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TSUNKU - Shugyou Ska [Taiko]

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Diva Days


sorry for i made u waiting.

[General]

Basic
  1. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)
  2. Kantan is Gone?? or This mapset don't have Kantan?
  3. Missing BG on Ayyri's Inner Oni Diff.
  4. Turn Off Wildescreen Support
Hitsound
  1. Hitsound should be louder then song or equal, cuz taiko mode plays less then original sound.
[Oni]

00:07:392 (3) - suddenly added kat?? d here.
00:09:318 (15) - not recommend finish after streams.
00:10:091 (19) - add finish, like (18),(20)
00:20:170 - add d here like 00:19:535
00:30:567 - add d here
00:53:186 - add d here as 00:20:170
01:03:107 - kdkdk
01:03:583 - add d here as 00:30:567
Renka
no kds

plz add tag "Ayyri"



Is this drain time okay?
Nightstalker
Alright, let's do this :)
I'm making an exception. I said I'd skip everyone who won't write the sentence down required to proof that they read my text, rules etc... but since this is the first Taiko mod request in my queue, I simply can't say no lol.

Futsuu Diff:

SPOILER
  • 00:38:345 - A hitfinish would be suitable here I think

    00:41:519 & 00:41:837 - should both be claps or in the case of taiko: Kat. That's the name, isn't it? XD

    01:08:821 - Again a hitfinish would be suitable here, since the segment before had a Kat-Hitfinish

    Other than that, everything else is good.

Muzukashii Diff:

SPOILER
  • 00:08:345 - A kick is missing here

    Don't forget to check the Ai-Mod. 3 Objects aren't snapped ^^
    01:07:867 + 01:08:184 + 01:08:343

Oni Diff:

SPOILER
  • Everything's fine with this diff.

Alright, that's that.

I hope I was able to help you out, even if it's just a bit ^^
Keep going, I want to see this map ranked, make a fellow Taiko Player proud :D
Topic Starter
Weber

Nightstalker wrote:

Alright, let's do this :)
I'm making an exception. I said I'd skip everyone who won't write the sentence down required to proof that they read my text, rules etc... but since this is the first Taiko mod request in my queue, I simply can't say no lol.

Futsuu Diff:

SPOILER
  • 00:38:345 - A hitfinish would be suitable here I think

    00:41:519 & 00:41:837 - should both be claps or in the case of taiko: Kat. That's the name, isn't it? XD

    01:08:821 - Again a hitfinish would be suitable here, since the segment before had a Kat-Hitfinish

    Other than that, everything else is good.

Muzukashii Diff:

SPOILER
  • 00:08:345 - A kick is missing here

    Don't forget to check the Ai-Mod. 3 Objects aren't snapped ^^
    01:07:867 + 01:08:184 + 01:08:343

Oni Diff:

SPOILER
  • Everything's fine with this diff.

Alright, that's that.

I hope I was able to help you out, even if it's just a bit ^^
Keep going, I want to see this map ranked, make a fellow Taiko Player proud :D
All accepted, thank you for the mod! Updated!
Ayyri

chaica wrote:

no kds

plz add tag "Ayyri"



Is this drain time okay?
Not yet. I'm not even done with my difficulty yet. :c
Ceryuia
Hii~ From my Queue

[Oni]

00:21:202 (68,69,70,71) - Change this to kkdk as having it as ddkd doesn't emphasise the two rising pitches the music has at 00:21:361 + 00:21:678
And same goes for 00:54:218 (68,69,70,71) as well
00:30:091 (107,108,109,110,111) - Change this to kdkdk as this fits in better with the music and also fits in later when you have done kdkdk at 01:03:107
00:58:980 (89,90,91) - Change these to kats like you have done previous to this at 00:25:964 (91,92,93)
Same goes for 01:00:250 (95,96,97) as well
01:01:202 (99) - Change this to a don like you have done before this at 00:28:186 (101)
01:20:249 (190,191,193) - Remove the finishers off of these notes to emphasise the stronger sounds happening on 01:20:884 (192,194)

Good Luck ~!!
Topic Starter
Weber

Ceryuia wrote:

Hii~ From my Queue

[Oni]

00:21:202 (68,69,70,71) - Change this to kkdk as having it as ddkd doesn't emphasise the two rising pitches the music has at 00:21:361 + 00:21:678
And same goes for 00:54:218 (68,69,70,71) as well
00:30:091 (107,108,109,110,111) - Change this to kdkdk as this fits in better with the music and also fits in later when you have done kdkdk at 01:03:107
00:58:980 (89,90,91) - Change these to kats like you have done previous to this at 00:25:964 (91,92,93)
Same goes for 01:00:250 (95,96,97) as well
01:01:202 (99) - Change this to a don like you have done before this at 00:28:186 (101)
01:20:249 (190,191,193) - Remove the finishers off of these notes to emphasise the stronger sounds happening on 01:20:884 (192,194)

Good Luck ~!!
All applied, thank you for the mod!

Updated.
Ayyri
hi frog

fixed some stuff in the oni diff (we were in voice at the time, so it's just timestamps. xd)

IRC
2016-12-07 15:43 Ayyri: 00:14:535 - 
2016-12-07 15:43 Ayyri: 00:14:853 -
2016-12-07 15:44 Ayyri: 00:15:329 -
2016-12-07 15:45 Ayyri: 00:19:615 - and 00:19:773 -
2016-12-07 15:46 Weber: http://puu.sh/sHOK6/7772fd7d87.jpg
2016-12-07 15:48 Weber: http://puu.sh/sHOR4/8393968749.jpg
2016-12-07 15:49 Ayyri: 00:11:996 -
2016-12-07 15:49 Ayyri: 00:17:075 -
2016-12-07 15:51 Ayyri: 00:31:043 -
2016-12-07 15:56 Weber: http://puu.sh/sHPjD/400257f092.jpg
2016-12-07 15:57 Weber: 01:16:281 -
2016-12-07 16:20 Ayyri: 01:22:789 -
2016-12-07 16:22 Ayyri: 00:08:821 -
Senritsu
Hello!
Request from q
Sorry for late

Your mapset have a weird spread. ww

[General]
  1. BG size is 1368x768. Rip 2px lols
  2. Ayyri's diff doesn't have any preview point?
  3. Correct me if i'm wrong, but the artist should be つんく♂ ?
[Ayyri's Inner]
  1. 00:10:567 (48) - 00:43:583 (247) - since you're following the trumpet here, this note can be removed so the emphasized drum 00:10:408 (47) - can persist longer
  2. 01:22:551 add a k here? just a suggestion but you can hear the drum clapping at the music. i heard it as a weird one, because this part is also strong, it would be weird leaving it almost easy like this. perhaps you can add d here 01:23:186 is my suggestion at first, but i know you won't want it lols
  3. At first sight it's almost like an Oni lols some parts are similar with Oni, idk. yes inner may not be considered into the mapset spread itself but.. i thought inner is supposed to be an extra diff with challenging pattern whatsoever, what's the point of it being similar to Oni? altho i apologize because i might be wrong >_>
[Oni]
  1. 00:08:821 (11,12,13,14,15) - this is more challenging than inner oni
  2. 00:14:376 (37,38,39,40,41,42,43,44) - dkkkdk D suits this part better
  3. 00:19:297 (58,59,60,61,62,63,64,65,66,67,68) - and this part is same with inner oni?
  4. 00:24:694 (87,88) - this sounds weird to be honest lols just it standing apart from the other pattern while it's following the clap, and then the others follows the melody. the transition is just not good. this is my suggestion. d on the first can be placed as a starter bass, then kk is following the clap, then d is like the closing, and give each pattern breaks to separate between the first pattern (following the percussion) and the second one (following melody)
  5. 00:30:726 (116) - dont forget the finish here
  6. 00:30:726 (116,117,118,119,120,121,122,123,124,125,126,127,128,129,130) - you definitely needs a break here. the spread from Oni to Muzukashii is way too high. Muzu is like really empty here, then you add a tons of note on Oni on this part. this is another suggestion from me. the highlighted notes are given finish, those are just my suggestion lols however you wanted to change the pattern, it all depends on you but i highly and strongly recommend that removing notes here is a must. also applies to the next part btw
  7. Everything that bothers me have already mentioned above. I do think that this diff needs to be differentiated to Inner Oni more. Give breaks on long patterns and stuff. If it's way to similar to Inner, then the enjoyment of playing the highest diff gone after you play the second hardest diff on the set. My opinion might be wrong, but i insist on doing so.
[Muzukashii]
  1. Muzukashii in my opinion also needs to be fixed also. It's way too similar to oni and way too different to Futsuu. For example :
    Futsuu

