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7!! - Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.) [OsuM

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Topic Starter
- Ly0572 -
updated :D
Dellvangel
I saw you purposely make the hitsound consistent in all difficulty, so i will just mod 1 diff and you can use it as reference to other diffs i guess. I will mod the hardest diff hitsound. No kds.

[Ed's MX]
  1. 00:12:807 - i personally think this part should be hitsounded with drum clap instead of LR_Tom Hit X since the drum sound here is similar with 00:13:005 - .
  2. 00:17:248 - add drum clap here, i think the drum sound here is similar with 00:32:248 - .
  3. 00:19:715 - and 00:20:011 - chenge the hitsounds to drum-clap, i believe the drum sounds on those parts are the same with 00:19:814 - and 00:20:110 - .
  4. 00:32:840 (32840|1,33038|1) - why the volume on these notes are 10%? change them to 70%, like other jumpthrills.
  5. 01:08:761 - add LD_Kick DS here, similar drum sound with 01:08:663 - .
  6. 01:12:511 - change the hitsound here to drum clap, i think the drum sound here is similar with 00:32:248 - .
  7. 01:21:689 - like above, change the hitsound here to drum clap, should be the same hitsound with 01:21:492 - .
Recheck for the pattern:

1|2|3|4

[Ed's MX]
  1. 00:33:136 - i guess you can add one more note here, since i saw you use 3 notes for cymbal sound.
  2. 00:41:821 (41821|0,42215|2) - idk if this one is intended to be mapped like this to follow the vocal, but if you follow the guitar sound actually here is similar with 00:38:663 (38663|1,38860|2,39057|3,41821|0,42215|2) - .
  3. 00:44:979 (44979|1) - if you decide to apply my previous mod, change this one to 1/2 beat LNs on 00:44:979 - and 00:45:176 - .
[HD]
  1. 00:32:544 (32544|1) - move to column 3? To avoid unnecessary jack with 00:32:347 (32347|1) - .
  2. 00:48:827 (48827|0,48827|3,48926|2,48926|1) - make this different with 00:47:248 (47248|3,47248|0,47347|2,47347|1) - for pattern variation.
  3. 00:50:702 (50702|1) - move to column 3 maybe, to avoid 00:50:505 (50505|1) - .
  4. 01:09:057 - http://puu.sh/tEGKZ/f5389968dc.png easier to play imo.
[NM]
  1. seems fine for now.
[EZ]
  1. seems fine for now.
Btw, have you replied to DustMoon's mod? At least give him/her a proper reply. https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping .
Also, could be better if you move this thread to Pending Beatmaps when you updating this map.
Topic Starter
- Ly0572 -

Dellvangel wrote:

I saw you purposely make the hitsound consistent in all difficulty, so i will just mod 1 diff and you can use it as reference to other diffs i guess. I will mod the hardest diff hitsound. No kds.

[Ed's MX]
  1. 00:12:807 - i personally think this part should be hitsounded with drum clap instead of LR_Tom Hit X since the drum sound here is similar with 00:13:005 - .
  2. 00:17:248 - add drum clap here, i think the drum sound here is similar with 00:32:248 - .
  3. 00:19:715 - and 00:20:011 - chenge the hitsounds to drum-clap, i believe the drum sounds on those parts are the same with 00:19:814 - and 00:20:110 - .
  4. 00:32:840 (32840|1,33038|1) - why the volume on these notes are 10%? change them to 70%, like other jumpthrills.
  5. 01:08:761 - add LD_Kick DS here, similar drum sound with 01:08:663 - .
  6. 01:12:511 - change the hitsound here to drum clap, i think the drum sound here is similar with 00:32:248 - .
  7. 01:21:689 - like above, change the hitsound here to drum clap, should be the same hitsound with 01:21:492 - .
Recheck for the pattern:

