[General]
[Easy]
- Your hitsound file "soft-hitfinish" is set to go off at this https://puu.sh/A2hCZ/8cc882327a.png , the problem with this is that people that disable the hitsounds will constantly hear nothing but constant cymbal spam which is really disorientating tbh, default skin being a strong example of this, but since noone plays with that skin it still matters since most skins dont use bass sounds etc on the finish part, that is for like cymbals or sounds that are supposed to underline a specific part of a section once or twice, not every couple of beats. I strongly recommend changing this file to a "soft-hitclap2" because you don't have any "soft-hitnormal" files, this won't affect your map in any way, apart from changing the way it sounds whilst playing it without any hitsounds.
[Easy]
- 00:37:794 (4) - What about sharpening the angle of this slider to something similar to https://puu.sh/A2hRP/9a69b28bdc.png, that way the effect that 00:37:108 (3) - creates with the music will be foreshadowed with 00:37:794 (4) - because of all the strong kicks.
- 00:42:594 (3,4) - Could use the same logic for the suggestion above https://puu.sh/A2hUj/917238ed08.png ^ and so on
- 00:01:794 (1) - I would recommend keeping the NC's here to the minimum, especially because 00:00:080 (1,1) - follow the same music synths. What i mean by that is that they sound really similar with the kicks and sound they provide, keeping the nc's the same will reflect much better on them both, keeping it different makes it look as if they are different from each other in some way or another.
- 00:04:537 (1) - same with this and etc.
- 00:13:622 (5) - Nc'ing this instead of 00:13:794 (1) - gives off a better effect since the the pitch rises on 00:13:622 (5) - which leads onto 00:13:794 (1) -
- 00:19:108 (5,1) - ^
- 01:04:194 - If you want to extend the break for a nicer effect, I would recommend extending it from here 01:04:280 - instead, since there is a much more noticable "bell/kick" sound on the blue tick, it's much more noticeable that the light theme switch sound on the white tick.
- 01:09:165 (2) - why place a note here? It's inconsistent with your rhythm choice on 01:07:280 (3,4,5) - and makes this part feel really random because of that, I recommend placing this note here 01:10:537 - instead, that way your rhythm will feel much more consistent.
- 01:22:365 (3) - How about NC'ing this so that there is a clear seperation between this note and 01:21:680 (1,2) - , will give off a much better effect. The reason why it will give off a better effect is since you do something similar in places like 00:31:622 (1,2,3) - for example, which is fine since the (1,2,3) follow the same music intensity whilst there there is a clear difference between (1,2) and (3), on top of that you do it here 01:27:165 (3,4,1) -
- 01:25:108 (3,4,1,2) - I would recommend you keep a steady NC'ing pattern that will be consistent with 01:19:622 (1,2,3,4) - mostly so that 01:27:165 (3,4) - can be clearly represented in a consistent fashion, not doing so makes 01:27:165 (3,4) - and 01:21:680 (1,2) - seem really different even though they follow the exact same sounds, same with the pattern I linked as well.
- 00:20:480 (1) - What is this NC here for?
- 00:42:422 (4,5) - This rhythm here makes the entire section feel really odd in terms of your rhythm choice, this is mostly due to the fact that the exact same sounds were heard here 00:36:765 (4,5) - for the first time and since they are all really audible and the most intense sounds in the entire section, they felt good to play. But 00:41:908 (3) - once you get to the same pair of sounds a slider ends on it the blue tick beat is skipped and there is a stacked triple on top of 00:42:594 (1) - which appeared on top of another pair of sounds here 00:38:994 (2,3,4) - in the same manner. The biggest reason as to why it feels really odd is due to the fact that the rhythm choice in the previous pair of objects does a better job at emphasising a pair of sounds quieter than the pair after it 00:41:565 (2) - . Ok so what I would suggest to do is to do some rhythm switch ups so that the map feels like the most important rhythm is emphasised in such a manner that clicking/reading it isn't a challenge. What I strongly would suggest to do is something similar to this rhythm here https://puu.sh/A2j3j/5d81a4fa8f.png That way the 00:41:222 (1,2) - objects will play with a triple instead of a repeat slider allowing the 00:41:222 (1) - to end on a sound that starts of the repeat slider, It will miss out the blue tick sound by doing so but that is fine since the blue tick sound here is really muffled because of the white tick sound, that means that the slider ending there will match that effect pretty well, allowing for a triple to be placed on top of 00:41:908 (3) - . That way you will have a clear seperation between this pair of sounds and the next which is here 00:41:908 (3,4,5) - , Here the slider 00:41:908 (3) - will end on the blue tick allowing a repeat slider to start and end within their respectable sounds, the repeat slider will emphasise that rhythm since I believe you wanted some diversity in the rhythm hence why this was different from 00:47:737 (4,5) - and 00:36:765 (4,5) - .
