,4,1,2,3,4,1) - <3
02:42:577 (7,8,1,2,3,4,1,2) - Idk about this stream. It seems very uneven in spacing, and the curve looks a bit off too... Could you check this and see if its really what you intended? It could maybe use some polishing up.
03:26:715 (1,2,3) - Triangle pattern is a bit off. Doesn't look intentional
03:39:818 (2,3,1) - You could try positioning 3 in between the two slider-ends. Would look better aesthetically imo, but i guess thats kinda subjective
03:43:267 (1,1,1) - Could I ask what the NC spam is for? If there is a reason for the sliders to be NC'e d like that, it might be better to NC 03:44:301 (2) - as well so they feel like a separate combo rather than trailing out of the last slider.
04:18:612 (3,4,5) - The spacing here becomes smaller. Doesn't look intentional
04:32:232 (3,4,5) - Make this linear instead so you can create a structural consistency with 04:32:922 (7,8,1) -
04:42:922 (2,3,4,1,2,3,4,1) - Quite hard to read. Especially when you switch from clockwise to counterclockwise. People will expect the flow to continue in the same direction in patterns like this.

[]

Well done. Call me back when you're ready!
Topic Starter
Rumia-

Monstrata wrote:

Laboradorite


01:21:370 (3) - Omg, you didnt have to use all those slider-nodes!! xD. But I guess thsi works haha. it was before another shape but then i cut them it become into this xD
01:37:922 (1,2,3,1,2,3,1,2,3,1,2,1,1,2,3,4,1,2,3,4,1) - <3 <3
02:42:577 (7,8,1,2,3,4,1,2) - Idk about this stream. It seems very uneven in spacing, and the curve looks a bit off too... Could you check this and see if its really what you intended? It could maybe use some polishing up. ah i want them to increase spacing per 1/2 beats but i messed up i think , i fixed the spacing as of now

03:43:267 (1,1,1) - Could I ask what the NC spam is for? If there is a reason for the sliders to be NC'e d like that, it might be better to NC 03:44:301 (2) - as well so they feel like a separate combo rather than trailing out of the last slider. umm im keeping consistency with earlier part 01:04:646 (1,1,1) - since its the transition from vocal to piano and im making the piano as highlight
04:32:232 (3,4,5) - Make this linear instead so you can create a structural consistency with 04:32:922 (7,8,1) - i changed this to kick slider after some self testplays , hope it works now uwu
Well done. Call me back when you're ready!
other points that are not mention are fixed as suggested!
thanks monstrata!
Monstrata
Bubbled!
Topic Starter
Rumia-
thank you!
Garden
drum-sliderslide.wav
+drum-slidertick.wav
u cannot silence them both at the same time which is unrankable, so i popped it for now

and some minor stuffs
00:44:818 (3) - ctrl-g? spacing plus unpleasant movement here feels a bit too much for a calm section imo
01:15:853 (9) - whistle it, like 03:54:474 (7) -
04:43:267 (1) - pretty pointless nc?
04:59:846 - just wondering why is this soft sample

edit2: oh and u may also add some tags to specify its genre or sth
Topic Starter
Rumia-
!!
F D Flourite
...wait till fix for Garden's mod

M4M. My map to mod: https://osu.ppy.sh/s/452107

Let me see what I can do.