    Muzukashii

    Oni
  2. Try adding breaks within the 1/2 long notes. this is more acceptable because there are plenty of breaks.
  3. I won't say much, but that's the major point that needs to be fixed. Try rechecking the diffs again. I'm afraid that if i keep pointing at the stuff you need to fix and how i recommend them, you might have to remap it because our mapping style might be different. Altho you can ask me for more help!
  4. 00:14:694 (29,30) - remember the thing i said on Oni? lol you can use kkd k (1/2) here, but thats just a suggestion.
[Futsuu]
  1. 00:08:503 (4) - better as k? clap is still loud there, and keep 00:08:821 (5) - as d to emphasize the drum on 00:09:138 (6) -
  2. 00:41:519 (4,5) - swap for the same reason as above
  3. I don't have many comments about Futsuu (actually about the other diff too). Just, if you nerf the Muzu, also remember the Futsuu.
Good luck!
Topic Starter
Weber

Senritsu wrote:

Hello!
Request from q
Sorry for late

Your mapset have a weird spread. ww

[General]
  1. BG size is 1368x768. Rip 2px lols
  2. Ayyri's diff doesn't have any preview point?
  3. Correct me if i'm wrong, but the artist should be つんく♂ ?
[Ayyri's Inner]
  1. 00:10:567 (48) - 00:43:583 (247) - since you're following the trumpet here, this note can be removed so the emphasized drum 00:10:408 (47) - can persist longer
  2. 01:22:551 add a k here? just a suggestion but you can hear the drum clapping at the music. i heard it as a weird one, because this part is also strong, it would be weird leaving it almost easy like this. perhaps you can add d here 01:23:186 is my suggestion at first, but i know you won't want it lols
  3. At first sight it's almost like an Oni lols some parts are similar with Oni, idk. yes inner may not be considered into the mapset spread itself but.. i thought inner is supposed to be an extra diff with challenging pattern whatsoever, what's the point of it being similar to Oni? altho i apologize because i might be wrong >_>
[Oni]
  1. 00:08:821 (11,12,13,14,15) - this is more challenging than inner oni
  2. 00:14:376 (37,38,39,40,41,42,43,44) - dkkkdk D suits this part better
  3. 00:19:297 (58,59,60,61,62,63,64,65,66,67,68) - and this part is same with inner oni?
  4. 00:24:694 (87,88) - this sounds weird to be honest lols just it standing apart from the other pattern while it's following the clap, and then the others follows the melody. the transition is just not good. this is my suggestion. d on the first can be placed as a starter bass, then kk is following the clap, then d is like the closing, and give each pattern breaks to separate between the first pattern (following the percussion) and the second one (following melody)
  5. 00:30:726 (116) - dont forget the finish here
  6. 00:30:726 (116,117,118,119,120,121,122,123,124,125,126,127,128,129,130) - you definitely needs a break here. the spread from Oni to Muzukashii is way too high. Muzu is like really empty here, then you add a tons of note on Oni on this part. this is another suggestion from me. the highlighted notes are given finish, those are just my suggestion lols however you wanted to change the pattern, it all depends on you but i highly and strongly recommend that removing notes here is a must. also applies to the next part btw
  7. Everything that bothers me have already mentioned above. I do think that this diff needs to be differentiated to Inner Oni more. Give breaks on long patterns and stuff. If it's way to similar to Inner, then the enjoyment of playing the highest diff gone after you play the second hardest diff on the set. My opinion might be wrong, but i insist on doing so.
[Muzukashii]
  1. Muzukashii in my opinion also needs to be fixed also. It's way too similar to oni and way too different to Futsuu. For example :
    Futsuu

    Muzukashii

    Oni
  2. Try adding breaks within the 1/2 long notes. this is more acceptable because there are plenty of breaks.
  3. I won't say much, but that's the major point that needs to be fixed. Try rechecking the diffs again. I'm afraid that if i keep pointing at the stuff you need to fix and how i recommend them, you might have to remap it because our mapping style might be different. Altho you can ask me for more help!
  4. 00:14:694 (29,30) - remember the thing i said on Oni? lol you can use kkd k (1/2) here, but thats just a suggestion.
[Futsuu]
  1. 00:08:503 (4) - better as k? clap is still loud there, and keep 00:08:821 (5) - as d to emphasize the drum on 00:09:138 (6) -
  2. 00:41:519 (4,5) - swap for the same reason as above
  3. I don't have many comments about Futsuu (actually about the other diff too). Just, if you nerf the Muzu, also remember the Futsuu.
Good luck!
All applied for my difficulties, thank you for the long mod! <3
Essey6
General:
Add Kiai 00:30:726 - to 00:38:345 - and 01:03:742 - to 01:21:519 -

Futsuu:
No specific issues.

Muzukashii:
00:25:646 - Why the spam of 1/1 notes? Why not do ddkdk there and here 00:26:916 - ?
00:58:662 - and 00:59:932 - ^^
01:13:900 (4,5,6,14,15,16) - These are different from 00:30:726 (94,95,96,102,103,104) - when the parts are the same?

That's all I could find. Good luck with rank! 8-) 8-) 8-)
Lumenite-
NM from my queue

[Oni]

  1. 00:05:170 - If you're going to make this note a kat, along with a lot of congruent patterns after this timestamp, make 00:02:630 a kat as well.
  2. 00:15:329 - I'd finish out the pattern here with a don that leads to the finisher.
  3. 00:22:630 - No sound, this note could be removed.
  4. 00:55:646 - There's no sound that occurs on this note, so there's no need for it.
I had more things written but I forgot there has to be good spread with the Inner Oni so, ye.

Fun, neat song, gl w/ rank~
Stefan
aaaaaaaaaaaa w

[Inner Oni]
00:36:757 (216) - I'd wished you used kDkD than kKkD, sounds imo better and seems more consistent, sound-wise.
01:09:773 (415) - ~
01:19:932 (474) - w

@Weber: Update her difficulty. 🤔

[Oni]
00:25:170 - You could add a note here. Why? Since you followed the rhythm of 1/2 sounds like in 00:25:805 (92) - or 00:27:075 (98) - it'd makes sense to go with a don note here too. It feels pretty odd to stop here suddenly. After that, you could also change 00:25:011 (88) - to a Kat note, since it's still a lighter sound than 00:25:170 - for example.
00:58:026 (88) - and 00:58:186 - ~

00:31:202 - I think you want to avoid too long pattern? At least it felt like that while playing - this isn't bad at all, it's actually something for once to see a more natural Oni Difficulty. However, I believe the flow is better if you add a Don note on 00:31:202 - . the short kdk is pretty weird.
00:33:742 - ~
01:04:218 - ~
01:06:757 - ~
01:14:376 - ~
01:16:916 - ~

00:32:154 - Also here you may want to add a Don note, the big drum sound can be followed by this way very nicely.
01:05:170 - ~
01:15:329 - ~
00:34:694 - For this case, you may leave out the Don note (just like it is right now) since the big drum sound is missing (or actually being less present) at this time.

