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Street vs Sin:cK - Adamantite

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Topic Starter
lcfc

Arutsuki wrote:

hi m4m from q will mod tomorrow ;D

Extra
•00:28:537 (1,2,1) - no real need to bump up the spacing here since the music is still the same and doesnt need more empathisis, make it consistent with the jumps before having copied jumps with same spacing everywhere can be quite lame. imagine if all maps did that lol - one more explanation for this pattern is the fact that this is a potential warning for the incoming stream + following wub part. tl;dr no change
•00:29:908 (1) - a sharper turn from here would empathize the the drums better imo used to have a stream like that but it was kinda cancer regarding both spacing and movement. the spacing increase emphasized it enough imo but if this is mentioned again I will change it
•00:32:480 (2,3,1) - maybe space these differently from the other two triples again to empahise a different sound I used 0.5x sv to space the previous triples and 1x for this one. so they are spaced differently lol
•01:05:908 - I think something like this would fit better in this section, since theres a pretty hearable sound on the white tick, maybe on the one after as well, 01:06:508 - here pattern inspired from asphyxia's avalanche buildup and nevertheless the main sound going on is the instrument and not the 1/4 thingies

ez and normal look pretty good as they are, gl with rank Thanks a lot for your comment and mod!
Jennifer
I checked the easy normal diffs, all look good to me. +1 star c:

only two things that i suggest on hard:

01:24:765 (5) - slider less curvy
01:46:880 (5,1) - place one extra circle on next red tick, spinner feel one measure early
Topic Starter
lcfc
Thanks a lot for your check!
Chatree
From your req ( ^ = same as above, Imo = In my opinion)

Insane (Nokashi)

  1. 00:04:537 (3) - reverse selection (Ctrl+G) and move it to middle the grid would be nice Imo
  2. 01:23:051 (3,4) - Ctrl+G, cross jump would be nice Imo
  3. 01:27:680 (6) - Ctrl+G this sweetheart

Extra

  1. 00:04:880 (2) - move this circle to overlap head of the next slider
  2. 00:10:880 (4) - Ctrl+G this
  3. 00:19:108 (5) - move this circle to overlap head of the next slider
  4. 00:21:165 (1,2) - alternate it
  5. 00:34:622 (2,3) - too much overlap, arrange these sliders down would be nice Imo
  6. 00:36:080 (2,3) - make it closer little bit would be nice
  7. 00:37:965 (2,3) - ^
  8. 00:39:508 (2,3) - ^
  9. 00:40:108 (2,3) - overlap too, arrange these sliders to right a bit would be nice Imo

Extreme (Ameth Rianno)

  1. 00:12:251 (1) - move it like this (below)


  2. 00:14:137 (2) - move this circle to overlap head of the next slider
  3. 00:16:880 (1) - ^
  4. 00:28:880 (1,2,1,2,1,2,1,2) - really hardcore jump-stream, make it easier pls
  5. 01:41:737 (2,3) - Ctrl+G would be good jump Imo

P.S I Hope this ranked soon
WITH LOVE
Topic Starter
lcfc

KrastrovLap wrote:

Extra

  1. 00:04:880 (2) - move this circle to overlap head of the next slider kinda ruins spacing emphasis (the difference in spacing emphasizes the strong (piano??) sound)
  2. 00:10:880 (4) - Ctrl+G this good catch
  3. 00:19:108 (5) - move this circle to overlap head of the next slider likewise ruins spacing emphasis
  4. 00:21:165 (1,2) - alternate it that kinda ruins the pattern though D:
  5. 00:34:622 (2,3) - too much overlap, arrange these sliders down would be nice Imo hmm idk I kinda like this pattern but if it gets mentioned I will change
  6. 00:36:080 (2,3) - make it closer little bit would be nice honestly it plays fine, I mean it's an extra after all so large spacing isn't a problem
  7. 00:37:965 (2,3) - ^ ^
  8. 00:39:508 (2,3) - ^ ^
  9. 00:40:108 (2,3) - overlap too, arrange these sliders to right a bit would be nice Imo and same reason as before xd

P.S I Hope this ranked soon I'm with you xd
WITH LOVE
Thanks for modding!
Ameth Rianno

KrastrovLap wrote:

Extreme (Ameth Rianno)

  1. 00:12:251 (1) - move it like this (below) But i feel like the slider will overlap with 00:12:251 (1) - . Too much overlap in one moment


  2. 00:14:137 (2) - move this circle to overlap head of the next slider intentional xd
  3. 00:16:880 (1) - ^ same
  4. 00:28:880 (1,2,1,2,1,2,1,2) - really hardcore jump-stream, make it easier pls It's already easy. (If you don't believe me, try it by yourself.
  5. 01:41:737 (2,3) - Ctrl+G would be good jump Imo kinda dont wanna go complicated in a such calm moment
thank you ;-0
Topic Starter
lcfc
new diff added, modders please don't mention the uninherited timing point conflicts, they will be sorted out soon; this post will be edited once they are.

okay piano timings removed completely, set is back on track!
Nokashi

KrastrovLap wrote:

From your req ( ^ = same as above, Imo = In my opinion)

Insane (Nokashi)

  1. 00:04:537 (3) - reverse selection (Ctrl+G) and move it to middle the grid would be nice Imo. I Like the feeling that this slider gives ( like the music stops and the slider is in exactly the same place, so ill keep it that way
  2. 01:23:051 (3,4) - Ctrl+G, cross jump would be nice Imo Yeah, matches the intesity better if i switch them around, nice catch!
  3. 01:27:680 (6) - Ctrl+G this sweetheart Cool Suggestion, done!


P.S I Hope this ranked soon
WITH LOVE
Lumario
Hey I'm finally here from my modding queue :P
Easy Diff:

"Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity." (t/517731)
00:14:994 (2,3) - (^)
00:24:422 (2,1) - (^) There is more of this sort of stuff just recheck it
00:24:765 (1) - pls map the sound in the middle of the slider somehow (by reversing or replacing the slider with something else)
00:13:280 (4) - extend this one to the blue tick to map the sound that's on the blue tick
00:35:737 (1,1,1) - those three are for the same "stuff" in the music so why are these diffirent like you can have the same shape on all of them
Liked the rest just fix the overlap thingy :P

Normal Diff:
00:35:737 (1,1,1) - Would be nice if these would be a bit more "wobbly" like in the first one in the Easy Diff
00:35:737 (1,1,1) - make these not overlap
00:49:451 (1) - this slider looks ugly :S
01:32:480 (5) - copy this one here 01:33:851 (2) - (and mirror it)
Some sliders at the beginning are also a bit weird but you can keep them 8-)
I know I may focus to much on sliders but hey it's something \o/

Hobbes2's Hard:
Did not find anything :S

Nokashi's Insane:
00:11:051 (1,1,1,1,1,1,1) - I'd like if you put more emphasis on these by further jumps or harder movement
01:10:708 (1,2,3,4) - why is this part diffrent then the once before?
Well that's it :P

Im not good enough to map the last diffs hope I help you with these ones and GL with your map \(^.^)/
Topic Starter
lcfc

Lumario wrote:

Hey I'm finally here from my modding queue :P
Easy Diff:

"Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity." (t/517731)
00:14:994 (2,3) - (^) honestly i think the way they follow is pretty straightforward, I asked an irl friend of mine who recently started osu and didn't find any difficulty in playing those specific patterns. after all it's a guideline and it's not a must to follow. nevertheless I will change every single overlap if they're mentioned again.
00:24:422 (2,1) - (^) There is more of this sort of stuff just recheck it I changed this one though because circles overlapping in sliders may indeed be confusing
00:24:765 (1) - pls map the sound in the middle of the slider somehow (by reversing or replacing the slider with something else) I kinda like rhythm variety (as long as it doesn't become complex ofc) so imma keep it like it is
00:13:280 (4) - extend this one to the blue tick to map the sound that's on the blue tick there's no major sound in the blue tick?
00:35:737 (1,1,1) - those three are for the same "stuff" in the music so why are these diffirent like you can have the same shape on all of them
Liked the rest just fix the overlap thingy :P slider shape variety. if everything was the same this difficulty would be hell dull to play and the variable slider shapes don't ruin playability or something right?

Im not good enough to map the last diffs hope I help you with these ones and GL with your map \(^.^)/ Thanks a lot for modding!!
CookieBite

Lumario wrote:

Hey I'm finally here from my modding queue :P

Normal Diff:
00:35:737 (1,1,1) - Would be nice if these would be a bit more "wobbly" like in the first one in the Easy Diff sure
00:35:737 (1,1,1) - make these not overlap why? overlap helps here
00:49:451 (1) - this slider looks ugly :S i think it's fine tbh
01:32:480 (5) - copy this one here 01:33:851 (2) - (and mirror it) sure
Some sliders at the beginning are also a bit weird but you can keep them 8-)
I know I may focus to much on sliders but hey it's something \o/

Im not good enough to map the last diffs hope I help you with these ones and GL with your map \(^.^)/
thanks for modding!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:Adamantite
TitleUnicode:Adamantite
Artist:Street vs Sin:cK
ArtistUnicode:Street vs Sin:cK
Creator:LowComboFC
Version:CookieBite's Normal
Source:
Tags:dubstep drumstep drum and bass dnb artcore ameth rianno lcfc haroderm13 h13 cookiebite nokashi hobbes2 irreversible
BeatmapID:1117646
BeatmapSetID:524538

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52394,53222
2,55137,64194
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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75508,-100,4,2,1,50,0,0
76880,-100,4,2,1,75,0,1
98822,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,198,170
Combo2 : 148,148,148
Combo3 : 212,212,212
Combo4 : 170,213,213
Combo5 : 128,191,255
Combo6 : 255,0,0
Combo7 : 255,128,0
Combo8 : 170,255,170

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Nokashi

Lumario wrote:

Hey I'm finally here from my modding queue :P
Nokashi's Insane:
00:11:051 (1,1,1,1,1,1,1) - I'd like if you put more emphasis on these by further jumps or harder movement emphasis on the fast sliders is put already cause of the different sv spike, so no need to emphasize more imo, the other sliders have double the ds difference almost , i dont think i should overdo it
01:10:708 (1,2,3,4) - why is this part diffrent then the once before? To signal a difference in pace, and also would break consistency cause there would be three kicksliders, in contrast with the repeatable 1/4 -> 1/4 -> 3/4 im using
Well that's it :P
Topic Starter
lcfc
Did some self-modding and decided to remove all overlaps in the easy diff! Should be cleaner now~
Topic Starter
lcfc
Set temporairily being given up, but I swore to myself I will rank this someday, and I certainly will. Not soon, though.

ok reviving the set the moment I have a free slot, which is in three days from now

ok revived lol

edit: might remap my wub part cause it's horrible

edit: ok now we're ready
allein
here we go again
CucumberCuc
Hi

[Easy]
00:25:451 (2) The end of the object not on the tick

[Hard]
01:08:308 (4) The end of the object not on the tick
Topic Starter
lcfc

CucumberCuc wrote:

Hi

[Easy]
00:25:451 (2) The end of the object not on the tick

[Hard]
01:08:308 (4) The end of the object not on the tick
both fixed, thank you for checking!

also moved the map to pending because I had forgotten earlier lol

edit: fourth page hype
Kaifin
no 2kds? no mod

lol jk

Easy

  1. 00:23:394 (1) - based on your NC structure for the rest of the map, remove NC on this note
  2. 00:26:137 (1) - ^^
  3. 00:52:194 (1) - have you considering making this a long slider? like an Easy slider art since this space here is very very big and the building sound supports a slider

CookieBite's Normal

  1. 00:48:080 (3,4,5) - giving this pattern a bit more horizontal spacing like 00:42:594 (3,4,5) - would make it less cramped for both flow and aesthetic
  2. 00:49:451 (1,3) - i know this isn't technically a hidden repeat and i appreciate the pattern itself and think it's cool, i just think the repeat arrow being obscured is really unfair to the new player cause they definitely won't be able to read this repeat on sightread

