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7!! - Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.) [OsuM

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Topic Starter
- Ly0572 -

wamster2 wrote:

Hello! XD

Sorry for short very short mod cuz i think your map is good :D

I think this is all i can see, its really hard to try to mod a really good map haha
Sorry for my poor mod, and i think all my comments are all mere minor issues XD

im a newbie please dont hurt me XD, your map is really good, ill try to mod your other diffs later and your other map in our group page if i can..
Goodluck!!!!!! :D :D :D :D :D :D
Ayy thank you \:3/
Murumoo
halo :)

this map is really good i cant touch anything..
good luck :)
Topic Starter
- Ly0572 -

Murumoo wrote:

halo :)

this map is really good i cant touch anything..
good luck :)
is that so :3
oki oki thank u
EFP

wamster2 wrote:

Hello! XD

Sorry for short very short mod cuz i think your map is good :D

Ed's MX
00:32:840 (32840|1,32840|0,33038|1,33038|0) - I think you should remove 1 note on this, because the snare's sound seems less loud, though its also good if you keep it doubles

00:44:781 (44781|2) - I think its not a ghost note,, but it feels out of place
00:46:163 - Add a note added
01:11:722 - I dont know if you skipped on a note on this intentionally or not, but its up to you, its on purpose
01:14:895 - same here same^
01:16:459 - ^
01:18:038 - ^
01:19:617 - ^
I think this is all i can see, its really hard to try to mod a really good map haha
Sorry for my poor mod, and i think all my comments are all mere minor issues XD

im a newbie please dont hurt me XD, your map is really good, ill try to mod your other diffs later and your other map in our group page if i can..
Goodluck!!!!!! :D :D :D :D :D :D
nice mod for someone new for modding
thanks wamster~!
http://puu.sh/taUyJ/3eeca5d6f1.osu
Venix
Red - Currently incorrect
Source: ]Naruto Shippuden or NARUTO -ナルト- 疾風伝
Artist: 7!!
Romanised Artist:
Title: さよならメモリ
Romanised Title: Sayonara Memory

http://7oops.com/discography/
Topic Starter
- Ly0572 -

Venix wrote:

Red - Currently incorrect
Source: ]Naruto Shippuden or NARUTO -ナルト- 疾風伝
Artist: 7!!
Romanised Artist:
Title: さよならメモリ
Romanised Title: Sayonara Memory

http://7oops.com/discography/
Is it alright to remove the "(Tv size)" ??
AchsanLovers

- Ly0572 - wrote:

Is it alright to remove the "(Tv size)" ??
just tag "TV Size" in tags, i think its fine :3
HXJ_Crafter
Only Pattern. Sorry for delay this
4k Column |0|1|2|3| ; Screenshot |Suggestion|Origin| ; * means only my view :3
Pattern
[EZ]
* 00:02:742 - what about https://osu.ppy.sh/ss/7081509
* 00:12:610 - https://osu.ppy.sh/ss/7081544 . Stronger Drum with Wider pattern
[NM]
* 00:12:610 - https://osu.ppy.sh/ss/7081584 looks better
[HD]
00:41:821 (41821|2) - move to 1. col 1 needs one note to be seemed not so empty
01:09:057 - I suggest 21113 here. 21223 is the correct sound maybe, but that'll be too difficult.
[MX]
00:12:807 - https://osu.ppy.sh/ss/7081661 is this better? former one looks so strange.
few suggestions sorry. I'm not good at modding TV Size
Topic Starter
- Ly0572 -

AchsanLovers wrote:

- Ly0572 - wrote:

Is it alright to remove the "(Tv size)" ??
just tag "TV Size" in tags, i think its fine :3
i see~ thanks /

HXJ_Crafter wrote:

Only Pattern. Sorry for delay this
4k Column |0|1|2|3| ; Screenshot |Suggestion|Origin| ; * means only my view :3
[box=Pattern][EZ]
* 00:02:742 - what about https://osu.ppy.sh/ss/7081509
* 00:12:610 - https://osu.ppy.sh/ss/7081544 . Stronger Drum with Wider pattern
[NM]
* 00:12:610 - https://osu.ppy.sh/ss/7081584 looks better
[HD]
00:41:821 (41821|2) - move to 1. col 1 needs one note to be seemed not so empty
01:09:057 - I suggest 21113 here. 21223 is the correct sound maybe, but that'll be too difficult.

few suggestions sorry. I'm not good at modding TV Size its ok thanks man
DustMoon
hi!
|1|2|3|4|
EZ
00:24:452 (24452|1) - move to 3
00:34:321 (34321|0) - ^
00:37:479 (37479|3) - ^
01:20:900 (80900|2,81097|1) - Ctrl+h
NM
00:06:689 - ^
00:08:465 - double note,this sound is heavy last sound
00:09:847 (9847|1) - This Sound is different from that00:10:636 (10636|1) - double note
00:33:136 (33136|2) - move to 2
00:33:334 (33334|1) - move to 3
00:55:242 - add note to 1
01:14:189 (74189|1) - move to 3
nice map,Good luck!
EFP

HXJ_Crafter wrote:

Only Pattern. Sorry for delay this
4k Column |0|1|2|3| ; Screenshot |Suggestion|Origin| ; * means only my view :3
Pattern
[MX]
00:12:807 - https://osu.ppy.sh/ss/7081661 is this better? former one looks so strange. hm no thanks
few suggestions sorry. I'm not good at modding TV Size
no change~
thanks for mod Crafter :)
Dellvangel
Hi, sorry for the wait.