[Muzukashii]
00:16:916 (40) - I would suggest removing this note, you left out 00:11:837 - at this place so this would be pretty nice to stay consistent that way.
00:49:932 (40) - ~
00:38:662 (117,118) - Personal suggestion: You could remove these two notes so you split anything after 00:39:138 - from the part before 00:38:345 - . Generally it would be nice to have a little break before starting the second loop.
01:11:678 (4) - instead of removing both notes, just remove (4) here. That rather fits.
01:11:836 (5,6) - you have two notes here, dude. 8-)

[Futsuu]
00:00:250 - 00:05:329 - https://derpovic.s-ul.eu/wHsWJa2J.png I think these patterns works better since Muzukashii works with 1/2, while the single 1/2 don note on 00:01:043 - is quite weak compared to these pattern. I am unsure if you want to stick with Futsuu as the lowest difficulty, if so I'd recommend easier pattern - like the example I just give.
00:05:329 - 00:10:408 - https://derpovic.s-ul.eu/riitfCBF.png for here it can be slightly harder compared to now, the ddk fits well to introduce some 1/2 (while I can tell you that ddk is naturally easier to follow than a standalone 1/2 note, trust me), although it looks long the combo should be fine due the many kat notes. The marked notes are big kats (basically what they're already)
00:10:408 - 00:15:488 - https://derpovic.s-ul.eu/OAjROtxv.png Something that you ALWAYS should prefer are single-colour "Doublets" in Futsuu Difficulties, they are by far easier than dk or kd. I've changed that part a bit in the density which makes the flow more consistent. Skipping beats makes no sense if the flow suffers through it. the k d k d contributes more to the song and makes it feel more natural to play.
00:21:202 - Pretty much the same what I said above: to skip this beat is imo pointless if you can play it anyways, you should add a Don note here.
00:24:694 - 00:28:186 - https://derpovic.s-ul.eu/zxGSuvhx.png the smaller number of notes works better than having awkward and forced breaks which skips the strong beats at this section, again the marked notes are Finishers, Big Don works imo better here.
00:34:535 - 00:38:345 - https://derpovic.s-ul.eu/gCetZtWg.png although the SR goes up a bit, this is an easier version of your current pattern.

going through the suggestion it actually push up to 2.08* which is... well, firetruck me. Well, we also could try to leave out the 1/2 parts, the SR goes significantely down, enough to deal with the small amount of SR you get.
Jonarwhal
hello NM + other stuff
  1. Plz add my Kantan http://pastebin.com/hzDC2X8D
  2. I mapped the other version I swear http://osump.net/mapsets/58053770be4f4aaf31f1ab48?b=58053770be4f4aaf31f1ab47
[Futsuu]
  1. 00:08:821 - / 00:27:869 (24,25) - add a k because you're following the clap every 2nd and 4th beat but you missed one here ;-; Also, this would complete the "hit three!" pattern in the game
    00:18:980 (5,6) - I think kD d would be better than kK k here because it's would help differentiate it from the surrounding kats
  2. 00:19:932 - add a finisher here because it's the same sound as the previous
  3. 00:25:964 (19,20,21,22,23,24) - / 00:58:980 (20,21,22,23,24,25) - consider inverting this to kkd kkd, this will help maintain the consistency of using k on every 2nd and 4th and it will help differentiate the pitch of 00:25:329 (18,19) - these and 00:27:869 (24,25) - these
  4. 00:44:376 (9,10) - don't map this as two kats, it leaves too much monochrome in this area, I recommend you make it consistent with you pattern back 00:11:361 (10,11) - here
  5. 01:12:313 (2,3) - switch to dK or kD because those are easier patterns for Futsuu, preferably dK to be consistent with 01:22:789 (25) - this
[Muzukashii]
  1. 00:11:361 (19) - switch to k to keep the 2nd and 4ths consistent
  2. 00:14:853 (32) - switch to d because the pitch is falling
  3. 00:17:392 (42) - switch to k because the pitch is rising
  4. your kiai looks good ^^
[Oni]
  1. 00:11:202 (23,24) - / 00:21:361 (70,71) - ctrl+g so that the 4th 00:11:361 - here can be a k and so that 00:11:361 (24,25) - these two can be the same
  2. 00:17:075 (49) - k basically same reason as above
  3. 00:32:789 (122,123) - / 00:35:329 (134,135) - differentiate these, they very in pitch, either kd or dk
    same suggestions in the same parts uwu
best of luck~!!
Topic Starter
Weber
i am 20 kinds of retarded

rip this set for at least 20 days
Topic Starter
Weber

poots_mcgoots wrote:

General:
Add Kiai 00:30:726 - to 00:38:345 - and 01:03:742 - to 01:21:519 - sure
Futsuu:
No specific issues.

Muzukashii:
00:25:646 - Why the spam of 1/1 notes? Why not do ddkdk there and here 00:26:916 - ? done
00:58:662 - and 00:59:932 - ^^
01:13:900 (4,5,6,14,15,16) - These are different from 00:30:726 (94,95,96,102,103,104) - when the parts are the same? fixed

That's all I could find. Good luck with rank! 8-) 8-) 8-)
Thanks!
Topic Starter
Weber

Taikocracy wrote:

NM from my queue

[Oni]

  1. 00:05:170 - If you're going to make this note a kat, along with a lot of congruent patterns after this timestamp, make 00:02:630 a kat as well.
  2. 00:15:329 - I'd finish out the pattern here with a don that leads to the finisher.
  3. 00:22:630 - No sound, this note could be removed.
  4. 00:55:646 - There's no sound that occurs on this note, so there's no need for it.
I had more things written but I forgot there has to be good spread with the Inner Oni so, ye.

Fun, neat song, gl w/ rank~
All Accepted! Thanks!

Stefan wrote:

aaaaaaaaaaaa w

[Inner Oni]
00:36:757 (216) - I'd wished you used kDkD than kKkD, sounds imo better and seems more consistent, sound-wise.
01:09:773 (415) - ~
01:19:932 (474) - w

@Weber: Update her difficulty. 🤔

[Oni]
00:25:170 - You could add a note here. Why? Since you followed the rhythm of 1/2 sounds like in 00:25:805 (92) - or 00:27:075 (98) - it'd makes sense to go with a don note here too. It feels pretty odd to stop here suddenly. After that, you could also change 00:25:011 (88) - to a Kat note, since it's still a lighter sound than 00:25:170 - for example.
00:58:026 (88) - and 00:58:186 - ~ done

00:31:202 - I think you want to avoid too long pattern? At least it felt like that while playing - this isn't bad at all, it's actually something for once to see a more natural Oni Difficulty. However, I believe the flow is better if you add a Don note on 00:31:202 - . the short kdk is pretty weird. done except made them all kats to make it less back-and-forth between k and d
00:33:742 - ~
01:04:218 - ~
01:06:757 - ~
01:14:376 - ~
01:16:916 - ~

00:32:154 - Also here you may want to add a Don note, the big drum sound can be followed by this way very nicely.
01:05:170 - ~
01:15:329 - ~
00:34:694 - For this case, you may leave out the Don note (just like it is right now) since the big drum sound is missing (or actually being less present) at this time. all applied

[Muzukashii]
00:16:916 (40) - I would suggest removing this note, you left out 00:11:837 - at this place so this would be pretty nice to stay consistent that way.
00:49:932 (40) - ~ done
00:38:662 (117,118) - Personal suggestion: You could remove these two notes so you split anything after 00:39:138 - from the part before 00:38:345 - . Generally it would be nice to have a little break before starting the second loop. i dont think any alternative really fits here
01:11:678 (4) - instead of removing both notes, just remove (4) here. That rather fits. same as ^, the doubles are kinda necessary to not sound awkward imo
01:11:836 (5,6) - you have two notes here, dude. 8-)

[Futsuu]
00:00:250 - 00:05:329 - https://derpovic.s-ul.eu/wHsWJa2J.png I think these patterns works better since Muzukashii works with 1/2, while the single 1/2 don note on 00:01:043 - is quite weak compared to these pattern. I am unsure if you want to stick with Futsuu as the lowest difficulty, if so I'd recommend easier pattern - like the example I just give.
00:05:329 - 00:10:408 - https://derpovic.s-ul.eu/riitfCBF.png for here it can be slightly harder compared to now, the ddk fits well to introduce some 1/2 (while I can tell you that ddk is naturally easier to follow than a standalone 1/2 note, trust me), although it looks long the combo should be fine due the many kat notes. The marked notes are big kats (basically what they're already)
00:10:408 - 00:15:488 - https://derpovic.s-ul.eu/OAjROtxv.png Something that you ALWAYS should prefer are single-colour "Doublets" in Futsuu Difficulties, they are by far easier than dk or kd. I've changed that part a bit in the density which makes the flow more consistent. Skipping beats makes no sense if the flow suffers through it. the k d k d contributes more to the song and makes it feel more natural to play.
00:21:202 - Pretty much the same what I said above: to skip this beat is imo pointless if you can play it anyways, you should add a Don note here.
00:24:694 - 00:28:186 - https://derpovic.s-ul.eu/zxGSuvhx.png the smaller number of notes works better than having awkward and forced breaks which skips the strong beats at this section, again the marked notes are Finishers, Big Don works imo better here.
00:34:535 - 00:38:345 - https://derpovic.s-ul.eu/gCetZtWg.png although the SR goes up a bit, this is an easier version of your current pattern.