Hobbes Hard

  1. i can't help but feel these 1/4 slider rhythms are a pretty big jump from the Normal, you use light insane rhythm choices coming out of a diff with 0 1/4 in it
  2. 01:10:022 (1,3) - unrankable slider overlap, you could move one of the sliders one pixel to make it rankable but i think that a hard is not the place for this kind of patterning, it's very confusing to read

    its nice though, despite the spread which i'm not 100% sure about maybe some more opinions about the spread would be nice

Nokashi's Insane

  1. 00:14:651 (4,2) - stack bug
  2. 00:39:851 (1,1) - unrankable, hidden repeat
  3. check your map for other bugged stacks such as 00:52:194 (1,2) -
  4. 00:35:394 (3,4) - why are you using this angle for 4? it seems kind of random, it isn't 00:35:394 (3) - rotated by 45 degrees or anything like that (i checked) and it looks + flows pretty ugly, here's a solution: this kind of flow is fine to use you don't need to use bad angles to path the players cursor movement into hitting 00:35:737 (1) - (hopefully that makes sense)
  5. 00:38:137 (3,4) - this flow would be a lot more comfortable if you gave 00:38:308 (4) - a bit more horizontal movement to the left, it would break the symmetry of the pattern but the symmetry into the linear flow of 00:38:308 (4,1) - is quite uncomfortable, here's a potential fix for more comfy flow (4 is ctrl J'd and has its slider end stacked on the end of 00:37:108 (1) - )
  6. 00:43:794 (4) - always buffer 1/8 in Insane diffs (you can almost say always buffer 1/8 but sometimes at this bpm it's okay not to, just not for Insane imo)
  7. 00:46:708 (1,2) - buffing this spacing and/or giving it some slightly different flow by ctrl ging 00:47:051 (2) - would be nice because its kind of overly linear with the slider movement and is spaced in a way that it looks like there is a 1/4 gap between 00:46:708 (1,2) - instead of a 1/2 one, here's an alternative pattern (make the distance between 00:46:708 (1,2) - straight unlike my screenshot, feel free to nerf the spacing if its too high for your taste but it didnt gain any sr with this pattern so)
  8. 01:05:908 - okay so i like the structure you're going for in this segment, but what relation do any of these notes have to each other in any consistent fashion? as an example of what i'm talking about, 01:06:251 (2,3,2,3) - these notes look like they're just placed, without regard for one another: each individual pattern in this segment (from 01:05:908 - to 01:10:622 - ) is fine, but you should try and give them some connection BETWEEN the patterns that is consistent rather than just randomly stacking some of the objects on each other: this is kind of general advice so hopefully you are able to do something with this feedback but i had to mention it
  9. 01:11:565 (2,2,2) - this is nice but its uneven >:(
  10. 01:19:965 (2,3) - lol i read this as 1/2 even in the editor, this change in spacing is so out of nowhere, this should be way closer: if you eventually want to do this kind of spacing for 1/4 repeats you need to introduce it better

    i appreciate your structure: you can be god standard mapper

    try to think more about when you're structuring what the notes look like BEFORE the structure becomes clear, stacks like 01:28:880 (6,2) - can end up looking quite weird when you consider the player only sees 01:29:222 (1) - and never sees the actual stack, stuff like this is most of the time better left just to stack on the slider end of 01:29:222 (1) - in this specific example

    also map with stack view if you dont cause then you'll find out how fucked stuff like 01:37:965 (2,1,2,3) - looks to the player

be sure to fix stack bug in your diff irre: nice one though

Extra

  • 01:16:537 (1,1) - hah i thought i'd have nothing to say but as soon as i saw this pattern i knew i was in
    really solid diff though, check around for stack bug it is rampant

Ameth's XxXxXTreme

  1. 00:47:737 - why is this sound 2 kicks here but at 00:42:251 (1,2,3) - its two circles and a slider: i think that changing 00:42:251 (1,2,3) - to 4 circles would be a better change than changing 00:47:737 - but it's your call
  2. 01:27:508 (6,7) - this could be a bit more straight, its slightly off

    interesting map, your structure seems kind of inconsistent because there are some times that you'll stack everything, and other times where you overlap everything with seemingly no pattern so it came off as a little messy and unpolished to me aesthetically, thats just the impression i got from it, interesting gimmicks though and definitely some cool parts

good luck!
Topic Starter
lcfc
fixed all except 00:52:194 (1) - cause I don't think it would match the intensity (in the beginning I would use a spinner but I wanted to emphasize the kicks following after so I just let it blank) as all the sliders I used were to emphasize the strongest of sounds across the song so I don't really think it would fit as suggested. more mentions of the part and I will not hesitate to change it anyway lol

thanks for modding!
CookieBite

Kaifin wrote:

no 2kds? no mod

lol jk

CookieBite's Normal

  1. 00:48:080 (3,4,5) - giving this pattern a bit more horizontal spacing like 00:42:594 (3,4,5) - would make it less cramped for both flow and aesthetic ok sure applied
  2. 00:49:451 (1,3) - i know this isn't technically a hidden repeat and i appreciate the pattern itself and think it's cool, i just think the repeat arrow being obscured is really unfair to the new player cause they definitely won't be able to read this repeat on sightread ok not hiding the reverse arrow

good luck!
thanks for modding!

gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.199999

[Metadata]
Title:Adamantite
TitleUnicode:Adamantite
Artist:Street vs Sin:cK
ArtistUnicode:Street vs Sin:cK
Creator:LowComboFC
Version:CookieBite's Normal
Source:
Tags:dubstep drumstep drum and bass dnb artcore ameth rianno lcfc cookiebite nokashi hobbes2 irreversible
BeatmapID:1117646
BeatmapSetID:524538

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
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Ameth Rianno

Kaifin wrote:

Ameth's XxXxXTreme

  1. 00:47:737 - why is this sound 2 kicks here but at 00:42:251 (1,2,3) - its two circles and a slider: i think that changing 00:42:251 (1,2,3) - to 4 circles would be a better change than changing 00:47:737 - but it's your call Any kind of rhythm interpretation works fine actually, the high SV on the slider on this one 00:42:251 (1,2,3) - to avoid it less empashized. Like what i did on 00:46:365 (1,2,3) - , but more on a fast-to-slow.
  2. 01:27:508 (6,7) - this could be a bit more straight, its slightly off Fixed

    interesting map, your structure seems kind of inconsistent because there are some times that you'll stack everything, and other times where you overlap everything with seemingly no pattern so it came off as a little messy and unpolished to me aesthetically, thats just the impression i got from it, interesting gimmicks though and definitely some cool parts Maybe i couldn't control the portion of overlapping and stacking at that day, but i like the kiai more than the wub part more actually
Thanks {-3-}
Alchyr
From modding queue.

SPOILER
Easy
Very solid difficulty. Main concern would be possibility that switching between clicking on 1/2 and 1 might confuse some new players, but it's as readable/playable as it will get while still maintaining some resemblance of matching the song.

01:08:651 (1) - Could be moved up slightly to curve into 01:07:965 (2) - and 01:10:708 (2) - better

01:23:737 (3) - I think this would look better moved up/to the right slightly, angle seems a bit sharp right now

01:29:222 (2) - This could curve at a lower angle - http://i.imgur.com/SAB4PZS.png
Similar to other suggestion, to curve more smoothly into slider before and after
01:27:851 (1) - and 01:30:594 (1) - are not stacked properly

CookieBite's Normal
Seems a bit tricky for a normal, but it should be fine.

00:39:508 (2,4) - Not quite stacked properly. Use ctrl+arrows
01:49:622 (1) - Considering that you mapped almost every sound, this ending actually feels a little undermapped. Possible you just wanted to have the click be on this point/have more spacing for the ending but didn't want to break distance/time equivalence, so it's up to you.

Very smooth map.


Hobbes2's Hard
00:27:851 (2,5) - Slightly off stack - use ctrl+arrows
01:44:308 (1) - While you do map these low piano sounds the same way at the beginning, there are no other sounds to map there, and doing that here feels like you're ignoring some of the other sounds which you've been mapping for the entire rest of the map. Just seems out of place.

Main comment would be that perhaps the map is a bit heavy on 1/4 rhythms for a hard. Should be fine though, as the gap between the normal and insane is quite large.

Nokashi's Insane
01:20:222 (3) - This repeat slider starting on 1/4 is very awkward, as it is the only slider in the entire map that starts on 1/4. I recommend extending the 1/2 slider before it by 1/4 and then making this repeat slider a non-repeat slider on the white tick. Or something, it's just rather awkward as it is now.
01:49:451 (5) - Recommend moving this up slightly, then breaking distance snap with very slightly increased gap for last note.

Solid difficulty.


Irreversible's Extra
This difficulty doesn't need my modding >.>

Extra
High SV!

00:05:565 (1,1,2) - Not stacked.
01:12:594 (2,1) - I know this is spaced the way it is to stack the start of the stream, but the spacing feels a bit low after the jumps before it in the middle of a buildup section.

Ameth's Extreme
High SV, now with more SV!

This is a bit too difficult for me to play/look at properly, so I'll just make some comments.

Personally, I feel like some of the sv changes in the intro are a bit random and feel weird to play. As the last person said, this map has some cool parts that I really like but it also seems a bit rough or messy sometimes, with some awkward flow and slightly random jumps. I'm not qualified to say if it actually DOES play well or not, though, so take my words with a grain of salt.

Good luck.
CookieBite

Alchyr wrote:

From modding queue.

SPOILER
CookieBite's Normal
Seems a bit tricky for a normal, but it should be fine.

00:39:508 (2,4) - Not quite stacked properly. Use ctrl+arrows fixed
01:49:622 (1) - Considering that you mapped almost every sound, this ending actually feels a little undermapped. Possible you just wanted to have the click be on this point/have more spacing for the ending but didn't want to break distance/time equivalence, so it's up to you. i wanna take less note here as it count as the calm part of the song.

Very smooth map.


Good luck.
thanks for modding!
gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.199999

[Metadata]
Title:Adamantite
TitleUnicode:Adamantite
Artist:Street vs Sin:cK
ArtistUnicode:Street vs Sin:cK
Creator:LowComboFC
Version:CookieBite's Normal
Source:
Tags:dubstep drumstep drum and bass dnb artcore ameth rianno lcfc cookiebite nokashi hobbes2 irreversible
BeatmapID:1117646
BeatmapSetID:524538

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,52394,53222
2,55137,64194
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 148,148,148
Combo3 : 212,212,212
Combo4 : 170,213,213
Combo5 : 128,191,255
Combo6 : 255,0,0
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Topic Starter
lcfc

Alchyr wrote:

From modding queue.

Easy
Very solid difficulty. Main concern would be possibility that switching between clicking on 1/2 and 1 might confuse some new players, but it's as readable/playable as it will get while still maintaining some resemblance of matching the song. I doubt it will be confusing, as the rhythms repeat themselves really often so the player can get used to them quite easily.

01:08:651 (1) - Could be moved up slightly to curve into 01:07:965 (2) - and 01:10:708 (2) - better changed the whole pattern into something symmetrical-ish and cooler cause it looked ugly overall lol

01:23:737 (3) - I think this would look better moved up/to the right slightly, angle seems a bit sharp right now sure

01:29:222 (2) - This could curve at a lower angle - http://i.imgur.com/SAB4PZS.png
Similar to other suggestion, to curve more smoothly into slider before and after I honestly like how it looks

01:27:851 (1) - and 01:30:594 (1) - are not stacked properly stack bug aaa hope I fixed it

Extra
High SV!