- 00:16:022 (4,5,6) - Maybe try and gradually increase the spacing between (4) and (5) that way it will follow the music a bit better https://puu.sh/A2jrp/45ba7a81f4.png that pattern i linked will also keep A pattern present just like you did with https://puu.sh/A2jsk/aab3656f2f.png but it will represent the music in a better fashion.
- 00:39:508 (2) - I don't see any reason as to why you want to keep this a 2 bit repeat slider, there is nothing on the blue tick and the music only offers a 1 bit repeat sound, on top of that this feels really out of place placement wise compared to sliders like 00:34:880 (3) - which have really similar visual spacing. Both 00:34:880 (3) - and 00:34:022 (2) - have really similar visual spacing and slider shapes making them impossible to distinguish snapping wise, especially because this is an insane diff. I would suggest looking over the past 2 sliders to make them quite distinguishable (this could be shape or direction or placement) so that its more clearer on what you're trying to map, for example this repeat slider 00:39:508 (2) - could be curved and face away from the next object angle wise and direction wise like so https://puu.sh/A2jC3/526f5c9482.png this would in return create a structured reading pattern which will enhance the gameplay readability.
- 00:40:880 (2) - I would strongly suggest to Ctrl+g this for a better effect both with the music and gameplay. The music increases in intensity on those objects with those "sharp sounding sounds, so keeping the flow pointing upwards will corelate really well with that part of the song. Not to mention that it'll flow much better because of the spacing and angles towards the next objects.
- 00:50:480 (2) - same with the suggestion made earlier, although I'd suggest placing it like this https://puu.sh/A2jMP/3e4356a5af.png for a quite nicer effect
- 01:05:908 (1) - This section onwards feels really like the strong section at 00:32:994 (1) - mostly because of it's 1/4 sllider spam especially with spacing like here 01:08:308 (2,3) - . I would strongly recommend you look over some spacing and rhythm choices in this section like https://puu.sh/A2jUT/cb62d193df.png for example, that way there will be a clear seperation between both sections and both will feel different in some way or another.
- 01:06:251 (2) - Fix up the green line here
- 01:14:137 (1) - You could fix up the ending of this slider here https://puu.sh/A2jYi/16df039ba3.png since it already lookes quite unpolished on nomod but on hardrock its even worse :eyes: https://puu.sh/A2jZd/f992ed18fa.png
- 01:38:822 (1) - Because this slider looks really similar to 01:38:480 (3) - visually length wise, it is really hard to distinguish between them. I would suggest adding a slight curve onto them https://puu.sh/A2Bjl/bd05b3ff8d.png so that there is a better message of "hey this is different". It will also add shape variety in the last section since its only straight sliders right now. Also if you decide to do this make
- 00:12:765 (2,1) - Fix up this stack
- 00:32:480 (6,1) - Since this slider is much more faster and the same in terms of snapping as the rest of the notes, I would strongly recommend to NC it as well, that way there will be more emphasis created on the (6) towards the (1)
- 01:06:508 (4,5) - could fix up the stack here again, etc.
- 01:14:137 (1,1) - this again is slightly off in terms of stacking
- 01:44:308 (1) - I would suggest ending this slider on the ticky sound at 01:48:422 - that way better feedback will be achieved and the slider won't end on nothing, not mentioning the fact that the slider isn't even muted on the nothing sound that it ends on.
- 00:07:280 (1,1) - Fix up the stack here
- 00:39:680 (3) - could ctrl+g this, doing that would give a nicer effect with the sounds and in return to make 00:39:851 (1,2) - unique in terms of flow, you could ctrl+g 00:40:108 (2) - . This would mostly fit better imo since the sounds at 00:39:508 (2,3) - have a noticable "wiggle" effect hence why back and forth would fit and the other pair of sounds have this "stand by" effect which is why a steady flow would be better. If you do decide to change this then change the similar sounding patterns too, i.e. 00:34:365 (1,2) - and 00:45:337 (1,2) - etc.
- 00:50:480 (2,3,1,2) - same for these ^