going through the suggestion it actually push up to 2.08* which is... well, firetruck me. Well, we also could try to leave out the 1/2 parts, the SR goes significantely down, enough to deal with the small amount of SR you get.yeah this all seems good ow my brain
Topic Starter
Weber

Jonawaga wrote:

hello NM + other stuff
  1. Plz add my Kantan http://pastebin.com/hzDC2X8D
  2. I mapped the other version I swear http://osump.net/mapsets/58053770be4f4aaf31f1ab48?b=58053770be4f4aaf31f1ab47
[Futsuu]
  1. 00:08:821 - / 00:27:869 (24,25) - add a k because you're following the clap every 2nd and 4th beat but you missed one here ;-; Also, this would complete the "hit three!" pattern in the game
    00:18:980 (5,6) - I think kD d would be better than kK k here because it's would help differentiate it from the surrounding kats
  2. 00:19:932 - add a finisher here because it's the same sound as the previous
  3. 00:25:964 (19,20,21,22,23,24) - / 00:58:980 (20,21,22,23,24,25) - consider inverting this to kkd kkd, this will help maintain the consistency of using k on every 2nd and 4th and it will help differentiate the pitch of 00:25:329 (18,19) - these and 00:27:869 (24,25) - these
  4. 00:44:376 (9,10) - don't map this as two kats, it leaves too much monochrome in this area, I recommend you make it consistent with you pattern back 00:11:361 (10,11) - here
  5. 01:12:313 (2,3) - switch to dK or kD because those are easier patterns for Futsuu, preferably dK to be consistent with 01:22:789 (25) - this
[Muzukashii]
  1. 00:11:361 (19) - switch to k to keep the 2nd and 4ths consistent
  2. 00:14:853 (32) - switch to d because the pitch is falling
  3. 00:17:392 (42) - switch to k because the pitch is rising
  4. your kiai looks good ^^
[Oni]
  1. 00:11:202 (23,24) - / 00:21:361 (70,71) - ctrl+g so that the 4th 00:11:361 - here can be a k and so that 00:11:361 (24,25) - these two can be the same
  2. 00:17:075 (49) - k basically same reason as above
  3. 00:32:789 (122,123) - / 00:35:329 (134,135) - differentiate these, they very in pitch, either kd or dk i dunno this seems pretty perfect pitch-wise to me already :/
    same suggestions in the same parts uwu
best of luck~!!
Thanks for the mods! Anything not mentioned was applied (i think)

ALRIGHT IM FINALLY UP TO DATE WITH MODS ZZZZZZZZZZZZZZZZZZZZZZ

(Reworked the rhythm of futsuu because I felt as though the doubles were inappropriate for this difficulty.)
yuki_momoiro722
The modding is done! Here's my modding.
LEGEND:
d or D : don or big don
k or K : kat or big kat
_ : space
? : maybe

Futsuu
00:25:329 (19) - change that into k.
00:25:646 - add a d?
00:26:599 (22) - move that to 00:26:916
00:30:726 (31) - change that into D.
00:32:948 (35) - change that into k.
00:33:265 (36) - change that into D.
00:35:487 (40) - change that into k?
00:36:123 (42) - change that into K.
00:48:186 (2,1) - ctrl+G.
00:58:345 (19) - change that into k.
00:58:662 - add a d.
00:59:615 (22) - move that to 00:59:932
01:03:742 (31) - change that into D.
01:05:646 (34,35) - ctrl+G.
01:06:281 (36) - change that into D.
01:08:185 (39,40) - ctrl+G.
01:09:139 (42) - change that into K.
01:16:122 (11) - change that into k.
01:16:439 (12) - change that into D.
01:18:661 (16) - change that into k.
01:19:297 (18) - change that into K.
01:21:201 (23) - change that into k.
01:21:519 (24) - change that into d.

Muzukashii
00:11:043 (18) - change that into k because of the pitch.
00:19:297 (48) - that that into D because its a falling pitch.
00:28:186 (82) - change that into D.
00:30:726 (91) - same issue ^.
00:36:123 (108) - change that into K.
00:37:710 (114) - change that into k.
00:44:059 (18) - same issue ^.
00:53:583 (53) - same issue ^.
01:01:202 (82) - same issue ^.
01:03:742 (91) - change that into D.
01:04:377 (93,94) - press ctrl+G?
01:06:282 (101) - change that into d.
01:06:917 (103,104) - press ctrl+G.
01:09:139 (113) - change that into K?
01:13:900 (4) - change that into D.
01:14:535 (6,7) - ctrl+G?
01:16:440 (14) - change that into d.
01:19:297 (25) - change that into K?
Topic Starter
Weber

SteveOsu420 wrote:

The modding is done! Here's my modding.
LEGEND:
d or D : don or big don
k or K : kat or big kat
_ : space
? : maybe

Futsuu
00:25:329 (19) - change that into k.
00:25:646 - add a d?
00:26:599 (22) - move that to 00:26:916
00:30:726 (31) - change that into D.
00:32:948 (35) - change that into k.
00:33:265 (36) - change that into D.
00:35:487 (40) - change that into k?
00:36:123 (42) - change that into K. nah its fine tbh
00:48:186 (2,1) - ctrl+G.
00:58:345 (19) - change that into k.
00:58:662 - add a d.
00:59:615 (22) - move that to 00:59:932
01:03:742 (31) - change that into D.
01:05:646 (34,35) - ctrl+G.
01:06:281 (36) - change that into D.
01:08:185 (39,40) - ctrl+G.
01:09:139 (42) - change that into K.
01:16:122 (11) - change that into k.
01:16:439 (12) - change that into D.
01:18:661 (16) - change that into k.
01:19:297 (18) - change that into K.
01:21:201 (23) - change that into k.
01:21:519 (24) - change that into d.

Muzukashii
00:11:043 (18) - change that into k because of the pitch.
00:19:297 (48) - that that into D because its a falling pitch.
00:28:186 (82) - change that into D.
00:30:726 (91) - same issue ^.
00:36:123 (108) - change that into K. it would need K on the opposite side as well and I don't like how dense that feels to play
00:37:710 (114) - change that into k.
00:44:059 (18) - same issue ^.
00:53:583 (53) - same issue ^.
01:01:202 (82) - same issue ^.
01:03:742 (91) - change that into D.
01:04:377 (93,94) - press ctrl+G?
01:06:282 (101) - change that into d.
01:06:917 (103,104) - press ctrl+G.
01:09:139 (113) - change that into K?
01:13:900 (4) - change that into D.
01:14:535 (6,7) - ctrl+G?
01:16:440 (14) - change that into d. i kinda prefer this as k
01:19:297 (25) - change that into K?
All not mentioned have been applied.

Updated with new metadata from Kwan.
gaston_2199
Hi!
NM from my queue~
[ Kantan]
  • I can't find error here, nice! Maybe remove some notes for add more breaks
[ Futsuu]
  1. 01:12:630 (3) - Add finisher here
  2. 01:16:122 (10) - Add finisher for consistence

    Same, It's a very good diff!
[ Muzukashii]
  1. 01:01:202 (82) - Unconcistent, change to don and add finisher(like 00:28:186 (82) - )
[ Oni]
  • Consider add more patterns from Oni like ddk kkd ddkkd kkddk.
  1. 00:20:170 - Add note don here to ddk
  2. 00:31:519 - Add note? This is a Oni, you can remove some breaks
  3. 00:34:059 - The same as above ^
  4. 00:53:186 - Same that 00:20:170 -
  5. 01:04:535 - Add note for same reason as 00:31:519 -
I don't mod Inner Oni because the mapper was banned lol, anyways is a good diff!
Take my star and Good luck~
Topic Starter
Weber

gaston_2199 wrote:

Hi!
NM from my queue~
[ Kantan]
  • I can't find error here, nice! Maybe remove some notes for add more breaks
[ Futsuu]
  1. 01:12:630 (3) - Add finisher here
  2. 01:16:122 (10) - Add finisher for consistence

    Same, It's a very good diff!
[ Muzukashii]
  1. 01:01:202 (82) - Unconcistent, change to don and add finisher(like 00:28:186 (82) - )
[ Oni]
  • Consider add more patterns from Oni like ddk kkd ddkkd kkddk.
  1. 00:20:170 - Add note don here to ddk
  2. 00:31:519 - Add note? This is a Oni, you can remove some breaks
  3. 00:34:059 - The same as above ^
  4. 00:53:186 - Same that 00:20:170 -
  5. 01:04:535 - Add note for same reason as 00:31:519 -
I don't mod Inner Oni because the mapper was banned lol, anyways is a good diff!
Take my star and Good luck~
Thanks for the mod! All applied, updated.
Remus
Hello.

