01:54 Beafowl: hi
01:54 Beafowl: would you mind to have alook at my map now
01:54 Beafowl: you dont have too because its too late
01:54 Beafowl: <.<
01:55 Asphyxia: sure I can in a second
01:58 Beafowl: oh alright
01:58 Beafowl: brb getting some team lol
01:58 Asphyxia: feel free to sned it
01:58 Beafowl: tea*
01:58 *Beafowl is listening to [https://osu.ppy.sh/b/1113475 Meiko Nakamura - Core of Spark]
02:01 Asphyxia: 01:24:064 (2,1) - stuff like this could utilize blankets a bit better (can clearly tell that its off, unless your intention wasn't a blanket there)
02:02 Beafowl: i guess it was
02:03 Asphyxia: 01:49:448 (1,1) - this too
02:03 Beafowl: fixed
02:03 Asphyxia: if you want a cool technique to check it, just place a note at 01:50:756 - and then go back a little in the timeline
02:03 Asphyxia:
https://osu.ppy.sh/ss/723781402:05 Beafowl: oh yes i am familiar with this techique
02:05 Beafowl: the only problem is
02:05 Beafowl: that i just dont like proper blankets
02:05 Beafowl: dont ask me why lol
02:05 Asphyxia: mm
02:05 Asphyxia: I guess it's up to you to then if you want to fix these or not
02:05 Asphyxia: I think proper blankets look way better but
02:06 Beafowl: i will obviously fix them
02:06 Asphyxia: if you prefer otherwise, you can decide
02:06 Asphyxia: it's your map in the end :p
02:06 Beafowl: its just me
02:08 Beafowl: oh
02:08 Beafowl: and i have too question
02:09 Beafowl: first is, do you think those crash sounds are a little bit too much
02:10 Asphyxia: they didn't annoy me, you could remove some so they don't necessarily feel excessive but
02:10 Asphyxia: I was fine with them
02:10 Asphyxia: so up to you
02:10 Beafowl: alright
02:10 Beafowl: second thing is
02:11 Beafowl: i have many of those sliders like in 01:10:218 (1) -
02:11 Beafowl: and they end on strong beats
02:11 Beafowl: so people suggest me to do a 3/4 slider and add a circle on the top
02:11 Beafowl: but idk i just doesnt feel like the right thing
02:12 Asphyxia: let me try them
02:12 Beafowl: ok
02:13 Asphyxia: yea I think it's better if they're 1/1
02:13 Asphyxia: feels better, for me at least
02:13 Beafowl: for me too but others dont agree
02:13 Beafowl: well
02:13 Beafowl: the most
02:13 Asphyxia: if you think your way is better, and the ''correct'' choice
02:14 Asphyxia: you should defend your choices
02:14 Asphyxia: I'd say leave them because play nicely and like you said they feel good the way they are
02:15 Asphyxia: my main issue with the map is that
02:15 Asphyxia: even though it plays well
02:15 Asphyxia: the structure sometimes disappears... kind of
02:15 Asphyxia: and the general visuals of the map aren't too good
02:16 Asphyxia: I also think that whenever you map bigger jump patterns, like 03:52:987 (1,2,3,4,5,6,1,2,3,4,5) -
02:16 Asphyxia: or
02:16 Asphyxia: 03:57:602 (1,2,3,1,2,3,1,2,1) - they lose a lot of structure
02:17 Beafowl: oh you are right
02:17 Beafowl: but
02:17 Asphyxia: it's hard to approach the general lack of structure or visuals because those are things you'd learn eventually
02:17 Beafowl: i cant agree with the last one
02:17 Beafowl: hm ok
02:17 Asphyxia: well
02:17 Asphyxia: let me give you examples of those jump patterns
02:17 Asphyxia: you compare my examples to yours
02:17 Asphyxia: and the one you like better, you either fix it accordingly
02:18 Asphyxia: or keep it as it is
02:18 Asphyxia: sounds good?
02:18 Beafowl: ya
02:18 Beafowl: <3
02:19 Asphyxia:
https://osu.ppy.sh/ss/723793502:19 Asphyxia: first example 03:57:602 (1,2,3,1,2,3,1,2,1) -
02:20 Asphyxia: I made them line up properly
02:20 Asphyxia: because in your current pattern, this 03:57:756 (2,3,2,3) - part was relatively straight
02:20 Asphyxia: linear
02:20 Asphyxia: but then when you compared it to 03:57:602 (1,1,1,1) -
02:20 Asphyxia: it wasn't good at all D:
02:20 Asphyxia: that's the way I'd fix it while keeping your original intention
02:20 Beafowl: oh yes you are right
02:21 Asphyxia: 03:48:064 (2,3,4,5,6,7,1,2,3,4,5,6,7) - this one... I don't know how to fix this one because it's all over the place
02:21 Asphyxia: to me, this looks like a bunch of notes just put into the screen
02:21 Asphyxia: I can't really make sense out of that
02:21 Beafowl: it probably is
02:21 Beafowl: i made the map a long time ago
02:21 Beafowl: a very long time ago
02:21 Beafowl: and i mostly cant see my own mistakes
02:22 Asphyxia: 03:50:525 (1,2,3,4,5,6,1,2,3) -
https://osu.ppy.sh/ss/723796402:22 Asphyxia: thats the only way I could fix it in my view with keeping your original intention, but still a tad messy
02:22 Asphyxia: but better in my opinion
02:23 Asphyxia: 03:52:987 (1,2,3,4,5,6,1,2,3,4,5) - I feel like this pattern could be symmetrical, very similar to what you have at 03:55:448 (2,3,4,5,6,7,1,2,3) -
02:23 Beafowl: looks much better
02:23 Asphyxia: because 03:55:448 (2,3,4,5,6,7,1,2,3) - is really nice
02:23 Beafowl: hm alright
02:24 Beafowl: do you actually map with such a grid
02:24 Beafowl: and use shift to place ntoes
02:24 Beafowl: ?
02:24 Beafowl: notes*
02:24 Asphyxia: oh no no, I prefer to have that grid, but I never have grid snap on
02:24 Beafowl: im kinda curious because i cant imagine to map with this
02:25 Beafowl: oooh
02:25 Asphyxia: grid snap limits note placement too much for me
02:25 Asphyxia: and there's similar messy patterns like 00:38:218 (1,2,3,4,5,6,7) - that you can look into that could use fixing
02:25 Beafowl: well i think you are not the only one many do it like this
02:25 Beafowl: but i never understood why
02:26 Asphyxia: all personal preference I suppose
02:26 Asphyxia: aside from that though, that's all I have to point out
02:26 Beafowl: you kinda opened my eyes
02:27 Beafowl: didnt see many things
02:27 Asphyxia: but considering this is your first map going to ranked
02:27 Asphyxia: it's really good
02:27 Asphyxia:
02:27 Beafowl: oh my im so glad to hear this
02:27 Beafowl: dude
02:27 Beafowl: thank you for giving me feedback on this map
02:27 Beafowl: really appreciate it
02:27 Asphyxia: all good
02:28 Asphyxia: keep improving
02:28 Asphyxia: you're a very promising mapper already!!!