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fhana - The Color to Gray World

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Topic Starter
Sotarks

Pentori wrote:

dee
[General]
y not slider tick rate 2. this is mapped to double bpm and u sometimes skip over sounds like 00:55:021 - so having feedback for those would be good nah i don't think it's an issue, since i wanted here to empahsis the vocal, it's ok to skip this..

[Sotarks]
00:03:633 (2,1) - can u line these up properly pls fix
00:12:522 (1,2,3,4) - separate these somehow? 00:12:799 (3,4) - are much more dominant sounds than 00:12:522 (1,2) - but u mapped the whole thing as one pattern fix
00:32:799 - 00:35:022 - these hitsounds suk imo. in the music theres a high pitch clicking sound yet u use a low pitch drum zz. use like default soft-whistle or sth nah u suk
01:11:410 (4) - rly loud drum on slider end which u normally emphasised with large spacing fix
01:55:715 - 01:56:826 - 01:57:660 - 01:58:215 - all these random claps trigger me eh ik but i liek them dude pls
02:06:966 (3,4,5,6) - pretty big spacing for a calmer section.. like compare it to 01:36:133 (1,2,3,4) - theyre almost the same fix
02:48:494 (2,3,4) - clicking blue ticks is awkward here when vocals + instruments work around white/red ticks yeah did
03:52:798 - fix those hitsounds nah like those
04:31:688 - missing finish? u normally had them on strong vocals fix
04:36:132 - ^ ^

ok
Pentori
re

Sotarks wrote:

Pentori wrote:

[General]
y not slider tick rate 2. this is mapped to double bpm and u sometimes skip over sounds like 00:55:021 - so having feedback for those would be good nah i don't think it's an issue, since i wanted here to empahsis the vocal, it's ok to skip this..
did u miss my point.. read it again -_- slider tick rate is more a property of the music, since u mapped this as double bpm ur 1/1 sliders technically play as 2/1 sliders so having slider ticks for those makes sense

Sotarks wrote:

Pentori wrote:

01:55:715 - 01:56:826 - 01:57:660 - 01:58:215 - all these random claps trigger me eh ik but i liek them dude pls
gimme a better reason to allow this. those slider ends have no important sounds on them
[]
and kaleeb can u only lower the volume of the ticks by having the timing point at 05:31:827 - ? 05:31:688 - is still pretty strong so keep that at 72% vol
also for the first point i was talking about how the combo colour was red when it shouldn't of been, since sotarks normally used that colour to highlight dominant drums with big jumps

btw all the color haxing is fuked gj. fix that too
Topic Starter
Sotarks
ok fixed all, added str, removed those claps :( and also for kaleeb the combo red it ok, it's just him who decided to put sliders, and if I chnage it will fck up all my colors lo xD so i'll keep for consistency, and added the volume change.
Pentori
#2
Topic Starter
Sotarks
thx pantsuri
Yuii-
Yuii- stop being lazy and do your BN job please
Topic Starter
Sotarks

Yuii- wrote:

Yuii- stop being lazy and do your BN job please
Yuii-
hello!

you know, my biggest concern about this map (and my fear from the very first day) is how inconsistent it is in terms of rhythm. for example, on beats like 00:00:577 (3) - 00:11:688 (2) - etc. there is a barely audible sound that shouldn't be a clickable object because it overshadows other stuff before and after it.
for example, 00:00:299 (2,3) - could perfectly be replaced by just one slider;
00:07:244 (2,3,4) - idk why is this spacing consistent when the music is completely different, and your overall idea of the map breaks with this kind of pattern;
00:10:855 (1,2) - these should be 2 1/2 sliders instead, because, as i explained you before, there is no real need for (2) to be a clickable object;
00:23:910 (4) - you could extend 00:23:077 (3) - tbh, am not sure what are you trying to cover with (4).
im pretty sure you will figure it out eventually and work around that a little bit because it does need a bit of attention

it also is a bit overdone, but that's just me, you know how mu8ch i dislike stuff like this!!! g

