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7!! - Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.) [OsuM

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Topic Starter
- Ly0572 -

Shiro-neechan wrote:

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[NM]
  1. 00:13:597 (13597|1,13794|0) - switch notes.
  2. 00:19:715 (19715|1) - change this note to LN and the limit of LN is here 00:19:715 (19715|1)
  3. If you apply the LN then add one note here 00:20:011 -
  4. 00:53:860 (53860|0,54057|1,54452|0,54650|1) - i think much better to change it to double jack.
  5. 01:27:018 - add one note here
  6. 01:28:597 - ^
[HD]
  1. 00:19:715 (19715|1,20011|0) - i think make it double and do like this
    https://osu.ppy.sh/ss/6850103
  2. 00:25:834 (25834|1) - move to column 1. Well you're using double jacks in this area but this note is little bit confused. As i observe, you're using double jacks in this area(s) 00:21:886 - 00:23:465 - 00:25:044 - 00:26:623 - 00:28:202 - 00:29:781 - 00:31:360 - and i think much better if you move that note.
  3. Well i think you need to add triple notes in this diff (2 notes and 1LN is not consider as triple note). I recommend you to add notes here 00:33:926 - 00:37:084 - 00:40:242 - 00:43:400 -
Thanks again for mod my map, take my star and good luck to your map :)
thanks shiro~ applied most of them o/ :)
--
Eds diff also updated
ayumi-takahara
hi m4m from my thread hhe

colum 1|2|3|4

[Ed's MX]
- 00:04:518 (4518|1) - its better move to colum 1
- 00:15:571 (15571|1) - i think move to colum 1 feel better
- 00:18:729 (18729|2) - move to colum 4
- 00:19:814 (19814|2) - i think, it will decrease acc when someone playing this diff.. try move to colum 2
- 00:33:136 (33136|0,33136|2,33136|3) - this shouldn't triplepad. u should listen carefully bcs that isn't a kick&snares. try to make doublepad.
- 00:35:900 (35900|1) - i like this pattern if move to colum 1
- 00:39:057 (39057|2) - and i like this if move to colum 4 :D
- 00:49:518 - 00:49:913 - its better like this https://puu.sh/sWgXo.png
- 01:16:656 (116656|1,116755|0) - ctrl+j

[HD]
- 00:35:110 - can add 1 pattern ?
- 00:38:268 - ^
- 00:41:426 - ^
- 00:51:689 (51689|2) - remove

[NM]
- 00:20:307 (20307|3,20505|1,20505|2) - https://puu.sh/sWhjY.png
- 00:32:742 - 00:33:136 - https://puu.sh/sWhml.png

thats it... i can only modding that diff.. sorry :(

btw, thanks :D
Topic Starter
- Ly0572 -

ayumi-takahara wrote:

hi m4m from my thread hhe

colum 1|2|3|4


[HD]
- 00:35:110 - can add 1 pattern ? ive done this before but ok
- 00:38:268 - ^
- 00:41:426 - ^
- 00:51:689 (51689|2) - remove ok

[NM]
- 00:20:307 (20307|3,20505|1,20505|2) - https://puu.sh/sWhjY.png oh nope~ keeping it
- 00:32:742 - 00:33:136 - https://puu.sh/sWhml.png nei keep

thats it... i can only modding that diff.. sorry :( dont worry about it thanks :D

btw, thanks :D and Welcome
ayumi-takahara
sometimes, im confuse to modding a good pattern on good map :(
and, your map so good.

Goodluck :D ill waiting for a ranked :D
Topic Starter
- Ly0572 -

ayumi-takahara wrote:

sometimes, im confuse to modding a good pattern on good map :(
and, your map so good.

Goodluck :D ill waiting for a ranked :D
Oh :D thanks for the support really appreciated
erlinadewi-
Hi M4M :d

4K 1|2|3|4

[EZ]
  1. 00:20:110 (20110|0,20505|2) - i think it's be better to switch these notes. And more balance
  2. 00:33:136 - have cymbal sound should be double like you did at 00:45:768 - here
  3. 00:43:992 (43992|2,44189|3) - how about to switch these too ?
  4. 00:46:163 - since this part have same pattern (mirrored only) i think it be better to made some variation from it. 00:49:913 (49913|1,50110|2) - you can switch them so it would become 4-3-2-1 and this part 00:51:492 (51492|2,51689|1) - might be switched too. These would become 1-2-3-4 (mirrored with previous one). So you have some variation pattern and still have mirrored from it
  5. 00:55:242 - add LN to fill emptiness
  6. 01:09:057 (69057|2) - change into LN would be better since they have drum roll here. it makes you can feel the drum roll when you play it.
  7. 01:11:426 (71426|0) - move to col 2 more balance
  8. 01:17:347 (77347|1,77742|0) - move to col 1 and col 3. Make mirror with this 01:18:926 - and more playable when i try it :)
[NM]
  1. 00:01:952 (1952|2) - move to col 2 because that note still have same pitch with 00:02:742 - so that's the best way to make into same column :)
  2. 00:05:900 (5900|1) - this one same reason as above ^
  3. 00:13:597 (13597|0,13794|1) - move to col 2 and col 3 more match and better with the snare sound.
  4. 00:19:518 - have suggest from me http://puu.sh/sYk4d/f60b6e358b.png i think would be better if you try to layer guitar sound too, would make some variation from it and it does not sound monotonous
  5. 00:32:347 (32347|0) - move to column 2 more balance and avoid jack
  6. 00:35:110 (35110|3) - to column 3 more neat and to avoid jack with this LN 00:35:505 (35505|3) -
  7. 00:55:242 - add LN here
  8. 01:23:860 - i have suggestion for you, i try to layer guitar sound :) https://osu.ppy.sh/ss/6874443
  9. 01:26:031 - https://osu.ppy.sh/ss/6874449
  10. 01:28:202 - http://osu.ppy.sh/ss/6874455 :)
M4M done~ good luck :D
Topic Starter
- Ly0572 -

erlinadewi- wrote:

