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posted
00:20:313 - D to K
00:40:658 - D to K
00:47:554 - D to K
01:06:175 - D to K
00:21:348 - place D D D
00:26:348 - place K K
00:52:382 - delete this
00:34:451 - D to K
00:50:658 - D to K
00:05:485 - D to K
00:41:175 - note 206 and 207 switched
00:41:865 - this steam starts out of rhythm, you need to place a note here 00:41:779 - or remove this one 00:41:951 -
01:01:606 - place D here will hepl on playing that stream
01:08:761 - D to K
00:41:865 - this stream starts out of rhythm like in Oni
01:08:761 - D to K
01:18:416 - K to D
01:50:658 (93) - here i suggest D to K
01:51:003 (96,97,98,99,100,101) - k d d k d d
posted
c: fixed
:c no change

Raphalge wrote:

00:41:865 (15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - Cant really find anything that supports these note colors in the inner oni -> 1/6 to 1/4

Kith190 wrote:

00:34:451 - D to K
00:50:658 - D to K
00:05:485 - D to K
00:41:175 - note 206 and 207 switched
00:41:865 - this steam starts out of rhythm, you need to place a note here 00:41:779
- or remove this one 00:41:951 -
01:01:606 - place D here will hepl on playing that stream
01:08:761 - D to K
00:41:865 - this stream starts out of rhythm like in Oni -> D at 00:41:779
01:08:761 - D to K
01:18:416 - K to D
01:50:658 (93) - here i suggest D to K
01:51:003 (96,97,98,99,100,101) - k d d k d d
posted
[Oni]

00:07:727 (21) - Change to Kat.
00:09:623 (28) - Change to Kat.
00:51:692 (283) - I highly recommend changing this pattern, since the DDDKKKDDD part of it may seem hard to newer players.
01:08:244 (73) - Add some inherited points here, each having a lower slider velocity to avoid making players confused at that sudden SR change.
01:50:314 (86) - Add some notes after this note.
02:02:555 (24) - Change to Don.
posted
c: fixed
:/ changed in different way
:c no change


gman wrote:

[Oni]

00:07:727 (21) - Change to Kat.
00:09:623 (28) - Change to Kat.
00:51:692 (283) - I highly recommend changing this pattern, since the DDDKKKDDD part of it may seem hard to newer players. -> link
01:08:244 (73) - Add some inherited points here, each having a lower slider velocity to avoid making players confused at that sudden SR change. -> Au lieu d'ajouter des inherited points, j'ai changé le SV de 0,4 qui arrivait après à 0,8, du coup les ronds ne se mélangent plus
01:50:314 (86) - Add some notes after this note. -> Slider
02:02:555 (24) - Change to Don.
posted
Maps play fairly well overall. Fairly well timed so I didn't have to set any offsets.

Only things that I would point out is while the Inner Oni overall is more difficult than the Oni the slow down point at the middle is harder in the Oni than it is in the Inner Oni due to a greater amount of note cluster right before the slowdown. You might want to consider either making that part easier in the Oni or harder in the Inner Oni so the difficulty spread is more consistent.
posted
Heya, random mod.

