I saw you purposely make the hitsound consistent in all difficulty, so i will just mod 1 diff and you can use it as reference to other diffs i guess. I will mod the hardest diff hitsound. No kds.
[Ed's MX]
- 00:12:807 - i personally think this part should be hitsounded with drum clap instead of LR_Tom Hit X since the drum sound here is similar with 00:13:005 - .
- 00:17:248 - add drum clap here, i think the drum sound here is similar with 00:32:248 - .
- 00:19:715 - and 00:20:011 - chenge the hitsounds to drum-clap, i believe the drum sounds on those parts are the same with 00:19:814 - and 00:20:110 - .
- 00:32:840 (32840|1,33038|1) - why the volume on these notes are 10%? change them to 70%, like other jumpthrills.
- 01:08:761 - add LD_Kick DS here, similar drum sound with 01:08:663 - .
- 01:12:511 - change the hitsound here to drum clap, i think the drum sound here is similar with 00:32:248 - .
- 01:21:689 - like above, change the hitsound here to drum clap, should be the same hitsound with 01:21:492 - .
Recheck for the pattern:
1|2|3|4
[Ed's MX]
- 00:33:136 - i guess you can add one more note here, since i saw you use 3 notes for cymbal sound.
- 00:41:821 (41821|0,42215|2) - idk if this one is intended to be mapped like this to follow the vocal, but if you follow the guitar sound actually here is similar with 00:38:663 (38663|1,38860|2,39057|3,41821|0,42215|2) - .
- 00:44:979 (44979|1) - if you decide to apply my previous mod, change this one to 1/2 beat LNs on 00:44:979 - and 00:45:176 - .
[HD]
- 00:32:544 (32544|1) - move to column 3? To avoid unnecessary jack with 00:32:347 (32347|1) - .
- 00:48:827 (48827|0,48827|3,48926|2,48926|1) - make this different with 00:47:248 (47248|3,47248|0,47347|2,47347|1) - for pattern variation.
- 00:50:702 (50702|1) - move to column 3 maybe, to avoid 00:50:505 (50505|1) - .
- 01:09:057 - http://puu.sh/tEGKZ/f5389968dc.png easier to play imo.
[NM]
- seems fine for now.
[EZ]
- seems fine for now.
Btw, have you replied to DustMoon's mod? At least give him/her a proper reply.
https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping .
Also, could be better if you move this thread to
Pending Beatmaps when you updating this map.