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Sara - Natsuiro Present o BPM180 ni Shitemita [Taiko]

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Topic Starter
snowball112
This beatmap was submitted using in-game submission on Mittwoch, 28. Dezember 2016 at 23:42:32

Artist: Sara
Title: Natsuiro Present o BPM180 ni Shitemita
Source: ヤマノススメ セカンドシーズン
Tags: yama no susume encouragement of climb opening theme second season remix
BPM: 180
Filesize: 2513kb
Play Time: 01:33
Difficulties Available:
  1. Futsuu (2.24 stars, 220 notes)
  2. Inner Oni (4.55 stars, 665 notes)
  3. Kantan (1.27 stars, 134 notes)
  4. Muzukashii (3.08 stars, 352 notes)
  5. Oni (3.69 stars, 495 notes)
Download: Sara - Natsuiro Present o BPM180 ni Shitemita
Information: Scores/Beatmap Listing
---------------
Summer-colored present~

MP3 taken from KitajimaYN's Mapset.
guro
Just a random short mod passing through

[Kantan]
I'd suggest setting the SV to something like 1.2, so beginners don't necessarily feel like they are dodging bullets, but that's rather optional.

[Muzukashii]
00:18:166 (60,61,62) - This triplet feels rather unfitting to me. The easiest way to fix that would be to just map these dominant sounds that follow shortly after. Something like

for example. The hit sounds for 00:17:916 (59,61,63) - don't really matter though. You could have them be don + finishers, leave them at kats or scrap the idea altogether.

00:23:499 (77) - If you choose to change the previously mentioned triplet, consider adjusting this triplet aswell.

00:46:582 (24) - I'd suggest adding a note here.

01:16:332 (35) - see the suggestion for 00:23:499 (77) -

While the Oni has a few patterns I wouldn't necessarily agree with, I think there is nothing objectively questionable, so I will leave it at that. :)

Good luck and have a nice day!
Topic Starter
snowball112

guro wrote:

Just a random short mod passing through

[Kantan]
I'd suggest setting the SV to something like 1.2, so beginners don't necessarily feel like they are dodging bullets, but that's rather optional. I think i'll leave SV at 1.4, I might try to have a few more breaks though.

[Muzukashii]
00:18:166 (60,61,62) - This triplet feels rather unfitting to me. The easiest way to fix that would be to just map these dominant sounds that follow shortly after. Something like

for example. The hit sounds for 00:17:916 (59,61,63) - don't really matter though. You could have them be don + finishers, leave them at kats or scrap the idea altogether.

00:23:499 (77) - If you choose to change the previously mentioned triplet, consider adjusting this triplet aswell.

To address all of the above: I think it's better to keep the triples in this part instead of going for the other instrument for two main reasons:
  1. This part is supposed to be more drum focused than the part after the kiai, where I feel the instrument you're suggesting I map for the first part as well is stronger. I'd like to have the emphasis of this instrument in that section from 01:06:999.
  2. For spread with futsuu where there are similar spacings, I would like to keep this consistent. Changed 00:18:166 (40,41) and its equivalent in futsuu to d for even further consistency and difference for the part after the kiai.


00:46:582 (24) - I'd suggest adding a note here. I think spread with futsuu and oni would be better if I leave a space here, Muzu already has some 1/2 to make it more difficult, so I think leaving that note for oni works better.

01:16:332 (35) - see the suggestion for 00:23:499 (77) -
I feel like having the triple here makes more sense because it is more related to the kind of kd dkd structure i was following before, I think the change in spacing from 01:16:999 is fine to capture the transition between the drums and the strong instrument here.

While the Oni has a few patterns I wouldn't necessarily agree with, I think there is nothing objectively questionable, so I will leave it at that. :)
Good to hear! I'm currently looking over the inner to fix some patterns as well.

Good luck and have a nice day!
Thanks a lot for your mod! Really a pleasant surprise :3
Jonarwhal
placeholder for mod

[Kantan M4M]
  1. 00:02:332 (2) - / 00:07:666 (13) - I recommend making these two the same for consistency.
  2. 00:07:666 (13) - / 00:08:999 (16) - If you're going to map 00:07:666 - this as a kat, then I recommend you also add a kat on the same pitch over 00:08:999 - here. Specifically, 00:08:332 (14,15,16) - dkk would be neat. The same applies to 00:03:666 - here if you agreed with my previous suggestion.
  3. 00:09:666 - Not necessarily in Kantan, but maybe you could add a finisher here in other difficulties for emphasis on the cymbal.
  4. 00:12:332 - ^ Similar.
  5. 00:13:666 - / 00:24:332 - This section feels too easy, even for Kantan. I recommend you add dons 00:14:332 - here, 00:14:666 - here, 00:16:999 - here, 00:17:332 - here, etc. Also, if you agree, I recommend you do that until 00:24:332 - here, because you should keep the breaks to emphasize the vocals 00:24:332 - starting here.
  6. 00:28:332 (47,48) - More opportunities for finishers.
  7. 00:33:666 (3,4) - ^ I'll stop mentioning that now.
  8. 00:46:999 (11,12,13) - / 00:57:666 (32,33,34) - I recommend making these two the same for consistency.
  9. That's it. That's your mod.
Good Luck with your map~!!
Estaryo
That Song sounds really funny^^
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

General

  1. AiMod – Fine
  2. Timing – Played some times trough it. Seems fine.
  3. Song Setup – Im missing some Tags here.
  4. Difficulty's – Taken a look into all. Seems fine.

