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7!! - Sayonara Memory ("NARUTO SHIPPUDEN" Ending Ver.) [OsuM

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Topic Starter
- Ly0572 -

Xenophilius wrote:

Hi from my queue!

Layout:

|0|1|2|3|

HD
  1. 00:08:465 - maybe add a note in |2| just because this is the strongest between 00:08:465 - , 00:08:860 - and 00:09:255 - hmm ok but since 00:09:847 - and 00:11:623 - represents the same sound ill double it too
  2. 01:22:084 (82084|0) - end this LN in the same spot it end in the MX cause that's the right spot. I mean 01:25:242 - There's no more sound after this point to map with that LN owkey rearranged

Mx is fine to me, I did a testplay on it and seems pretty good and neat to me! Nothing to say about NM and EZ. on behalf of ed~ thanks :D
that helps thank you very much
EFP
SPOILER
21:03 EFP: hey ly
21:03 - Ly0572 -: eyy
21:03 EFP: have a time?
21:03 - Ly0572 -: uh ye sure
21:03 EFP: i'll do quick mod for you
21:03 *EFP is editing [https://osu.ppy.sh/b/1117450 7!! - Sayonara Memory (TV Size) [HD]]
21:03 - Ly0572 -: oh ok ok
21:03 - Ly0572 -: wait\
21:04 - Ly0572 -: ok
21:04 EFP: since its hd diff, theres no reason for keeping this field empty
21:04 EFP: 00:01:952 -
21:05 EFP: 00:05:110 -
21:07 - Ly0572 -: ill add note then?
21:07 EFP: yep
21:07 - Ly0572 -: ok got it
21:09 EFP: 00:54:057 (54057|1) - move to 3
21:11 EFP: 00:55:242 (55242|1,55439|2,55636|0,55834|3) - make it stairs
21:11 EFP: like 1 2 3 4
21:13 EFP: 00:54:847 (54847|2,54847|3,55044|2,55044|3) - make it 2 3
21:14 - Ly0572 -: 00:54:057 (54057|1) - about this one~ i believe its the same sound as 00:53:860 - so i will keep it then remove this 00:53:860 (53860|0) - instead
21:15 EFP: you can keep that aswell
21:18 EFP: 00:14:386 - add note? likw what you did here 00:15:965 - 00:17:544 -
21:18 EFP: like*
21:23 EFP: 00:47:742 - http://prntscr.com/dggz5u
21:25 EFP: 01:20:307 - add note col 3
21:27 EFP: yea, just it for now
21:29 - Ly0572 -: alright
21:29 - Ly0572 -: thanks hehe
21:29 *EFP is editing [https://osu.ppy.sh/b/1114521 7!! - Sayonara Memory (TV Size) [NM]]
21:29 - Ly0572 -: dont forget to get ur kudos~
21:30 *- Ly0572 - is editing [https://osu.ppy.sh/b/1114521 7!! - Sayonara Memory (TV Size) [NM]]
21:30 EFP: nah, i don't think to get kds for this
21:31 EFP: i'm not sure 00:14:880 (14880|3,14979|1,15077|2,16459|0,16557|2,16656|1) - for qualfy
21:32 - Ly0572 -: why ? :( i think it managable for nm tho
21:32 EFP: maybe you should map this diff with 1/2
21:32 EFP: you can check my NM diff Rolling star
21:33 EFP: i'v got noticed from Maxus for that issue
21:33 - Ly0572 -: hmmm~ ok ill rearrange it
21:34 EFP: and probably thats will be a problem for qualfy
21:34 EFP: you can ask any BN for this
21:35 - Ly0572 -: ok so its going to be like this note 00:14:880 (14880|3) - will be moved 00:14:781 - here and this 00:15:077 (15077|2) - will be deleted?
21:35 EFP: and i think you can keep it if its just like 00:17:248 (17248|1,17347|3) -
21:36 - Ly0572 -: oh
21:36 EFP: delete this 00:14:880 (14880|3,15077|2) -
21:37 - Ly0572 -: more like ez diff??
21:37 EFP: i'm not quite sure, so you better ask it to BNs later :D
21:38 - Ly0572 -: haha yeah ok gonna keep it that way for now
21:40 EFP: oh lol, maybe you should rearrange your ez diff first
21:43 EFP: its really same as nm diff, just with diffrent placement
21:44 EFP: http://prntscr.com/dgha3c
21:49 - Ly0572 -: `where is this? ^
21:49 EFP: 00:12:610 -
21:51 - Ly0572 -: what should i do? u got disconnected i didnt know what u have just said xD
21:51 EFP: yea lol, my connection was unstable
21:53 EFP: this map style its similiar with my map rolling star
21:53 - Ly0572 -: so? what to do now?
21:53 EFP: you better check my ez/nm diff
21:54 - Ly0572 -: ooohh
21:54 - Ly0572 -: wait i have to redl it
21:55 EFP: 00:56:031 (56031|0,56130|1,56229|3,56327|2,56426|0,56525|1,56623|3,56722|2) - change to 1/2
21:55 EFP: 01:03:038 (63038|2) - delete
21:56 EFP: and so on~
21:56 EFP: keep consist on 1/2
21:56 - Ly0572 -: 01:09:057 (69057|3,69156|2,69255|1,69354|0) - how about this one?
21:57 EFP: same
21:57 EFP: make it 1/2 stream
21:59 EFP: if you already dl my map, you could check it
22:02 - Ly0572 -: it like sacrificing the good parts just for the sake of qualify xD but ok its fine after all
22:03 *EFP is editing [https://osu.ppy.sh/b/625675 YUI - Rolling star [NM]]
22:03 EFP: like this one 01:27:688 (87688|1,87875|2,88061|0) -
22:03 EFP: thats should be 1/4stream
22:03 EFP: and changed to 1/2
22:03 EFP: that you can do on your diff
22:05 - Ly0572 -: looks like a good idea~
22:05 - Ly0572 -: ill rearrange mine
22:05 EFP: just it~
22:06 EFP: i'll do quick check after you've done with it
22:06 EFP: i'll post it for now
bLooD raYNe
Sorry I'm late so here's my quick mod about your map :) :D (request via PM)

col: |1|2|3|4|

EZ
00:40:636 (40636|0,40834|3,41229|1,41426|2,41821|0,42413|3,42610|2,42807|1,43005|0) - why not ctrl + H??
00:38:663 (38663|3) - to 1

NM
00:09:255 (9255|1,9452|2,9452|3) - why not ctrl + H this to balance here 00:07:873 (7873|2,7873|3)
if accept above move this 00:09:255 (9255|2) - to 4
00:09:847 (9847|0) - to 3
00:10:242 (10242|3) - to 1
00:17:742 (17742|3,18136|2) - ctrl + j
00:18:531 (18531|1) - to 3 then 00:18:926 (18926|3) - to 2
00:19:321 (19321|0) - to 4
00:19:715 (19715|0,19913|1,20110|2,20307|3) - ctrl + H.. what I did here is to hand balance from here 00:07:084 then repattern to avoid semi jacks xD
00:29:386 (29386|1) - im sure this one should not be in this column XD
00:50:900 (50900|2) - to 1
01:21:097 (81097|1) - to 3
01:21:294 (81294|3) - to 2

HD
00:19:715 (19715|3,19814|1) - ctrl + j this... its fit imo

Ed's MX
00:19:715 (19715|3) - I guess its better if no ln here
if accept above, 00:20:011 (20011|1,20110|1) - move to 4