00:05:565 (1,1,2) - Not stacked. fixed hopefully
01:12:594 (2,1) - I know this is spaced the way it is to stack the start of the stream, but the spacing feels a bit low after the jumps before it in the middle of a buildup section. meh I think it's a nice break from the intensity of the jumps, as I wanted to emphasize the gradual increase of the stream I had to make it like that

Good luck. Thank you!
Thank you for modding!
Nokashi

Kaifin wrote:

Nokashi's Insane

  1. 00:14:651 (4,2) - stack bug // Fixed? I guess, the stack looked fine
  2. 00:39:851 (1,1) - unrankable, hidden repeat // Done
  3. check your map for other bugged stacks such as 00:52:194 (1,2) - // Sure thing
  4. 00:35:394 (3,4) - why are you using this angle for 4? it seems kind of random, it isn't 00:35:394 (3) - rotated by 45 degrees or anything like that (i checked) and it looks + flows pretty ugly, here's a solution: this kind of flow is fine to use you don't need to use bad angles to path the players cursor movement into hitting 00:35:737 (1) - (hopefully that makes sense) // Its just me being inexperienced with slider leniency, i think the entirety of the map shows that. Since you think there is no problem with this ill change it as i think its ugly too
  5. 00:38:137 (3,4) - this flow would be a lot more comfortable if you gave 00:38:308 (4) - a bit more horizontal movement to the left, it would break the symmetry of the pattern but the symmetry into the linear flow of 00:38:308 (4,1) - is quite uncomfortable, here's a potential fix for more comfy flow (4 is ctrl J'd and has its slider end stacked on the end of 00:37:108 (1) - ) // Done, nice catch
  6. 00:43:794 (4) - always buffer 1/8 in Insane diffs (you can almost say always buffer 1/8 but sometimes at this bpm it's okay not to, just not for Insane imo) // Done in every 1/8 reverse
  7. 00:46:708 (1,2) - buffing this spacing and/or giving it some slightly different flow by ctrl ging 00:47:051 (2) - would be nice because its kind of overly linear with the slider movement and is spaced in a way that it looks like there is a 1/4 gap between 00:46:708 (1,2) - instead of a 1/2 one, here's an alternative pattern (make the distance between 00:46:708 (1,2) - straight unlike my screenshot, feel free to nerf the spacing if its too high for your taste but it didnt gain any sr with this pattern so) // Applied accordingly
  8. 01:05:908 - okay so i like the structure you're going for in this segment, but what relation do any of these notes have to each other in any consistent fashion? as an example of what i'm talking about, 01:06:251 (2,3,2,3) - these notes look like they're just placed, without regard for one another: each individual pattern in this segment (from 01:05:908 - to 01:10:622 - ) is fine, but you should try and give them some connection BETWEEN the patterns that is consistent rather than just randomly stacking some of the objects on each other: this is kind of general advice so hopefully you are able to do something with this feedback but i had to mention it // Back then i thought about rhythm being their connection and the different ways it can be expressed. But yeah ill take your advice to heart in future maps
  9. 01:11:565 (2,2,2) - this is nice but its uneven >:( // evened out
  10. 01:19:965 (2,3) - lol i read this as 1/2 even in the editor, this change in spacing is so out of nowhere, this should be way closer: if you eventually want to do this kind of spacing for 1/4 repeats you need to introduce it better // Yeah fixed, my bad on this one

    i appreciate your structure: you can be god standard mapper <3

    try to think more about when you're structuring what the notes look like BEFORE the structure becomes clear, stacks like 01:28:880 (6,2) - can end up looking quite weird when you consider the player only sees 01:29:222 (1) - and never sees the actual stack, stuff like this is most of the time better left just to stack on the slider end of 01:29:222 (1) - in this specific example // You are correct, will look into your notes when i map in the future

    also map with stack view if you dont cause then you'll find out how fucked stuff like 01:37:965 (2,1,2,3) - looks to the player // yikes wtf was that
Thank you so muchhh!

Alchyr wrote:

Nokashi's Insane
01:20:222 (3) - This repeat slider starting on 1/4 is very awkward, as it is the only slider in the entire map that starts on 1/4. I recommend extending the 1/2 slider before it by 1/4 and then making this repeat slider a non-repeat slider on the white tick. Or something, it's just rather awkward as it is now. // Fixed in previous mod
01:49:451 (5) - Recommend moving this up slightly, then breaking distance snap with very slightly increased gap for last note. // Done

Solid difficulty.

Good luck.
Thanks!

for sagi- ehh, lcfc
osu file format v14

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Artist:Street vs Sin:cK
ArtistUnicode:Street vs Sin:cK
Creator:LowComboFC
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Tags:dubstep drumstep drum and bass dnb artcore ameth rianno lcfc haroderm13 h13 cookiebite nokashi hobbes2 irreversible
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348,344,50822,102,0,P|280:352|200:344,2,134.999995880127,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,236,51508,6,0,P|212:232|156:240,1,89.9999972534181,8|4,0:0|0:0,0:0:0:0:
44,288,51851,1,8,0:0:0:0:
16,108,52022,2,0,L|22:129,2,22.4999993133545,4|0|0,0:0|0:0|0:0,0:0:0:0:
16,88,52194,38,0,B|116:72|204:124|204:124|288:104|288:104|380:148|460:124,1,450,10|0,0:0|0:0,0:0:0:0:
484,48,54422,6,0,L|496:8,2,37.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
451,126,54937,1,6,0:0:0:0:
28,120,65908,6,0,P|16:176|28:240,1,112.5,6|2,0:0|0:0,0:0:0:0:
117,264,66251,2,0,L|164:268,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
199,363,66422,2,0,L|258:357,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
354,362,66594,6,0,P|290:350|229:365,1,112.5,6|2,0:0|0:0,0:0:0:0:
246,255,66937,2,0,L|302:260,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
320,176,67108,2,0,L|366:188,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
472,256,67280,102,0,L|460:120,1,112.5,6|2,0:0|0:0,0:0:0:0:
396,40,67622,2,0,L|390:103,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
320,176,67794,2,0,L|309:116,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
260,32,67965,6,0,P|204:21|144:32,1,112.5,6|2,0:0|0:0,0:0:0:0:
24,92,68308,2,0,L|75:101,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
88,204,68480,2,0,L|133:220,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
200,324,68651,102,0,P|140:336|88:324,1,112.5,6|2,0:0|0:0,0:0:0:0:
47,223,68994,2,0,P|67:211|107:199,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
191,183,69165,2,0,P|215:179|239:183,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
343,177,69337,6,0,P|287:194|227:177,1,112.5,6|2,0:0|0:0,0:0:0:0:
344,52,69680,2,0,P|368:56|392:68,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
460,120,69851,2,0,P|477:138|487:167,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
406,291,70022,102,0,L|415:179,1,112.5,6|2,0:0|0:0,0:0:0:0:
386,64,70365,2,0,L|390:8,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
288,124,70537,2,0,L|282:191,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
200,20,70708,5,6,0:0:0:0:
308,40,70880,1,0,0:0:0:0:
308,40,70965,1,2,0:0:0:0:
308,40,71051,1,4,0:0:0:0:
208,148,71222,2,0,L|152:143,1,44.999998626709,2|2,0:0|0:0,0:0:0:0:
8,136,71394,101,4,0:0:0:0:
132,56,71565,1,0,0:0:0:0:
24,232,71737,5,6,0:0:0:0:
127,89,71908,1,2,0:0:0:0:
104,288,72080,101,4,0:0:0:0:
121,119,72251,1,0,0:0:0:0:
224,188,72422,5,4,0:0:0:0:
24,232,72594,1,0,0:0:0:0:
121,119,72765,102,0,L|116:71,3,44.999998626709,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,188,73108,2,0,L|218:251,3,44.999998626709,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
138,306,73451,6,0,P|152:334|172:354,1,44.999998626709,4|2,0:0|0:0,0:0:0:0:
276,376,73622,2,0,P|300:380|324:376,1,44.999998626709
448,344,73794,1,8,0:0:0:0:
448,344,73880,1,2,0:0:0:0:
448,344,73965,1,0,0:0:0:0:
448,344,74051,1,0,0:0:0:0:
448,344,74137,70,0,B|482:294|469:256|448:232|428:216|424:192|428:164|440:144|456:128|480:124|504:128|520:144|520:168|512:188|492:196,1,314.999990386963,4|0,0:0|0:0,0:0:0:0:
383,292,75508,22,0,L|327:287,3,44.999998626709
276,208,75851,2,0,L|212:213,3,44.999998626709,0|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
176,288,76194,5,0,0:0:0:0:
176,288,76280,1,0,0:0:0:0:
176,288,76365,2,0,L|124:283,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
36,288,76537,2,0,B|29:323|29:323|36:360,1,67.4999979400635,10|0,0:0|0:0,0:0:0:0:
131,283,76880,38,0,B|144:192|144:192|135:99,1,179.999994506836,6|8,0:0|0:0,0:0:0:0:
12,16,77394,1,0,0:0:0:0:
12,16,77480,1,0,0:0:0:0:
12,16,77565,2,0,L|2:119,1,89.9999972534181,0|4,0:0|0:0,0:0:0:0:
71,192,77908,2,0,P|136:208|201:190,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
228,188,78251,6,0,L|326:205,1,89.9999972534181,6|0,0:0|0:0,0:0:0:0:
364,304,78594,1,8,0:0:0:0:
243,276,78765,1,0,0:0:0:0:
243,276,78851,1,0,0:0:0:0:
243,276,78937,2,0,L|226:182,1,89.9999972534181,2|4,0:0|0:0,0:0:0:0:
308,24,79280,2,0,L|289:126,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
148,20,79622,102,0,P|216:8|280:20,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
308,24,79965,1,0,0:0:0:0:
496,80,80137,1,4,0:0:0:0:
496,80,80222,1,0,0:0:0:0:
496,80,80308,2,0,P|452:88|400:76,1,89.9999972534181,0|4,0:0|0:0,0:0:0:0:
291,112,80651,1,10,0:0:0:0:
356,228,80822,1,0,0:0:0:0:
356,228,80908,1,0,0:0:0:0:
356,228,80994,6,0,P|396:252|452:248,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
492,348,81337,2,0,L|348:335,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
328,344,81680,1,2,0:0:0:0:
240,368,81851,1,6,0:0:0:0:
152,352,82022,1,10,0:0:0:0:
92,284,82194,1,2,0:0:0:0:
228,200,82365,102,0,L|240:340,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
240,368,82708,2,0,B|197:352|197:352|149:352,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
0,240,83051,1,4,0:0:0:0:
32,376,83222,1,0,0:0:0:0:
92,284,83394,2,0,P|140:276|172:248,1,89.9999972534181,10|2,0:0|0:0,0:0:0:0:
192,28,83737,6,0,L|203:163,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
212,178,84080,2,0,P|261:172|313:180,1,89.9999972534181,8|2,0:0|0:0,0:0:0:0:
364,44,84422,1,0,0:0:0:0:
364,44,84508,1,0,0:0:0:0:
364,44,84594,1,4,0:0:0:0:
453,36,84765,2,0,L|357:44,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
195,31,85108,102,0,P|153:13|101:22,1,89.9999972534181,6|0,0:0|0:0,0:0:0:0:
16,132,85451,1,8,0:0:0:0:
132,188,85622,2,0,L|141:84,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
16,132,85965,1,4,0:0:0:0:
63,249,86137,2,0,P|127:279|198:252,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
208,256,86480,6,0,L|323:266,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
404,344,86822,2,0,L|296:353,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
392,200,87165,1,2,0:0:0:0:
500,256,87337,1,6,0:0:0:0:
480,148,87508,1,10,0:0:0:0:
400,300,87680,2,0,L|405:345,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
392,200,87851,102,0,B|384:128|384:128|412:48,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
424,48,88194,1,8,0:0:0:0:
480,148,88365,1,0,0:0:0:0:
480,148,88451,1,0,0:0:0:0:
480,148,88537,2,0,L|471:239,1,89.9999972534181,0|4,0:0|0:0,0:0:0:0:
400,300,88880,1,8,0:0:0:0:
256,316,89051,1,2,0:0:0:0:
256,316,89137,1,2,0:0:0:0:
256,316,89222,6,0,B|313:285|313:285|399:293,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
400,300,89565,1,8,0:0:0:0:
479,351,89737,2,0,P|494:306|482:255,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
404,96,90080,1,4,0:0:0:0:
404,96,90165,1,0,0:0:0:0:
404,96,90251,2,0,L|413:203,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
459,27,90594,102,0,P|397:11|335:41,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
320,52,90937,1,8,0:0:0:0:
184,8,91108,2,0,L|228:0,2,44.999998626709
96,88,91451,1,4,0:0:0:0:
0,20,91622,1,8,0:0:0:0:
32,192,91794,1,2,0:0:0:0:
32,192,91880,1,2,0:0:0:0:
32,192,91965,6,0,L|20:327,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
36,344,92308,1,8,0:0:0:0:
216,348,92480,2,0,P|172:340|128:348,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
240,260,92822,1,4,0:0:0:0:
240,260,92908,1,0,0:0:0:0:
240,260,92994,2,0,L|355:270,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
468,332,93337,102,0,P|484:268|472:200,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
456,184,93680,1,8,0:0:0:0:
360,80,93851,1,2,0:0:0:0:
360,80,93937,1,0,0:0:0:0:
360,80,94022,1,0,0:0:0:0:
456,184,94194,1,4,0:0:0:0:
484,28,94365,2,0,P|496:92|480:164,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
456,184,94708,6,0,L|344:174,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
240,64,95051,1,8,0:0:0:0:
360,80,95222,2,0,L|415:75,2,44.999998626709
144,128,95565,1,4,0:0:0:0:
240,64,95737,1,8,0:0:0:0:
224,224,95908,1,0,0:0:0:0:
224,224,95994,1,0,0:0:0:0:
224,224,96080,102,0,L|215:323,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
128,372,96422,1,8,0:0:0:0:
40,232,96594,1,0,0:0:0:0:
40,232,96680,1,0,0:0:0:0:
40,232,96765,2,0,L|34:291,1,44.999998626709
136,200,96937,2,0,L|128:148,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
84,12,97108,1,10,0:0:0:0:
292,64,97280,1,6,0:0:0:0:
46,70,97451,5,10,0:0:0:0:
256,40,97622,1,4,0:0:0:0:
8,128,97794,101,8,0:0:0:0:
208,16,97965,1,4,0:0:0:0:
216,24,98308,5,4,0:0:0:0:
216,24,98394,1,0,0:0:0:0:
216,24,98480,2,0,L|209:95,1,44.999998626709,8|0,0:0|0:0,0:0:0:0:
304,128,98651,2,0,L|308:183,1,44.999998626709,2|2,0:0|0:0,0:0:0:0:
212,264,98822,6,0,L|208:320,2,52.4999983978272,6|0|2,0:0|0:0|0:0,0:0:0:0:
296,316,99337,2,0,L|304:368,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
296,224,99851,1,0,0:0:0:0:
208,316,100022,6,0,L|152:320,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
88,364,100365,2,0,L|20:358,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
165,268,100708,2,0,L|154:327,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
72,240,101051,2,0,L|61:180,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
172,40,101394,1,2,0:0:0:0:
172,40,101480,1,2,0:0:0:0:
172,40,101565,102,0,L|167:95,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
261,167,102080,2,0,L|256:111,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
160,192,102594,1,0,0:0:0:0:
256,114,102765,6,0,L|331:120,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
364,36,103108,2,0,L|423:30,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
512,112,103451,2,0,L|463:129,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
384,200,103794,1,2,0:0:0:0:
384,304,103965,1,2,0:0:0:0:
476,356,104137,1,2,0:0:0:0:
468,264,104308,102,0,L|473:204,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
331,309,104822,2,0,L|390:303,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
248,224,105337,1,0,0:0:0:0:
188,312,105508,6,0,L|247:317,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
248,224,105851,2,0,L|197:215,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
232,120,106194,2,0,L|301:138,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
327,50,106537,2,0,L|280:28,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
176,16,106880,101,2,0:0:0:0:
100,28,107051,1,2,0:0:0:0:
24,44,107222,1,0,0:0:0:0:
116,164,107394,5,2,0:0:0:0:
148,92,107565,1,2,0:0:0:0:
176,16,107737,1,0,0:0:0:0:
24,44,107908,101,2,0:0:0:0:
24,124,108080,1,0,0:0:0:0:
24,203,108251,6,0,L|28:254,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
141,315,108594,2,0,L|132:264,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
232,352,108937,2,0,L|307:358,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
384,308,109280,1,2,0:0:0:0:
448,232,109451,1,0,0:0:0:0:
508,360,109622,5,2,0:0:0:0:
xChorse
Hello, NM from my queue.