[Muzukashii]
  1. Fix your SliderMultiplier:1.39559983568192 in .osu file (make it 1.4)
  2. Do not spam kdk dkd patterns in such low difficulties- they break density a bit and their excessive quantity force player to be nervous(player of that map level). 00:15:805 (35) - here is example where you can put don except kat. It will make overall flow better and smoother. Check this suggestion to all of your triples, maybe you'll change some more.
  3. I have not any suggestion to this diff, it is already looks polished, but with 1 thing, that i mentioned before ^.
[Oni]
  1. 00:32:949 (126) - for emphasizing sounds that you already emphasized( 00:32:313 (122,124) - ) put here kat.
  2. 00:35:488 (140) - ^
  3. 01:05:964 (127) - ^
  4. 01:08:503 (141) - ^
  5. 01:16:123 (24) - ^
  6. 01:18:663 (38) - ^

[Ayyri's Oni]
  1. Fix your SliderMultiplier:1.39559983091355 in .osu file
  2. 00:17:471 (94) - i do not hear any sound here, no need in making triple where it's not exist. 00:16:043 (84,87) - those are made for following the rhytm(or idk why), this one isn't, imo.
  3. 00:18:742 (102) - move it to 00:18:583 - . Why : to make your overall rhytm stable, you need to follow tact, i mean 00:16:043 (84,87) - are good with triple at 00:18:583, but sounds a bit weird with triple at 00:18:742.
  4. 00:28:821 (169) - think about don here. Bass sound will be emphasized if you do that.
  5. 00:30:091 (174,175,176,177,178,179,180) - kdkdkdd will be also good here and emphasize sound better, but it's ok now too.
  6. 00:51:599 - as i said before.
  7. 00:55:250 (329,332,335) - don will suit too and make it a bit more smoother to hear.
  8. 01:01:837 - bass sound, as i said before.
  9. 01:03:107 (374,375,376,377,378,379,380) - as said before.
Map is so repeating D:
But it looks good anyway, good job, well-made diffs.
Good luck with ranking!
Aurele
hi there!!

Ill give you what I have so far, cause I don't know if anything from the other mod was mentioned on mine.. o3o

General
I think you can delete "Video Game" from the tags as they will normally be set as the genre of the map. Poke a QAT for a second opinion as they are the ones who set them, tho.

Jon's Kantan
  1. 00:18:027 (12) - As there is already too many kats in this section, you should consider changing this note to a don instead. It also sound good tho.
  2. 00:23:107 (5) - I'd suggest you to change this kat for a don, as the previous note doesn't have a similar sound as this one note. Also, it will have the same pattern as 00:20:567 (1,2,3) - but with reversed colors.
  3. 00:31:996 (16,17,18) - You can deny this one, but I would like your opinion on that one. Since it's a Kantan difficulty, which means the easiest difficulty on the mapset, it would be nice and more beginner-friendly if you'd delete both (17) and (18) notes. As there are a very loud bass drum sounds for these three notes, you seem to have forgotten to emphasize the same sound but on 00:32:948 - . As I previously say, since it's a Kantan difficulty, you wouldn't go crazy on your notes, so the most easiest thing here will be simply delete these two notes. 00:31:996 (16) - This note will do quite the job in emphasizing the loud sound.
  4. Apply the same thing for the rest ;)

Futsuu
  1. 00:02:154 (4) - If you were looking at the beginning of Kantan, Jon was using 2/1 notes for quite a while, so to make some kind of transition from these two difficulties, you should consider deleting this note, but keep 00:02:789 (5) - this note to make a transition with the next measure. Try to be consistent until 00:07:869 (1) - .
  2. 00:14:853 (1,2) - With these two notes here,
  3. 00:15:488 (1) - I'd suggest you to add a finish hitsound here as we can perfectly hear it in the background of the song.
  4. 00:24:694 (18) - I feel like you can replace this note by a kat instead.
  5. 00:33:265 (37) - With this note, it would be nice if you'd change it for a Don instead, as it will follow this note 00:30:726 (32) -
  6. Apply for the rest ;)

Oni
  1. 00:08:821 (11) - Due to the clap sound in here, you should add a kat to this note instead.
  2. 00:15:170 (41) - I'd change this don for a kat instead as the previous note doesn't have the same kind of sound as this note here. Also, it's going to have some kind of consistency with these notes here: 00:13:265 (30,34,37) -
  3. 00:25:488 - Just a suggestion here, I think it would be better if you would delete this note right here, so it will have a better recognition from this part 00:24:535 (85,86,87,88,89,90) - which has extra sounds that 00:25:488 (91) - doesn't have and this part 00:25:646 (92,93,94,95,96) - which is louder due to the finish hitsounds. TL:DR delete the note.
  4. 00:30:726 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - As for these two patterns over here, I don't believe they follow the song correctly. Yet, you should take the note 118, turn it into a don and move it between the notes 116 and 117. There is no apparent sound here 00:31:837 - that needs any emphasis. Should be the same thing for 00:33:742 (129,130,131,132) - as well.
  5. Apply the same thing for the rest ;)
Topic Starter
Weber

Remus wrote:

Hello.

[Muzukashii]
  1. Fix your SliderMultiplier:1.39559983568192 in .osu file (make it 1.4)
  2. Do not spam kdk dkd patterns in such low difficulties- they break density a bit and their excessive quantity force player to be nervous(player of that map level). 00:15:805 (35) - here is example where you can put don except kat. It will make overall flow better and smoother. Check this suggestion to all of your triples, maybe you'll change some more.
  3. I have not any suggestion to this diff, it is already looks polished, but with 1 thing, that i mentioned before ^.
[Oni]
  1. 00:32:949 (126) - for emphasizing sounds that you already emphasized( 00:32:313 (122,124) - ) put here kat.
  2. 00:35:488 (140) - ^
  3. 01:05:964 (127) - ^
  4. 01:08:503 (141) - ^
  5. 01:16:123 (24) - ^
  6. 01:18:663 (38) - ^

[Ayyri's Oni]
  1. Fix your SliderMultiplier:1.39559983091355 in .osu file
  2. 00:17:471 (94) - i do not hear any sound here, no need in making triple where it's not exist. 00:16:043 (84,87) - those are made for following the rhytm(or idk why), this one isn't, imo.
  3. 00:18:742 (102) - move it to 00:18:583 - . Why : to make your overall rhytm stable, you need to follow tact, i mean 00:16:043 (84,87) - are good with triple at 00:18:583, but sounds a bit weird with triple at 00:18:742.
  4. 00:28:821 (169) - think about don here. Bass sound will be emphasized if you do that.
  5. 00:30:091 (174,175,176,177,178,179,180) - kdkdkdd will be also good here and emphasize sound better, but it's ok now too.
  6. 00:51:599 - as i said before.
  7. 00:55:250 (329,332,335) - don will suit too and make it a bit more smoother to hear.
  8. 01:01:837 - bass sound, as i said before.
  9. 01:03:107 (374,375,376,377,378,379,380) - as said before.
Map is so repeating D:
But it looks good anyway, good job, well-made diffs.
Good luck with ranking!

Gabe wrote:

hi there!!

Ill give you what I have so far, cause I don't know if anything from the other mod was mentioned on mine.. o3o

General
I think you can delete "Video Game" from the tags as they will normally be set as the genre of the map. Poke a QAT for a second opinion as they are the ones who set them, tho.

