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ClariSxGARNiDELiA - clever -TV MIX-

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Topic Starter
xNyamx
Im not good at english!!!!!

_Meep_ wrote:

First mod
ze mods by ze meep
Extra
00:12:264 (1,2,3) - Overmapped fixed
00:00:396 - Why no map first part? I suggest mapping it like how I did in my own diff(You can ask if you want to take my diff, WIP though) http://puu.sh/rTZwd/f2ff0de054.osz
start of drum and music (and vocal) is 00:10:945 - I'll change if more suggestion about it
change to your diff's it XD if add these
00:16:055 (3,4) - Dont put so many sliders on red tick,sounds bad
vocal and musicsound follwing. I'll change if more suggestion about it
00:20:835 (1) - Stream should start 00:20:176 -
keeping patarn 00:18:857 (1,2,3) - and 00:19:352 (1,2,3) - 00:19:846 (1,2,3) - 00:20:341 (1,2,3) -
00:21:494 (1,2,3,1,2,3,1,2,3) - Slow part,why so many notes?
As you said, using many notes there. but using simple patarn and not put hitsounds to distinguish fluctuation.
should I use 1/1 or 2/1 slider?
00:24:132 (3) - NC fixed
00:31:385 (4) - NC fixed
00:36:000 - Stream sound but no stream? fixed
00:39:626 - No sound,why is there a stream? fixed
00:39:956 (8) - NC fixed
00:53:308 (7,9) - Blanket better fixed
00:51:824 (4) - NC fixed
00:54:461 (3) - NC keep
00:56:439 (1) - Remove NC keep
00:56:769 (1) - NC fixed
01:01:055 (1,2,3,4,5,9) - Stack and blanket with 01:01:714 (7) - fixed
01:03:692 (6) - NC fixed
01:04:681 (1) - Remove NC keep
01:05:011 (3) - NC fixed
01:06:989 (1) - Remove NC keep
01:07:319 (3) - NC fixed
01:10:286 - Put note here, then put spinner 01:10:368 - fixed
01:28:665 - Silence spinner fixed

Just a small mod, but I would like to say this
[list=What you need to improve on]
[*]Your beats are very good,though some do not make sense,such as 00:31:385 (4,5,6,7,8,1) - . This part is supposed to be mapped in 1/3,however you simply added a stream,which is ignoring the song. You need to know when to stop putting notes, You dont need to fill up the whole song, you can leave 1/1 spaces as well

00:31:385 (4,5,6,7,8,1) - . I think 1/4 beat can follow these part cause strong beat is 00:31:385 - and 00:31:632 - and 00:31:879 - .

another part is... I'll check!!

[*]These are not all of the errors. I'm highlighting some of them hoping that you would see that some parts of your map have the same errors as the others,therefore the errors I stated above occur all the time in your map,such as NC and no slowing down of song.
[*]Note placement is somehow fine,however there are still errors in overlapping such as 01:21:824 (4,1) - and 01:23:143 (5,1) -

I did it intentionally. I think no problems as extra diff

[*]Hitsounds are good,but do not use hitsounds to coverup an empty part of a song 00:39:297 (3,4,5,6,7,1) -

fixed

[*]Try not to leave out part of a song that can be mapped, see my version as I posted ontop and you'll know what to do there,hopefully.
[*]I'll take a look at the other diffs later and see the whole map later. You can keep improving,just map more <3 This song is really nice,and it's a good start, though changing from mapping 1/4 to 1/6 or 1/3 may be confusing to you, but you can approach/ask me anytime if you have a problem <3

I'll check~!!

[/list]
Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Alex3i2
Great map great song , enjoyable . I played 3 times hehe
I can suggest you for Extra:
01:11:604 (1) - Looks better for me in the middle after spinner.
01:11:769 (2) - you can move at x:160 y:112 if you moved 1 in the middle
01:12:099 (3) - ^ x:408 y:48

Good luck
_kotachi_
hi from PM!
IRC
18:15 _kotachi_: 00:12:099 (6,1) - ここ全部スライダーでいいと思う
18:16 _kotachi_: 00:17:374 (3,4) - ^
18:18 _kotachi_: 00:25:286 (6,7) - ^
18:21 _kotachi_: 00:43:417 (9) - これ(10)からもうちょい下に離した方がやりやすいと思う
18:21 _kotachi_: 00:49:187 (1,2) - stack
18:22 _kotachi_: 01:01:385 (5,6) - 近くて結構戸惑ったからもっと遠くの方がいいとおもう
18:23 _kotachi_: 00:58:747 (5,4) - stack
18:25 _kotachi_: 01:11:604 (1,2) - もっと大きいジャンプの方がいいと思う
18:27 _kotachi_: 01:15:066 (6) -
18:27 _kotachi_: これもジャンプの方が
18:28 _kotachi_: 01:20:505 (3,4) - ここ音的に連打かと
18:29 _kotachi_: これくらいかな
18:30 _kotachi_: ガバガバModでごめんなさい
(少)

  • yume's Insane
  1. 00:10:945 (1,2) - スライダーにした方がいいと思います
  2. 00:12:099 (5) - ^
  3. 00:16:549 (2) - (1)をコピーしてください
  4. 00:17:868 (5) - (4)をコピー
  5. 00:26:604 (6,2) - blanket
  6. 00:30:560 (2,1) - ^
  7. 00:30:725 (3) - 00:30:066 (2) - に重ねると自然だと思います
  8. 00:32:538 (2,3) - スライダーにした方がいいと思います
  9. 00:36:000 - サークル1つ入れたほうがいいと思います
  10. 00:49:022 (7,1) - もっと遠くに置いたほうがいいと思います
  11. 00:52:154 (1,2) - 普通のスライダーでいいと思います
  12. 01:02:209 (9,1) - 遠すぎるのでもっと近づけてください
  13. 01:08:967 (7) - NC
  14. 01:15:890 (2) - スライダー入れてください
  15. 01:16:549 (5) - ^
  16. 01:17:374 (4) - ^
  17. 01:25:780 (7) - x301 y228辺りが自然だと思います
以上です!

Good luck!! :)
Topic Starter
xNyamx

TwillghtSparkle wrote:

Great map great song , enjoyable . I played 3 times hehe
I can suggest you for Extra:
01:11:604 (1) - Looks better for me in the middle after spinner.
01:11:769 (2) - you can move at x:160 y:112 if you moved 1 in the middle
01:12:099 (3) - ^ x:408 y:48

changed~
01:11:604 (1,2,3) - x 272 y 290 x 150 y 155 x 412 y 62

Good luck
Thanks!!!!!!!!!!!!!
Topic Starter
xNyamx

_kotachi_ wrote:

hi from PM!
IRC
18:15 _kotachi_: 00:12:099 (6,1) - ここ全部スライダーでいいと思う 
18:16 _kotachi_: 00:17:374 (3,4) - ^ 
18:18 _kotachi_: 00:25:286 (6,7) - ^
18:21 _kotachi_: 00:43:417 (9) - これ(10)からもうちょい下に離した方がやりやすいと思う
18:21 _kotachi_: 00:49:187 (1,2) - stack
18:22 _kotachi_: 01:01:385 (5,6) - 近くて結構戸惑ったからもっと遠くの方がいいとおもう
18:23 _kotachi_: 00:58:747 (5,4) - stack
18:25 _kotachi_: 01:11:604 (1,2) - もっと大きいジャンプの方がいいと思う
18:27 _kotachi_: 01:15:066 (6) -
18:27 _kotachi_: これもジャンプの方が
18:28 _kotachi_: 01:20:505 (3,4) - ここ音的に連打かと
18:29 _kotachi_: これくらいかな
18:30 _kotachi_: ガバガバModでごめんなさい
(少)

00:12:099 (6,1) - 00:12:264 - にHit sound置きたいので 少しkeepさせてください~。
00:25:286 (6,7) - 00:12:099 (6,1) - をkeepしたので、ここも少しkeepさせてください~。

他は全部Fixedです! ありがとうございます!

Good luck!! :)
Rizevim
Yasai's Normal
00:23:143 - u can add notes here :D
00:51:494 - u can add notes here :D
00:57:099 (1) - add whistle sound here & add finish sound at the end
00:57:428 (2) - add finish sound here? :D
00:58:088 (3) - add whistle sound here & add finish sound at the end
00:58:417 (4) - add finish sound here? :D
01:01:055 (3) - add finish sound here? :D
Hard
00:21:988 (2) - delete this?
00:31:879 (6) - delete this?
00:34:352 - add notes here? :D
00:36:989 - add notes here? :D
00:39:626 - add notes here? :D
00:56:934 (5) - delete this?
01:14:324 (6) - delete this?
01:14:406 (6) - delete this?
Extra
00:34:764 - add notes here? :D
00:34:928 - add notes here? :D
00:50:753 - add notes here? :D
00:52:071 - add notes here? :D
Topic Starter
xNyamx

Rizevim wrote:

Hard
00:21:988 (2) - delete this? fixed
00:31:879 (6) - delete this? fixed
00:34:352 - add notes here? :D good suggestion!!
00:36:989 - add notes here? :D good suggestion!!
00:39:626 - add notes here? :D good suggestion!!
00:56:934 (5) - delete this? fixed
01:14:324 (6) - delete this? fixed
01:14:406 (6) - delete this? keep
Extra
00:34:764 - add notes here? :D keeping patarn
00:34:928 - add notes here? :D keep
00:50:753 - add notes here? :D keep
00:52:071 - add notes here? :D keep
thanks!!!!!!
miradzin
Mod
Extra

00:16:055 (3,4) - Try making a circle and then a slider instead of this. Like this: http://puu.sh/rYGJT/681ea64e03.jpg
00:17:374 (3,4) - I prefer a 1/1 slider and one circle here. http://puu.sh/rYGW3/1bb5d5812a.jpg
00:34:516 (5) - I would prefer mapping the voice here, so I think it's better without this circle.
00:36:989 (9) - If you keep the streaming here sounds better. :?
00:47:868 - A stream starting here should be awesome :)
01:10:368 (1) - A spinner here doesn't seems like a good idea :( , I see so many possibilities here, one example would be three triples http://puu.sh/rYHz7/00edcf6a82.jpg
That's it, map seems awesome man. :)
Topic Starter
xNyamx
im not good at english!!

miradzin wrote:

Mod
Extra

00:16:055 (3,4) - Try making a circle and then a slider instead of this. Like this: http://puu.sh/rYGJT/681ea64e03.jpg fixed~
00:17:374 (3,4) - I prefer a 1/1 slider and one circle here. http://puu.sh/rYGW3/1bb5d5812a.jpg fixed~
00:34:516 (5) - I would prefer mapping the voice here, so I think it's better without this circle. i think it's likable as extra diff. keep~
00:36:989 (9) - If you keep the streaming here sounds better. :? fixed~
00:47:868 - A stream starting here should be awesome :) changed!! stream start 00:48:527 -
01:10:368 (1) - A spinner here doesn't seems like a good idea :( , I see so many possibilities here, one example would be three triples http://puu.sh/rYHz7/00edcf6a82.jpg sorry... keep. i'll fix it if more suggestion!!.
That's it, map seems awesome man. :)
thanks!!
yumemikusa

_kotachi_ wrote:

hi from PM!
  • yume's Insane
  1. 00:10:945 (1,2) - スライダーにした方がいいと思います
  2. 00:12:099 (5) - ^
  3. 00:16:549 (2) - (1)をコピーしてください
  4. 00:17:868 (5) - (4)をコピー
  5. 00:26:604 (6,2) - blanket
  6. 00:30:560 (2,1) - ^
  7. 00:30:725 (3) - 00:30:066 (2) - に重ねると自然だと思います
  8. 00:32:538 (2,3) - スライダーにした方がいいと思います
  9. 00:36:000 - サークル1つ入れたほうがいいと思います
  10. 00:49:022 (7,1) - もっと遠くに置いたほうがいいと思います
  11. 00:52:154 (1,2) - 普通のスライダーでいいと思います
  12. 01:02:209 (9,1) - 遠すぎるのでもっと近づけてください
  13. 01:08:967 (7) - NC
  14. 01:15:890 (2) - スライダー入れてください
  15. 01:16:549 (5) - ^
  16. 01:17:374 (4) - ^
  17. 01:25:780 (7) - x301 y228辺りが自然だと思います
    modありがとうございます。全部変更してみました。mapping初心者なのでご指摘道理になってるといいのですが・・・ :?
以上です!