Hi M4M :d

4K 1|2|3|4

[EZ]
  1. 00:20:110 (20110|0,20505|2) - i think it's be better to switch these notes. And more balance
  2. 00:33:136 - have cymbal sound should be double like you did at 00:45:768 - here
  3. 00:43:992 (43992|2,44189|3) - how about to switch these too ?
  4. 00:46:163 - since this part have same pattern (mirrored only) i think it be better to made some variation from it. 00:49:913 (49913|1,50110|2) - you can switch them so it would become 4-3-2-1 and this part 00:51:492 (51492|2,51689|1) - might be switched too. These would become 1-2-3-4 (mirrored with previous one). So you have some variation pattern and still have mirrored from it
  5. 00:55:242 - add LN to fill emptiness
  6. 01:09:057 (69057|2) - change into LN would be better since they have drum roll here. it makes you can feel the drum roll when you play it.
  7. 01:11:426 (71426|0) - move to col 2 more balance
  8. 01:17:347 (77347|1,77742|0) - move to col 1 and col 3. Make mirror with this 01:18:926 - and more playable when i try it :)
[NM]
  1. 00:01:952 (1952|2) - move to col 2 because that note still have same pitch with 00:02:742 - so that's the best way to make into same column :)
  2. 00:05:900 (5900|1) - this one same reason as above ^
  3. 00:13:597 (13597|0,13794|1) - move to col 2 and col 3 more match and better with the snare sound.
  4. 00:19:518 - have suggest from me http://puu.sh/sYk4d/f60b6e358b.png i think would be better if you try to layer guitar sound too, would make some variation from it and it does not sound monotonous
  5. 00:32:347 (32347|0) - move to column 2 more balance and avoid jack
  6. 00:35:110 (35110|3) - to column 3 more neat and to avoid jack with this LN 00:35:505 (35505|3) -
  7. 00:55:242 - add LN here
  8. 01:23:860 - i have suggestion for you, i try to layer guitar sound :) https://osu.ppy.sh/ss/6874443
  9. 01:26:031 - https://osu.ppy.sh/ss/6874449
  10. 01:28:202 - http://osu.ppy.sh/ss/6874455 :)
M4M done~ good luck :D
applied most off it :D thanks elin~
--

also thanks nyadow~ for stars~
EFP

ayumi-takahara wrote:

hi m4m from my thread hhe

colum 1|2|3|4

[Ed's MX]
- 00:04:518 (4518|1) - its better move to colum 1
- 00:15:571 (15571|1) - i think move to colum 1 feel better
- 00:18:729 (18729|2) - move to colum 4
- 00:19:814 (19814|2) - i think, it will decrease acc when someone playing this diff.. try move to colum 2 moved
- 00:33:136 (33136|0,33136|2,33136|3) - this shouldn't triplepad. u should listen carefully bcs that isn't a kick&snares. try to make doublepad. edited
- 00:35:900 (35900|1) - i like this pattern if move to colum 1 okey
- 00:39:057 (39057|2) - and i like this if move to colum 4 :D ^
- 00:49:518 - 00:49:913 - its better like this https://puu.sh/sWgXo.png nice, rearranged
- 01:16:656 (116656|1,116755|0) - ctrl+j done


thats it... i can only modding that diff.. sorry :(

btw, thanks :D
thanks for helpful mod~
http://puu.sh/sYz4S/7cc58ccd04.osu

idk, i already try it to download without video. but the video still including to the map lol
Topic Starter
- Ly0572 -

EFP wrote:

idk, i already try it to download without video. but the video still including to the map lol

hmmm idk whats happening T^T

UPDATED
deadbill
hello, this is a mod as i promised :)


HD
LN consistency as refer to sound with same beat should be checked, for all parts

00:01:558 (1558|0) - 00:03:136 (3136|3) - 00:04:715 (4715|1) -

just a suggestion, use full beat (place each LN throughout double stripes)

next,

00:06:294 (6294|2) - should be ended at here 00:07:084 -

add LN from 00:07:084 - to 00:07:873 -


please explain why 00:07:873 (7873|3) - is so much longer than 00:09:452 (9452|0) - ?
and this part 00:11:031 - doesnt have LN at all for the similar sound?

just a suggestion, from 00:07:873 - to 00:12:215 -
refer to synth instead by using shorter LN

00:32:544 - add a note for a loud cymbal

this part, 00:46:163 - consistency for percussion should be checked
what sounds are you refering to? as example (just a suggestion):
for kicks and snares, double notes whether open or close
for ride and tom, single note
for crash, three notes

also makes priority, which sounds do you want to emphasize? percusion or any other instruments?

please recheck these parts:
00:45:768 - kick, possibly missing a note
00:46:459 - missing note for tom
00:48:136 - kick, possibly missing a note
00:51:196 - missing note for tom
00:51:294 - kick, possibly missing a note
00:51:492 - ^
00:51:689 - snare, possibly missing a note

and on...

00:56:031 (56031|0,56031|1) - close double notes dont seem necessary, what is the difference with this? 00:56:130 -

this Kiai part, 00:56:821 - 01:22:084 -
for a variation, you can refer to synth and percussion instead
thats all, sorry i only mod this diff :)
Topic Starter
- Ly0572 -

deadbill wrote:

hello, this is a mod as i promised :)


HD
LN consistency as refer to sound with same beat should be checked, for all parts

00:01:558 (1558|0) - 00:03:136 (3136|3) - 00:04:715 (4715|1) -

just a suggestion, use full beat (place each LN throughout double stripes)

next,

00:06:294 (6294|2) - should be ended at here 00:07:084 -

add LN from 00:07:084 - to 00:07:873 -


please explain why 00:07:873 (7873|3) - is so much longer than 00:09:452 (9452|0) - ?
and this part 00:11:031 - doesnt have LN at all for the similar sound?
--
ok so i wanted to keep it like that coz i feel like im copying eds diff
just a suggestion, from 00:07:873 - to 00:12:215 -
refer to synth instead by using shorter LN

00:32:544 - add a note for a loud cymbal added

this part, 00:46:163 - consistency for percussion should be checked
what sounds are you refering to? as example (just a suggestion):
for kicks and snares, double notes whether open or close
for ride and tom, single note
for crash, three notes

also makes priority, which sounds do you want to emphasize? percusion or any other instruments?

please recheck these parts:
00:45:768 - kick, possibly missing a note
00:46:459 - missing note for tom
00:48:136 - kick, possibly missing a note
00:51:196 - missing note for tom
00:51:294 - kick, possibly missing a note
00:51:492 - ^
00:51:689 - snare, possibly missing a note

and on...

00:56:031 (56031|0,56031|1) - close double notes dont seem necessary, what is the difference with this? 00:56:130 -

this Kiai part, 00:56:821 - 01:22:084 -
for a variation, you can refer to synth and percussion instead
thats all, sorry i only mod this diff :)
Ilham
I can’t download without video? is it bug or something? and dunno how to fix btw x)

okay here m4m |1|2|3|4|
ENHM
[EZ]
for the OD HP I think it must be changed since AiMod said that the lowest OD is 7, so change OD 7 HP 6 that the mean is the same with your current ODHP