General
  1. SV is bugged in Demmon's Kantan, you need to change it to 1.4 in the .osu.
  2. Why is 00:57:899 - until 01:08:934 - not kiai? It is similar to the part from 00:46:175.
  3. Your BG is wrong resolution, preferred is 1366x768.
Demmon's Kantan
  1. I think you should try to make patterns different instead of monotonous at the beginning, 00:04:106 is a different sound to 00:02:727. How about 00:02:382 (2,3,4,5) - kk kd or remove notes like 00:03:761.
  2. 00:19:623 - add note to keep structure similar to before.
  3. 00:21:692 - add note. and the part here should have more k imo, sounds weird if you use so much k before and then drop the pitch by using d. Eg. 00:21:348 - 00:21:692 - 00:20:313 - all k.
  4. Better add notes 00:29:623 - 00:31:003 - 00:33:761 - 00:36:520 - and remove 00:37:899 for a more structured buildup.
  5. 00:46:175 - this is the part where your map falls apart imo. Spacings are inconsistent and notes as well. Try something like this, cursor on 00:51:003. And the part from 00:57:899 is similar, so I think you can use similar structures.
  6. You have some strong cymbals to add finishes on, eg. 00:46:175 - or 00:51:003 - etc, try to add some to better structure your map, eg. have one at the beginning of the kiai to signal a change in section.
  7. 01:21:348 - this is similar to 01:19:279 - , so both should be d.
  8. You can add notes on 01:26:520 and 01:29:279 for a better buildup and more notes compared to the calmer part before.
  9. STructure at 01:40:658 - is a bit poor because from what you mapped here I would have expected notes at 01:42:727 as well. I think you need to change the concept of this section, try something like this, cursor on 01:43:416. If you listen carefully, there is a long sounds starting from 01:43:416 that can be used for a break, and you definitely need some of those in your kiai.
Demmon's Futsuu
  1. 00:01:348 (1) - D
  2. Why is 00:03:589 - this here and 00:09:279 (19,20) - dk instead of kd? You should try to make this section somewhat consistent. I think you can just remove 00:03:244 (5,6) and 00:06:003 to create breaks between your patterns and repeat that structure.
  3. 00:14:279 - remove, too hard considering this is not the most insense section of the song
  4. 00:23:417 - finish and 00:23:589 (62,63) - remove, much better for transition.
  5. 00:42:727 - this should at least be a 5-note 1/1 to show the increasing intensity.
  6. Kiai is inconsisten, why is there a note at 00:49:796 instead of 00:49:451 if you mapped the drums at 00:47:727?
  7. Some notes do not land on the strong sounds, move 00:48:589 to 00:48:244 and 00:50:658 to 00:50:313.
  8. 00:55:830 - you can add k notes on 1/1 here. And again, the part from 00:46:175 until 00:56:520 should be more consistent with 00:57:210 until 01:08:934.
  9. 01:39:796 - remove.
  10. 01:51:348 - should have a note for the strong drum.
  11. I think you can have some short breaks in kiai, for example move 01:43:761 to 01:44:106 and 01:47:900 to 01:48:244.
Muzukashii
  1. 00:04:106 (9,10) - why are notes like this finishers when they are not in your other difficulties?
  2. Remove the SV changes please, you can save those for higher levels.
  3. Use normal hitsouds like your other diffs please.
  4. 00:11:175 (29,30,31) - remove, better for following the drum.
  5. You should try to follow the drums more closely, 00:12:899 - d and 00:13:417 - k.
  6. Similar to ^, 00:14:451 - and 00:14:796 should be k.
  7. ^00:15:486 kd and 00:16:175 - k.
  8. 00:14:279 - and 00:17:210 and 00:20:141 - remove. Is better for following the drum.
  9. 00:20:831 - remove, to keep structure similar to previous parts.
  10. 00:23:417 K, cymbal is strong.
  11. 00:24:279 - remove, better emphasis for the drum. Would be good if you use k for the drum in this part, 00:24:796 - d and 00:25:831 k triple.
  12. 00:24:969 - remove.
  13. 00:44:451 (181,182,183,184) - remove.
  14. It would be much better if you follow the drum more to make it more consistent for players who are learning how to play 1/4. Try something like this, cursor on 00:48:589.
  15. 00:55:141 - too difficult for muzu, try 4x k and 4x d instead.
  16. 01:41:003 (10,11,12) - kkd.
  17. Why are there so many finishes in the part from 01:14:451? These are too strong for this calm part.
Oni
  1. For kiai, try something like this, cursor on 00:47:382.
  2. Why are 00:49:020 (260,261) - d? This does not sound good if you used k for the higher sounds at 00:48:244.
  3. I think you should remove 00:51:865 and 00:51:175 and instead fill out 00:49:796 and 00:49:796.
  4. Try to make some more 1/2 patterns around 00:53:417 (290,291) instead of having these stand alone, follow the drums some more.

I will skip the inner oni, I'd just like to point out that 01:08:417 (20,21,22) - in the inner is unrankable.

Good luck
posted
c: fixed
:/ changed in different way
:c no change

snowball112 wrote:

Heya, random mod.

