1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
show more
posted

Ceryuia wrote:

Hihi Cactus <3 Here is my mod

[General]
I would suggest changing your Muzukashii to a Futsuu, Oni to a Muzukashii and Inner Oni to an Oni because otherwise you're missing a Futsuu which is worse than missing an Inner Oni.
Why do you have Kiai mode in your Oni and Inner Oni but not in your Muzukashii and Kantan? I would pick one spot like from 00:46:800 to 00:53:466 to put your Kiai time

[Kantan]
I think having 1/1 patterns longer than 5 notes is not good for a Kantan as only beginners are trying to play and having a lot of 1/1 notes can prove to be quite challenging, so try having breaks at 00:08:883 + 00:11:383 + 00:14:716 +00:17:216 + 00:27:216 + 00:29:716 + 00:42:216 + 00:44:716 +00:53:883 + 00:56:383
00:15:966 (19) - Change this to a kat this is a high note within the background music and also the vocals. Also change 00:16:383 to a don as there is a low sound here
00:17:633 (22) - Change this to a kat
Instead of having finishers on 00:19:300 (26,27), try having a finisher on 00:20:133 as you can hear a strong cymbal sound
00:25:029 (36) - Move this to start on 00:25:133 and end on 00:26:383 so that you're not having sliders that start on a blue tick in a Kantan
00:27:633 (43,44,45,46,47) - Change this to d k d k d
I don't think having finishers on 00:30:550 (50,51) and 00:32:633 (53,54) really need to be there imo as yes there is a strong sound, but the pitch is the same on most of the notes before this. I would suggest having a finisher on 00:33:466 as there is a strong cymbal sound here
00:39:300 (67) - ^
Same goes for 00:40:966 (70,71) + 00:42:633 (74,75). Also change 00:40:133 (68,69) to dons as the background music goes down in pitch here
00:41:800 (72) - Change this to a kat
00:42:633 (74) - ^
00:43:884 (77) - Change this to a don
00:46:800 (82) - Add a finisher to this as there is a strong cymbal sound here
00:49:300 (86) - Change this slider to finish at 00:50:133 instead of 00:50:341 as there is a stronger sound on 00:50:133
00:54:299 (93,94,95,96,97) - Change this to d k d k d

[Muzukashii]
I think you have the same problem with your Kantan with the use of finishers, only use finishers when necessary like 00:20:133 as you can hear there is a strong cymbal sound here. Also if this were to be a Futsuu, this would definitely be way too hard as the difference between notes is around 100 notes, but your Muzukashii to Oni only has around 50 notes. I would suggest making simpler patterns that follow to the background music not the vocals just like your Kantan but also adding in 1/2 patterns where necessary.
00:09:716 (11) - Change this to a don to be consistent with your Kantan and Inner Oni
00:15:966 (31,32,33) - Change this to kkd to fit in with the background music
00:19:300 (41,42,43) - Remove these finishers
00:21:383 (48) - Change this to a kat
00:26:800 (69) - Add a finisher to this
00:30:550 (86,87,88,89) - Remove all these finishers
00:32:633 (93,94,95) - ^
00:39:300 (121,122) - ^
00:40:966 (128,129,130) - ^
00:42:633 (136,137,138) - ^
00:57:632 (195,196) - ^
00:33:466 (96) - Add a finisher to this
00:46:800 (151) - ^
00:48:050 (155) - Change this to a kat

[Oni]
00:09:716 (16) - Change this to a don to be consistent with your other diffs
00:15:966 (37,38,39) - Change this to k k d as this fits in better with the background music
00:22:320 (62) - Change this to a kat
00:23:987 (72) - ^ the pitch goes higher here
00:26:800 (89) - Add a finisher here
00:30:550 (106,107,108,109) - Remove these finishers
00:32:633 (115,116,117) - ^
00:40:966 (157,158,159) - ^
00:57:632 (26,27) - ^
00:39:300 (148,149) - ^ Also change 00:39:300 and 00:39:716 to a kat to fit in better with the music
00:47:321 (186) - Change this to a kat
00:53:466 (7) - Add a finisher here