1|2|3|4

[Ed's MX]
  1. 00:11:623 (11623|2) - move to column 3? Since you mapped 00:08:465 (8465|3,8465|1,8860|3,8860|1) - and 00:09:847 (9847|3,9847|2,10242|3,10242|2) - on the same column and those parts look similar with 00:11:623 -.
  2. 00:20:110 (20110|0) - move this to column 2? Since the drum sounds are actually similar with 00:19:715 (19715|1,19715|0,19814|0,19814|1) - .
  3. 00:25:439 (25439|2) - move this to column 4? For pattern variation since it has similar pattern with 00:23:860 (23860|2,24057|3,24057|2) - , and 00:26:031 (26031|2,26229|3,26229|2) - .
  4. 00:26:426 - add a note here? Since actually there is a sound here if you want to map it and HD diff has a note here.
  5. 01:07:873 (67873|2) - move to column 1 for hand balance?
  6. 01:10:143 - , 01:11:722 - , 01:14:880 - , ... etc actually have a drum sound each line, are these intended that you leave it blank? Just seem inconsistent since you mapped 01:13:301 (73301|0) - .
  7. 01:21:689 - the drum sound actually still the same with 01:21:492 - imo, so might need to add one more note here.
[HD]
  1. 00:01:558 (1558|0) - is this LN for guitar sound? If yes, then it should end at 00:03:136 - .
  2. 00:03:136 (3136|3) - same, should end at 00:04:715 - .
  3. 00:04:715 (4715|1) - should end end at 00:06:294 - .
  4. 00:06:294 (6294|2) - like before, should end at 00:07:084 - .
  5. 00:07:873 (7873|3) - this LN should end at 00:09:452 - for consistency with 00:09:452 (9452|0) - as you can see it ends on the white tick.
  6. 00:20:011 - maybe try to change it like this http://osu.ppy.sh/ss/7139583 since actually column 2 and 3 are easier to hit, so might be better to start the 1/4 from [23] instead.
  7. 00:26:821 (26821|0,27807|0) - these LNs are pretty close each other so if you map both of them on the same column the flow seems weird for me since they have different pitch each other, suggest to move one of them to another column.
  8. 00:31:557 (31557|0,32544|0) - same issue, could be better to map both of them with different column each other.
  9. 00:35:900 - add a note here for hi-hat sound like you did at 00:34:321 - , 00:37:479 - , etc.
  10. 00:36:097 - add one more note here for snare sound, don't worry, it would not become too hard, this is a HD diff after all and the patten still easier if you compare it with MX diff.
  11. 00:38:663 (38663|3) - extend this LN until 00:39:255 - like you did at 00:35:505 (35505|0) - .
  12. 00:39:255 - add one more note for snare.
  13. 00:42:413 - same issue, add one more note for snare.
  14. 00:43:992 - here as well, add a note for snare.
  15. 00:44:189 (44189|1,44189|3,44386|3,44386|1) - suddenly map these notes on the same column each other makes the pattern inconsistent imo, as you can see you mapped 00:42:610 (42610|1,42610|2,42807|3,42807|0) - with different column each other which this part technically is similar with 00:44:189 - .
  16. 00:45:768 - add one more note here for cymbal sound, still a pretty common pattern for HD diff, don't worry.
  17. 00:46:656 - actually there is a 1/4 drum sound here like 00:48:235 (48235|3) - , so might need to add a note here.
  18. 00:47:939 - http://osu.ppy.sh/ss/7139676 personally think the pattern here is harder than MX diff, might need to remap this part with an easier pattern. If you decide to remap this part, do it as well to 00:46:360 - , 00:49:518 - , etc to make everything consistent again.
  19. 00:51:985 - add one more note like you did at 00:48:827 - both of them should be the same each other.
  20. 00:53:465 (53465|3) - this LN should end at 00:53:663 - if you follow the guitar sound.
  21. 01:01:360 (61360|1,61557|2) - ctrl+h for hand balance.
  22. 01:03:729 - has similar pattern with 01:00:571 - which both of them are close each other and noticeable when i testplay it, might need to make it different each other for note variation.
  23. 01:06:097 (66097|1) - move to column 3 for hand balance.
  24. 01:07:676 (67676|2,67873|1) - this one too, ctrl+h for hand balance.
  25. 01:11:821 (71821|3,71821|0,72215|0,72215|3,72610|0,72610|3) - you use too many [14] doubles in a row, also 01:11:623 (71623|1,71722|2,71821|3,72413|1,72511|2,72610|3) - actually have similar pattern which make the pattern a bit boring to play, suggest to change it like this http://osu.ppy.sh/ss/7139768 (start from 01:12:215 - ).
  26. 01:13:794 - might be better to change it like this http://osu.ppy.sh/ss/7139781 for note variation.
  27. 01:20:505 - add one ore note for kick sound maybe?
  28. 01:22:084 (82084|3) - the LN end has different snap with MX diff, suggest to make them same each other.
  29. 01:22:084 - add one more note for cymbal.
  30. 01:22:281 (82281|1) - delete this, i don't think this LN is necessary since you didn't map 01:23:860 - , 01:25:439 - , etc with LNs at all.
  31. 01:23:465 (83465|0) - 01:25:044 (85044|2) - , 01:26:623 (86623|0) - , 01:28:202 (88202|1) - , 01:29:781 (89781|0) - i don't think these parts are strong enough to be mapped as 1 LN and 1 note, could be better if you delete them.
[NM]
  1. 00:20:900 - add one more note for cymbal sound.
  2. 00:29:386 (29386|2) - move this to column 2 might help with the nte variation since i couldn't find [12] double at all around this 'calm' part.
  3. 00:33:531 - delete one for consistency with 00:33:334 (33334|1) - .
  4. 00:36:097 - i would rather map this one as a double instead of 00:36:689 - to follow the drum sound correctly.
  5. 00:39:255 - this one too, add note here for snare, also 00:39:847 - delete one note, since i saw you only mapped kick sound with only one note.
  6. 00:42:413 - same issue, also 00:43:005 - too.
  7. 00:43:992 - add one more note for cymbal.
  8. 00:45:373 - umm, for consistency it would be better if you cover the roll sound with a LN like you did at 00:32:742 (32742|3) - .
  9. 00:52:479 (52479|0) - maybe move to column 4? To avoid similar pattern with 00:53:268 (53268|1,53268|0) - .
  10. 01:23:465 (83465|0) - 1/2 beat LN is enough if you follow the guitar sound, do it as well to 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , iaf you deceide to apply this.
  11. 01:22:084 (82084|3) - same like HD diff, the LN end has different snap with MX diff, suggest to make them same each other.
  12. 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , 01:29:781 (89781|2) - might need to spread the LNs to different columns each other as you can see all of them were placed on column 3, which kinda boring to play since these LNs sure are noticeable if you testplay it.
[EZ]
  1. tags conflict with other diffs, if you wonder why http://puu.sh/tyN8k/9f7e845acb.png .
  2. 00:04:123 - http://osu.ppy.sh/ss/7144875 to avoid similar double with 00:03:136 - .
  3. 00:06:294 (6294|3,6689|1) - ctrl+g but don't flip the HS too, just the pattern to avoid similar double with 00:07:873 - .
  4. 00:12:215 (12215|1) - move to column 4 for hand balance.
  5. 00:32:347 (32347|1) - move to column 4? To avoid similar pattern with 00:31:360 - .
  6. 00:55:242 - could be better if you add a LN here until 00:56:031 - to cover the guitar sound like you did for NM diff.
I guess that's all for now, apply this first then i will mod the HS and other stuff if i could find it later. However feel free to reject if you disagree with some of my mods here.
Topic Starter
- Ly0572 -