Sara - Natsuiro Present o BPM180 Ni Shitemita (Mostly Inner Oni)

Muzukashii
Mod
  1. 01:29:499 (5) – Add Note here to support Vocal

Oni
Mod
  1. 00:28:499 (139) – Switch to 00:28:166 and add k at 00:27:832. Difficult to explain. But you should support that part like you did earlier.

Inner Oni
Mod
  1. First Of All the Map plays really good like it is right now. So most of the things that will follow are mostly to stick more to the background.
  2. 00:00:666 (4) – What about a 7x1/3 Pattern here. While switching 00:01:082 to 00:01:249. it would suit really good to the background.
  3. 00:56:916 (5) – Delete this Note and change Pattern to KDDKDDK.
  4. 01:04:249 (47,52) - Im struggling a bit with the Pattern Length here, patterns are longer than the one before, but sound exactly same. How about deleting 47 and switch 52 to 01:04:749.
  5. 01:16:332 (132) – I don't think the 3-3 (DDK_DKK) is best option for that. Try something like 1-3-1 (D_KDK_K) or 1-5 (D_KDDKK) for example.
  6. And thats all, map really is fun to play. First 2 points would sound really good, third and forth point are just thing that doesnt sound 100% for me but arent bad or something like that.

In total the diffs are good, and before i start writing crap to fill my mod i'll stop here.
Thats all from my side so good luck with the Map.
Topic Starter
snowball112

Estaryo wrote:

That Song sounds really funny^^ It's not everyone's thing, but I'm happy you enjoy it ^^
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you. Sure, thank you for your time in modding this!

General

  1. AiMod – Fine yay :3
  2. Timing – Played some times trough it. Seems fine. yay :3
  3. Song Setup – Im missing some Tags here. added some tags, will get a check on metadata and proper romanisation asap.
  4. Difficulty's – Taken a look into all. Seems fine. yay :3

Sara - Natsuiro Present o BPM180 Ni Shitemita (Mostly Inner Oni)

Muzukashii
Mod
  1. 01:29:499 (5) – Add Note here to support Vocal Very nice catch, I noticed that this section was a bit off for the spread so I changed the patterns around this a bit as well. Fixed.

Oni
Mod
  1. 00:28:499 (139) – Switch to 00:28:166 and add k at 00:27:832. Difficult to explain. But you should support that part like you did earlier. I see what you mean, fixed and changed another note to k as well to have a dkkkd stucture like in the inner oni for consistency.

Inner Oni
Mod
  1. First Of All the Map plays really good like it is right now. So most of the things that will follow are mostly to stick more to the background.
  2. 00:00:666 (4) – What about a 7x1/3 Pattern here. While switching 00:01:082 to 00:01:249. it would suit really good to the background. I tried around with this, but I feel like the current solution is the best option because I want to achieve two things: capture the 1/3 instrument and also have some emphasis on the drum to signal that this will be the instrument that will be followed to make a nice transition. And I just don't really like how a 7-note 1/3 plays in this context, but I also don't want to start the 1/4 on 00:00:832 even though it would be supported, so I think seperating the 1/3 and 1/4 with a 1/2 space works better.
  3. 00:56:916 (5) – Delete this Note and change Pattern to KDDKDDK. That does work, but it feels a little bit underwhelming to me since the drum roll starts from 00:56:832 and this is supposed to be one of the more intense sections, I think a longer stream works better here.
  4. 01:04:249 (47,52) - Im struggling a bit with the Pattern Length here, patterns are longer than the one before, but sound exactly same. How about deleting 47 and switch 52 to 01:04:749. Makes sense, but as the patterns in oni are relatively long here, I want to have them as some of the longest in this diff as well, I will probably add a note on 01:02:249 instead to keep pattern length similar and have 9-note 1/4 patterns consistently in this part.
  5. 01:16:332 (132) – I don't think the 3-3 (DDK_DKK) is best option for that. Try something like 1-3-1 (D_KDK_K) or 1-5 (D_KDDKK) for example. I kind of want to keep the 3-3 beginning, but I'm looking at maybe extending the second pattern here as the drums are louder here than later where I have the stream. I'll try to rework this section.
  6. And thats all, map really is fun to play. First 2 points would sound really good, third and forth point are just thing that doesnt sound 100% for me but arent bad or something like that.

In total the diffs are good, and before i start writing crap to fill my mod i'll stop here.
Thats all from my side so good luck with the Map.
Thanks a lot! Those were some really nice suggestions!