Easy

00:26:137 (3) - this slider rotated by 30 would make this pattern look cleaner 00:25:451 (2,3,4) -

00:52:194 (1) - I don't think it should be stacked, try moving 00:52:194 (1,1) - to x:76 y:258

01:25:108 (1) - looks better if it's facing the other way imo since it would point towards 01:26:480 (2) - for more readability for newer players

01:27:851 (1,1) - fix stack

01:31:622 (2,1) - not a fan of the stack but it's ok I guess

01:49:280 - put a slider here instead of the sliderend, this pattern is way too confusing since you mapped this same sound differently before (01:43:108 (3,4) - )

CookieBite's Normal

00:08:308 (1) - make this more like 00:02:822 (2) - because it's a bit obscure for this kind of difficulty

00:26:994 (4) - should be mapped the same way as 00:15:680 (4,5) -

01:32:480 (5) - this one is fine because it's pointing at 01:33:337 (1) - but 01:33:851 (2) - feels a bit forced imo, consider changing the end of the slider

Hobbes2's Hard

00:17:051 (2) - extend to 00:17:394 - to keep them consistent with 00:14:308 (3,4,5) - and 00:11:565 (3,4,5) -

00:19:794 (2) - same as above, but also change 00:20:137 (3) - into 1/4s

01:10:708 (3) - this stack is a bit much, CTRL+J it and move it above 01:10:365 (2) - instead

01:23:565 - should be mapped with a hitcircle

Nokashi's Insane

00:30:937 (1) - Unnecessary NC I think

01:19:965 (2) - missing clap

Irreversible's Extra

00:12:765 (2,1) - fix stack or move it in front of the slider, same with the other repeats

00:43:965 (1) - the curve could be smoother out, it's a bit uneven atm

01:44:308 (1) - ok this is cool but I sliderbroke on it and I imagine a lot of other people will LOL

Extra

01:05:908 (1,2) - would be cool if this entire section had these kind of sliders that stack tails

01:45:508 (1,2) - these slightly curved sliders feel so out of place lol

Ameth's Extreme

00:36:422 (1) - I feel like this could be a bit more interesting, visually it stands out as a bit dull compared to the other sliders

00:39:165 (2) - this one is the same, but it's only the curve of it

00:54:594 (1,1) - could be parallel

01:11:222 - I think it would be cool if every jump rotated by like 15 degrees

01:29:051 (1,2,3) - fix stack

Hope this helps, good luck!
Topic Starter
lcfc

xChorse wrote:

Hello, NM from my queue.

Easy

00:26:137 (3) - this slider rotated by 30 would make this pattern look cleaner 00:25:451 (2,3,4) - fixed

00:52:194 (1) - I don't think it should be stacked, try moving 00:52:194 (1,1) - to x:76 y:258 good suggestion, changed!

01:25:108 (1) - looks better if it's facing the other way imo since it would point towards 01:26:480 (2) - for more readability for newer players true

01:27:851 (1,1) - fix stack STACK BUG ASHVGDYASGHFVASH FAS

01:31:622 (2,1) - not a fan of the stack but it's ok I guess meh it's not visible on gameplay anyways

01:49:280 - put a slider here instead of the sliderend, this pattern is way too confusing since you mapped this same sound differently before (01:43:108 (3,4) - ) put two circles instead cause I want to emphasize 01:49:622 -

Extra

01:05:908 (1,2) - would be cool if this entire section had these kind of sliders that stack tails partially changed. half patterns stack or overlap into a slider and the other half do not, idk if it's a cool idea but I like the visuals on some slider combinations here so I'm quite hesitant

01:45:508 (1,2) - these slightly curved sliders feel so out of place lol they're curved to anti-flow into the next objects

Hope this helps, good luck! Thank you!
Thanks for modding! :)

also fixed Nokashi's missing hitsound (blame him Xd)
CookieBite

xChorse wrote:

Hello, NM from my queue.

CookieBite's Normal

00:08:308 (1) - make this more like 00:02:822 (2) - because it's a bit obscure for this kind of difficulty applied

00:26:994 (4) - should be mapped the same way as 00:15:680 (4,5) - applied

01:32:480 (5) - this one is fine because it's pointing at 01:33:337 (1) - but 01:33:851 (2) - feels a bit forced imo, consider changing the end of the slider changed

Hope this helps, good luck!
thanks for modding!

gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.199999

[Metadata]
Title:Adamantite
TitleUnicode:Adamantite
Artist:Street vs Sin:cK
ArtistUnicode:Street vs Sin:cK
Creator:LowComboFC
Version:CookieBite's Normal
Source:
Tags:dubstep drumstep drum and bass dnb artcore ameth rianno lcfc cookiebite nokashi hobbes2 irreversible
BeatmapID:1117646
BeatmapSetID:524538

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52394,53222
2,55137,64194
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
80,342.857142857143,4,2,1,20,1,0
80,-100,4,2,1,20,0,0
5565,-100,4,2,1,22,0,0
7280,-100,4,2,1,24,0,0
8308,-100,4,2,1,26,0,0
10022,-100,4,2,1,28,0,0
10365,-100,4,2,1,50,0,0
10880,-100,4,2,1,50,0,0
11051,-100,4,2,1,30,0,0
21165,-100,4,2,1,75,0,0
22022,-100,4,2,1,50,0,0
27508,-100,4,2,1,75,0,0
31622,-100,4,2,1,50,0,0
32651,-100,4,2,1,50,0,0
32994,-100,4,2,1,75,0,0
54422,-100,4,2,1,50,0,0
71394,-100,4,2,1,75,0,0
75508,-100,4,2,1,50,0,0
76880,-100,4,2,1,75,0,1
98822,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,198,170
Combo2 : 148,148,148
Combo3 : 212,212,212
Combo4 : 170,213,213
Combo5 : 128,191,255
Combo6 : 255,0,0
Combo7 : 255,128,0
Combo8 : 170,255,170

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321,182,109622,5,2,0:0:0:0:
Lulu-
IT'S BACK POG CHAMPIONSHIP

i am so gay for this map shooting more stars
Topic Starter
lcfc

Lulu- wrote:

IT'S BACK POG CHAMPIONSHIP

i am so gay for this map shooting more stars
LOL ill make sure these stars are worth it
im gya too
Asfand
Hello from my queue t/461969. I liked the extra a lot so I chose that one!

This diff is very solid and I think its good enough as it is, I will come with some input that you can choose to add or just keep in mind
as a future thing for other maps where it might be more relevant.

[Extra]
  1. 00:10:365 (1,2,3,4) - Here you could nc (3), and maybe add a stronger colour to those combos to signilize the intensity.
  2. 00:16:537 (1,2,3) - parts like these you could keep the strong first sound (1) as a straight slider, and add a small softer curve on the softer sliders like so:
  3. 00:30:250 (1,1) - This movement is quite sharp the red upside down v (marked with yellow 1) is the sharp movement.
    There is very little sound between these two notes, so the cursor will stay around the end of the slider at 00:30:250 (1), the spacing is fine, as the movement to the next note is fine, however the stream direction is opposite and fast so you get the red sharp movement. Which is different from
    00:31:794 (3,1) - which is soft movement throughout due to the slider leniency. I dont know if this is intenional emphasis. I also cant find the logic behind it.
    and then there is a sharp movement from 00:32:137 (3,1) -
    and 00:32:308 (1,2) - This last movement makes sense though! very strong sounds!