General
  1. Why is 00:57:899 - until 01:08:934 - not kiai? It is similar to the part from 00:46:175. + kiai
  2. Your BG is wrong resolution, preferred is 1366x768.
Muzukashii
  1. 00:04:106 (9,10) - why are notes like this finishers when they are not in your other difficulties?
  2. Remove the SV changes please, you can save those for higher levels.
  3. Use normal hitsouds like your other diffs please.
  4. 00:11:175 (29,30,31) - remove, better for following the drum.
  5. You should try to follow the drums more closely, 00:12:899 - d and 00:13:417 - k.
  6. Similar to ^, 00:14:451 - and 00:14:796 should be k.
  7. ^00:15:486 kd and 00:16:175 - k.
  8. 00:14:279 - and 00:17:210 and 00:20:141 - remove. Is better for following the drum.
  9. 00:20:831 - remove, to keep structure similar to previous parts.
  10. 00:23:417 K, cymbal is strong.
  11. 00:24:279 - remove, better emphasis for the drum. Would be good if you use k for the drum in this part, 00:24:796 - d and 00:25:831 k triple.
  12. 00:24:969 - remove.
  13. 00:44:451 (181,182,183,184) - remove.
  14. It would be much better if you follow the drum more to make it more consistent for players who are learning how to play 1/4. Try something like this, cursor on 00:48:589.
  15. 00:55:141 - too difficult for muzu, try 4x k and 4x d instead.
  16. 01:41:003 (10,11,12) - kkd.
  17. Why are there so many finishes in the part from 01:14:451? These are too strong for this calm part. rip finisher
Oni
  1. For kiai, try something like this, cursor on 00:47:382.
  2. Why are 00:49:020 (260,261) - d? This does not sound good if you used k for the higher sounds at 00:48:244.
  3. I think you should remove 00:51:865 and 00:51:175 and instead fill out 00:49:796 and 00:49:796.
  4. Try to make some more 1/2 patterns around 00:53:417 (290,291) instead of having these stand alone, follow the drums some more.

I will skip the inner oni, I'd just like to point out that 01:08:417 (20,21,22) - in the inner is unrankable. rip finisher

Good luck ty ♥
posted

snowball112 wrote:

Heya, random mod.

General
  1. SV is bugged in Demmon's Kantan, you need to change it to 1.4 in the .osu.
Demmon's Kantan
  1. I think you should try to make patterns different instead of monotonous at the beginning, 00:04:106 is a different sound to 00:02:727. How about 00:02:382 (2,3,4,5) - kk kd or remove notes like 00:03:761.
  2. 00:19:623 - add note to keep structure similar to before.
  3. 00:21:692 - add note. and the part here should have more k imo, sounds weird if you use so much k before and then drop the pitch by using d. Eg. 00:21:348 - 00:21:692 - 00:20:313 - all k.
  4. Better add notes 00:29:623 - 00:31:003 - 00:33:761 - 00:36:520 - and remove 00:37:899 for a more structured buildup.
  5. 00:46:175 - this is the part where your map falls apart imo. Spacings are inconsistent and notes as well. Try something like this, cursor on 00:51:003. And the part from 00:57:899 is similar, so I think you can use similar structures.
  6. You have some strong cymbals to add finishes on, eg. 00:46:175 - or 00:51:003 - etc, try to add some to better structure your map, eg. have one at the beginning of the kiai to signal a change in section.
  7. 01:21:348 - this is similar to 01:19:279 - , so both should be d.
  8. You can add notes on 01:26:520 and 01:29:279 for a better buildup and more notes compared to the calmer part before.
  9. STructure at 01:40:658 - is a bit poor because from what you mapped here I would have expected notes at 01:42:727 as well. I think you need to change the concept of this section, try something like this, cursor on 01:43:416. If you listen carefully, there is a long sounds starting from 01:43:416 that can be used for a break, and you definitely need some of those in your kiai.
Demmon's Futsuu
  1. 00:01:348 (1) - D
  2. Why is 00:03:589 - this here and 00:09:279 (19,20) - dk instead of kd? You should try to make this section somewhat consistent. I think you can just remove 00:03:244 (5,6) and 00:06:003 to create breaks between your patterns and repeat that structure.
  3. 00:14:279 - remove, too hard considering this is not the most insense section of the song
  4. 00:23:417 - finish and 00:23:589 (62,63) - remove, much better for transition.
  5. 00:42:727 - this should at least be a 5-note 1/1 to show the increasing intensity.
  6. Kiai is inconsisten, why is there a note at 00:49:796 instead of 00:49:451 if you mapped the drums at 00:47:727?
  7. Some notes do not land on the strong sounds, move 00:48:589 to 00:48:244 and 00:50:658 to 00:50:313.
  8. 00:55:830 - you can add k notes on 1/1 here. And again, the part from 00:46:175 until 00:56:520 should be more consistent with 00:57:210 until 01:08:934.
  9. 01:39:796 - remove.
  10. 01:51:348 - should have a note for the strong drum.
  11. I think you can have some short breaks in kiai, for example move 01:43:761 to 01:44:106 and 01:47:900 to 01:48:244.
All done, thanks for this amazing mod