Good luck!! :)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10961,13582,18873,24132,32538,38637,40286,52170,53308,62374,67978,75560
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:clever -TV Mix-
TitleUnicode:clever -TV Mix-
Artist:ClariSGARNiDELiA
ArtistUnicode:ClariS×GARNiDELiA
Creator:xNyamx
Version:yume's Insane
Source:クオリディア・コード
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,50211,50865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
396,329.67032967033,4,2,1,70,1,0
21494,-133.333333333333,4,2,1,40,0,0
23472,-100,4,2,1,70,0,0
26110,-100,4,2,1,70,0,0
52154,-100,4,2,1,70,0,1
72099,-200,4,2,1,70,0,1
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231,317,38143,1,0,0:0:0:0:
389,308,38308,2,8,P|353:254|300:233,1,85
180,189,38637,5,2,0:0:0:0:
304,99,38802,1,8,0:0:0:0:
150,96,38967,1,10,0:0:0:0:
272,188,39132,1,8,0:0:0:0:
228,41,39297,1,10,0:0:0:0:
180,189,39461,2,2,L|121:182,1,42.5
90,185,39626,2,2,P|91:245|158:333,1,170,2|6,0:0|0:0,0:0:0:0:
305,302,40121,5,2,0:0:0:0:
254,157,40286,2,8,P|294:128|346:127,1,85,8|0,0:0|0:0,0:0:0:0:
473,171,40615,5,10,0:0:0:0:
385,45,40780,1,2,0:0:0:0:
402,197,40945,2,8,P|331:222|294:209,1,85,8|0,0:0|0:0,0:0:0:0:
208,322,41275,5,10,0:0:0:0:
78,242,41439,2,0,L|119:154,1,85,2|0,0:0|0:0,0:0:0:0:
244,82,41769,1,0,0:0:0:0:
397,88,41934,2,10,L|490:133,1,85,10|2,0:0|0:0,0:0:0:0:
382,263,42264,5,8,0:0:0:0:
234,302,42428,1,8,0:0:0:0:
98,227,42593,2,10,L|102:312,1,85,10|2,0:0|0:0,0:0:0:0:
221,215,42923,1,8,0:0:0:0:
138,85,43088,5,8,0:0:0:0:
281,138,43253,1,10,0:0:0:0:
151,57,43417,2,8,L|173:144,1,85,10|0,0:0|0:0,0:0:0:0:
184,292,43747,5,8,0:0:0:0:
334,319,43912,1,10,0:0:0:0:
423,194,44077,1,10,0:0:0:0:
374,48,44242,2,8,P|312:39|252:53,1,85,8|0,0:0|0:0,0:0:0:0:
259,191,44571,5,2,0:0:0:0:
109,224,44736,1,2,0:0:0:0:
245,292,44901,2,0,P|315:280|328:243,1,85
369,127,45231,5,2,0:0:0:0:
218,100,45396,1,2,0:0:0:0:
66,114,45560,2,8,P|129:143|165:120,1,85
281,199,45890,5,10,0:0:0:0:
281,45,46055,1,10,0:0:0:0:
433,61,46220,2,8,P|448:108|444:180,1,85,8|0,0:0|0:0,0:0:0:0:
414,292,46549,5,10,0:0:0:0:
260,294,46714,2,0,P|199:289|158:254,1,85,2|8,0:0|0:0,0:0:0:0:
227,131,47044,1,8,0:0:0:0:
335,239,47209,6,10,P|363:199|362:148,1,85,10|2,0:0|0:0,0:0:0:0:
263,47,47538,2,8,P|201:44|164:76,1,85,8|0,0:0|0:0,0:0:0:0:
97,182,47868,6,0,L|179:190,4,42.5
250,191,48363,1,0,0:0:0:0:
267,276,48527,5,0,0:0:0:0:
295,266,48610,1,0,0:0:0:0:
318,248,48692,1,0,0:0:0:0:
338,225,48775,1,0,0:0:0:0:
353,199,48857,1,0,0:0:0:0:
368,173,48939,1,0,0:0:0:0:
378,144,49022,1,0,0:0:0:0:
244,52,49187,5,10,0:0:0:0:
72,104,49352,1,2,0:0:0:0:
232,325,49846,5,10,0:0:0:0:
410,320,50011,1,10,0:0:0:0:
80,200,51494,5,8,0:0:0:0:
275,191,51659,1,8,0:0:0:0:
139,49,51824,2,0,P|126:106|152:147,1,85,6|0,0:0|0:0,0:0:0:0:
232,280,52154,6,8,L|136:296,1,85
344,336,52483,2,8,L|428:324,1,85
413,134,52813,2,0,P|400:89|371:63,1,85,2|0,0:0|0:0,0:0:0:0:
202,163,53143,1,10,0:0:0:0:
70,288,53308,1,8,0:0:0:0:
140,106,53472,1,10,0:0:0:0:
151,301,53637,1,8,0:0:0:0:
344,269,53802,2,0,P|383:249|416:226,1,85,2|0,0:0|0:0,0:0:0:0:
350,39,54132,6,8,L|258:72,1,85,10|0,0:0|0:0,0:0:0:0:
74,79,54461,2,8,L|155:165,1,85,10|0,0:0|0:0,0:0:0:0:
119,337,54791,2,8,L|54:264,1,85,10|8,0:0|0:0,0:0:0:0:
247,206,55121,1,2,0:0:0:0:
51,190,55286,1,8,0:0:0:0:
213,296,55450,2,0,P|262:331|303:339,1,85,2|8,0:0|0:0,0:0:0:0:
457,241,55780,2,0,P|424:215|364:185,1,85,2|0,0:0|0:0,0:0:0:0:
212,101,56110,1,10,0:0:0:0:
390,305,56439,1,2,0:0:0:0:
144,188,56769,1,2,0:0:0:0:
409,126,57099,6,8,B|359:109|310:153|308:153,1,85,10|8,0:0|0:0,0:0:0:0:
185,52,57428,2,8,L|303:57,1,85,10|8,0:0|0:0,0:0:0:0:
440,42,57758,1,10,0:0:0:0:
173,193,58088,6,8,P|181:247|202:293,1,85,10|8,0:0|0:0,0:0:0:0:
334,330,58417,2,8,P|284:340|231:325,1,85,10|8,0:0|0:0,0:0:0:0:
372,239,58747,1,10,0:0:0:0:
90,118,59077,1,10,0:0:0:0:
225,189,59242,1,0,0:0:0:0:
262,41,59406,1,10,0:0:0:0:
413,59,59571,1,0,0:0:0:0:
311,173,59736,6,8,P|332:137|383:122,1,85,10|0,0:0|0:0,0:0:0:0:
454,251,60066,2,8,P|408:303|356:310,1,85,2|8,0:0|0:0,0:0:0:0:
242,329,60396,2,8,P|196:331|152:289,1,85,10|0,0:0|0:0,0:0:0:0:
309,262,60725,2,0,P|273:243|211:261,1,85,2|0,0:0|0:0,0:0:0:0:
141,121,61055,5,8,0:0:0:0:
285,70,61220,2,0,L|345:68,2,42.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
376,192,61549,1,8,0:0:0:0:
462,65,61714,1,10,0:0:0:0:
462,65,61797,1,0,0:0:0:0:
462,65,61879,1,0,0:0:0:0:
466,218,62044,1,10,0:0:0:0:
466,218,62126,1,8,0:0:0:0:
466,218,62209,1,8,0:0:0:0:
296,152,62374,5,4,0:0:0:0:
123,91,62703,2,8,P|73:149|79:187,1,85,10|8,0:0|0:0,0:0:0:0:
184,288,63033,2,8,P|211:267|224:191,1,85,10|8,0:0|0:0,0:0:0:0:
193,44,63363,1,10,0:0:0:0:
331,147,63692,6,8,L|309:53,1,85,10|8,0:0|0:0,0:0:0:0:
441,176,64022,2,8,L|478:78,1,85,10|8,0:0|0:0,0:0:0:0:
463,267,64352,1,10,0:0:0:0:
157,258,64681,6,8,L|98:186,1,85,10|0,0:0|0:0,0:0:0:0:
127,40,65011,2,8,L|189:116,1,85,10|8,0:0|0:0,0:0:0:0:
208,257,65341,2,8,L|144:177,1,85,10|8,0:0|0:0,0:0:0:0:
301,235,65670,6,8,P|349:212|384:224,1,85,10|8,0:0|0:0,0:0:0:0:
442,80,66000,2,8,P|413:135|369:152,1,85,10|0,0:0|0:0,0:0:0:0:
256,77,66330,2,8,P|299:92|334:139,1,85,2|8,0:0|0:0,0:0:0:0:
157,148,66659,6,8,L|214:210,1,85,10|0,0:0|0:0,0:0:0:0:
338,328,66989,2,8,L|278:261,1,85,8|0,0:0|0:0,0:0:0:0:
121,327,67319,2,8,L|220:287,1,85,10|0,0:0|0:0,0:0:0:0:
351,218,67648,1,2,0:0:0:0:
76,80,67978,5,10,0:0:0:0:
204,68,68143,1,0,0:0:0:0:
112,156,68308,1,10,0:0:0:0:
212,260,68472,1,8,0:0:0:0:
276,132,68637,1,2,0:0:0:0:
156,212,68802,1,8,0:0:0:0:
316,228,68967,5,2,0:0:0:0:
320,68,69132,1,8,0:0:0:0:
188,144,69297,1,10,0:0:0:0:
340,160,69461,1,8,0:0:0:0:
220,256,69626,1,2,0:0:0:0:
372,284,69791,1,8,0:0:0:0:
208,336,69956,1,10,0:0:0:0:
260,172,70121,1,8,0:0:0:0:
148,64,70286,6,0,L|95:105,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
168,144,70615,6,0,L|124:180,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
196,224,70945,6,0,L|148:264,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
236,296,71275,6,0,L|176:344,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,340,71604,5,2,0:0:0:0:
401,240,71769,2,0,L|320:193,1,85,2|0,0:0|0:0,0:0:0:0:
297,117,72099,2,2,L|335:35,1,85
163,59,72593,6,8,L|115:134,1,85,10|0,0:0|0:0,0:0:0:0:
194,283,72923,2,0,L|128:293,2,42.5,12|0|0,0:0|0:0|0:0,0:0:0:0:
362,312,73253,2,8,P|305:275|275:226,1,85,8|0,0:0|0:0,0:0:0:0:
206,169,73582,2,8,P|281:134|340:147,1,127.500004863739
450,158,74077,5,10,0:0:0:0:
450,158,74159,1,2,0:0:0:0:
450,158,74242,1,2,0:0:0:0:
346,231,74406,1,8,0:0:0:0:
267,331,74571,1,2,0:0:0:0:
140,316,74736,2,8,L|105:234,1,63.7500024318696,10|8,0:0|0:0,0:0:0:0:
63,139,75066,2,8,L|199:145,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
318,190,75560,6,6,L|262:103,1,85,6|0,0:0|0:0,0:0:0:0:
156,44,75890,2,0,L|248:40,1,85,2|0,0:0|0:0,0:0:0:0:
428,36,76220,1,10,0:0:0:0:
454,169,76385,1,2,0:0:0:0:
392,296,76549,2,0,L|304:312,1,85,2|0,0:0|0:0,0:0:0:0:
188,296,76879,5,10,0:0:0:0:
72,212,77044,1,2,0:0:0:0:
112,340,77209,1,0,0:0:0:0:
184,216,77374,2,0,L|284:192,1,85,2|0,0:0|0:0,0:0:0:0:
408,168,77703,2,2,L|400:264,1,85,2|0,0:0|0:0,0:0:0:0:
215,56,78198,6,8,L|117:56,1,85,10|0,0:0|0:0,0:0:0:0:
61,173,78527,2,0,L|150:173,1,85,2|0,0:0|0:0,0:0:0:0:
272,120,78857,1,2,0:0:0:0:
234,250,79022,2,8,L|149:253,1,85,10|0,0:0|0:0,0:0:0:0:
366,89,79516,5,2,0:0:0:0:
471,175,79681,1,2,0:0:0:0:
456,310,79846,1,0,0:0:0:0:
323,278,80011,1,0,0:0:0:0:
397,163,80176,1,2,0:0:0:0:
263,188,80341,1,2,0:0:0:0:
197,306,80505,2,0,L|143:324,3,42.5
185,257,80835,2,0,B|43:157,1,170,2|0,0:0|0:0,0:0:0:0:
317,181,81494,5,10,0:0:0:0:
408,80,81659,1,2,0:0:0:0:
317,181,81824,1,0,0:0:0:0:
72,61,82154,1,10,0:0:0:0:
180,143,82319,1,2,0:0:0:0:
295,72,82483,1,0,0:0:0:0:
162,42,82648,1,2,0:0:0:0:
93,305,82978,2,8,P|134:318|190:300,1,85,10|0,0:0|0:0,0:0:0:0:
429,215,83472,6,8,L|326:201,1,85,10|0,0:0|0:0,0:0:0:0:
280,82,83802,2,0,L|315:164,1,85,2|0,0:0|0:0,0:0:0:0:
191,223,84132,2,0,L|276:178,1,85,8|0,0:0|0:0,0:0:0:0:
306,313,84461,2,8,L|301:219,1,85,8|0,0:0|0:0,0:0:0:0:
416,100,84791,5,0,0:0:0:0:
246,88,84956,1,0,0:0:0:0:
386,183,85121,1,8,0:0:0:0:
216,165,85286,1,10,0:0:0:0:
342,52,85450,1,0,0:0:0:0:
172,36,85615,1,10,0:0:0:0:
301,228,85780,1,2,0:0:0:0:
256,192,85945,12,10,88747,0:0:0:0:
Affirmation
Q