00:28:077 (4,1) - spacing there is kinda screwed up, seems like a 1/4 but there's a break in the middle. it's also inconsistent with 00:26:410 (5,1) - . they both sound in the exact same way yet one is extremely spaced and the other one is stacked. i would consider changing both of them for the sake of emphasis, but the stack could also work and it'll be a good way to introduce it into the next seciton.
00:42:522 (4,1,2) - would consider increasing the spacing on these, seems like it was done for symmetry but it kinda breaks with everything else, emphasis is very important on this map and you seem to have ignored it during this pattern :(


00:52:244 (1,2,3,4) - 01:01:133 (1,2,3,4) - what, why would you do that. song doesn't indicate any kind of dense stuff here. these are the same as 00:54:466 (1,2) - or 00:56:688 (1,2) - or any other slider pattern, there is just no real way of mapping these soudns as 4 clickable objects because it's ruining the pace of the song.
00:59:327 (2,3) - you are stacking circle+1/4slider on this section, so yada yada don't break with the co nsistency like that, tarks!
01:03:355 (1,2,3) - once again, you change the rhythm to something super calm when the music is still the same, it's breaking with the whole momentum of what is before and after. the maps picks up again the pac eon 01:05:021 - but the... song remains unchanged? i don't really understand that rhythm change. also, 01:04:883 (4) - there's nothing landing on that note, it's overmapped 8-)

01:14:327 (4,1) - sick anti-jump btw

01:17:938 (7,8) - would ctrl+g the rhythm as the music really does support 01:18:076 - being clickable as well and 01:18:215 - doesn't make too much sense as a clickable object agdsgshdf
01:18:910 (1,2,3,4,5,6,7,8,9) - this a rhythm alternative to this pattern as im not liking it that much, the vocals are kinda being ignored and that is quite not what it should happen, what do you thikn about this instead: http://i.imgur.com/OAUAGWU.jpg ?

01:32:799 (2,3,4) - spacing here is weird, it's ike (3) and (4) are getting the same attentio n but (4) shoulnd't because it's not really landing on anything that loud other than vocals and tha tbreaks with your consistency in terms of spacing :(((
01:34:327 (8) - also i would personally reduce this a little bit, the sound landing on this note is barely noticeable and not worth spacing it that much as (7) for example, so moving it below (5) make smore sense like x160 y128 for example!
01:34:883 (2,3,4) - btw this is a very, very risky pattern. stopping and starting in the same direction is very risky. and that's what's happening with (3) since it ruins the whole momentum, oyu click o n(2), move onto (3), wstop and then yyou move again into the same direction... i would consider somehting else
01:38:910 (1,2) - warbning with this pattern, you are finishing (1) on the blue tick on every single other pattern on this section or rather, making 01:39:465 - clickable for the sake of it. i get you are following the vocals but it's strangely plain that the tail of (2) is not being clickable

02:01:272 (4,5,1) - you have no clue how much of a pain this is to play lol, it'sm av ery counterintuitive flow. linear and non-ds'd flow, even 02:01:688 (1) - is doign a back-and-forth here so it's hard to catch up. i would suggest you something else because it really is hard to hit

02:19:327 (2,3) - ctrl+g rhythm for clickable purposes as you hav ebeen doing throughout the whole map?
02:21:133 (1,2,3,4) - please fix these btw i alreayd mentioned them, there is no need to make them so heavy click-based

and basically history repeats itself. it's all the asme mistakes over and over again, there's nothing really much to point out as you copy-pasted the rhythm (or that's my impression) and it doesn't really change anything, just go through the map after reading this and you will see what i mean

also, modding the last section beacuse it's a bit different

04:54:744 - rhythm here starts being a bit lazy... again, stuff like 04:55:021 - being completely ignored and 04:55:160 - is being clickable while 04:55:438 - and 04:55:716 - represent the exact same thing rhythmically speaking. try making 04:54:744 - a circle and 04:55:021 - with 04:55:160 - a 1/4 slider so it matches every single other object in this section

05:13:633 (6,7) - stack here doesn't really work as they are two noticeable sounds in the bgm, consider splitting them up

[]

please, do call me back once you have gone through the difficulty. placement-wise it's an okay map, it has his cool patterns here and there, but despite that, i think the rhythm was rushed and not porperly executed in many situations and that's one of the reasons why it's so weird to even play this map with hitsounds.
good luck though!