Hope it helps!
I'm not really confident to my mod, so here take my star! :D :D
Go Go for ranked!!
Topic Starter
- Ly0572 -

bLooD raYNe wrote:

Sorry I'm late so here's my quick mod about your map :) :D (request via PM)

col: |1|2|3|4|

EZ
00:40:636 (40636|0,40834|3,41229|1,41426|2,41821|0,42413|3,42610|2,42807|1,43005|0) - why not ctrl + H??
00:38:663 (38663|3) - to 1 will keep.. coz i feel bad for |4| lel

NM
00:09:255 (9255|1,9452|2,9452|3) - why not ctrl + H this to balance here 00:07:873 (7873|2,7873|3)
if accept above move this 00:09:255 (9255|2) - to 4
00:09:847 (9847|0) - to 3
00:10:242 (10242|3) - to 1
00:17:742 (17742|3,18136|2) - ctrl + j
00:18:531 (18531|1) - to 3 then 00:18:926 (18926|3) - to 2
00:19:321 (19321|0) - to 4
00:19:715 (19715|0,19913|1,20110|2,20307|3) - ctrl + H.. what I did here is to hand balance from here 00:07:084 then repattern to avoid semi jacks xD
00:29:386 (29386|1) - im sure this one should not be in this column XD
00:50:900 (50900|2) - to 1
01:21:097 (81097|1) - to 3
01:21:294 (81294|3) - to 2
applied most of them ~

HD
00:19:715 (19715|3,19814|1) - ctrl + j this... its fit imo okii


Hope it helps! yup :)
I'm not really confident to my mod, so here take my star! :D :D waw thanks rayne~~
Go Go for ranked!!
btw pag need mo din ng help poke me :D pede din mag gd sa overfly <3
EFP

bLooD raYNe wrote:

Sorry I'm late so here's my quick mod about your map :) :D (request via PM)

col: |1|2|3|4|

Ed's MX
00:19:715 (19715|3) - I guess its better if no ln here nahh thanks, i'll keep my own
if accept above, 00:20:011 (20011|1,20110|1) - move to 4 ^

Hope it helps!
I'm not really confident to my mod, so here take my star! :D :D
Go Go for ranked!!
no change, thanks for your time rayne~
Aras
mark!
I'm coming this midnight (my local time)
Aras
aaaaaaaaaaaaaaaaa wish I can do 6k GD here =w=

Easy
- 00:13:400 (13400|1,13597|2,13794|1) - I suggest t change these 3 notes to col. 3,2,1 respectively, suits the bass pitch more if you hear closely from 00:12:610 (12610|0) -
- 00:20:505 - till 00:45:768 - , I would follow the guitar only here on EZ diff, for more note snap rhythm variation
- nice diff =w=)b

NM
- 00:32:150 (32150|1) - why 2 I wonder?
- at this diff, for 00:33:136 (33136|0,33136|1,33334|3,33334|2,33531|0,33531|1) - this guitar rhythm, I suggest to make it 1 note trill, you can variate it like 121, 131, 232, and more, so that means more variation B^) cause making this 00:43:005 (43005|2) - 2 notes just because drum and hihat is kinda weird imo, and repetitiv uwu
- if above is accepted, then please keep this 2 note since there is cymbal here, but make 00:33:334 (33334|2,33531|1) - 1 note
- 00:44:979 (44979|2) - 2 notes please
- starting here, the simplified 1/1 of the 1/2 synth seems weird for me, I think you can follow sounds spotted here 01:22:676 (82676|0) - & 01:23:071 (83071|0) - and 01:24:255 (84255|2) - & 01:24:650 (84650|2) - and so on -w-)b
- also nice diff, just some weird snap somewhere and need more variation =w=

HD
- 00:10:242 (10242|3,10439|2,10636|1,11031|3,11031|2,11031|0,11229|3,11229|0) - ctrl + H? to avoid 00:10:242 (10242|3) - at the same col. with 00:09:847 (9847|3) -
- 01:03:136 (63136|2,63136|0,63531|0,63531|2) - make e'm difference? seems like you repeat stuff, so make sure to check them if you want to keep your "neat"ness

others seems fine to me =w=)b
here have some of my shuriken
Topic Starter
- Ly0572 -

Aras25 wrote:

aaaaaaaaaaaaaaaaa wish I can do 6k GD here =w= i would love to see someone map this in 6k hmmmm xD

Easy
- 00:13:400 (13400|1,13597|2,13794|1) - I suggest t change these 3 notes to col. 3,2,1 respectively, suits the bass pitch more if you hear closely from 00:12:610 (12610|0) - ok
- 00:20:505 - till 00:45:768 - , I would follow the guitar only here on EZ diff, for more note snap rhythm variation hmmm nah will keep it that way for now
- nice diff =w=)b thanks to u :D

NM
- 00:32:150 (32150|1) - why 2 I wonder? ye confused me aswell lel
- at this diff, for 00:33:136 (33136|0,33136|1,33334|3,33334|2,33531|0,33531|1) - this guitar rhythm, I suggest to make it 1 note trill, you can variate it like 121, 131, 232, and more, so that means more variation B^) ok i guess cause making this 00:43:005 (43005|2) - 2 notes just because drum and hihat is kinda weird imo, and repetitiv uwu
- if above is accepted, then please keep this 2 note since there is cymbal here, but make 00:33:334 (33334|2,33531|1) - 1 note
- 00:44:979 (44979|2) - 2 notes please
- starting here, the simplified 1/1 of the 1/2 synth seems weird for me, I think you can follow sounds spotted here 01:22:676 (82676|0) - & 01:23:071 (83071|0) - and 01:24:255 (84255|2) - & 01:24:650 (84650|2) - and so on -w-)b
- also nice diff, just some weird snap somewhere and need more variation =w=

HD
- 00:10:242 (10242|3,10439|2,10636|1,11031|3,11031|2,11031|0,11229|3,11229|0) - ctrl + H? to avoid 00:10:242 (10242|3) - at the same col. with 00:09:847 (9847|3) -
- 01:03:136 (63136|2,63136|0,63531|0,63531|2) - make e'm difference? seems like you repeat stuff, so make sure to check them if you want to keep your "neat"ness aight all applied

others seems fine to me =w=)b :)
here have some of my shuriken
omg thanks aranya~
Julie


🌸 Ngeng Family Mania Queue 🌸
[Hitsound mods]
Since your hitsound is consistent in all difficulty, I supose you are the one handling the hitsound.
I mods it from Ed's MX, so start fixing from the highest difficulty to understand those point, then keep it consistent in lower difficulty.

00:02:742 (2742|1) - Omg this is so loud, change it to a cymbal light.wav.

00:05:900 (5900|2) - ^, Seriously is just hithat, don't need a super loud cymbal that might ruin the song too, even if is only 20%, still pretty loud.

00:06:689 - I feel like a Snare fast would fit more then a Tom Hit or a drum clap like you did here 00:08:465 - .

00:21:886 (21886|0,22084|3) - Change these to LR_kick DS.wav, loud bass

00:23:465 (23465|2,23663|0) - , 00:25:044 (25044|2,25242|0) - , 00:26:623 (26623|1,26821|3) - , 00:29:781 (29781|1,29979|2) - , 00:31:360 (31360|1,31557|1) - ^

00:32:248 (32248|3) - Judging from everydifficulty, your hitsound is pretty much consistent on all difficulty, I suppose you did an error here, the LR_Kick ds should be here 00:32:347 (32347|2) - instead.

