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The Cab - Angel With A Shotgun (Nightcore Mix)

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Topic Starter
tejjy
This beatmap was submitted using in-game submission on Wednesday, November 16, 2016 at 12:29:09 AM

Artist: The Cab
Title: Angel With A Shotgun (Nightcore Mix)
BPM: 142.55
Filesize: 3161kb
Play Time: 03:12
Difficulties Available:
  1. Hard (2.97 stars, 437 notes)
  2. Insane (4.37 stars, 672 notes)
  3. Normal (1.88 stars, 236 notes)
Download: The Cab - Angel With A Shotgun (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Insane 100% (Hitsounded)
Hard 100% (Still needs hitsounding)
Normal 100% (needs hitsounding)

Good mapping practice, bad map.
CrestRising
from #modreqs

Insane
00:25:362 (4,5,6,1) It feels odd to have these in a line when 00:24:731 (1,2,3,4) indicated you were mapping the vocals with jumps, so maybe space these out a similar distance as 00:24:731 (1,2,3,4)
00:27:046 (1) I feel this should be spaced out more from 4 since the rest of the spacing in this measure is pretty large.
00:28:729 (4) Mapping the vocals for this one lyric feels out of place when the majority of this verse is mapping the drums, so I would shortening this to a half-beat long slider and adding a circle at this slider's original endpoint to keep consistency with the rest of the verse.
00:34:622 (1) This slider seems pretty significant since its the start of the pre-chorus, so you should probably emphasize it with a jump instead of going back to standard distance spacing.
00:35:885 (5) This looks unusually close to 4 considering 00:35:043 (1,2,3,4) has a much large distance spacing.
00:46:197 (5) Imo, this would be better placed next to 3 so it makes a line with 1 and 3 since it would be continuing the motion set by 00:45:355 (1,2,3,4).
01:00:508 (1,2,3,4,5,6,7,8) It is very apparent in the song that the drum is not a stream of quarter-beats. At best its only a triplet or too, so this stream feels pretty over-mapped. Same thing with the other choruses.
01:10:820 (4) This should probably be spaced further out from 3 since you've emphasized the lyric at 01:09:136 (1) with a jump.
01:15:871 (3,4) Pretty much the opposite problem as 00:28:729 (4). You established you're mapping the held lyrics with one-beat sliders in this verse but for this one lyric you decide to map the drums instead, which feels off-putting. I suggest you make this a one-beat slider to fit in with the rest of the verse.
01:32:496 (1) This should be placed to the left of 01:32:917 (1) so that it would flow with the zig-zag pattern of 01:32:707 (2,1,2,3,4,5).
01:32:917 (1) I don't think this should be NC since its apart of 01:32:707 (2) since its completing the "soldier" lyric.
01:38:599 (1) This could be spaced out more from 01:38:389 (6) to follow the back-and-forth motion set by 01:37:757 (3,4,5,6).
01:45:123 (8) ^
02:33:317 (1) This should probably be placed under the slider tail of 02:32:896 (6) like you did with 02:31:213 (5,1) and 02:37:947 (6,1).
02:29:529 (1) This slider should start at 02:29:319 (but still end at the same tick) since that's when the "I'm" lyric starts and it would be odd to miss the first note of this lyric. You might have to rework the slider velocities though since this slider would be longer than 02:29:950 (1,2) and would start at a different time, but I feel following the lyrics accurately is more important.
02:52:679 (1) If you want a whole slider dedicated to following the held-down "Aah" lyric, then you should probably change 9 to a circle and move this slider to 02:52:468 so it actually starts on the right tick.
02:56:467 (2,3,4,5) I feel reducing the spacing right at the climax of the song feels a bit anti-climatic, so it could probably use a bit larger spacing.
03:00:676 (7) You could nudge this a few pixels up and to the left because it looks a tad too close to 03:00:466 (6) compared to 03:00:045 (4,5,6).
03:07:410 (1) This spinner starts a really awkward position. It would song better if it started at 03:10:357 (but still ended at the same tick) since its the start of the last lyric of the song (and then just fill in the empty space with whatever).
Overall, this difficulty could use a bit more consistency with its jumps, both in how they flow and how they fit in with the music, but the map is not bad overall.
Topic Starter
tejjy

