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Longzijun - Equinox

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Total Posts
18
Topic Starter
MasterHerobrine
This beatmap was submitted using in-game submission on 6 июля 2018 г. at 14:00:50

Artist: Longzijun
Title: Equinox
Tags: relax inaudible short instrumental series
BPM: 130
Filesize: 1186kb
Play Time: 00:29
Difficulties Available:
  1. Easy (1,34 stars, 25 notes)
  2. Hard (2,38 stars, 63 notes)
  3. Insane (3,77 stars, 96 notes)
  4. Normal (1,51 stars, 35 notes)
Download: Longzijun - Equinox
Information: Scores/Beatmap Listing
---------------
Aim: Ranked Mapset






Modders of Old Version
IIOkward (small mod but anyway i something fixed by him mod.)
Nherantelon (Modded and gave me some advices)
Remus (Modded)
Neoskylove (Light Mod)
William K (Modded and gave me the explanations about the new offset)
LeeSinOrAfk (Modded)

Modders of New Version
-pineappl
Alexey11
-Vignette
MusicLovin
Ancelysia
I'm very sorry if this is a horrible mod. This is my first time attempting it.



Normal Difficulty Mod


00:12:018 (4,5,6) - I don't think beginners can do stuff like this, they might get confused. (Also distance snap is off)

00:23:095 (1,2) - The second slider almost goes off the screen, I would fix that.

00:27:941 (1) - OPTIONAL - I wouldn't put a spinner, I think more stuff could fill up that space.

fin




Again, sorry if its horrible. This is my first time modding.
Topic Starter
MasterHerobrine

iiOkward wrote:

I'm very sorry if this is a horrible mod. This is my first time attempting it.



Normal Difficulty Mod


00:12:018 (4,5,6) - I don't think beginners can do stuff like this, they might get confused. (Also distance snap is off) No, this is easy pattern for normal diff. And there is no distance snap is off but i slighty nerfed this pattern.

00:23:095 (1,2) - The second slider almost goes off the screen, I would fix that. Woops. Fixed.

00:27:941 (1) - OPTIONAL - I wouldn't put a spinner, I think more stuff could fill up that space. I need more suggestions about it if somebody will wanted to change spinner to notes and sliders.

fin




Again, sorry if its horrible. This is my first time modding.
Thx for mod!
Zonthem
Hi, from my modding queue !
[general]
well, you begin to map before the beginning of the timing section, that's not the best idea so i suggest you to move the offset to -874
I will give all my advice with your offset, not mine, so dont change it now^^

[water]
00:00:018(1, 2) : the song there is really low, you should lower the note's volume. Also you should put something constant, i mean, a slider and a circle aren't really appropriate there.
00:00:941(3, 4, 5, 6, 7) : take a look to the Ctrl+Shift+D (or in Design menu) to have constant space between circles (remember you can change the circle's order in the timeline)
00:04:749(1, 4) : it overlaps
00:14:787 (1, 2, 3, 4, 5, 6, 7) : im not against this spaced stream, but quite not in a 3.2* map

Okay so i stop modding there, obviously you are a beginner^^
Since someone made the same for me (and it worked pretty well), i'll give you some advices to have a better map :
  1. Take a look to this tutorial (and also the entire playlist^^) if not done, it's not obigated but it helps A LOT (and the mapper is a famous one)
  2. don't think only about your patterns, you should find a pattern fitting the music at the moment before finding a cool pattern
  3. while making jumps, you should consider placing circles on slider's ends, heads or other circles (by going backwards in the timeline), so you get a beginnig of structure and your map instantely looks better
  4. try as much as possible to put a circle or to begin a slider on the whiles notes (seeing the timeline : white, red and blue notes) excepted when the music says the opposite, because it's much better to play (i mean, it takes a big part in the play's feeling)
  5. So yeah, basicaly, don't hestate to train a lot on personnal maps that you like (and not necesserarely publish them) to see what pattern fits there or there, if your first square jump flows good with the next one...
In fact you need to train a lot before hoping making excellents maps (again, i was like you there is only 6 months^^)
Don't loose your hope, and try to improve yourself, you will only be prouder of your work :)