DustMoon wrote:

hi!
|1|2|3|4|
EZ
00:24:452 (24452|1) - move to 3 that was intended :) will keep it
00:34:321 (34321|0) - ^
00:37:479 (37479|3) - ^
01:20:900 (80900|2,81097|1) - Ctrl+h
NM
00:06:689 - ^
00:08:465 - double note,this sound is heavy last sound
00:09:847 (9847|1) - This Sound is different from that00:10:636 (10636|1) - double note hmmm since its normal im keeping to maintain the dificulty, making it double feels exaggerated tbh, and its fine imo since the next notes are in different columns
00:33:136 (33136|2) - move to 2
00:33:334 (33334|1) - move to 3
00:55:242 - add note to 1
01:14:189 (74189|1) - move to 3
nice map,Good luck!thanks man :D
Topic Starter
- Ly0572 -

Dellvangel wrote:

Hi, sorry for the wait.

1|2|3|4

[Ed's MX]
  1. 00:11:623 (11623|2) - move to column 3? Since you mapped 00:08:465 (8465|3,8465|1,8860|3,8860|1) - and 00:09:847 (9847|3,9847|2,10242|3,10242|2) - on the same column and those parts look similar with 00:11:623 -.
  2. 00:20:110 (20110|0) - move this to column 2? Since the drum sounds are actually similar with 00:19:715 (19715|1,19715|0,19814|0,19814|1) - .
  3. 00:25:439 (25439|2) - move this to column 4? For pattern variation since it has similar pattern with 00:23:860 (23860|2,24057|3,24057|2) - , and 00:26:031 (26031|2,26229|3,26229|2) - .
  4. 00:26:426 - add a note here? Since actually there is a sound here if you want to map it and HD diff has a note here.
  5. 01:07:873 (67873|2) - move to column 1 for hand balance?
  6. 01:10:143 - , 01:11:722 - , 01:14:880 - , ... etc actually have a drum sound each line, are these intended that you leave it blank? Just seem inconsistent since you mapped 01:13:301 (73301|0) - .
  7. 01:21:689 - the drum sound actually still the same with 01:21:492 - imo, so might need to add one more note here.
[HD]
  1. 00:01:558 (1558|0) - is this LN for guitar sound? If yes, then it should end at 00:03:136 - .
  2. 00:03:136 (3136|3) - same, should end at 00:04:715 - .
  3. 00:04:715 (4715|1) - should end end at 00:06:294 - .
  4. 00:06:294 (6294|2) - like before, should end at 00:07:084 - .
  5. 00:07:873 (7873|3) - this LN should end at 00:09:452 - for consistency with 00:09:452 (9452|0) - as you can see it ends on the white tick.
  6. 00:20:011 - maybe try to change it like this http://osu.ppy.sh/ss/7139583 since actually column 2 and 3 are easier to hit, so might be better to start the 1/4 from [23] instead.
  7. 00:26:821 (26821|0,27807|0) - these LNs are pretty close each other so if you map both of them on the same column the flow seems weird for me since they have different pitch each other, suggest to move one of them to another column.
  8. 00:31:557 (31557|0,32544|0) - same issue, could be better to map both of them with different column each other.
  9. 00:35:900 - add a note here for hi-hat sound like you did at 00:34:321 - , 00:37:479 - , etc.
  10. 00:36:097 - add one more note here for snare sound, don't worry, it would not become too hard, this is a HD diff after all and the patten still easier if you compare it with MX diff.
  11. 00:38:663 (38663|3) - extend this LN until 00:39:255 - like you did at 00:35:505 (35505|0) - .
  12. 00:39:255 - add one more note for snare.
  13. 00:42:413 - same issue, add one more note for snare.
  14. 00:43:992 - here as well, add a note for snare.
  15. 00:44:189 (44189|1,44189|3,44386|3,44386|1) - suddenly map these notes on the same column each other makes the pattern inconsistent imo, as you can see you mapped 00:42:610 (42610|1,42610|2,42807|3,42807|0) - with different column each other which this part technically is similar with 00:44:189 - .
  16. 00:45:768 - add one more note here for cymbal sound, still a pretty common pattern for HD diff, don't worry.
  17. 00:46:656 - actually there is a 1/4 drum sound here like 00:48:235 (48235|3) - , so might need to add a note here.
  18. 00:47:939 - http://osu.ppy.sh/ss/7139676 personally think the pattern here is harder than MX diff, might need to remap this part with an easier pattern. If you decide to remap this part, do it as well to 00:46:360 - , 00:49:518 - , etc to make everything consistent again.