00:32:544 (32544|0) - Same reason as the first point, replace with cymbal light.

00:32:840 (32840|1,33038|1) - Replace these with LR_Snare Fast. Is the same drum doing a stream, so put the same drum hitsound.

00:33:136 (33136|2) - Now here come the real cymbal sound, it should be cymbal finish.wav now for a new section.

00:33:334 - + To be honest, all the part you added tom hit, feel like a kick DS.wav would be more matching :S. Since those tom feel so low compare to the bass from the song.

00:36:294 - add LR_kick DS for the bass

00:39:452 - ^

00:45:472 (45472|1,45669|1) - Same reason as 00:32:840 (32840|1,33038|1) - .

00:48:827 - and 00:51:985 - Add a drum clap.wav, same drum sound as 00:48:531 - , 00:47:742 - , etc.

00:54:880 (54880|1) - If you are going to add a weird snap here, might as well add one near here 00:55:044 - , since they should be consistent.

00:56:130 (56130|2,56327|2,56525|2,56722|2) - Same reason as 00:32:840 (32840|1,33038|1) - .

01:09:156 (69156|1,69354|1) - ^

01:09:452 - Loud cymbal here, how about adding cymbal finish.wav here.
Topic Starter
- Ly0572 -

Julie wrote:



🌸 Ngeng Family Mania Queue 🌸
[Hitsound mods]
Since your hitsound is consistent in all difficulty, I supose you are the one handling the hitsound.
I mods it from Ed's MX, so start fixing from the highest difficulty to understand those point, then keep it consistent in lower difficulty.

00:02:742 (2742|1) - Omg this is so loud, change it to a cymbal light.wav.

00:05:900 (5900|2) - ^, Seriously is just hithat, don't need a super loud cymbal that might ruin the song too, even if is only 20%, still pretty loud.

00:06:689 - I feel like a Snare fast would fit more then a Tom Hit or a drum clap like you did here 00:08:465 - .

00:21:886 (21886|0,22084|3) - Change these to LR_kick DS.wav, loud bass

00:23:465 (23465|2,23663|0) - , 00:25:044 (25044|2,25242|0) - , 00:26:623 (26623|1,26821|3) - , 00:29:781 (29781|1,29979|2) - , 00:31:360 (31360|1,31557|1) - ^

00:32:248 (32248|3) - Judging from everydifficulty, your hitsound is pretty much consistent on all difficulty, I suppose you did an error here, the LR_Kick ds should be here 00:32:347 (32347|2) - instead.

00:32:544 (32544|0) - Same reason as the first point, replace with cymbal light.

00:32:840 (32840|1,33038|1) - Replace these with LR_Snare Fast. Is the same drum doing a stream, so put the same drum hitsound.

00:33:136 (33136|2) - Now here come the real cymbal sound, it should be cymbal finish.wav now for a new section.

00:33:334 - + To be honest, all the part you added tom hit, feel like a kick DS.wav would be more matching :S. Since those tom feel so low compare to the bass from the song.

00:36:294 - add LR_kick DS for the bass

00:39:452 - ^

00:45:472 (45472|1,45669|1) - Same reason as 00:32:840 (32840|1,33038|1) - .

00:48:827 - and 00:51:985 - Add a drum clap.wav, same drum sound as 00:48:531 - , 00:47:742 - , etc.

00:54:880 (54880|1) - If you are going to add a weird snap here, might as well add one near here 00:55:044 - , since they should be consistent.

00:56:130 (56130|2,56327|2,56525|2,56722|2) - Same reason as 00:32:840 (32840|1,33038|1) - .

01:09:156 (69156|1,69354|1) - ^

01:09:452 - Loud cymbal here, how about adding cymbal finish.wav here.
all applied to mx~
currently fixing remaining diffs nyaaaaaaaaaa
thanks wonder julie :D
AchsanLovers
hi ly0 o/
mod request via pm in-game :3

Easy
00:10:242 (10242|3) - move to 1 ?

from 00:21:294 - until 00:31:557 - you just make same pattern [41,32] just like 00:29:189 (29189|3,29386|0,29781|2,29979|1) - seriosly you can make much variation in here like https://osu.ppy.sh/ss/6803223 or you can improve it by yourself.

00:55:242 - you can add LN in col 3

00:58:005 (58005|0) - move to col 1 and 00:58:400 (58400|0) - move to col 3

01:16:557 (76557|1) - move to col 1 ?

01:20:702 - stairs look hard for a new player try this? https://osu.ppy.sh/ss/6803242

01:22:084 (82084|0) - i recommended you to cut LN in 01:25:242 - well vocal stop in there too, so i suggest you to imitate normal diff >> https://osu.ppy.sh/ss/6803272 << maybe you can make like that :3

Normal
00:22:084 (22084|3,23663|0,25242|1,29979|2) - etc, please don't make jack in normal diff

00:46:755 (46755|1,48334|2,49913|0,51492|1) - etc, again, please ly0.

00:58:400 (58400|0,59979|1,61557|3) - etc, well this sound not loud, i think you can delete this.

01:29:781 (89781|1) - ^

Hard
00:01:558 (1558|1) - should end in 00:03:136 -

00:03:136 (3136|3) - end in 00:04:715 -

00:04:715 (4715|1) - you will know :3

00:06:294 (6294|2) - here too but in 00:07:084 - i suggest you this >> https://osu.ppy.sh/ss/6803307

wow, you suprise me ly0 :o so very nice pattern in kiai :D

Maximum
lel males ngemod pake bahasa indo, pakai bhs inggris ja dah :v

00:07:676 (7676|0) - move to col 1 for balance hand

00:08:498 (8498|2) - huh? are you sure that note in correct limit?

00:08:498 (8498|2) - and 00:08:498 (8498|2) - well jack with LN is hard please change it.

00:26:031 (26031|0) - the LN is end in 00:26:623 - i can hear it.

01:23:860 - buat variasi dong, udah 2 kali dari yg 01:22:084 -

01:28:597 - col 4 is empty. pls try to arrange note.

that's all.
i hope my mod help your map ly0 :D
also nice song too ^^ okay i will re-watch naruto again :3

good luck :D
Topic Starter
- Ly0572 -

AchsanLovers wrote:

hi ly0 o/ ayee o//
mod request via pm in-game :3

Easy
00:10:242 (10242|3) - move to 1 ?

from 00:21:294 - until 00:31:557 - you just make same pattern [41,32] just like 00:29:189 (29189|3,29386|0,29781|2,29979|1) - seriosly you can make much variation in here like https://osu.ppy.sh/ss/6803223 or you can improve it by yourself. oki rearranged~ should be fine now :3

00:55:242 - you can add LN in col 3

00:58:005 (58005|0) - move to col 1 and 00:58:400 (58400|0) - move to col 3

01:16:557 (76557|1) - move to col 1 ?

01:20:702 - stairs look hard for a new player try this? https://osu.ppy.sh/ss/6803242 uhm~ keeping it like that for now

01:22:084 (82084|0) - i recommended you to cut LN in 01:25:242 - well vocal stop in there too, so i suggest you to imitate normal diff >> https://osu.ppy.sh/ss/6803272 << maybe you can make like that :3 nah willkeep it like that along with the 3 other diffs

Normal
00:22:084 (22084|3,23663|0,25242|1,29979|2) - etc, please don't make jack in normal diff

00:46:755 (46755|1,48334|2,49913|0,51492|1) - etc, again, please ly0. all mini jacks are intended~ its manageable imo

00:58:400 (58400|0,59979|1,61557|3) - etc, well this sound not loud, i think you can delete this.