Ah yeah, it's a good idea to stop your mapset at 3.2* for this (really cool) music

ask me by PM if you don't understand something, i'm there for help^^
well, @+
6karat
Попробуй сменить оффсет до 51,он намного точнее чем твой.И поставь первью карты на оффсет 8358.
Topic Starter
MasterHerobrine

Nherantelon wrote:

Hi, from my modding queue !
[general]
well, you begin to map before the beginning of the timing section, that's not the best idea so i suggest you to move the offset to -874
I will give all my advice with your offset, not mine, so dont change it now^^

[water]
00:00:018(1, 2) : the song there is really low, you should lower the note's volume. Also you should put something constant, i mean, a slider and a circle aren't really appropriate there.
00:00:941(3, 4, 5, 6, 7) : take a look to the Ctrl+Shift+D (or in Design menu) to have constant space between circles (remember you can change the circle's order in the timeline)
00:04:749(1, 4) : it overlaps
00:14:787 (1, 2, 3, 4, 5, 6, 7) : im not against this spaced stream, but quite not in a 3.2* map

Okay so i stop modding there, obviously you are a beginner^^
Since someone made the same for me (and it worked pretty well), i'll give you some advices to have a better map :
  1. Take a look to this tutorial (and also the entire playlist^^) if not done, it's not obigated but it helps A LOT (and the mapper is a famous one)
  2. don't think only about your patterns, you should find a pattern fitting the music at the moment before finding a cool pattern
  3. while making jumps, you should consider placing circles on slider's ends, heads or other circles (by going backwards in the timeline), so you get a beginnig of structure and your map instantely looks better
  4. try as much as possible to put a circle or to begin a slider on the whiles notes (seeing the timeline : white, red and blue notes) excepted when the music says the opposite, because it's much better to play (i mean, it takes a big part in the play's feeling)
  5. So yeah, basicaly, don't hestate to train a lot on personnal maps that you like (and not necesserarely publish them) to see what pattern fits there or there, if your first square jump flows good with the next one...
In fact you need to train a lot before hoping making excellents maps (again, i was like you there is only 6 months^^)
Don't loose your hope, and try to improve yourself, you will only be prouder of your work :)

Ah yeah, it's a good idea to stop your mapset at 3.2* for this (really cool) music

ask me by PM if you don't understand something, i'm there for help^^
well, @+
Thank you, very much, really, there is my first trying to map insane diff but I trying. Thanks for advices! :)

6karat wrote:

Попробуй сменить оффсет до 51,он намного точнее чем твой.И поставь первью карты на оффсет 8358.
Попробую, посмотрю как лучше будет.
6karat
GD Insane готов!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 8325
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Equinox
TitleUnicode:Equinox
Artist:Longzijun
ArtistUnicode:Longzijun
Creator:MasterHerobrine
Version:Karat's Light Insane
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7.8
ApproachRate:8.5
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pic.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
51,461.538461538462,4,1,0,30,1,0
26358,-100,4,1,0,30,0,1
29589,-100,4,1,0,30,0,0


[Colours]
Combo1 : 128,64,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 64,0,0

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Remus
Привет.



  • [Easy]
  1. Ничего не нашел, все выглядит нормально.


    [Normal]
  2. Во всем нормале нет стабильного ритма. Сначала ты ориентируешься на фоновые звуки, а потом на сильные гитарные. Этот 00:23:820 (2) - вообще на синем тике оканчивается. По мне так лучше проще ремапнуть.


    [Hard]
  3. Тут тоже нет единой ритмики. Например 00:20:359 (2,3,4,5,6) - тут вообще не слышно берста, к тому же триплеты и прочие берсты лучше мапать на одних тиках и стараться, чтобы если на таймлинии он стоит на белом большом тике, то и следующий должен быть примерно там(естественно есть исключения, когда этого песня позволяет, но тут не тот случай)
  4. 00:21:974 (1,2,3,4,5) - тут во-первых ты две разные музыкальные части мапаешь одним и тем же(что выглядит не очень), + у тебя нету НК на 3.
  5. 00:28:435 (1) - этот спиннер должен заканчиваться на большом белом тике вот здесь 00:29:589 - .

