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Shoujo Fractal - Hatenaki Kaze no Kiseki sae Shouto VER.(Dou

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Topic Starter
Santtu
This beatmap was submitted using in-game submission on 7. kesäkuuta 2017 at 11:45:45

Artist: Shoujo Fractal
Title: Hatenaki Kaze no Kiseki sae Shouto VER.(Doujin Anime PV_VER.)
Source: 東方風神録 ~ Mountain of Faith.
Tags: Touhou Project Sanae Kochiya Kotiya ふうじんろく fuujinroku HiZuMi かませ虎 天宮みや Amamiya Miya ikuo music video mv 漩涡uzumaki
BPM: 160
Filesize: 16673kb
Play Time: 01:32
Difficulties Available:
  1. Fractal (5,04 stars, 354 notes)
  2. Hard (3,17 stars, 225 notes)
  3. Normal (1,76 stars, 125 notes)
Download: Shoujo Fractal - Hatenaki Kaze no Kiseki sae Shouto VER.(Doujin Anime PV_VER.)
Download: Shoujo Fractal - Hatenaki Kaze no Kiseki sae Shouto VER.(Doujin Anime PV_VER.) (no video)
Information: Scores/Beatmap Listing
---------------
Please, redownload after May 8th 2017

"I won't be the one trapped in a sea of common sense "

常識の海に囚われた私ではなく
joushiki no umi ni torawareta watashi de wa naku
Full version ranked by -Mo-
Music Video can be found here


Huge Thanks to All Modders
William K
Catshy
Suissie
Chalwa
-Mo-
William K
Hello, M4M.

  1. Please uncheck 'Widescreen Support' as this map doesn't has any storyboard.
  2. You can add "Sanae Kotiya" too in tags, someone could probably address her as "Kotiya" like the game itself.

[Normal]

Looks like it's done.
  1. 00:06:872 (4) - This should be a 1/1 instead of a 3/2 slider, actually. The vocal clearly ends at 00:07:247 - so there's nothing to emphasize 1/2 beats after.
  2. 00:13:622 (5) - How about NC here for consistency? You NC-ed every 2 downbeats.
  3. 00:13:809 (1,1) - The break of the spinner isn't enough for a Normal diff. These kinds (break of 1/1) are actually for Hards. You should end it at 00:15:872 - instead.
  4. 00:24:872 (5) - From all the other variations, putting a slider here just doesn't really fit. It's pretty subjective though, but how about trying to make 00:24:872 (5) - 2 circles for consistency with 00:23:372 (2,3) - ?
  5. 00:26:372 (2) - Would this be better if it's a 3/4 repeat slider instead of just a 1/1? Passing the instruments while the music is pretty intense isn't really nice imo. Especially if there's more space to map.
  6. 00:40:622 - As the section changes here, and it gets more intense than the previous section. You can try putting some variations on the rhythm rather than making it the same. For example, 00:40:622 (1,2) - you've mapped this kind of rhythm in the calm section, (00:28:622 (1,2) - ). And it just felt pretty boring. You can probably try something like this. or any others.
  7. 01:03:122 (1,2) - 01:04:622 (3,4) - You can probably differentiate the two sections here, they have a difference in vocals clearly. Just some suggestion,
    but you can try making 01:04:622 (3) - into 3/4 instead?
  8. 01:26:747 (4) - How about making this into a 1/2 slider to follow the vocals much better? It's currently inconsistent with the one before at 01:14:747 (4,1) - .
  9. 01:27:122 (1) - Not following the vocals here like the others? You've been mapping the vocals for priority anywhere else but this's conflicting with the idea.

[Hard]

  1. 00:04:622 (1) - The vocals at the slider-end is pretty high-pitched and strong. But it's mapped unclickable unlike the others at 00:06:497 (2) - or 00:11:747 (3) - . How about this? You put extended sliders everywhere in the map.
  2. 00:13:622 (4) - NC here like I said in Normal?
  3. 00:10:434 (8,1) - How about swapping NCs here? 00:10:434 (8) - is at the downbeat.
  4. 00:21:497 (3) - Wrongly snapped? You didn't do this anywhere else in this section so it felt inconsistent with the others.
  5. 00:24:684 (2,3) - How about a CTRL+G on the rhythm? The strong sound at 00:24:872 - was mapped unclickable unlike the others.
  6. 00:46:622 - The hitsound felt out of place imo. How about lowering the sound instead? (Also, Normal doesn't has this kind of hitsound. If you decided to keep it please put it in Normal.)
  7. 00:47:184 - Miss note here? While there's no special reason for this. It should be consistent with 00:48:684 (2) - .
  8. 01:27:122 (1,2) - Pretty undermapped for an emphasis of cymbals. It passed way too many instruments you mapped before so it doesn't look nice in my opinion.