[Inner Oni]
00:20:654 (35) - Change this to a kat as the pitch goes higher here
00:23:987 (58) - ^
00:25:341 (69) - ^
00:20:133 (32) - Add a finisher here
00:33:466 (127) - ^
00:46:800 (205) - ^
00:53:466 (250) - ^
00:39:300 (163,164) - Ctrl+G this fits the music much better
00:46:175 (203,204) - ^
Overall a really nice diff :3

Hope this helps~ Good Luck~!!
Thanks ~ <3
posted
Hello from my modding queue.

It's ok imo.
I think it's ok too.
00:13:362 - Well, since you used some patterns contains 3 or 5 notes, i think you can add a k here.
00:15:133 (35,41) - k and k
00:20:133 - since Oni diff is full mapped i think you can delete some 4-note-patterns and make this part easier. Oh, this part is from <- this beginning to 00:26:800 - here.
00:39:925 (151) - k
00:42:633 (166,167,168) - why finishers here? i didn't hear any strong sounds. Maybe drop the finishers and change it to k k d.
00:46:800 - same as 00:20:133 from the beginning to end of kiai time.
00:07:945 (3,4) - ctrl + g
00:09:091 (11) - k
00:11:383 (24,25,26) - ctrl + g
00:13:258 (35) - k
00:13:362 - add k here because of the snare sound.
00:20:133 - from here to 00:26:383 - here: it was so much fun :3

00:26:591 - add k
00:26:695 - ^
00:29:091 (137,138) - ctrl + g
00:29:403 (140) - k
00:30:966 (152) - k
00:31:383 (154,155,156,157,158) - kkddk or kkddd
00:33:258 (169) - k
00:35:966 (186) - k
00:37:841 (196,197,198,199,200) - kdkkd
00:38:466 (201,202) - ctrl + g
00:38:883 (203,204,205) - anything but not ddd :) (because there are sounds which go higher)
00:40:029 - add k
00:49:717 (268,269,270) - ddk
00:53:258 - add k
00:54:507 (14) - k
00:59:925 - this one is not essential but maybe adding kk in 1/4 will be a great ending!


Hope this helps. Good luck~
posted
Free kds Kappa
d=don k=kat D=big don K=big kat _=nothing //= Suggestion
Most of these mods affects taiko diffs ofc

[General (Taiko)]

HP must be lower in easier diffs, I suggest starting from HP:9 and then decreasing it
OD in Kantan must be lower than Futsuu lol, I suggest OD:4 in Kantan and 4.5 in Futsuu
Uncheck widescreen support and enable countdown, taiko diffs doesn't need that
Also, this video doesn't show up well in taiko diffs, I can resize it if you want to


[Metadata (This affects all diffs)]

Remove "MowtenDoo eight linear sides dank" tags, the first four are redundant since it's the song's name and the artist and the other one is just obvious lol
Add "daniwellP linear slope" tags, it's the original song's name and artist, also add Midnaait since I forgot to add it ín my diff rip
BG size should be 1366x768. Tell me if you want me to resize it for you
Add preview point in 00:20:029 -


[Kantan]

You really should add some 2/1 and 4/1 breaks to this diffs, since it's the easiest one, specially after the second half of the map, I'll mod this diff later because it needs a bit of remap imo

[Futsuu]

Bit of the same here, add some 2/1 breaks for recovery, this feels like a Muzu already rip

00:07:008 - Delete, it's the first part of the song lol
00:10:341 - Delete for consistency
00:13:258 - Delete for a 2/1 break here
00:19:508 (39,40) - ^
00:20:133 to 00:26:800 - You should make a consistent pattern that follows the song well, for example x x xxx x x x _ (see this http://puu.sh/sDZ6u/191a0f4c49.jpg and http://puu.sh/sDZbq/b900f6643a.jpg for the second part)
00:33:050 - Same here, try to follow ^^^^