CrestRising wrote:

from #modreqs

Insane
00:25:362 (4,5,6,1) It feels odd to have these in a line when 00:24:731 (1,2,3,4) indicated you were mapping the vocals with jumps, so maybe space these out a similar distance as 00:24:731 (1,2,3,4) changed
00:27:046 (1) I feel this should be spaced out more from 4 since the rest of the spacing in this measure is pretty large. fixed
00:28:729 (4) Mapping the vocals for this one lyric feels out of place when the majority of this verse is mapping the drums, so I would shortening this to a half-beat long slider and adding a circle at this slider's original endpoint to keep consistency with the rest of the verse. fixed
00:34:622 (1) This slider seems pretty significant since its the start of the pre-chorus, so you should probably emphasize it with a jump instead of going back to standard distance spacing. agreed, changed it and I think it's more powerful now
00:35:885 (5) This looks unusually close to 4 considering 00:35:043 (1,2,3,4) has a much large distance spacing. made it more consistent
00:46:197 (5) Imo, this would be better placed next to 3 so it makes a line with 1 and 3 since it would be continuing the motion set by 00:45:355 (1,2,3,4).done
01:00:508 (1,2,3,4,5,6,7,8) It is very apparent in the song that the drum is not a stream of quarter-beats. At best its only a triplet or too, so this stream feels pretty over-mapped. Same thing with the other choruses. If it gets mentioned again I'll do something else here, but I'm not too unhappy with this bit
01:10:820 (4) This should probably be spaced further out from 3 since you've emphasized the lyric at 01:09:136 (1) with a jump. good point, changed
01:15:871 (3,4) Pretty much the opposite problem as 00:28:729 (4). You established you're mapping the held lyrics with one-beat sliders in this verse but for this one lyric you decide to map the drums instead, which feels off-putting. I suggest you make this a one-beat slider to fit in with the rest of the verse. changed it to a slider similar to the next one in the section, also makes it more consistent :)
01:32:496 (1) This should be placed to the left of 01:32:917 (1) so that it would flow with the zig-zag pattern of 01:32:707 (2,1,2,3,4,5).Didn't do exactly this but I did change this section a bit so I think it flows better
01:32:917 (1) I don't think this should be NC since its apart of 01:32:707 (2) since its co mpleting the "soldier" lyric.
01:38:599 (1) This could be spaced out more from 01:38:389 (6) to follow the back-and-forth motion set by 01:37:757 (3,4,5,6).Changed that jump pattern a little to be more consistent, 1 now follows naturally from it I think
01:45:123 (8) ^ think I fixed this, but I might change it again
02:33:317 (1) This should probably be placed under the slider tail of 02:32:896 (6) like you did with 02:31:213 (5,1) and 02:37:947 (6,1).changed
02:29:529 (1) This slider should start at 02:29:319 (but still end at the same tick) since that's when the "I'm" lyric starts and it would be odd to miss the first note of this lyric. You might have to rework the slider velocities though since this slider would be longer than 02:29:950 (1,2) and would start at a different time, but I feel following the lyrics accurately is more important.Fixed, lowering SV of this first one is fine, it creates better contrast if anything
02:52:679 (1) If you want a whole slider dedicated to following the held-down "Aah" lyric, then you should probably change 9 to a circle and move this slider to 02:52:468 so it actually starts on the right tick. changed this, slider is now prettier too!
02:56:467 (2,3,4,5) I feel reducing the spacing right at the climax of the song feels a bit anti-climatic, so it could probably use a bit larger spacing.changed to hold the spacing between 2 and 3 for 4 and 5 as well
03:00:676 (7) You could nudge this a few pixels up and to the left because it looks a tad too close to 03:00:466 (6) compared to 03:00:045 (4,5,6). okay
03:07:410 (1) This spinner starts a really awkward position. It would song better if it started at 03:10:357 (but still ended at the same tick) since its the start of the last lyric of the song (and then just fill in the empty space with whatever).Might change later but I'm going to leave it for now, it's so mellow that I think a spinner isn't terrible
Overall, this difficulty could use a bit more consistency with its jumps, both in how they flow and how they fit in with the music, but the map is not bad overall.