[Easy]
00:00:396 - start from here.
totally, You didn't use variety rhythm. so It loos too boring and you only used 1/2 beats,
00:34:352 (3,1) - It looks harder than before, but Its music part should be easier than others,
01:12:923 (1,2) - Check DS

[Hard]
00:15:396 (6,1) - stack error
00:21:494 - ~00:26:769 - reduce 1/2 patterns, It should be easier than other parts.
00:50:835 - add a beat
00:51:824 (4,3) - stack

Good luck
Topic Starter
xNyamx
im not good at engllish

Neoskylove wrote:

Q

[Easy]
00:00:396 - start from here. i want keep start point...
totally, You didn't use variety rhythm. so It loos too boring and you only used 1/2 beats, okay
00:34:352 (3,1) - It looks harder than before, but Its music part should be easier than others, keep
01:12:923 (1,2) - Check DS fixed

[Hard]
00:15:396 (6,1) - stack error fixed
00:21:494 - ~00:26:769 - reduce 1/2 patterns, It should be easier than other parts. fixed
00:50:835 - add a beat i want put easy rhythm cause before kiai part. keep
00:51:824 (4,3) - stack fixed

Good luck
Thanks
Topic Starter
xNyamx
yume' insane updated
WolfPlayz_old
My name is wolf and I enjoy your map okay goodbye
Kondou-Shinichi
From queue
Ill only touch insane because others seems fine and you specified this so here we go
idkwho's insane
00:10:945 (1,2,3) - try not to overlap sliderends
00:20:011 (2) - the combo guiding line is overlapping, try https://osu.ppy.sh/ss/6435847
00:22:154 (2) - extend slider
00:31:220 (2) - use circle instead
00:35:670 (5,1) - increase spacing since thats what you did with the previous stuffs
00:50:670 - map pls
00:56:110 (8) - start new combo here
00:59:077 (4) - ^^^
01:00:396 (3,4) - increase spacing
01:12:099 (3) - consider new combo so the sv change is more visible
01:13:582 (4) - start the sv change in 01:12:923 - instead
01:22:154 (4) - new combo
01:22:813 - add something here
01:23:308 - ^^^
01:23:472 (1,2,3,4) - I know what you want to do but they're not symmetrical
Good Luck :)
Topic Starter
xNyamx

WolfPlayz wrote:

My name is wolf and I enjoy your map okay goodbye
Thanks!!! ( *´艸`)
DeletedUser_423548

Rizevim wrote:

Yasai's Normal
00:23:143 - u can add notes here :D
00:51:494 - u can add notes here :D
00:57:099 (1) - add whistle sound here & add finish sound at the end
00:57:428 (2) - add finish sound here? :D
00:58:088 (3) - add whistle sound here & add finish sound at the end
00:58:417 (4) - add finish sound here? :D
01:01:055 (3) - add finish sound here? :D
sorry... All no change ;w;
tosiki676
irc yume's insane
19:15 tosiki676: 01:21:824 (3) -
19:16 tosiki676: ひっかかる

20:35 tosiki676: サークル追加系なんですけど
20:38 tosiki676: 1:21.330からの7コンボの小ジャンプのところに2コンボ追加して見たらいいんじゃないかなと
20:39 tosiki676: 01:21:989 - to 01:22:813 -
20:43 tosiki676: 989がx216y36de
20:44 tosiki676: 813がx72y172です
-Yuzuriha
from pm

General

HardからInsaneの難易度差が1.5starなので、離れすぎです。
もしかしたら注意ををうけるかもです


Easy

無駄な緑線は消しましょう
https://gyazo.com/7fb4b089d1c4df5e06c9338a59d6cda9

01:12:923 (1,2) -  1の最後がfinishで2のほうをfinish消したほうがいいかと

01:18:198 (1) -  全体的にこのような長いまっすぐなスライダーが多くて、別に悪くなはいんですが
        少し考えて曲げたほうが形的にはかっこよく見えますよ



 Yasai's Normal 

00:14:077 (2) -  このsliderは2つ単発でもいいかもしれませんね



Hard

00:11:934 (4) - こういう短いスライダーを急な角度で曲げるのは僕個人あまり好きではないので、直したほうが良いかと
        短いスライダーにするなら、きちんとした理由がないとダメだど思います

00:13:582 (1,5,3,3) -  NCの変える位置はココです
           基本的には、大きな白い線を目印にするといいでしょう

00:21:494 (1,2,3,1,2,3) -  ここらへんの曲調だけ変わっているので、SVをつけてみてはどうでしょう

00:52:154 (1) -  ここfinishは変ですね
00:51:824 (4) -  つけるならココです
00:39:956 (1,1) -  ここからサビの間のfinishも違和感があります
大きな白棒を目あすにして置きましょう。少しfinishの位置が1テンポおそいかったりはやかったり・・・

00:56:769 ここの位置のfinishもおかしいです
00:57:099 (1) -  ふつうはココです

01:21:494 (3) -  remove finish
01:20:835 (1) - add finish

01:22:813 (3) - remove fisnish
01:23:472 (1) - finish

01:26:110 (1) - 難易度によってスピナーの終わる位置が違うようです
        同じにしましょう

clapはいいのですが、全体的にfinishの入れる位置がおかしいので編集しなおしたほうがいいですね



 Extra 

NCの入れる位置が少し違います

00:17:538 (4) -  先頭W 後ろClap

00:21:494 (1) -
このあとから曲調変わっているので、SVをつけてみてはどうでしょう


大体のリズム取りや配置はできていると思います
しかし、NCやsoundsがまだできていないので、知り合いとかに一度教えてもらったほうがいいですね

------------------------------------------------------------------------

がんばればrankedできると思います
がんばってね~ :)
Topic Starter
xNyamx

-Yuzuriha wrote:

from pm

General

HardからInsaneの難易度差が1.5starなので、離れすぎです。
もしかしたら注意ををうけるかもです 了解です。 どうにかして難易度差1.5未満で収めます。。


Easy

無駄な緑線は消しましょう
https://gyazo.com/7fb4b089d1c4df5e06c9338a59d6cda9 fixed!

01:12:923 (1,2) -  1の最後がfinishで2のほうをfinish消したほうがいいかと fixed!

01:18:198 (1) -  全体的にこのような長いまっすぐなスライダーが多くて、別に悪くなはいんですが
        少し考えて曲げたほうが形的にはかっこよく見えますよ 了解しましたー。



Hard

00:11:934 (4) - こういう短いスライダーを急な角度で曲げるのは僕個人あまり好きではないので、直したほうが良いかと
        短いスライダーにするなら、きちんとした理由がないとダメだど思います 了解ですー

00:13:582 (1,5,3,3) -  NCの変える位置はココです
           基本的には、大きな白い線を目印にするといいでしょう fixed!

00:21:494 (1,2,3,1,2,3) -  ここらへんの曲調だけ変わっているので、SVをつけてみてはどうでしょう fixed!

00:52:154 (1) -  ここfinishは変ですね fixed!
00:51:824 (4) -  つけるならココです fixed!
00:39:956 (1,1) -  ここからサビの間のfinishも違和感があります fixed!
大きな白棒を目あすにして置きましょう。少しfinishの位置が1テンポおそいかったりはやかったり・・・ fixed!

00:56:769 ここの位置のfinishもおかしいです fixed!
00:57:099 (1) -  ふつうはココです fixed!

01:21:494 (3) -  remove finish fixed!
01:20:835 (1) - add finish fixed!

01:22:813 (3) - remove fisnish fixed!
01:23:472 (1) - finish fixed!

01:26:110 (1) - 難易度によってスピナーの終わる位置が違うようです
        同じにしましょう fixed!

clapはいいのですが、全体的にfinishの入れる位置がおかしいので編集しなおしたほうがいいですね 大きい白線基準に変更してみましたー



 Extra 

NCの入れる位置が少し違います 一応大きい白線基準で変更してみましたー

00:17:538 (4) -  先頭W 後ろClap fixed!

00:21:494 (1) -
このあとから曲調変わっているので、SVをつけてみてはどうでしょう fixed!


大体のリズム取りや配置はできていると思います
しかし、NCやsoundsがまだできていないので、知り合いとかに一度教えてもらったほうがいいですね そうみたいですね…わかりました。 ありがとうございます。

------------------------------------------------------------------------

がんばればrankedできると思います
がんばってね~ :)
ありがとうございます!
CrestRising
random mod passing through

Easy
01:08:802 (2) I think this circle being on a red tick will be too difficult for an Easy player to hit, and its too late in the difficulty to feel like mapping red ticks all of the sudden.

Yasai's Normal
00:47:868 (1) The vocal at 00:48:363 feels ignored. You could shorten the slider to that tick and add a circle at 00:48:527 to better represent the vocals.

Hard
00:50:670 (1) I don't think there's much of an excuse for under mapping the piano with a one-beat slider in a Hard difficulty. You should try to incorporate the piano hit in 00:50:835 by shortening the slider to the white tick and adding a circle at the red tick, shortening the slider and put a repeat on it, etc.
You stack half-beats way too much in this difficulty and in a way that is not very consistent at times. Stacking half-beats should be something that is used sparsely and at points of emphasis rather then just used whenever imo.

yume's Insane
00:17:044 (2) I think the whistle on the slider-body makes it stand out too much compared to the other hitsounds.
00:19:846 (1,2,3) I don't see why this part of the song warrants a jump more than 00:18:857 (1,2,3) or 00:19:352 (1,2,3)
00:23:802 (3,4) Imo, I think it would look cleaner if it was centered more in between 1 and 2 like this:
00:29:901 (1,2,3) Its kind of odd to have such a small angle for this jump when 00:29:406 (1,2,3) and 00:30:396 (1,2,3) have very wide angles.
00:58:417 (2) You could make this slider straight line like 00:57:428 (2) since they're both mapping the same sounds.
01:16:220 (3) This jump seems a bit too large imo since you don't use that large of a jump in this part of the song until the very end, so you should probably nerf it a bit.