Second half of the map should be consistent with the first half

[Muzu]

// 1/4 triplets should be monocolor or simple if possible (for example ddd, kkk, ddk, kkd)

00:07:945 - Change to don, and delete 00:08:258 for recovery
00:13:050 - Change to kat, there is a snare sound there lol
00:19:300 (47,48,49) - Remove finishes? There aren't any strong sounds here
00:20:133 to 00:26:800 - I'd remap this a bit, feels like an Oni, (Follow a bit this if you don't know how to remap it http://puu.sh/sDZJG/d676b7ae83.jpg)

It's alright here if you want the second half harder, but you shouldn't overuse 1/4 doubles and triples, try to make it easier, and adding some 1/1 breaks would be nice

[Oni]

OD:6 please, it's too high for an Oni lol

00:14:820 - // delete?
00:20:133 to 00:33:050 - I'd make this part a bit easier, delete some notes imo
00:54:508 - Double notes here, delete one
00:54:925 - ^
00:55:133 - ^
00:55:550 - ^

Ok good luck :^)
posted
THIS STOP SIGN IS AN OCTAGON
posted
F R E E K D S

Anyways, I'm here from that nifty queue.

- Kantan -
I'm not sure what you're mapping to. Remember that all difficulties, even Kantans, have to be rhythmically aligned to a
certain part of the music, and not just "hah I can put random notes bc nobody cares bc it's easy enough nobody will care."
The patterns need to be extremely obvious and important beats should be more stressed than anybody in the world would think.
00:07:216 (2,4) - These can be deleted, since you aren't gonna continute the kick-snare pattern throughout the song.
You can make 00:07:633 (3) - a k after ^ because the voice and bass both hit a higher note than the previous d
00:09:716 (7) - d, I think you're trying to follow the voice here, and it goes to a lower pitch. Even if you are following the background bass thingy, it hits a low note as well, making a d sound better overall.
00:10:550 (9,11) - This can be deleted, space is important to rhythm, and here it can be used to emphasize 00:11:800 (10,11,12) -
00:13:466 (13) - k, since Jack hits a high note that deserves to be brought out by the k
00:15:550 (15) - This can be deleted as well, for the same reasoning as before
00:17:633 (18) - d, the kick in the music is not on 2 and 4 and this is on beat 3
00:18:050 (19) - delete to leave room as well as emphasize 00:18:466 (20,21,22) -
00:18:466 (20) - k, both the bass, keyboard and voice are higher than the next note
00:20:966 (23,24,25) - ctrl g (flips notes if u didn't know) so it lines up with melody better
00:23:466 (28) - k because again, melody dictates the pitches and now you're mapping to the weird voice shit in the bg
00:28:050 (33) - delete, 00:28:466 (33,34) - ctrl g (match pitch, more space blah blah blah you read it)
00:31:800 (39) - d, once again, snare is on 2 and 4 and this is beat 3
00:32:633 (40,41) - ctrl g, the voice here goes from low to high
I'm not gonna cherrypick every single note because that's a waste of both our time, but try to allow space where it's valuable,
like in some of those 5 1/1 sequences.
Also, with the finishers, beginners find d D and k K hard. Make sure there's some space between every one if you're to keep them.
oh and 00:49:300 (75,79) - can be deleted and replaced with notes :)