01:29:781 (89781|1) - ^

Hard
00:01:558 (1558|1) - should end in 00:03:136 -

00:03:136 (3136|3) - end in 00:04:715 - ~feels like im copying eds diff ~ keeping mine

00:04:715 (4715|1) - you will know :3

00:06:294 (6294|2) - here too but in 00:07:084 - i suggest you this >> https://osu.ppy.sh/ss/6803307

wow, you suprise me ly0 :o so very nice pattern in kiai :D ayy thanks <3


that's all.
i hope my mod help your map ly0 :D yup it helps
also nice song too ^^ okay i will re-watch naruto again :3 lol~ xD

good luck :D yay thanks achsan
EFP

AchsanLovers wrote:

hi ly0 o/
mod request via pm in-game :3

Maximum
lel males ngemod pake bahasa indo, pakai bhs inggris ja dah :v aturrr~

00:07:676 (7676|0) - move to col 1 for balance hand rearranged

00:08:498 (8498|2) - huh? are you sure that note in correct limit? kalo bukan 1/12 berarti 1/16

00:08:498 (8498|2) - and 00:08:498 (8498|2) - well jack with LN is hard please change it. its MX, sooo

00:26:031 (26031|0) - the LN is end in 00:26:623 - i can hear it. nah, thats can broke the flow

01:23:860 - buat variasi dong, udah 2 kali dari yg 01:22:084 - i'll try my best

01:28:597 - col 4 is empty. pls try to arrange note. ^

that's all.
i hope my mod help your map ly0 :D
also nice song too ^^ okay i will re-watch naruto again :3

good luck :D
thankyou mas Achsan~
http://puu.sh/sQgx2/66622c6890.osu
Topic Starter
- Ly0572 -
UPDATED :)
njoy
Heya

Summoned here for mods on a fine map, nothing much to say. Nice hitsounds!

| 0 | 1 | 2 | 3 |

HD
00:15:176 (15176|2,15571|1,15965|2,16163|1,16163|0,16360|3,16459|2,16557|1,16656|3,16656|0,16755|2,16952|0,16952|1,17150|3,17248|2,17347|1,17347|0,17544|2,17742|3,17742|1,17939|0,18038|1,18136|2,18235|0,18235|3,18334|1) - Choose these and Ctrl - H. Keeps the pattern fresh and the next, diffirent pattern starts on the left so less repetition.

MX
00:13:400 (13400|0) - Move to 1
00:13:597 (13597|2) - Move to 1
These add spice to the pattern and make it more comfortable to hit the LN combo

00:14:386 (14386|2) - Ghostnote, remove
00:14:584 (14584|1) - Move to 0
00:14:781 (14781|0) - And this to 1
Makes the pattern more like the later patterns.

00:17:544 (17544|1) - Ghostnote

00:20:110 (20110|1) - to 0
00:20:307 (20307|1) - to 2
00:21:097 (21097|0) - to 2
00:21:886 (21886|2) - to 3
00:22:084 (22084|3) - to 1
00:24:255 (24255|0) - to 1
00:27:413 (27413|3) - to 2
00:33:136 (33136|0) - Remove
00:42:807 (42807|2) - to 3
01:01:360 (61360|0) - to 1
01:01:557 (61557|1) - to 3
01:02:446 (62446|0,62544|3) - Ctrl + H these two
01:06:492 (66492|2) - to 3
01:10:340 (70340|1,70439|0) - Ctrl + H
01:21:886 (81886|2) - to 0
01:22:084 (82084|0,82084|1,82281|1,82479|2,82676|1,82873|0,83071|1,83268|2,83465|1) - Ctrl + H
This list is on the basis of comfort changes

00:42:413 (42413|3,42413|0,42610|1) - Remove, just remember to move the hitsounds!
00:56:821 (56821|3) - ^

01:20:702 (80702|3,80702|2,80702|0,80900|0,80900|3,80900|2,81097|0,81097|3,81097|2,81294|3,81294|2,81294|0,81492|3,81492|2,81492|0,81689|3,81689|1,81689|0) - Turn this into this

Some thoughts and opinions, hope these help going forward!
Topic Starter
- Ly0572 -

od3x wrote:

Heya

Summoned here for mods on a fine map, nothing much to say. Nice hitsounds!

| 0 | 1 | 2 | 3 |

HD
00:15:176 (15176|2,15571|1,15965|2,16163|1,16163|0,16360|3,16459|2,16557|1,16656|3,16656|0,16755|2,16952|0,16952|1,17150|3,17248|2,17347|1,17347|0,17544|2,17742|3,17742|1,17939|0,18038|1,18136|2,18235|0,18235|3,18334|1) - Choose these and Ctrl - H. Keeps the pattern fresh and the next, diffirent pattern starts on the left so less repetition. fixed~ thanks :D

Some thoughts and opinions, hope these help going forward!
Nysrogh
Hi bro! from https://osu.ppy.sh/forum/t/533844/start=0
|0|1|2|3|

Easy
00:04:518 (4518|0) - move to 3
00:04:715 (4715|3,4715|1) - move to 0 and 2 more easy pattern
00:10:242 (10242|3,10439|2,10636|1) - CTRL + H i think As in this part you charged much in the right hand
00:24:650 (24650|2) - move to 1
00:32:742 (32742|3) - delete this LN
00:32:347 (32347|1) - add a LN here end at the next white line
00:32:939 - and add a note in 1

NM
00:01:952 (1952|2) - delete this i don't hear nothing
00:05:110 (5110|2) - here too
Nice patterns here bro!!

HD
00:15:176 (15176|1) - delete this
00:15:965 (15965|1) - this too
00:26:031 (26031|1) - move to 0
00:28:400 (28400|1) - same
00:29:979 (29979|0) - move to 3
00:38:465 - add one here in 0
00:42:215 - add in 1
01:07:084 (67084|0) - delete this

MX
Nice patterns bro like this diff XD


Just that GL in rank, i think your map is ready owo :o, just get some help for the shield patterns in the MX

Topic Starter
- Ly0572 -

Nysrogh wrote:

Hi bro! from https://osu.ppy.sh/forum/t/533844/start=0
|0|1|2|3|

Easy
00:04:518 (4518|0) - move to 3
00:04:715 (4715|3,4715|1) - move to 0 and 2 more easy pattern
00:10:242 (10242|3,10439|2,10636|1) - CTRL + H i think As in this part you charged much in the right hand
00:24:650 (24650|2) - move to 1
00:32:742 (32742|3) - delete this LN
00:32:347 (32347|1) - add a LN here end at the next white line
00:32:939 - and add a note in 1

NM
00:01:952 (1952|2) - delete this i don't hear nothing hmmm listen carefully pls
00:05:110 (5110|2) - here too ^
Nice patterns here bro!! thanks :)

HD
00:15:176 (15176|1) - delete this
00:15:965 (15965|1) - this too
00:26:031 (26031|1) - move to 0
00:28:400 (28400|1) - same
00:29:979 (29979|0) - move to 3
00:38:465 - add one here in 0
00:42:215 - add in 1
01:07:084 (67084|0) - delete this
jacks are intentionally