Jonawaga wrote:

placeholder for mod

[Kantan M4M]
  1. 00:02:332 (2) - / 00:07:666 (13) - I recommend making these two the same for consistency. Fixed.
  2. 00:07:666 (13) - / 00:08:999 (16) - If you're going to map 00:07:666 - this as a kat, then I recommend you also add a kat on the same pitch over 00:08:999 - here. Specifically, 00:08:332 (14,15,16) - dkk would be neat. The same applies to 00:03:666 - here if you agreed with my previous suggestion.I disagree with this, I'm going for the drum here and for simple patterns, also the most correct way would be dkd, but I want to keep this part simple since density is relatively high and also leave some of the more complex stuff for the kiai.
  3. 00:09:666 - Not necessarily in Kantan, but maybe you could add a finisher here in other difficulties for emphasis on the cymbal. That would kind of break the overall structure I'm going for with finishes and that one is really soft as well, I think it's fine the way it is.
  4. 00:12:332 - ^ Similar. ^ ^
  5. 00:13:666 - / 00:24:332 - This section feels too easy, even for Kantan. I recommend you add dons 00:14:332 - here, 00:14:666 - here, 00:16:999 - here, 00:17:332 - here, etc. Also, if you agree, I recommend you do that until 00:24:332 - here, because you should keep the breaks to emphasize the vocals 00:24:332 - starting here. I agree that this part is pretty easy, however I disagree with using a 1/2 note chain in this case, because this part is supposed to slowly build up towards the kiai so I think the low density works nicely, especially since the beginning is fairly intense. I'll try to figure out something else.
  6. 00:28:332 (47,48) - More opportunities for finishers. Fully intentional to not use them here, I've mapped out the strongest on the downbeats in this section, that should be enough.
  7. 00:33:666 (3,4) - ^ I'll stop mentioning that now. ^
  8. 00:46:999 (11,12,13) - / 00:57:666 (32,33,34) - I recommend making these two the same for consistency. No change, these are intended to be different since the second one has a stronger drum sound.
  9. That's it. That's your mod.
Good Luck with your map~!!
Thanks a lot for your mod!
IControl
iControl's Nm Mod from Que


Genral

Start kai time from 01:06:999 - to 01:28:332 -? This part sounds more lively than the rest

00:00:333 - You might have to start all diff from same place

If you agreed with my spinner changes (later on in the mod) you should make it more constancy to all difficulties


Kantan


00:01:332 - add k? This beat is pretty noticeable I don't think it should be left alone

01:30:999 - add slider from 01:30:999 - to 01:31:666 - Nothing being mapped here when music is playing sounds a bit too under mapped imo

01:31:999 (7) - remove and move spinner to here 01:31:999 - to here 01:33:332 - since you cant map the spinner at a red tic in kantan the spinner doesn't really fit the song in this diff. Also i think ending the spinner earlier sounds better.


Futsuu


01:32:166 - So right away I noticed the spinner could be moved to here 01:32:166 - and end here 01:33:332 - I think this gives the map a much smoother ending and matches the song more

00:32:999 (2,3,4,5,6,7,1) - you might want to be weary of long 1/1 patterns in futsuu because it might hinder you from getting ranked. I would remove 00:33:999 (5) - to follow the vocal pattern a bit more

00:44:666 (11) - move to 00:44:832 - ^

Inner Oni


01:03:499 (40,41) - swap

01:04:832 (52) - k
01:05:082 (55) - k
01:06:332 (65) - k
01:06:666 - add k Those are my thoughts about the streams in the second part of kai section

01:06:999 (72) - K? sounds higher

01:08:332 (80) - D? If you want the ending to sound more impact you could map these all D

Pretty Pro map set Good Luck :)
Topic Starter
snowball112

IControl wrote:

iControl's Nm Mod from Que Heya~


Genral

Start kai time from 01:06:999 - to 01:28:332 -? This part sounds more lively than the rest I think it's fine the way it is, I feel like the song spikes in the middle, and it's also mapped corresponding to that.

00:00:333 - You might have to start all diff from same place Kantan is explained below, and for futsuu an the rhythym from the beginning would cause a bit too high note density in my opinion, I think it's fine to keep it this way.

If you agreed with my spinner changes (later on in the mod) you should make it more constancy to all difficulties See Kantan for response


Kantan


00:01:332 - add k? This beat is pretty noticeable I don't think it should be left alone If this were any other diff than Kantan I'd agree, but here I'd like to have a larger lead in instead of throwing a 1/1 KD at the player right from the start.

01:30:999 - add slider from 01:30:999 - to 01:31:666 - Nothing being mapped here when music is playing sounds a bit too under mapped imo I think I'll just add a d after the finish here for the long sound in the music, I'd prefer to not use a slider.

01:31:999 (7) - remove and move spinner to here 01:31:999 - to here 01:33:332 - since you cant map the spinner at a red tic in kantan the spinner doesn't really fit the song in this diff. Also i think ending the spinner earlier sounds better. I tried this, but I think it doesn't work as well, mainly because I want to capture the finish. Also, if you remove the notes you can hear the long instrument starting where the finish is, but there is a change in tone on 01:32:332 where the spinner starts which is held until 01:33:666 so I think the current notes work well to represent this. I will add some timing points to decrease volume though to make this more fitting.