1|2|3|4

[Ed's MX]
  1. 00:33:136 - i guess you can add one more note here, since i saw you use 3 notes for cymbal sound.
  2. 00:41:821 (41821|0,42215|2) - idk if this one is intended to be mapped like this to follow the vocal, but if you follow the guitar sound actually here is similar with 00:38:663 (38663|1,38860|2,39057|3,41821|0,42215|2) - .
  3. 00:44:979 (44979|1) - if you decide to apply my previous mod, change this one to 1/2 beat LNs on 00:44:979 - and 00:45:176 - .
[HD]
  1. 00:32:544 (32544|1) - move to column 3? To avoid unnecessary jack with 00:32:347 (32347|1) - .
  2. 00:48:827 (48827|0,48827|3,48926|2,48926|1) - make this different with 00:47:248 (47248|3,47248|0,47347|2,47347|1) - for pattern variation.
  3. 00:50:702 (50702|1) - move to column 3 maybe, to avoid 00:50:505 (50505|1) - .
  4. 01:09:057 - http://puu.sh/tEGKZ/f5389968dc.png easier to play imo.
[NM]
  1. seems fine for now.
[EZ]
  1. seems fine for now.
Btw, have you replied to DustMoon's mod? At least give him/her a proper reply. https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping . sorry about that DMoon~ thanks for reminding dell :D
Also, could be better if you move this thread to Pending Beatmaps when you updating this map.oki dokie , done
everything applied except for eds pattern check~ waiting for his response :D
EFP
Topic Starter
- Ly0572 -
UPDATED \o/
Dellvangel
Delete the sample event in all diffs, since it is unsnapped and unnecessary imo, after this should be good enough i guess.
Topic Starter
- Ly0572 -

Dellvangel wrote:

Delete the sample event in all diffs, since it is unsnapped and unnecessary imo, after this should be good enough i guess.
alrighty~ done >w<
Dellvangel
Bubbled!
Topic Starter
- Ly0572 -

Dellvangel wrote:

Bubbled!
yay 1st bubbled~ thanks dell \o/
EFP
oh nicee
Topic Starter
- Ly0572 -

IamKwaN wrote:

yea sure

Unicode Title: さよならメモリー(「NARUTO -ナルト- 疾風伝」エンディングVer.)
Romanised Title: Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.)
Artist: 7!!
Source: NARUTO-ナルト-疾風伝

References:
http://7oops.com/discography/
http://www.tv-tokyo.co.jp/anime/naruto/ ... index.html
http://en.pierrot.jp/anime_2000s.html#anime_032

good luck!
thanks kwan for metadata~
AchsanLovers
wow first bubble, grats ly0 >w<
Topic Starter
- Ly0572 -

AchsanLovers wrote:

wow first bubble, grats ly0 >w<
thanks achsan :3
Maxus
Hello. As Requested.

If you reject something, please state the reason.

  • [General]
  1. Don't forget to change the metadata exactly as KwaN said.
  • [EZ]
  1. 00:16:557 (16557|0,16952|2) - Switch column between these notes, it provides you with more balance and less biased pattern for each hand
  2. 00:53:860 - I don't get the repeating of the pattern that makes the col 3 unnecessary hard while the guitar actually fluctuate in terms of melody here, the pattern are supposedly convey the pitch changing instrument as well. i would suggest: http://puu.sh/ubk6k/a44f0c549b.png
  3. 01:02:347 - that right one hand trill also really makes thing heavy.. especially when it get combined with 1/2 LN which makes it heavier in terms of overall patterning, i suggest to make 01:01:557 (61557|2,61952|1,62347|2) - 2-3-2 instead.
  4. 01:04:321 - this too, it plays out of place with the left hand notes got a bit cramped with the LN lingering, try: http://puu.sh/ubkqV/da8bb6a918.png
  5. 01:08:268 - also not balance enough. http://puu.sh/ubkAA/58f040901c.png
  6. 01:16:952 - the stairs doesn't flow well due to it break its own linear pattern out of nowhere, try: http://puu.sh/ubkL7/17fe626542.png
  7. 01:20:900 (80900|2,81097|1) - would be much much neater if you switch column these notes.
  8. 01:22:084 (82084|0) - these LN is so long and i don't even know why lol. stop the ln to 01:25:242 - , and new LN at 01:25:242 - , and then stop the second LN at 01:28:400 - , add new LN at that timing point too, and then stop the third LN at 01:29:979 -

