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Zeami - Ryougen no Mai

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pieguyn
Easy:

00:40:508 (5) - New combo?

Normal:

00:55:508 (6) - New combo
01:09:066 (1) - It might be hard for new players to notice this is a slider o.o

Hard:

AR -1?

00:44:835 (4) - Perhaps a bit hard for a [Hard], at this BPM
01:29:835 (2) - This slider is covered up by the hitburst of the spinner, so it is hard to notice it's a slider o.o
01:41:373 (3,4,5,6,1) - Maybe a bit too hard for a [Hard]?
01:45:989 (7) - ^

Oni:

perhaps set circle size 4?

00:56:662 (1) - (nazi) uneven

Taiko Oni: Fine

Firce777's Taiko Oni: Fine

nice map~ *star* :)
Zekira
Music form Taiko no Tatsujin 12+, 13, 14, wii III.
Correction: Wii 2, not Wii3.
Topic Starter
xierbaliti

Zekira wrote:

Music form Taiko no Tatsujin 12+, 13, 14, wii III.
Correction: Wii 2, not Wii3.
lol, my bad. fixed
Topic Starter
xierbaliti

OzzyOzrock wrote:

Thank Gonzvlo for this.

[Kan-- Easy]
Uhh, I don't see much real use for the new combos, but I'm assuming they mean something? If not... lol, remove I guess.
01:23:201 (1,1,1) - Though I'm probably very wrong, these could be too short for beginners.
- Hell, do they really fit that well into the song? lol, maybe even a break fits. k, removed.

Good job.

[Muz--Hard aaaa]
AR may be 1 too high... but fits anti-jumps AR8 is fine :3

Everything looks good. (hey the spinners are here too!)
[Ins-- WHAT.. Oni...]
My GOD.

Fantastic job. lol.
[Taiko Oni]
Authentic check~

00:11:942 (1) - Big don. Not small. Did anyone catch this? fixed~


That should be it...
[Firce aaaha]
This is like modding a KIRBY Mix...

Really, wow lol. Yeah at least no 1/6 dkdkdkdkdkdkdkdkd!
moe moe firce

Anyways, great job on this map. Starred.
thanks for your help :3

pieguy1372 wrote:

Easy:

00:40:508 (5) - New combo? k

Normal:

00:55:508 (6) - New combo k
01:09:066 (1) - It might be hard for new players to notice this is a slider o.o

Hard:

AR -1?

00:44:835 (4) - Perhaps a bit hard for a [Hard], at this BPM
01:29:835 (2) - This slider is covered up by the hitburst of the spinner, so it is hard to notice it's a slider o.o
01:41:373 (3,4,5,6,1) - Maybe a bit too hard for a [Hard]?
01:45:989 (7) - ^

Oni:

perhaps set circle size 4?

00:56:662 (1) - (nazi) uneven

Taiko Oni: Fine

Firce777's Taiko Oni: Fine

nice map~ *star* :)
thanks for modding~
Kytoxid
Modding a MAT's map should be easy and fast right?

[General]

Too many inaudible notes; 5% is essentially a note that can't be heard, and silent notes/slider heads are unrankable by the new rules. Go through the 5% volume sections and make sure that there aren't any notes or slider heads in them, and if there are, raise the volume or change the section. Overall, hitsounds were a bit too quiet.

[Easy]

00:41:951 - Unused timing section. Dunno if it was meant to have some other setting on it, or it was just extra.

I'm a bit concerned about the sudden jumps in slider speed at the two red 208 BPM timing sections, because it could throw new players off really easily. Other than that this map is fine.

[Normal]

00:36:758 (1) - How about replacing this with a single note on the tail, to give the player a bit more breathing room and a beat to relax? (also it's silent)
00:48:297 (3,4,1) - I'd recommend not stacking this right under the 2; it looks a bit bad because of how the stacking works.
01:09:066 (1) - Completely hidden under the hitbursts, no clue that this is a slider at all, and it's actually a repeating slider so it'll break my combo. :(
01:13:970 - Another unused timing section.