    [Light Insane]
  6. 00:00:051 (1,2,3,4,5,6,7,8,9) - абсолютно рандомные джампы без связи между ними. У тебя идет сначала один паттерн, потом, переходя на новый, резко ломается флоу и спейсинг, + 00:00:974 (5,6) - трудно читаемый паттерн относительно музыки(да и по сути сам себе с таким спейсингом он в такой песне не заходит, если только он не появляется раз 20 за карту, т.е. является основной концепцией паттернов карты)
  7. 00:03:743 (5,6,7) - посмотри на таймлайн. У тебя идет как берст, хотя между 5 и 6 очень большой спейсинг. Подобное не ранкнуть, советую убрать.
  8. 00:04:551 (8) - пустой звук. Так делают, когда опять таки у тебя почти вся карта такая.
  9. 00:26:358 (6) - нет необходимости делать здесь такой слайдер.
  10. В этой карте советую поработать над эстетикой.
  11. Так же старайся использовать всю область карты.

    [Karat's Insane]
  12. 00:02:820 (2,5) - некрасивый оверлап.
  13. 00:06:974 (7,8) - мапаешь слайдером 7 звук, а 8 получается что просто рандомно поставлен.
  14. 00:12:051 (1,3) - когда возвращаешься после 2 к 3, то вспомниаешь, что тут был слайдер 1 и, собственно, создается немного странно ощущение в расстановке.
  15. 00:23:820 (2,4) - нет необходимости в этом оверлапе.
  16. Без обид, но карта очень скучная и в ней так же нет эстетики.
Если вкратце : переделать Normal(чисто мое мнение), исправить ритмику в харде. Проверить на всех дифах комбо(новое комбо начинается при новой музыкальной части или если это новый паттерн в одной музыкальной части, но это чисто примерно, можешь посмотреть как на ранкнутых картах расставлены НК). В Light Insane надо поработать над эстетикой карты(то бишь красотой), а то у тебя карта эта похоже на 2012 год(а у нас 2016 :) ). Почаще юзай бланкеты(потому что в подобных картах в хардиках и инсейнах часто их юзают, к тому же они придают эстетику(хоть и не такую большую) карте.).
На этом все. Удачи!
Topic Starter
MasterHerobrine

Remus wrote:

Привет. Привет.



  • [Easy]
  1. Ничего не нашел, все выглядит нормально. Классно!


    [Normal]
  2. Во всем нормале нет стабильного ритма. Сначала ты ориентируешься на фоновые звуки, а потом на сильные гитарные. Этот 00:23:820 (2) - вообще на синем тике оканчивается. По мне так лучше проще ремапнуть. Согласен, ремапну, у меня просто слух ужасный ;~;Ремапнул, как мог ориентировался стабильно на фон.


    [Hard]
  3. Тут тоже нет единой ритмики. Например 00:20:359 (2,3,4,5,6) - тут вообще не слышно берста, к тому же триплеты и прочие берсты лучше мапать на одних тиках и стараться, чтобы если на таймлинии он стоит на белом большом тике, то и следующий должен быть примерно там(естественно есть исключения, когда этого песня позволяет, но тут не тот случай) Понял, момент на 20:359 - поправил и прочее понял
  4. 00:21:974 (1,2,3,4,5) - тут во-первых ты две разные музыкальные части мапаешь одним и тем же(что выглядит не очень), + у тебя нету НК на 3. Поправил
  5. 00:28:435 (1) - этот спиннер должен заканчиваться на большом белом тике вот здесь 00:29:589 - . Поправил

    [Light Insane]
  6. 00:00:051 (1,2,3,4,5,6,7,8,9) - абсолютно рандомные джампы без связи между ними. У тебя идет сначала один паттерн, потом, переходя на новый, резко ломается флоу и спейсинг, + 00:00:974 (5,6) - трудно читаемый паттерн относительно музыки(да и по сути сам себе с таким спейсингом он в такой песне не заходит, если только он не появляется раз 20 за карту, т.е. является основной концепцией паттернов карты) Пофиксил
  7. 00:03:743 (5,6,7) - посмотри на таймлайн. У тебя идет как берст, хотя между 5 и 6 очень большой спейсинг. Подобное не ранкнуть, советую убрать. Убрал, заменил слайдером
  8. 00:04:551 (8) - пустой звук. Так делают, когда опять таки у тебя почти вся карта такая. Понял, убрал
  9. 00:26:358 (6) - нет необходимости делать здесь такой слайдер. Убрал
  10. В этой карте советую поработать над эстетикой.
  11. Так же старайся использовать всю область карты.