  • [NM]
  1. 00:03:531 - it breaks the low cymbal consistent so fast :/ if you want consistently make low cymbal sound col 2 jack at 00:01:952 (1952|1,2742|1) - , then it should be at the same column too for this note, my point is, make low cymbal at col 2, and make the kick like 00:03:729 - at col.3 until 00:06:689 - , you got the general idea. https://osu.ppy.sh/ss/7375584
  2. 00:07:084 - the 1/2 stream is out of place if you somehow ended up with 1-3 double which out of place with the stair pattern, i would suggest this instead: http://puu.sh/ubllb/a7489111ba.png
  3. 00:08:465 - try to make the louder beat at the right column instead of the reverse one which is pretty confusing. i mean something like: https://osu.ppy.sh/ss/7375605
  4. 00:22:479 - try make this a mirrored version of the pattern before. its pretty confusing sometimes you mirrored pattern and sometimes you're not. move 00:22:479 (22479|2) - to col.2 and then, switch column between 00:22:873 (22873|1,23071|3) -
  5. 00:29:189 - this one should mirror 00:27:610 - instead of 00:30:768 - .. just switch column between 00:28:794 (28794|2,29189|3) -
  6. 00:32:150 (32150|2,32347|1,32544|0) - what is this lol.. suddenly follow tick sound in normal diff is really inconsistent with what you follow before.. the only kick present is the 1/4, but the rest of notes doesn't really follow any sound other than unsupposed tick sound thingy, my advice is to delete 00:32:150 (32150|2,32544|0) -
  7. 00:32:742 - following from what i said before, this could be more balance : https://osu.ppy.sh/ss/7375648
  8. 00:36:097 (36097|0,36294|1) - switch column between these too.
  9. 00:37:084 - https://osu.ppy.sh/ss/7375660
  10. 00:44:979 (44979|0) - move this col 4 for more balance.
  11. 00:57:215 - kinda wonder why note try more balance pattern instead of stair with 2-3 double which is really awkward flow to made.. like: https://osu.ppy.sh/ss/7375674
  12. 01:01:557 (61557|3,61952|0) - switch column so it would be neater and more consistent with the pattern.
  13. 01:02:939 (62939|2,63136|3) - might as well move to the left 1 time.
  14. 01:03:531 - https://osu.ppy.sh/ss/7375698
  15. 01:05:110 - https://osu.ppy.sh/ss/7375706
  16. 01:11:426 - https://osu.ppy.sh/ss/7375713
  17. 01:16:360 - https://osu.ppy.sh/ss/7375717
  18. 01:22:873 - suggest to just follow the PR, make 01:22:873 (82873|2,83268|3) - col 4 and col 2.
  19. 01:24:452 (84452|2,84847|3) - Switch column for same reason.
  20. 01:25:439 (85439|2) - move to col.1
  21. 01:29:189 (89189|2,89584|3) - move to col.4 and col.2

  • [HD]
  1. 00:11:229 (11229|1) - delete this note to be consistent with 00:12:018 -
  2. 00:12:018 (12018|3,12215|2) - Switch column for more balance.
  3. 00:26:031 (26031|1,26229|0,26426|1) - make 1-2-1 , i don't see the reason for jack when there's the same kick sound occured.
  4. 00:27:215 - https://osu.ppy.sh/ss/7375736
  5. 00:29:189 (29189|2,29386|1,29584|2) - make 2-3-2 to make neater pattern and avoid zigzag complicated pattern.
  6. 00:31:360 (31360|3,31557|3) - didn't see the reason jack at col.4 when the previous jack also at col.4. suggest to make it col.3. http://osu.ppy.sh/ss/7375752
  7. 00:43:992 (43992|1,44189|0) - the zigzag double really out of place when you want to make it into triple, suggest switch column here, and then move 00:44:386 (44386|2) - to col 4.
  8. 01:07:479 (67479|1,67676|0,67873|1) - switch column here.
  9. 01:29:781 (89781|2) - if you want to make this out of place, suggest to be just at col.4 instead.

  • [ED's MX]
  1. 00:14:979 - this pattern is really awkward because it leads to the shield at 00:15:571 (15571|1,15768|1) - which is really not good to hit due to awkward feeling of col.1 emptiness. try: https://osu.ppy.sh/ss/7375795
  2. 00:17:544 - same as before, better get rid of the col 3 shield. https://osu.ppy.sh/ss/7375801
  3. 00:50:307 (50307|0) - shorten the LN to 00:50:900 - , it supposedly to follow vocal better.
  4. 00:51:097 - mirror the pattern at 00:49:518 - instead. https://osu.ppy.sh/ss/7375819
  5. 00:53:465 (53465|1) - make the LN stop at 00:53:860 -
  6. 01:01:755 (61755|2) - move to col.2 , the shield is awkward to be made here.
  7. 01:05:900 (65900|3,66097|1) - switch column here, don't see the reason of col.4 stack.
  8. 01:07:676 (67676|3) - move to col.3 to avoid shield too.
  9. 01:21:097 - the triple has unneeded stack, it could be made more balance. https://osu.ppy.sh/ss/7375835

That should be all.
Topic Starter
- Ly0572 -

Maxus wrote:

Hello. As Requested.