Futsuu


01:32:166 - So right away I noticed the spinner could be moved to here 01:32:166 - and end here 01:33:332 - I think this gives the map a much smoother ending and matches the song more

00:32:999 (2,3,4,5,6,7,1) - you might want to be weary of long 1/1 patterns in futsuu because it might hinder you from getting ranked. I would remove 00:33:999 (5) - to follow the vocal pattern a bit more Very nice suggestion, I'll remove the second note of this pattern and it's equivalent though to keep 5-note patterns here for a better spread with the other diffs.

00:44:666 (11) - move to 00:44:832 - ^ I think this one works fine the way it is as it corresponds to the drums in this part.

Inner Oni


01:03:499 (40,41) - swap

01:04:832 (52) - k
01:05:082 (55) - k
01:06:332 (65) - k
01:06:666 - add k I might make this d and just have kk at the end of this, most correct would be dkkkD leading up to the finish but I don't really want to use a finish at the end of a stream. Those are my thoughts about the streams in the second part of kai section
Thank you for your opinion on these, I'll try around with these suggestions.
Edit: these suggestions made me realise some mistakes in muzu and oni as well, very useful.

01:06:999 (72) - K? sounds higher I think D is fine here, also for consistency with the other diffs.

01:08:332 (80) - D? If you want the ending to sound more impact you could map these all D This is a tricky one.... I'd have to map stuff like 01:17:666 as D then as well, but I dislike putting finishers at the end of streams. I tried around with this, but I'll probably keep these the way they are. This way it also makes a contrast to the section starting from 01:17:666 that gets more intense over time.

Pretty Pro map set Good Luck :)
Thanks a lot for your mod!
Chromoxx
hi, m4m from german circlejerk association inc.

[General]
BG good, audio good, folder clean
Would be chill if you could quickly give a source for the metadata so that we are safe on that front :D

[Kantan]
00:01:666 - to 00:13:666 - this part is a bit too dense imo, it's even denser than some spots of the kiai so i would suggest adding at least a 2 4/1 breaks or something, my personal suggestions would be deleting 00:06:332 (9) - (i know there is a strong sound and a finisher here, but from a structural point of view it would be a good spot for a break) and 00:11:666 (18) -
00:17:666 (25,26) - maybe add finishers here too since these are also way stronger sounds than the other ones in this part
00:22:999 (31,32) - ^
00:42:332 (3) - maybe delete to give more emphasis on the next note as a start of a new section
01:29:666 - i don't really see anything calling for a 5plet here, maybe make it ddd d or d dkd instead

[Futsuu]
01:30:666 (6) - maybe delete this note, i know there is a strong sound here, but the length of the pattern in general kind of takes away emphasis from the strong sounds and this is the most logical thing to delete imo

[Muzukashii]
To be honest i feel like this diff isn't using long enuogh 1/2 patterns at places, but i guess it works since the oni doesn't really use longer 1/2 chains either.
I'd still suggest taking a look at it and maybe making some of them longer though, if you aren't sure on what to do feel free to hmu and we can irc.

[Oni]
seems good for now tbh

[Inner Oni]
00:13:666 - some of the patterns here aren't following the doublet rythm prompted by the music, but i can kind of see what you are mapping to here and it plays well too, just wanted to point it out though incase you want to consider mapping the 1/2 rythm instead, which would follow the main melody more

rest seems good tbh, i'll recheck this again briefly before i bubble after you apply to see if i missed anything, but this looks pretty much good to go imo
Topic Starter
snowball112

Chromoxx wrote:

hi, m4m from german circlejerk association inc.

[General]
BG good, audio good, folder clean
Would be chill if you could quickly give a source for the metadata so that we are safe on that front :D I'll get that sorted asap.

[Kantan]
00:01:666 - to 00:13:666 - this part is a bit too dense imo, it's even denser than some spots of the kiai so i would suggest adding at least a 2 4/1 breaks or something, my personal suggestions would be deleting 00:06:332 (9) - (i know there is a strong sound and a finisher here, but from a structural point of view it would be a good spot for a break) and 00:11:666 (18) -
00:17:666 (25,26) - maybe add finishers here too since these are also way stronger sounds than the other ones in this part
00:22:999 (31,32) - ^
00:42:332 (3) - maybe delete to give more emphasis on the next note as a start of a new section
01:29:666 - i don't really see anything calling for a 5plet here, maybe make it ddd d or d dkd instead changed to ddd d.
Nice suggestions, applied all of the above and changed 00:12:332 to k and 00:46:332 to D as well..
[Futsuu]
01:30:666 (6) - maybe delete this note, i know there is a strong sound here, but the length of the pattern in general kind of takes away emphasis from the strong sounds and this is the most logical thing to delete imo Removed

[Muzukashii]
To be honest i feel like this diff isn't using long enuogh 1/2 patterns at places, but i guess it works since the oni doesn't really use longer 1/2 chains either.
I'd still suggest taking a look at it and maybe making some of them longer though, if you aren't sure on what to do feel free to hmu and we can irc.
I don't really plan on buffing this, I intended to make this set with a relatively smooth difficulty curve as the top diff does not contain so complex streams from how I decided to map it, and I find that some larger spacings are nice for this song.