Just that GL in rank, i think your map is ready owo :o, just get some help for the shield patterns in the MX

thanks :) still needs a lot of modding XD
thanks for modding~
applied most of ez suggestions
Weber
Hi response m4m

fuk this is already really solid

\1\2\3\4\

EZ

00:16:557 (16557|3) - Move to 1
00:16:952 (16952|0) - Move to 3, both of these for proper pitch
00:32:742 - A single NM at the start of a drum roll in the song doesn't do this part justice personally, I would replace a few notes for a more solid pattern, like so: https://osu.ppy.sh/ss/6825046
00:51:294 (51294|0,51492|2,51689|1) - I think it'd be great if you followed the mirroring patterns trend you had for 00:46:557 (46557|2,46755|1,46952|3,48136|1,48334|2,48531|0) - with these patterns directly after it: https://osu.ppy.sh/ss/6825059 (Also leads pretty well into 00:52:084 (52084|3) - tbh)
01:22:084 (82084|0) - IMO would be better if this note cut off at the same time as the vocals, and afterwards you had some 4>2>3>1 LNs afterwards for the rest of the guitar, I feel as though this is a more interactive alternative rather than 8 seconds of LN :p

NM

00:01:558 (1558|0) - I really feel as though this difficulty is lacking in, well, difficulty, especially during the first half, I would start to follow the vocals more, especially in the first 6-8 seconds of the track where it is the most significant aspect of the song before the drums really kick in. Something like this: https://osu.ppy.sh/ss/6825087
00:13:992 - Note here
00:19:715 (19715|3) - Move to 4
00:19:715 (19715|3) - Add note on 3
00:20:900 (20900|1,21294|0,21492|2,21886|3,22084|3) - This whole section is a great opportunity for you to start adding double notes on the white ticks to differentiate it from the EZ imo
01:21:886 - Add note on 2

I'm not really too good with critiquing HD+ ;w;

GL!
EFP

od3x wrote:

Heya

Summoned here for mods on a fine map, nothing much to say. Nice hitsounds!

| 0 | 1 | 2 | 3 |

MX
00:13:400 (13400|0) - Move to 1 okey
00:13:597 (13597|2) - Move to 1 okey
These add spice to the pattern and make it more comfortable to hit the LN combo

00:14:386 (14386|2) - Ghostnote, remove
00:14:584 (14584|1) - Move to 0 okey
00:14:781 (14781|0) - And this to 1 okey
Makes the pattern more like the later patterns.

00:17:544 (17544|1) - Ghostnote

00:20:110 (20110|1) - to 0 okey
00:20:307 (20307|1) - to 2 ^
00:21:097 (21097|0) - to 2 ^
00:21:886 (21886|2) - to 3 ^
00:22:084 (22084|3) - to 1 ^
00:24:255 (24255|0) - to 1 ^
00:27:413 (27413|3) - to 2 ^
00:33:136 (33136|0) - Remove
00:42:807 (42807|2) - to 3
01:01:360 (61360|0) - to 1 ^
01:01:557 (61557|1) - to 3 ^
01:02:446 (62446|0,62544|3) - Ctrl + H these two ^
01:06:492 (66492|2) - to 3 ^
01:10:340 (70340|1,70439|0) - Ctrl + H edited
01:21:886 (81886|2) - to 0 okey
01:22:084 (82084|0,82084|1,82281|1,82479|2,82676|1,82873|0,83071|1,83268|2,83465|1) - Ctrl + H okey
This list is on the basis of comfort changes

00:42:413 (42413|3,42413|0,42610|1) - Remove, just remember to move the hitsounds!
00:56:821 (56821|3) - ^

01:20:702 (80702|3,80702|2,80702|0,80900|0,80900|3,80900|2,81097|0,81097|3,81097|2,81294|3,81294|2,81294|0,81492|3,81492|2,81492|0,81689|3,81689|1,81689|0) - Turn this into this
nice, thanks

Some thoughts and opinions, hope these help going forward!
thanks for mod od3x, thats helpful~

Nysrogh wrote:

Hi bro! from https://osu.ppy.sh/forum/t/533844/start=0
|0|1|2|3|


MX
Nice patterns bro like this diff XD thanks bro~


Just that GL in rank, i think your map is ready owo :o, just get some help for the shield patterns in the MX

EFP
updated
osu file format v14

[General]
AudioFilename: sayonaramemory.mp3
AudioLeadIn: 0
PreviewTime: 55735
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Sayonara Memory (TV Size)
TitleUnicode:Sayonara Memory (TV Size)
Artist:7!!
ArtistUnicode:7!!
Creator:- Ly0572 -
Version:Ed's MX
Source:NARUTO -ナルト- 疾風伝
Tags:Naruto Shippuden Ending 24 Seven Oops JPop EFP
BeatmapID:1120973
BeatmapSetID:525138

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"K a t h.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,1521,0,"LR_kick DS.wav",50

[TimingPoints]
1558,394.736842105263,4,1,1,30,1,0
56821,-100,4,1,1,30,0,1
82084,-100,4,1,1,30,0,0


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Topic Starter
- Ly0572 -

Weber wrote:

Hi response m4m

fuk this is already really solid

\1\2\3\4\

EZ

00:16:557 (16557|3) - Move to 1
00:16:952 (16952|0) - Move to 3, both of these for proper pitch oki :)
00:32:742 - A single NM at the start of a drum roll in the song doesn't do this part justice personally, I would replace a few notes for a more solid pattern, like so: https://osu.ppy.sh/ss/6825046 that was my previous pattern~ idk why i changed it lol thanks
00:51:294 (51294|0,51492|2,51689|1) - I think it'd be great if you followed the mirroring patterns trend you had for 00:46:557 (46557|2,46755|1,46952|3,48136|1,48334|2,48531|0) - with these patterns directly after it: https://osu.ppy.sh/ss/6825059 (Also leads pretty well into 00:52:084 (52084|3) - tbh) okii~ should be fine now right xD
01:22:084 (82084|0) - IMO would be better if this note cut off at the same time as the vocals, and afterwards you had some 4>2>3>1 LNs afterwards for the rest of the guitar, I feel as though this is a more interactive alternative rather than 8 seconds of LN :p hmmmm

NM

00:01:558 (1558|0) - I really feel as though this difficulty is lacking in, well, difficulty, especially during the first half, I would start to follow the vocals more, especially in the first 6-8 seconds of the track where it is the most significant aspect of the song before the drums really kick in. Something like this: https://osu.ppy.sh/ss/6825087 not following the vocals~ im sorry
00:13:992 - Note here
00:19:715 (19715|3) - Move to 4
00:19:715 (19715|3) - Add note on 3
00:20:900 (20900|1,21294|0,21492|2,21886|3,22084|3) - This whole section is a great opportunity for you to start adding double notes on the white ticks to differentiate it from the EZ imo added
01:21:886 - Add note on 2

I'm not really too good with critiquing HD+ ;w; its ok~ thank u very much :)

GL!
ALL DIFFS UPDATED
4hri
hello~ nm req colunm: |1|2|3|4|

hd
00:17:347 (17347|0) - https://osu.ppy.sh/ss/6832707
and i think that diffult is not have error!

ed's mx
00:04:518 (4518|0) - move to 3
00:19:814 (19814|1) - move to 3

nice song~! and GL
Topic Starter
- Ly0572 -

Ascension_H wrote:

hello~ nm req colunm: |1|2|3|4|

hd
00:17:347 (17347|0) - https://osu.ppy.sh/ss/6832707 rearranged~ + selfmod
and i think that diffult is not have error!

nice song~! and GL Thanks :)
Rivals_7
NM as requested

1|2|3|4

[EZ]

00:13:400 (13400|2,13597|1) - ctrl+h. its more intuitive than stairs

00:14:189 (14189|0) - move it to 2 to avoid unecessary stack - 00:13:794 (13794|0,14189|0) -

00:24:650 (24650|2) - its best on 2 to mirroring these - 00:25:044 (25044|3,25242|2) -

00:26:229 (26229|1) - same but mirrored. I think this was intended since it has the same structure - 00:26:229 (26229|1,26623|0,26821|1) - but it doesnt give some comfyness on newbies hand

00:56:821 (56821|0) - I believe this should be double. not - 00:57:215 (57215|1,57215|2) -

01:21:492 (81492|1,81689|2) - ctrl+h?

hmm the ending seems shorter than other diff.