Thanks a lot for the mod! I accepted almost everything :P It was very well thought out and helped me out a lot!
Silverboxer
m4m

Insane

00:14:419 (1,2,1) - not stacked properly with slider end
00:17:786 (1,2,1) - same here
00:24:415 (6,7) - ds here is 0.6 but the stream right before is 0.2
00:42:619 (2) - why slowed down and different slider shape? I dont hear anything standing out here
00:48:933 (3,4,5) - back and forth is good but not perfect overlap imo. I would save this kind of perfect overlap for identical repeating sounds
00:50:616 (3,4,5,6) - same here
00:51:458 (1,2) - these are a bit close together, the slider velocity is so high that this low spacing might be awkward
00:53:773 (5,6) - missing note on blue tick between this
00:52:931 (2,3) - too close together
00:53:773 (5,6) - missing note on blue tick
00:56:299 (10,1) - not sure about the flow here
01:03:454 (1,2,3,1,2,3,1,2) - no new combos here
01:09:768 (2,3,4,1,2,3) - this flow is super awkward, it kinda plays like a square jump but odd spacing
01:13:345 (3,4) - too close. different distance between notes is fine but I think stuff like this isn't justified (if there is no change in the song)
01:38:599 (1,2) - too close
01:43:440 (10,1) - weird flow here, also if you are going to re-use patterns or sections, flip them or something so it's a bit harder for players to notice while they play your map :P
01:55:435 (6) - new combo here
02:29:950 (2,3,4) - new combo on all of these (changing slider velocities, not indicated by slider shape so new combos should help)
02:34:580 (1) - no new combo also too close to last slider
02:35:632 (1) - no new combo
02:36:474 (7) - new combo
02:37:105 (1) - no new combo
02:37:526 (5) - new combo
02:46:155 (1,2,3,1) - no new combos
02:50:995 (6) - new combo
02:50:995 (6,7,8,9) - space these out more? seems like very intense beats in the song, but they are all so close together

I can give another mod when you finish other difficulties. Good luck
Topic Starter
tejjy

Silverboxer wrote:

m4m

Insane

00:14:419 (1,2,1) - not stacked properly with slider end fixed
00:17:786 (1,2,1) - same here fixed
00:24:415 (6,7) - ds here is 0.6 but the stream right before is 0.2 vocals go up at the end so I increased spacing
00:42:619 (2) - why slowed down and different slider shape? I dont hear anything standing out here This vocal sounds a little more throaty than the words before it, idk I think it looks pretty nice so I'm gonna keep it for now
00:48:933 (3,4,5) - back and forth is good but not perfect overlap imo. I would save this kind of perfect overlap for identical repeating soundsI tried playing with it but I think I like this best
00:50:616 (3,4,5,6) - same here ^
00:51:458 (1,2) - these are a bit close together, the slider velocity is so high that this low spacing might be awkwardspaced them a bit more
00:53:773 (5,6) - missing note on blue tick between thisMade it a triple
00:52:931 (2,3) - too close together
00:53:773 (5,6) - missing note on blue tick
00:56:299 (10,1) - not sure about the flow here yeah, did something better
01:03:454 (1,2,3,1,2,3,1,2) - no new combos here
01:09:768 (2,3,4,1,2,3) - this flow is super awkward, it kinda plays like a square jump but odd spacingchanged
01:13:345 (3,4) - too close. different distance between notes is fine but I think stuff like this isn't justified (if there is no change in the song) both sliders are sort of covered under the held vocal here, so I think it's fine that they're very close, plus I think they look nice this way
01:38:599 (1,2) - too closeChanged
01:43:440 (10,1) - weird flow here, also if you are going to re-use patterns or sections, flip them or something so it's a bit harder for players to notice while they play your map :Pdid a little bit of remapping, it's less copy paste now and should flow better
01:55:435 (6) - new combo here
02:29:950 (2,3,4) - new combo on all of these (changing slider velocities, not indicated by slider shape so new combos should help)
02:34:580 (1) - no new combo also too close to last slider
02:35:632 (1) - no new combo
02:36:474 (7) - new combo
02:37:105 (1) - no new combo
02:37:526 (5) - new combo
02:46:155 (1,2,3,1) - no new combos
02:50:995 (6) - new combo
02:50:995 (6,7,8,9) - space these out more? seems like very intense beats in the song, but they are all so close together
done
Took all the NC suggestions
I can give another mod when you finish other difficulties. Good luck
Whew, thanks a ton! I accepted most things related to jump flow, because it kinda sucks in this map lol. I made some additional changes along those lines (to make jumps flow better) so hopefully it's less awkward to play now, but I'm still not entirely happy with the map, so I'll probably continue tweaking the jumps. I'll hit you up if I end up finishing out the set (and I'm happy to mod something else for you in the meantime, lol).
Grrum
Hi. Here from #modreqs. Hope this helps!