Jon's Kantan
  1. 00:18:027 (12) - As there is already too many kats in this section, you should consider changing this note to a don instead. It also sound good tho.
  2. 00:23:107 (5) - I'd suggest you to change this kat for a don, as the previous note doesn't have a similar sound as this one note. Also, it will have the same pattern as 00:20:567 (1,2,3) - but with reversed colors.
  3. 00:31:996 (16,17,18) - You can deny this one, but I would like your opinion on that one. Since it's a Kantan difficulty, which means the easiest difficulty on the mapset, it would be nice and more beginner-friendly if you'd delete both (17) and (18) notes. As there are a very loud bass drum sounds for these three notes, you seem to have forgotten to emphasize the same sound but on 00:32:948 - . As I previously say, since it's a Kantan difficulty, you wouldn't go crazy on your notes, so the most easiest thing here will be simply delete these two notes. 00:31:996 (16) - This note will do quite the job in emphasizing the loud sound.
  4. Apply the same thing for the rest ;)

Futsuu
  1. 00:02:154 (4) - If you were looking at the beginning of Kantan, Jon was using 2/1 notes for quite a while, so to make some kind of transition from these two difficulties, you should consider deleting this note, but keep 00:02:789 (5) - this note to make a transition with the next measure. Try to be consistent until 00:07:869 (1) - .
  2. 00:14:853 (1,2) - With these two notes here,
  3. 00:15:488 (1) - I'd suggest you to add a finish hitsound here as we can perfectly hear it in the background of the song.
  4. 00:24:694 (18) - I feel like you can replace this note by a kat instead.
  5. 00:33:265 (37) - With this note, it would be nice if you'd change it for a Don instead, as it will follow this note 00:30:726 (32) -
  6. Apply for the rest ;)

Oni
  1. 00:08:821 (11) - Due to the clap sound in here, you should add a kat to this note instead.
  2. 00:15:170 (41) - I'd change this don for a kat instead as the previous note doesn't have the same kind of sound as this note here. Also, it's going to have some kind of consistency with these notes here: 00:13:265 (30,34,37) -
  3. 00:25:488 - Just a suggestion here, I think it would be better if you would delete this note right here, so it will have a better recognition from this part 00:24:535 (85,86,87,88,89,90) - which has extra sounds that 00:25:488 (91) - doesn't have and this part 00:25:646 (92,93,94,95,96) - which is louder due to the finish hitsounds. TL:DR delete the note.
  4. 00:30:726 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - As for these two patterns over here, I don't believe they follow the song correctly. Yet, you should take the note 118, turn it into a don and move it between the notes 116 and 117. There is no apparent sound here 00:31:837 - that needs any emphasis. Should be the same thing for 00:33:742 (129,130,131,132) - as well. I feel as though this is fine, because of the consistent 1/2 notes in the music thanks to the trumpet
  5. Apply the same thing for the rest ;)
Everything not mentioned was applied, thanks for the mods!

Updated.
Skylish
From my modding queue

[Jon's Kantan]

> 00:09:138 - / 00:42:154 - / ...The melody starts joining here, I think there should be some contrasting notes to state it out clearly for this bar. How about K k k D at 00:09:138 - ? 00:10:408 - as an on-beat of a new session, D is relatively more familiar than K (unless 00:20:567 - , you can say there's pitch difference).

> 00:09:138 - / 00:42:154 - / 01:12:630 - in case you want to keep k k k D, it's still preferable to change 00:09:138 - to a Finish note because it has an extra strong dynamic shown comparing with the previous introduction part.

> 00:15:488 - / 00:48:503 - there is a hidden cymbal crash right here. How about adding a Finish?

> 00:23:107 - / 00:56:123 - d suits here because the tone goes down a bit (just a bit).

> 01:08:821 - It's quite obvious that the instrumental part has some variation for the second Kiai. A clear cymbal crash is added right here, Finish should be put. It is fine and not too clumsy since it's already 4 bars away from the last Finish (01:03:742 - ).

> 01:23:424 - Keep it as k d K is fine when you are screening for patterns like 00:09:138 -

[Oni]

> 00:09:138 - pretty much the same as mentioned in Kantan, where's the Finish for the hidden cymbal crash? It is definitely okay to have a ddd K pattern since it is an Oni.

! 00:10:408 - I think you keep the mapping channel as melody too stiff, you can make more variations like inserting more 1/4 patterns before or in the middle of the melody phrases. The current patterns are not balanced since at 00:19:297 - , there is an emerge of densely built up patterns. That's why some 1/4 patterns, or relatively densed or extra notes should be put in the melody phrases. Moreover, Muzu-Oni this gap looks too narrow, more notes should be put in Oni for sure to make the spread look better.

> 00:11:837 - / 00:21:996 - / 00:28:980 - You can put a d here to maintain a relatively close connections between notes and notes (maintain density). It is not strange as you use off-beat patterns for the introduction part already. Certain off-beat pattern usages are expected and not weired right here.

> 00:13:424 - It's a good place to put triplet tbh. This note itself is an accompaniment, why not even putting one more at 00:13:503 - to enrich the pattern?

> 00:14:853 - another place you can use a triplet, kkd should suit here.

> 00:15:170 - a calp exists, changing to k despite the pitch should be more consistent in overall mapping style.

> 00:19:932 - definitely you should keep it as a Finish too! You make a very good contrast in terms of pattern usage. Apart from that, I think some colour should be altered: 00:19:297 (61) -
In this session, Finishers are stated out as D K D according to their pitches. 00:20:408 - changing to k to emphasize the upcoming on-beat D. 00:19:297 - / 00:20:567 - They should be identical to 00:10:408 - .

> 00:20:567 - Fix some patterns I mentioned above, the whole song is quite repetitive and you ought to know what to do :^)

> 00:24:853 - triplet is available (maybe kkk)

> 00:37:075 - / 01:10:091 - / 01:20:249 - A finish seems suiting the pattern you are going to use. O o O o O is beautiful! :D

> 01:12:154 - / 01:12:313 - they should be d k instead of k d, k should match on every clap, right?

> 01:22:313 - / 01:22:472 - same as above

> 01:24:059 - Yeah I think the last note with K should be better due to its high pitch ending. Then 01:23:742 - is changed to D for a better emphasis effect.

[]

Where's your mentor? GL
Topic Starter
Weber

Skylish wrote:

From my modding queue

[Jon's Kantan]

> 00:09:138 - / 00:42:154 - / ...The melody starts joining here, I think there should be some contrasting notes to state it out clearly for this bar. How about K k k D at 00:09:138 - ? 00:10:408 - as an on-beat of a new session, D is relatively more familiar than K (unless 00:20:567 - , you can say there's pitch difference).

> 00:09:138 - / 00:42:154 - / 01:12:630 - in case you want to keep k k k D, it's still preferable to change 00:09:138 - to a Finish note because it has an extra strong dynamic shown comparing with the previous introduction part.

> 00:15:488 - / 00:48:503 - there is a hidden cymbal crash right here. How about adding a Finish?

> 00:23:107 - / 00:56:123 - d suits here because the tone goes down a bit (just a bit).

> 01:08:821 - It's quite obvious that the instrumental part has some variation for the second Kiai. A clear cymbal crash is added right here, Finish should be put. It is fine and not too clumsy since it's already 4 bars away from the last Finish (01:03:742 - ).

> 01:23:424 - Keep it as k d K is fine when you are screening for patterns like 00:09:138 -

[Oni]

> 00:09:138 - pretty much the same as mentioned in Kantan, where's the Finish for the hidden cymbal crash? It is definitely okay to have a ddd K pattern since it is an Oni.

! 00:10:408 - I think you keep the mapping channel as melody too stiff, you can make more variations like inserting more 1/4 patterns before or in the middle of the melody phrases. The current patterns are not balanced since at 00:19:297 - , there is an emerge of densely built up patterns. That's why some 1/4 patterns, or relatively densed or extra notes should be put in the melody phrases. Moreover, Muzu-Oni this gap looks too narrow, more notes should be put in Oni for sure to make the spread look better.

> 00:11:837 - / 00:21:996 - / 00:28:980 - You can put a d here to maintain a relatively close connections between notes and notes (maintain density). It is not strange as you use off-beat patterns for the introduction part already. Certain off-beat pattern usages are expected and not weired right here.

> 00:13:424 - It's a good place to put triplet tbh. This note itself is an accompaniment, why not even putting one more at 00:13:503 - to enrich the pattern?

> 00:14:853 - another place you can use a triplet, kkd should suit here.

> 00:15:170 - a calp exists, changing to k despite the pitch should be more consistent in overall mapping style.

> 00:19:932 - definitely you should keep it as a Finish too! You make a very good contrast in terms of pattern usage. Apart from that, I think some colour should be altered: 00:19:297 (61) -
In this session, Finishers are stated out as D K D according to their pitches. 00:20:408 - changing to k to emphasize the upcoming on-beat D. 00:19:297 - / 00:20:567 - They should be identical to 00:10:408 - .