    I mocked up something that is soft for the first two parts 00:30:250 (1,1) and 00:31:794 (3,1) and sharp for the rest
  4. 00:32:994 - 00:54:937 - out of all the diffs this was done the best here imo!
  5. 01:23:222 (7,8,9) - I feel like you've kept the movement quite consistent until here.
    Like you've done here you have a sharp movement and direction change on the strong sound 7 and 8

    01:20:480 (8,9) -

    so I think it would be nice to keep that consistent, I made a small adjustment to 01:23:222 (7,8,9) -
Id shoot a kdsu star if I had one! Good luck
Topic Starter
lcfc

regN wrote:

Hello from my queue t/461969. I liked the extra a lot so I chose that one! :0

This diff is very solid and I think its good enough as it is, I will come with some input that you can choose to add or just keep in mind
as a future thing for other maps where it might be more relevant.

[Extra]
  1. 00:10:365 (1,2,3,4) - Here you could nc (3), and maybe add a stronger colour to those combos to signilize the intensity. Clever suggestion, I changed the color pattern of both the 1-2s to emphasize the whole jump section.
  2. 00:16:537 (1,2,3) - parts like these you could keep the strong first sound (1) as a straight slider, and add a small softer curve on the softer sliders like so:
    I kinda find the current pattern of mine more visually appealing plus flow won't be an issue either because of the space from each other in the timeline.
  3. 00:30:250 (1,1) - This movement is quite sharp the red upside down v (marked with yellow 1) is the sharp movement.
    There is very little sound between these two notes, so the cursor will stay around the end of the slider at 00:30:250 (1), the spacing is fine, as the movement to the next note is fine, however the stream direction is opposite and fast so you get the red sharp movement. Which is different from
    00:31:794 (3,1) - which is soft movement throughout due to the slider leniency. I dont know if this is intenional emphasis. I also cant find the logic behind it.
    and then there is a sharp movement from 00:32:137 (3,1) -
    and 00:32:308 (1,2) - This last movement makes sense though! very strong sounds!
    All fixed except for the movement in the kicksliders, it's intentionally sharp/uncomfortable to emphasize the beat (y'know, the beat which emphasizes 00:31:622 (1,1,1) - these)

    I mocked up something that is soft for the first two parts 00:30:250 (1,1) and 00:31:794 (3,1) and sharp for the rest
    I'd rather the burst in the kickslider be straight, everything else is explained above ^^
  4. 00:32:994 - 00:54:937 - out of all the diffs this was done the best here imo! thank you! :D
  5. 01:23:222 (7,8,9) - I feel like you've kept the movement quite consistent until here.
    Like you've done here you have a sharp movement and direction change on the strong sound 7 and 8

    01:20:480 (8,9) -

    so I think it would be nice to keep that consistent, I made a small adjustment to 01:23:222 (7,8,9) -
    the pattern you made has a really wide angle in this movement 01:23:394 (8,9,1) - so even if the jump 7-8 stays sharp it will undoublty make this movement uncomfortable, if you have a suggestion that wouldn't make it uncomfortable feel free to do so!
Id shoot a kdsu star if I had one! Good luck thank you! this was probably the most helpful mod in my diff so far, very appreciated!
Mun
Time for a pretty short mod, set looks pretty good

a meth head
00:02:822 (3) - Despite the piano here, doubling the SV you normally use for this section just for that one slider creates a false precedent (this doesn't exist anywhere else in the section) and seems pretty overdone. Alongside this, you do the same sort of speedup-slowdown repeatedly through the section, but it's very inconsistent. Sometimes it's on kicks, sometimes it's on snares. I'd both nerf these to maybe 0.8 or 0.9x SV, and make its use a little bit more understandable.
00:09:337 (1) - Sliders should start on a strong beat and end on a beat of equal or lesser strength.
00:10:880 (1,1) - You are using greater spacing for 1/8 than you just used for 1/4. Though it's understandable that you want some strong emphasis on the big change in the song, that may be a bit much.
00:12:937 (1) - The way this sound is represented in the song does not change at all at this point, and thus it does not make sense to make this specific sound held longer than the others, especially when the same hihat that each prior slider has ended on continues consistently on and beyond this beat.
00:15:680 (1,2) - Even in the case that you do decide to keep those sliders, making a crossmap 1/4 jump is not supported by this section. The spacing simply does not follow the map or the song.
00:21:337 (2) - The fact that this slider starts and reverses on similar sounds, but ends on a completely different one is a misrepresentation of the music. Maybe use two 1/4 sliders or one 1/2 slider into a triple instead?
00:22:880 (1,2,3) - Especially considering how quiet the track this triple is mapped to is, as well as the fact that such spacing has not been introduced anywhere in the song, this is abrasive, a huge difficulty spike, and does not follow the song's intensity at all.
00:28:537 (1,2) - For a pattern that is NC'd to separate it from the previous 2-slider pattern, the spacing at 00:28:365 (2,1) - is extremely low, especially relative to the spacing of 00:28:022 (2,1) - that successfully entirely separates the relevant patterns.
00:28:880 (1,2,1,2,1,2,1,2) - You don't actually consider this readable, do you? Double+1/4 jump has not been introduced anywhere at all in the music, and here it is, 4 times, with extremely large spacing, with 00:28:880 (1,2,1,2) - and 00:28:880 (1,2,1,2) - sharing distances from each other. This is an extremely harsh difficulty spike that utilizes patterns and gimmicks you did not even try to establish earlier in the map. The pattern is unpredictable, uncalled for, and provides undue stress to the player to emphasize nothing. Enjoy Charles445's wisdom.
00:29:565 (1,2) - Then, all of a sudden, after this near-impossible unsightreadable pattern, you heavily lower the player's aiming, tapping, and reading stress while a new sound is introduced and adds intensity. Pardon the French, but this is ass-backwards.
00:29:908 (1,2) - And then, right after that, snare hits greatly intensify the sounds, and yet they're supposed to be tapped and aimed with almost no difference from the prior pattern. The least you could do here is a (normal, readable) stream.
00:31:965 (3,4) - The exact same slider is emphasizing a different rhythm here.
00:33:680 (3,1) - Just for the sake of neatness, stack these.
00:35:222 - A sound occurs here, totally different from the sliderhead and the same as the sliderend of the slider that ignores the relatively prominent sound.
00:35:394 (1,2,3) - And in this drop section, you have not used 1/4 jumps at all except from the ends of sliders, and yet you make one here with huge spacing. You should really introduce concepts before using them in a map, especially so heavy-handedly.
00:36:080 (1,1) - When the sound is almost exactly the same, why are you changing the SV so heavily?
00:36:422 (1) - This also applies to the inverse. This sound is way, way stronger than anything else anywhere near it, yet not only is it the exact same SV as 00:35:737 (1) - but it is also a less complex and much easier slider to hit, with lower spacing moving into it as well.
00:39:851 (1,2) - You haven't used perfect stacking on anything in this section prior to this, I do not recommend you start at such an arbitrary part of the music.
00:40:108 (2,1) - You use way, way higher-octane patterns consistently before and after this with 1/4 time gaps. People are bound to misread this repeatedly considering how inconsistent its spacing is relative to the rest of the map.
00:40:794 (1,2,3,4) - As cool as it is, as I stated before, this is not introduced previously in the section, and the same sound is often mapped in a much less difficult way to play. This is, once again, an inconsistency and an unmerited difficulty spike.
00:44:480 (1,1) - I like this cancellation of motion a lot. Nothing wrong here, just wanted to point out that it's a cool use of player movement.
00:45:165 (2) - This section is almost entirely curved sliders, switching to sharp anchors and straight sliders mid-pattern is suboptimal. I'd just make this straight and let the much more natural transition after 00:45:337 - occur.
00:54:937 (1) - Why only place this on 2 of the 3 ascending piano notes? Just make this a reverse to capture all 3 of them, or add a circle.
01:05:908 - This entire section feels really, really forced.

Everything I point out after this is just being redundant, but these same issues exist throughout the map in much the same form.

-In this map, Ameth shows technical mastery of the editor and his ability to make cool-looking patterns, while also failing to introduce complex, unusual, and difficult concepts to the player before going all-out with them. The map also makes extreme changes to its representation of sounds (see- huge changes in SV), even when these sounds are similar or the same. The map is fundamentally flawed in that it completely disregards representation of intensity in favor of utilizing the song as some sort of vehicle to convey cool ideas. I would readily compare it to byfar's mapping, in that it doesn't seem to follow the song, but rather manipulate the song to fit style, which in my eyes, like some things I pointed out in the map, is ass backwards. The buildup is full of forced SV changes and the buildup after the break all seems far, far more overdone than it needs to be. Overall, the map looks very cool, but does a criminally poor job of representing the music it's mapped to.

comb low
00:31:622 (1,2,3) - This triple is mapped to nothing, I'd replace it with a 1/2 slider starting on 1 and ending on 3.
00:32:480 (2,3,1) - In the same spirit as Ameth's diff, this sort of spacing exists nowhere in the map prior, and there is no indication of anything of its nature before it suddenly shows up with massive spacing after a crossmap jump. While spaced triples aren't a bad concept altogether, it'd be best to start it in a way that is playable despite being unexpected. Either lowering the jump distance to it, lowering its spacing, or both will make this much more playable as an introduction to an abnormal concept.
00:35:137 (2) - Even if there is a sound here, it's hardly noticeable at all. I'd replace that triple with a kickslider if you want to maintain the same rhythm.
00:44:480 (3,4,1) - Implying movement away from a slider and then requiring a decently wide 1/4 jump to it is pretty far from player-friendly. I'm all for challenging pattern, but this direct contradiction of implied movement is better saved for more easily playable patterns.
01:11:908 (1,2,3,1,2) - What intensity has changed to suddenly merit such huge jumps compared to what you had before?
01:16:537 (1,1) - dude nice.
Honestly way more generic than Ameth's, but also way better.

Irre's Extra
Really solid map, I expect no less.
00:51:337 (1,2,3,4,5) - While it is a cool pattern, the sounds represented on each slider are definitely different, so I don't think the exact same movement between objects and the exact same objects is a good way to represent the music.
01:26:051 (3) - This doesn't really exist in the song.
00:43:108 (1,2,3,1,2,3) - While you have introduced this spacing decently well in a widely spaced slider-circle-slider pattern earlier in the map, it has not been seen again since. Having it pop up again with 2 sequential extremely spaced triples separated by a crossmap jump that already seem fairly out-of-place in the map seems unadvisable both aesthetically and for the player.
This is a really solid map.

Nokashi's Insane
00:25:622 (4,5) - These reflect pretty quiet triples but end on extremely strong kicks, which is unadvisable emphasis.
00:28:537 (3,4,1) - Intensity doesn't seem to change here, what's with the sudden drop in spacing?
00:39:508 (2) - This is an insane, you can probably use kicksliders. The sound seems to merit that more anyway.
01:05:908 - Why is the intensity of the spacing here nearly the same as the spacing intensity in the wub section? It's pretty noticeably softer, so there's no reason for the map to keep the exact same intensity level (and in some places, a higher one).
01:46:880 (1,2,3,1,2,3,1,2,1) - When the rhythm/intensity of this sound changes at 01:47:908 (1,2,1) - the way you represent it remains exactly the same way.
Overall, the map is solid, but does a poor job of reflecting varying intensity. Different parts of the song with different levels of strength are mapped with almost the exact same level of stress, sometimes even going backwards and mapping calmer parts with harder patterns and higher spacing. The map seems to revolve around somewhat overmapped triples, but I don't really know if that's acceptable or not and saying it's not is basically telling you to remap.