[Insane]

00:15:681 (1,2,1) – why use different DS? If there is a reason to use different DS, make the difference more noticeable by making one significantly bigger than the other, like using 1.20x spacing vs 1.70x spacing. Otherwise the intention doesn't come off strong and enough and the player is left wondering why the spacing wasn't consistent when it was so close to being so.
00:17:365 (1,2,1) - ^

00:27:256 (2,1) – Blanketing here by reducing (1)'s curvature seems like a good idea: http://puu.sh/sddJ3/0ffc33a9cf.jpg

00:31:255 (4,2) – This is too cramped. Either give these more room or give up on using this pattern and try something else.

00:40:094 (1,2,3,4,5,6,7) – use ctrl + shift + D for a better structured pattern

00:48:091 (1,3) – This overlap looks bad. Either stack or don't overlap.

00:49:354 (4,1) – This overlap also doesn't look great, but it's salvagable. Clever use of the ctrl + shift + S tool (which I'd be happy to discuss more if you ask in game) will lead to something like this: http://puu.sh/sddQQ/546a29c210.jpg

00:58:193 (1,2) – this felt awkward. I can try to describe why. Due to slider leniency and the generally low DS, there isn't much cursor movement going into (2), which doesn't have much emphasis. However, the direction that you do move heavily contrasts with the (1) slider, which does provide emphasis. But these are two conflicting intentions in your flow, and so if you want to emphasize the note, try including both a direction change and a DS change, like maybe: http://puu.sh/seE2T/dab5b0d3ba.jpg

01:04:296 (1) – There are two types of sliders. Ones that look like this and one that looks like this: http://puu.sh/seEo2/67aedffb6b.png --- http://puu.sh/seEsa/85418508e6.png . Currently, the slider here looks more like the second one, but you should make it look more like the first one, so delete the middle node and do it again.

01:10:820 (4,5) – curve it better like: http://puu.sh/seDTM/d639f2d2b3.png

01:15:450 (2,3) – This can look better. Start by using a normal slider to make a nicer blanket: http://puu.sh/seEh4/7f02b7cf8d.png. Then make your slider overlapping this one: http://puu.sh/seEim/61535c8aa9.png. Then delete the helper slider.
01:17:133 (2,4) - ^

01:19:238 (1,3) – don't overlap

01:28:498 (1,3) – blanket where appropriate, even if you have to use red nodes: http://puu.sh/seEAo/5f829421c7.jpg

01:31:865 (5,2) – don't overlap

01:33:338 (5,6,7,8,9,10) – try using more spacing, especially on the last note to give it emphasis. http://puu.sh/seEHF/2af48075d1.png

01:45:334 (1,2) – here and other places, don't copy paste previous choruses onto each other

02:08:905 (1) – until 02:15:113 (4) - . You reduced the intensity in the map a lot. I think you're on the right track, but I think you can execute it better. One of the problems with what you have is that there are some strong parts within this calm part that you don't express, leading to a feeling that this section is too calm or underdone. For instance, there's this drum roll at 02:11:851 (3) – that going into a ¼ stream would go really nicely with the calm parts before it because it gives contrast. For the 1/6 drum at 02:09:957 - , you could try to use a rhythm like this: http://puu.sh/seFkk/242844ad08.jpg

02:17:323 (1) – try using ½ slider to pick up the beat at 02:17:533 -

For the rest of the map, fix overlaps, blankets, and poor curves.