And good luck in your BN life ;)
posted
Hi there! My first taiko mod ever x)

General

00:57:210 (1) - Maybe delete kiai and start again here 00:57:900 (1) - Like in Demmon's difficulties
Kiai starts at 1:51:693 where it should start at 1:51:692 (check AI mod)

Demmon's Futsuu

00:37:210 (57,58) - I'd add a d here, feels kind of empty
01:01:692 (91,92) - Switch these two, plays smoother imo
01:06:175 add d
01:52:727 (53,54) - I'd add a d here too, and repeat at 01:54:106 (55) - 'cause it feels like notes are missing here

In general I'd say it's a good diff but during the kiai I feel there are some gaps you could fit single d's or k's in, and if that cranks the star rating up by too much I'd probably go a little easier on the 3- and 5-steps.

Demmon's Kantan

00:16:520 (33) - k to d
00:50:313 - Add d
01:03:416 - Add d or k
01:33:072 - and 01:33:416 -Add d for ddk pattern
01:57:210 (95,99,103) - These could be d's instead of k's in my opinion

I agree with most patterns and there difficulty here, good map.

Muzukashii

00:05:141 (11,12) - Switch these around to match earlier pattern
00:07:900 (19,20) - same ^
01:00:658 (17) - repeat pattern that you had at 12,13,14,15 (so 2 doubles)
01:47:037 (41,42) - another k between these
01:55:486 (86,102) - d to k maybe?
02:02:813 (1) - spinner could last a little longer imo

Of good difficulty in general for a muzu, plays smoothly too

Oni

01:27:899 add d?
01:36:520 (1) - extend to 01:38:589
I don't really understand the 4x slider velocity at the final spinner

Very little flaws, some parts played a little off the first time but from the second time on it was easliy readable. Really good map if you ask me

Inner Oni

00:31:434 (109,111) - switch these
00:36:951 (143,145) - same ^
01:36:520 (1) - extend to 01:38:589
Again, I don't really understand the 4x slider velocity at the final spinner, could probably do with less
posted
c: fixed
:/ changed in different way
:c no change

n0ah wrote:

Hi there! My first taiko mod ever - will fill in the rest later tonight x)

General

00:57:210 (1) - Maybe delete kiai and start again here 00:57:900 (1) - Like in Demmon's difficulties
Kiai starts at 1:51:693 where it should start at 1:51:692 (check AI mod)

Muzukashii

00:05:141 (11,12) - Switch these around to match earlier pattern
00:07:900 (19,20) - same ^
01:00:658 (17) - repeat pattern that you had at 12,13,14,15 (so 2 doubles)
01:47:037 (41,42) - another k between these

01:55:486 (86,102) - d to k maybe?
02:02:813 (1) - spinner could last a little longer imo

Of good difficulty in general for a muzu, plays smoothly too ty

Oni

01:27:899 add d?
01:36:520 (1) - extend to 01:38:589
I don't really understand the 4x slider velocity at the final spinner + fun

Very little flaws, some parts played a little off the first time but from the second time on it was easliy readable. Really good map if you ask me ty

Inner Oni

00:31:434 (109,111) - switch these
00:36:951 (143,145) - same ^

01:36:520 (1) - extend to 01:38:589
Again, I don't really understand the 4x slider velocity at the final spinner, could probably do with less + fun
posted

n0ah wrote:

Hi there! My first taiko mod ever x)

Demmon's Futsuu

00:37:210 (57,58) - I'd add a d here, feels kind of empty Feeling empty isn't too much of a problem here, but being too hard is :/
01:01:692 (91,92) - Switch these two, plays smoother imo dkd is the best here I guess, you can here the song clapping at 01:01:692 (91) - (the k)
01:06:175 add d Well, I could, but it is not so good, I mean, having a pause here is better than cutting it in two because of a change in the song, there's plenty of them
01:52:727 (53,54) - I'd add a d here too, and repeat at 01:54:106 (55) - 'cause it feels like notes are missing here Already done in the previous mods

In general I'd say it's a good diff but during the kiai I feel there are some gaps you could fit single d's or k's in, and if that cranks the star rating up by too much I'd probably go a little easier on the 3- and 5-steps.