[NM]

Nothing sounds worthy i could suggest. but be aware with the hand balance

[HD]

00:02:742 (2742|2,3136|2,3531|2) - hmmm

00:07:182 (7182|2,7281|1,7577|2,7676|1) - ctrl+h sounds more intuitive

i Dont think i have more to say but this diff is pretty lacking on pattern variety. For instance, - 00:58:992 (58992|3,59090|2,59189|0,59189|1,59288|3,59386|2) - you had this pattern like many times in kiai, some of it mirrored tho. like - 01:00:571 (60571|3,60669|2,60768|1,60768|0,60867|3,60965|2) - 01:03:729 (63729|0,63827|1,63926|3,63926|2,64025|0,64123|1) - 01:06:886 (66886|3,66985|2,67084|1,67084|0,67182|3,67281|2) -

I believe there's many pattern that could fit instead of repeatedly using this.

[ED's MX]

00:35:505 (35505|1,35702|2,35900|3) - I doubt this arent supposed to be 3 LNs if i heard the guitar

personally dont have anything to suggest either but be aware with the unecessary triple stack or quad stack like - 00:57:413 (57413|2,57610|2,57807|2,58005|2) -

thats all. Good Luck o/
Topic Starter
- Ly0572 -

Rivals_7 wrote:

NM as requested

1|2|3|4

[EZ]

00:13:400 (13400|2,13597|1) - ctrl+h. its more intuitive than stairs

00:14:189 (14189|0) - move it to 2 to avoid unecessary stack - 00:13:794 (13794|0,14189|0) -

00:24:650 (24650|2) - its best on 2 to mirroring these - 00:25:044 (25044|3,25242|2) -

00:26:229 (26229|1) - same but mirrored. I think this was intended since it has the same structure - 00:26:229 (26229|1,26623|0,26821|1) - but it doesnt give some comfyness on newbies hand

00:56:821 (56821|0) - I believe this should be double. not - 00:57:215 (57215|1,57215|2) -

01:21:492 (81492|1,81689|2) - ctrl+h?

hmm the ending seems shorter than other diff. hmmm~ coz previous mods keeps pointing that out i dunno what to do xD ~

[NM]

Nothing sounds worthy i could suggest. but be aware with the hand balance roger owo

[HD]

00:02:742 (2742|2,3136|2,3531|2) - hmmm

00:07:182 (7182|2,7281|1,7577|2,7676|1) - ctrl+h sounds more intuitive

i Dont think i have more to say but this diff is pretty lacking on pattern variety. For instance, - 00:58:992 (58992|3,59090|2,59189|0,59189|1,59288|3,59386|2) - you had this pattern like many times in kiai, some of it mirrored tho. like - 01:00:571 (60571|3,60669|2,60768|1,60768|0,60867|3,60965|2) - 01:03:729 (63729|0,63827|1,63926|3,63926|2,64025|0,64123|1) - 01:06:886 (66886|3,66985|2,67084|1,67084|0,67182|3,67281|2) -

I believe there's many pattern that could fit instead of repeatedly using this ye coz im out of ideas since its just 4k~ would be cool if u show me examples like ss or something ^_^.

annd applied them all thanks Rivals <3

thats all. Good Luck o/
EFP

Ascension_H wrote:

hello~ nm req colunm: |1|2|3|4|

ed's mx
00:04:518 (4518|0) - move to 3
00:19:814 (19814|1) - move to 3

nice song~! and GL
applied, thanks for mod Ascension~!

Rivals_7 wrote:

NM as requested

1|2|3|4

[ED's MX]

00:35:505 (35505|1,35702|2,35900|3) - I doubt this arent supposed to be 3 LNs if i heard the guitar lets see what others ppl say about this

personally dont have anything to suggest either but be aware with the unecessary triple stack or quad stack like - 00:57:413 (57413|2,57610|2,57807|2,58005|2) - oh okey, thanks

thats all. Good Luck o/
thanks for mod Rivals
http://puu.sh/sUtcE/ebad5dc2f4.osu
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[NM]
  1. 00:13:597 (13597|1,13794|0) - switch notes.
  2. 00:19:715 (19715|1) - change this note to LN and the limit of LN is here 00:19:715 (19715|1)
  3. If you apply the LN then add one note here 00:20:011 -
  4. 00:53:860 (53860|0,54057|1,54452|0,54650|1) - i think much better to change it to double jack.
  5. 01:27:018 - add one note here
  6. 01:28:597 - ^
[HD]
  1. 00:19:715 (19715|1,20011|0) - i think make it double and do like this
    https://osu.ppy.sh/ss/6850103
  2. 00:25:834 (25834|1) - move to column 1. Well you're using double jacks in this area but this note is little bit confused. As i observe, you're using double jacks in this area(s) 00:21:886 - 00:23:465 - 00:25:044 - 00:26:623 - 00:28:202 - 00:29:781 - 00:31:360 - and i think much better if you move that note.
  3. Well i think you need to add triple notes in this diff (2 notes and 1LN is not consider as triple note). I recommend you to add notes here 00:33:926 - 00:37:084 - 00:40:242 - 00:43:400 -
Thanks again for mod my map, take my star and good luck to your map :)
Topic Starter
- Ly0572 -

Shiro-neechan wrote:

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[NM]
  1. 00:13:597 (13597|1,13794|0) - switch notes.
  2. 00:19:715 (19715|1) - change this note to LN and the limit of LN is here 00:19:715 (19715|1)
  3. If you apply the LN then add one note here 00:20:011 -
  4. 00:53:860 (53860|0,54057|1,54452|0,54650|1) - i think much better to change it to double jack.
  5. 01:27:018 - add one note here
  6. 01:28:597 - ^
[HD]
  1. 00:19:715 (19715|1,20011|0) - i think make it double and do like this
    https://osu.ppy.sh/ss/6850103
  2. 00:25:834 (25834|1) - move to column 1. Well you're using double jacks in this area but this note is little bit confused. As i observe, you're using double jacks in this area(s) 00:21:886 - 00:23:465 - 00:25:044 - 00:26:623 - 00:28:202 - 00:29:781 - 00:31:360 - and i think much better if you move that note.
  3. Well i think you need to add triple notes in this diff (2 notes and 1LN is not consider as triple note). I recommend you to add notes here 00:33:926 - 00:37:084 - 00:40:242 - 00:43:400 -
Thanks again for mod my map, take my star and good luck to your map :)
thanks shiro~ applied most of them o/ :)
--
Eds diff also updated
ayumi-takahara
hi m4m from my thread hhe

colum 1|2|3|4

[Ed's MX]
- 00:04:518 (4518|1) - its better move to colum 1
- 00:15:571 (15571|1) - i think move to colum 1 feel better
- 00:18:729 (18729|2) - move to colum 4
- 00:19:814 (19814|2) - i think, it will decrease acc when someone playing this diff.. try move to colum 2
- 00:33:136 (33136|0,33136|2,33136|3) - this shouldn't triplepad. u should listen carefully bcs that isn't a kick&snares. try to make doublepad.
- 00:35:900 (35900|1) - i like this pattern if move to colum 1
- 00:39:057 (39057|2) - and i like this if move to colum 4 :D
- 00:49:518 - 00:49:913 - its better like this https://puu.sh/sWgXo.png
- 01:16:656 (116656|1,116755|0) - ctrl+j