[Fractal]

Personally, I think that the spread from Hard-Insane is just like so far. Like, take a look at 00:16:622 - . It's full of jumps, and they're mostly circles. And jumps are large. While Hard's mapped to the Distance Snap, making the spread unbalanced. For another example, take a look at 01:01:622 - . The jumps are incredibly large while Hard is also mapped to the Distance Snap.
  1. 00:48:872 (3,4) - The slider-end at 00:49:153 - is stronger than 00:49:247 - the slider-start. This's not really recommended as the main purpose of an extended slider is to have 00:49:247 - emphasized along with the holding sound the previous beat has. You can probably try my suggestion.
  2. 00:50:372 (3) - Doesn't see why this should has a variation with 00:48:872 - as it's just changing section. If you apply my suggestion before, you can apply that too here for consistency.
  3. 01:01:622 (1,2,3,1,2,3,4,5,6) - I'd recommend making the spacing here a bit smaller. It does reflect the intensity of the music but this's the biggest I've ever seen in this difficulty.
  4. 01:18:122 (1,2,3,4,5,1,2,3,4,5) - You can space this less too. The music here is pretty calm so you can make it different from the other part of the kiai.
  5. 01:22:622 (1,1) - The aesthetics here doesn't look really appealing due to the close visual distance you only make here. The others are pretty lose but this isn't.

Good Luck!
Topic Starter
Santtu

William K wrote:

Hello, M4M.

  1. Please uncheck 'Widescreen Support' as this map doesn't has any storyboard.
  2. You can add "Sanae Kotiya" too in tags, someone could probably address her as "Kotiya" like the game itself.

[Normal]

Looks like it's done.
  1. 00:06:872 (4) - This should be a 1/1 instead of a 3/2 slider, actually. The vocal clearly ends at 00:07:247 - so there's nothing to emphasize 1/2 beats after.
  2. 00:13:622 (5) - How about NC here for consistency? You NC-ed every 2 downbeats.
  3. 00:13:809 (1,1) - The break of the spinner isn't enough for a Normal diff. These kinds (break of 1/1) are actually for Hards. You should end it at 00:15:872 - instead.
  4. 00:24:872 (5) - From all the other variations, putting a slider here just doesn't really fit. It's pretty subjective though, but how about trying to make 00:24:872 (5) - 2 circles for consistency with 00:23:372 (2,3) - ?
  5. 00:26:372 (2) - Would this be better if it's a 3/4 repeat slider instead of just a 1/1? Passing the instruments while the music is pretty intense isn't really nice imo. Especially if there's more space to map.
  6. 00:40:622 - As the section changes here, and it gets more intense than the previous section. You can try putting some variations on the rhythm rather than making it the same. For example, 00:40:622 (1,2) - you've mapped this kind of rhythm in the calm section, (00:28:622 (1,2) - ). And it just felt pretty boring. You can probably try something like this. or any others. Imo the music doesn't change so much that I should change the rhythms etc. Tbh only thing that changes is the bass and a instrument for melody. This part is just 10 sec long so I don't think it would matter a lot.
  7. 01:03:122 (1,2) - 01:04:622 (3,4) - You can probably differentiate the two sections here, they have a difference in vocals clearly. Just some suggestion,
    but you can try making 01:04:622 (3) - into 3/4 instead? I could, but imo those aren't that much different. The first one has a vocal with the melody. Imo changing the second one would mean that I need to change the first one too. For now, I'll keep them as they are. If I get more noticed about this I'll change this.
  8. 01:26:747 (4) - How about making this into a 1/2 slider to follow the vocals much better? It's currently inconsistent with the one before at 01:14:747 (4,1) - . I would, but I can't use 1/2 sliders since this is the lowest difficult and I never used 1/2 sliders anywhere. I understand your point but due that I can't.
  9. 01:27:122 (1) - Not following the vocals here like the others? You've been mapping the vocals for priority anywhere else but this's conflicting with the idea.

