updated
1|2|3|4
everything applied except for eds pattern check~ waiting for his responseDellvangel wrote:
I saw you purposely make the hitsound consistent in all difficulty, so i will just mod 1 diff and you can use it as reference to other diffs i guess. I will mod the hardest diff hitsound. No kds.
[Ed's MX]Recheck for the pattern:
- 00:12:807 - i personally think this part should be hitsounded with drum clap instead of LR_Tom Hit X since the drum sound here is similar with 00:13:005 - .
- 00:17:248 - add drum clap here, i think the drum sound here is similar with 00:32:248 - .
- 00:19:715 - and 00:20:011 - chenge the hitsounds to drum-clap, i believe the drum sounds on those parts are the same with 00:19:814 - and 00:20:110 - .
- 00:32:840 (32840|1,33038|1) - why the volume on these notes are 10%? change them to 70%, like other jumpthrills.
- 01:08:761 - add LD_Kick DS here, similar drum sound with 01:08:663 - .
- 01:12:511 - change the hitsound here to drum clap, i think the drum sound here is similar with 00:32:248 - .
- 01:21:689 - like above, change the hitsound here to drum clap, should be the same hitsound with 01:21:492 - .
1|2|3|4
[Ed's MX][HD]
- 00:33:136 - i guess you can add one more note here, since i saw you use 3 notes for cymbal sound.
- 00:41:821 (41821|0,42215|2) - idk if this one is intended to be mapped like this to follow the vocal, but if you follow the guitar sound actually here is similar with 00:38:663 (38663|1,38860|2,39057|3,41821|0,42215|2) - .
- 00:44:979 (44979|1) - if you decide to apply my previous mod, change this one to 1/2 beat LNs on 00:44:979 - and 00:45:176 - .
[NM]
- 00:32:544 (32544|1) - move to column 3? To avoid unnecessary jack with 00:32:347 (32347|1) - .
- 00:48:827 (48827|0,48827|3,48926|2,48926|1) - make this different with 00:47:248 (47248|3,47248|0,47347|2,47347|1) - for pattern variation.
- 00:50:702 (50702|1) - move to column 3 maybe, to avoid 00:50:505 (50505|1) - .
- 01:09:057 - http://puu.sh/tEGKZ/f5389968dc.png easier to play imo.
[EZ]
- seems fine for now.
Btw, have you replied to DustMoon's mod? At least give him/her a proper reply. https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping . sorry about that DMoon~ thanks for reminding dell
- seems fine for now.
Also, could be better if you move this thread to Pending Beatmaps when you updating this map.oki dokie , done
alrighty~ done >w<Dellvangel wrote:
Delete the sample event in all diffs, since it is unsnapped and unnecessary imo, after this should be good enough i guess.
yay 1st bubbled~ thanks dell \o/Dellvangel wrote:
Bubbled!
thanks kwan for metadata~IamKwaN wrote:
yea sure
Unicode Title: さよならメモリー(「NARUTO -ナルト- 疾風伝」エンディングVer.)
Romanised Title: Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.)
Artist: 7!!
Source: NARUTO-ナルト-疾風伝
References:
http://7oops.com/discography/
http://www.tv-tokyo.co.jp/anime/naruto/ ... index.html
http://en.pierrot.jp/anime_2000s.html#anime_032
good luck!
thanks achsan :3AchsanLovers wrote:
wow first bubble, grats ly0 >w<
Applied~Maxus wrote:
Hello. As Requested.
If you reject something, please state the reason.
- [General]
- Don't forget to change the metadata exactly as KwaN said.
- [EZ]
- 00:16:557 (16557|0,16952|2) - Switch column between these notes, it provides you with more balance and less biased pattern for each hand
- 00:53:860 - I don't get the repeating of the pattern that makes the col 3 unnecessary hard while the guitar actually fluctuate in terms of melody here, the pattern are supposedly convey the pitch changing instrument as well. i would suggest: http://puu.sh/ubk6k/a44f0c549b.png
- 01:02:347 - that right one hand trill also really makes thing heavy.. especially when it get combined with 1/2 LN which makes it heavier in terms of overall patterning, i suggest to make 01:01:557 (61557|2,61952|1,62347|2) - 2-3-2 instead.
- 01:04:321 - this too, it plays out of place with the left hand notes got a bit cramped with the LN lingering, try: http://puu.sh/ubkqV/da8bb6a918.png
- 01:08:268 - also not balance enough. http://puu.sh/ubkAA/58f040901c.png
- 01:16:952 - the stairs doesn't flow well due to it break its own linear pattern out of nowhere, try: http://puu.sh/ubkL7/17fe626542.png
- 01:20:900 (80900|2,81097|1) - would be much much neater if you switch column these notes.