[HD]
- 00:35:110 - can add 1 pattern ?
- 00:38:268 - ^
- 00:41:426 - ^
- 00:51:689 (51689|2) - remove

[NM]
- 00:20:307 (20307|3,20505|1,20505|2) - https://puu.sh/sWhjY.png
- 00:32:742 - 00:33:136 - https://puu.sh/sWhml.png

thats it... i can only modding that diff.. sorry :(

btw, thanks :D
Topic Starter
- Ly0572 -

ayumi-takahara wrote:

hi m4m from my thread hhe

colum 1|2|3|4


[HD]
- 00:35:110 - can add 1 pattern ? ive done this before but ok
- 00:38:268 - ^
- 00:41:426 - ^
- 00:51:689 (51689|2) - remove ok

[NM]
- 00:20:307 (20307|3,20505|1,20505|2) - https://puu.sh/sWhjY.png oh nope~ keeping it
- 00:32:742 - 00:33:136 - https://puu.sh/sWhml.png nei keep

thats it... i can only modding that diff.. sorry :( dont worry about it thanks :D

btw, thanks :D and Welcome
ayumi-takahara
sometimes, im confuse to modding a good pattern on good map :(
and, your map so good.

Goodluck :D ill waiting for a ranked :D
Topic Starter
- Ly0572 -

ayumi-takahara wrote:

sometimes, im confuse to modding a good pattern on good map :(
and, your map so good.

Goodluck :D ill waiting for a ranked :D
Oh :D thanks for the support really appreciated
erlinadewi-
Hi M4M :d

4K 1|2|3|4

[EZ]
  1. 00:20:110 (20110|0,20505|2) - i think it's be better to switch these notes. And more balance
  2. 00:33:136 - have cymbal sound should be double like you did at 00:45:768 - here
  3. 00:43:992 (43992|2,44189|3) - how about to switch these too ?
  4. 00:46:163 - since this part have same pattern (mirrored only) i think it be better to made some variation from it. 00:49:913 (49913|1,50110|2) - you can switch them so it would become 4-3-2-1 and this part 00:51:492 (51492|2,51689|1) - might be switched too. These would become 1-2-3-4 (mirrored with previous one). So you have some variation pattern and still have mirrored from it
  5. 00:55:242 - add LN to fill emptiness
  6. 01:09:057 (69057|2) - change into LN would be better since they have drum roll here. it makes you can feel the drum roll when you play it.
  7. 01:11:426 (71426|0) - move to col 2 more balance
  8. 01:17:347 (77347|1,77742|0) - move to col 1 and col 3. Make mirror with this 01:18:926 - and more playable when i try it :)
[NM]
  1. 00:01:952 (1952|2) - move to col 2 because that note still have same pitch with 00:02:742 - so that's the best way to make into same column :)
  2. 00:05:900 (5900|1) - this one same reason as above ^
  3. 00:13:597 (13597|0,13794|1) - move to col 2 and col 3 more match and better with the snare sound.
  4. 00:19:518 - have suggest from me http://puu.sh/sYk4d/f60b6e358b.png i think would be better if you try to layer guitar sound too, would make some variation from it and it does not sound monotonous
  5. 00:32:347 (32347|0) - move to column 2 more balance and avoid jack
  6. 00:35:110 (35110|3) - to column 3 more neat and to avoid jack with this LN 00:35:505 (35505|3) -
  7. 00:55:242 - add LN here
  8. 01:23:860 - i have suggestion for you, i try to layer guitar sound :) https://osu.ppy.sh/ss/6874443
  9. 01:26:031 - https://osu.ppy.sh/ss/6874449
  10. 01:28:202 - http://osu.ppy.sh/ss/6874455 :)
M4M done~ good luck :D
Topic Starter
- Ly0572 -

erlinadewi- wrote:

Hi M4M :d

4K 1|2|3|4

[EZ]
  1. 00:20:110 (20110|0,20505|2) - i think it's be better to switch these notes. And more balance
  2. 00:33:136 - have cymbal sound should be double like you did at 00:45:768 - here
  3. 00:43:992 (43992|2,44189|3) - how about to switch these too ?
  4. 00:46:163 - since this part have same pattern (mirrored only) i think it be better to made some variation from it. 00:49:913 (49913|1,50110|2) - you can switch them so it would become 4-3-2-1 and this part 00:51:492 (51492|2,51689|1) - might be switched too. These would become 1-2-3-4 (mirrored with previous one). So you have some variation pattern and still have mirrored from it
  5. 00:55:242 - add LN to fill emptiness
  6. 01:09:057 (69057|2) - change into LN would be better since they have drum roll here. it makes you can feel the drum roll when you play it.
  7. 01:11:426 (71426|0) - move to col 2 more balance
  8. 01:17:347 (77347|1,77742|0) - move to col 1 and col 3. Make mirror with this 01:18:926 - and more playable when i try it :)
[NM]
  1. 00:01:952 (1952|2) - move to col 2 because that note still have same pitch with 00:02:742 - so that's the best way to make into same column :)
  2. 00:05:900 (5900|1) - this one same reason as above ^
  3. 00:13:597 (13597|0,13794|1) - move to col 2 and col 3 more match and better with the snare sound.
  4. 00:19:518 - have suggest from me http://puu.sh/sYk4d/f60b6e358b.png i think would be better if you try to layer guitar sound too, would make some variation from it and it does not sound monotonous
  5. 00:32:347 (32347|0) - move to column 2 more balance and avoid jack
  6. 00:35:110 (35110|3) - to column 3 more neat and to avoid jack with this LN 00:35:505 (35505|3) -
  7. 00:55:242 - add LN here
  8. 01:23:860 - i have suggestion for you, i try to layer guitar sound :) https://osu.ppy.sh/ss/6874443
  9. 01:26:031 - https://osu.ppy.sh/ss/6874449
  10. 01:28:202 - http://osu.ppy.sh/ss/6874455 :)
M4M done~ good luck :D
applied most off it :D thanks elin~
--

also thanks nyadow~ for stars~
EFP

ayumi-takahara wrote:

hi m4m from my thread hhe

colum 1|2|3|4

[Ed's MX]
- 00:04:518 (4518|1) - its better move to colum 1
- 00:15:571 (15571|1) - i think move to colum 1 feel better
- 00:18:729 (18729|2) - move to colum 4
- 00:19:814 (19814|2) - i think, it will decrease acc when someone playing this diff.. try move to colum 2 moved
- 00:33:136 (33136|0,33136|2,33136|3) - this shouldn't triplepad. u should listen carefully bcs that isn't a kick&snares. try to make doublepad. edited
- 00:35:900 (35900|1) - i like this pattern if move to colum 1 okey
- 00:39:057 (39057|2) - and i like this if move to colum 4 :D ^
- 00:49:518 - 00:49:913 - its better like this https://puu.sh/sWgXo.png nice, rearranged
- 01:16:656 (116656|1,116755|0) - ctrl+j done


thats it... i can only modding that diff.. sorry :(

btw, thanks :D
thanks for helpful mod~
http://puu.sh/sYz4S/7cc58ccd04.osu

idk, i already try it to download without video. but the video still including to the map lol
Topic Starter
- Ly0572 -