Feels a bit too intense for a Normal, more like a Hard.

[Hard]

AR7 instead?

00:20:020 (3) - Remove a repeat and add a note for consistency?
00:41:951 - This one is still unused.
00:44:835 (4) - The hitburst of the 3 of the previous combo barely disappears in time to reveal the repeats.

This is easily an Insane.

[Oni]

...I don't know if this is rankably difficult. 7m in under 2 minutes, with such extreme jumps. I hope this diff is going for approval. Will ask around.

[Taiko Oni]

Being an authentic map, not much to say.

[Firce777's Taiko Oni]

Probably better to trigger the start of kiai with the red section, rather than stacking the green and red sections there. As well, kiai should be ended with a green section, not a red one, unless there's some point to the red section that I'm missing.

Star. (the other kind)
Topic Starter
xierbaliti
Thank you Kyto! will update asap :3

too shorttoo shorttoo shorttoo shorttoo shorttoo shorttoo short.exe
loveFantasy
hi, just spec someone play this and do a quick look myself 8-)

  1. 第三條紅線offset不一致, in [Taiko Oni] it was 01:32:705, other diff got 01:32:720
  2. 關countdown in Firce777's diff
  3. 以下兩個我覺得值得自己擺一個new combo的點:
    [Normal]的01:02:432 (1) - (new combo (2)的意思, 僅有這個diff有這種感覺)
    [Hard]的00:55:508 (5) -
  4. [Oni]的01:42:239 (2,3,4,5,6,7,8,9,10,11) - 我覺得比較不直覺了些 (6,7,8 間), 如果維持擺設用每個高白線一個new combo的下法如何呢?
Firce777
好了 taiko diff全修正了~
Your message is too short.

Download: Zeami - Ryougen no Mai (xierbaliti) [Firce777's Taiko Oni].osu

Download: Zeami - Ryougen no Mai (xierbaliti) [Taiko Oni].osu
Topic Starter
xierbaliti

Kytoxid wrote:

Modding a MAT's map should be easy and fast right?

[General]

Too many inaudible notes; 5% is essentially a note that can't be heard, and silent notes/slider heads are unrankable by the new rules. Go through the 5% volume sections and make sure that there aren't any notes or slider heads in them, and if there are, raise the volume or change the section. Overall, hitsounds were a bit too quiet.

removed a lot of 5% green lines, and will keep some. :P

[Easy]

00:41:951 - Unused timing section. Dunno if it was meant to have some other setting on it, or it was just extra. fixed~

I'm a bit concerned about the sudden jumps in slider speed at the two red 208 BPM timing sections, because it could throw new players off really easily. Other than that this map is fine.

[Normal]

00:36:758 (1) - How about replacing this with a single note on the tail, to give the player a bit more breathing room and a beat to relax? (also it's silent) 15% vol now :3
00:48:297 (3,4,1) - I'd recommend not stacking this right under the 2; it looks a bit bad because of how the stacking works. a new combo on (3) now :3
01:09:066 (1) - Completely hidden under the hitbursts, no clue that this is a slider at all, and it's actually a repeating slider so it'll break my combo. :( fixed~
01:13:970 - Another unused timing section. fixed~

Feels a bit too intense for a Normal, more like a Hard.

[Hard]

AR7 instead? AR8 is fine imo..

00:20:020 (3) - Remove a repeat and add a note for consistency? k~
00:41:951 - This one is still unused. fixed~
00:44:835 (4) - The hitburst of the 3 of the previous combo barely disappears in time to reveal the repeats. it's fine i think.. ._.

This is easily an Insane.

[Oni]

...I don't know if this is rankably difficult. 7m in under 2 minutes, with such extreme jumps. I hope this diff is going for approval. Will ask around.

http://osu.ppy.sh/s/24634 <= a 1:28=10.6m instance here ._.