- Futsuu -
To be blunt, most of this diff is unrankable.
Read up on what exactly makes things like these 1/2 spaced hits wrong in OnosakiHito's post.
To point out specific no-nos...
00:12:216 (17,18,19,20) - This is confusing. Why? It's uneven and doesn't line up with the beat of the drum. If you added a k
00:13:050 - here, it would be ok, but having 5 notes in a row at that spacing on a Futsuu, as this bpm, is a no-no.
And that's another thing. Don't follow the voice so much in a simple difficulty.
I would say this is more a Muzukashii because of the star rating, but the patterns even for a muzukashii are awkward.
00:20:966 (44,45,46,47,48,49) - This pattern, along with the ones following it, are not ok. Way too many notes in a row for a Futsuu.
Stick to 3 note simple patterns. There's no 6 beat patterns in the music anyways.
Another thing is that, in these patterns, none of the hits line up with anything in the music, Be aware of every sound in the music so at least one thing can line up besides the snapping.
(sry if I sound like bully this is just confusing, read that article)

- Muzukashii -
Oh again, I'm not gonna point out every single mistake. Copy info from above and apply it here, but the 1/2 spacing is a little justified.
Still doesn't mean it necessarily makes sense and you should still leave space for emphasis.
Consistency is another thing I noticed in the diff. Keep your patterns in the kiai consistent, don't change it every time it repeats."It" being the rhythm, not the k'd and d's.
Overall, try being more conscious of where exactly you should be placing notes in line with the music, and keeping patterns and density consistent.

You'll get there my dude, take a gander at some videos and forum posts to help for now though.
posted
The modding is done! Here's my modding.
00:07:216 (4) - change that into d.
00:13:258 (28,29) - change these into k.
00:21:383 (56,57,58) - press crtl+G?
00:21:591 (57) - change that into k.
00:25:758 - add a d?
00:26:800 (83,84) - change these into d.
00:27:216 (85,86) - press ctrl+G.
00:27:633 (87) - change that into d.
00:31:175 (103,104) - change these into d.
00:32:633 (108,109,110) - press ctrl+G.
00:07:425 (5) - change that into d.
00:08:154 (5) - change that into k because pitch.
00:08:883 (9,10,11) - press ctrl+G.
00:08:987 (10) - change that into d.
00:20:133 (74) - change that into k because pitch.
00:20:341 (75,76) - press ctrl+G same ^.
00:20:862 (78,79,80,81) - press crtl+G same ^.
00:21:383 (82,83,84,85,86) - change these into kkddk.
00:22:320 (89) - chage that into k because pitch.
00:23:050 (94,95,96) - change these into ddk.
00:23:466 (97) - change that into k because pitch.
00:23:675 (98,99) - press crtl+G
00:24:195 (101,102,103,104) - press ctrl+G. same issue ^.
00:24:716 (105,106,107,108,109,110,111) - change these into kkddkdk.
00:26:800 (121) - change that into d because the k has no percussions.
00:27:841 (129) - change that into k because of the piano's pitch.
00:28:050 (130,131,132,133,134) - press ctrl+G.
00:28:362 (133) - change that into k.
00:28:987 (137) - same ^.
00:29:195 (139) - same ^.
00:29:820 (144) - move that note in 00:29:716 . and then change that into d.
00:33:466 (171) - change that into d.

Conclusion: I only finish the 1st loop, that's because this song has 2 loops.
posted
hihi~~



its dreambunbun!!!!!! ?_?_?_?__?_?_?
00:14:508 - ddkdk?
00:15:133 (46,47) - k d
00:15:550 (48,49,50) - kkd

00:20:133 (74,75,76,77,78,79,80,81) - 00:23:466 (97,98,99,100,101,102,103,104) - i feel is better use k dk k dkdk
00:21:383 (82,83,84,85,86) - kkddk
00:22:320 (89) - k
00:23:050 (94,95,96) - ddk
00:24:716 (105,106,107,108,109) - kkddk
00:25:966 (116,117,118) - k d k ?

00:26:800 (121) - d
00:27:008 (122,123,124,125,126,127,128) - dkkdddk or ddkkddk
00:27:841 (129) - k
00:28:050 (130,131,132,133,134) - kkddk
00:28:882 - dkkddkkk

00:46:800 - is this part opposite 00:20:133 - here?_? whatever?_? if is , just the main place ctrl G
00:48:050 (258,259,260,261,262) - kkdkd?
00:48:675 (263,264) - kd
00:51:383 (281,282,283,284,285,286,287) - kkdddkd
00:52:217 (288,1,2,3) - ddkk
00:52:633 (4,5,6) - k d k too?