[Labradorite]
  1. 01:09:474 (3,4,5) - highly recommend you use hitsound that can be clearly audible. Using keysounds on beats that doesn't belong to the music is really confusing. (yeah I mean 01:09:560 (4) - mostly)
  2. 01:10:853 (3,4,5,6) - Shouldn't triplets be at circle 5/6 and 01:11:112 - ? I know you don't think that really comfortable but following music always takes priority to the one you made yourself. And also, same hitsound thing as above.
  3. 01:38:439 (3,1) - the jump here seems larger than most slider jumps in kiai. slightly nerf it will make difficulty more balance imo
  4. 01:47:405 (1) - you've followed mostly instrument beats on previous parts in kiai. So using a long slider to follow vocal while ignoring the strong drum on downbeat isn't the best option for me. Using 1/2 beats instead
  5. 02:46:198 (5,6,7,8) - dislike this one for its sudden increase of spacing and harsh flow. you can see that you use a rather normal spacing for 02:43:439 (1,2,3,4) - the transition part, where you often do emphasis. But this place is just a regular vocal consecutive part. Don't see why it should be placed with much harder pattern. Find another 1/4 pattern which is suitable (smaller spacing or more convenient flow) for a vocal spike if you insist, but for me this part is no way to be specially emphasized.
  6. 03:59:129 (1,2,3,4,5) - ^ I would say this one has a more convenient flow. But the space variation and flow variation is weird. 1->2 is a tone down, same as 2->3, while 3->4 is a tone up and a clap emphasis, same as 4->5. So space between 1->2 should be significantly smaller than 3->4 in this part. I made an example here: 1->2 and 2->3 has a similar flow with smaller space, then a sharp reverse with big space for 3->4 and 4->5. This one feels more consistent with music for me.
  7. 02:46:716 (8,1,2,3,4,5,6,7) - objects are too crowded here. I would rather move 02:47:577 (5,6,7) - upward for another pattern.
  8. 03:57:232 (1,4) - ahh this overlap looks bad
  9. 04:31:198 (2,1) - terrible blanket lol. fix it pls
  10. 04:44:129 (1,1) - overlap which is not good looking.
  11. hint: you cannot mute slidertick and sliderslide both, but you can use a sliderslide with smaller sound while still audible on calm parts. Current sliderslide at calm part is somewhat bothering lol.
EDIT: metadata source? I have no idea finding metadata for DnB songs.
Topic Starter
Rumia-
fixed all garden's mod
deleted sliderside
04:59:846 - it was previously a spinner starts here but i changed to slider w w w w fixed
updated.
Topic Starter
Rumia-
metadata/source = http://kamomesano.info/s001/
also stated in kamome sano's soundcloud the genre is stated pop ill just mention here , added some tags
also u need redl cuz i deleted sliderside so its no longer inaudibleill be replying the rest after work ~

F D Flourite wrote:

...wait till fix for Garden's mod

M4M. My map to mod: https://osu.ppy.sh/s/452107

Let me see what I can do.

[Labradorite]
  1. 01:09:474 (3,4,5) - highly recommend you use hitsound that can be clearly audible. Using keysounds on beats that doesn't belong to the music is really confusing. (yeah I mean 01:09:560 (4) - mostly) i really dont find this problematic at all , nor player who played this or whoever modding this before havent noticing its inaudible or somewhat , so ill keep it as it is
  2. 01:38:439 (3,1) - the jump here seems larger than most slider jumps in kiai. slightly nerf it will make difficulty more balance imo
  3. 01:47:405 (1) - you've followed mostly instrument beats on previous parts in kiai. So using a long slider to follow vocal while ignoring the strong drum on downbeat isn't the best option for me. Using 1/2 beats instead disagree , i really put up on some vocal because following dnb music 100% is tiring to play and its not fun repeating 1/2 and 5 sets of 1/4 notes all the time , so i slip in some vocal for smooth transition and it worked for me
  4. 02:46:198 (5,6,7,8) - dislike this one for its sudden increase of spacing and harsh flow. you can see that you use a rather normal spacing for 02:43:439 (1,2,3,4) - the transition part, where you often do emphasis. But this place is just a regular vocal consecutive part. Don't see why it should be placed with much harder pattern. Find another 1/4 pattern which is suitable (smaller spacing or more convenient flow) for a vocal spike if you insist, but for me this part is no way to be specially emphasized.
  5. 03:59:129 (1,2,3,4,5) - ^ I would say this one has a more convenient flow. But the space variation and flow variation is weird. 1->2 is a tone down, same as 2->3, while 3->4 is a tone up and a clap emphasis, same as 4->5. So space between 1->2 should be significantly smaller than 3->4 in this part. I made an example here: 1->2 and 2->3 has a similar flow with smaller space, then a sharp reverse with big space for 3->4 and 4->5. This one feels more consistent with music for me.
    i disagree with both of the point you cant put them as single object to single object , its an emphasis on the whole part , and the intense build up fits for me nicely it might not seem special to you but the part i mapped this is the end of chorus which is connecting to the wub part which matching the intensity just the right amount
  6. 02:46:716 (8,1,2,3,4,5,6,7) - objects are too crowded here. I would rather move 02:47:577 (5,6,7) - upward for another pattern. doesnt play good for me, crowded object place isnt a wrong way of mapping ,its just i want the cursor to circulate there
the rest unstated are fixed accordingly , also i dont know how to deal with the sliderside thing u mentioned earlier so ill wait your respond then
updated as for now
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