Calvin
00:02:651 (3) - S L I G H T C U R V E
00:04:537 (2) - Totally an aesthetic thing, but why not balance out the middle of this so the curves are equal?
00:21:594 (4) - This doesn't exist in the music. Try especially hard not to overmap like this in Hard diffs.
00:50:822 (1) - At least make the sharp corners noticeable.
00:54:422 (1,2,3) - With such a long time between notes, a lower-level player is likely to rush this and get terrible accuracy on it. Just using a kickslider here would probably be a more beginner-friendly option.
01:11:394 - legit using higher spacing here than the entire wub part of the song. This is a buildup, it's nowhere near that intense yet.
01:17:651 (4) - The more prominent triple would be between 01:17:394 (2,3) - these notes. The one you have mapped isn't even in the song.
01:18:937 (3) - Sliders should start on strong beats and end on beats of equal or lesser strength.
01:31:108 (2,3,4,5) - See my triple point above.
01:37:794 (3,4) - Suddenly changing spacing like this in the same pattern of singletaps exactly on top of a triple one beat later is bound to lead to a ton of shitmisses and misreads.
01:44:308 (1) - The low piano note this follows continues much further than you map it, and the place where you cut away from it and back to the other line is entirely arbitrary. Either extend this to, say, before 01:45:508 - , or just map like you have before and emphasize that note differently.
Overall: Solid hard diff with some questionable aesthetic, rhythmic, and intensity choices throughout.

I'm not quite proficient at modding the lowest difficulties, so I'll leave it there. However, the spread may have some note density issues between Easy and Normal - may want to get that investigated, as I am not an entirely credible source for that.
Izzywing
lacehodler
Topic Starter
lcfc

Mun wrote:

Time for a pretty short mod, set looks pretty good

00:31:622 (1,2,3) - This triple is mapped to nothing, I'd replace it with a 1/2 slider starting on 1 and ending on 3. damn I never noticed this lol, fixed
00:32:480 (2,3,1) - In the same spirit as Ameth's diff, this sort of spacing exists nowhere in the map prior, and there is no indication of anything of its nature before it suddenly shows up with massive spacing after a crossmap jump. While spaced triples aren't a bad concept altogether, it'd be best to start it in a way that is playable despite being unexpected. Either lowering the jump distance to it, lowering its spacing, or both will make this much more playable as an introduction to an abnormal concept. as the jump from the slider before that burst has been lowered alot thanks to the suggestion above the pattern is more appropriate to play now so ya
00:35:137 (2) - Even if there is a sound here, it's hardly noticeable at all. I'd replace that triple with a kickslider if you want to maintain the same rhythm. pretty hearable to me tbh, didn't change
00:44:480 (3,4,1) - Implying movement away from a slider and then requiring a decently wide 1/4 jump to it is pretty far from player-friendly. I'm all for challenging pattern, but this direct contradiction of implied movement is better saved for more easily playable patterns. reversed and so did with the slider before, good suggestion
01:11:908 (1,2,3,1,2) - What intensity has changed to suddenly merit such huge jumps compared to what you had before? spacing lowered, I will keep this 01:11:737 (3,1) - jump bigger though because of the piano
01:16:537 (1,1) - dude nice. jasgdjasvda i cant blanket you can send the code of it if you want
Honestly way more generic than Ameth's, but also way better. :eyes:

I'm not quite proficient at modding the lowest difficulties, so I'll leave it there. However, the spread may have some note density issues between Easy and Normal - may want to get that investigated, as I am not an entirely credible source for that.
Thank you for modding!
Nokashi

xChorse wrote:

Hello, NM from my queue.

Nokashi's Insane

00:30:937 (1) - Unnecessary NC I think // Fixed

01:19:965 (2) - missing clap// Fixed
Thanks!!

Mun wrote:

00:25:622 (4,5) - These reflect pretty quiet triples but end on extremely strong kicks, which is unadvisable emphasis.// Changed the second one that ended on a downbeat. ill keep the second for simplicity as i dont want to strain the player too much in the intro of the map
00:28:537 (3,4,1) - Intensity doesn't seem to change here, what's with the sudden drop in spacing? // Fixed
00:39:508 (2) - This is an insane, you can probably use kicksliders. The sound seems to merit that more anyway.// I use these fast reverses on these specific wubs that differ from the wubs that i use 1/4 sliders on and i like the effect it gives
01:05:908 - Why is the intensity of the spacing here nearly the same as the spacing intensity in the wub section? It's pretty noticeably softer, so there's no reason for the map to keep the exact same intensity level (and in some places, a higher one). // Lowered spacing a bit, but i want to keep the stack effects i had going on
01:46:880 (1,2,3,1,2,3,1,2,1) - When the rhythm/intensity of this sound changes at 01:47:908 (1,2,1) - the way you represent it remains exactly the same way. // Remapped this
Really helpful mod, thanks!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75508
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.699998

[Metadata]
Title:Adamantite
TitleUnicode:Adamantite
Artist:Street vs Sin:cK
ArtistUnicode:Street vs Sin:cK
Creator:LowComboFC
Version:Nokashi's Insane
Source:
Tags:dubstep drumstep drum and bass dnb artcore ameth rianno lcfc haroderm13 h13 cookiebite nokashi hobbes2 irreversible
BeatmapID:1123246
BeatmapSetID:524538

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,55137,65308
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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460,120,69851,2,0,P|477:138|487:167,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
406,291,70022,102,0,L|415:179,1,112.5,6|2,0:0|0:0,0:0:0:0:
386,64,70365,2,0,L|390:8,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
288,124,70537,2,0,L|282:191,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
200,20,70708,5,6,0:0:0:0:
308,40,70880,1,0,0:0:0:0:
308,40,70965,1,2,0:0:0:0:
308,40,71051,1,4,0:0:0:0:
208,148,71222,2,0,L|152:143,1,44.999998626709,2|2,0:0|0:0,0:0:0:0:
8,136,71394,101,4,0:0:0:0:
132,56,71565,1,0,0:0:0:0:
24,232,71737,5,6,0:0:0:0:
127,89,71908,1,2,0:0:0:0:
104,288,72080,101,4,0:0:0:0:
121,119,72251,1,0,0:0:0:0:
224,188,72422,5,4,0:0:0:0:
24,232,72594,1,0,0:0:0:0:
121,119,72765,102,0,L|116:71,3,44.999998626709,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,188,73108,2,0,L|218:251,3,44.999998626709,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
138,306,73451,6,0,P|152:334|172:354,1,44.999998626709,4|2,0:0|0:0,0:0:0:0:
276,376,73622,2,0,P|300:380|324:376,1,44.999998626709
448,344,73794,1,8,0:0:0:0:
448,344,73880,1,2,0:0:0:0:
448,344,73965,1,0,0:0:0:0:
448,344,74051,1,0,0:0:0:0:
448,344,74137,70,0,B|482:294|469:256|448:232|428:216|424:192|428:164|440:144|456:128|480:124|504:128|520:144|520:168|512:188|492:196,1,314.999990386963,4|0,0:0|0:0,0:0:0:0:
383,292,75508,22,0,L|327:287,3,44.999998626709
276,208,75851,2,0,L|212:213,3,44.999998626709,0|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
176,288,76194,5,0,0:0:0:0:
176,288,76280,1,0,0:0:0:0:
176,288,76365,2,0,L|124:283,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
36,288,76537,2,0,B|29:323|29:323|36:360,1,67.4999979400635,10|0,0:0|0:0,0:0:0:0:
131,283,76880,38,0,B|144:192|144:192|135:99,1,179.999994506836,6|8,0:0|0:0,0:0:0:0:
12,16,77394,1,0,0:0:0:0:
12,16,77480,1,0,0:0:0:0:
12,16,77565,2,0,L|2:119,1,89.9999972534181,0|4,0:0|0:0,0:0:0:0:
71,192,77908,2,0,P|136:208|201:190,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
228,188,78251,6,0,L|326:205,1,89.9999972534181,6|0,0:0|0:0,0:0:0:0:
364,304,78594,1,8,0:0:0:0:
243,276,78765,1,0,0:0:0:0:
243,276,78851,1,0,0:0:0:0:
243,276,78937,2,0,L|226:182,1,89.9999972534181,2|4,0:0|0:0,0:0:0:0:
308,24,79280,2,0,L|289:126,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
148,20,79622,102,0,P|216:8|280:20,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
308,24,79965,1,8,0:0:0:0:
496,80,80137,1,4,0:0:0:0:
496,80,80222,1,0,0:0:0:0:
496,80,80308,2,0,P|452:88|400:76,1,89.9999972534181,0|4,0:0|0:0,0:0:0:0:
291,112,80651,1,10,0:0:0:0:
356,228,80822,1,0,0:0:0:0:
356,228,80908,1,0,0:0:0:0:
356,228,80994,6,0,P|396:252|452:248,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
492,348,81337,2,0,L|348:335,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
328,344,81680,1,2,0:0:0:0:
240,368,81851,1,6,0:0:0:0:
152,352,82022,1,10,0:0:0:0:
92,284,82194,1,2,0:0:0:0:
228,200,82365,102,0,L|240:340,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
240,368,82708,2,0,B|197:352|197:352|149:352,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
0,240,83051,1,4,0:0:0:0:
32,376,83222,1,0,0:0:0:0:
92,284,83394,2,0,P|140:276|172:248,1,89.9999972534181,10|2,0:0|0:0,0:0:0:0:
192,28,83737,6,0,L|203:163,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
212,178,84080,2,0,P|261:172|313:180,1,89.9999972534181,8|2,0:0|0:0,0:0:0:0:
364,44,84422,1,0,0:0:0:0:
364,44,84508,1,0,0:0:0:0:
364,44,84594,1,4,0:0:0:0:
453,36,84765,2,0,L|357:44,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
195,31,85108,102,0,P|153:13|101:22,1,89.9999972534181,6|0,0:0|0:0,0:0:0:0:
16,132,85451,1,8,0:0:0:0:
132,188,85622,2,0,L|141:84,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
16,132,85965,1,4,0:0:0:0:
63,249,86137,2,0,P|127:279|198:252,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
208,256,86480,6,0,L|323:266,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
404,344,86822,2,0,L|296:353,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
392,200,87165,1,2,0:0:0:0:
500,256,87337,1,6,0:0:0:0:
480,148,87508,1,10,0:0:0:0:
400,300,87680,2,0,L|405:345,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
392,200,87851,102,0,B|384:128|384:128|412:48,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
424,48,88194,1,8,0:0:0:0:
480,148,88365,1,0,0:0:0:0:
480,148,88451,1,0,0:0:0:0:
480,148,88537,2,0,L|471:239,1,89.9999972534181,0|4,0:0|0:0,0:0:0:0:
400,300,88880,1,8,0:0:0:0:
256,316,89051,1,2,0:0:0:0:
256,316,89137,1,2,0:0:0:0:
256,316,89222,6,0,B|313:285|313:285|399:293,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
400,300,89565,1,8,0:0:0:0:
479,351,89737,2,0,P|494:306|482:255,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
404,96,90080,1,4,0:0:0:0:
404,96,90165,1,0,0:0:0:0:
404,96,90251,2,0,L|413:203,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
459,27,90594,102,0,P|397:11|335:41,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
320,52,90937,1,8,0:0:0:0:
184,8,91108,2,0,L|228:0,2,44.999998626709
96,88,91451,1,4,0:0:0:0:
0,20,91622,1,8,0:0:0:0:
32,192,91794,1,2,0:0:0:0:
32,192,91880,1,2,0:0:0:0:
32,192,91965,6,0,L|20:327,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
36,344,92308,1,8,0:0:0:0:
216,348,92480,2,0,P|172:340|128:348,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
240,260,92822,1,4,0:0:0:0:
240,260,92908,1,0,0:0:0:0:
240,260,92994,2,0,L|355:270,1,89.9999972534181,10|0,0:0|0:0,0:0:0:0:
468,332,93337,102,0,P|484:268|472:200,1,134.999995880127,6|0,0:0|0:0,0:0:0:0:
456,184,93680,1,8,0:0:0:0:
360,80,93851,1,2,0:0:0:0:
360,80,93937,1,0,0:0:0:0:
360,80,94022,1,0,0:0:0:0:
456,184,94194,1,4,0:0:0:0:
484,28,94365,2,0,P|496:92|480:164,1,134.999995880127,10|0,0:0|0:0,0:0:0:0:
456,184,94708,6,0,L|344:174,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
240,64,95051,1,8,0:0:0:0:
360,80,95222,2,0,L|415:75,2,44.999998626709
144,128,95565,1,4,0:0:0:0:
240,64,95737,1,8,0:0:0:0:
224,224,95908,1,0,0:0:0:0:
224,224,95994,1,0,0:0:0:0:
224,224,96080,102,0,L|215:323,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
128,372,96422,1,8,0:0:0:0:
40,232,96594,1,0,0:0:0:0:
40,232,96680,1,0,0:0:0:0:
40,232,96765,2,0,L|34:291,1,44.999998626709
136,200,96937,2,0,L|128:148,1,44.999998626709,4|0,0:0|0:0,0:0:0:0:
84,12,97108,1,10,0:0:0:0:
292,64,97280,1,6,0:0:0:0:
46,70,97451,5,10,0:0:0:0:
256,40,97622,1,4,0:0:0:0:
8,128,97794,101,8,0:0:0:0:
208,16,97965,1,4,0:0:0:0:
216,24,98308,5,4,0:0:0:0:
216,24,98394,1,0,0:0:0:0:
216,24,98480,2,0,L|209:95,1,44.999998626709,8|0,0:0|0:0,0:0:0:0:
304,128,98651,2,0,L|308:183,1,44.999998626709,2|2,0:0|0:0,0:0:0:0:
212,264,98822,6,0,L|208:320,2,52.4999983978272,6|0|2,0:0|0:0|0:0,0:0:0:0:
296,316,99337,2,0,L|304:368,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
296,224,99851,1,0,0:0:0:0:
208,316,100022,6,0,L|152:320,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
88,364,100365,2,0,L|20:358,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
165,268,100708,2,0,L|154:327,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
72,240,101051,2,0,L|61:180,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
172,40,101394,1,2,0:0:0:0:
172,40,101480,1,2,0:0:0:0:
172,40,101565,102,0,L|167:95,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
261,167,102080,2,0,L|256:111,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
160,192,102594,1,0,0:0:0:0:
256,114,102765,6,0,L|331:120,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
364,36,103108,2,0,L|423:30,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
512,112,103451,2,0,L|463:129,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
384,200,103794,1,2,0:0:0:0:
384,304,103965,1,2,0:0:0:0:
476,356,104137,1,2,0:0:0:0:
468,264,104308,102,0,L|473:204,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
331,309,104822,2,0,L|390:303,2,52.4999983978272,2|0|2,0:0|0:0|0:0,0:0:0:0:
248,224,105337,1,0,0:0:0:0:
188,312,105508,6,0,L|247:317,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
248,224,105851,2,0,L|197:215,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
232,120,106194,2,0,L|301:138,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
327,50,106537,2,0,L|280:28,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
180,8,106880,1,0,0:0:0:0:
127,110,107051,6,0,L|250:120,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
360,208,107565,2,0,L|240:218,1,104.999996795654,2|0,0:0|0:0,0:0:0:0:
172,184,108080,1,0,0:0:0:0:
24,203,108251,6,0,L|28:254,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
141,315,108594,2,0,L|132:264,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
232,352,108937,2,0,L|307:358,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
384,308,109280,1,2,0:0:0:0:
448,232,109451,1,0,0:0:0:0:
508,360,109622,5,2,0:0:0:0:
Haruto
I wanna see this set in the ranked section.