00:54:924 - 00:55:133 - 00:55:550 - Overlapped ?_?
00:54:508 - k
00:55:133 - k d
00:57:841 - k
00:58:675 - d
00:59:300 - kdkkd dd
*use simple 1/4 patterns like ddd kkk and rarely ddk, kkd in Muzukashii
00:40:133 (145,146,147) - ddd?
00:46:800 - 00:53:050 - omg? too hard???

shorten your patterns , make them Simpler , although it is <150BPM
00:12:216 - 00:38:883 - k ddd ?

gooood luck~~ and EXPLOSION!!!!!!!!!!!!!
posted
Hi~
Your NM from my queue t/551902
Lol this songs made my day, thanks :D

Kantan


00:42:216 - maybe add k here? Without it seems a bit inconsistent.
Futsuu


00:23:258 (52) - maybe delete this one. I guess too much pressure for futsuu lvl players at this one.
00:25:550 (60) - same here ^.
00:32:841 (84,85) - probably not the best decision to do something like this here. Delete first and make the second regular k.
00:33:466 (1) - and this better with finish.
00:49:926 (16) - delete for a break.
00:51:383 (20,22) - ctrl+g? Swapping these will make this section sound more consistent.
00:52:217 (1) - delete this one for a break.
00:59:091 (23) - ^.
00:59:716 (26) - better be without finish.
Sorry for not modding other diffs, i just don't have much time now.
Hope it will help you~
posted
just passing through, i dont really map proper taiko diffs so imma just put a few things here

00:08:046 (4) - not snapped (AI mod (CTRL+SHIFT+A))
00:19:508 (72,73) - ctrl+g : goes with the song better
00:42:841 (229) - k - add some variation
00:54:508 - 2 notes here, remove one (AI mod)
00:54:925 - ^
00:55:133 - ^
00:55:550 - ^
00:59:925 (20) - d: goes with the song


btw, when you accept a mod, try to go through thye reply in another color and explain why you did or did not accept a change
00:42:841 (229) - k bcuz lonely that doesnt fit with the music tho ;(
00:54:841 - D: theres a big drum hit here You're right!

this helps people know if something was changed or not and the reason for it so they know to maybe not touch it

gl! :)
posted
From queue God this song is weird
[General]
Pls change
Kantan - OD 3, HP 7
Futsuu - OD 4
Muzu - OD 5
[Kantan]
Triples might be too hard for a kantan. You might wanna fix that.
00:14:300 (15,16,17) - Dkd
00:23:050 (36) - d because of pitch
00:40:966 (15,16,17) - Dkd
00:49:716 (36) - d because of pitch
[Futsuu]
00:14:300 (15,16,17) - Dkd
00:23:050 (41) - d because of pitch
Then apply them all again after the repeat
[Muzu]
No problem
[Oni]
00:14:508 (41,42,43,44,45) - move this a beat backward, and add a d behind it
00:25:550 (110,111,112,113,114) - kdddk because of pitch
Then apply them all again after the repeat
[Inner Oni]
Inner Oni is not suitable for a song with a length like this. 1/6 snapping on a 4* is definetly out of the oridinary.
00:23:050 (155,156,157,158,159,160,161) - why 1/6 snap?
00:58:883 (430,431,432,433,434,435,436,437,438,439,440,441,442) - oh god sr inflation
good luck on rank :3
posted

JarvisGaming YT wrote:

From queue God this song is weird
[General]
Pls change changed ty~
Kantan - OD 3, HP 7
Futsuu - OD 4
Muzu - OD 5
[Kantan]
Triples might be too hard for a kantan. You might wanna fix that. deleted some triples
00:14:300 (15,16,17) - Dkd changed
00:23:050 (36) - d because of pitch ^
00:40:966 (15,16,17) - Dkd ^
00:49:716 (36) - d because of pitch ^
[Futsuu]
00:14:300 (15,16,17) - Dkd changed
00:23:050 (41) - d because of pitch ^
Then apply them all again after the repeat
[Muzu]
No problem yay
[Oni]
00:14:508 (41,42,43,44,45) - move this a beat backward, and add a d behind it yes thats nice, changed
00:25:550 (110,111,112,113,114) - kdddk because of pitch ^
Then apply them all again after the repeat
good luck on rank :3
ty for mod >w<
posted

JarvisGaming YT wrote:

From queue God this song is weird
[Inner Oni]
Inner Oni is not suitable for a song with a length like this. 1/6 snapping on a 4* is definetly out of the oridinary. lol
00:23:050 (155,156,157,158,159,160,161) - why 1/6 snap? - wanted to make kiai harder, removed lol
00:58:883 (430,431,432,433,434,435,436,437,438,439,440,441,442) - oh god sr inflation - you know it! removed xd
good luck on rank :3
thanks for mod!
posted
q (short mod sry)

general:
idk if its just me but everytime i update the inner oni(when i edit something and want to change it back) it deletes everything?? its probably just me but just thought id say that

muzu:
00:19:091 (47) - k ?
00:45:757 (47) - ^
00:59:925 - maybe add k here, or a double there? because the snare sound is pretty noticable. i think at least 1 k is needed there

pretty good dif i think

inner:
hi eve :3

to be quite honest, i feel all the 1/6 stuff is pretty overmapped. i think it would be better to only have them in the kiai and not in the middle of the song.
like this 00:09:925 - and 00:13:258 - just seem unnecessary
00:31:383 - and nerf this one too, seems really random D:
00:03:154 - delet
00:32:529 - delet this and make 00:32:633 (228,229,230) - finisher ?

hope this helps
posted

Astolfo wrote:

q (short mod sry)

general:
idk if its just me but everytime i update the inner oni(when i edit something and want to change it back) it deletes everything?? its probably just me but just thought id say that yea that was weird but i fixed it~

muzu:
00:19:091 (47) - k ? changed
00:45:757 (47) - ^ ^
00:59:925 - maybe add k here, or a double there? because the snare sound is pretty noticable. i think at least 1 k is needed there

pretty good dif i think

hope this helps
tysm for mod >w<
posted

Astolfo wrote:

q (short mod sry)
inner:
hi eve :3 Hi!

to be quite honest, i feel all the 1/6 stuff is pretty overmapped. i think it would be better to only have them in the kiai and not in the middle of the song. -xd sure
like this 00:09:925 - and 00:13:258 - just seem unnecessary lol i agree
00:31:383 - and nerf this one too, seems really random D: see note at the bottom of post
00:03:154 - delet - sounds better, ty!
00:32:529 - delet this and make 00:32:633 (228,229,230) - finisher ? wow missed this part, thanks!

hope this helps
Thanks for mod!

posted
modding salad and platter, dont give me kudosu because i already modded this set

00:06:800 - 00:16:383 - these notes are really jumpy, and not very "smooth", salad diff should have minimal jumps and be very smooth
00:16:591 - 00:19:091 - this break makes no sense lmao
00:19:300 (1,2,3,4) - again, very jumpy
00:20:133 (1) - why a spinner for this long? imo its very lazy and not very good
00:20:133 (1) - why a break? why not put a slider or some easy patterns here?
00:27:633 - 00:33:050 - jumpy
00:35:133 - why break again?
00:36:800 - 00:41:591 - jumpy
00:41:800 - why break again,
i think you get the idea lol
00:46:800 - why spinner (again, really seems lazy)
why not map to the end? lol
same issues as salad, super jumpy, not very smooth, lazy spinners, breaks that dont make sense
so i wont waste time picking them all out here