[Oni]
seems good for now tbh yay~

[Inner Oni]
00:13:666 - some of the patterns here aren't following the doublet rythm prompted by the music, but i can kind of see what you are mapping to here and it plays well too, just wanted to point it out though incase you want to consider mapping the 1/2 rythm instead, which would follow the main melody more
I'm going for an underlying dkdkd 1/2 structure in combination with the drums, so I think it works fine in this part.

rest seems good tbh, i'll recheck this again briefly before i bubble after you apply to see if i missed anything, but this looks pretty much good to go imo
I'll make sure to get a metadata check especially for the romanisation which I'm unsure about.

Thanks a lot for your mod!
Chromoxx
This post and icon exist for the one and only purpose of letting snowball get a chance to talk to a japanese QAT
Topic Starter
snowball112
Confirmed romanisation:

Source

Thanks a lot alacat!
Chromoxx
thanks for your 10$ paypal donation!

please don't get triggered, this is a joke
Topic Starter
snowball112
Self-pop to update source. Thanks again alacat!
Chromoxx
I don't know if you can have a twitter or twitter twitter or something else but twitter is a twitter account.
Kantan
00:24:734 - mod
| High related reason will come first (trash talk, my opinion, useful information, me try to explain)
| Lower related reason will come after

[ Kantan]

00:06:332 - move note to here from 00:02:332 -
| I think this break should have a note
| Current break have very noticeable rhythm
| The break after you moved will emphasis three notes after that
00:07:666 - Do the same to this one if you agree or just remove it


If you did above delete this note too 00:12:999 -
| Kantan player need more oxygen
| Break make two notes around this more emphasis


01:29:999 - k
| SURPRISE!
| x1 miss curse inc.
| vary

| now my mods **** structure up

[ Futsuu]

00:41:666 - ddk
| Too much emphasis with kat if with kkd
| "Do mo ka?" Do and mo are really not that high so don will doing fine


00:45:666 - ~ 01:06:999 - kat
| who need don anyway
| when music go high af
| .
| you can change some note to k like 00:48:666 - I think that this kiai are lack of kat-chan
| just skip this mod lines

[ Muzukashii]

00:05:166 - kat
| I think this note meant to be k ?
| hi-hat behind
| varying to 00:10:332 -

[ Oni]

| only think this diff need to buff


[ Inner Oni]

00:24:832 - add don
| Inner Oni


00:50:499 - swap 00:50:749 -
| cuz you use k to reflect vocal i think that word "chad" are longer than "te" emphasis with 2 k look more smoother


00:56:916 - remove
| I don't think this note is need
| this note is overmapped and note that good


00:59:166 - add notes
| according to here 00:59:832 - which you cover that rubber/chair/glass wipe sound
| Inner Oni


01:01:332 - k or add k on 01:01:249 - too
| Inner Oni


01:02:916 - d
01:05:582 - d
| Inner Oni
| According to other stream around here
| Kiai ez spam
-Sh1n1-
Yahallo :3

Taiko mod

About

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note

General

  1. from 00:13:666 - to 00:23:999 - should keep a little bit of consistency with the part from 01:06:999 - to 01:17:666 -, specially at Muzu and Inner Oni, other diffs looks fine.


Kantan

This diff looks like a Lite Kantan but it's well mapped.
  1. 00:30:666 (38,39,40,1) - doesn't fit the song at all, also you are mapping 1/1 the most part of the difficulty ( 00:32:332 (1,2,3,4) - ), I suggest you to make the following pattern: 00:30:666 (38) - move to 00:31:666 -, and 00:31:999 (40) - to 00:33:999 -
  2. 00:35:999 (2,3,4,5,1,2,3,1) - same as above.
  3. 00:46:999 (10,11,12) - sounds very similar as 00:57:666 (29,30,31) -, why not keep consistency?


Futsuu

  1. 01:12:666 (13) - remove, consistency with 01:06:999 (1,2) - 00:13:666 (31,32) - 00:18:999 (42,43) -
  2. 01:26:832 (51) - move to 01:27:832 - and change to k, the current note at 01:26:832 - is unnecessary, also to keep a better consistency with 01:20:999 (35,36) -

Muzukashii

  1. 00:18:666 - add a note here, consistency with 00:23:999 -, is not the same sound but transition could be very similar, the current break looks a bit weird tbh.

