hello!
you know, my biggest concern about this map (and my fear from the very first day) is how inconsistent it is in terms of rhythm. for example, on beats like 00:00:577 (3) - 00:11:688 (2) - etc. there is a barely audible sound that shouldn't be a clickable object because it overshadows other stuff before and after it.
for example, 00:00:299 (2,3) - could perfectly be replaced by just one slider;
00:07:244 (2,3,4) - idk why is this spacing consistent when the music is completely different, and your overall idea of the map breaks with this kind of pattern;
00:10:855 (1,2) - these should be 2 1/2 sliders instead, because, as i explained you before, there is no real need for (2) to be a clickable object;
00:23:910 (4) - you could extend 00:23:077 (3) - tbh, am not sure what are you trying to cover with (4).
im pretty sure you will figure it out eventually and work around that a little bit because it does need a bit of attention
it also is a bit overdone, but that's just me, you know how mu8ch i dislike stuff like this!!! g
00:28:077 (4,1) - spacing there is kinda screwed up, seems like a 1/4 but there's a break in the middle. it's also inconsistent with 00:26:410 (5,1) - . they both sound in the exact same way yet one is extremely spaced and the other one is stacked. i would consider changing both of them for the sake of emphasis, but the stack could also work and it'll be a good way to introduce it into the next seciton.
00:42:522 (4,1,2) - would consider increasing the spacing on these, seems like it was done for symmetry but it kinda breaks with everything else, emphasis is very important on this map and you seem to have ignored it during this pattern
00:52:244 (1,2,3,4) - 01:01:133 (1,2,3,4) - what, why would you do that. song doesn't indicate any kind of dense stuff here. these are the same as 00:54:466 (1,2) - or 00:56:688 (1,2) - or any other slider pattern, there is just no real way of mapping these soudns as 4 clickable objects because it's ruining the pace of the song.
00:59:327 (2,3) - you are stacking circle+1/4slider on this section, so yada yada don't break with the co nsistency like that, tarks!
01:03:355 (1,2,3) - once again, you change the rhythm to something super calm when the music is still the same, it's breaking with the whole momentum of what is before and after. the maps picks up again the pac eon 01:05:021 - but the... song remains unchanged? i don't really understand that rhythm change. also, 01:04:883 (4) - there's nothing landing on that note, it's overmapped
01:14:327 (4,1) - sick anti-jump btw
01:17:938 (7,8) - would ctrl+g the rhythm as the music really does support 01:18:076 - being clickable as well and 01:18:215 - doesn't make too much sense as a clickable object agdsgshdf
01:18:910 (1,2,3,4,5,6,7,8,9) - this a rhythm alternative to this pattern as im not liking it that much, the vocals are kinda being ignored and that is quite not what it should happen, what do you thikn about this instead:
http://i.imgur.com/OAUAGWU.jpg ?
01:32:799 (2,3,4) - spacing here is weird, it's ike (3) and (4) are getting the same attentio n but (4) shoulnd't because it's not really landing on anything that loud other than vocals and tha tbreaks with your consistency in terms of spacing
((
01:34:327 (8) - also i would personally reduce this a little bit, the sound landing on this note is barely noticeable and not worth spacing it that much as (7) for example, so moving it below (5) make smore sense like x160 y128 for example!
01:34:883 (2,3,4) - btw this is a very, very risky pattern. stopping and starting in the same direction is very risky. and that's what's happening with (3) since it ruins the whole momentum, oyu click o n(2), move onto (3), wstop and then yyou move again into the same direction... i would consider somehting else
01:38:910 (1,2) - warbning with this pattern, you are finishing (1) on the blue tick on every single other pattern on this section or rather, making 01:39:465 - clickable for the sake of it. i get you are following the vocals but it's strangely plain that the tail of (2) is not being clickable
02:01:272 (4,5,1) - you have no clue how much of a pain this is to play lol, it'sm av ery counterintuitive flow. linear and non-ds'd flow, even 02:01:688 (1) - is doign a back-and-forth here so it's hard to catch up. i would suggest you something else because it really is hard to hit
02:19:327 (2,3) - ctrl+g rhythm for clickable purposes as you hav ebeen doing throughout the whole map?
02:21:133 (1,2,3,4) - please fix these btw i alreayd mentioned them, there is no need to make them so heavy click-based
and basically history repeats itself. it's all the asme mistakes over and over again, there's nothing really much to point out as you copy-pasted the rhythm (or that's my impression) and it doesn't really change anything, just go through the map after reading this and you will see what i mean
also, modding the last section beacuse it's a bit different
04:54:744 - rhythm here starts being a bit lazy... again, stuff like 04:55:021 - being completely ignored and 04:55:160 - is being clickable while 04:55:438 - and 04:55:716 - represent the exact same thing rhythmically speaking. try making 04:54:744 - a circle and 04:55:021 - with 04:55:160 - a 1/4 slider so it matches every single other object in this section
05:13:633 (6,7) - stack here doesn't really work as they are two noticeable sounds in the bgm, consider splitting them up
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please, do call me back once you have gone through the difficulty. placement-wise it's an okay map, it has his cool patterns here and there, but despite that, i think the rhythm was rushed and not porperly executed in many situations and that's one of the reasons why it's so weird to even play this map with hitsounds.
good luck though!
EDIT: fixed "circle" for "slider" on the first point at 00:00:299 (2,3) -