EDIT: fixed "circle" for "slider" on the first point at 00:00:299 (2,3) -
Topic Starter
Sotarks

Yuii- wrote:

hello!

you know, my biggest concern about this map (and my fear from the very first day) is how inconsistent it is in terms of rhythm. for example, on beats like 00:00:577 (3) - 00:11:688 (2) - etc. there is a barely audible sound that shouldn't be a clickable object because it overshadows other stuff before and after it.
for example, 00:00:299 (2,3) - could perfectly be replaced by just one circle; Ok I kinda agree with you in one point, for the first circle, ok I removed it even tho there's a sound on it, but the second one i keeped it with smaller spacing, just to not get confused in the rythmn so the player can feel the build up.
00:07:244 (2,3,4) - idk why is this spacing consistent when the music is completely different, and your overall idea of the map breaks with this kind of pattern; ok i made same spacing for that same piano volume, so 2,78x spacing looks better.
00:10:855 (1,2) - these should be 2 1/2 sliders instead, because, as i explained you before, there is no real need for (2) to be a clickable object; Once you tell me to not map that sound and now you tell me too, but nvm I don't want to fix that one because I want those piano sound volume to be a kinda pause emphasis, so a 1/1 slider fits perfectly with my rythmn.
00:23:910 (4) - you could extend 00:23:077 (3) - tbh, am not sure what are you trying to cover with (4).Ok I did an alternative, by extending this slider
im pretty sure you will figure it out eventually and work around that a little bit because it does need a bit of attention checked that part ye

it also is a bit overdone, but that's just me, you know how mu8ch i dislike stuff like this!!! g d

00:28:077 (4,1) - spacing there is kinda screwed up, seems like a 1/4 but there's a break in the middle. it's also inconsistent with 00:26:410 (5,1) - . they both sound in the exact same way yet one is extremely spaced and the other one is stacked. i would consider changing both of them for the sake of emphasis, but the stack could also work and it'll be a good way to introduce it into the next seciton. yeah agreed I did that better indeed..
00:42:522 (4,1,2) - would consider increasing the spacing on these, seems like it was done for symmetry but it kinda breaks with everything else, emphasis is very important on this map and you seem to have ignored it during this pattern :( comon man the music is still low here, the emphasis here is on the fingers pressing man, you single tap these in a slow part is already enough emphasis imo, not changing that patern..


00:52:244 (1,2,3,4) - 01:01:133 (1,2,3,4) - what, why would you do that. song doesn't indicate any kind of dense stuff here. these are the same as 00:54:466 (1,2) - or 00:56:688 (1,2) - or any other slider pattern, there is just no real way of mapping these soudns as 4 clickable objects because it's ruining the pace of the song. idk but i totally disagree with you on that point, that rythmn i use here it's too emphasis the new voice section by a rythmn alternative to not spam this easy rythmn everywhere since it's a very repetitive song, ah ye i don wanna fix that 'cause i kinda like that patern, and the flow i'm using here doesn't make this patern hard to read and hit.
00:59:327 (2,3) - you are stacking circle+1/4slider on this section, so yada yada don't break with the co nsistency like that, tarks! ok so here 00:58:772 (7,1) - i stack those because the slider after it doesn't need so much emphasis and the voice is kinda low, but after on the patern u mentionned, there's a clap, and that rythmn fits so well man..
01:03:355 (1,2,3) - once again, you change the rhythm to something super calm when the music is still the same, it's breaking with the whole momentum of what is before and after. the maps picks up again the pac eon 01:05:021 - but the... song remains unchanged? i don't really understand that rhythm change. also, 01:04:883 (4) - there's nothing landing on that note, it's overmapped 8-) Ok so those 3 sliders here are placed there for the decreasing voice pitch of the song, to kill the previous emphasis, and feel more the voice decreasing, because after you can see those 1/4 that will build up again the emphasis if you kno wat i mean here dude, i really like that kind of rythmn pls...