Oni

Widescreen support pls.
  1. 00:12:166 - and 00:12:249 - deserve notes to keep a better spread with Inner Oni, the current gap at this part with Inner is too high tbh, add k and d respectively.
  2. I know that you want to add variation with 00:14:332 (69,70,71,72,73) - and 00:16:999 (81,82,83,84,85) - but at 00:15:666 (75,76,77,78,79) - there are too many dons in a row, It could be fixed easily cause I feel that 00:16:166 (78) - looks better as k
  3. 00:14:499 (70,71) - k, 00:15:832 (76,77) - d, 00:17:166 (82,83) - k, 00:19:832 - 00:21:166 - 00:22:499 - same, why not consistency with the part from 01:06:999 - to 01:16:166 -? 01:07:832 - d 01:09:166 - k 01:10:499 - d and then something mirrored: 01:13:166 - k 01:14:499 - d 01:15:832 - k
  4. 00:21:499 (105) - 01:14:832 (38) - same as above for consistency.
  5. 00:28:666 (141,142,143) - is a bit weird to start a new phrase with triplet, also there is a drum high pitch at 00:28:666 - that you can enphasize with a normal note and move 00:28:749 (142) - to 00:28:916 -.
  6. 00:45:332 - add d for a better spread with Muzu and Inner, you added a break at Muzu similar as Oni right now, in the other hand, you added a 5-plet at Inner, don't you think that is a huge gap?
  7. 01:11:499 (22) - should be k consistency with 01:10:832 (18) -, also too many dons in a row (01:10:999 (19,20,21,22,23,24) -)

Call me back
Topic Starter
snowball112

Kantan wrote:

00:24:734 - mod
| High related reason will come first (trash talk, my opinion, useful information, me try to explain)
| Lower related reason will come after

[ Kantan]

00:06:332 - move note to here from 00:02:332 -
| I think this break should have a note
| Current break have very noticeable rhythm
| The break after you moved will emphasis three notes after that
00:07:666 - Do the same to this one if you agree or just remove it
I don't really agree with this, emphasis is just a bit different but I think what I have currently works better.


If you did above delete this note too 00:12:999 -
| Kantan player need more oxygen
| Break make two notes around this more emphasis
This can stay because I didn't apply the other suggestions, this part only has 3 notes in 2/1 with larger breaks around them.


01:29:999 - k
| SURPRISE!
| x1 miss curse inc.
| vary
Nice idea, fixed. Also changed 01:04:332 (1) - to d.

| now my mods **** structure up

[ Futsuu]

00:41:666 - ddk
| Too much emphasis with kat if with kkd
| "Do mo ka?" Do and mo are really not that high so don will doing fine
Whoops, this was not supposed to be kkd. Changed to dkd.


00:45:666 - ~ 01:06:999 - kat
| who need don anyway
| when music go high af
| .It is intended that the second half of kiai has a bit more k than the first because the drums are stronger there, I tried changing some more notes to k but I'm not convinced they sound good.
| you can change some note to k like 00:48:666 - I think that this kiai are lack of kat-chan
| just skip this mod lines

[ Muzukashii]

00:05:166 - kat
| I think this note meant to be k ?
| hi-hat behind
| varying to 00:10:332 -
I tried this, but I feel like the emphasis of vocal on the following note is nicer if this stays a d.

[ Oni]

| only think this diff need to buffBuffed a little with following mod, but the set is supposed to be more on the easy side.


[ Inner Oni]

00:24:832 - add don
| Inner Oni
I think the space works fine for emphasis, and this part is not that intense here.


00:50:499 - swap 00:50:749 -
| cuz you use k to reflect vocal i think that word "chad" are longer than "te" emphasis with 2 k look more smoother
I tried around with this, but I feel like the current pattern fits better.


00:56:916 - remove
| I don't think this note is need
| this note is overmapped and note that good
It's not really overmapped as there is a beat, and I think it fits to emphasize the strong beginning of the second half of kiai.


00:59:166 - add notes
| according to here 00:59:832 - which you cover that rubber/chair/glass wipe sound
| Inner Oni
Later there are more instruments too though, this part is calmer so I think a small rest would be fine.

01:01:332 - k or add k on 01:01:249 - too
| Inner Oni
Changed this stream to kkdkkkddkkd.


01:02:916 - d
01:05:582 - d
| Inner Oni
| According to other stream around here
| Kiai ez spam
Added notes except at 01:05:582 - , I think that spacing is nice for emphasis of the strong sounds on 1/2.
Thanks a lot for your mod!

-Sh1n1- wrote:

Yahallo :3 Heya~

Taiko mod

About

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note

General

  1. from 00:13:666 - to 00:23:999 - should keep a little bit of consistency with the part from 01:06:999 - to 01:17:666 -, specially at Muzu and Inner Oni, other diffs looks fine. I disagree to some extent, because the parts are different. They do not need to be exactly the same. Amd they share a similar base structure imo.


Kantan

This diff looks like a Lite Kantan but it's well mapped.
  1. 00:30:666 (38,39,40,1) - doesn't fit the song at all, also you are mapping 1/1 the most part of the difficulty ( 00:32:332 (1,2,3,4) - ), I suggest you to make the following pattern: 00:30:666 (38) - move to 00:31:666 -, and 00:31:999 (40) - to 00:33:999 -
  2. 00:35:999 (2,3,4,5,1,2,3,1) - same as above.
    To adress both of the above points: I see what you're trying to create, but this is kind of against what I was trying to do with this section. The intensity builds up so that 00:25:666 (32,33) - and 00:30:999 (39,1) - should be different in that the second one should be more intense, following the drum and long instrument sounds.
  3. 00:46:999 (10,11,12) - sounds very similar as 00:57:666 (29,30,31) -, why not keep consistency? Because the second kiai half is different, there is a strong clap on the middle note in the second pattern.