00:08:860 - make like this https://osu.ppy.sh/ss/6904305 to make different with 00:03:729 (3729|1,4123|2,4518|3,4715|0,4715|2) -
00:24:452 (24452|0,24650|1) - swap these into 2 1 should be better, different pitch with 00:26:623 (26623|0,26821|1) -
00:26:031 (26031|3,26229|2) - ^ to 3 4
00:32:347 (32347|1,32544|2) - ctrl+H these should emphasis the hihat here 00:32:544 better
00:33:926 (33926|3) - I think this note should be at 1, since there is no guitar sound like 00:33:136 (33136|0,33334|1,33531|2) - so it'll be nice if this snare placed in the other hand
00:34:321 - if you apply the movement above you'll need to rearrange from this point until 00:44:979 and I suggest ctrl+H ;3

the rest is fine

[NM]
00:32:544 (32544|0) - I dunno why here is empty, I think it'll better for the flow if you add here, suggestion https://osu.ppy.sh/ss/6904752
01:23:465 (83465|0) - it's okay to make this 1/2 LN, highly recommend it, since the sound is 1/2 and it'll inconsistence with 01:29:781 (89781|2) -

can't find anymore

[HD]
00:12:807 - suggest this to emphasis vocal with chord roll owo https://osu.ppy.sh/ss/6904764 and to make this LN 00:13:794 (13794|0) - in different column with 00:12:215 (12215|0) -
00:14:781 (14781|3,14880|2,14979|1,15077|0) - stream?? aa it doesn't fit imo, here some rearrangement suggestion
00:14:584 - I assume you apply the vocal emphasizing so here it is https://osu.ppy.sh/ss/6904890
00:16:163 - https://osu.ppy.sh/ss/6904907
00:17:150 - https://osu.ppy.sh/ss/6905444
00:17:742 - https://osu.ppy.sh/ss/6904898
00:46:360 - make like this https://osu.ppy.sh/ss/6905401 it's kinda hard to read if you use minijack+LN
00:47:742 (47742|0) - move this to 3 as you did here 00:49:321 (49321|2) - it make a better feels to read this pattern 00:49:518 (49518|0,49518|3,49617|1,49715|2,49814|0,49913|2,49913|3) -
00:47:544 (47544|3) - and move this to 1 for balance
00:51:196 - should add a note for consistency https://osu.ppy.sh/ss/6905475
00:51:886 (51886|2) - make this as LN to make sure that you follow the vocal and that guitar

wow kiai is so neat


[MX]
dat 1/12 snare xD

saran, boleh diaccept boleh engga
00:33:136 (33136|1,33334|0,33531|1) - ini dibalik jadi 1 2 1, keknya lebih cocok gitu trus remove ini 00:33:531 (33531|2) -
00:51:294 (51294|0,51294|2,51393|1,51492|0,51492|2) - kolom 4 kosong -> https://osu.ppy.sh/ss/6905102 better flow imo
00:53:860 (53860|2,53860|3,54057|1,54057|0,54452|1,54452|2,54650|3,54650|2) - gimana kalo emphasis nya gini? https://osu.ppy.sh/ss/6905117
00:57:018 (57018|2) - ini move ke 4 deh, soalnya disini abis ngejack 00:56:722 (56722|3,56821|3) - jadi masih responsif, menurutku gitu
00:57:413 (57413|2) - ^ kalo apply atas, ini ke 4
00:57:511 (57511|1,57610|2,57709|1,57807|2) - ^ ctrl+H
01:01:261 (61261|3) - disini ada note, disini kok ngga ada? 01:07:577 - kalo menurutku harusnya hapus aja

love the vocal <3 good luck
Topic Starter
- Ly0572 -
100th reply \o/

Ilham wrote:

I can’t download without video? is it bug or something? and dunno how to fix btw x) hmm yeah its bugged i should delete the vid for now i guess

okay here m4m |1|2|3|4|
ENHM
[EZ]
for the OD HP I think it must be changed since AiMod said that the lowest OD is 7, so change OD 7 HP 6 that the mean is the same with your current ODHP isnt that too big for ez? :(

00:08:860 - make like this https://osu.ppy.sh/ss/6904305 to make different with 00:03:729 (3729|1,4123|2,4518|3,4715|0,4715|2) -
00:24:452 (24452|0,24650|1) - swap these into 2 1 should be better, different pitch with 00:26:623 (26623|0,26821|1) -
00:26:031 (26031|3,26229|2) - ^ to 3 4
00:32:347 (32347|1,32544|2) - ctrl+H these should emphasis the hihat here 00:32:544 better
00:33:926 (33926|3) - I think this note should be at 1, since there is no guitar sound like 00:33:136 (33136|0,33334|1,33531|2) - so it'll be nice if this snare placed in the other hand
00:34:321 - if you apply the movement above you'll need to rearrange from this point until 00:44:979 and I suggest ctrl+H ;3

the rest is fine

[NM]
00:32:544 (32544|0) - I dunno why here is empty, I think it'll better for the flow if you add here, suggestion https://osu.ppy.sh/ss/6904752
01:23:465 (83465|0) - it's okay to make this 1/2 LN, highly recommend it, since the sound is 1/2 and it'll inconsistence with 01:29:781 (89781|2) - i think its fine :)

can't find anymore

[HD]
00:12:807 - suggest this to emphasis vocal with chord roll owo https://osu.ppy.sh/ss/6904764 and to make this LN 00:13:794 (13794|0) - in different column with 00:12:215 (12215|0) -
00:14:781 (14781|3,14880|2,14979|1,15077|0) - stream?? aa it doesn't fit imo, here some rearrangement suggestion
00:14:584 - I assume you apply the vocal emphasizing so here it is https://osu.ppy.sh/ss/6904890
00:16:163 - https://osu.ppy.sh/ss/6904907
00:17:150 - https://osu.ppy.sh/ss/6905444
00:17:742 - https://osu.ppy.sh/ss/6904898
00:46:360 - make like this https://osu.ppy.sh/ss/6905401 it's kinda hard to read if you use minijack+LN
00:47:742 (47742|0) - move this to 3 as you did here 00:49:321 (49321|2) - it make a better feels to read this pattern 00:49:518 (49518|0,49518|3,49617|1,49715|2,49814|0,49913|2,49913|3) -
00:47:544 (47544|3) - and move this to 1 for balance
00:51:196 - should add a note for consistency https://osu.ppy.sh/ss/6905475
00:51:886 (51886|2) - make this as LN to make sure that you follow the vocal and that guitar

wow kiai is so neat awesome suggestions~ thanks~


love the vocal <3 good luck :D ikr <3

thanks for the mod Ilham
Draftnell
still no ranked yet ? lel

this really2 ready for rank section, why u not try call bn for notice your map ?
Topic Starter
- Ly0572 -

Draftnell wrote:

still no ranked yet ? lel

this really2 ready for rank section, why u not try call bn for notice your map ?
:3 already called one now waiting for him <3
EFP

Ilham wrote:

I can’t download without video? is it bug or something? and dunno how to fix btw x)

okay here m4m |1|2|3|4|
ENHM
[MX]
dat 1/12 snare xD

saran, boleh diaccept boleh engga
00:33:136 (33136|1,33334|0,33531|1) - ini dibalik jadi 1 2 1, keknya lebih cocok gitu oke trus remove ini 00:33:531 (33531|2) - yang ini aku keep
00:51:294 (51294|0,51294|2,51393|1,51492|0,51492|2) - kolom 4 kosong -> https://osu.ppy.sh/ss/6905102 better flow imo nice
00:53:860 (53860|2,53860|3,54057|1,54057|0,54452|1,54452|2,54650|3,54650|2) - gimana kalo emphasis nya gini? https://osu.ppy.sh/ss/6905117 accepted
00:57:018 (57018|2) - ini move ke 4 deh, soalnya disini abis ngejack 00:56:722 (56722|3,56821|3) - jadi masih responsif, menurutku gitu hm engga deh
00:57:413 (57413|2) - ^ kalo apply atas, ini ke 4 ^
00:57:511 (57511|1,57610|2,57709|1,57807|2) - ^ ctrl+H ^
01:01:261 (61261|3) - disini ada note, disini kok ngga ada? 01:07:577 - kalo menurutku harusnya hapus aja oke di apus

love the vocal <3 good luck
thanks for mod Ilham~
http://puu.sh/t2zeS/b562f39568.osu
blazziken_old
Hi, this is the mod that you asked for in Our Queue ⌒(・x・)⌒ (Team Love Deluxe) t/538223

so here we go! ʕ·ᴥ·ʔ

First of all this is a good map , congrats! :D

Ed's MX

take this as an advice that could help you a lot with the map:

00:56:5821 to 01:20:505 , i really dont understand this LN part you can do better things with the LN's , you could put the LNs only in the highest-pitched parts of the vocal, such as 00:56:5821 and cut the LN at 00:57:215 , 00:58:400 and cut the ln at 00:58:794 , put a LN at 01:01 952 and cut it at 01:03:038 put ln at 01:05:537 and cut at 01:05:505, etc.. etc.. . Its just an advice, not something that you should do in order to get your map ranked, but just to make it a bit more interesting and fun

Now here is the normal Mod

Columns 1/2/3/4 (left to right)


00:019:715 to 00:20:55 You should change some of the double notes in order to make that section more comfortable, like this https://osu.ppy.sh/ss/6911830
00:33:038 delete the note in (1) and in 00:33:136 put a note on (3) (triple note), there is no need to have minijacks at the end of the jumptrills, it does not feel good
00:45:669 same, delete the note in (1)
00:56:722 same, delete the note in (4)
01:09:354 same here , delete the note in (1)
01:10:044 move (1) to (3) and at 01:10:143 put a note on (1)
01:11:623 same here but move the note to (1) and at 01:11:722 put a note on (2)
01:14:880 here put a note on (1) and delete the note (1) on 01:14:979
01:16:360 move the note to (3) and at 01:16:459 put a note on (1)
01:17:939 move to (1) and the add a note 01:18:038 on (2)
01:19:518 move to (1) or (2) and add a note at 01:19:617 on (4)
01:21:492 change this to a double
MadBricktree
From the RRM Mania Modding Queue

|1|2|3|4|

Hi I came to mod.
Don't expect anything long because I suck at modding easier stuff.

MX
00:01:558 - ~ 00:07:084 - Considering that this section is pretty low in density overall, I feel that it would've been better if you rearranged the LNs to make them better follow PR. Since the pitch drops on the second LN, rises at the third, and reaches the highest at the fourth, my choice of LN arrangement would've been 3 -> 1 -> 2 -> 4.

00:09:847 (9847|2,9847|0,9847|3,9880|1) - I'm pretty sure that the snare here is just a single sound and thus it should not have a grace note. It is likely that you mistook the snare wire sounds for another snare hit. A normal triple should do here considering that you did so at 00:12:807 - ~ 00:13:794 - .

00:11:623 (11623|3,11623|0,11623|2,11656|1) - The same goes for these notes.

00:22:084 (22084|2) - The guitar breaks in the middle for a bit so maybe you can try splitting this LN into two? Preferably on the same column with 1/4 spacing like this considering PR and playability.

00:23:663 (23663|0) - Similar stuff for this LN, and pretty much most of the 1/1 LNs in this section.

00:33:136 - ~ 00:33:531 - , 00:34:518 - ~ 00:34:913 - , 00:35:505 - ~ 00:36:097 - ~ 00:36:294 - ~ 00:36:689 - , 00:37:676 - ~ 00:38:071 - , etc. - All of these sections, as well as many others later have the exact same guitar sounds (3 1/2 guitar sounds on same pitch), yet in some parts, they are ignored, while in some others they are represented as 3 1/2 LNs, or as a single 1/1 LN. It is advisable that you make the guitar pattern uniform throughout the section for consistency, perhaps by just placing a single SN wherever the guitars are, or perhaps by adding LNs like this, ultimately making patterns like this (screenshot reference 00:38:663 -.)

00:54:255 (54255|3,54255|1,54255|0,54288|2) - Similar snare to the one I mentioned at 00:09:847 -, for further reference, this snare sounds more or less the same as the ones at 00:54:847 - & 00:55:044 -

01:14:781 (74781|3,74979|3,75176|3,75373|3) - Considering that it spans over 01:14:189 (74189|1,74979|2) - two LNs, this anchor can be pretty painful for some players.
Sorry if the mod was short.
I can't do low SR stuff, especially if they already have 8 pages of mods :?
Anyways, good luck on ranking!
MapleSyrup-
From Blue's osu!mania Modding Queue

Won't mod EZ since it looks fine
1|2|3|4


NM
00:10:242 - to 00:12:215 - I'll suggest to change the pattern since this is used quite a number of times

Probably change it to this since it feels more comfortable(or you decide what pattern you would like to go for)


00:32:150 (32150|3) - move to 00:32:150 (32150|3) - and add note to 00:32:544 - so it feels less awkward

01:22:084 (82084|2,82479|0,82873|2,83268|1,83465|0,83860|1,84057|2,84452|0,84847|1,85044|2) - Remove or change patterns because the transition of the 1/1ths to 1/2ths feels awkward and the sound here is not that noticed because of the vocals. 01:25:439 - This part up to the finish is fine

HD
00:11:031 (11031|3,11031|1,11031|0,11229|0,11229|3) - remove one note in each row since the drums doesn't sound that intense and you've only used one or two notes in the previous drums

01:22:281 - add a note here to keep the flow consistent

MX
00:11:656 (11656|1) - this drum isn't 1/8th?

00:33:136 - add note to 3

00:33:531 (33531|2,33531|1,33531|3) - Why does this have 3 notes while this 00:36:689 (36689|0,36689|1) - and the others only have 2?
Topic Starter
- Ly0572 -

-BlueFire- wrote:

From Blue's osu!mania Modding Queue

Won't mod EZ since it looks fine
1|2|3|4


NM
00:10:242 - to 00:12:215 - I'll suggest to change the pattern since this is used quite a number of times

Probably change it to this since it feels more comfortable(or you decide what pattern you would like to go for)


00:32:150 (32150|3) - move to 00:32:150 (32150|3) - and add note to 00:32:544 - so it feels less awkward

01:22:084 (82084|2,82479|0,82873|2,83268|1,83465|0,83860|1,84057|2,84452|0,84847|1,85044|2) - Remove or change patterns because the transition of the 1/1ths to 1/2ths feels awkward and the sound here is not that noticed because of the vocals. 01:25:439 - This part up to the finish is fine

HD
00:11:031 (11031|3,11031|1,11031|0,11229|0,11229|3) - remove one note in each row since the drums doesn't sound that intense and you've only used one or two notes in the previous drums

01:22:281 - add a note here to keep the flow consistent
thanks for the awesome mod~ :)
EFP

blazziken wrote:

Hi, this is the mod that you asked for in Our Queue ⌒(・x・)⌒ (Team Love Deluxe) t/538223

so here we go! ʕ·ᴥ·ʔ

First of all this is a good map , congrats! :D

Ed's MX

take this as an advice that could help you a lot with the map:

00:56:5821 to 01:20:505 , i really dont understand this LN part you can do better things with the LN's , you could put the LNs only in the highest-pitched parts of the vocal, such as 00:56:5821 and cut the LN at 00:57:215 , 00:58:400 and cut the ln at 00:58:794 , put a LN at 01:01 952 and cut it at 01:03:038 put ln at 01:05:537 and cut at 01:05:505, etc.. etc.. . Its just an advice, not something that you should do in order to get your map ranked, but just to make it a bit more interesting and fun i didn't take the vocal, just like here 00:14:189 - i just follow the guitar same like here 01:01:557 -

Now here is the normal Mod

Columns 1/2/3/4 (left to right)


00:019:715 to 00:20:55 You should change some of the double notes in order to make that section more comfortable, like this https://osu.ppy.sh/ss/6911830
00:33:038 delete the note in (1) and in 00:33:136 put a note on (3) (triple note), there is no need to have minijacks at the end of the jumptrills, it does not feel good nahh, i think it's fine to put on it. since its MX, soooo it will be no problem :D
00:45:669 same, delete the note in (1) same reason^
00:56:722 same, delete the note in (4) same reason^
01:09:354 same here , delete the note in (1) same reason^
01:10:044 move (1) to (3) and at 01:10:143 put a note on (1) i keep it consist on the flow
01:11:623 same here but move the note to (1) and at 01:11:722 put a note on (2)
01:14:880 here put a note on (1) and delete the note (1) on 01:14:979
01:16:360 move the note to (3) and at 01:16:459 put a note on (1)
01:17:939 move to (1) and the add a note 01:18:038 on (2)
01:19:518 move to (1) or (2) and add a note at 01:19:617 on (4)
01:21:492 change this to a double rearranged the last part
thanks for mod Deluxe~~

Minseo2000 wrote:

From the RRM Mania Modding Queue

|1|2|3|4|

Hi I came to mod.
Don't expect anything long because I suck at modding easier stuff.

MX
00:01:558 - ~ 00:07:084 - Considering that this section is pretty low in density overall, I feel that it would've been better if you rearranged the LNs to make them better follow PR. Since the pitch drops on the second LN, rises at the third, and reaches the highest at the fourth, my choice of LN arrangement would've been 3 -> 1 -> 2 -> 4. rearranged

00:09:847 (9847|2,9847|0,9847|3,9880|1) - I'm pretty sure that the snare here is just a single sound and thus it should not have a grace note. It is likely that you mistook the snare wire sounds for another snare hit. A normal triple should do here considering that you did so at 00:12:807 - ~ 00:13:794 - . yea, deleted

00:11:623 (11623|3,11623|0,11623|2,11656|1) - The same goes for these notes. ^

00:22:084 (22084|2) - The guitar breaks in the middle for a bit so maybe you can try splitting this LN into two? Preferably on the same column with 1/4 spacing like this considering PR and playability. nah, that can broke the flow

00:23:663 (23663|0) - Similar stuff for this LN, and pretty much most of the 1/1 LNs in this section. same reason^

00:33:136 - ~ 00:33:531 - , 00:34:518 - ~ 00:34:913 - , 00:35:505 - ~ 00:36:097 - ~ 00:36:294 - ~ 00:36:689 - , 00:37:676 - ~ 00:38:071 - , etc. - All of these sections, as well as many others later have the exact same guitar sounds (3 1/2 guitar sounds on same pitch), yet in some parts, they are ignored, while in some others they are represented as 3 1/2 LNs, or as a single 1/1 LN. It is advisable that you make the guitar pattern uniform throughout the section for consistency, perhaps by just placing a single SN wherever the guitars are, or perhaps by adding LNs like this, ultimately making patterns like this (screenshot reference 00:38:663 -.) still figure out for that, i'll keep my own for now

00:54:255 (54255|3,54255|1,54255|0,54288|2) - Similar snare to the one I mentioned at 00:09:847 -, for further reference, this snare sounds more or less the same as the ones at 00:54:847 - & 00:55:044 - yes

01:14:781 (74781|3,74979|3,75176|3,75373|3) - Considering that it spans over 01:14:189 (74189|1,74979|2) - two LNs, this anchor can be pretty painful for some players. rearranged
Sorry if the mod was short.
I can't do low SR stuff, especially if they already have 8 pages of mods :?
Anyways, good luck on ranking!
thankyou for helpful mod~~

-BlueFire- wrote:

From Blue's osu!mania Modding Queue

Won't mod EZ since it looks fine
1|2|3|4


MX
00:11:656 (11656|1) - this drum isn't 1/8th? already deleted that lol

00:33:136 - add note to 3 rearranged

00:33:531 (33531|2,33531|1,33531|3) - Why does this have 3 notes while this 00:36:689 (36689|0,36689|1) - and the others only have 2? ^
thanksss BlueFire for the mod~!
http://puu.sh/t4zxD/878e0e099a.osu
Topic Starter
- Ly0572 -
all updated thanks guys :)
Toshiyuki Doma
Shishou
*shot a star*
Good luck :)
Topic Starter
- Ly0572 -

Shishou wrote:

*shot a star*
Good luck :)
Oh my~ thank you very much :3
wamster2
Hello! XD

Sorry for short very short mod cuz i think your map is good :D

Ed's MX
00:32:840 (32840|1,32840|0,33038|1,33038|0) - I think you should remove 1 note on this, because the snare's sound seems less loud, though its also good if you keep it doubles

00:44:781 (44781|2) - I think its not a ghost note,, but it feels out of place
00:46:163 - Add a note
01:11:722 - I dont know if you skipped on a note on this intentionally or not, but its up to you,
01:14:895 - same here
01:16:459 - ^
01:18:038 - ^
01:19:617 - ^
I think this is all i can see, its really hard to try to mod a really good map haha
Sorry for my poor mod, and i think all my comments are all mere minor issues XD

im a newbie please dont hurt me XD, your map is really good, ill try to mod your other diffs later and your other map in our group page if i can..
Goodluck!!!!!! :D :D :D :D :D :D
Topic Starter
- Ly0572 -

wamster2 wrote:

Hello! XD

Sorry for short very short mod cuz i think your map is good :D

I think this is all i can see, its really hard to try to mod a really good map haha
Sorry for my poor mod, and i think all my comments are all mere minor issues XD

im a newbie please dont hurt me XD, your map is really good, ill try to mod your other diffs later and your other map in our group page if i can..
Goodluck!!!!!! :D :D :D :D :D :D
Ayy thank you \:3/
Murumoo
halo :)

this map is really good i cant touch anything..
good luck :)
Topic Starter
- Ly0572 -

Murumoo wrote:

halo :)

this map is really good i cant touch anything..
good luck :)
is that so :3
oki oki thank u
EFP

wamster2 wrote:

Hello! XD

Sorry for short very short mod cuz i think your map is good :D

Ed's MX
00:32:840 (32840|1,32840|0,33038|1,33038|0) - I think you should remove 1 note on this, because the snare's sound seems less loud, though its also good if you keep it doubles

00:44:781 (44781|2) - I think its not a ghost note,, but it feels out of place
00:46:163 - Add a note added
01:11:722 - I dont know if you skipped on a note on this intentionally or not, but its up to you, its on purpose
01:14:895 - same here same^
01:16:459 - ^
01:18:038 - ^
01:19:617 - ^
I think this is all i can see, its really hard to try to mod a really good map haha
Sorry for my poor mod, and i think all my comments are all mere minor issues XD

im a newbie please dont hurt me XD, your map is really good, ill try to mod your other diffs later and your other map in our group page if i can..
Goodluck!!!!!! :D :D :D :D :D :D
nice mod for someone new for modding
thanks wamster~!
http://puu.sh/taUyJ/3eeca5d6f1.osu
Venix
Red - Currently incorrect
Source: ]Naruto Shippuden or NARUTO -ナルト- 疾風伝
Artist: 7!!
Romanised Artist:
Title: さよならメモリ
Romanised Title: Sayonara Memory

http://7oops.com/discography/
Topic Starter
- Ly0572 -

Venix wrote:

Red - Currently incorrect
Source: ]Naruto Shippuden or NARUTO -ナルト- 疾風伝
Artist: 7!!
Romanised Artist:
Title: さよならメモリ
Romanised Title: Sayonara Memory

http://7oops.com/discography/
Is it alright to remove the "(Tv size)" ??
AchsanLovers

- Ly0572 - wrote:

Is it alright to remove the "(Tv size)" ??
just tag "TV Size" in tags, i think its fine :3
HXJ_Crafter
Only Pattern. Sorry for delay this
4k Column |0|1|2|3| ; Screenshot |Suggestion|Origin| ; * means only my view :3
Pattern
[EZ]
* 00:02:742 - what about https://osu.ppy.sh/ss/7081509
* 00:12:610 - https://osu.ppy.sh/ss/7081544 . Stronger Drum with Wider pattern
[NM]
* 00:12:610 - https://osu.ppy.sh/ss/7081584 looks better
[HD]
00:41:821 (41821|2) - move to 1. col 1 needs one note to be seemed not so empty
01:09:057 - I suggest 21113 here. 21223 is the correct sound maybe, but that'll be too difficult.
[MX]
00:12:807 - https://osu.ppy.sh/ss/7081661 is this better? former one looks so strange.
few suggestions sorry. I'm not good at modding TV Size
Topic Starter
- Ly0572 -

AchsanLovers wrote:

- Ly0572 - wrote:

Is it alright to remove the "(Tv size)" ??
just tag "TV Size" in tags, i think its fine :3
i see~ thanks /

HXJ_Crafter wrote:

Only Pattern. Sorry for delay this
4k Column |0|1|2|3| ; Screenshot |Suggestion|Origin| ; * means only my view :3
[box=Pattern][EZ]
* 00:02:742 - what about https://osu.ppy.sh/ss/7081509
* 00:12:610 - https://osu.ppy.sh/ss/7081544 . Stronger Drum with Wider pattern
[NM]
* 00:12:610 - https://osu.ppy.sh/ss/7081584 looks better
[HD]
00:41:821 (41821|2) - move to 1. col 1 needs one note to be seemed not so empty
01:09:057 - I suggest 21113 here. 21223 is the correct sound maybe, but that'll be too difficult.

few suggestions sorry. I'm not good at modding TV Size its ok thanks man
DustMoon
hi!
|1|2|3|4|
EZ
00:24:452 (24452|1) - move to 3
00:34:321 (34321|0) - ^
00:37:479 (37479|3) - ^
01:20:900 (80900|2,81097|1) - Ctrl+h
NM
00:06:689 - ^
00:08:465 - double note,this sound is heavy last sound
00:09:847 (9847|1) - This Sound is different from that00:10:636 (10636|1) - double note
00:33:136 (33136|2) - move to 2
00:33:334 (33334|1) - move to 3
00:55:242 - add note to 1
01:14:189 (74189|1) - move to 3
nice map,Good luck!
EFP

HXJ_Crafter wrote:

Only Pattern. Sorry for delay this
4k Column |0|1|2|3| ; Screenshot |Suggestion|Origin| ; * means only my view :3
Pattern
[MX]
00:12:807 - https://osu.ppy.sh/ss/7081661 is this better? former one looks so strange. hm no thanks
few suggestions sorry. I'm not good at modding TV Size
no change~
thanks for mod Crafter :)
Dellvangel
Hi, sorry for the wait.