    [Karat's Insane]
  12. 00:02:820 (2,5) - некрасивый оверлап.
  13. 00:06:974 (7,8) - мапаешь слайдером 7 звук, а 8 получается что просто рандомно поставлен.
  14. 00:12:051 (1,3) - когда возвращаешься после 2 к 3, то вспомниаешь, что тут был слайдер 1 и, собственно, создается немного странно ощущение в расстановке.
  15. 00:23:820 (2,4) - нет необходимости в этом оверлапе.
  16. Без обид, но карта очень скучная и в ней так же нет эстетики.
Если вкратце : переделать Normal(чисто мое мнение), исправить ритмику в харде. Проверить на всех дифах комбо(новое комбо начинается при новой музыкальной части или если это новый паттерн в одной музыкальной части, но это чисто примерно, можешь посмотреть как на ранкнутых картах расставлены НК). В Light Insane надо поработать над эстетикой карты(то бишь красотой), а то у тебя карта эта похоже на 2012 год(а у нас 2016 :) ). Почаще юзай бланкеты(потому что в подобных картах в хардиках и инсейнах часто их юзают, к тому же они придают эстетику(хоть и не такую большую) карте.).
На этом все. Удачи!
Спасибо за мод! ^^ По поводу инсейна ответит Карат.
6karat

Remus wrote:

Привет.



  • [Easy]
  1. Ничего не нашел, все выглядит нормально.


    [Normal]
  2. Во всем нормале нет стабильного ритма. Сначала ты ориентируешься на фоновые звуки, а потом на сильные гитарные. Этот 00:23:820 (2) - вообще на синем тике оканчивается. По мне так лучше проще ремапнуть.


    [Hard]
  3. Тут тоже нет единой ритмики. Например 00:20:359 (2,3,4,5,6) - тут вообще не слышно берста, к тому же триплеты и прочие берсты лучше мапать на одних тиках и стараться, чтобы если на таймлинии он стоит на белом большом тике, то и следующий должен быть примерно там(естественно есть исключения, когда этого песня позволяет, но тут не тот случай)
  4. 00:21:974 (1,2,3,4,5) - тут во-первых ты две разные музыкальные части мапаешь одним и тем же(что выглядит не очень), + у тебя нету НК на 3.
  5. 00:28:435 (1) - этот спиннер должен заканчиваться на большом белом тике вот здесь 00:29:589 - .

    [Light Insane]
  6. 00:00:051 (1,2,3,4,5,6,7,8,9) - абсолютно рандомные джампы без связи между ними. У тебя идет сначала один паттерн, потом, переходя на новый, резко ломается флоу и спейсинг, + 00:00:974 (5,6) - трудно читаемый паттерн относительно музыки(да и по сути сам себе с таким спейсингом он в такой песне не заходит, если только он не появляется раз 20 за карту, т.е. является основной концепцией паттернов карты)
  7. 00:03:743 (5,6,7) - посмотри на таймлайн. У тебя идет как берст, хотя между 5 и 6 очень большой спейсинг. Подобное не ранкнуть, советую убрать.
  8. 00:04:551 (8) - пустой звук. Так делают, когда опять таки у тебя почти вся карта такая.
  9. 00:26:358 (6) - нет необходимости делать здесь такой слайдер.
  10. В этой карте советую поработать над эстетикой.
  11. Так же старайся использовать всю область карты.

    [Karat's Insane]
  12. 00:02:820 (2,5) - некрасивый оверлап.
  13. 00:06:974 (7,8) - мапаешь слайдером 7 звук, а 8 получается что просто рандомно поставлен.
  14. 00:12:051 (1,3) - когда возвращаешься после 2 к 3, то вспомниаешь, что тут был слайдер 1 и, собственно, создается немного странно ощущение в расстановке.
  15. 00:23:820 (2,4) - нет необходимости в этом оверлапе.
  16. Без обид, но карта очень скучная и в ней так же нет эстетики.
Если вкратце : переделать Normal(чисто мое мнение), исправить ритмику в харде. Проверить на всех дифах комбо(новое комбо начинается при новой музыкальной части или если это новый паттерн в одной музыкальной части, но это чисто примерно, можешь посмотреть как на ранкнутых картах расставлены НК). В Light Insane надо поработать над эстетикой карты(то бишь красотой), а то у тебя карта эта похоже на 2012 год(а у нас 2016 :) ). Почаще юзай бланкеты(потому что в подобных картах в хардиках и инсейнах часто их юзают, к тому же они придают эстетику(хоть и не такую большую) карте.).
На этом все. Удачи!
Fixed
Affirmation
Q
[General]
offset should be 974

[Easy]
00:00:974 (2) - NC
00:17:128 (2,3) - Could be hard 1/2 sliuder?