Extra
00:19:352 (1,2,3) You should probably angle this like you did with 00:18:857 (1,2,3) and 00:19:846 (1,2,3)
00:33:939 You seem to be mostly following the instrumentation, so you might want to consider mapping the drum hit on this blue tick.
00:36:082 There's also a drum hit here, and adding a circle here will better represent the drum stream.
00:39:956 (1,2) The spacing between these two circles seems too small when compared to the spacing of the rest of the section. Same thing with 00:40:615 (4,5), except it looks even smaller than this spacing.
00:59:242 (2,3) The spacing here seems too close, especially since 3 sounds like a beat you would want to emphasize more since its on a vocal.
01:07:813 (2,1) This spacing also looks a bit too small.
01:08:802 (4,1) ^
01:10:368 (1,1) Imo, a quarter-beat distance between the spinner end and the circle doesn't allow enough time for a player to react to the circle, so consider shortening the spinner to at least the red tick.
01:18:692 (2,3) Spacing here looks too small.
Topic Starter
xNyamx
Im not good at english

CrestRising wrote:

random mod passing through

Easy
01:08:802 (2) I think this circle being on a red tick will be too difficult for an Easy player to hit, and its too late in the difficulty to feel like mapping red ticks all of the sudden. changed

Hard
00:50:670 (1) I don't think there's much of an excuse for under mapping the piano with a one-beat slider in a Hard difficulty. You should try to incorporate the piano hit in 00:50:835 by shortening the slider to the white tick and adding a circle at the red tick, shortening the slider and put a repeat on it, etc. fixed
You stack half-beats way too much in this difficulty and in a way that is not very consistent at times. Stacking half-beats should be something that is used sparsely and at points of emphasis rather then just used whenever imo. littele changed. keep


Extra
00:19:352 (1,2,3) You should probably angle this like you did with 00:18:857 (1,2,3) and 00:19:846 (1,2,3) keeping patarn (angel) 00:18:857 (1,2,3,1,2,3) - and 00:19:352 (1,2,3,1,2,3) - i think no ploblem. keep
00:33:939 You seem to be mostly following the instrumentation, so you might want to consider mapping the drum hit on this blue tick. keep
00:36:082 There's also a drum hit here, and adding a circle here will better represent the drum stream. fixed
00:39:956 (1,2) The spacing between these two circles seems too small when compared to the spacing of the rest of the section. Same thing with 00:40:615 (4,5), except it looks even smaller than this spacing. keep
00:59:242 (2,3) The spacing here seems too close, especially since 3 sounds like a beat you would want to emphasize more since its on a vocal. fixed
01:07:813 (2,1) This spacing also looks a bit too small. keep
01:08:802 (4,1) ^ keep
01:10:368 (1,1) Imo, a quarter-beat distance between the spinner end and the circle doesn't allow enough time for a player to react to the circle, so consider shortening the spinner to at least the red tick. keep
01:18:692 (2,3) Spacing here looks too small.keep
DeletedUser_423548

-Yuzuriha wrote:

from pm

General

HardからInsaneの難易度差が1.5starなので、離れすぎです。
もしかしたら注意ををうけるかもです

 Yasai's Normal 

00:14:077 (2) -  このsliderは2つ単発でもいいかもしれませんね 00:14:077 - 単発 00:14:406 - 1/2sliderにしました!


大体のリズム取りや配置はできていると思います
しかし、NCやsoundsがまだできていないので、知り合いとかに一度教えてもらったほうがいいですね

------------------------------------------------------------------------

がんばればrankedできると思います
がんばってね~ :)

CrestRising wrote:

random mod passing through

Yasai's Normal
00:47:868 (1) The vocal at 00:48:363 feels ignored. You could shorten the slider to that tick and add a circle at 00:48:527 to better represent the vocals.this is not vocal follow no change
thank you for mod! :)

SPOILER
osu file format v14

[General]
AudioFilename: clevertv.mp3
AudioLeadIn: 0
PreviewTime: 51412
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10945,18873,52170
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:clever -TV MIX-
TitleUnicode:clever -TV MIX-
Artist:ClariSxGARNiDELiA
ArtistUnicode:ClariS×GARNiDELiA
Creator:xNyamx
Version:Yasai's Normal
Source:クオリディア・コード
Tags:QUALIDEA_CODE watanabe sho toku ed 3rd tv size Project QUALIDEA yumemikusa yasaija_714
BeatmapID:1115253
BeatmapSetID:525494

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
396,329.67032967033,4,2,1,70,1,0
52154,-100,4,2,1,70,0,1
75560,-100,4,2,1,70,0,0


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Xayler
Hey, NM from my queue.

Easy
00:39:956 - I feel that this place should end with either sliderend or start with slider, as it's a big white tick also
00:51:824 - same as above
01:01:055 (1) - lower the duration of this slider by half and place a circle 01:02:374 - here

Hard
00:11:934 (4,1) - the flow is a bit harsh here, ctrl+j feels a bit better imo
00:56:439 (4) - emphasis this a bit more, so move it a bit away from (3)

yume's Insane
Overall: try to avoid random overlaps like at start, as it's Insane then you can use varying spacing, so emphasis some things more, also the hitsounds sound too loud
00:16:220 (1,2) - the flow is kinda bad here, ctrl+h (2) can improve a bit
01:19:516 (1,2,3,4,5,6) - for example this one, try to create patterns, as this seems kinda random to me, try to do patterns with all the objects what you place, for example I did fast something like this: https://osu.ppy.sh/ss/6450716

Extra
00:17:538 (1) - emphasis this a lot more, the spacing from (6) really kills the flow
00:58:088 (1,2,3,4,5,6) - as you can see then the (3) is a bit out of pattern, space it a bit more
01:07:813 (2,3) - why they have such slow spacing while 01:08:308 (4,5) - this has a lot higher? you better have the same spacing for the 1st one as your 2nd has
01:10:368 (1,1) - the revovery time is really little here, at least lower the spinner to red tick
01:15:231 (7) - move it like this instead: https://osu.ppy.sh/ss/6450775
01:24:791 (1,2,3,4,1,2,3,4) - so what you only changed at this pattern was the 2nd 2 what you spaced a bit more, why not do it with every note? Like this for example: https://osu.ppy.sh/ss/6450800 , or you can also lower the spacing at the 2nd pattern

Kinda small mod, but hopefully this helps! The song has kinda cool start and end, would even GD. Anyways, good luck!
Chihara Minori
m4m return

ごめなさい遅いです
昨日の晩本当に疲れった
それであなたは英語を練習したいでしょう
じゃ英語で書きますね

  • Easy

  1. 00:15:560 (1,2) - this kind of NC apply is a bit confusing actually. Since the stronger beat is start at slider and you also givee it a hs right? i prefer to move the NC at start of slider insteead
  2. 00:26:110 (1,2) - ^ same
  3. 00:18:198 (4,1) - blanket
  4. 00:32:044 (1) - this slider take a part of changing vocal, that would be better if you add some angle like this https://gyazo.com/6c7dcb9fc9da7015e8b1bff32b3f099e
  5. 00:34:681 (1) - like this for this one https://gyazo.com/de50e498a118255028436ac28b9a7b8c
  6. 00:36:989 (3,1) - this flow a bit breaking you know? make it simmilar like this 00:34:352 (3,1) - imo
  7. 00:40:615 (2,3) - blanket
  8. 00:51:494 - i think it will be fine to add a circle here to make clear the rhytm
  9. 00:52:154 (1,2,3,1,2,3,1,2,3) - try this kind of rhytm instead https://gyazo.com/1d7f9355b869fbe22a0614a5ce08af71
  10. 01:01:055 (1) - this? https://gyazo.com/7764893debf9532cc5c1d5e8381e9f01
  11. 01:02:703 (1,2,3) - same as above rhytm suggestion
  12. 01:07:648 (1) - add light up curve here
  13. 01:07:648 - try this rhytm https://gyazo.com/954455b74d5a9ba2bed4093a559c05e8
  14. 01:12:923 (1,2) - blanket

  • Normal

  1. 00:13:582 (1,2) - this this flow breaker really neccesary? i would like proper flow more tbh
  2. 00:24:791 (2) - move the end a bit to right
  3. 00:33:527 (4) - because you apply mayor beat clicking at this part this actually better if you move it to 00:33:692 - instead
  4. 00:41:275 (3,1) - i think you can make this slightly blanket (not actual blanket)
  5. 00:51:494 - add note to give start flow for the kiai that will come
  6. 00:53:143 (4,1) - blanket?
  7. 01:03:033 (3) - move the eng slightly up and add up light curve imo

  • Hard

  1. 00:13:088 (5) - stack at start of slider is wiser choise
  2. 00:23:637 (2) - i wwould actually unstack it and make more movement since you make a "slow" flow there. otherwise stack it with (3) instead
  3. 00:24:956 (3,4) - ctrl+g for rhytm
  4. 00:41:604 (2,3) - blanket
  5. 00:49:846 (3,4) - why not use a 1/1 slider and a circle instead to make simillar as 00:49:187 (1,2) - same rhytm there
  6. 00:55:945 (2) - dont stack this, this not holding any rhytm properly
  7. 00:57:923 (4) - stack with at 1 instead
  8. 01:09:297 (2) - same as earlier, dont stack
  9. 01:10:286 - theres actually a quite stong beat here which make this ok to map, add circle here and move the spinner after (end the spinner at same time as before)
  10. 01:24:626 (5,1) - blanket

  • Insane

    Tbh this a bit difrent with my kind of mapping style (yeah its an excuses lol) the rhytm choosing is a bit overmapped imo. So sorry that i cant make a spesific mod for this diff. All my advice is try to listen the song more carefully to figure the strange rhytm that applied. I believe you can do that. Good luck

  • Xtra

    Idont see any mayor problem here tbh, just some random NC that bother me, but not a big deal

全ていいと思うよ、がんばってねー glです!
Akitoshi
Hi
適当にやってみます

Easy
  1. OD=2 HP=2
  2. 自分のやり方とはかなり違うのでほとんど言う事はありませんが最初の部分に少し1/1入れるともっと面白く見えます。例えば00:13:253 -
  3. 00:15:890 -
  4. 00:40:286 (1) - 個人的にdeleteして00:39:956 - から1/1slider入れたいです
  5. 00:40:615 (2,3) - Blanket,自分のApproach Circleを見ながらやるといいBlanketができます。この他にもあったので(01:12:923 (1,2) - 01:17:538 (3,1) -
  6. 01:08:802 (2,3,4,1) - ここらへんだがもうちょっとオブジェクト入れてみない?Kiaiの中なのに空っぽなのがちょっと寂しい :?
  7. 01:25:450 (3) - これを01:25:945 - までのSliderにしてみたら?
  8. 最後に前半のNC (New Combo)のやり方がずれていると思いますので一応張っておきますね(でもこれが正しいとは限りませんw)
  9. 00:13:582 - Add NC
  10. 00:15:560 - Remove NC
  11. 00:16:220 - Add
  12. 00:24:132 - Add
  13. 00:26:110 - Remove
  14. 00:26:769 - Add
  15. 00:42:593 - Add
He's not Vegetable
  1. Manko
  2. SD1.99でAR5.5は高いので5に下げようね
  3. 00:11:604 (2,3) - か 00:12:923 (5,6) - どっちかに決めておそろいにしよう?ね?
  4. 00:19:846 (3) - Circleだけでいいと思うのだが...
  5. 00:20:176 (4) - これは見た目的にアウト、シンプルに丸いのでいいんじゃね?
  6. 00:25:780 (4,1) - Blanket, 直せばこうなる↓
  7. 00:33:857 (5) - 何に合わせてるのかよくわかりません、個人的にこういうリズムの方がプレイヤーにとって分かりやすくなるかもしれません
  8. 00:53:143 (4,1) - Blanket
  9. 01:01:055 (3,4) - ^
  10. 01:25:945 (1) - 個人的に01:25:945 - にcircle置いて01:26:110 - からspinnerの方が音取りのセンス出ると思います
Hard
  1. 00:14:736 (4,1) - リズムをCTRL+Gしたほうがボーカルと合うので個人的に変えた方がいいと思います
  2. 00:25:285 (4,1) - ^
  3. 00:45:231 (9,1) - NC逆?
  4. 01:23:472 (1) - 他のと同じみたいに少しDS飛ばしたら?(01:17:868 (4,1) - や 01:20:670 (4,1) - が少し飛んでたので一応言ってみました)
  5. 01:25:945 (4) - ^ここは飛ばすの大事かも?
yume
  1. まずはHitsoundから、ClapとWhistleが少し曲に合ってないと思いますので最初の所だけガイドっぽいのやってみますね
  2. 00:10:945 - Finish + Whistle, (ここでSliderの頭か尻尾にダブルクリックすればハイライトが赤くなりそこのみの音の設定が出来ます)
  3. 00:11:275 - 00:11:934 - 00:12:593 - 00:13:253 - 00:13:912 - 00:14:571 - Clap only
  4. 00:11:604 - 00:12:099 - 00:12:428 - 00:12:923 - 00:13:582 - 00:14:242 - 00:14:736 - 00:15:066 - Whistle only, こういう風にこの後もリズムに合わせて置いてみてください :)
  5. 次はSliderの置き方や形、00:21:494 (1,2) - やりたい事は分かりますがこれはいまだとNG(らしい)のでもっとシンプルな置き方にしてみたらどうでしょうか?
    SPOILER