only reason i didnt mod rain is beacause it is beyond my skill level, but i suspect the same issues arise in it too

sorry if i came across rude, im not good with words ;-;
good luck!
posted

[Eve] wrote:

modding salad and platter, dont give me kudosu because i already modded this set

00:06:800 - 00:16:383 - these notes are really jumpy, and not very "smooth", salad diff should have minimal jumps and be very smooth
00:16:591 - 00:19:091 - this break makes no sense lmao
00:19:300 (1,2,3,4) - again, very jumpy
00:20:133 (1) - why a spinner for this long? imo its very lazy and not very good
00:20:133 (1) - why a break? why not put a slider or some easy patterns here?
00:27:633 - 00:33:050 - jumpy
00:35:133 - why break again?
00:36:800 - 00:41:591 - jumpy
00:41:800 - why break again,
i think you get the idea lol
00:46:800 - why spinner (again, really seems lazy)
why not map to the end? lol
same issues as salad, super jumpy, not very smooth, lazy spinners, breaks that dont make sense
so i wont waste time picking them all out here


only reason i didnt mod rain is beacause it is beyond my skill level, but i suspect the same issues arise in it too

sorry if i came across rude, im not good with words ;-;
good luck!
Thank you for the mod^^
I will consider your advice but I guess I'm going to remap the whole set >~< (what did I do to this map before XD)
posted
Oh yes I love maps that are shorter than TV Size Kreygasm
Lower diffs I think the vocals stand out far more than the actual bg music so my suggestions might be because of that (oops)

Kantan:
This difficulty would be better suited as a Futsuu, and I'm fairly sure would be unrankable in its current state due to the severe lack of 4/1 breaks between objects (or maybe the low bpm justifies it, Idk).
Other than that, I have no issues with the notes and their placement.

Futsuu:
Again, I think some of the aspects in this map would be better for a Muzukashii. The doublets and triples should most likely be monocolour to reduce overall difficulty (this is a Futsuu after all).
00:12:216 (11,12,13) - suggest kdk
00:35:966 (5,6,7) - suggest kkd, or if that doesn't suit you, kdd works too (not as well though)
00:42:633 (19,20,21) - suggest kkd/kdd again, as it sounds better for both the vocals and the background tune
00:46:383 (29) - k for the WOOOOOOOOO!

Muzukashii:
Fine with note placement; I think overall just make some of your triple patterns as monos, and add a few 1/2 breaks for before the first kiai as the intro is just as dense as the rest of the map (which it shouldn't be?)
Otherwise, cool.

Oni:
00:14:300 (40,41,42,43,44,45,46) - (42,43) should be switched and (46) sounds a lot higher than the notes before it; suggest kdkdddk. (42,43) also has the same sounds as 00:17:841 (60,61) which you mapped kd, so I highly suggest the swap
00:15:341 (48) - d? also works well with the above suggestion as it reduces k spam
00:29:716 - could easily place a note of either colour here
00:40:966 (40,41,42,43,44,45,46) - same as 00:14:300, just do something please :S
00:56:383 - same as 00:29:716

Eve's Inner Oni:
Who's this "Eve" kid? B^)
Got lazy; looked over it quickly and I guess it's fine. Don't know why you have 1/8 doublets at the end of the last kiai (tbh just make them finishers like you did in the first kiai).

Well looks like I managed to do a quick mod on my flight home. Enjoy.
posted

Jaye wrote:

Oh yes I love maps that are shorter than TV Size Kreygasm short maps <3
Lower diffs I think the vocals stand out far more than the actual bg music so my suggestions might be because of that (oops)

Kantan:
This difficulty would be better suited as a Futsuu, and I'm fairly sure would be unrankable in its current state due to the severe lack of 4/1 breaks between objects (or maybe the low bpm justifies it, Idk). added some breaks~
Other than that, I have no issues with the notes and their placement.