If you reject something, please state the reason.

  • [General]
  1. Don't forget to change the metadata exactly as KwaN said.
  • [EZ]
  1. 00:16:557 (16557|0,16952|2) - Switch column between these notes, it provides you with more balance and less biased pattern for each hand
  2. 00:53:860 - I don't get the repeating of the pattern that makes the col 3 unnecessary hard while the guitar actually fluctuate in terms of melody here, the pattern are supposedly convey the pitch changing instrument as well. i would suggest: http://puu.sh/ubk6k/a44f0c549b.png
  3. 01:02:347 - that right one hand trill also really makes thing heavy.. especially when it get combined with 1/2 LN which makes it heavier in terms of overall patterning, i suggest to make 01:01:557 (61557|2,61952|1,62347|2) - 2-3-2 instead.
  4. 01:04:321 - this too, it plays out of place with the left hand notes got a bit cramped with the LN lingering, try: http://puu.sh/ubkqV/da8bb6a918.png
  5. 01:08:268 - also not balance enough. http://puu.sh/ubkAA/58f040901c.png
  6. 01:16:952 - the stairs doesn't flow well due to it break its own linear pattern out of nowhere, try: http://puu.sh/ubkL7/17fe626542.png
  7. 01:20:900 (80900|2,81097|1) - would be much much neater if you switch column these notes.
  8. 01:22:084 (82084|0) - these LN is so long and i don't even know why lol. stop the ln to 01:25:242 - , and new LN at 01:25:242 - , and then stop the second LN at 01:28:400 - , add new LN at that timing point too, and then stop the third LN at 01:29:979 -

  • [NM]
  1. 00:03:531 - it breaks the low cymbal consistent so fast :/ if you want consistently make low cymbal sound col 2 jack at 00:01:952 (1952|1,2742|1) - , then it should be at the same column too for this note, my point is, make low cymbal at col 2, and make the kick like 00:03:729 - at col.3 until 00:06:689 - , you got the general idea. https://osu.ppy.sh/ss/7375584
  2. 00:07:084 - the 1/2 stream is out of place if you somehow ended up with 1-3 double which out of place with the stair pattern, i would suggest this instead: http://puu.sh/ubllb/a7489111ba.png
  3. 00:08:465 - try to make the louder beat at the right column instead of the reverse one which is pretty confusing. i mean something like: https://osu.ppy.sh/ss/7375605
  4. 00:22:479 - try make this a mirrored version of the pattern before. its pretty confusing sometimes you mirrored pattern and sometimes you're not. move 00:22:479 (22479|2) - to col.2 and then, switch column between 00:22:873 (22873|1,23071|3) -
  5. 00:29:189 - this one should mirror 00:27:610 - instead of 00:30:768 - .. just switch column between 00:28:794 (28794|2,29189|3) -
  6. 00:32:150 (32150|2,32347|1,32544|0) - what is this lol.. suddenly follow tick sound in normal diff is really inconsistent with what you follow before.. the only kick present is the 1/4, but the rest of notes doesn't really follow any sound other than unsupposed tick sound thingy, my advice is to delete 00:32:150 (32150|2,32544|0) -
  7. 00:32:742 - following from what i said before, this could be more balance : https://osu.ppy.sh/ss/7375648
  8. 00:36:097 (36097|0,36294|1) - switch column between these too.
  9. 00:37:084 - https://osu.ppy.sh/ss/7375660
  10. 00:44:979 (44979|0) - move this col 4 for more balance. i somehow change this part to avoid column 3 stacks here 00:44:189 (44189|2,44584|2) -
  11. 00:57:215 - kinda wonder why note try more balance pattern instead of stair with 2-3 double which is really awkward flow to made.. like: https://osu.ppy.sh/ss/7375674
  12. 01:01:557 (61557|3,61952|0) - switch column so it would be neater and more consistent with the pattern.
  13. 01:02:939 (62939|2,63136|3) - might as well move to the left 1 time.
  14. 01:03:531 - https://osu.ppy.sh/ss/7375698
  15. 01:05:110 - https://osu.ppy.sh/ss/7375706
  16. 01:11:426 - https://osu.ppy.sh/ss/7375713
  17. 01:16:360 - https://osu.ppy.sh/ss/7375717
  18. 01:22:873 - suggest to just follow the PR, make 01:22:873 (82873|2,83268|3) - col 4 and col 2.
  19. 01:24:452 (84452|2,84847|3) - Switch column for same reason.
  20. 01:25:439 (85439|2) - move to col.1
  21. 01:29:189 (89189|2,89584|3) - move to col.4 and col.2