General
  1. Looks fine
Ameth's Extreme
Modding this in indonesian so i can explain things fluently.
  1. 00:02:822 (3) - SV change disini kayaknya ga diperlukan deh kak. Well, bukannya ga diperlukan sih, mungkin bisa di decrease lagi velocitynya cuz, kecepatan slidernya saat ini aneh banget imo, ga sesuai sama bagian musiknya. Coba set SV greenline di 00:02:822 - jadi 0.70, kecepatan slidernya bakal kerasa lebih natural imo. // Note : Beberapa bagian ada yang sama kek gini SV multipliernya, mungkin selanjutnya kaka bisa cari sendiri bagian2 itu~.
  2. 00:04:880 (1) - The same thing as how i explained above. Mungkin boleh juga nyoba sesuatu yang bervariasi disini. Dengan maksud SVnya yang bervariasi lol.
  3. 00:05:394 (1) - Unnecessary New Combo here. Gimana kalo NCnya dipindah ke 00:05:565 - bagian ini aja? ditambah, bagian itu downbeat jadi kerasa lebih natural gitu wkwk.
  4. 00:16:022 (2) - Pindah ke 247|62 mungkin? jadi supaya line atau follow point dari 00:15:680 (1) - ke 00:16:022 (2) - keliatan straight gitu dan ga bengkok wkwk.
  5. 00:22:022 (1) - Bakal lebih baik kalau ini diextend jadi 1/2. Oiya, mungkin kaka mau ubah juga kecepatan SV di 00:22:022 - jadi 1.00 (Normal) jadi lebih enak gitu dan ga kerasa kecepatan atau kelambatan. Well, your choice though. Dan tentu saja, kalo slider (1) diextend jadi 1/2. Otomatis kaka harus remove 00:22:194 (2) - lol.
  6. 00:22:708 (2,1,2) - The spacing could be a bit more evens or various. Menurut aku ini sedikit membingungkan. Lebih baik kaka coba sesuatu kek ini. Current spacing antara 1/4 di 00:22:537 (1,2) - sama 00:22:880 (1,2,3) - ga noticable tbh. Jadi yaa, lebih baik dibesarkan/lebarkan lagi spacingnya lol
  7. 00:30:251 (1,1) - Almost unrankable karena slider 00:30:251 (1) - nutupin reverse di slider 00:30:937 (1) - . Coba ubah penempatan slider 00:30:251 (1) - ke tempat yang jauh lebih noticable.
  8. 00:35:051 (1) - Literally offscreen (bagian slider yg paling atas)
  9. 00:45:851 (1) - Potentionally offscreen. Would be better if this is moved a lil a bit.
  10. 01:08:480 (1,1) - Emphasis. 01:08:480 (1) - Imo ini bisa diplace lebih jauh dari 01:08:651 (1) - Supaya penekannya kerasa. Also, 01:08:480 (3) - this seems to be an unnecessary new combo.
  11. 01:14:137 (1) - Bagian wavenya seems a lil bit fuked lo.
  12. Speaking of 01:14:137 (1) - , menurut aku slider ini lebih baik jadi 1/1 slider (di decrease ke 01:15:165 - ) Karena kalau jadi 1/4. Spacing dari slider ini ke slider berikutnya itu ga banget imo. Gimana ya.. imo berlebihan sih tapi itu pendapat aku aja. Ya doublecheck lagi aja, coba ask testplay orang2. Kalau mau tetap 1/4. Jarak dari slider ini ke slider berikutnya agak didekatkan aja.
  13. 01:15:851 (3,4,1,2) - Feels better if these were mapped with circles instead of a slider tbh. But that shouldnt be a problem as this is just my suggestion.
    but you could always change if you want~
  14. 01:29:051 (1,2,3) - Nazi, stacks are off.
  15. 01:44:308 (1,2) - Kak, ini spacingnya terlalu berlebihan imo. Karena apa? bagian ini sedikit kalem dan pelan menurut aku. Semestinya spacing gak harus lebar2/atau besar2 kek gini :sob:
  16. 01:49:280 (2) - Unnecessary NC.
  17. 01:49:280 (2,1) - Spacing is too wide, doesnt fit with the music at all imo :?
Okay. To be honest, im not quite sure about Ameth's diff. Its Cool, its a very nice technical map. But, like what have Mun said. Ameth fails to introduce complex, unusual and difficult concepts to the player before going all-out with them. Aside from that, emphasizing is quite a bit, various i guess? Well various as in term of, doesnt run as consistent as how others would expect. You could always try replacing emphasize with flowbreak instead if you ran out of idea. But still, this is my most favorited diff on this set. 8-)
Extra
  1. 00:40:108 (2) - This is almost offscreen. You might want to move this object a lil bit upper or so.
  2. 00:41:908 (1) - Same, basically the down part of the slider
// Note : I havent fully mod this diff but i will do it on the later time.

[]

Will mod the other difficulties as soon as possible. Good luck ranking this map LCFC! (we are on the same age, so i guess we are, bros? xD)
Topic Starter
lcfc
Oooo that was a pleasant surprise, thank you for modding! (this post will also be used to reply on the points for my diff(s) when they're finished xd)
2002 masterrace :D
Ameth Rianno

Mun wrote:

a meth head
00:02:822 (3) - Despite the piano here, doubling the SV you normally use for this section just for that one slider creates a false precedent (this doesn't exist anywhere else in the section) and seems pretty overdone. Alongside this, you do the same sort of speedup-slowdown repeatedly through the section, but it's very inconsistent. Sometimes it's on kicks, sometimes it's on snares. I'd both nerf these to maybe 0.8 or 0.9x SV, and make its use a little bit more understandable. I did incorporate and clarified the SV changing system that i already had in this whole part, so not entirely that overdone. Using only 0,50x and 1,00x, the concept was to fasten the strong parts rather than focusing into kick snares, but in some cases there are sort of people using 10/20 faster or slower SV in the end they did not do any emphasize or difference (if they are about less 2,50 universal SV) and resulting in an useless usage of the SV change.
00:09:337 (1) - Sliders should start on a strong beat and end on a beat of equal or lesser strength. The slow speed justifies the beat itself,no need for another complication. That kind of rule is kind-of-non-existent.
00:10:880 (1,1) - You are using greater spacing for 1/8 than you just used for 1/4. Though it's understandable that you want some strong emphasis on the big change in the song, that may be a bit much. Yeah maybe i wanna try downing this a bit.
00:12:937 (1) - The way this sound is represented in the song does not change at all at this point, and thus it does not make sense to make this specific sound held longer than the others, especially when the same hihat that each prior slider has ended on continues consistently on and beyond this beat. Yes it doesn't change but whenever 00:12:594 (2) - OR 00:12:937 (1) - it's pretty much sounds the same on the end itself, every beat starts on the red snap so considering the different types of rhythm interpretation works fine and makes the player worths more fun and less stress. Does not clarify as "specific" though.
00:15:680 (1,2) - Even in the case that you do decide to keep those sliders, making a crossmap 1/4 jump is not supported by this section. The spacing simply does not follow the map or the song. I might be trying to change this, thinking of by reducing it around 1/2 of the distance and reducing the stress on the previous gaps.
00:21:337 (2) - The fact that this slider starts and reverses on similar sounds, but ends on a completely different one is a misrepresentation of the music. Maybe use two 1/4 sliders or one 1/2 slider into a triple instead? Got it changed into 1/2 slider instead.
00:22:880 (1,2,3) - Especially considering how quiet the track this triple is mapped to is, as well as the fact that such spacing has not been introduced anywhere in the song, this is abrasive, a huge difficulty spike, and does not follow the song's intensity at all. Aside from that, the slow slider there doesn't equal as a knife-edged spike that makes this so hard either. The spacing of its stream, as the overall it's playable so this is not a big issue either.
00:28:537 (1,2) - For a pattern that is NC'd to separate it from the previous 2-slider pattern, the spacing at 00:28:365 (2,1) - is extremely low, especially relative to the spacing of 00:28:022 (2,1) - that successfully entirely separates the relevant patterns. meirl
00:28:880 (1,2,1,2,1,2,1,2) - You don't actually consider this readable, do you? Double+1/4 jump has not been introduced anywhere at all in the music, and here it is, 4 times, with extremely large spacing, with 00:28:880 (1,2,1,2) - and 00:28:880 (1,2,1,2) - sharing distances from each other. This is an extremely harsh difficulty spike that utilizes patterns and gimmicks you did not even try to establish earlier in the map. The pattern is unpredictable, uncalled for, and provides undue stress to the player to emphasize nothing. Enjoy Charles445's wisdom.
LOOOOO A lots of people complained it. I changed it anyway, should be okay with basic streams.
00:29:565 (1,2) - Then, all of a sudden, after this near-impossible unsightreadable pattern, you heavily lower the player's aiming, tapping, and reading stress while a new sound is introduced and adds intensity. Pardon the French, but this is ass-backwards. Should be fine with the current change on above, a lot more easier to aim at 00:29:908 (1) - .
00:29:908 (1,2) - And then, right after that, snare hits greatly intensify the sounds, and yet they're supposed to be tapped and aimed with almost no difference from the prior pattern. The least you could do here is a (normal, readable) stream. Then a stream would be even more frustating than ever what i did previously (streams with some huge spacing). Thus having a stream would be only creating a plain emphasize based on how strong it is, but being tapped was in another way of its topic. I would prefer escalate the pattern/structure intensity for its looking.
00:31:965 (3,4) - The exact same slider is emphasizing a different rhythm here. This slider only groups with 00:32:137 (4,5,1) - . And another group 00:31:622 (1,2,3) - . 00:31:965 (3,4) - These folks were copypasted to applicate the structure even more. Emphasize was on this exact static position of this 00:31:880 (2,3) - where you gonna hit these doublets. 00:32:137 (4) - This guy continues the continuous streaming beat. 00:32:308 (5) - Slow downs to prepare for its explose and so goes on.
00:33:680 (3,1) - Just for the sake of neatness, stack these. i dID
00:35:222 - A sound occurs here, totally different from the sliderhead and the same as the sliderend of the slider that ignores the relatively prominent sound. That was like a micro-sound of a wub that you can only hear from 75% playback rate and less. The dominant ones are after that.
00:35:394 (1,2,3) - And in this drop section, you have not used 1/4 jumps at all except from the ends of sliders, and yet you make one here with huge spacing. You should really introduce concepts before using them in a map, especially so heavy-handedly. Not sure but i think by adjusting and changing 00:35:565 (3) - would be good for me. It's a kind of disagree though but not entirely.
00:36:080 (1,1) - When the sound is almost exactly the same, why are you changing the SV so heavily? Just for the sake of SV change explosion on 00:36:422 (1) - but thinking of the benefits, it's pretty well done but mediocre-ish.
00:36:422 (1) - This also applies to the inverse. This sound is way, way stronger than anything else anywhere near it, yet not only is it the exact same SV as 00:35:737 (1) - but it is also a less complex and much easier slider to hit, with lower spacing moving into it as well. I'm not sure about what did you just say, but long parts of beats like long sliders such as these 00:35:737 (1,1) - needs the balanced length of its sliders for the exceptional wub.
(idk what)