[Normal]
00:12:512 (5) - NC
00:23:128 (1) - ctrl hj for flow
00:25:666 (2,3) - Check DS

[Hard]
00:16:781 (4) - move to 00:16:897 -

Good luck
Topic Starter
MasterHerobrine

Neoskylove wrote:

Q
[General]
offset should be 974 I'm not found a difference and I think 51 offset is better.

[Easy]
00:00:974 (2) - NC Fixed
00:17:128 (2,3) - Could be hard 1/2 sliuder? No...

[Normal]
00:12:512 (5) - NC Fixed
00:23:128 (1) - ctrl hj for flow I don't think. I like this pattern.
00:25:666 (2,3) - Check DS Whoops. Fixed.

[Hard]
00:16:781 (4) - move to 00:16:897 - Fixed

Good luck Thanks!
William K
Hi, from my queue.

[General]

  1. This mapset needs some tags. It would help people to search for your map. And there's a Guest Mapper, add it into your Tags.
  2. The offset should be 974, not 51. The downbeat should be at 00:00:974 - since it's heard the start of the actual music. Let's take another reference to understand the "Actual Music". You could open:

    FLOW - GO!! ~NARUTO OPENING MIX~


    At this map, the starting point is at 00:00:804 - (Hardest diff), but as you see. Monstrata mapped 2 notes before it. It's at 00:00:804 - because the downbeat should be there. Downbeat is usually the point where the Part of the Music changes. Now, we compare with the mapset you have. You hear, every 4/4 starting from 00:00:974 - It's like... something strong is there, and the part changes. It's hard to explain... xD If you still don't understand, you can find me or someone else experienced in game.
  3. I'd recommend adding normal-hitwhistle and normal-hitclap or soft-hitwhistle and soft-hitclap for customs. The clap seems to be not fitting with the music.

[Light Insane]

  1. Your preview point is unsnapped, I dunno if it's alright or not. But I recommend snapping.
  2. 00:00:974 (3,1) - Swapping NCs?
  3. 00:00:051 (1,2) - The music is near to inaudible, how about making the spacing lower?
  4. 00:08:128 (10,11) - Heard like it's overmapped to me. I can't hear any 1/4 instrument there.
  5. 00:08:358 (1,2,3) - This is way too hard for Light Insane players, and the music is calm imo. I think putting a pretty big-spaced triplet is not recommended.

You can make the aesthetics of this map better :3 And also the flow too. Like 00:10:089 (4,1,2,3) - . You could improve the flow there. Okay, I think that's all from me :3 GL~
Topic Starter
MasterHerobrine

William K wrote:

Hi, from my queue.

[General]

  1. This mapset needs some tags. It would help people to search for your map. And there's a Guest Mapper, add it into your Tags. I forget. I add it after this reply.
  2. The offset should be 974, not 51. The downbeat should be at 00:00:974 - since it's heard the start of the actual music. Let's take another reference to understand the "Actual Music". You could open:

    FLOW - GO!! ~NARUTO OPENING MIX~


    At this map, the starting point is at 00:00:804 - (Hardest diff), but as you see. Monstrata mapped 2 notes before it. It's at 00:00:804 - because the downbeat should be there. Downbeat is usually the point where the Part of the Music changes. Now, we compare with the mapset you have. You hear, every 4/4 starting from 00:00:974 - It's like... something strong is there, and the part changes. It's hard to explain... xD If you still don't understand, you can find me or someone else experienced in game. Okay. Thanks. I understand you. :)
  3. I'd recommend adding normal-hitwhistle and normal-hitclap or soft-hitwhistle and soft-hitclap for customs. The clap seems to be not fitting with the music.