    これは自分の勝手ですのでやりかたはシンプルなら自由でどうぞ
  6. 00:24:132 (1,3) - これだが一度00:24:626 (3) - を消し00:24:132 (1) - をコピペして CTRL + H :arrow: CTRL + J にした方がもっと丁寧にsliderを置くことができます。(おまけにCTRL + Shift + Rで角度を変える事も可能ですので験してみてください :)
  7. 00:45:560 (3) - flowを考えてやると個人的にこう置きたいです。
  8. 01:04:681 (1,2,3,1,2,3,1,2,3,4) - ここらへんに1/1置けそうな所があるのですが一応TLだけ張っておきますね

    黄の(1)は01:04:681 - から始まります
  9. 00:52:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - これも同じくボーカルなどをよく聞いて1/1を入れたりと工夫できると思います :)
  10. 後はこれたちの繰り返しです、頑張ってください!
Extra
  1. 00:11:275 (2,3) - 個人的にリズムをCTRL+Gした方が叩きやすいかも?
  2. 00:18:198 (3,4) - 個人的にこういうキックはアニソンにしてはOvermapだと思いますので普通にCircleにしたいですね :? (00:28:747 (4,5) - や00:36:659 (1,2,3,4) - やその他も同じく)
  3. 00:25:286 (1,2) - 00:26:769 (1,2) - 00:28:088 (1,2) - 1/1sliderに変えてみない?ここ1/2だらけなのでプレイ中に違和感が出てきます。
  4. 01:01:385 (5) - これ01:01:549 (6) - と合わせてキックにしたら面白く見えそう?
  5. BlanketはEasyに言ったがアレに合わせてやってけば大丈夫っしょw
  6. 01:23:472 (1,3) - 流石にここは直そうw
多分一目でこれくらいやね
他に分からない事とかあったらin-gameでどうぞ :D
DeletedUser_423548

Time Capsule wrote:

m4m return

ごめなさい遅いです
昨日の晩本当に疲れった
それであなたは英語を練習したいでしょう
じゃ英語で書きますね

  • Normal

  1. 00:13:582 (1,2) - this this flow breaker really neccesary? i would like proper flow more tbh on hold
  2. 00:24:791 (2) - move the end a bit to right ok
  3. 00:33:527 (4) - because you apply mayor beat clicking at this part this actually better if you move it to 00:33:692 - instead ummm... no change
  4. 00:41:275 (3,1) - i think you can make this slightly blanket (not actual blanket) no!
  5. 00:51:494 - add note to give start flow for the kiai that will come no chnage
  6. 00:53:143 (4,1) - blanket? fixed
  7. 01:03:033 (3) - move the eng slightly up and add up light curve imo ok

全ていいと思うよ、がんばってねー glです!modありがとうございます

Akitoshi wrote:

Hi
適当にやってみます

He's not Vegetable
  1. Manko Tinko
  2. SD1.99でAR5.5は高いので5に下げようね 当初ではSD2.2予定でしたfixed
  3. 00:11:604 (2,3) - か 00:12:923 (5,6) - どっちかに決めておそろいにしよう?ね? ボーカルにあわせてるから一応変更なし
  4. 00:19:846 (3) - Circleだけでいいと思うのだが... 思った
  5. 00:20:176 (4) - これは見た目的にアウト、シンプルに丸いのでいいんじゃね? これも思った
  6. 00:25:780 (4,1) - Blanket, 直せばこうなる↓ blanketじゃありません!
  7. 00:33:857 (5) - 何に合わせてるのかよくわかりません、個人的にこういうリズムの方がプレイヤーにとって分かりやすくなるかもしれません また指摘食らったら変えます
  8. 00:53:143 (4,1) - Blanket fixed
  9. 01:01:055 (3,4) - ^ ^
  10. 01:25:945 (1) - 個人的に01:25:945 - にcircle置いて01:26:110 - からspinnerの方が音取りのセンス出ると思います その通りだった

多分一目でこれくらいやね もっと見てください
他に分からない事とかあったらin-gameでどうぞ :D
modありがとうございました!

SPOILER
osu file format v14

[General]
AudioFilename: clevertv.mp3
AudioLeadIn: 0
PreviewTime: 51412
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10945,18873,52170
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:clever -TV MIX-
TitleUnicode:clever -TV MIX-
Artist:ClariSxGARNiDELiA
ArtistUnicode:ClariS×GARNiDELiA
Creator:xNyamx
Version:Yasai's Normal
Source:クオリディア・コード
Tags:QUALIDEA_CODE watanabe sho toku ed 3rd tv size Project QUALIDEA yumemikusa yasaija_714
BeatmapID:1115253
BeatmapSetID:525494

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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52154,-100,4,2,1,70,0,1
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100,56,52483,2,2,P|152:60|204:56,1,95,2|8,0:0|0:0,0:0:0:0:
296,35,53143,2,0,P|279:104|308:184,2,142.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,104,54461,6,0,P|424:108|472:96,1,95,2|8,0:0|0:0,0:0:0:0:
512,68,54956,1,2,0:0:0:0:
500,172,55286,1,2,0:0:0:0:
504,276,55615,2,0,P|408:272|360:288,1,142.5,2|8,0:0|0:0,0:0:0:0:
272,336,56439,2,0,P|224:352|160:348,1,95,2|8,0:0|0:0,0:0:0:0:
92,296,57099,6,0,L|84:240,1,47.5,2|0,0:0|0:0,0:0:0:0:
96,200,57428,2,0,P|140:176|184:176,1,95,8|2,0:0|0:0,0:0:0:0:
284,204,58088,2,0,L|292:148,1,47.5,8|0,0:0|0:0,0:0:0:0:
280,108,58417,2,0,P|236:84|192:84,1,95,2|8,0:0|0:0,0:0:0:0:
92,112,59077,1,2,0:0:0:0:
20,188,59406,1,8,0:0:0:0:
76,276,59736,6,0,P|168:260|236:272,1,142.5,2|0,0:0|0:0,0:0:0:0:
268,280,60396,2,0,B|296:212|236:212|268:108,1,142.5,2|0,0:0|0:0,0:0:0:0:
294,100,61055,2,0,P|339:84|386:83,2,95,2|8|2,0:0|0:0|0:0,0:0:0:0:
356,184,62044,1,8,0:0:0:0:
460,192,62374,6,0,B|472:240|472:240|468:288,1,95,4|8,0:0|0:0,0:0:0:0:
436,328,62868,1,0,0:0:0:0:
396,364,63033,2,0,L|288:352,1,95,2|8,0:0|0:0,0:0:0:0:
196,340,63692,2,0,B|188:292|188:292|200:248|200:248|188:192,2,142.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
92,356,65011,6,0,P|40:336|8:300,1,95,2|8,0:0|0:0,0:0:0:0:
12,256,65505,1,2,0:0:0:0:
116,240,65835,1,2,0:0:0:0:
52,160,66165,2,0,L|52:64,1,95,2|2,0:0|0:0,0:0:0:0:
88,28,66659,2,0,P|152:16|204:24,1,95,8|2,0:0|0:0,0:0:0:0:
284,48,67319,1,8,0:0:0:0:
364,116,67648,6,0,P|360:164|368:212,1,95,12|10,0:0|0:0,0:0:0:0:
468,240,68308,2,0,P|472:288|464:336,1,95,8|8,0:0|0:0,0:0:0:0:
364,364,68967,2,0,L|268:368,1,95,10|8,0:0|0:0,0:0:0:0:
224,344,69461,1,2,0:0:0:0:
180,316,69626,2,0,L|84:312,1,95,8|8,0:0|0:0,0:0:0:0:
32,220,70286,6,0,P|20:124|68:40,1,190,4|8,0:0|0:0,0:0:0:0:
168,36,71275,1,2,0:0:0:0:
268,64,71604,2,8,L|320:56,1,47.5,12|8,0:0|0:0,0:0:0:0:
416,28,72099,2,0,P|439:99|416:180,1,142.5,12|8,0:0|0:0,0:0:0:0:
356,240,72923,5,6,0:0:0:0:
356,240,74242,2,0,P|296:252|240:248,1,95,8|2,0:0|0:0,0:0:0:0:
216,232,74736,1,8,0:0:0:0:
180,332,75066,1,8,0:0:0:0:
108,192,75560,6,0,P|112:132|128:88,1,95,4|8,0:0|0:0,0:0:0:0:
208,40,76220,2,0,P|260:44|312:36,1,95,2|8,0:0|0:0,0:0:0:0:
352,28,76714,1,0,0:0:0:0:
352,28,76879,2,0,P|404:24|456:32,1,95,2|8,0:0|0:0,0:0:0:0:
496,120,77538,2,0,L|488:216,1,95,2|8,0:0|0:0,0:0:0:0:
456,316,78198,6,0,P|392:316|352:332,1,95,2|8,0:0|0:0,0:0:0:0:
268,372,78857,1,2,0:0:0:0:
252,268,79187,1,8,0:0:0:0:
160,316,79516,2,0,P|152:272|160:220,1,95,2|8,0:0|0:0,0:0:0:0:
228,144,80176,2,0,L|216:96,2,47.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
272,172,80670,1,2,0:0:0:0:
316,200,80835,6,0,P|376:204|424:192,1,95,4|8,0:0|0:0,0:0:0:0:
472,112,81494,2,0,L|452:20,1,95,2|8,0:0|0:0,0:0:0:0:
400,36,81989,1,2,0:0:0:0:
352,56,82154,2,0,P|300:72|248:72,1,95,0|8,0:0|0:0,0:0:0:0:
168,20,82813,2,0,L|148:112,1,95,2|8,0:0|0:0,0:0:0:0:
60,168,83472,6,0,P|100:208|160:212,1,95,2|8,0:0|0:0,0:0:0:0:
240,192,84132,1,2,0:0:0:0:
336,236,84461,1,8,0:0:0:0:
436,208,84791,2,0,P|481:220|512:255,1,95,2|8,0:0|0:0,0:0:0:0:
444,336,85450,2,0,L|388:324,2,47.5,8|8|4,0:0|0:3|0:3,0:0:0:0:
496,348,85945,1,0,0:0:0:0:
256,192,86110,12,0,88747,0:0:0:0:
Topic Starter
xNyamx
( *´艸`)

Akitoshi wrote:

Hi
適当にやってみます

Easy allfixedです
  1. OD=2 HP=2
  2. 自分のやり方とはかなり違うのでほとんど言う事はありませんが最初の部分に少し1/1入れるともっと面白く見えます。例えば00:13:253 -
  3. 00:15:890 -
  4. 00:40:286 (1) - 個人的にdeleteして00:39:956 - から1/1slider入れたいです
  5. 00:40:615 (2,3) - Blanket,自分のApproach Circleを見ながらやるといいBlanketができます。この他にもあったので(01:12:923 (1,2) - 01:17:538 (3,1) -
  6. 01:08:802 (2,3,4,1) - ここらへんだがもうちょっとオブジェクト入れてみない?Kiaiの中なのに空っぽなのがちょっと寂しい :?
  7. 01:25:450 (3) - これを01:25:945 - までのSliderにしてみたら?
  8. 最後に前半のNC (New Combo)のやり方がずれていると思いますので一応張っておきますね(でもこれが正しいとは限りませんw)
  9. 00:13:582 - Add NC
  10. 00:15:560 - Remove NC
  11. 00:16:220 - Add
  12. 00:24:132 - Add
  13. 00:26:110 - Remove
  14. 00:26:769 - Add
  15. 00:42:593 - Add
Hard allfixedです
  1. 00:14:736 (4,1) - リズムをCTRL+Gしたほうがボーカルと合うので個人的に変えた方がいいと思います
  2. 00:25:285 (4,1) - ^
  3. 00:45:231 (9,1) - NC逆?
  4. 01:23:472 (1) - 他のと同じみたいに少しDS飛ばしたら?(01:17:868 (4,1) - や 01:20:670 (4,1) - が少し飛んでたので一応言ってみました)
  5. 01:25:945 (4) - ^ここは飛ばすの大事かも?
Extra
  1. 00:11:275 (2,3) - 個人的にリズムをCTRL+Gした方が叩きやすいかも? Fixed
  2. 00:18:198 (3,4) - 個人的にこういうキックはアニソンにしてはOvermapだと思いますので普通にCircleにしたいですね :? (00:28:747 (4,5) - や00:36:659 (1,2,3,4) - やその他も同じく) 数を減らしましたー。(ちょっと残させて…w) 00:36:659 (1,2,3,4) - は音に沿って配置したので keep。
  3. 00:25:286 (1,2) - 00:26:769 (1,2) - 00:28:088 (1,2) - 1/1sliderに変えてみない?ここ1/2だらけなのでプレイ中に違和感が出てきます。 数か所1/1を追加しました~
  4. 01:01:385 (5) - これ01:01:549 (6) - と合わせてキックにしたら面白く見えそう? たしかにw
  5. BlanketはEasyに言ったがアレに合わせてやってけば大丈夫っしょw りょーかいです
  6. 01:23:472 (1,3) - 流石にここは直そうw Fixed
多分一目でこれくらいやね
他に分からない事とかあったらin-gameでどうぞ :D
ありがとうございます~!
Topic Starter
xNyamx
wip

Xayler wrote:

Hey, NM from my queue.

Easy
00:39:956 - I feel that this place should end with either sliderend or start with slider, as it's a big white tick also
00:51:824 - same as above
01:01:055 (1) - lower the duration of this slider by half and place a circle 01:02:374 - here

Hard
00:11:934 (4,1) - the flow is a bit harsh here, ctrl+j feels a bit better imo keep
00:56:439 (4) - emphasis this a bit more, so move it a bit away from (3) keep

Extra
00:17:538 (1) - emphasis this a lot more, the spacing from (6) really kills the flow littele changed
00:58:088 (1,2,3,4,5,6) - as you can see then the (3) is a bit out of pattern, space it a bit more ok
01:07:813 (2,3) - why they have such slow spacing while 01:08:308 (4,5) - this has a lot higher? you better have the same spacing for the 1st one as your 2nd has keep
01:10:368 (1,1) - the revovery time is really little here, at least lower the spinner to red tick keep
01:15:231 (7) - move it like this instead: https://osu.ppy.sh/ss/6450775 ok
01:24:791 (1,2,3,4,1,2,3,4) - so what you only changed at this pattern was the 2nd 2 what you spaced a bit more, why not do it with every note? Like this for example: https://osu.ppy.sh/ss/6450800 , or you can also lower the spacing at the 2nd pattern keep

Kinda small mod, but hopefully this helps! The song has kinda cool start and end, would even GD. Anyways, good luck!
Thanks!
Hekireki
Hey, NM from my queue

[Extra]

  1. Pretty personal here but AR9.3 is kinda high here, the bpm isn't too high and the spacing is pretty consistent could be just AR9
  2. 00:13:747 (2,4) - These are really close to each other, try something like this so 2 fits in 4
  3. 00:27:593 (5) - Would make more sense to me to turn this into two circles to follow drums on this one, i get that you're following vocals with this but 00:27:099 (2,3,4,1,2,3) - all of these are drums
  4. 00:36:082 (1,2,3,4,5,6,7,1,2,3,4) - Pretty sure this is supposed to be drum sampleset, i think drum set without claps works fine here rather than whistles since these aren't kicks
  5. 00:42:264 (7,8,9) - Triples that are overmapped feel better starting on the red tick because they emphasize the last note which makes more sense since they would end on a white tick, Move 00:42:346 (8) - to 00:42:511 - or just remove the note on the blue tick
  6. 00:50:670 - Personal here but i'd do -10% hitsound volume from here to 00:51:494 - because it's pretty calm
  7. 00:54:132 (1,2) - The whistles on slider bodies don't sound intentional, remove them
  8. 01:23:472 (1) - The shape here isn't very clean imo, makes the blanket with 01:24:132 (3) - kinda ugly, try something like this just make sure the white nodes are more or less in the middle between slider start/slider end and red anchor

    Really fun to play and clean, if there is something you don't understand just tell me i'll try to explain better
[yume's Insane]

  1. https://osu.ppy.sh/ss/6470267 You can do this using ctrl+a and you can see that you don't use the totality of the playfield when you map so just mentioning this for future reference
  2. OD7.5? it's kinda low compared to extra
  3. 00:12:758 (2,4) - Move 4 a bit down to avoid the overlap
  4. 00:34:022 (3) - The triple should start 00:33:857 - here because the sound on the blue tick is at 00:33:939 -
  5. 00:36:000 (1,2,3,4,5,6) - This part is undermapped, this is supposed to be a stream
  6. 00:38:802 (2) - Move to y:96 for the perfect star
  7. 00:47:868 (1) - This should be a circle here and a triple next, not a full stream
  8. 00:49:104 - add a note here, missing a sound
  9. 00:57:758 (3,3) - Turn these into 1/2 sliders to follow vocals better
  10. 01:10:286 (1,1,1,1) - NC spam is unnecessary because no SV change, remove the unnecessary ones
  11. 01:12:099 (3) - NC here for SV change
  12. 01:13:582 (4) - ^
  13. 01:25:945 (1) - Remove hitsounds on this, move it at 01:26:110 - and add a note at 01:25:945 -

    I didn't like the pauses during the kiai personally but the diff plays well, same as extra if there is something you don't understand just tell me :)
Hope this helped, have my star i love this song

Good luck :)
Topic Starter
xNyamx

LeeSinOrAfk wrote:

Hey, NM from my queue

[Extra]

  1. Pretty personal here but AR9.3 is kinda high here, the bpm isn't too high and the spacing is pretty consistent could be just AR9 ok
  2. 00:13:747 (2,4) - These are really close to each other, try something like this so 2 fits in 4 fixed! nice
  3. 00:27:593 (5) - Would make more sense to me to turn this into two circles to follow drums on this one, i get that you're following vocals with this but 00:27:099 (2,3,4,1,2,3) - all of these are drums keep
  4. 00:36:082 (1,2,3,4,5,6,7,1,2,3,4) - Pretty sure this is supposed to be drum sampleset, i think drum set without claps works fine here rather than whistles since these aren't kicks littele changed
  5. 00:42:264 (7,8,9) - Triples that are overmapped feel better starting on the red tick because they emphasize the last note which makes more sense since they would end on a white tick, Move 00:42:346 (8) - to 00:42:511 - or just remove the note on the blue tick keep
  6. 00:50:670 - Personal here but i'd do -10% hitsound volume from here to 00:51:494 - because it's pretty calm changed 30%
  7. 00:54:132 (1,2) - The whistles on slider bodies don't sound intentional, remove them fixed!
  8. 01:23:472 (1) - The shape here isn't very clean imo, makes the blanket with 01:24:132 (3) - kinda ugly, try something like this just make sure the white nodes are more or less in the middle between slider start/slider end and red anchor fixed

    Really fun to play and clean, if there is something you don't understand just tell me i'll try to explain better

Hope this helped, have my star i love this song THANKS!!!!!!!!

Good luck :)
thanks!
yumemikusa

Kondou-Shinichi wrote:

From queue
Ill only touch insane because others seems fine and you specified this so here we go
idkwho's insane
00:10:945 (1,2,3) - try not to overlap sliderends
00:20:011 (2) - the combo guiding line is overlapping, try https://osu.ppy.sh/ss/6435847
00:22:154 (2) - extend slider
00:31:220 (2) - use circle instead
00:35:670 (5,1) - increase spacing since thats what you did with the previous stuffs
00:50:670 - map pls
00:56:110 (8) - start new combo here
00:59:077 (4) - ^^^
01:00:396 (3,4) - increase spacing
01:12:099 (3) - consider new combo so the sv change is more visible
01:13:582 (4) - start the sv change in 01:12:923 - instead
01:22:154 (4) - new combo
01:22:813 - add something here
01:23:308 - ^^^
01:23:472 (1,2,3,4) - I know what you want to do but they're not symmetrical
Good Luck :)Thank you very much for your mod.But I'm not good at English, so everything is probably fixed.

tosiki676 wrote:

irc yume's insane
19:15 tosiki676: 01:21:824 (3) -
19:16 tosiki676: ひっかかる変更しました

20:35 tosiki676: サークル追加系なんですけど
20:38 tosiki676: 1:21.330からの7コンボの小ジャンプのところに2コンボ追加して見たらいいんじゃないかなと
20:39 tosiki676: 01:21:989 - to 01:22:813 -
20:43 tosiki676: 989がx216y36de
20:44 tosiki676: 813がx72y172です保留にさせてください
modありがとうです

CrestRising wrote:

random mod passing through

yume's Insane
00:17:044 (2) I think the whistle on the slider-body makes it stand out too much compared to the other hitsounds.
00:19:846 (1,2,3) I don't see why this part of the song warrants a jump more than 00:18:857 (1,2,3) or 00:19:352 (1,2,3)
00:23:802 (3,4) Imo, I think it would look cleaner if it was centered more in between 1 and 2 like this:
00:29:901 (1,2,3) Its kind of odd to have such a small angle for this jump when 00:29:406 (1,2,3) and 00:30:396 (1,2,3) have very wide angles.
00:58:417 (2) You could make this slider straight line like 00:57:428 (2) since they're both mapping the same sounds.
01:16:220 (3) This jump seems a bit too large imo since you don't use that large of a jump in this part of the song until the very end, so you should probably nerf it a bit.
I am sorry that I can't really understand English well.So it is keeping :cry:

Xayler wrote:

Hey, NM from my queue.

yume's Insane
Overall: try to avoid random overlaps like at start, as it's Insane then you can use varying spacing, so emphasis some things more, also the hitsounds sound too loud
00:16:220 (1,2) - the flow is kinda bad here, ctrl+h (2) can improve a bit
01:19:516 (1,2,3,4,5,6) - for example this one, try to create patterns, as this seems kinda random to me, try to do patterns with all the objects what you place, for example I did fast something like this: https://osu.ppy.sh/ss/6450716

Kinda small mod, but hopefully this helps! The song has kinda cool start and end, would even GD. Anyways, good luck!
I am sorry that I can't really understand English well.So it is keeping :cry:

Akitoshi wrote:

Hi
適当にやってみます

yume
  1. まずはHitsoundから、ClapとWhistleが少し曲に合ってないと思いますので最初の所だけガイドっぽいのやってみますね
  2. 00:10:945 - Finish + Whistle, (ここでSliderの頭か尻尾にダブルクリックすればハイライトが赤くなりそこのみの音の設定が出来ます)
  3. 00:11:275 - 00:11:934 - 00:12:593 - 00:13:253 - 00:13:912 - 00:14:571 - Clap only
  4. 00:11:604 - 00:12:099 - 00:12:428 - 00:12:923 - 00:13:582 - 00:14:242 - 00:14:736 - 00:15:066 - Whistle only, こういう風にこの後もリズムに合わせて置いてみてください :) 画像までありがとうございます。変更しました
  5. 次はSliderの置き方や形、00:21:494 (1,2) - やりたい事は分かりますがこれはいまだとNG(らしい)のでもっとシンプルな置き方にしてみたらどうでしょうか?
    SPOILER