1|2|3|4

[Ed's MX]
  1. 00:11:623 (11623|2) - move to column 3? Since you mapped 00:08:465 (8465|3,8465|1,8860|3,8860|1) - and 00:09:847 (9847|3,9847|2,10242|3,10242|2) - on the same column and those parts look similar with 00:11:623 -.
  2. 00:20:110 (20110|0) - move this to column 2? Since the drum sounds are actually similar with 00:19:715 (19715|1,19715|0,19814|0,19814|1) - .
  3. 00:25:439 (25439|2) - move this to column 4? For pattern variation since it has similar pattern with 00:23:860 (23860|2,24057|3,24057|2) - , and 00:26:031 (26031|2,26229|3,26229|2) - .
  4. 00:26:426 - add a note here? Since actually there is a sound here if you want to map it and HD diff has a note here.
  5. 01:07:873 (67873|2) - move to column 1 for hand balance?
  6. 01:10:143 - , 01:11:722 - , 01:14:880 - , ... etc actually have a drum sound each line, are these intended that you leave it blank? Just seem inconsistent since you mapped 01:13:301 (73301|0) - .
  7. 01:21:689 - the drum sound actually still the same with 01:21:492 - imo, so might need to add one more note here.
[HD]
  1. 00:01:558 (1558|0) - is this LN for guitar sound? If yes, then it should end at 00:03:136 - .
  2. 00:03:136 (3136|3) - same, should end at 00:04:715 - .
  3. 00:04:715 (4715|1) - should end end at 00:06:294 - .
  4. 00:06:294 (6294|2) - like before, should end at 00:07:084 - .
  5. 00:07:873 (7873|3) - this LN should end at 00:09:452 - for consistency with 00:09:452 (9452|0) - as you can see it ends on the white tick.
  6. 00:20:011 - maybe try to change it like this http://osu.ppy.sh/ss/7139583 since actually column 2 and 3 are easier to hit, so might be better to start the 1/4 from [23] instead.
  7. 00:26:821 (26821|0,27807|0) - these LNs are pretty close each other so if you map both of them on the same column the flow seems weird for me since they have different pitch each other, suggest to move one of them to another column.
  8. 00:31:557 (31557|0,32544|0) - same issue, could be better to map both of them with different column each other.
  9. 00:35:900 - add a note here for hi-hat sound like you did at 00:34:321 - , 00:37:479 - , etc.
  10. 00:36:097 - add one more note here for snare sound, don't worry, it would not become too hard, this is a HD diff after all and the patten still easier if you compare it with MX diff.
  11. 00:38:663 (38663|3) - extend this LN until 00:39:255 - like you did at 00:35:505 (35505|0) - .
  12. 00:39:255 - add one more note for snare.
  13. 00:42:413 - same issue, add one more note for snare.
  14. 00:43:992 - here as well, add a note for snare.
  15. 00:44:189 (44189|1,44189|3,44386|3,44386|1) - suddenly map these notes on the same column each other makes the pattern inconsistent imo, as you can see you mapped 00:42:610 (42610|1,42610|2,42807|3,42807|0) - with different column each other which this part technically is similar with 00:44:189 - .
  16. 00:45:768 - add one more note here for cymbal sound, still a pretty common pattern for HD diff, don't worry.
  17. 00:46:656 - actually there is a 1/4 drum sound here like 00:48:235 (48235|3) - , so might need to add a note here.
  18. 00:47:939 - http://osu.ppy.sh/ss/7139676 personally think the pattern here is harder than MX diff, might need to remap this part with an easier pattern. If you decide to remap this part, do it as well to 00:46:360 - , 00:49:518 - , etc to make everything consistent again.
  19. 00:51:985 - add one more note like you did at 00:48:827 - both of them should be the same each other.
  20. 00:53:465 (53465|3) - this LN should end at 00:53:663 - if you follow the guitar sound.
  21. 01:01:360 (61360|1,61557|2) - ctrl+h for hand balance.
  22. 01:03:729 - has similar pattern with 01:00:571 - which both of them are close each other and noticeable when i testplay it, might need to make it different each other for note variation.
  23. 01:06:097 (66097|1) - move to column 3 for hand balance.
  24. 01:07:676 (67676|2,67873|1) - this one too, ctrl+h for hand balance.
  25. 01:11:821 (71821|3,71821|0,72215|0,72215|3,72610|0,72610|3) - you use too many [14] doubles in a row, also 01:11:623 (71623|1,71722|2,71821|3,72413|1,72511|2,72610|3) - actually have similar pattern which make the pattern a bit boring to play, suggest to change it like this http://osu.ppy.sh/ss/7139768 (start from 01:12:215 - ).
  26. 01:13:794 - might be better to change it like this http://osu.ppy.sh/ss/7139781 for note variation.
  27. 01:20:505 - add one ore note for kick sound maybe?
  28. 01:22:084 (82084|3) - the LN end has different snap with MX diff, suggest to make them same each other.
  29. 01:22:084 - add one more note for cymbal.
  30. 01:22:281 (82281|1) - delete this, i don't think this LN is necessary since you didn't map 01:23:860 - , 01:25:439 - , etc with LNs at all.
  31. 01:23:465 (83465|0) - 01:25:044 (85044|2) - , 01:26:623 (86623|0) - , 01:28:202 (88202|1) - , 01:29:781 (89781|0) - i don't think these parts are strong enough to be mapped as 1 LN and 1 note, could be better if you delete them.
[NM]
  1. 00:20:900 - add one more note for cymbal sound.
  2. 00:29:386 (29386|2) - move this to column 2 might help with the nte variation since i couldn't find [12] double at all around this 'calm' part.
  3. 00:33:531 - delete one for consistency with 00:33:334 (33334|1) - .
  4. 00:36:097 - i would rather map this one as a double instead of 00:36:689 - to follow the drum sound correctly.
  5. 00:39:255 - this one too, add note here for snare, also 00:39:847 - delete one note, since i saw you only mapped kick sound with only one note.
  6. 00:42:413 - same issue, also 00:43:005 - too.
  7. 00:43:992 - add one more note for cymbal.
  8. 00:45:373 - umm, for consistency it would be better if you cover the roll sound with a LN like you did at 00:32:742 (32742|3) - .
  9. 00:52:479 (52479|0) - maybe move to column 4? To avoid similar pattern with 00:53:268 (53268|1,53268|0) - .
  10. 01:23:465 (83465|0) - 1/2 beat LN is enough if you follow the guitar sound, do it as well to 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , iaf you deceide to apply this.
  11. 01:22:084 (82084|3) - same like HD diff, the LN end has different snap with MX diff, suggest to make them same each other.
  12. 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , 01:29:781 (89781|2) - might need to spread the LNs to different columns each other as you can see all of them were placed on column 3, which kinda boring to play since these LNs sure are noticeable if you testplay it.
[EZ]
  1. tags conflict with other diffs, if you wonder why http://puu.sh/tyN8k/9f7e845acb.png .
  2. 00:04:123 - http://osu.ppy.sh/ss/7144875 to avoid similar double with 00:03:136 - .
  3. 00:06:294 (6294|3,6689|1) - ctrl+g but don't flip the HS too, just the pattern to avoid similar double with 00:07:873 - .
  4. 00:12:215 (12215|1) - move to column 4 for hand balance.
  5. 00:32:347 (32347|1) - move to column 4? To avoid similar pattern with 00:31:360 - .
  6. 00:55:242 - could be better if you add a LN here until 00:56:031 - to cover the guitar sound like you did for NM diff.
I guess that's all for now, apply this first then i will mod the HS and other stuff if i could find it later. However feel free to reject if you disagree with some of my mods here.
Topic Starter
- Ly0572 -

DustMoon wrote:

hi!
|1|2|3|4|
EZ
00:24:452 (24452|1) - move to 3 that was intended :) will keep it
00:34:321 (34321|0) - ^
00:37:479 (37479|3) - ^
01:20:900 (80900|2,81097|1) - Ctrl+h
NM
00:06:689 - ^
00:08:465 - double note,this sound is heavy last sound
00:09:847 (9847|1) - This Sound is different from that00:10:636 (10636|1) - double note hmmm since its normal im keeping to maintain the dificulty, making it double feels exaggerated tbh, and its fine imo since the next notes are in different columns
00:33:136 (33136|2) - move to 2
00:33:334 (33334|1) - move to 3
00:55:242 - add note to 1
01:14:189 (74189|1) - move to 3
nice map,Good luck!thanks man :D
Topic Starter
- Ly0572 -

Dellvangel wrote:

Hi, sorry for the wait.