  19. 00:51:985 - add one more note like you did at 00:48:827 - both of them should be the same each other.
  20. 00:53:465 (53465|3) - this LN should end at 00:53:663 - if you follow the guitar sound.
  21. 01:01:360 (61360|1,61557|2) - ctrl+h for hand balance.
  22. 01:03:729 - has similar pattern with 01:00:571 - which both of them are close each other and noticeable when i testplay it, might need to make it different each other for note variation.
  23. 01:06:097 (66097|1) - move to column 3 for hand balance.
  24. 01:07:676 (67676|2,67873|1) - this one too, ctrl+h for hand balance.
  25. 01:11:821 (71821|3,71821|0,72215|0,72215|3,72610|0,72610|3) - you use too many [14] doubles in a row, also 01:11:623 (71623|1,71722|2,71821|3,72413|1,72511|2,72610|3) - actually have similar pattern which make the pattern a bit boring to play, suggest to change it like this http://osu.ppy.sh/ss/7139768 (start from 01:12:215 - ).
  26. 01:13:794 - might be better to change it like this http://osu.ppy.sh/ss/7139781 for note variation.
  27. 01:20:505 - add one ore note for kick sound maybe?
  28. 01:22:084 (82084|3) - the LN end has different snap with MX diff, suggest to make them same each other.
  29. 01:22:084 - add one more note for cymbal.
  30. 01:22:281 (82281|1) - delete this, i don't think this LN is necessary since you didn't map 01:23:860 - , 01:25:439 - , etc with LNs at all.
  31. 01:23:465 (83465|0) - 01:25:044 (85044|2) - , 01:26:623 (86623|0) - , 01:28:202 (88202|1) - , 01:29:781 (89781|0) - i don't think these parts are strong enough to be mapped as 1 LN and 1 note, could be better if you delete them.
[NM]
  1. 00:20:900 - add one more note for cymbal sound.
  2. 00:29:386 (29386|2) - move this to column 2 might help with the nte variation since i couldn't find [12] double at all around this 'calm' part.
  3. 00:33:531 - delete one for consistency with 00:33:334 (33334|1) - .
  4. 00:36:097 - i would rather map this one as a double instead of 00:36:689 - to follow the drum sound correctly.
  5. 00:39:255 - this one too, add note here for snare, also 00:39:847 - delete one note, since i saw you only mapped kick sound with only one note.
  6. 00:42:413 - same issue, also 00:43:005 - too.
  7. 00:43:992 - add one more note for cymbal.
  8. 00:45:373 - umm, for consistency it would be better if you cover the roll sound with a LN like you did at 00:32:742 (32742|3) - .
  9. 00:52:479 (52479|0) - maybe move to column 4? To avoid similar pattern with 00:53:268 (53268|1,53268|0) - .
  10. 01:23:465 (83465|0) - 1/2 beat LN is enough if you follow the guitar sound, do it as well to 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , iaf you deceide to apply this.
  11. 01:22:084 (82084|3) - same like HD diff, the LN end has different snap with MX diff, suggest to make them same each other.
  12. 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , 01:29:781 (89781|2) - might need to spread the LNs to different columns each other as you can see all of them were placed on column 3, which kinda boring to play since these LNs sure are noticeable if you testplay it.
[EZ]
  1. tags conflict with other diffs, if you wonder why http://puu.sh/tyN8k/9f7e845acb.png .
  2. 00:04:123 - http://osu.ppy.sh/ss/7144875 to avoid similar double with 00:03:136 - .
  3. 00:06:294 (6294|3,6689|1) - ctrl+g but don't flip the HS too, just the pattern to avoid similar double with 00:07:873 - .
  4. 00:12:215 (12215|1) - move to column 4 for hand balance.
  5. 00:32:347 (32347|1) - move to column 4? To avoid similar pattern with 00:31:360 - .
  6. 00:55:242 - could be better if you add a LN here until 00:56:031 - to cover the guitar sound like you did for NM diff.
I guess that's all for now, apply this first then i will mod the HS and other stuff if i could find it later. However feel free to reject if you disagree with some of my mods here.
applied them all hopefully didn't miss some of ur mod, if there's something i miss pls point it out again :3
now waiting for ed's update
thanks in advance dellchan
AchsanLovers
ITS COMING LY0
Topic Starter
- Ly0572 -

AchsanLovers wrote:

ITS COMING LY0
OwO
EFP

Dellvangel wrote:

Hi, sorry for the wait.