00:39:851 (1,2) - You haven't used perfect stacking on anything in this section prior to this, I do not recommend you start at such an arbitrary part of the music. Not sure although the stacking is quite fine. In my laptop it's unallowed and kinda hard to put a perfect stacking leaving it a single bits of uneven pixels on the stacking. (hm)
00:40:108 (2,1) - You use way, way higher-octane patterns consistently before and after this with 1/4 time gaps. People are bound to misread this repeatedly considering how inconsistent its spacing is relative to the rest of the map. I disagree as people quickly often react to music and visual (the approach circle) but plainfully reading the objects without looking at the approach circle would been pretty sleepy.
00:40:794 (1,2,3,4) - As cool as it is, as I stated before, this is not introduced previously in the section, and the same sound is often mapped in a much less difficult way to play. This is, once again, an inconsistency and an unmerited difficulty spike. Disagree since based on 00:22:880 (1,2,3) - but at this case it's hard because on the tendency of playing the wavy stream, i decided to make it smoother.
00:44:480 (1,1) - I like this cancellation of motion a lot. Nothing wrong here, just wanted to point out that it's a cool use of player movement. :DdDDdD everyone likes thi s
00:45:165 (2) - This section is almost entirely curved sliders, switching to sharp anchors and straight sliders mid-pattern is suboptimal. I'd just make this straight and let the much more natural transition after 00:45:337 - occur. I would just think by adding the sharp-anchor-slider it'll be great (it's a new type for curve sliders too) and also the player would be easier to aim after that.
00:54:937 (1) - Why only place this on 2 of the 3 ascending piano notes? Just make this a reverse to capture all 3 of them, or add a circle. Actually, i didn't listen on that.
01:05:908 - This entire section feels really, really forced. ye i'm just showing my love into the song but i'm not ruining it so yea

Everything I point out after this is just being redundant, but these same issues exist throughout the map in much the same form.

-In this map, Ameth shows technical mastery of the editor and his ability to make cool-looking patterns, while also failing to introduce complex, unusual, and difficult concepts to the player before going all-out with them. The map also makes extreme changes to its representation of sounds (see- huge changes in SV), even when these sounds are similar or the same. The map is fundamentally flawed in that it completely disregards representation of intensity in favor of utilizing the song as some sort of vehicle to convey cool ideas. I would readily compare it to byfar's mapping, in that it doesn't seem to follow the song, but rather manipulate the song to fit style, which in my eyes, like some things I pointed out in the map, is ass backwards. The buildup is full of forced SV changes and the buildup after the break all seems far, far more overdone than it needs to be. Overall, the map looks very cool, but does a criminally poor job of representing the music it's mapped to.Thanks for the mod though, it's kind of helpful to point me out the bad things. I did introduce these complex & unusual-things to the map but hoping that they can understand them, and converting such as a heavy wubs into sv changes ideas was quite a hardwork. Quite surprised though what i wanted is not as what i hope, coming into byfar-side of mapping as i didn't very grab the attention to every aspects of mapping. (this diff was kinda outdated for my mapping ye ;) )

Haruto wrote:

Ameth's Extreme
Modding this in indonesian so i can explain things fluently.
  1. 00:02:822 (3) - SV change disini kayaknya ga diperlukan deh kak. Well, bukannya ga diperlukan sih, mungkin bisa di decrease lagi velocitynya cuz, kecepatan slidernya saat ini aneh banget imo, ga sesuai sama bagian musiknya. Coba set SV greenline di 00:02:822 - jadi 0.70, kecepatan slidernya bakal kerasa lebih natural imo. // Note : Beberapa bagian ada yang sama kek gini SV multipliernya, mungkin selanjutnya kaka bisa cari sendiri bagian2 itu~. Explained above of this mod.
  2. 00:04:880 (1) - The same thing as how i explained above. Mungkin boleh juga nyoba sesuatu yang bervariasi disini. Dengan maksud SVnya yang bervariasi lol.^
  3. 00:05:394 (1) - Unnecessary New Combo here. Gimana kalo NCnya dipindah ke 00:05:565 - bagian ini aja? ditambah, bagian itu downbeat jadi kerasa lebih natural gitu wkwk. Not really, i would start a NC on a single pattern so it doesn't overwhelming the overall looks.
  4. 00:16:022 (2) - Pindah ke 247|62 mungkin? jadi supaya line atau follow point dari 00:15:680 (1) - ke 00:16:022 (2) - keliatan straight gitu dan ga bengkok wkwk. Fixed through
  5. 00:22:022 (1) - Bakal lebih baik kalau ini diextend jadi 1/2. Oiya, mungkin kaka mau ubah juga kecepatan SV di 00:22:022 - jadi 1.00 (Normal) jadi lebih enak gitu dan ga kerasa kecepatan atau kelambatan. Well, your choice though. Dan tentu saja, kalo slider (1) diextend jadi 1/2. Otomatis kaka harus remove 00:22:194 (2) - lol. I want to try raising the intensity on this part and also doing something new on a startup.
  6. 00:22:708 (2,1,2) - The spacing could be a bit more evens or various. Menurut aku ini sedikit membingungkan. Lebih baik kaka coba sesuatu kek ini. Current spacing antara 1/4 di 00:22:537 (1,2) - sama 00:22:880 (1,2,3) - ga noticable tbh. Jadi yaa, lebih baik dibesarkan/lebarkan lagi spacingnya lol Did some change since i just changed my mind so why not
  7. 00:30:251 (1,1) - Almost unrankable karena slider 00:30:251 (1) - nutupin reverse di slider 00:30:937 (1) - . Coba ubah penempatan slider 00:30:251 (1) - ke tempat yang jauh lebih noticable. walah sliderend sama sliderheadnya udah tindih-tindihan gitu masa unrankable, bahkan circle yang ngestack pun bisa dirank :c
  8. 00:35:051 (1) - Literally offscreen (bagian slider yg paling atas) Should be not offscreen according to the visual panel of the editor. http://puu.sh/vLI2c/90e0d34f50.jpg
  9. 00:45:851 (1) - Potentionally offscreen. Would be better if this is moved a lil a bit. ^ http://puu.sh/vLI40/6272ede13c.jpg
  10. 01:08:480 (1,1) - Emphasis. 01:08:480 (1) - Imo ini bisa diplace lebih jauh dari 01:08:651 (1) - Supaya penekannya kerasa. Also, 01:08:480 (3) - this seems to be an unnecessary new combo. On the more side of my vision it's more likely underemphasized, so i make it closer a bit. Doesn't need an addition of emphasize though. The new combo for sv change ;o
  11. 01:14:137 (1) - Bagian wavenya seems a lil bit fuked lo. :tHINK :THokn :tHENK:
  12. Speaking of 01:14:137 (1) - , menurut aku slider ini lebih baik jadi 1/1 slider (di decrease ke 01:15:165 - ) Karena kalau jadi 1/4. Spacing dari slider ini ke slider berikutnya itu ga banget imo. Gimana ya.. imo berlebihan sih tapi itu pendapat aku aja. Ya doublecheck lagi aja, coba ask testplay orang2. Kalau mau tetap 1/4. Jarak dari slider ini ke slider berikutnya agak didekatkan aja. On a playability wise, it should be fine if it's not a transitioning jumping circles on a 1/4 snapping, a player should be fine reaching this size of 1/4 jump. (lowcombo used to play this alot lmao and he did it)
  13. 01:15:851 (3,4,1,2) - Feels better if these were mapped with circles instead of a slider tbh. But that shouldnt be a problem as this is just my suggestion.
    but you could always change if you want~ If we're talking about startups it's more cooler on changing SV sliders in a structure :^)
  14. 01:29:051 (1,2,3) - Nazi, stacks are off. agfadgfdgdafhafgfaasfafs what
  15. 01:44:308 (1,2) - Kak, ini spacingnya terlalu berlebihan imo. Karena apa? bagian ini sedikit kalem dan pelan menurut aku. Semestinya spacing gak harus lebar2/atau besar2 kek gini :sob: Xd
  16. 01:49:280 (2) - Unnecessary NC. i want it :C
  17. 01:49:280 (2,1) - Spacing is too wide, doesnt fit with the music at all imo :? Indeed it doesn't fit with the music but i'm trying to make the climax itself, although 1/2 snapping gap was quite enough for a player given a time to move.
Okay. To be honest, im not quite sure about Ameth's diff. Its Cool, its a very nice technical map. But, like what have Mun said. Ameth fails to introduce complex, unusual and difficult concepts to the player before going all-out with them. Aside from that, emphasizing is quite a bit, various i guess? Well various as in term of, doesnt run as consistent as how others would expect. You could always try replacing emphasize with flowbreak instead if you ran out of idea. But still, this is my most favorited diff on this set. 8-) Thanks for modding and thanks for the end words too c:
Thank you guys :)
Izzywing
coulda sworn i had applied changes, and surprise I did, but then I accidentally updated and reverted my changes, so xD

I'm too tilted so I'll just like do em again tomorrow lol
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