EFP wrote:

idk, i already try it to download without video. but the video still including to the map lol

hmmm idk whats happening T^T

UPDATED
deadbill
hello, this is a mod as i promised :)


HD
LN consistency as refer to sound with same beat should be checked, for all parts

00:01:558 (1558|0) - 00:03:136 (3136|3) - 00:04:715 (4715|1) -

just a suggestion, use full beat (place each LN throughout double stripes)

next,

00:06:294 (6294|2) - should be ended at here 00:07:084 -

add LN from 00:07:084 - to 00:07:873 -


please explain why 00:07:873 (7873|3) - is so much longer than 00:09:452 (9452|0) - ?
and this part 00:11:031 - doesnt have LN at all for the similar sound?

just a suggestion, from 00:07:873 - to 00:12:215 -
refer to synth instead by using shorter LN

00:32:544 - add a note for a loud cymbal

this part, 00:46:163 - consistency for percussion should be checked
what sounds are you refering to? as example (just a suggestion):
for kicks and snares, double notes whether open or close
for ride and tom, single note
for crash, three notes

also makes priority, which sounds do you want to emphasize? percusion or any other instruments?

please recheck these parts:
00:45:768 - kick, possibly missing a note
00:46:459 - missing note for tom
00:48:136 - kick, possibly missing a note
00:51:196 - missing note for tom
00:51:294 - kick, possibly missing a note
00:51:492 - ^
00:51:689 - snare, possibly missing a note

and on...

00:56:031 (56031|0,56031|1) - close double notes dont seem necessary, what is the difference with this? 00:56:130 -

this Kiai part, 00:56:821 - 01:22:084 -
for a variation, you can refer to synth and percussion instead
thats all, sorry i only mod this diff :)
Topic Starter
- Ly0572 -

deadbill wrote:

hello, this is a mod as i promised :)


HD
LN consistency as refer to sound with same beat should be checked, for all parts

00:01:558 (1558|0) - 00:03:136 (3136|3) - 00:04:715 (4715|1) -

just a suggestion, use full beat (place each LN throughout double stripes)

next,

00:06:294 (6294|2) - should be ended at here 00:07:084 -

add LN from 00:07:084 - to 00:07:873 -


please explain why 00:07:873 (7873|3) - is so much longer than 00:09:452 (9452|0) - ?
and this part 00:11:031 - doesnt have LN at all for the similar sound?
--
ok so i wanted to keep it like that coz i feel like im copying eds diff
just a suggestion, from 00:07:873 - to 00:12:215 -
refer to synth instead by using shorter LN

00:32:544 - add a note for a loud cymbal added

this part, 00:46:163 - consistency for percussion should be checked
what sounds are you refering to? as example (just a suggestion):
for kicks and snares, double notes whether open or close
for ride and tom, single note
for crash, three notes

also makes priority, which sounds do you want to emphasize? percusion or any other instruments?

please recheck these parts:
00:45:768 - kick, possibly missing a note
00:46:459 - missing note for tom
00:48:136 - kick, possibly missing a note
00:51:196 - missing note for tom
00:51:294 - kick, possibly missing a note
00:51:492 - ^
00:51:689 - snare, possibly missing a note

and on...

00:56:031 (56031|0,56031|1) - close double notes dont seem necessary, what is the difference with this? 00:56:130 -

this Kiai part, 00:56:821 - 01:22:084 -
for a variation, you can refer to synth and percussion instead
thats all, sorry i only mod this diff :)
Ilham
I can’t download without video? is it bug or something? and dunno how to fix btw x)

okay here m4m |1|2|3|4|
ENHM
[EZ]
for the OD HP I think it must be changed since AiMod said that the lowest OD is 7, so change OD 7 HP 6 that the mean is the same with your current ODHP

00:08:860 - make like this https://osu.ppy.sh/ss/6904305 to make different with 00:03:729 (3729|1,4123|2,4518|3,4715|0,4715|2) -
00:24:452 (24452|0,24650|1) - swap these into 2 1 should be better, different pitch with 00:26:623 (26623|0,26821|1) -
00:26:031 (26031|3,26229|2) - ^ to 3 4
00:32:347 (32347|1,32544|2) - ctrl+H these should emphasis the hihat here 00:32:544 better
00:33:926 (33926|3) - I think this note should be at 1, since there is no guitar sound like 00:33:136 (33136|0,33334|1,33531|2) - so it'll be nice if this snare placed in the other hand
00:34:321 - if you apply the movement above you'll need to rearrange from this point until 00:44:979 and I suggest ctrl+H ;3

the rest is fine

[NM]
00:32:544 (32544|0) - I dunno why here is empty, I think it'll better for the flow if you add here, suggestion https://osu.ppy.sh/ss/6904752
01:23:465 (83465|0) - it's okay to make this 1/2 LN, highly recommend it, since the sound is 1/2 and it'll inconsistence with 01:29:781 (89781|2) -

can't find anymore

[HD]
00:12:807 - suggest this to emphasis vocal with chord roll owo https://osu.ppy.sh/ss/6904764 and to make this LN 00:13:794 (13794|0) - in different column with 00:12:215 (12215|0) -
00:14:781 (14781|3,14880|2,14979|1,15077|0) - stream?? aa it doesn't fit imo, here some rearrangement suggestion
00:14:584 - I assume you apply the vocal emphasizing so here it is https://osu.ppy.sh/ss/6904890
00:16:163 - https://osu.ppy.sh/ss/6904907
00:17:150 - https://osu.ppy.sh/ss/6905444
00:17:742 - https://osu.ppy.sh/ss/6904898
00:46:360 - make like this https://osu.ppy.sh/ss/6905401 it's kinda hard to read if you use minijack+LN
00:47:742 (47742|0) - move this to 3 as you did here 00:49:321 (49321|2) - it make a better feels to read this pattern 00:49:518 (49518|0,49518|3,49617|1,49715|2,49814|0,49913|2,49913|3) -
00:47:544 (47544|3) - and move this to 1 for balance
00:51:196 - should add a note for consistency https://osu.ppy.sh/ss/6905475
00:51:886 (51886|2) - make this as LN to make sure that you follow the vocal and that guitar

wow kiai is so neat


[MX]
dat 1/12 snare xD

saran, boleh diaccept boleh engga
00:33:136 (33136|1,33334|0,33531|1) - ini dibalik jadi 1 2 1, keknya lebih cocok gitu trus remove ini 00:33:531 (33531|2) -
00:51:294 (51294|0,51294|2,51393|1,51492|0,51492|2) - kolom 4 kosong -> https://osu.ppy.sh/ss/6905102 better flow imo
00:53:860 (53860|2,53860|3,54057|1,54057|0,54452|1,54452|2,54650|3,54650|2) - gimana kalo emphasis nya gini? https://osu.ppy.sh/ss/6905117
00:57:018 (57018|2) - ini move ke 4 deh, soalnya disini abis ngejack 00:56:722 (56722|3,56821|3) - jadi masih responsif, menurutku gitu
00:57:413 (57413|2) - ^ kalo apply atas, ini ke 4
00:57:511 (57511|1,57610|2,57709|1,57807|2) - ^ ctrl+H
01:01:261 (61261|3) - disini ada note, disini kok ngga ada? 01:07:577 - kalo menurutku harusnya hapus aja

love the vocal <3 good luck
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