1|2|3|4

[Ed's MX]
  1. 00:11:623 (11623|2) - move to column 3? Since you mapped 00:08:465 (8465|3,8465|1,8860|3,8860|1) - and 00:09:847 (9847|3,9847|2,10242|3,10242|2) - on the same column and those parts look similar with 00:11:623 -.
  2. 00:20:110 (20110|0) - move this to column 2? Since the drum sounds are actually similar with 00:19:715 (19715|1,19715|0,19814|0,19814|1) - .
  3. 00:25:439 (25439|2) - move this to column 4? For pattern variation since it has similar pattern with 00:23:860 (23860|2,24057|3,24057|2) - , and 00:26:031 (26031|2,26229|3,26229|2) - .
  4. 00:26:426 - add a note here? Since actually there is a sound here if you want to map it and HD diff has a note here.
  5. 01:07:873 (67873|2) - move to column 1 for hand balance?
  6. 01:10:143 - , 01:11:722 - , 01:14:880 - , ... etc actually have a drum sound each line, are these intended that you leave it blank? Just seem inconsistent since you mapped 01:13:301 (73301|0) - .
  7. 01:21:689 - the drum sound actually still the same with 01:21:492 - imo, so might need to add one more note here.
[HD]
  1. 00:01:558 (1558|0) - is this LN for guitar sound? If yes, then it should end at 00:03:136 - .
  2. 00:03:136 (3136|3) - same, should end at 00:04:715 - .
  3. 00:04:715 (4715|1) - should end end at 00:06:294 - .
  4. 00:06:294 (6294|2) - like before, should end at 00:07:084 - .
  5. 00:07:873 (7873|3) - this LN should end at 00:09:452 - for consistency with 00:09:452 (9452|0) - as you can see it ends on the white tick.
  6. 00:20:011 - maybe try to change it like this http://osu.ppy.sh/ss/7139583 since actually column 2 and 3 are easier to hit, so might be better to start the 1/4 from [23] instead.
  7. 00:26:821 (26821|0,27807|0) - these LNs are pretty close each other so if you map both of them on the same column the flow seems weird for me since they have different pitch each other, suggest to move one of them to another column.
  8. 00:31:557 (31557|0,32544|0) - same issue, could be better to map both of them with different column each other.
  9. 00:35:900 - add a note here for hi-hat sound like you did at 00:34:321 - , 00:37:479 - , etc.
  10. 00:36:097 - add one more note here for snare sound, don't worry, it would not become too hard, this is a HD diff after all and the patten still easier if you compare it with MX diff.
  11. 00:38:663 (38663|3) - extend this LN until 00:39:255 - like you did at 00:35:505 (35505|0) - .
  12. 00:39:255 - add one more note for snare.
  13. 00:42:413 - same issue, add one more note for snare.
  14. 00:43:992 - here as well, add a note for snare.
  15. 00:44:189 (44189|1,44189|3,44386|3,44386|1) - suddenly map these notes on the same column each other makes the pattern inconsistent imo, as you can see you mapped 00:42:610 (42610|1,42610|2,42807|3,42807|0) - with different column each other which this part technically is similar with 00:44:189 - .
  16. 00:45:768 - add one more note here for cymbal sound, still a pretty common pattern for HD diff, don't worry.
  17. 00:46:656 - actually there is a 1/4 drum sound here like 00:48:235 (48235|3) - , so might need to add a note here.
  18. 00:47:939 - http://osu.ppy.sh/ss/7139676 personally think the pattern here is harder than MX diff, might need to remap this part with an easier pattern. If you decide to remap this part, do it as well to 00:46:360 - , 00:49:518 - , etc to make everything consistent again.
  19. 00:51:985 - add one more note like you did at 00:48:827 - both of them should be the same each other.
  20. 00:53:465 (53465|3) - this LN should end at 00:53:663 - if you follow the guitar sound.
  21. 01:01:360 (61360|1,61557|2) - ctrl+h for hand balance.
  22. 01:03:729 - has similar pattern with 01:00:571 - which both of them are close each other and noticeable when i testplay it, might need to make it different each other for note variation.
  23. 01:06:097 (66097|1) - move to column 3 for hand balance.
  24. 01:07:676 (67676|2,67873|1) - this one too, ctrl+h for hand balance.
  25. 01:11:821 (71821|3,71821|0,72215|0,72215|3,72610|0,72610|3) - you use too many [14] doubles in a row, also 01:11:623 (71623|1,71722|2,71821|3,72413|1,72511|2,72610|3) - actually have similar pattern which make the pattern a bit boring to play, suggest to change it like this http://osu.ppy.sh/ss/7139768 (start from 01:12:215 - ).
  26. 01:13:794 - might be better to change it like this http://osu.ppy.sh/ss/7139781 for note variation.
  27. 01:20:505 - add one ore note for kick sound maybe?
  28. 01:22:084 (82084|3) - the LN end has different snap with MX diff, suggest to make them same each other.
  29. 01:22:084 - add one more note for cymbal.
  30. 01:22:281 (82281|1) - delete this, i don't think this LN is necessary since you didn't map 01:23:860 - , 01:25:439 - , etc with LNs at all.
  31. 01:23:465 (83465|0) - 01:25:044 (85044|2) - , 01:26:623 (86623|0) - , 01:28:202 (88202|1) - , 01:29:781 (89781|0) - i don't think these parts are strong enough to be mapped as 1 LN and 1 note, could be better if you delete them.
[NM]
  1. 00:20:900 - add one more note for cymbal sound.
  2. 00:29:386 (29386|2) - move this to column 2 might help with the nte variation since i couldn't find [12] double at all around this 'calm' part.
  3. 00:33:531 - delete one for consistency with 00:33:334 (33334|1) - .
  4. 00:36:097 - i would rather map this one as a double instead of 00:36:689 - to follow the drum sound correctly.
  5. 00:39:255 - this one too, add note here for snare, also 00:39:847 - delete one note, since i saw you only mapped kick sound with only one note.
  6. 00:42:413 - same issue, also 00:43:005 - too.
  7. 00:43:992 - add one more note for cymbal.
  8. 00:45:373 - umm, for consistency it would be better if you cover the roll sound with a LN like you did at 00:32:742 (32742|3) - .
  9. 00:52:479 (52479|0) - maybe move to column 4? To avoid similar pattern with 00:53:268 (53268|1,53268|0) - .
  10. 01:23:465 (83465|0) - 1/2 beat LN is enough if you follow the guitar sound, do it as well to 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , iaf you deceide to apply this.
  11. 01:22:084 (82084|3) - same like HD diff, the LN end has different snap with MX diff, suggest to make them same each other.
  12. 01:25:044 (85044|2) - , 01:26:623 (86623|2) - , 01:28:202 (88202|2) - , 01:29:781 (89781|2) - might need to spread the LNs to different columns each other as you can see all of them were placed on column 3, which kinda boring to play since these LNs sure are noticeable if you testplay it.
[EZ]
  1. tags conflict with other diffs, if you wonder why http://puu.sh/tyN8k/9f7e845acb.png .
  2. 00:04:123 - http://osu.ppy.sh/ss/7144875 to avoid similar double with 00:03:136 - .
  3. 00:06:294 (6294|3,6689|1) - ctrl+g but don't flip the HS too, just the pattern to avoid similar double with 00:07:873 - .
  4. 00:12:215 (12215|1) - move to column 4 for hand balance.
  5. 00:32:347 (32347|1) - move to column 4? To avoid similar pattern with 00:31:360 - .
  6. 00:55:242 - could be better if you add a LN here until 00:56:031 - to cover the guitar sound like you did for NM diff.
I guess that's all for now, apply this first then i will mod the HS and other stuff if i could find it later. However feel free to reject if you disagree with some of my mods here.
applied them all hopefully didn't miss some of ur mod, if there's something i miss pls point it out again :3
now waiting for ed's update
thanks in advance dellchan
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