Futsuu

  1. 01:12:666 (13) - remove, consistency with 01:06:999 (1,2) - 00:13:666 (31,32) - 00:18:999 (42,43) - These parts you point out are not the same imo, the space was for a rest moment after the finishes in the beginning, but later these aren't so strong so I think it's fine to have 3 1/1 patterns instead of 2.
  2. 01:26:832 (51) - move to 01:27:832 - and change to k, the current note at 01:26:832 - is unnecessary, also to keep a better consistency with 01:20:999 (35,36) - The transition of what I'm following looks better with the doublet imo, and there is a strong sound to support it as well. No change.

Muzukashii

  1. 00:18:666 - add a note here, consistency with 00:23:999 -, is not the same sound but transition could be very similar, the current break looks a bit weird tbh. The problem with this is that the note would not be on one of the strong beats, I tried something different.

Oni

Widescreen support pls.
  1. 00:12:166 - and 00:12:249 - deserve notes to keep a better spread with Inner Oni, the current gap at this part with Inner is too high tbh, add k and d respectively. I feel like this opens up the gap too far in the other direction to muzu. Actually this section has the same note difference muzu-oni and oni-inner, and I don't like the long note chain this would create here compared to the rest of the map.
  2. I know that you want to add variation with 00:14:332 (69,70,71,72,73) - and 00:16:999 (81,82,83,84,85) - but at 00:15:666 (75,76,77,78,79) - there are too many dons in a row, It could be fixed easily cause I feel that 00:16:166 (78) - looks better as k I disagree with this, the drum is much lower, I think d just works much better here.
  3. 00:14:499 (70,71) - k, 00:15:832 (76,77) - d, 00:17:166 (82,83) - k, 00:19:832 - 00:21:166 - 00:22:499 - same, why not consistency with the part from 01:06:999 - to 01:16:166 -? 01:07:832 - d 01:09:166 - k 01:10:499 - d and then something mirrored: 01:13:166 - k 01:14:499 - d 01:15:832 - k
  4. 00:21:499 (105) - 01:14:832 (38) - same as above for consistency. I changed one d to k in the later part, but most of this remains unchanged since the parts are slightly different.
  5. 00:28:666 (141,142,143) - is a bit weird to start a new phrase with triplet, also there is a drum high pitch at 00:28:666 - that you can enphasize with a normal note and move 00:28:749 (142) - to 00:28:916 -. I think the triple emphasis works pretty nicely, I just changed the previous pattern to dkkkd instead for the drum.
  6. 00:45:332 - add d for a better spread with Muzu and Inner, you added a break at Muzu similar as Oni right now, in the other hand, you added a 5-plet at Inner, don't you think that is a huge gap? Changed in a different way. If you look at the spread off the entire section 00:42:999 - until 00:44:999 - it should be better now.
  7. 01:11:499 (22) - should be k consistency with 01:10:832 (18) -, also too many dons in a row (01:10:999 (19,20,21,22,23,24) -)I tried this, but I think that it's fine to leave as d since the vocal is absent compared to 01:10:832 - .]

Call me back
Thanks a lot for your check!
-Sh1n1-
Quick re-check cause I'm still in doubt with some points, the answers you gave doesn't convince me (no kds)

snowball112 wrote:

-Sh1n1- wrote:

General

  1. from 00:13:666 - to 00:23:999 - should keep a little bit of consistency with the part from 01:06:999 - to 01:17:666 -, specially at Muzu and Inner Oni, other diffs looks fine. I disagree to some extent, because the parts are different. They do not need to be exactly the same. Amd they share a similar base structure imo. Hey, I didn't say do the same, I said "you should keep a little bit of consistency" as you did for example at Oni, btw your patterns are not at all bad, just to clarify


Futsuu

  1. 01:12:666 (13) - remove, consistency with 01:06:999 (1,2) - 00:13:666 (31,32) - 00:18:999 (42,43) - These parts you point out are not the same imo, the space was for a rest moment after the finishes in the beginning, but later these aren't so strong so I think it's fine to have 3 1/1 patterns instead of 2. first of all they are repetitive, second you said that these part are not the same cause the space was for a rest moment after the finishes but 00:13:666 (31,32) - doesn't follow your rule, also 00:13:999 - 00:19:332 - 01:07:332 - 01:12:666 - all the ones have exactly the same pitch Idk why 01:12:666 - deserve note and the other ones not

Oni

Widescreen support pls. Don't you care about this?
  1. I know that you want to add variation with 00:14:332 (69,70,71,72,73) - and 00:16:999 (81,82,83,84,85) - but at 00:15:666 (75,76,77,78,79) - there are too many dons in a row, It could be fixed easily cause I feel that 00:16:166 (78) - looks better as k I disagree with this, the drum is much lower, I think d just works much better here. Much lower than? 00:14:832 - 00:16:166 - 00:17:499 - have the same pitch, also take a look at 01:08:166 (6) - 01:09:499 (12) - 01:10:832 (18) -, I don't know where drums were lower tbh
  2. 00:45:332 - add d for a better spread with Muzu and Inner, you added a break at Muzu similar as Oni right now, in the other hand, you added a 5-plet at Inner, don't you think that is a huge gap? Changed in a different way. If you look at the spread off the entire section 00:42:999 - until 00:44:999 - it should be better now. Spread looks better at the previous section but I was talking about the current break or the strong sound at 00:45:332 -, I'm still thinking that deserve a note for a better spread.
Topic Starter
snowball112