1|2|3|4

[Ed's MX]
  1. 00:11:623 (11623|2) - move to column 3? Since you mapped 00:08:465 (8465|3,8465|1,8860|3,8860|1) - and 00:09:847 (9847|3,9847|2,10242|3,10242|2) - on the same column and those parts look similar with 00:11:623 -.
  2. 00:20:110 (20110|0) - move this to column 2? Since the drum sounds are actually similar with 00:19:715 (19715|1,19715|0,19814|0,19814|1) - .
  3. 00:25:439 (25439|2) - move this to column 4? For pattern variation since it has similar pattern with 00:23:860 (23860|2,24057|3,24057|2) - , and 00:26:031 (26031|2,26229|3,26229|2) - .
  4. 00:26:426 - add a note here? Since actually there is a sound here if you want to map it and HD diff has a note here.
  5. 01:07:873 (67873|2) - move to column 1 for hand balance?
  6. 01:10:143 - , 01:11:722 - , 01:14:880 - , ... etc actually have a drum sound each line, are these intended that you leave it blank? Just seem inconsistent since you mapped 01:13:301 (73301|0) - .
  7. 01:21:689 - the drum sound actually still the same with 01:21:492 - imo, so might need to add one more note here.

I guess that's all for now, apply this first then i will mod the HS and other stuff if i could find it later. However feel free to reject if you disagree with some of my mods here.
all accepted, thanks Dell
http://puu.sh/tCPjm/dfdbf5275b.osu
Topic Starter
- Ly0572 -
updated :D
Dellvangel
I saw you purposely make the hitsound consistent in all difficulty, so i will just mod 1 diff and you can use it as reference to other diffs i guess. I will mod the hardest diff hitsound. No kds.

[Ed's MX]
  1. 00:12:807 - i personally think this part should be hitsounded with drum clap instead of LR_Tom Hit X since the drum sound here is similar with 00:13:005 - .
  2. 00:17:248 - add drum clap here, i think the drum sound here is similar with 00:32:248 - .
  3. 00:19:715 - and 00:20:011 - chenge the hitsounds to drum-clap, i believe the drum sounds on those parts are the same with 00:19:814 - and 00:20:110 - .
  4. 00:32:840 (32840|1,33038|1) - why the volume on these notes are 10%? change them to 70%, like other jumpthrills.
  5. 01:08:761 - add LD_Kick DS here, similar drum sound with 01:08:663 - .
  6. 01:12:511 - change the hitsound here to drum clap, i think the drum sound here is similar with 00:32:248 - .
  7. 01:21:689 - like above, change the hitsound here to drum clap, should be the same hitsound with 01:21:492 - .
Recheck for the pattern:

1|2|3|4

[Ed's MX]
  1. 00:33:136 - i guess you can add one more note here, since i saw you use 3 notes for cymbal sound.
  2. 00:41:821 (41821|0,42215|2) - idk if this one is intended to be mapped like this to follow the vocal, but if you follow the guitar sound actually here is similar with 00:38:663 (38663|1,38860|2,39057|3,41821|0,42215|2) - .
  3. 00:44:979 (44979|1) - if you decide to apply my previous mod, change this one to 1/2 beat LNs on 00:44:979 - and 00:45:176 - .
[HD]
  1. 00:32:544 (32544|1) - move to column 3? To avoid unnecessary jack with 00:32:347 (32347|1) - .
  2. 00:48:827 (48827|0,48827|3,48926|2,48926|1) - make this different with 00:47:248 (47248|3,47248|0,47347|2,47347|1) - for pattern variation.
  3. 00:50:702 (50702|1) - move to column 3 maybe, to avoid 00:50:505 (50505|1) - .
  4. 01:09:057 - http://puu.sh/tEGKZ/f5389968dc.png easier to play imo.
[NM]
  1. seems fine for now.
[EZ]
  1. seems fine for now.
Btw, have you replied to DustMoon's mod? At least give him/her a proper reply. https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping .
Also, could be better if you move this thread to Pending Beatmaps when you updating this map.
Topic Starter
- Ly0572 -

Dellvangel wrote:

I saw you purposely make the hitsound consistent in all difficulty, so i will just mod 1 diff and you can use it as reference to other diffs i guess. I will mod the hardest diff hitsound. No kds.

[Ed's MX]
  1. 00:12:807 - i personally think this part should be hitsounded with drum clap instead of LR_Tom Hit X since the drum sound here is similar with 00:13:005 - .
  2. 00:17:248 - add drum clap here, i think the drum sound here is similar with 00:32:248 - .
  3. 00:19:715 - and 00:20:011 - chenge the hitsounds to drum-clap, i believe the drum sounds on those parts are the same with 00:19:814 - and 00:20:110 - .
  4. 00:32:840 (32840|1,33038|1) - why the volume on these notes are 10%? change them to 70%, like other jumpthrills.
  5. 01:08:761 - add LD_Kick DS here, similar drum sound with 01:08:663 - .
  6. 01:12:511 - change the hitsound here to drum clap, i think the drum sound here is similar with 00:32:248 - .
  7. 01:21:689 - like above, change the hitsound here to drum clap, should be the same hitsound with 01:21:492 - .
Recheck for the pattern:

1|2|3|4

[Ed's MX]
  1. 00:33:136 - i guess you can add one more note here, since i saw you use 3 notes for cymbal sound.
  2. 00:41:821 (41821|0,42215|2) - idk if this one is intended to be mapped like this to follow the vocal, but if you follow the guitar sound actually here is similar with 00:38:663 (38663|1,38860|2,39057|3,41821|0,42215|2) - .
  3. 00:44:979 (44979|1) - if you decide to apply my previous mod, change this one to 1/2 beat LNs on 00:44:979 - and 00:45:176 - .
[HD]
  1. 00:32:544 (32544|1) - move to column 3? To avoid unnecessary jack with 00:32:347 (32347|1) - .
  2. 00:48:827 (48827|0,48827|3,48926|2,48926|1) - make this different with 00:47:248 (47248|3,47248|0,47347|2,47347|1) - for pattern variation.
  3. 00:50:702 (50702|1) - move to column 3 maybe, to avoid 00:50:505 (50505|1) - .
  4. 01:09:057 - http://puu.sh/tEGKZ/f5389968dc.png easier to play imo.
[NM]
  1. seems fine for now.
[EZ]
  1. seems fine for now.
Btw, have you replied to DustMoon's mod? At least give him/her a proper reply. https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping . sorry about that DMoon~ thanks for reminding dell :D
Also, could be better if you move this thread to Pending Beatmaps when you updating this map.oki dokie , done
everything applied except for eds pattern check~ waiting for his response :D
EFP
Topic Starter
- Ly0572 -
UPDATED \o/
Dellvangel
Delete the sample event in all diffs, since it is unsnapped and unnecessary imo, after this should be good enough i guess.
Topic Starter
- Ly0572 -

Dellvangel wrote:

Delete the sample event in all diffs, since it is unsnapped and unnecessary imo, after this should be good enough i guess.
alrighty~ done >w<
Dellvangel
Bubbled!
Topic Starter
- Ly0572 -

Dellvangel wrote:

Bubbled!
yay 1st bubbled~ thanks dell \o/
EFP
oh nicee
Topic Starter
- Ly0572 -

IamKwaN wrote:

yea sure

Unicode Title: さよならメモリー(「NARUTO -ナルト- 疾風伝」エンディングVer.)
Romanised Title: Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.)
Artist: 7!!
Source: NARUTO-ナルト-疾風伝

References:
http://7oops.com/discography/
http://www.tv-tokyo.co.jp/anime/naruto/ ... index.html
http://en.pierrot.jp/anime_2000s.html#anime_032

good luck!
thanks kwan for metadata~
AchsanLovers
wow first bubble, grats ly0 >w<
Topic Starter
- Ly0572 -

AchsanLovers wrote:

wow first bubble, grats ly0 >w<
thanks achsan :3
Maxus
Hello. As Requested.

If you reject something, please state the reason.

  • [General]
  1. Don't forget to change the metadata exactly as KwaN said.
  • [EZ]
  1. 00:16:557 (16557|0,16952|2) - Switch column between these notes, it provides you with more balance and less biased pattern for each hand
  2. 00:53:860 - I don't get the repeating of the pattern that makes the col 3 unnecessary hard while the guitar actually fluctuate in terms of melody here, the pattern are supposedly convey the pitch changing instrument as well. i would suggest: http://puu.sh/ubk6k/a44f0c549b.png
  3. 01:02:347 - that right one hand trill also really makes thing heavy.. especially when it get combined with 1/2 LN which makes it heavier in terms of overall patterning, i suggest to make 01:01:557 (61557|2,61952|1,62347|2) - 2-3-2 instead.
  4. 01:04:321 - this too, it plays out of place with the left hand notes got a bit cramped with the LN lingering, try: http://puu.sh/ubkqV/da8bb6a918.png
  5. 01:08:268 - also not balance enough. http://puu.sh/ubkAA/58f040901c.png
  6. 01:16:952 - the stairs doesn't flow well due to it break its own linear pattern out of nowhere, try: http://puu.sh/ubkL7/17fe626542.png
  7. 01:20:900 (80900|2,81097|1) - would be much much neater if you switch column these notes.
  8. 01:22:084 (82084|0) - these LN is so long and i don't even know why lol. stop the ln to 01:25:242 - , and new LN at 01:25:242 - , and then stop the second LN at 01:28:400 - , add new LN at that timing point too, and then stop the third LN at 01:29:979 -

  • [NM]
  1. 00:03:531 - it breaks the low cymbal consistent so fast :/ if you want consistently make low cymbal sound col 2 jack at 00:01:952 (1952|1,2742|1) - , then it should be at the same column too for this note, my point is, make low cymbal at col 2, and make the kick like 00:03:729 - at col.3 until 00:06:689 - , you got the general idea. https://osu.ppy.sh/ss/7375584
  2. 00:07:084 - the 1/2 stream is out of place if you somehow ended up with 1-3 double which out of place with the stair pattern, i would suggest this instead: http://puu.sh/ubllb/a7489111ba.png
  3. 00:08:465 - try to make the louder beat at the right column instead of the reverse one which is pretty confusing. i mean something like: https://osu.ppy.sh/ss/7375605
  4. 00:22:479 - try make this a mirrored version of the pattern before. its pretty confusing sometimes you mirrored pattern and sometimes you're not. move 00:22:479 (22479|2) - to col.2 and then, switch column between 00:22:873 (22873|1,23071|3) -
  5. 00:29:189 - this one should mirror 00:27:610 - instead of 00:30:768 - .. just switch column between 00:28:794 (28794|2,29189|3) -
  6. 00:32:150 (32150|2,32347|1,32544|0) - what is this lol.. suddenly follow tick sound in normal diff is really inconsistent with what you follow before.. the only kick present is the 1/4, but the rest of notes doesn't really follow any sound other than unsupposed tick sound thingy, my advice is to delete 00:32:150 (32150|2,32544|0) -
  7. 00:32:742 - following from what i said before, this could be more balance : https://osu.ppy.sh/ss/7375648
  8. 00:36:097 (36097|0,36294|1) - switch column between these too.
  9. 00:37:084 - https://osu.ppy.sh/ss/7375660
  10. 00:44:979 (44979|0) - move this col 4 for more balance.
  11. 00:57:215 - kinda wonder why note try more balance pattern instead of stair with 2-3 double which is really awkward flow to made.. like: https://osu.ppy.sh/ss/7375674
  12. 01:01:557 (61557|3,61952|0) - switch column so it would be neater and more consistent with the pattern.
  13. 01:02:939 (62939|2,63136|3) - might as well move to the left 1 time.
  14. 01:03:531 - https://osu.ppy.sh/ss/7375698
  15. 01:05:110 - https://osu.ppy.sh/ss/7375706
  16. 01:11:426 - https://osu.ppy.sh/ss/7375713
  17. 01:16:360 - https://osu.ppy.sh/ss/7375717
  18. 01:22:873 - suggest to just follow the PR, make 01:22:873 (82873|2,83268|3) - col 4 and col 2.
  19. 01:24:452 (84452|2,84847|3) - Switch column for same reason.
  20. 01:25:439 (85439|2) - move to col.1
  21. 01:29:189 (89189|2,89584|3) - move to col.4 and col.2