[Hard]

  1. 00:04:622 (1) - The vocals at the slider-end is pretty high-pitched and strong. But it's mapped unclickable unlike the others at 00:06:497 (2) - or 00:11:747 (3) - . How about this? You put extended sliders everywhere in the map.
  2. 00:13:622 (4) - NC here like I said in Normal?
  3. 00:10:434 (8,1) - How about swapping NCs here? 00:10:434 (8) - is at the downbeat.
  4. 00:21:497 (3) - Wrongly snapped? You didn't do this anywhere else in this section so it felt inconsistent with the others.
  5. 00:24:684 (2,3) - How about a CTRL+G on the rhythm? The strong sound at 00:24:872 - was mapped unclickable unlike the others.
  6. 00:46:622 - The hitsound felt out of place imo. How about lowering the sound instead? (Also, Normal doesn't has this kind of hitsound. If you decided to keep it please put it in Normal.) Seems I have accidentally put hitsound on normal, woops
  7. 00:47:184 - Miss note here? While there's no special reason for this. It should be consistent with 00:48:684 (2) - . Tbh Now when I think the rhythm I used there, it's totally wrong. I found better solution for it... so fixed
  8. 01:27:122 (1,2) - Pretty undermapped for an emphasis of cymbals. It passed way too many instruments you mapped before so it doesn't look nice in my opinion.

[Fractal]

Personally, I think that the spread from Hard-Insane is just like so far. Like, take a look at 00:16:622 - . It's full of jumps, and they're mostly circles. And jumps are large. While Hard's mapped to the Distance Snap, making the spread unbalanced. For another example, take a look at 01:01:622 - . The jumps are incredibly large while Hard is also mapped to the Distance Snap. Yea I've been wondering if I need to make something like lunatic or something. Maybe I'll add it sooner or later.
  1. 00:48:872 (3,4) - The slider-end at 00:49:153 - is stronger than 00:49:247 - the slider-start. This's not really recommended as the main purpose of an extended slider is to have 00:49:247 - emphasized along with the holding sound the previous beat has. You can probably try my suggestion. It's for variety. That aggressive rhythm doesn't imo fit there. The strong beat doesn't have to be clickable since it's not clickable in many cases (00:41:372 (3) - 00:42:872 (3) - 00:47:372 (3) - etc.). Also, the singer's vocal gets bit higher and stronger, so it tries to express that too
  2. 00:50:372 (3) - Doesn't see why this should has a variation with 00:48:872 - as it's just changing section. If you apply my suggestion before, you can apply that too here for consistency. pretty much same as above ^
  3. 01:01:622 (1,2,3,1,2,3,4,5,6) - I'd recommend making the spacing here a bit smaller. It does reflect the intensity of the music but this's the biggest I've ever seen in this difficulty. Maybe I'll make Lunatic so it should be fine then
  4. 01:18:122 (1,2,3,4,5,1,2,3,4,5) - You can space this less too. The music here is pretty calm so you can make it different from the other part of the kiai. ^
  5. 01:22:622 (1,1) - The aesthetics here doesn't look really appealing due to the close visual distance you only make here. The others are pretty lose but this isn't. Maybe it's good now

Good Luck!
Thank you so much for modding! o/
(no comment = fixed)
Bokkie
Hello from my queue

General

  1. Consider mapping Normal and Insane difficulties since the gap between diff in your mapset are pretty big
  2. 01:12:028 - you disable kiai mode for a moment here, not sure why; nothing necessary bad, I just find it a bit weird
  3. 01:33:122 - you should probably finish the spinner on big white tick

Hard

  1. 00:35:372 (2) - this object is off screen; move it slightly down and check with ctrl+G if coordinates are both positive
  2. 00:40:247 (4) - this slider sure stands out from others, but I don't think there's anything in music to be mapped as such; I highly recommend changing it to curvy/straight slider
  3. 01:18:872 (2,3) - you should be consistent with rhythm here; either change this to reverse slider (and posibly blanket it with 01:19:622 (1)) or change 01:18:122 (1) to match this
  4. 01:22:622 (1) - how about ctrl+J and move it up a bit?