- 01:22:084 (82084|0) - these LN is so long and i don't even know why lol. stop the ln to 01:25:242 - , and new LN at 01:25:242 - , and then stop the second LN at 01:28:400 - , add new LN at that timing point too, and then stop the third LN at 01:29:979 -
- [NM]
- 00:03:531 - it breaks the low cymbal consistent so fast :/ if you want consistently make low cymbal sound col 2 jack at 00:01:952 (1952|1,2742|1) - , then it should be at the same column too for this note, my point is, make low cymbal at col 2, and make the kick like 00:03:729 - at col.3 until 00:06:689 - , you got the general idea. https://osu.ppy.sh/ss/7375584
- 00:07:084 - the 1/2 stream is out of place if you somehow ended up with 1-3 double which out of place with the stair pattern, i would suggest this instead: http://puu.sh/ubllb/a7489111ba.png
- 00:08:465 - try to make the louder beat at the right column instead of the reverse one which is pretty confusing. i mean something like: https://osu.ppy.sh/ss/7375605
- 00:22:479 - try make this a mirrored version of the pattern before. its pretty confusing sometimes you mirrored pattern and sometimes you're not. move 00:22:479 (22479|2) - to col.2 and then, switch column between 00:22:873 (22873|1,23071|3) -
- 00:29:189 - this one should mirror 00:27:610 - instead of 00:30:768 - .. just switch column between 00:28:794 (28794|2,29189|3) -
- 00:32:150 (32150|2,32347|1,32544|0) - what is this lol.. suddenly follow tick sound in normal diff is really inconsistent with what you follow before.. the only kick present is the 1/4, but the rest of notes doesn't really follow any sound other than unsupposed tick sound thingy, my advice is to delete 00:32:150 (32150|2,32544|0) -
- 00:32:742 - following from what i said before, this could be more balance : https://osu.ppy.sh/ss/7375648
- 00:36:097 (36097|0,36294|1) - switch column between these too.
- 00:37:084 - https://osu.ppy.sh/ss/7375660
- 00:44:979 (44979|0) - move this col 4 for more balance. i somehow change this part to avoid column 3 stacks here 00:44:189 (44189|2,44584|2) -
- 00:57:215 - kinda wonder why note try more balance pattern instead of stair with 2-3 double which is really awkward flow to made.. like: https://osu.ppy.sh/ss/7375674
- 01:01:557 (61557|3,61952|0) - switch column so it would be neater and more consistent with the pattern.
- 01:02:939 (62939|2,63136|3) - might as well move to the left 1 time.
- 01:03:531 - https://osu.ppy.sh/ss/7375698
- 01:05:110 - https://osu.ppy.sh/ss/7375706
- 01:11:426 - https://osu.ppy.sh/ss/7375713
- 01:16:360 - https://osu.ppy.sh/ss/7375717
- 01:22:873 - suggest to just follow the PR, make 01:22:873 (82873|2,83268|3) - col 4 and col 2.
- 01:24:452 (84452|2,84847|3) - Switch column for same reason.
- 01:25:439 (85439|2) - move to col.1
- 01:29:189 (89189|2,89584|3) - move to col.4 and col.2
- [HD]
- 00:11:229 (11229|1) - delete this note to be consistent with 00:12:018 -
- 00:12:018 (12018|3,12215|2) - Switch column for more balance.
- 00:26:031 (26031|1,26229|0,26426|1) - make 1-2-1 , i don't see the reason for jack when there's the same kick sound occured.
- 00:27:215 - https://osu.ppy.sh/ss/7375736
- 00:29:189 (29189|2,29386|1,29584|2) - make 2-3-2 to make neater pattern and avoid zigzag complicated pattern.
- 00:31:360 (31360|3,31557|3) - didn't see the reason jack at col.4 when the previous jack also at col.4. suggest to make it col.3. http://osu.ppy.sh/ss/7375752
- 00:43:992 (43992|1,44189|0) - the zigzag double really out of place when you want to make it into triple, suggest switch column here, and then move 00:44:386 (44386|2) - to col 4.
- 01:07:479 (67479|1,67676|0,67873|1) - switch column here.
- 01:29:781 (89781|2) - if you want to make this out of place, suggest to be just at col.4 instead.
That should be all.
thank you so much Shad0w1and >w< ~ ♥Shad0w1and wrote:
http://puu.sh/ukrFs/71ebaa1db0.flv
accepted all, THANKS~!Maxus wrote:
Hello. As Requested.
If you reject something, please state the reason.
- [General]
- Don't forget to change the metadata exactly as KwaN said.
- [ED's MX]
- 00:14:979 - this pattern is really awkward because it leads to the shield at 00:15:571 (15571|1,15768|1) - which is really not good to hit due to awkward feeling of col.1 emptiness. try: https://osu.ppy.sh/ss/7375795
- 00:17:544 - same as before, better get rid of the col 3 shield. https://osu.ppy.sh/ss/7375801
- 00:50:307 (50307|0) - shorten the LN to 00:50:900 - , it supposedly to follow vocal better.
- 00:51:097 - mirror the pattern at 00:49:518 - instead. https://osu.ppy.sh/ss/7375819
- 00:53:465 (53465|1) - make the LN stop at 00:53:860 -
- 01:01:755 (61755|2) - move to col.2 , the shield is awkward to be made here.
- 01:05:900 (65900|3,66097|1) - switch column here, don't see the reason of col.4 stack.
- 01:07:676 (67676|3) - move to col.3 to avoid shield too.
- 01:21:097 - the triple has unneeded stack, it could be made more balance. https://osu.ppy.sh/ss/7375835
That should be all.
yaaaay <3Maxus wrote:
have a little irc and now it's fine~
Qualified!
grats to u too xDEFP wrote:
congrats and good luck <3
hue working on it hehe need more mods~JooF12 wrote:
Wow finally. . . Re:call next quali when. . . .
I'm sorry for your loss- Ly0572 - wrote:
been watching naruto since grade school
Haha nahBattle wrote:
I'm sorry for your loss- Ly0572 - wrote:
been watching naruto since grade school
wtf?!! thats true lolSonnyc wrote:
song reminds me https://osu.ppy.sh/s/228270 lol