  • [HD]
  1. 00:11:229 (11229|1) - delete this note to be consistent with 00:12:018 -
  2. 00:12:018 (12018|3,12215|2) - Switch column for more balance.
  3. 00:26:031 (26031|1,26229|0,26426|1) - make 1-2-1 , i don't see the reason for jack when there's the same kick sound occured.
  4. 00:27:215 - https://osu.ppy.sh/ss/7375736
  5. 00:29:189 (29189|2,29386|1,29584|2) - make 2-3-2 to make neater pattern and avoid zigzag complicated pattern.
  6. 00:31:360 (31360|3,31557|3) - didn't see the reason jack at col.4 when the previous jack also at col.4. suggest to make it col.3. http://osu.ppy.sh/ss/7375752
  7. 00:43:992 (43992|1,44189|0) - the zigzag double really out of place when you want to make it into triple, suggest switch column here, and then move 00:44:386 (44386|2) - to col 4.
  8. 01:07:479 (67479|1,67676|0,67873|1) - switch column here.
  9. 01:29:781 (89781|2) - if you want to make this out of place, suggest to be just at col.4 instead.

  • [ED's MX]
  1. 00:14:979 - this pattern is really awkward because it leads to the shield at 00:15:571 (15571|1,15768|1) - which is really not good to hit due to awkward feeling of col.1 emptiness. try: https://osu.ppy.sh/ss/7375795
  2. 00:17:544 - same as before, better get rid of the col 3 shield. https://osu.ppy.sh/ss/7375801
  3. 00:50:307 (50307|0) - shorten the LN to 00:50:900 - , it supposedly to follow vocal better.
  4. 00:51:097 - mirror the pattern at 00:49:518 - instead. https://osu.ppy.sh/ss/7375819
  5. 00:53:465 (53465|1) - make the LN stop at 00:53:860 -
  6. 01:01:755 (61755|2) - move to col.2 , the shield is awkward to be made here.
  7. 01:05:900 (65900|3,66097|1) - switch column here, don't see the reason of col.4 stack.
  8. 01:07:676 (67676|3) - move to col.3 to avoid shield too.
  9. 01:21:097 - the triple has unneeded stack, it could be made more balance. https://osu.ppy.sh/ss/7375835

That should be all.
Topic Starter
- Ly0572 -

Maxus wrote:

Hello. As Requested.

If you reject something, please state the reason.

  • [General]
  1. Don't forget to change the metadata exactly as KwaN said.
  • [EZ]
  1. 00:16:557 (16557|0,16952|2) - Switch column between these notes, it provides you with more balance and less biased pattern for each hand
  2. 00:53:860 - I don't get the repeating of the pattern that makes the col 3 unnecessary hard while the guitar actually fluctuate in terms of melody here, the pattern are supposedly convey the pitch changing instrument as well. i would suggest: http://puu.sh/ubk6k/a44f0c549b.png
  3. 01:02:347 - that right one hand trill also really makes thing heavy.. especially when it get combined with 1/2 LN which makes it heavier in terms of overall patterning, i suggest to make 01:01:557 (61557|2,61952|1,62347|2) - 2-3-2 instead.
  4. 01:04:321 - this too, it plays out of place with the left hand notes got a bit cramped with the LN lingering, try: http://puu.sh/ubkqV/da8bb6a918.png
  5. 01:08:268 - also not balance enough. http://puu.sh/ubkAA/58f040901c.png
  6. 01:16:952 - the stairs doesn't flow well due to it break its own linear pattern out of nowhere, try: http://puu.sh/ubkL7/17fe626542.png
  7. 01:20:900 (80900|2,81097|1) - would be much much neater if you switch column these notes.
  8. 01:22:084 (82084|0) - these LN is so long and i don't even know why lol. stop the ln to 01:25:242 - , and new LN at 01:25:242 - , and then stop the second LN at 01:28:400 - , add new LN at that timing point too, and then stop the third LN at 01:29:979 -