  • [HD]
  1. 00:11:229 (11229|1) - delete this note to be consistent with 00:12:018 -
  2. 00:12:018 (12018|3,12215|2) - Switch column for more balance.
  3. 00:26:031 (26031|1,26229|0,26426|1) - make 1-2-1 , i don't see the reason for jack when there's the same kick sound occured.
  4. 00:27:215 - https://osu.ppy.sh/ss/7375736
  5. 00:29:189 (29189|2,29386|1,29584|2) - make 2-3-2 to make neater pattern and avoid zigzag complicated pattern.
  6. 00:31:360 (31360|3,31557|3) - didn't see the reason jack at col.4 when the previous jack also at col.4. suggest to make it col.3. http://osu.ppy.sh/ss/7375752
  7. 00:43:992 (43992|1,44189|0) - the zigzag double really out of place when you want to make it into triple, suggest switch column here, and then move 00:44:386 (44386|2) - to col 4.
  8. 01:07:479 (67479|1,67676|0,67873|1) - switch column here.
  9. 01:29:781 (89781|2) - if you want to make this out of place, suggest to be just at col.4 instead.


That should be all.
Applied~

now waiting for Ed :)
AchsanLovers
oh its coming :D
Topic Starter
- Ly0572 -
on behalf of my friend ed~ updated the map~
looks like his busy atm xD
~
Shad0w1and
Topic Starter
- Ly0572 -

Shad0w1and wrote:

http://puu.sh/ukrFs/71ebaa1db0.flv
thank you so much Shad0w1and >w< ~ ♥
EFP

Maxus wrote:

Hello. As Requested.

If you reject something, please state the reason.

  • [General]
  1. Don't forget to change the metadata exactly as KwaN said.
  • [ED's MX]
  1. 00:14:979 - this pattern is really awkward because it leads to the shield at 00:15:571 (15571|1,15768|1) - which is really not good to hit due to awkward feeling of col.1 emptiness. try: https://osu.ppy.sh/ss/7375795
  2. 00:17:544 - same as before, better get rid of the col 3 shield. https://osu.ppy.sh/ss/7375801
  3. 00:50:307 (50307|0) - shorten the LN to 00:50:900 - , it supposedly to follow vocal better.
  4. 00:51:097 - mirror the pattern at 00:49:518 - instead. https://osu.ppy.sh/ss/7375819
  5. 00:53:465 (53465|1) - make the LN stop at 00:53:860 -
  6. 01:01:755 (61755|2) - move to col.2 , the shield is awkward to be made here.
  7. 01:05:900 (65900|3,66097|1) - switch column here, don't see the reason of col.4 stack.
  8. 01:07:676 (67676|3) - move to col.3 to avoid shield too.
  9. 01:21:097 - the triple has unneeded stack, it could be made more balance. https://osu.ppy.sh/ss/7375835

That should be all.
accepted all, THANKS~!
and sorry i've been busy for the last month x(
EFP
updated, sorry for double post
https://puu.sh/uAMjl/c76f2fe0e3.osu
Topic Starter
- Ly0572 -
its updated (owo)
added vid and updated the metadata~
Dellvangel
Re:
Topic Starter
- Ly0572 -

Dellvangel wrote:

Re:
sangkyuu dell~

--
and alittle irc with Maxus

updated~
Maxus
have a little irc and now it's fine~
Qualified!
Topic Starter
- Ly0572 -

Maxus wrote:

have a little irc and now it's fine~
Qualified!
yaaaay <3
thank you maxus~
EFP
congrats and good luck <3
Damaree
Wow finally. . . Re:call next quali when. . . .
Topic Starter
- Ly0572 -

EFP wrote:

congrats and good luck <3
grats to u too xD

JooF12 wrote:

Wow finally. . . Re:call next quali when. . . .
hue working on it hehe need more mods~
Battle

- Ly0572 - wrote:

been watching naruto since grade school
I'm sorry for your loss
Topic Starter
- Ly0572 -

Battle wrote:

- Ly0572 - wrote:

been watching naruto since grade school
I'm sorry for your loss
Haha nah
Sonnyc
song reminds me https://osu.ppy.sh/s/228270 lol
Shad0w1and

Sonnyc wrote:

song reminds me https://osu.ppy.sh/s/228270 lol
wtf?!! thats true lol
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