[Taiko Oni]

Being an authentic map, not much to say.

[Firce777's Taiko Oni]

Probably better to trigger the start of kiai with the red section, rather than stacking the green and red sections there. As well, kiai should be ended with a green section, not a red one, unless there's some point to the red section that I'm missing.

Star. (the other kind)
thanks~

loveFantasy wrote:

hi, just spec someone play this and do a quick look myself 8-)

  1. 第三條紅線offset不一致, in [Taiko Oni] it was 01:32:705, other diff got 01:32:720
  2. 關countdown in Firce777's diff
  3. 以下兩個我覺得值得自己擺一個new combo的點:
    [Normal]的01:02:432 (1) - (new combo (2)的意思, 僅有這個diff有這種感覺)
    [Hard]的00:55:508 (5) - 加了
  4. [Oni]的01:42:239 (2,3,4,5,6,7,8,9,10,11) - 我覺得比較不直覺了些 (6,7,8 間), 如果維持擺設用每個高白線一個new combo的下法如何呢?
谢谢 :3

fix and uploaded~
Kytoxid
Asked for a recheck, so here it is~

[General]

After playing through this again, I feel like it's more of a Normal, Hard, Insane, Oni set.

[Easy]

00:28:969 (3,4,1,1,1) - Dunno about this. Seems a bit hard to read for an Easy; the stack followed by normal spacing; I'd recommend just lay them out in a line (or a slight zig-zag or arc) instead. Also you could probably put the last 3 notes into one combo instead of having 3 combos with 1 note each.

[Normal]

Was trying to decide whether this was a Normal or a Hard, but decided on Hard after 01:21:326 (4,5) being on off-beats, the 1/2 triplets, and the spinners afterwards. The spread's not bad, it's just like, each difficulty is right on the border between two. XD I personally keep my difficulties easier than average though, so I might be biased.

Otherwise good.

[Hard]

01:01:278 (6) - Remove a repeat and add a note? 00:58:970 (6) only had 1 repeat, so the extra repeat is really surprising.
01:11:807 (1,2,3) - Change this to a 1-repeat slider? Would prepare the player for the speed-up a bit more.
01:29:547 (1,2,3) - Kinda covered up by the hitburst from the spinner.

Like before, definitely feels like an Insane with a few lulls.

[Oni]

Nothing wrong, other than being incredibly intense.

Star~
Topic Starter
xierbaliti

Kytoxid wrote:

[Easy]

00:28:969 (3,4,1,1,1) - Dunno about this. Seems a bit hard to read for an Easy; the stack followed by normal spacing; I'd recommend just lay them out in a line (or a slight zig-zag or arc) instead. Also you could probably put the last 3 notes into one combo instead of having 3 combos with 1 note each.
emm.. 00:29:835 (2,3) - removed new combos here :3 i think it's works good this time :P

and thanks for checking.
Breeze
[Firce777's Taiko Oni], [Taiko Oni]
  1. 01:31:278 - What's the function of this red line? It seems to be extra
[Easy]
  1. Wait, what? So many BPM change in a Easy diff.? I guess that's not a good idea...
  2. 00:32:720 (2) - Raise volume about 10% seem better
[Normal]
  1. 00:32:720 (2), 00:35:028 (2), 00:37:335 (2) - These note are nearly inaudible, maybe raise volume a bit better
rest are fine
oni你可以FC么喜老挂,太挂了
Topic Starter
xierbaliti

Breeze wrote:

[Firce777's Taiko Oni], [Taiko Oni]
  1. 01:31:278 - What's the function of this red line? It seems to be extra
有了这条红线在打图的时候会少一条白线 美观用

[Easy]
  1. Wait, what? So many BPM change in a Easy diff.? I guess that's not a good idea... 所有难度都一样的设置所以感觉没啥问题
  2. 00:32:720 (2) - Raise volume about 10% seem better
k

[Normal]
  1. 00:32:720 (2), 00:35:028 (2), 00:37:335 (2) - These note are nearly inaudible, maybe raise volume a bit better
k

rest are fine
oni你可以FC么喜老挂,太挂了
xsk
Breeze
It looks good for a bubble now
nice use of custom sound <3
my message is too short
Andrea
Have fun destroying your fingers, everyone!