  • [NM]
  1. 00:03:531 - it breaks the low cymbal consistent so fast :/ if you want consistently make low cymbal sound col 2 jack at 00:01:952 (1952|1,2742|1) - , then it should be at the same column too for this note, my point is, make low cymbal at col 2, and make the kick like 00:03:729 - at col.3 until 00:06:689 - , you got the general idea. https://osu.ppy.sh/ss/7375584
  2. 00:07:084 - the 1/2 stream is out of place if you somehow ended up with 1-3 double which out of place with the stair pattern, i would suggest this instead: http://puu.sh/ubllb/a7489111ba.png
  3. 00:08:465 - try to make the louder beat at the right column instead of the reverse one which is pretty confusing. i mean something like: https://osu.ppy.sh/ss/7375605
  4. 00:22:479 - try make this a mirrored version of the pattern before. its pretty confusing sometimes you mirrored pattern and sometimes you're not. move 00:22:479 (22479|2) - to col.2 and then, switch column between 00:22:873 (22873|1,23071|3) -
  5. 00:29:189 - this one should mirror 00:27:610 - instead of 00:30:768 - .. just switch column between 00:28:794 (28794|2,29189|3) -
  6. 00:32:150 (32150|2,32347|1,32544|0) - what is this lol.. suddenly follow tick sound in normal diff is really inconsistent with what you follow before.. the only kick present is the 1/4, but the rest of notes doesn't really follow any sound other than unsupposed tick sound thingy, my advice is to delete 00:32:150 (32150|2,32544|0) -
  7. 00:32:742 - following from what i said before, this could be more balance : https://osu.ppy.sh/ss/7375648
  8. 00:36:097 (36097|0,36294|1) - switch column between these too.
  9. 00:37:084 - https://osu.ppy.sh/ss/7375660
  10. 00:44:979 (44979|0) - move this col 4 for more balance. i somehow change this part to avoid column 3 stacks here 00:44:189 (44189|2,44584|2) -
  11. 00:57:215 - kinda wonder why note try more balance pattern instead of stair with 2-3 double which is really awkward flow to made.. like: https://osu.ppy.sh/ss/7375674
  12. 01:01:557 (61557|3,61952|0) - switch column so it would be neater and more consistent with the pattern.
  13. 01:02:939 (62939|2,63136|3) - might as well move to the left 1 time.
  14. 01:03:531 - https://osu.ppy.sh/ss/7375698
  15. 01:05:110 - https://osu.ppy.sh/ss/7375706
  16. 01:11:426 - https://osu.ppy.sh/ss/7375713
  17. 01:16:360 - https://osu.ppy.sh/ss/7375717
  18. 01:22:873 - suggest to just follow the PR, make 01:22:873 (82873|2,83268|3) - col 4 and col 2.
  19. 01:24:452 (84452|2,84847|3) - Switch column for same reason.
  20. 01:25:439 (85439|2) - move to col.1
  21. 01:29:189 (89189|2,89584|3) - move to col.4 and col.2

  • [HD]
  1. 00:11:229 (11229|1) - delete this note to be consistent with 00:12:018 -
  2. 00:12:018 (12018|3,12215|2) - Switch column for more balance.
  3. 00:26:031 (26031|1,26229|0,26426|1) - make 1-2-1 , i don't see the reason for jack when there's the same kick sound occured.
  4. 00:27:215 - https://osu.ppy.sh/ss/7375736
  5. 00:29:189 (29189|2,29386|1,29584|2) - make 2-3-2 to make neater pattern and avoid zigzag complicated pattern.
  6. 00:31:360 (31360|3,31557|3) - didn't see the reason jack at col.4 when the previous jack also at col.4. suggest to make it col.3. http://osu.ppy.sh/ss/7375752
  7. 00:43:992 (43992|1,44189|0) - the zigzag double really out of place when you want to make it into triple, suggest switch column here, and then move 00:44:386 (44386|2) - to col 4.
  8. 01:07:479 (67479|1,67676|0,67873|1) - switch column here.
  9. 01:29:781 (89781|2) - if you want to make this out of place, suggest to be just at col.4 instead.


That should be all.
Applied~

now waiting for Ed :)
AchsanLovers
oh its coming :D
Topic Starter
- Ly0572 -
on behalf of my friend ed~ updated the map~
looks like his busy atm xD
~
Shad0w1and
Topic Starter
- Ly0572 -

Shad0w1and wrote:

http://puu.sh/ukrFs/71ebaa1db0.flv
thank you so much Shad0w1and >w< ~ ♥
EFP

Maxus wrote:

Hello. As Requested.

If you reject something, please state the reason.

  • [General]
  1. Don't forget to change the metadata exactly as KwaN said.
  • [ED's MX]
  1. 00:14:979 - this pattern is really awkward because it leads to the shield at 00:15:571 (15571|1,15768|1) - which is really not good to hit due to awkward feeling of col.1 emptiness. try: https://osu.ppy.sh/ss/7375795
  2. 00:17:544 - same as before, better get rid of the col 3 shield. https://osu.ppy.sh/ss/7375801
  3. 00:50:307 (50307|0) - shorten the LN to 00:50:900 - , it supposedly to follow vocal better.
  4. 00:51:097 - mirror the pattern at 00:49:518 - instead. https://osu.ppy.sh/ss/7375819
  5. 00:53:465 (53465|1) - make the LN stop at 00:53:860 -
  6. 01:01:755 (61755|2) - move to col.2 , the shield is awkward to be made here.
  7. 01:05:900 (65900|3,66097|1) - switch column here, don't see the reason of col.4 stack.
  8. 01:07:676 (67676|3) - move to col.3 to avoid shield too.
  9. 01:21:097 - the triple has unneeded stack, it could be made more balance. https://osu.ppy.sh/ss/7375835

That should be all.
accepted all, THANKS~!
and sorry i've been busy for the last month x(
EFP
updated, sorry for double post
https://puu.sh/uAMjl/c76f2fe0e3.osu
Topic Starter
- Ly0572 -
its updated (owo)
added vid and updated the metadata~
Dellvangel
Re:
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