01:14:327 (4,1) - sick anti-jump btw fixed dude

01:17:938 (7,8) - would ctrl+g the rhythm as the music really does support 01:18:076 - being clickable as well and 01:18:215 - doesn't make too much sense as a clickable object agdsgshdf ok man asggafag
01:18:910 (1,2,3,4,5,6,7,8,9) - this a rhythm alternative to this pattern as im not liking it that much, the vocals are kinda being ignored and that is quite not what it should happen, what do you thikn about this instead: http://i.imgur.com/OAUAGWU.jpg ? fixed you piece of shit

01:32:799 (2,3,4) - spacing here is weird, it's ike (3) and (4) are getting the same attentio n but (4) shoulnd't because it's not really landing on anything that loud other than vocals and tha tbreaks with your consistency in terms of spacing :((( ok I did something here, agreed.
01:34:327 (8) - also i would personally reduce this a little bit, the sound landing on this note is barely noticeable and not worth spacing it that much as (7) for example, so moving it below (5) make smore sense like x160 y128 for example! yeah did smth alternative!!
01:34:883 (2,3,4) - btw this is a very, very risky pattern. stopping and starting in the same direction is very risky. and that's what's happening with (3) since it ruins the whole momentum, oyu click o n(2), move onto (3), wstop and then yyou move again into the same direction... i would consider somehting else yea changing the flow of this patern, good boy!
01:38:910 (1,2) - warbning with this pattern, you are finishing (1) on the blue tick on every single other pattern on this section or rather, making 01:39:465 - clickable for the sake of it. i get you are following the vocals but it's strangely plain that the tail of (2) is not being clickable oh yea probably but i wanyed to go for vocals here to alternate the rythmn a bit, seems legit for me to play, and the KURETA is nice emphasized an di luv that

02:01:272 (4,5,1) - you have no clue how much of a pain this is to play lol, it'sm av ery counterintuitive flow. linear and non-ds'd flow, even 02:01:688 (1) - is doign a back-and-forth here so it's hard to catch up. i would suggest you something else because it really is hard to hit yea boy i fixed that for my boy!!!1!

02:19:327 (2,3) - ctrl+g rhythm for clickable purposes as you hav ebeen doing throughout the whole map? mm i like that rythmn man..
02:21:133 (1,2,3,4) - please fix these btw i alreayd mentioned them, there is no need to make them so heavy click-based as I said before..

and basically history repeats itself. it's all the asme mistakes over and over again, there's nothing really much to point out as you copy-pasted the rhythm (or that's my impression) and it doesn't really change anything, just go through the map after reading this and you will see what i mean yea fixed some stuff that I agreed with, but the rest yea the rythmn is kinda similar because song is quit repetitive, but changed the structure and note placement, but made them consistent.. but I can understand your point of view on this, but yea i like my rythmn choice there..

also, modding the last section beacuse it's a bit different

04:54:744 - rhythm here starts being a bit lazy... again, stuff like 04:55:021 - being completely ignored and 04:55:160 - is being clickable while 04:55:438 - and 04:55:716 - represent the exact same thing rhythmically speaking. try making 04:54:744 - a circle and 04:55:021 - with 04:55:160 - a 1/4 slider so it matches every single other object in this section

05:13:633 (6,7) - stack here doesn't really work as they are two noticeable sounds in the bgm, consider splitting them up