Futsuu:
Again, I think some of the aspects in this map would be better for a Muzukashii. The doublets and triples should most likely be monocolour to reduce overall difficulty (this is a Futsuu after all).
00:12:216 (11,12,13) - suggest kdk changed~
00:35:966 (5,6,7) - suggest kkd, or if that doesn't suit you, kdd works too (not as well though) changed to kkd
00:42:633 (19,20,21) - suggest kkd/kdd again, as it sounds better for both the vocals and the background tune ^
00:46:383 (29) - k for the WOOOOOOOOO! changed xd

Muzukashii:
Fine with note placement; I think overall just make some of your triple patterns as monos, and add a few 1/2 breaks for before the first kiai as the intro is just as dense as the rest of the map (which it shouldn't be?) added some breaks and changed some patterns to monos~(why did diff increase D:)
Otherwise, cool.

Oni:
00:14:300 (40,41,42,43,44,45,46) - (42,43) should be switched and (46) sounds a lot higher than the notes before it; suggest kdkdddk. (42,43) also has the same sounds as 00:17:841 (60,61) which you mapped kd, so I highly suggest the swap changed~ (sry i was too lazy to make a nice pattern xd)
00:15:341 (48) - d? also works well with the above suggestion as it reduces k spam changed~
00:29:716 - could easily place a note of either colour here added
00:40:966 (40,41,42,43,44,45,46) - same as 00:14:300, just do something please :S changed
00:56:383 - same as 00:29:716 added~

Well looks like I managed to do a quick mod on my flight home. Enjoy.ty :D
ty for mod! :D
posted
god FUKEN dam nic song lo

proper diff names will be followed by gon, except onis. cute ctb + taiko hybrid spread

[Kantagon]
00:21:383 (26) - k to suit the higher pitched flute or whatever the hell this is because i cant tell at this point LOl
00:33:050 (50) - d because vocals are pitching down, and since this is the lowest i dont see why not.
00:48:049 (26) - same thing as earlier counterpart
00:59:716 (50) - same thing as earlier counterpart
holy fuk they're the same combo Xd

[Futsugon]
sv multiplier is broken on this: https://idealsu.s-ul.eu/V53WEKrD
i agree with Jaye's point on how this map plays, it feels like it's a muzukashii rather than a futsuu. you should change the doubles to monocolor, as he said. for example:
00:20:341 (31,32) - dd
00:22:008 (37,38) - kk
etc.
00:25:133 (48,49,50) - this is a futsuu, having a kkd isnt recommended even for a muzu LOlz you could remove the triple and have a k d d pattern instead.
00:33:050 (72) - d for the same reason as kantan
00:51:799 (48,49,50) - same as previous triple
00:59:716 (72) - d bc same note broo0o0o000o

[Muzukagon]
slider multiplier broke again https://idealsu.s-ul.eu/4Blt2ih3
like jaye said, monos :d
00:26:175 (76) - k
00:52:841 (84) - k
yea thats all for this diff wew

[Octagoni]
:b:rok https://idealsu.s-ul.eu/4Blt2ih3
00:26:175 (116) - k
00:28:675 (131) - d because lower pitch
00:31:175 (149) - k bc you did it on 00:27:841 (125) -
00:52:841 (116) - k
00:55:341 (131) - d for the same reasoning
00:57:841 (149) - k for the same reasoning

[Eve's Inner Octagoni]
nice 1/8 doubles
yea this is fine but SLIDER MULTIPLIER BROKE AGAIN AAAAAAAAAAAAAAAAAAAAAAAAAA

sorry for memeing on the mod but the song itself is a meme so i cant stop myself LOl
fix the broken slider multipliers on notepad my dude, hope this helps (somehow bc 2 many memz)

o ya one more thing, why are the taiko diff names capitalized but not the ctb diffs >:(
show more
Please sign in to reply.