    これは自分の勝手ですのでやりかたはシンプルなら自由でどうぞ
    ほとんどそのまま使わせて頂きます :D
  6. 00:24:132 (1,3) - これだが一度00:24:626 (3) - を消し00:24:132 (1) - をコピペして CTRL + H :arrow: CTRL + J にした方がもっと丁寧にsliderを置くことができます。(おまけにCTRL + Shift + Rで角度を変える事も可能ですので験してみてください :) ありがとうございます今後覚えて使えるようにします :)
  7. 00:45:560 (3) - flowを考えてやると個人的にこう置きたいです。変更しましたー
  8. 01:04:681 (1,2,3,1,2,3,1,2,3,4) - ここらへんに1/1置けそうな所があるのですが一応TLだけ張っておきますね

    黄の(1)は01:04:681 - から始まります
  9. 00:52:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - これも同じくボーカルなどをよく聞いて1/1を入れたりと工夫できると思います :)
  10. 後はこれたちの繰り返しです、頑張ってください!
すごく参考になりました。自分なりに変更してみました! :)

多分一目でこれくらいやね
他に分からない事とかあったらin-gameでどうぞ :Dmod本当にありがとうございました :)
英語苦手で翻訳しながらと大変遅くなってしまってすいません。いただいたmod参考に変更かけてみました。よろしくおねがいします :)
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10961,13582,18873,24132,32538,38637,40286,52170,53308,62374,67978,75560
DistanceSpacing: 1.7
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:clever -TV Mix-
TitleUnicode:clever -TV Mix-
Artist:ClariSGARNiDELiA
ArtistUnicode:ClariS×GARNiDELiA
Creator:xNyamx
Version:yume's Insane
Source:クオリディア・コード
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
396,329.67032967033,4,2,1,70,1,0
21494,-133.333333333333,4,2,1,40,0,0
23472,-100,4,2,1,70,0,0
26110,-100,4,2,1,70,0,0
52154,-100,4,2,1,70,0,1
72099,-200,4,2,1,70,0,1
72593,-100,4,2,1,70,0,1
72923,-133.333333333333,4,2,1,70,0,1
75560,-100,4,2,1,70,0,1
88582,-100,4,2,1,5,0,1


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yumemikusa

LeeSinOrAfk wrote:

Hey, NM from my queue

[yume's Insane]

  1. https://osu.ppy.sh/ss/6470267 You can do this using ctrl+a and you can see that you don't use the totality of the playfield when you map so just mentioning this for future reference
  2. OD7.5? it's kinda low compared to extra
  3. 00:12:758 (2,4) - Move 4 a bit down to avoid the overlap fixed
  4. 00:34:022 (3) - The triple should start 00:33:857 - here because the sound on the blue tick is at 00:33:939 -  fixed
  5. 00:36:000 (1,2,3,4,5,6) - This part is undermapped, this is supposed to be a stream sorry.I was not able to translate English :cry:
  6. 00:38:802 (2) - Move to y:96 for the perfect star fixed
  7. 00:47:868 (1) - This should be a circle here and a triple next, not a full stream sorry.I was not able to translate English :cry:
  8. 00:49:104 - add a note here, missing a sound fixed
  9. 00:57:758 (3,3) - Turn these into 1/2 sliders to follow vocals better fixed
  10. 01:10:286 (1,1,1,1) - NC spam is unnecessary because no SV change, remove the unnecessary ones fixed
  11. 01:12:099 (3) - NC here for SV change fixed
  12. 01:13:582 (4) - ^ fixed
  13. 01:25:945 (1) - Remove hitsounds on this, move it at 01:26:110 - and add a note at 01:25:945 -  fixed

    I didn't like the pauses during the kiai personally but the diff plays well, same as extra if there is something you don't understand just tell me :)
Hope this helped, have my star i love this song

Good luck :)
thank you :)
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TitleUnicode:clever -TV MIX-
Artist:ClariSxGARNiDELiA
ArtistUnicode:ClariS×GARNiDELiA
Creator:xNyamx
Version:yume's Insane
Source:クオリディア・コード
Tags:QUALIDEA_CODE watanabe sho toku ed 3rd tv size Project QUALIDEA yumemikusa yasaija_714
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320,68,69132,1,8,0:0:0:0:
188,144,69297,1,8,0:0:0:0:
340,160,69461,1,8,0:0:0:0:
220,256,69626,1,2,0:0:0:0:
372,284,69791,1,8,0:0:0:0:
208,336,69956,1,8,0:0:0:0:
260,172,70121,1,8,0:0:0:0:
148,64,70286,6,0,L|95:105,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
168,144,70615,2,0,L|124:180,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
196,224,70945,2,0,L|148:264,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
236,296,71275,2,0,L|176:344,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
304,340,71604,5,2,0:0:0:0:
456,280,71769,2,0,L|448:196,1,85,2|0,0:0|0:0,0:0:0:0:
404,116,72099,6,2,L|300:108,1,85
144,68,72593,6,8,P|136:120|156:160,1,85,8|0,0:0|0:0,0:0:0:0:
156,288,72923,2,0,L|192:300,2,31.8750012159348,12|0|0,0:0|0:0|0:0,0:0:0:0:
264,264,73253,2,8,L|244:200,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
224,96,73582,2,8,P|272:88|360:100,1,127.500004863739
450,158,74077,5,8,0:0:0:0:
450,158,74159,1,2,0:0:0:0:
450,158,74242,1,2,0:0:0:0:
346,231,74406,1,8,0:0:0:0:
267,331,74571,1,8,0:0:0:0:
140,316,74736,2,8,P|96:296|68:256,1,63.7500024318696
36,176,75066,2,8,P|52:132|152:148,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
272,192,75560,6,6,P|228:200|188:180,1,85,6|0,0:0|0:0,0:0:0:0:
160,44,75890,2,0,P|204:32|252:40,1,85,2|0,0:0|0:0,0:0:0:0:
428,36,76220,1,8,0:0:0:0:
454,169,76385,1,2,0:0:0:0:
392,296,76549,2,0,L|304:312,1,85,2|0,0:0|0:0,0:0:0:0:
188,296,76879,5,8,0:0:0:0:
72,212,77044,1,2,0:0:0:0:
112,340,77209,1,0,0:0:0:0:
184,216,77374,2,0,L|284:192,1,85,8|0,0:0|0:0,0:0:0:0:
408,168,77703,2,2,L|400:264,1,85,8|0,0:0|0:0,0:0:0:0:
215,56,78198,6,8,L|117:56,1,85,8|0,0:0|0:0,0:0:0:0:
61,173,78527,2,0,L|150:173,1,85,2|0,0:0|0:0,0:0:0:0:
272,120,78857,1,8,0:0:0:0:
234,250,79022,2,8,L|149:253,1,85,8|0,0:0|0:0,0:0:0:0:
364,92,79516,5,2,0:0:0:0:
468,184,79681,1,2,0:0:0:0:
448,312,79846,1,0,0:0:0:0:
308,280,80011,1,0,0:0:0:0:
388,164,80176,1,2,0:0:0:0:
263,188,80341,1,2,0:0:0:0:
197,306,80505,2,0,L|143:324,3,42.5
185,257,80835,2,0,B|43:157,1,170,2|0,0:0|0:0,0:0:0:0:
308,264,81494,5,8,0:0:0:0:
436,216,81659,1,2,0:0:0:0:
332,128,81824,1,0,0:0:0:0:
64,60,82154,5,8,0:0:0:0:
176,144,82319,1,2,0:0:0:0:
284,60,82483,1,0,0:0:0:0:
152,36,82648,1,2,0:0:0:0:
68,160,82813,1,8,0:0:0:0:
116,312,82978,2,8,L|280:252,1,170,8|0,0:0|0:0,0:0:0:0:
432,196,83472,6,8,L|324:196,1,85,8|0,0:0|0:0,0:0:0:0:
276,76,83802,2,0,L|276:164,1,85,2|0,0:0|0:0,0:0:0:0:
156,232,84132,2,0,L|252:232,1,85,8|0,0:0|0:0,0:0:0:0:
316,348,84461,2,8,L|315:250,1,85,8|0,0:0|0:0,0:0:0:0:
400,108,84791,5,0,0:0:0:0:
240,92,84956,1,0,0:0:0:0:
384,192,85121,1,8,0:0:0:0:
224,180,85286,1,8,0:0:0:0:
336,52,85450,1,0,0:0:0:0:
172,48,85615,1,8,0:0:0:0:
304,228,85780,1,2,0:0:0:0:
88,220,85945,1,2,0:0:0:0:
256,192,86110,12,10,88747,0:0:0:0:
Irohas
osu needs more garnidelia

general
  1. BG in .jpg would be better for weight
extra
00:15:560 (6) - maybe move it a bit upward to avoid overlap with 00:14:736 (1) -
00:16:055 (8,1) - spacing should be bigger than 00:15:725 (7,8) -
00:22:154 (1,1) - NC is not necessary
00:29:324 (6) - should you not map this instead of overmap 00:28:747 (3) ?
00:39:956 (1,2) - what about replacing by a 1/2 slider ?
00:54:132 (1,2) - 01:04:681 (1,2) - overmap

yume
00:15:231 (2) - 00:16:549 - clap is missing
00:41:934 (3) - what about replacing this by a copypaste of 00:41:275 (1) - ? aesthetically, it would be better
00:44:571 (1,2) - bad flow imo
01:17:374 (4) - try to move it between 01:16:879 (1,2) - in order to get a kind of symmetry
01:25:945 - should be clickable as extra diff
[]
you should rework hitsounds imo, it seems they're placed anyhow to me

hard
00:14:736 (4,1) - spacing too huge
00:41:110 (4,1) - maybe decrease a bit the spacing, it seems me too big
00:46:384 (4,1) - ^
[]
that's all for me, good luck !
Topic Starter
xNyamx

MugiwaraSekai wrote:

osu needs more garnidelia

general
  1. BG in .jpg would be better for weight
extra
00:15:560 (6) - maybe move it a bit upward to avoid overlap with 00:14:736 (1) - litlle change
00:16:055 (8,1) - spacing should be bigger than 00:15:725 (7,8) - littele change
00:22:154 (1,1) - NC is not necessary ok
00:29:324 (6) - should you not map this instead of overmap 00:28:747 (3) ? patarn. no change
00:39:956 (1,2) - what about replacing by a 1/2 slider ?
00:54:132 (1,2) - 01:04:681 (1,2) - overmap keep


hard
00:14:736 (4,1) - spacing too huge
00:41:110 (4,1) - maybe decrease a bit the spacing, it seems me too big
00:46:384 (4,1) - ^
[]
that's all for me, good luck !
Eir_DELETED
M4M req受けてくれてありがとうございます。