[]

please, do call me back once you have gone through the difficulty. placement-wise it's an okay map, it has his cool patterns here and there, but despite that, i think the rhythm was rushed and not porperly executed in many situations and that's one of the reasons why it's so weird to even play this map with hitsounds.
good luck though!
ok thx for mod
Kalibe
http://puu.sh/sX4Ne/97d54987a8.rar

hope i did it in a good way :d
Topic Starter
Sotarks
updated
Yuii-
01:48:633 (4) - this could have been a harsher angle because vocals + finish hitsound, what about x176 y328?
02:03:355 (1) - weird to see you extending this slider that much when you haven't done that anywhere else on the map
03:01:966 (3) - 03:06:410 (3) - etc. same as before, maybe a harsher angle or more empahsis into these. see 03:16:688 (3) - for example
03:18:355 (3,4,5,6) - this is a very, very weird pattern your are bringing up, too snappy
03:21:688 (2,3) - no anti jump pls
04:24:466 (1,2,3,4,1) - loool
04:43:632 (3,4) - literally only stacked pattern like this in the whole map, keep it consistent!! o wait, i was wrong 04:48:077 (3,4) - ... idk, it feels weird to have these like that when everything else is different

some of your custom stack ideas get dead at the end of the map when stacking things 05:12:244 (3,1) - on a 1/1 break, it feels weird and it'll probably cause some people to miss em, fixing it would be nice!

k feel free to rebubble after fixing that!!
and happy new year to both of you 8-)
Topic Starter
Sotarks

Yuii- wrote:

01:48:633 (4) - this could have been a harsher angle because vocals + finish hitsound, what about x176 y328? fixed
02:03:355 (1) - weird to see you extending this slider that much when you haven't done that anywhere else on the map nah this one i wanted a really good emphasis on the finish+piano sound, and breakthe rythmn here, i really like that rythmn man..
03:01:966 (3) - 03:06:410 (3) - etc. same as before, maybe a harsher angle or more empahsis into these. see 03:16:688 (3) - for example
03:18:355 (3,4,5,6) - this is a very, very weird pattern your are bringing up, too snappy
03:21:688 (2,3) - no anti jump pls
04:24:466 (1,2,3,4,1) - loool kimi niiiiiiiiiiiiii emphasis, and yea i nerfed it already so i think that's fine.. xD
04:43:632 (3,4) - literally only stacked pattern like this in the whole map, keep it consistent!! o wait, i was wrong 04:48:077 (3,4) - ... idk, it feels weird to have these like that when everything else is different that stack is at every kiai

some of your custom stack ideas get dead at the end of the map when stacking things 05:12:244 (3,1) - on a 1/1 break, it feels weird and it'll probably cause some people to miss em, fixing it would be nice!

k feel free to rebubble after fixing that!!
and happy new year to both of you 8-)
i let kaleeb handle the rest, thx yuii
ok fixed
Pentori
re \:)

00:42:244 (3,4) - those sounds r so weak. perhaps a 1/2 slider would play better. also contrasts well with 00:42:799 (1,2,3,4)
00:23:910 - 00:26:133 - whistles for nothing :<
00:45:576 - no whistle ??
00:47:798 - finish
01:32:244 (1,4) - this overlap is so lazy tbh..
01:41:966 (3,4) - stack is kinda bad, since you normally put a lot of emphasis on these sounds 01:37:522 (3,4)
03:16:827 (4) - idk what this follows. pretty strong vocal on red, but nothing on blue
03:17:660 (1) - finish should be on 03:17:522 (6) - also can u try make comboing consistent with 01:48:772 (5) - where u had red combo colour nc for 03:18:355 (3)
03:51:965 (3,4) - this kinda plays like an extended slider and for a low intensity section feels really awkward. can u try end the slider at 03:52:520 - ?
04:02:244 (1,3,5) - if ur going to add claps to these sliders u should add one to 04:03:909 - too, cos its a strong beat
05:18:077 (1) - slider end has a lot of weight. why not try a rhythm where it's clickable?
05:22:799 (1,2) - 05:23:077 - is really weak maybe try a rhythm similar to 05:16:133 (1,2,3)

ok
Topic Starter
Sotarks

Pentori wrote:

re \:)