-Sh1n1- wrote:

Quick re-check cause I'm still in doubt with some points, the answers you gave doesn't convince me (no kds) That's fine, I'll try to explain myself better.

snowball112 wrote:

General

  1. from 00:13:666 - to 00:23:999 - should keep a little bit of consistency with the part from 01:06:999 - to 01:17:666 -, specially at Muzu and Inner Oni, other diffs looks fine. I disagree to some extent, because the parts are different. They do not need to be exactly the same. Amd they share a similar base structure imo. Hey, I didn't say do the same, I said "you should keep a little bit of consistency" as you did for example at Oni, btw your patterns are not at all bad, just to clarify
    I understand that, just consistency implies at least some similarity in my opinion. I was a bit confused with what exactly you wanted me to do, so I'll try to explain myself better: In the Inner Oni these parts are mapped differently because the instrument sounds in the two sections are different enough to support this like the strong drum sounds, but they share a similar base structure of 1/2 dkdkd, because that underlying rhythm is the same in both parts. I did not change anything in this diff because I feel like the current patterns represent the music well. In the muzu however I changed the part after kiai to follow a more similar pattern to 00:13:666 - with kd k d instead of dd k d. to be simpler and more consistent with the first part.


Futsuu

  1. 01:12:666 (13) - remove, consistency with 01:06:999 (1,2) - 00:13:666 (31,32) - 00:18:999 (42,43) - These parts you point out are not the same imo, the space was for a rest moment after the finishes in the beginning, but later these aren't so strong so I think it's fine to have 3 1/1 patterns instead of 2. first of all they are repetitive, second you said that these part are not the same cause the space was for a rest moment after the finishes but 00:13:666 (31,32) - doesn't follow your rule, also 00:13:999 - 00:19:332 - 01:07:332 - 01:12:666 - all the ones have exactly the same pitch Idk why 01:12:666 - deserve note and the other ones not
    I explained this very poorly. What I mean is that when you are comparing 00:18:999 (42,43) - with 01:12:332 (12,13,14) -, the finish sound of in the pattern before the kiai is stronger, so I think it makes sense to have this stand alone more for emphasis. Later, the other instruments are stronger so I think it makes sense to map more 1/1 to emphasize this.
    What is even more important though, the finish at 01:06:999 - kind of resets the momentum by going into the calmer part with the break after it. But from this point until the end, the song gets more intense step by step, first at 01:12:332 - and then again at 01:17:666 - , and I feel like leaving a space at 01:12:666 - would break this kind of buildup, and the clap is quite strong as well. Yes this is the same pattern three times, but I don't think there is anything that would fit much better with the song to show the increasing intensity. Removing this just feels a bit empty and I would like to keep this note.

Oni

Widescreen support pls. Don't you care about this? I did change it, just my PC crashed when I first wrote my response and I forgot to annotate this point. Fixed.
  1. I know that you want to add variation with 00:14:332 (69,70,71,72,73) - and 00:16:999 (81,82,83,84,85) - but at 00:15:666 (75,76,77,78,79) - there are too many dons in a row, It could be fixed easily cause I feel that 00:16:166 (78) - looks better as k I disagree with this, the drum is much lower, I think d just works much better here. Much lower than? 00:14:832 - 00:16:166 - 00:17:499 - have the same pitch, also take a look at 01:08:166 (6) - 01:09:499 (12) - 01:10:832 (18) -, I don't know where drums were lower tbh
    What I mean is that if you look at the note pairs of 00:14:832 (72,73) - and 00:16:166 (78,79) - , the instrument sounds on the second one are lower in general. 00:16:166 - has a slightly lower instrument sound going with it than 00:14:832 - , and that is why this note is d. If it helps, you can also look at it this way: with the sounds I follow, the sound on 00:16:166 - is more similar in pitch to 00:16:332 - . Because this sound is lower the 00:16:166 (78,79) - fits as dons. And the part after kiai has these as k because of the vocal that is added so you get a bit of variation that still fits with what the song provides. I think that this kind of variation works well.
  2. 00:45:332 - add d for a better spread with Muzu and Inner, you added a break at Muzu similar as Oni right now, in the other hand, you added a 5-plet at Inner, don't you think that is a huge gap? Changed in a different way. If you look at the spread off the entire section 00:42:999 - until 00:44:999 - it should be better now. Spread looks better at the previous section but I was talking about the current break or the strong sound at 00:45:332 -, I'm still thinking that deserve a note for a better spread. Added this finally, I was just not satisfied the way it looked with the previous patterns, now it looks fine imo.
Added a note at 00:37:499 - in muzu as well for better spread.

Thanks for your re-check!
-Sh1n1-
Everything looks fine now, Gratz

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