[General]
  1. bgが.pngファイルになっています。高い確率でBNに指摘されると思うので.jpgファイルにしておくのが無難だと思います。
  2. 00:51:824 - kiaiタイムはここからだと思います。vocalスタートではないと思います。
  3. もしかしたらカスタムhitsoundの種類が少なすぎるといわれるかもしれないです。
  4. HardとinsaneのSD差が1.51で1.5を超えているためこれはほぼUnrankedです。BNによってはSD差が1.4以上でも指摘する方はいます。これは提案なんですが、BPM的にENHのSDをそれぞれ0.5程度上げるのはどうでしょうか
    ranked基準では一番簡単なdiffがsd2.0以下であればいいので、以上のように修正すればDiff Spreadにおいてunrankedにはなりません。
    ENHを結局作り直しになってしまうので、大変だと思います。それなので代案としてはLight Insaneを作ればranked基準を満たします。
    reference:http://alacat.blog.fc2.com/blog-entry-59.html
[Easy]
  1. Easyの以下のmodは上のEのsdを0.5あげるという提案を流したことを前提に書きます。
  2. 個人的にEasyのCSは3がいいと思います。理由としては1/1感覚の配置をしたときに重なる場所がでてくるのはあまりきれいに見えないからです。これに合わせてSVx0.8にすれば1/1感覚の配置をしてもoverlappingはなくなります。
  3. volumeが一貫して70%ですが、そういう曲でもないと思うので、ある程度の節目ごとに緑線を引っ張って変えたほうがいいと思います。
  4. easyの音付けがとてもすごいことになっているので、Nyamさん自身のほかのdiffと同じように音付けされたほうがいいと思われます。
  5. 00:12:923 (2,1) - このflowはあまりにも強引な気がします。以下のようにしませんか。00:15:560 (3) - ^ 画像は省略します
  6. 00:32:044 (1) - ボーカルで音を取ってるらしいので、00:36:330 (2) - を1/2分だけ00:34:022 (3) - を1/1分だけ前にずらしてこれもボーカル取りませんか? 00:36:330 (2,3) - ^ 00:38:967 (2,3) - ^
  7. 00:45:890 (2,3,1) - easyでこの三角の配置はちょっと個人的に好みではないですね。このようにしてみてはいかがでしょう?
  8. 01:02:703 (1,2) - flow的によくないと思います。easyですのでスライダーの延長線上におくのがbetterでしょう。 01:10:286 (1,2) - ^
  9. 01:25:450 (3,1) - easyでこのスピナーの置き方はほぼNGです。スピナー置くなら01:25:450 (3) - remove
    []
    僕が作るイージーとあまりにもギャップがあるのでどこまでかけばいいのかわかりませんでした…このdiffは頑張ってください!
[Yasai's Normal]
  1. volumeが一貫して70%ですが、そういう曲でもないと思うので、ある程度の節目ごとに緑線を引っ張って変えたほうがいいと思います。
  2. 00:13:582 (1,2) - サークル の位置が無理あると思います。もう少しスライダーまげるかサークルをflow通りに置きませんか
  3. 00:16:549 - ここupbeatで大きな音が鳴っています。ここは音を取ったほうがいいと思います。
  4. 00:25:286 (3) - ここvocalとってるならこの小節の終わりまでこのままvocalとったほうが自然です。
  5. 00:33:857 (5) - ここうしろのドラムに合わせて音を取っているんでしょうか。普通にvocalとるのでいいと思います
[Hard]
  1. 00:14:736 (4,1) - これは明らかにoverdoneだと思います、1がとても大きな音が鳴っているわけでもないのにこのdistanceはよくないと思います。ふつうにDS通りの配置でいいと思います。
  2. 00:22:648 (3) - 個人的にremoveお勧めします、ここに音はなってないですしhardなので曲調落ち着いたところで1/1スペース入れてもいいかなと思いました。
  3. 00:50:176 (4) - これってどの音を取っているんでしょうか、removeしたほうがと思いました。vocalをとりたいなら00:49:846 (3) - を長くするといいかもしれません。個人的にはHardですし00:49:846 (3) - をnote2つに変えるほうがいいと思いました。
  4. 01:03:527 (4,1) - kiaiタイムですし1の音が比較的大きいのでstackは合わないと思いました。
    hitsound
    00:15:231 - add clap
    00:31:385 (5) - remove clap
    00:33:527 (1) - SampleSet Drum finish
    00:33:857 - SampleSet Drum finish
    00:34:187 - SampleSet Drum finish
    00:33:527 - 00:34:352 remove all whistle
    00:36:165 - 00:36:989 上4つと同じように
    00:41:275 (1) - remove clap
    00:46:549 (1) - remove clap
    00:45:890 (3) - remove clap
    00:46:549 (1) - remove clap
    00:47:209 (3) - remove clap
    00:49:846 (3) - add clap(頭と尻尾両方)
    えっと、Whistle,Finish,Clapの全部鳴らすところは1つ譜面の中で片手に数える程度だと思います。
    kiaiタイムのところの音付けですが、曲通りにつけるなら基本白線全部にwhistleそれ以外のところはremove
    clapは曲中でなってるところそんなに多くないので必要な場所しか入れないのもアリですが、やっぱりkiaiタイムなのでupbeatのところに入れても不自然ではないので入れるのもありだとおもいます。(やさいさんのdiffはそうなってます。)
    []
    配置と音取りは全体的に良いと思います。ですがほかの方も言っていますが、Hitsoundをきちんとつけたほうがいいと思います。過剰にならしているところや音が抜けているところがそこそこみられたので、そこをほかのmodであつめるなり自分でもう一度見直してみるのもありだと思います。自分がパッと聞いて気が付いたところは挙げましたが、僕自身も音付けは苦手なので正しいと思ったものだけpick upしてくれれば結構です。頑張ってください。
    Hitsound modという僕のような音痴にはありがた~いQueueを開いてる方が日本人にいらっしゃるので、その方にM4Mを頼んでみると受けてくれるかもしれません(tさん頼んだ)
[yume's Insane]
  1. Hitsoundについては上のHardと同じですので省略します。
  2. 00:11:604 (3,5) - 微妙にアシンメトリーなのはきれいではないので、3をコピペしてください~
    コピペしてほしいところ
    00:14:077 (3,4) - 00:16:220 (1,2) - 00:26:769 (1,2) - 00:32:044 (1,2) - 00:47:209 (1,2) -00:54:461 (2,3) - 01:04:681 (1,2) - 01:15:560 (1,2) -
  3. 00:13:088 (4,5) - 5の音が比較的大きいのでstackは合わないと思います、insaneというdiffを考慮しての提案です。
  4. 00:18:198 (1,2,3) - insaneというdiffを考慮してもここは1/1スライダーがいいと思います。
  5. 00:19:681 (3,1,2) - これらのdistanceが微妙に違うのも気になります。00:29:406 (1,2,3) - ^ここはさっきのよりもやりずらいです、ここは特に普通に三角形型の配置でいいと思います
  6. 00:33:198 - ここの音はとったほうが自然です
  7. 00:33:857 (2) - 00:34:104 - ここには音はないのでふつうに三連打と単発に変えてはいかがでしょうか
  8. 00:36:082 - ここに音はあるので3連打にしませんか
  9. 00:48:445 - ここにおとなってますよ!それにこのとりかたはやりにくいのでこうしましょう
  10. 00:56:110 (1,2,3,4) - kiaiタイムなのでこんなに1/1間隔があいているのは不自然です。
  11. 00:55:615 (7) - このかたちは個人的に良くないと思います、あまりきれいに見えないのでふつうのカーブスライダーにしましょう 01:02:703 (2,3,4) - ^
  12. 01:07:978 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - たしかにExtraとかなら単発がここまで続くのは理解できますが、insaneでこれはちょっとつらいです。
  13. 01:12:923 (2) - !? これは絶対NGです、音を強調したいのはわかりますが、01:12:985 - 01:13:047 にとるべき音はないのでinsaneなら確実にだめです。
    []
    あまりにも私と譜面のスタイルが異なっているためどこまでmodとして書くか非常に迷いましたが、とりあえずスライダーの置き方から対称配置がyumeさんのスタイルだと判断したので、それなら対称配置にすべきスライダーは書き出しました。ですが、単発の続くところは最近の譜面を意識している三角形などの多角的な配置がみられていろいろごちゃごちゃしているイメージを感じました。わたしとしてはどちらかに統一してほしいなと思います。どちらのスタイルを選択するかはyumeさんにお任せします。
[Extra]
  1. 音付け同様省略します
  2. 00:20:835 (1,2,3,4,5,6,7,8,1) - 序盤からいきなりこのスペーシングのストリームはきつすぎます。kiaiタイムでこのレベルにするよう合わせたほうがいいでしょう。00:44:901 (7,8,9,10,1) - ^
  3. 00:26:604 (6,1) - もうちょっとdistance開けたほうが自然です
  4. 00:50:670 (1,2,3,1,2,3,1) - たしかに静かなパートなのでそんなにスペーシング広げるべきではないと思いますが、サビへ向かってるという感じをだしてもいいかなぁと思うのですこしずつDSあげて配置するのはどうでしょう?00:51:494 (3) - あとここnote2つのほうがいいと思います
  5. 00:54:132 (1,2,3) - 5連打の音ありますかね…?overmappingだと思います、個人的にはここはキックスライダーである必要はないと思います。00:56:439 (5,6,7) - ^ 01:04:681 (1,2) - ^ 01:06:989 (6,7) - ^
  6. 00:57:099 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ここの配置きれいでたたきやすいんですけどこういうのはサビ終わりに持ってきたほうが締まります。01:07:648 - そういう置き方があってると思います
    []
    全体的に配置はとてもいいと思いました。参考になるところも多かったです。ただ、サビの許容できないovermappingについては個人的に疑問が残りました。
    ですが、mapset全体を通してはHardの次にきれいだと思いました。Good Job!

長すギィ!!!長々と書きましたが共感されたところだけ直していただければ結構です。Generalの4項目に書いてあることだけはご一考していただければと思います。
ranked頑張ってください~
DeletedUser_423548

joker- wrote:

M4M req受けてくれてありがとうございます。

[General]
  1. bgが.pngファイルになっています。高い確率でBNに指摘されると思うので.jpgファイルにしておくのが無難だと思います。
  2. 00:51:824 - kiaiタイムはここからだと思います。vocalスタートではないと思います。
  3. もしかしたらカスタムhitsoundの種類が少なすぎるといわれるかもしれないです。
  4. HardとinsaneのSD差が1.51で1.5を超えているためこれはほぼUnrankedです。BNによってはSD差が1.4以上でも指摘する方はいます。これは提案なんですが、BPM的にENHのSDをそれぞれ0.5程度上げるのはどうでしょうか
    ranked基準では一番簡単なdiffがsd2.0以下であればいいので、以上のように修正すればDiff Spreadにおいてunrankedにはなりません。
    ENHを結局作り直しになってしまうので、大変だと思います。それなので代案としてはLight Insaneを作ればranked基準を満たします。
    reference:http://alacat.blog.fc2.com/blog-entry-59.html

[Yasai's Normal]
  1. volumeが一貫して70%ですが、そういう曲でもないと思うので、ある程度の節目ごとに緑線を引っ張って変えたほうがいいと思います。ん!?!?!?!自分が作りかたはまずvol設定とkiai決めなのになぜvol70固定!?
  2. 00:13:582 (1,2) - サークル の位置が無理あると思います。もう少しスライダーまげるかサークルをflow通りに置きませんか ok
  3. 00:16:549 - ここupbeatで大きな音が鳴っています。ここは音を取ったほうがいいと思います。 fixed
  4. 00:25:286 (3) - ここvocalとってるならこの小節の終わりまでこのままvocalとったほうが自然です。 vocalでとってないです
  5. 00:33:857 (5) - ここうしろのドラムに合わせて音を取っているんでしょうか。普通にvocalとるのでいいと思います ここだけvocalで拾うわけにはいかない

長すギィ!!!長々と書きましたが共感されたところだけ直していただければ結構です。Generalの4項目に書いてあることだけはご一考していただければと思います。
ranked頑張ってください~
modありです!
joker-さんの言うとおりENHをSD0.5あげても良いと思います
Eが1.3というのもあってNを2未満にしましたがBPM的にSD2超えたほうがいいと思います

SPOILER
osu file format v14

[General]
AudioFilename: clevertv.mp3
AudioLeadIn: 0
PreviewTime: 51412
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10945,18873,52170
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:clever -TV MIX-
TitleUnicode:clever -TV MIX-
Artist:ClariSxGARNiDELiA
ArtistUnicode:ClariS×GARNiDELiA
Creator:xNyamx
Version:Yasai's Normal
Source:クオリディア・コード
Tags:QUALIDEA_CODE watanabe sho toku ed 3rd tv size Project QUALIDEA yumemikusa yasaija_714
BeatmapID:1115253
BeatmapSetID:525494

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
396,329.67032967033,4,2,1,70,1,0
10945,-100,4,2,1,50,0,0
21494,-100,4,2,1,40,0,0
24132,-100,4,2,1,50,0,0
29406,-100,4,2,1,60,0,0
32044,-100,4,2,1,50,0,0
39956,-100,4,2,1,60,0,0
51824,-100,4,2,1,80,0,1
75560,-100,4,2,1,70,0,0
88747,-100,4,2,1,20,0,0


[Colours]
Combo1 : 244,221,9
Combo2 : 51,163,179
Combo3 : 250,48,48
Combo4 : 164,55,148

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256,192,86110,12,0,88747,0:0:0:0:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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