00:42:244 (3,4) - those sounds r so weak. perhaps a 1/2 slider would play better. also contrasts well with 00:42:799 (1,2,3,4) heh i like that 1/4 build up here
00:23:910 - 00:26:133 - whistles for nothing :<
00:45:576 - no whistle ??
00:47:798 - finish
01:32:244 (1,4) - this overlap is so lazy tbh.. nah don't think so make a different between previous slider for better readability imo
01:41:966 (3,4) - stack is kinda bad, since you normally put a lot of emphasis on these sounds 01:37:522 (3,4)
03:16:827 (4) - idk what this follows. pretty strong vocal on red, but nothing on blue
03:17:660 (1) - finish should be on 03:17:522 (6) - also can u try make comboing consistent with 01:48:772 (5) - where u had red combo colour nc for 03:18:355 (3)
03:51:965 (3,4) - this kinda plays like an extended slider and for a low intensity section feels really awkward. can u try end the slider at 03:52:520 - ? ah i wanted to click the end
04:02:244 (1,3,5) - if ur going to add claps to these sliders u should add one to 04:03:909 - too, cos its a strong beat
05:18:077 (1) - slider end has a lot of weight. why not try a rhythm where it's clickable?
05:22:799 (1,2) - 05:23:077 - is really weak maybe try a rhythm similar to 05:16:133 (1,2,3)

ok
rest fixed or kalibe part, and map is updt
Pentori
b
Topic Starter
Sotarks
thx for bub
Sc4v4ng3r
Rechecking, no kds

[Melancholy]
Soterks
  1. 00:07:799 (4) - Movement here feels a little bit awkward as for the other similar piano sounds, you've been using a sharper angle. Maybe move this note up a little bit more?
  2. 01:16:410 (1) - No finish on the heads ;(
  3. 01:26:548 - Probably it's better to silence the tail of this slider as well, as there are no significant instruments landing from the build up like all the previous sliders.
  4. 01:33:215 (4) - If you just brought down the middle node 1 grid, the slider will look a lot more cleaner and will still give enough readability. Your thoughts? Feels really out of place cause the other slider overlaps were done cleaner than this lol
  5. 04:36:966 (4) - Ayy more body whistles that should be removed.
  6. 04:50:300 (4) - and another one
Kalibe
  1. Personally after reading yuii's mod, I felt that the 1/2 breaks you made in the second kiai felt inconsistent to the other 2 kiais - and considering they are the chorus of the song, it should be natural that the chorus should be more intense - yet those breaks makes them feel lesser intense than the normal parts. So for that reason, breaks like 03:07:104 - this should go in my opinion.
Other than those the map is cool. Call me back.
Topic Starter
Sotarks
fixed all !
Kalibe
i send update to sotarks, i mapped those breaks in my kiai now. Thanks Scavy once again!
Sc4v4ng3r
Let's go again.

Bubble #2~
Yuii-
increase sv for 00:38:216 (2) - 03:57:104 (1) - because reverse arrow looks xd

04:46:966 (3) - move this a little bit the to left so it's not something fully linera, would look better
Topic Starter
Sotarks
ok fixed and updated
Yuii-


areyoukwan? http://fhana.jp/

last spinner makes the hpbar go from 100% to 40% (with hard rock on, ofc), so you might want to maintain a decent accuracy at the very end of the map if you want to pass it with said mod

looks good!
Topic Starter
Sotarks
call me back!
Kalibe

Sotarks wrote:

call me back!
William K
Whoaa, Gratzz!
Agatsu
Congrats! ;)
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