> 00:20:567 - Fix some patterns I mentioned above, the whole song is quite repetitive and you ought to know what to do :^)

> 00:24:853 - triplet is available (maybe kkk)

> 00:37:075 - / 01:10:091 - / 01:20:249 - A finish seems suiting the pattern you are going to use. O o O o O is beautiful! :D

> 01:12:154 - / 01:12:313 - they should be d k instead of k d, k should match on every clap, right?

> 01:22:313 - / 01:22:472 - same as above

> 01:24:059 - Yeah I think the last note with K should be better due to its high pitch ending. Then 01:23:742 - is changed to D for a better emphasis effect.

[]

Where's your mentor? GL
All applied, thanks for the mod!

Updated.
Jonarwhal

Gabe wrote:

hi there!!

Ill give you what I have so far, cause I don't know if anything from the other mod was mentioned on mine.. o3o

General
I think you can delete "Video Game" from the tags as they will normally be set as the genre of the map. Poke a QAT for a second opinion as they are the ones who set them, tho.

Jon's Kantan
  1. 00:18:027 (12) - As there is already too many kats in this section, you should consider changing this note to a don instead. It also sound good tho. i'd prefer to switch the next one
  2. 00:23:107 (5) - I'd suggest you to change this kat for a don, as the previous note doesn't have a similar sound as this one note. Also, it will have the same pattern as 00:20:567 (1,2,3) - but with reversed colors. fixed
  3. 00:31:996 (16,17,18) - You can deny this one, but I would like your opinion on that one. Since it's a Kantan difficulty, which means the easiest difficulty on the mapset, it would be nice and more beginner-friendly if you'd delete both (17) and (18) notes. As there are a very loud bass drum sounds for these three notes, you seem to have forgotten to emphasize the same sound but on 00:32:948 - . As I previously say, since it's a Kantan difficulty, you wouldn't go crazy on your notes, so the most easiest thing here will be simply delete these two notes. 00:31:996 (16) - This note will do quite the job in emphasizing the loud sound. fixed
  4. Apply the same thing for the rest ;) fixed

Skylish wrote:

From my modding queue

[Jon's Kantan]

> 00:09:138 - / 00:42:154 - / ...The melody starts joining here, I think there should be some contrasting notes to state it out clearly for this bar. How about K k k D at 00:09:138 - ? 00:10:408 - as an on-beat of a new session, D is relatively more familiar than K (unless 00:20:567 - , you can say there's pitch difference). too complicated for my liking in a Kantan

> 00:09:138 - / 00:42:154 - / 01:12:630 - in case you want to keep k k k D, it's still preferable to change 00:09:138 - to a Finish note because it has an extra strong dynamic shown comparing with the previous introduction part. too complicated for my liking in a Kantan


> 00:15:488 - / 00:48:503 - there is a hidden cymbal crash right here. How about adding a Finish? too complicated for my liking in a Kantan

> 00:23:107 - / 00:56:123 - d suits here because the tone goes down a bit (just a bit). fixed previous mod

> 01:08:821 - It's quite obvious that the instrumental part has some variation for the second Kiai. A clear cymbal crash is added right here, Finish should be put. It is fine and not too clumsy since it's already 4 bars away from the last Finish (01:03:742 - ). it may be, but too complicated for my liking in a Kantan

> 01:23:424 - Keep it as k d K is fine when you are screening for patterns like 00:09:138 - fixed previous mod
thanks for your mods :3
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strickluke
M4M as requested in the Mentor discord :D (my map: goreshit - the nature of dying)

Jon's Kantan
  1. 00:05:646 (9,10,11,12) - You could change this pattern to something like k d k d
  2. 00:08:186 (13,14) - Maybe k k
  3. 00:09:138 (15) - I'd reccomend changing this to a K
  4. 00:41:202 (27,28) - Change this to k k if you did the same with the previous suggestion
  5. 00:42:154 (29) - Change to K, like the previous suggestion
  6. 01:23:424 (27) - Add a k here to make it consistent with this note 01:13:265 (14) -




Futsuu
  1. 00:33:265 (37) - Change to K plox
  2. 01:06:281 (37) - ^
  3. You might be better off making the patterns like K K D instead of K k D in order to avoid problems in the future, but its probably fine as is.




Muzukashii
  1. 00:32:630 (96,97,98) - Maybe change this to dkk because it sounds better
  2. 00:35:170 (104,105,106) - ^
  3. 00:37:075 (112,113,114,115) - I would personally change all of these to finisher notes
  4. 01:20:249 (29,30,31,32) - Change to all finisher notes
  5. 01:22:789 (38) - Change to D or K (your choice)
  6. Your finisher usage in this map seems somewhat odd and random at times, I would suggest taking a look at where you could add or get rid of finishers in order to make the map more consistent.




Oni
  1. 00:25:488 (98) - Get rid of this note to give the player time to prepare for the next pattern
  2. 00:36:916 (9) - Change to k
  3. 01:10:091 (10) - Change to K
  4. 01:23:742 (60) - Probably should change this to D

good luck with your mapset! :D
Topic Starter
Weber

strickluke wrote:

M4M as requested in the Mentor discord :D (my map: goreshit - the nature of dying)



Futsuu
  1. 00:33:265 (37) - Change to K plox
  2. 01:06:281 (37) - ^
  3. You might be better off making the patterns like K K D instead of K k D in order to avoid problems in the future, but its probably fine as is.




Muzukashii
  1. 00:32:630 (96,97,98) - Maybe change this to dkk because it sounds better
  2. 00:35:170 (104,105,106) - ^
  3. 00:37:075 (112,113,114,115) - I would personally change all of these to finisher notes
  4. 01:20:249 (29,30,31,32) - Change to all finisher notes
  5. 01:22:789 (38) - Change to D or K (your choice)
  6. Your finisher usage in this map seems somewhat odd and random at times, I would suggest taking a look at where you could add or get rid of finishers in order to make the map more consistent.




Oni
  1. 00:25:488 (98) - Get rid of this note to give the player time to prepare for the next pattern
  2. 00:36:916 (9) - Change to k
  3. 01:10:091 (10) - Change to K
  4. 01:23:742 (60) - Probably should change this to D

good luck with your mapset! :D
Pretty much all added, also managed to go through all of my difficulties and fix inconsistent Ds and Ks, thanks for the mod!

Updated.
Jonarwhal

strickluke wrote:

M4M as requested in the Mentor discord :D (my map: goreshit - the nature of dying)

Jon's Kantan
  1. 00:05:646 (9,10,11,12) - You could change this pattern to something like k d k d too complex for my liking
  2. 00:08:186 (13,14) - Maybe k k too complex for my liking
  3. 00:09:138 (15) - I'd reccomend changing this to a K sure
  4. 00:41:202 (27,28) - Change this to k k if you did the same with the previous suggestion too complex for my liking
  5. 00:42:154 (29) - Change to K, like the previous suggestion sure
  6. 01:23:424 (27) - Add a k here to make it consistent with this note 01:13:265 (14) - sure

good luck with your mapset! :D
thanks for modding~
~
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256,192,64377,1,8,0:0:0:0:
256,192,65012,1,0,0:0:0:0:
256,192,66281,1,8,0:0:0:0:
256,192,66916,1,8,0:0:0:0:
256,192,67551,1,0,0:0:0:0:
256,192,68821,1,0,0:0:0:0:
256,192,69456,1,8,0:0:0:0:
256,192,70091,1,0,0:0:0:0:
256,192,71361,1,8,0:0:0:0:
256,192,71996,1,0,0:0:0:0:
256,192,72630,1,8,0:0:0:0:
256,192,73265,1,8,0:0:0:0:
256,192,73900,1,12,0:0:0:0:
256,192,74535,1,8,0:0:0:0:
256,192,75170,1,0,0:0:0:0:
256,192,76439,1,8,0:0:0:0:
256,192,77074,1,8,0:0:0:0:
256,192,77709,1,0,0:0:0:0:
256,192,78979,1,0,0:0:0:0:
256,192,79614,1,8,0:0:0:0:
256,192,80249,1,0,0:0:0:0:
256,192,81519,1,8,0:0:0:0:
256,192,82154,1,0,0:0:0:0:
256,192,82788,1,8,0:0:0:0:
256,192,83424,1,8,0:0:0:0:
256,192,84059,1,12,0:0:0:0:
Aurele

Gabe wrote:

hi there!!