[Light Insane]

  1. Your preview point is unsnapped, I dunno if it's alright or not. But I recommend snapping. I think I snapped with the new offset... but I not fully understand this moment. ;~;
  2. 00:00:974 (3,1) - Swapping NCs? Fixed
  3. 00:00:051 (1,2) - The music is near to inaudible, how about making the spacing lower? Made spacing lower
  4. 00:08:128 (10,11) - Heard like it's overmapped to me. I can't hear any 1/4 instrument there. Yes, I agree, Fixed.
  5. 00:08:358 (1,2,3) - This is way too hard for Light Insane players, and the music is calm imo. I think putting a pretty big-spaced triplet is not recommended. For me it's not hard but anyway I deleted the circle.

You can make the aesthetics of this map better :3 And also the flow too. Like 00:10:089 (4,1,2,3) - . You could improve the flow there. Improved Okay, I think that's all from me :3 GL~ GL~ with your mods!
Hekireki
Hey, NM from my queue


[General]

  1. Offsets are inconsistent across all diffs and they have to be, you only need one red line at 51 in all diffs except Karat's
  2. Not sure in the drain time is enough, you can put a spinner from 00:29:704 - to 00:31:435 - to be sure that it's enough since it goes well with the cymbal (also mute its end)
  3. Preview time in Karat's Insane isn't snapped
  4. I highly suggest that you use the Soft sampleset instead of the normal since the song is really calm, also would add a silent sliderslide like http://puu.sh/saEPo/91c44a1259.wav this
[Easy]

  1. 00:15:743 (1,2,3) - Rhythm here sounds off, you skipped some strong beats, Try this instead
  2. 00:20:820 - Add a circle here
  3. 00:21:282 (1) - Remove NC here since you NC'd every 2 measures during the rest of the map
  4. 00:22:205 (2) - Make this a 1/1 slider, follows piano better and it would make you catch 00:22:666 - the sound here
  5. 00:24:974 (1) - Remove NC here, same reason as before
    00:26:820 - You should map this part and finish it with the spinner i suggested in General
[Normal]

  1. The intro up to 00:08:358 - is kinda dense, you should simplify the rhythm a bit because it uses a lot of 1/2 right now while the song is really calm there
  2. 00:02:820 (1) - DS error here
  3. 00:05:127 (2) - ^
  4. 00:13:435 (2,3,4) - Rhythm here makes it so the reverse arrow is on the downbeat and it shouldn't be considering it's pretty strong, try this
  5. 00:23:012 (4) - Probably a mistake on your part, delete this note

    Yeah honestly this diff just uses wrong rhythm, it's too dense in general, also think about how you use reverse sliders because you used them when there wasn't anything strong in the song that calls for them like for example 00:24:281 (4) - this one the strong beat in on the reverse arrow while it should be clickable
[Hard]

  1. 00:07:551 (4) - This circle is unsnapped by 1 ms snap it by moving it a bit on the timeline
  2. 00:04:666 (1) - 00:19:435 (1) - 00:23:127 (2) - These sliders are out of the playfield, just to be safe i'd move them inside especially the last one which looks offscreen
  3. 00:02:820 (1) - This is overmapped, there's nothing in the song that supports it
  4. 00:05:820 (4) - DS error, looks like you used the normal grid size but for mapping with distance snap i'd suggest that you use the tiny one to avoid things like this
  5. 00:07:551 (4) - Delete this note, overmapped
  6. 00:11:820 (6) - Ends on downbeat and the downbeat is strong so i would turn this into two circles
  7. 00:13:435 (1) - Remove NC here and NC 00:13:897 (2) - instead
  8. 00:16:897 (4) - DS
  9. 00:21:974 (1) - Awkward rhythm, the sliderend is much stronger than the sliderstart
  10. 00:30:050 (1) - Delete this note since there's nothing in the song here, apply the spinner suggestion i made in General instead

    Avoid the usage of offbeat sliders (the ones that start on red ticks and end on white ticks) because almost all the time the stronger beat will be on the white tick
I think i'm gonna stop here, the mapset needs more work on your end before going through the modding process, fix the issues i brought in General and try to rework the rhythm so strong beats are clickable

Also i highly recommend that you watch pishifat's videos about mapping to understand the basic structure a map needs to have, here's the playlist https://www.youtube.com/playlist?list=P ... GGoLIrQtOx

Good luck :)
Topic Starter
MasterHerobrine

LeeSinOrAfk wrote:

Hey, NM from my queue


[General]