Demmon's Kantan

00:16:520 (33) - k to d why? The sound is pretty much the same and i would make the pattern harder
00:50:313 - Add d That would make the pattern too dense
01:03:416 - Add d or k Considering the wubwub part and the density of this part, a pause isn't too much
01:33:072 - and 01:33:416 -Add d for ddk pattern Having doubles AND triples looks too hard, and a ddk doesn't sound so appropriate since the sounds is thrice the same
01:57:210 (95,99,103) - These could be d's instead of k's in my opinion ????

I agree with most patterns and there difficulty here, good map.
Thanks for the mod, n0ah!
posted
NO KD

Heya, I talked to Demmon and here's two main points that I think can and should be improved:

  1. 1. You need to connect your patterns better. You have a lot of cool sounds and instruments, but you have to support them with 1/2 notes. Example: At 01:07:555 (70,71,72) - in the Oni, the kind of 1/1 spacing you have for finishes works well. But at 00:47:555 (253,254) - for example it does not work very well I think. You should try change it like this:
    1. 00:47:382 - add k
    2. 00:47:727 - add d
    3. 00:47:555 - remove finish
    4. 00:47:900 - remove finish

    It is similar in most of this part, the change between 1/1 and 1/4 feels too abrupt if you do not have any short 1/2 parts in between.
  2. 2. You can make your map neater if you map the part from 00:46:175 - to 00:56:520 - and 00:57:900 - to 01:08:934 - with similar base structure, so if you make changes in the first part, you can apply those to the second part in a similar way. These parts are very alike, so why not map them/apply mods to them in that way? If you look at the mod post I made, most of the suggestions that I made for the first part can be applied to the second part as well, for example 01:04:796 - 4x k and 4x d in muzukashii, or 01:51:865 - remove.

Because 1st+2nd kiai and 3rd+4th kiai are similar, you can apply suggestions in that way and check how the two parts look together. This applies to all your difficulties.

I hope I explained this somewhat decently.

Good luck
posted
Omg j'suis pas sur le thread pendant 3 semaines et poof +52 en priority
posted

snowball112 wrote:

NO KD

Heya, I talked to Demmon and here's two main points that I think can and should be improved:

  1. 1. You need to connect your patterns better. You have a lot of cool sounds and instruments, but you have to support them with 1/2 notes. Example: At 01:07:555 (70,71,72) - in the Oni, the kind of 1/1 spacing you have for finishes works well. But at 00:47:555 (253,254) - for example it does not work very well I think. You should try change it like this:
    1. 00:47:382 - add k
    2. 00:47:727 - add d
    3. 00:47:555 - remove finish
    4. 00:47:900 - remove finish

    It is similar in most of this part, the change between 1/1 and 1/4 feels too abrupt if you do not have any short 1/2 parts in between.
  2. 2. You can make your map neater if you map the part from 00:46:175 - to 00:56:520 - and 00:57:900 - to 01:08:934 - with similar base structure, so if you make changes in the first part, you can apply those to the second part in a similar way. These parts are very alike, so why not map them/apply mods to them in that way? If you look at the mod post I made, most of the suggestions that I made for the first part can be applied to the second part as well, for example 01:04:796 - 4x k and 4x d in muzukashii, or 01:51:865 - remove.

Because 1st+2nd kiai and 3rd+4th kiai are similar, you can apply suggestions in that way and check how the two parts look together. This applies to all your difficulties.

I hope I explained this somewhat decently.

Good luck
Thank you very much, we changed everything and things at the end as well

posted
My Queue (?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K

- In all diffs except Futsuu have an incorrect SV, to fix this open each diff with Notepad ... in line "SliderMultiplier" change to 1.4

- Kiai times: 1st - 00:46:175- to 01:08:934- /// 2nd - 01:40:658- to 02:02:727-

- Volume Hitsound in 80% and 1.00x velocity is adequate.



  • 00:03:761 (4,9) - Delete these notes ... is intro and must be easy.
    00:05:485 - Change to k .. similar in previous 2 blue notes.
    00:08:244 - Same ^
    00:11:003 - Same ^

    00.42:037 - Add d note here ... is progressive sound.

    01:06:175 - Add k note here ... this break is too long.

    01:44:106 - Add d note here ... other long break (specially for kiai time)
    01:46:865 - Same

    01:53:072 - add note here ... need more density.