Fractal

I really hoped this diff will have something like neverending patterns inside other patterns for some reason :c

  1. 00:01:622 (1,2) - blanket could be better (the sides are kinda off)
  2. 00:08:372 (2,1) - try to avoid overlaping like this; I'd also recommend pattern like this
  3. 00:10:247 (4,5) - I don't think there's a need for spacing this big here
  4. 00:12:872 (3,2) - stack them
  5. 00:32:184 (2,3) - this blanket could be improved
  6. 00:51:872 (1,2,3,4) - I'd rather use those 1/8 sliders at the end of the stream instead of the middle
  7. 01:10:622 (1,1,1) - the SV here is a bit too high; consider turning it down a bit

Good luck c:
Topic Starter
Santtu

Catshy wrote:

Hello from my queue

General

  1. Consider mapping Normal and Insane difficulties since the gap between diff in your mapset are pretty big I got Normal difficultie O-o
  2. 01:12:028 - you disable kiai mode for a moment here, not sure why; nothing necessary bad, I just find it a bit weird since the chorus repeats itself, I have a habit to put new kiai there too
  3. 01:33:122 - you should probably finish the spinner on big white tick I could, but then it wouldn't have followed the vocal.

Hard

  1. 00:35:372 (2) - this object is off screen; move it slightly down and check with ctrl+G if coordinates are both positive
  2. 00:40:247 (4) - this slider sure stands out from others, but I don't think there's anything in music to be mapped as such; I highly recommend changing it to curvy/straight slider
  3. 01:18:872 (2,3) - you should be consistent with rhythm here; either change this to reverse slider (and posibly blanket it with 01:19:622 (1)) or change 01:18:122 (1) to match this I understand your point, but I don't think it needs to be like that, since 01:18:122 (1) - already introduces that same rhythms, and I have used 3/4 slider couple of time before in the map. Rhythm should be logic and enough easy to read for hard players. Will see what future mods will say about this if they will...
  4. 01:22:622 (1) - how about ctrl+J and move it up a bit? doesn't really matter imo, but will keep it in mind.

Fractal

I really hoped this diff will have something like neverending patterns inside other patterns for some reason :c

  1. 00:01:622 (1,2) - blanket could be better (the sides are kinda off)
  2. 00:08:372 (2,1) - try to avoid overlaping like this; I'd also recommend pattern like this overlap is just a slightly on slidertail so it shouldn't be a problem imo
  3. 00:10:247 (4,5) - I don't think there's a need for spacing this big here
  4. 00:12:872 (3,2) - stack them
  5. 00:32:184 (2,3) - this blanket could be improved didn't found what to improve in that :/
  6. 00:51:872 (1,2,3,4) - I'd rather use those 1/8 sliders at the end of the stream instead of the middle Yea I think I need to change that to something else maybe...
  7. 01:10:622 (1,1,1) - the SV here is a bit too high; consider turning it down a bit I don't really see why it's too high, fits imo nicely and embraces the music

Good luck c:
Thank you for modding! o/
no comment = fixed/changed
Suissie
Hello o/

Fractal
00:33:872 (1,2,3,4) - can you explain what you're doing by adding jumps there ? emphasizing on next downbeat ?
01:01:622 (1,2,3) - make this triangle with polygon tool or by copying 01:01:622 (1,2) - this and rotate it by 120. But Im sure you know that already :p maybe check on the other triangles too.
01:05:372 (2,3,4,5,6,7,8,9,1) - looks kinda not symmetrical because of the nc on 1. Its fine tho. Just to let you know
01:06:684 (4,5) - why is this spacing smaller then there 01:06:497 (3,4) - . I would say the strong sound is on the five.
01:18:122 (1) - I dont understand why the spacing in this messure is so high. For me that part sounds calmer then the others.
Im not sure maybe nc there 01:12:122 (3) - 01:24:122 (3) -

Otherwise looks good
hard
00:28:247 (3,1) - I would take them closer together. Its easier to read and next part is pretty calm anyway.
00:48:122 (1,2) - I find that visual spacing too small. http://puu.sh/vNUzj/2b85cbbf46.jpg wouldn't that be better ?

otherwise fine
normal looks good.

Nice map <3
Topic Starter
Santtu

Suissie wrote:

Hello o/

Fractal
00:33:872 (1,2,3,4) - can you explain what you're doing by adding jumps there ? emphasizing on next downbeat ? thb it's pretty random, think I will change that to something else.
01:01:622 (1,2,3) - make this triangle with polygon tool or by copying 01:01:622 (1,2) - this and rotate it by 120. But Im sure you know that already :p maybe check on the other triangles too. yea fixed it
01:05:372 (2,3,4,5,6,7,8,9,1) - looks kinda not symmetrical because of the nc on 1. Its fine tho. Just to let you know yea after thinking that I came to that conclusion that the rhythm doesn't follow the music as it should so I added kicksliders there.
01:06:684 (4,5) - why is this spacing smaller then there 01:06:497 (3,4) - . I would say the strong sound is on the five. ye
01:18:122 (1) - I dont understand why the spacing in this messure is so high. For me that part sounds calmer then the others. yea changed it
Im not sure maybe nc there 01:12:122 (3) - 01:24:122 (3) - me neither, but I guess those are fine.