  1. Offsets are inconsistent across all diffs and they have to be, you only need one red line at 51 in all diffs except Karat's Fixed, but if I get suggestion for 974 offset, I change it forever because 3 / 2 suggestion will be.
  2. Not sure in the drain time is enough, you can put a spinner from 00:29:704 - to 00:31:435 - to be sure that it's enough since it goes well with the cymbal (also mute its end)I put the spinner at 00:29:589 and to 00:31:435
  3. Preview time in Karat's Insane isn't snapped Snapped. There is an error because of my confused offset.
  4. I highly suggest that you use the Soft sampleset instead of the normal since the song is really calm, also would add a silent sliderslide like http://puu.sh/saEPo/91c44a1259.wav this I'll re hitsound my diffs as soon as I can. (with the silent sliderside)
[Easy]

  1. 00:15:743 (1,2,3) - Rhythm here sounds off, you skipped some strong beats, Try this instead Looking better. Fixed.
  2. 00:20:820 - Add a circle here ;w; Fixed
  3. 00:21:282 (1) - Remove NC here since you NC'd every 2 measures during the rest of the map Agree, fixed
  4. 00:22:205 (2) - Make this a 1/1 slider, follows piano better and it would make you catch 00:22:666 - the sound here Made a slider and catched sound.
  5. 00:24:974 (1) - Remove NC here, same reason as before Removed and placed NC at 00:26:820
    00:26:820 - You should map this part and finish it with the spinner i suggested in General Mapped
[Normal]

  1. The intro up to 00:08:358 - is kinda dense, you should simplify the rhythm a bit because it uses a lot of 1/2 right now while the song is really calm there
  2. 00:02:820 (1) - DS error here I nerfed ^ and this was fixed when I nerfed.
  3. 00:05:127 (2) - ^ ^
  4. 00:13:435 (2,3,4) - Rhythm here makes it so the reverse arrow is on the downbeat and it shouldn't be considering it's pretty strong, try this There is my error, because I badly hear anything. :(
  5. 00:23:012 (4) - Probably a mistake on your part, delete this note ^

    Yeah honestly this diff just uses wrong rhythm, it's too dense in general, also think about how you use reverse sliders because you used them when there wasn't anything strong in the song that calls for them like for example 00:24:281 (4) - this one the strong beat in on the reverse arrow while it should be clickable Fixed (reason are higher)
[Hard]

ALL IS FIXED (i'm not have many time now to answer all suggestions.)
  1. 00:07:551 (4) - This circle is unsnapped by 1 ms snap it by moving it a bit on the timeline
  2. 00:04:666 (1) - 00:19:435 (1) - 00:23:127 (2) - These sliders are out of the playfield, just to be safe i'd move them inside especially the last one which looks offscreen
  3. 00:02:820 (1) - This is overmapped, there's nothing in the song that supports it
  4. 00:05:820 (4) - DS error, looks like you used the normal grid size but for mapping with distance snap i'd suggest that you use the tiny one to avoid things like this
  5. 00:07:551 (4) - Delete this note, overmapped
  6. 00:11:820 (6) - Ends on downbeat and the downbeat is strong so i would turn this into two circles
  7. 00:13:435 (1) - Remove NC here and NC 00:13:897 (2) - instead
  8. 00:16:897 (4) - DS
  9. 00:21:974 (1) - Awkward rhythm, the sliderend is much stronger than the sliderstart
  10. 00:30:050 (1) - Delete this note since there's nothing in the song here, apply the spinner suggestion i made in General instead

    Avoid the usage of offbeat sliders (the ones that start on red ticks and end on white ticks) because almost all the time the stronger beat will be on the white tick
I think i'm gonna stop here, the mapset needs more work on your end before going through the modding process, fix the issues i brought in General and try to rework the rhythm so strong beats are clickable

Also i highly recommend that you watch pishifat's videos about mapping to understand the basic structure a map needs to have, here's the playlist https://www.youtube.com/playlist?list=P ... GGoLIrQtOx

Good luck :)
Thanks for Mod! \:D/ I watched pishifat's playlist... but I'm so stupid to understand. :(
Ancelysia
I see this was revived and remapped as if it's going for rank again, I'ma mod it to outdo my iiOkward mod.