Ranked~
Zekira
RANKED?! WTFFFFFFFFFFFFFFFF

Now I'm obligated to FC something ._>
NatsumeRin
yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Zekira
Obviously only playing the authentic diff
OnosakiHito
wtf
did
just
happen
honestly
man
donder
?
O_O

Edit: Okay now I get it! IT'S RANKED WTF!!! Congratulation!
Breeze
why are you so gay xier
my message is long enough
Topic Starter
xierbaliti
yay~ thank you everyone :3
Zekira
Whew.... I will never be able to get a high acc. on this T_T

Oh well, at least I still FC'd :D

Here, have a picture of Ryougen-san


Zekira
lol wtf if you play the the Taiko difficulties on Hidden, the notes at 208 BPM are completely invisible orz

For some reason, the mechanics of Hidden in osu!Taiko takes into account only the first red timing section... so what happens is that the subsequent timing sections have their notes fading wrongly T_T
lepidopodus
RYOUGEEEEEEEEEEN!

Oh, by the way, congratulations.

EDIT: lol'ed at 888 combo, yeah you guys love 888.
Zekira
Gonna change avvy for a while to celebrate :>
yuan0312
发来贺电!!
It's soooooooooooooo great。!
yuan0312

Zekira wrote:

Whew.... I will never be able to get a high acc. on this T_T

Oh well, at least I still FC'd :D

Here, have a picture of Ryougen-san

ATTACH[343571474.jpg]
nice

and this pic is kazuki桜 ‘s Ryougen no Mai Girl

wwwwwwwwwwwwwwwwwwww

Daiguren
祝贺啊 又一张本家
OzzyOzrock
QWWHOGDGOPSFGOAODFOUSCOUSCUOFCSFOCX``
Lizzehb
Why is the normal a hard and the hard a normal? You're a MAT, you should know better. Just telling you for next time. The hard actually plays like an insane. Why do I know this? I can S the normal but can't even pass the hard. The difficulty spread it terrible because of this.
ouranhshc
lizzie, there is something called, relativity
OzzyOzrock
That's just a theory
Raging Bull

Lizzehb wrote:

Why is the normal a hard and the hard a normal? You're a MAT, you should know better. Just telling you for next time. The hard actually plays like an insane. Why do I know this? I can S the normal but can't even pass the hard. The difficulty spread it terrible because of this.

Uhhh.....
SapphireGhost
The point is that the difficulty spread was bad.
lepidopodus
Might be justified cause this song is one of the hardest in original game(Taiko no Tatsujin)? I know it would't explain everything but I guess it is considreable.

Anyway I guess being ranked means diff. spreading is in tolerable range.
Topic Starter
xierbaliti

lepidopodus wrote:

Might be justified cause this song is one of the hardest in original game(Taiko no Tatsujin)? I know it would't explain everything but I guess it is considreable.

Anyway I guess being ranked means diff. spreading is in tolerable range.
Right. and btw in Taiko no Tatsujin, the difficulty spread is 5,7,8,10.
OzzyOzrock
7 futsuu? Oh my
Lizzehb
Hard an insane I mean, lolololol
Zekira
Here's my simple logic that hopefully makes sense:

Intense song = harder difficulties

I like the osu!standard diffs...



In other news



I WANT THIS PLUSHIEEEEEEEEEEE
arien666

Zekira wrote:

Here's my simple logic that hopefully makes sense:

Intense song = harder difficulties

I like the osu!standard diffs...



In other news



I WANT THIS PLUSHIEEEEEEEEEEE
lol you!!!
That mirai twitter wwwwwwww



/me hides again
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