Otherwise looks good
hard
00:28:247 (3,1) - I would take them closer together. Its easier to read and next part is pretty calm anyway. I kept DS as it should be
00:48:122 (1,2) - I find that visual spacing too small. http://puu.sh/vNUzj/2b85cbbf46.jpg wouldn't that be better ? can't make it further since this diff follows DS.

otherwise fine
normal looks good.

Nice map <3
Thank you so much for modding!! o/
Chalwa
Hellow Suomi friend :D
[General]
  1. Everything is fine imo.
[Normal]
  1. Make widescreen on like on rest of diffs
  2. Maybe make AR4 here, because it's the easiest diff on the mapset and will be kinda like Easy+.
  3. 00:43:622 (1) - I prefer move second curve a bit to down for better intuical. Maybe make something like on screen? https://chalwa.s-ul.eu/75WHVvJW
  4. 00:50:372 (2,3) - Argh... This can be kinda hard to read since there are here thow similliar sliders but with two other rhythms. Maybe make from 00:51:122 (3,4) two 1/1 sliders?
  5. 01:07:622 (3) - I think flow when you make Ctrl + J here and blanket it with end of 01:06:872 (2) slider. Of course you should distance snap 01:08:747 (4) after this change.
[Hard]
  1. 00:11:372 (3) - Ayyy... I think a 1/2 length of slider will be really nicer than now, because it's better rhythm and also i can't hear anything important in 00:11:653.
  2. 00:33:122 (1,2,3,4) - To be honest this only look simple. This is really hard to aim pattern like this. Perhaps make here something like zig-zag? Screen: https://chalwa.s-ul.eu/zus1hx8W
  3. 00:45:122 (1,2,3,4) - The same thing as above
  4. 00:48:122 (1,1) - Maybe for build up tension add on start of both sliders Finishes with Normal additction?
  5. 01:17:559 (5) - In my opinion, you can make here 2 circles within this slider, cause it's kinda hard for read when a player is stressed imo.
Ahhh i'm so tired, won't mod Fractal diff... Sorry >.<
GL!
Topic Starter
Santtu

Chalwa wrote:

Hellow Suomi friend :D
[General]
  1. Everything is fine imo.
[Normal]
  1. Make widescreen on like on rest of diffs woops it shouldn't be widescreen mb
  2. Maybe make AR4 here, because it's the easiest diff on the mapset and will be kinda like Easy+.
  3. 00:43:622 (1) - I prefer move second curve a bit to down for better intuical. Maybe make something like on screen? https://chalwa.s-ul.eu/75WHVvJW
  4. 00:50:372 (2,3) - Argh... This can be kinda hard to read since there are here thow similliar sliders but with two other rhythms. Maybe make from 00:51:122 (3,4) two 1/1 sliders? I understand, but I'd prefer to keep 00:51:122 (3) - since 1/1 note wouldn't express the music as well. (3) is expressing the held vocal.
  5. 01:07:622 (3) - I think flow when you make Ctrl + J here and blanket it with end of 01:06:872 (2) slider. Of course you should distance snap 01:08:747 (4) after this change. I'd want to keep it. I'll hear if anyone else points this out and make decision then.
[Hard]
  1. 00:11:372 (3) - Ayyy... I think a 1/2 length of slider will be really nicer than now, because it's better rhythm and also i can't hear anything important in 00:11:653. The slider expresses vocal's held sound, that why is bit longer. Also I did it to keep the beginning of the map interesting.
  2. 00:33:122 (1,2,3,4) - To be honest this only look simple. This is really hard to aim pattern like this. Perhaps make here something like zig-zag? Screen: https://chalwa.s-ul.eu/zus1hx8W I like the straight line more. Will rethink if it will be pointed out in future.
  3. 00:45:122 (1,2,3,4) - The same thing as above ^
  4. 00:48:122 (1,1) - Maybe for build up tension add on start of both sliders Finishes with Normal additction? music doesn't call for it so I don't think it is needed.
  5. 01:17:559 (5) - In my opinion, you can make here 2 circles within this slider, cause it's kinda hard for read when a player is stressed imo. hmmm will think about this.
Ahhh i'm so tired, won't mod Fractal diff... Sorry >.< dw :D
GL!
Thank you for modding! no comment = fixed
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