General

- All diffs have a BUNCH of clap hitsounds that aren't needed. Please remove some of them and replace them with drum hitsounds, so they fit the melody of the song.

- 00:15:743 - please make the slidernote a finish on all diffs

- I think you should move the spinner over one tick on all diffs and replace the white tick where the spinner is for a circle
~

Easy

Mod
~ 00:00:000 (2,3,4) - Make slider 3 and 4 a bit more curved, maybe like this and this.
~ 00:08:358 (1,2,3,4) - If you are going to have all these as sliders, make a new combo at 2. (also are those sliderwhistles really needed?)
~ 00:15:743 (1,2,3,4) - You should place a circle at 00:18:051, its more fitting. Raise the 4th slider, its too low and it doesn't look good.
~

Normal

Mod
something about CS: CS2 to CS4.3 is a huge jump. Make the CS 3 or something..
~ 00:00:974 (1,2,3,4) - Move the first slider's node higher to make a curve. The way it looks now is horrible.
~ 00:04:666 (1,4) - Slider 1, move the red node more to the right to make the slider look neater. Move slider 4 lower so 3 and 4 overlap. (looks neater to me)
~ 00:08:358 (3,4) - Maybe lower slider 4?
~ 00:23:127 (2,3) - Make slider 3 overlap with slider 2. (like this)
~ 00:26:820 (3,4,5,6) - Make slider 4 one circle, move 5 and 6 over to the white tick near 4, make 6 a slider. (Better rhythm with the song)
~

Sorry I didn't mod the hard diff. I have things to do IRL so I needed to get this done quickly. Hope this helped a lot and outdid iiOkward. xd
Topic Starter
MasterHerobrine

Ancelysia wrote:

I see this was revived and remapped as if it's going for rank again, I'ma mod it to outdo my iiOkward mod.

General

- All diffs have a BUNCH of clap hitsounds that aren't needed. Please remove some of them and replace them with drum hitsounds, so they fit the melody of the song. Done

- 00:15:743 - please make the slidernote a finish on all diffs Done

- I think you should move the spinner over one tick on all diffs and replace the white tick where the spinner is for a circle I'll think about it.
I'll do nothing for now.
~

Easy

Mod
~ 00:00:000 (2,3,4) - Make slider 3 and 4 a bit more curved, maybe like this and this. Sorry, but imo it's perfect and already fine
~ 00:08:358 (1,2,3,4) - If you are going to have all these as sliders, make a new combo at 2. (also are those sliderwhistles really needed?) NC is not needed because there are no big changes in music, changes only tone, but tone changes are very small.
~ 00:15:743 (1,2,3,4) - You should place a circle at 00:18:051, its more fitting. Raise the 4th slider, its too low and it doesn't look good. I do not see any fitting with the circle and I'll change the slider if someone say about it again.
~

Normal

Mod
something about CS: CS2 to CS4.3 is a huge jump. Make the CS 3 or something.. Made CS3 on Easy.
~ 00:00:974 (1,2,3,4) - Move the first slider's node higher to make a curve. The way it looks now is horrible. Slighty changed.
~ 00:04:666 (1,4) - Slider 1, move the red node more to the right to make the slider look neater. Move slider 4 lower so 3 and 4 overlap. (looks neater to me) I can move it but I'll need to move all sliders and notes, but I'm lazy and think that sliders is fine.
~ 00:08:358 (3,4) - Maybe lower slider 4? No, because of Bell~ish sounds.
~ 00:23:127 (2,3) - Make slider 3 overlap with slider 2. (like this) Look at second suggestion and I think, that's sliders are fine.
~ 00:26:820 (3,4,5,6) - Make slider 4 one circle, move 5 and 6 over to the white tick near 4, make 6 a slider. (Better rhythm with the song) Done.
~

Sorry I didn't mod the hard diff. I have things to do IRL so I needed to get this done quickly. Hope this helped a lot and outdid iiOkward. xd
Thanks for the mod <3. Sorry, but I can't give kudosu, because I don't know about giving a kudosu after remapping or reconstructuring the map. When the osu!wiki add the kudosu page with info or moderator, that say to give, I'll give you. Sorry again.
EDIT: Here is info on english osu!wiki.
Before awarding kudosu keep the following things in mind:
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)? Yes.
Link - https://osu.ppy.sh/help/wiki/Glossary/#kudosu
BanchoBot
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