    01:54:106 - --> ... more density for kiai time

  • 01:01:348 - Add note here ... have emphasis.

  • OD = 4
    With notepad open this diff ... in SliderMultiplier change to 1.4

    00:25:916 - delete this note ... 2 triples is hard
    00:27:468 - Delete ... same ^

    00:51:779 - Delete ... this triple have less emphasis than next triple.
    01:02:813 - Delete ... Same ^

    01:02:210 - Delete .. a little break

    01:07:123 - Delete this note and ...
    01:07:210 - Change to k ... have triple and later 5's is hard.

    01:35:485 - Add other d note here ...

    01:48:848 - Delete this note ... triples in a row is hard.

    01:59:451 - this part is better with a triple kkk

    02:02:554 - seems questionable but this part don't have much sound .. Delete this note (?)


  • HP/OD = 5
    remove all inherited points excepts kiai time displayed in "general" section.

    00:01:348 - Add finish in this note, is better start this with a big note.

    00:12:382 - Add finish ... other sequence and have cymbal.

    00:28:934 (126,131) - Remove finish in these notes, don't have emphasis or cymbal

    00:29:192 - seems rare but adjust this note (aimod don't display this error) and change to d

    00:31:348 (141,142,143,144,145) - change this line for kkkdd to emhatize discrect high sound.

    00:34:106 - this slider is unsnapped, ends better (with 1/8) in 00:34:494-

    00:41:951 - add k note, this part without triple is rare.
    00:50:054 - Same <<< and remove finish in previous and next note.

    00:59:796 - Remove finish

    01:12:899 - change to k .. have same sound as previous note

    01:24:106 - Change to k ... have high pitch sound in this note as 01:23:761- and 01:24:796-

    01:46:520 (52,53) - change to d ... for variety in this place.

    01:52:899 (96,97,98,99,100,101) - this section change for kddkdk


  • Later -w-
posted
Courage Yona, t'es forte ! 3: Nya
posted
od 6 jdieojfozf

2ez
posted

-[ Dumpling ]- wrote:

od 6 jdieojfozf

2ez
od 142848 ez

Truitou <3
posted
Askip c'est bien.
posted
c: fixed
:/ changed in different way
:c no change


xtrem3x wrote:

My Queue (?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K

- In all diffs except Futsuu have an incorrect SV, to fix this open each diff with Notepad ... in line "SliderMultiplier" change to 1.4

- Kiai times: 1st - 00:46:175- to 01:08:934- /// 2nd - 01:40:658- to 02:02:727-

- Volume Hitsound in 80% and 1.00x velocity is adequate.




  • OD = 4
    With notepad open this diff ... in SliderMultiplier change to 1.4

    00:25:916 - delete this note ... 2 triples is hard
    00:27:468 - Delete ... same ^

    00:51:779 - Delete ... this triple have less emphasis than next triple.
    01:02:813 - Delete ... Same ^

    01:02:210 - Delete .. a little break

    01:07:123 - Delete this note and ...
    01:07:210 - Change to k ... have triple and later 5's is hard.

    01:35:485 - Add other d note here ...

    01:48:848 - Delete this note ... triples in a row is hard.

    01:59:451 - this part is better with a triple kkk


    02:02:554 - seems questionable but this part don't have much sound .. Delete this note (?)


  • HP/OD = 5
    remove all inherited points excepts kiai time displayed in "general" section.

    00:01:348 - Add finish in this note, is better start this with a big note.

    00:12:382 - Add finish ... other sequence and have cymbal.

    00:28:934 (126,131) - Remove finish in these notes, don't have emphasis or cymbal

    00:29:192 - seems rare but adjust this note (aimod don't display this error) and change to d

    00:31:348 (141,142,143,144,145) - change this line for kkkdd to emhatize discrect high sound.

    00:34:106 - this slider is unsnapped, ends better (with 1/8) in 00:34:494-

    00:41:951 - add k note, this part without triple is rare.
    00:50:054 - Same <<< and remove finish in previous and next note.

    00:59:796 - Remove finish

    01:12:899 - change to k .. have same sound as previous note

    01:24:106 - Change to k ... have high pitch sound in this note as 01:23:761- and 01:24:796-

    01:46:520 (52,53) - change to d ... for variety in this place.

    01:52:899 (96,97,98,99,100,101) - this section change for kddkdk

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