Futsuu
  1. 00:14:853 (1,2) - With these two notes here,
I love how I forgot to explain this point, LMAO
Stefan
Oh here we are agaaaaaain

[General]
You have pretty weird Metadata settings: If you want to keep the OD of Oni at 6, then I suggest moving Muzukashii to five and Futsuu to four. HP drain could also be optimized; HP for Futsuu at seven, Muzukashii at six.

[Kantan]
00:05:646 (9,10,11,12,13,14) - This is pretty straightforward and even for Kantan standard very plain. One idea is to change the hitsounds to k. Meanwhile I find that 00:08:503 (14) - sounds better at 00:08:821 - .
00:10:408 - 00:24:376 - I think we can actually do more than just repeating 1/1 all the time with some small breaks between. I will give you some ideas for changes you can do:
-) remove 00:11:043 (2) - and move 00:11:678 (2) - to 00:11:361 - .
-) repeat this for 00:16:123 (9,10) - and 00:21:202 (2,3) - .
-) remove 00:19:932 (15) - to emphasize 00:19:297 (14) - better or add a don note on 00:18:980 - so this has more impact.
00:28:821 (11) - Instead of continue that combo into a fairly long one, you could focus to the long sound at 00:28:186 - and just remove 00:28:821 (11) - completely. Additionally, you can add finishers to 00:29:456 (12,13) - , so they are stronger then.
00:36:440 (21,22) - Also here we can make this part more interesting by moving 00:36:440 (21) - to 00:36:757 - and to change it into don. And a don note at 00:37:710 - is also pretty nice.
00:39:297 (24) - I would extend the break by removing this note. Not only because it would be a good decision if you applied to the previous idea but I find it is a calm part and it makes sense to have a longer break (while it wouldn't at the begin of the map, it's just the second loop after all).
00:38:345 - 01:11:361 - Just re-apply to the said things above.
01:11:996 (12) - In case you had added a note on 01:10:726 - it'd be too long for the combo so to delete this note would be recommend.
01:22:154 (25) - That one can be moved to 01:23:424 - , just to stay consistent with the things above.

[Futsuu]
The difficulty itself is pretty neat and can connect to the Kantan pretty well (after some adjustments). However, I have concerns that you don't use any 1/2 for the song - basically nothing bad but if it comes to move to Muzukashii it can be pretty tough since Muzukashii uses a lot of (multi-colour) 1/2 combos. I was also checking if we can nerf the Muzukashii difficulty but that'd be a bad trade since the spread is quite good at the moment. Instead, we could try to add some 1/2 notes in the Futsuu - it doesn't have to be too much or complex, it's just a good preparation of the Muzukashii difficulty.

00:26:123 - , 00:27:392 - , 00:35:964 - , 00:41:678 - That are really good spots where you can add 1/2 notes. It wouldn't be too much but it's still given that an acceptable increase of the previous difficulty (Futsuu) can be found in the next one (Muzukashii).

[Muzukashii]
01:12:947 (1) - There is not a single break in the Kiai, although I understand you want build some impact I don't think it's a good choice. You should remove this note.

[Oni]
Good one!

[Inner Oni]


So to summarize things: If that works with the Kantan (and let it check by some more people) I see good chances here. The Futsuu is also waaaay better than I remember from the last time.
Jonarwhal

Stefan wrote:

Oh here we are agaaaaaain

[Kantan]
00:05:646 (9,10,11,12,13,14) - This is pretty straightforward and even for Kantan standard very plain. One idea is to change the hitsounds to k. Meanwhile I find that 00:08:503 (14) - sounds better at 00:08:821 - . fixed~
00:10:408 - 00:24:376 - I think we can actually do more than just repeating 1/1 all the time with some small breaks between. I will give you some ideas for changes you can do:
-) remove 00:11:043 (2) - and move 00:11:678 (2) - to 00:11:361 - . fixed~
-) repeat this for 00:16:123 (9,10) - and 00:21:202 (2,3) - . fixed~
-) remove 00:19:932 (15) - to emphasize 00:19:297 (14) - better or add a don note on 00:18:980 - so this has more impact. fixed~
00:28:821 (11) - Instead of continue that combo into a fairly long one, you could focus to the long sound at 00:28:186 - and just remove 00:28:821 (11) - fixed~ completely. Additionally, you can add finishers to 00:29:456 (12,13) - , so they are stronger then. I want to save finishers for the kiai there
00:36:440 (21,22) - Also here we can make this part more interesting by moving 00:36:440 (21) - to 00:36:757 - and to change it into don. And a don note at 00:37:710 - is also pretty nice. fixed~
00:39:297 (24) - I would extend the break by removing this note. Not only because it would be a good decision if you applied to the previous idea but I find it is a calm part and it makes sense to have a longer break (while it wouldn't at the begin of the map, it's just the second loop after all). fixed~
00:38:345 - 01:11:361 - Just re-apply to the said things above. fixed~
01:11:996 (12) - In case you had added a note on 01:10:726 - it'd be too long for the combo so to delete this note would be recommend. fixed~
01:22:154 (25) - That one can be moved to 01:23:424 - , just to stay consistent with the things above. fixed~

So to summarize things: If that works with the Kantan (and let it check by some more people) I see good chances here. The Futsuu is also waaaay better than I remember from the last time.
thanks mr. ste
Topic Starter
Weber
All suggestions applied and updated.
CookieBite
nice rhythm heaven
you got my support xd, +1 star
DeletedUser_6637817
Hey there!
I Hath come from the queue to checketh thy kantan! (And spread stuff since stefan expressed some worries)

Kantan check
[Jona's Kantan]
I didnt find much to say about this apart from:

00:08:503 (14) - try moving this note over to 00:08:821 - here to emphasize the strong sound on which the d lies a bit more?
same applies to 00:41:519 (26) - .

00:00:567 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1) - this, which is on oddly long 2/1 comboset, placed in a fairly calm section of the map, which has some pretty hard features.
I suggest you make this shorter by splitting up the long red don chain by deleting 00:01:202 (2,4,6,8) - these, making it a lot shorter/less intense as it should be.

01:10:726 - add a note here to not leave out the cymbal crash you presumably wanted to follow? Additionally goes consistently with 00:36:757 (19,20,21,22)

Else it looks good for me!

Spread check
Stefan said youd need to put in some 1/2 into the futsuu, but not too much, just enough to prepare the player for 1/2 usage in muzu.
Id say the spread is pretty balanced out.
Tho one thing kind of bugs me:

00:25:329 (21,22,23,24,25,26,27,28,29,30,31) - these 2 1/2 bursts bug me since they are so close together, consider deleting one since its kind of a random diff spike, having 2 1/2 in such quick succession, and additionally arent really fit with the difficulty the kantan is at that timestamp to be fair.
Aaaand makes it consistent with the density at 00:58:345 (21,22,23,24,25,26,27,28,29,30) - =w=

Hype!
/me runs away with easy kds
Topic Starter
Weber
Applied and updated.
Ellyu
Hi from my q

[General]
Though you say u only need mod on Kantan. But after I test all the diffs I have one more thing want to point out about the volume. All the diffs except the top diff's volume is a bit too high for me,especially in the intro. U sure 100% fit the music well? Why not do as Ayyri to set 75%?

[Kantan]
00:09:773 (12,13,1) - kkD. cuz big D always emphasize downbeat better.
00:42:789 (28,29,1) - same as^
00:18:662 (11,12,13) - better not to put 1/2 dkd pattern in Kantan. u know Kantan is design for the very begginer and mutiple color triple(especially dkd and kdk) always confuse them. And bpm189 is not a low bpm too so it really hard for them.
00:51:678 (11,12,13) - same as^ btw I would put kkd here.
00:37:710 (21,22) - kD for the reason of pitch
01:10:726 (11,12) - 01:23:424 (27,28) - same as^

Very cute song. And so does the map. GL :)
Melanie
Hi from my queue~

[Kantan]
00:09:138 (11) - K because there is a cymbal sound in that point
00:09:773 (12) - D~
00:42:154 (27) - K~
01:22:788 (26) - ^

that's all, nice map :)
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