There's a lot of room for improvement, but I can see a lot of the emotion you're putting into the map with cool effects like at 02:29:319 (1,1,1,1) - . Feel free to ask me in game if you have any follow up questions, and keep up the good work!
Topic Starter
tejjy

pinataman wrote:

Hi. Here from #modreqs. Hope this helps!

[Insane]

00:15:681 (1,2,1) – why use different DS? If there is a reason to use different DS, make the difference more noticeable by making one significantly bigger than the other, like using 1.20x spacing vs 1.70x spacing. Otherwise the intention doesn't come off strong and enough and the player is left wondering why the spacing wasn't consistent when it was so close to being so.
00:17:365 (1,2,1) - ^

00:27:256 (2,1) – Blanketing here by reducing (1)'s curvature seems like a good idea: http://puu.sh/sddJ3/0ffc33a9cf.jpg

00:31:255 (4,2) – This is too cramped. Either give these more room or give up on using this pattern and try something else.

00:40:094 (1,2,3,4,5,6,7) – use ctrl + shift + D for a better structured pattern

00:48:091 (1,3) – This overlap looks bad. Either stack or don't overlap.

00:49:354 (4,1) – This overlap also doesn't look great, but it's salvagable. Clever use of the ctrl + shift + S tool (which I'd be happy to discuss more if you ask in game) will lead to something like this: http://puu.sh/sddQQ/546a29c210.jpg

00:58:193 (1,2) – this felt awkward. I can try to describe why. Due to slider leniency and the generally low DS, there isn't much cursor movement going into (2), which doesn't have much emphasis. However, the direction that you do move heavily contrasts with the (1) slider, which does provide emphasis. But these are two conflicting intentions in your flow, and so if you want to emphasize the note, try including both a direction change and a DS change, like maybe: http://puu.sh/seE2T/dab5b0d3ba.jpg

01:04:296 (1) – There are two types of sliders. Ones that look like this and one that looks like this: http://puu.sh/seEo2/67aedffb6b.png --- http://puu.sh/seEsa/85418508e6.png . Currently, the slider here looks more like the second one, but you should make it look more like the first one, so delete the middle node and do it again.

01:10:820 (4,5) – curve it better like: http://puu.sh/seDTM/d639f2d2b3.png

01:15:450 (2,3) – This can look better. Start by using a normal slider to make a nicer blanket: http://puu.sh/seEh4/7f02b7cf8d.png. Then make your slider overlapping this one: http://puu.sh/seEim/61535c8aa9.png. Then delete the helper slider.
01:17:133 (2,4) - ^

01:19:238 (1,3) – don't overlap

01:28:498 (1,3) – blanket where appropriate, even if you have to use red nodes: http://puu.sh/seEAo/5f829421c7.jpg

01:31:865 (5,2) – don't overlap

01:33:338 (5,6,7,8,9,10) – try using more spacing, especially on the last note to give it emphasis. http://puu.sh/seEHF/2af48075d1.png

01:45:334 (1,2) – here and other places, don't copy paste previous choruses onto each other

02:08:905 (1) – until 02:15:113 (4) - . You reduced the intensity in the map a lot. I think you're on the right track, but I think you can execute it better. One of the problems with what you have is that there are some strong parts within this calm part that you don't express, leading to a feeling that this section is too calm or underdone. For instance, there's this drum roll at 02:11:851 (3) – that going into a ¼ stream would go really nicely with the calm parts before it because it gives contrast. For the 1/6 drum at 02:09:957 - , you could try to use a rhythm like this: http://puu.sh/seFkk/242844ad08.jpg

02:17:323 (1) – try using ½ slider to pick up the beat at 02:17:533 -

For the rest of the map, fix overlaps, blankets, and poor curves.

There's a lot of room for improvement, but I can see a lot of the emotion you're putting into the map with cool effects like at 02:29:319 (1,1,1,1) - . Feel free to ask me in game if you have any follow up questions, and keep up the good work!

Took just about all of your suggestions except a few minor things that I was confused about, so I won't bother to respond to each individually. Rather, I'll probably take you up on your offer to talk in game and make sure I understand all your points. Thank you so much for the mod, this was extremely insightful and I think the map is considerably cleaner now (though still probably needs a lot of work). I wish I could give you more extra kudosu for this one :P
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