-himei wrote:
~
extreme:
00:57:909 (9) - i guess it should be like this http://puu.sh/s6NQU/eed7622060.jpg why
00:16:378 (1,2,3,4,5) - lmao what happened with this curve what?
00:15:904 (1,2,3,4,5) - ^
00:17:168 (1,2) - how is that readable, dude please we have one chaoslitz already ;w; easily
00:46:536 (3,4,5) - how is this correlates with 00:46:852 (6,7,8) - in terms of shape? they're both curves
01:19:378 - > 01:22:852 - i dont like the way you mapped this part, it could be something more spaced with lower sv. it's fine
01:27:904 (1) - this spinner seemed way too weird for me it matches the song to me.
01:47:641 (5) - what up with this note it follows the song
01:41:247 -
01:41:404 -
01:42:194 -
01:46:773 -
01:48:825 -
01:48:983 -
01:49:141 -
01:49:299 -
01:49:457 -
01:49:536 -
01:49:615 - unmapped sounds i did these on purpose for rhythmic variation.
01:46:852 (1) - ^ i dont know why you skipped so many sounds under slider. because you don't have to map to every sound
the structure is decent, but the way you time your objects is weird
gl
i couldn't read most of this mod because 80% of the suggestions were insignificant one grid changes. for the future, please don't mod like this. it's not helpful to the mapper unless they are specifically trying to map in a super precise and tidy way (which i am not).iHatePeople wrote:
Hi M4M if you accept~ but I made your mod and i will not wait to post this >< (I'm a potato) i didn't accept your m4m... sorry. thank you for modding, though
[BASIC]
00:19:694 (1) - Move to 264,312 no, it's a symmetrical pattern as it is now
00:27:273 (1) - Flow path? 120,321 ^
00:29:168 (2) - Move to 244,220
00:29:799 (1) - Better shape ok
00:32:325 (1) - More open to blanket with 00:31:694 (2)
01:00:115 (1) - Move to 400,332
01:38:010 (2) - Move to 32,220 (this is the cause AiMod report distance)
01:41:799 (1) - The middle white move to: 116,56. The flow path is better
01:50:641 (2) - Move to 372,291
[MEDIUM]
00:24:116 (3) - Move to 187,208
00:24:747 (1) - Move to 32,208
00:25:695 (2) - Move to 229,344
00:26:642 (3) - Move to 187,57
00:28:221 (2) - Fix Blanket not supposed to be a blanket
00:44:484 (4) - Move to 268,284
00:47:011 (4) - Move to 472,276
01:14:642 (3) - Red point: 128,72
01:51:274 (3) - Fix Blanket ok
[ADVANCED]
00:34:220 (1) - Fix Blanket
00:35:641 (4) - Move to 140,142
01:01:062 (3) - Fix Blanket
01:36:036 (5) - delete
01:43:378 (2) - too difficulty for hard
00:47:799 (2) - delete (optional) - This circle alone is weird in this diff, good will be if 00:47:957 (3) stack with this putting 00:47:799 (2,3) in same position, but i preferer delete this.
01:43:378 (2) - i think you should modify this, circle or something, this slide 1/4 is more readeable in insane these are all fine.
_________
The others Diffs i will mod later.
_________
thanks for moddingAeril wrote:
[Another][EX]
- Holy fuck this is absurdly difficult to read... nice. QAQ
- 00:08:325 (1,2) - Why does 2 get the most emphasis if the loudest notes are on 1 and 3? because it's an interesting tricky rhythm
- 00:36:747 (2,3,4,5,6,7,1) - Reason for the W pattern? The notes continue up in pitch so I don't see why there is a dip in 6. it looks cool. didn't want to map to pitch here
- 00:52:378 (3) - Isn't there the most emphasis on this note? So why is there so little spacing? looks cool
- 00:56:799 (4) - Quite a big beat here, is it really okay to just stack the note? why wouldn't it be
[EXTREME]
- Not much to say other than it plays extremely well and is fun as well as looks really cool.
[ADVANCED]
- Really nicely mapped, I like how so far the maps are based on reading. thank you
- 00:09:378 (2) - Shouldn't this be NC'd because it's 1/3? decided not to put it here because it's easy to just hit without the NC.
- 00:09:904 (3) - No emphasis on this note even though its a big beat? nope
- 00:31:536 (6,1) - This as well, this has the least amount of emphasis while 00:30:589 (4,1) has way more even though the first is much louder. on the contrary, actually. i believe it has a lot of emphasis since the pattern i use makes the player stop at the stack, and then continue quickly. this puts emphasis on it
- 01:20:220 (2,2,3,4,5) - Shouldn't these all be NC's? technically, yeah, but i didn't put them because i think the player has the idea by now, and the NC spam is redundant. if more people mention this, i'll add the NCs. don't think i'll need to, though
[MEDIUM]
- Into the realm of shakiness in my mapping ability, I think it's pretty good though.
- 00:11:799 (5,1) - This is the only 1/4 repeat slider that is stacked. Why is that? fixed it (kind of?)
- 01:01:062 (3) - I'm going to be that guy and say... blanket. delet this
- 01:22:536 (6) - Maybe NC because it follows a completely different instrument? i'll think about this one
[BASIC]
- A lot of the slider patterns are very boring and could use a bit of creativity in my opinion. really? i think they're actually pretty creative
- 00:12:747 (2,3) - The repeats on the sliders in this section point towards flow going backwards yet they go back forward. I feel like for newer players having the slider point towards the next note to improve flow would be better. nah, because nobody plays short repeat sliders by actually following them all the way through. they just hold their cursor over the start of it, even newer players because it's just common sense
- 00:32:325 (1,2,3,4,5,6) - This section could look and player much more fun if it wasn't just straights. nope. it's really cool and follows a cool symmetrical pattern
- 00:42:432 (1) - This entire section as well up to 00:52:537 (1) what?
- 00:52:537 (1) - I think it would be nicer if all the parts of the slider were the same length. there's beauty in asymmetry
- 01:51:905 (1,2) - Maybe change these to hit circles as they are the last notes in the song and should get the most emphasis. them being sliders follows the structure the map has been keeping thus far
For the most part, I really quite like this mapset. Good luck on getting this ranked!
- It's okay I guess. same
- 00:02:010 (1) - Maybe end all of these sliders on 00:02:799 to create some rhythmical difference between 00:02:010 (1,2) nope. rhythmic simplicity and consistency is key in an easy diff
- 00:16:852 - Maybe put a 1/1 slider here and remove the hit circle at 00:17:168 (1) this doesn't make much sense to me
- 00:22:220 (1) - I find it odd you end all of these sliders on a drum beat and note a emphasized note like 00:23:641 or 00:23:168 simplicity is key in easy diff
- 00:32:325 (1) - Please end this slider on 00:33:747 ^
- 01:12:747 (1) - Why do all these notes start in one phrase and end on the beginning of another? hmm... i did this because it would be a simple rhythm variation to go along with the variation in the song, but i might change this.