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Kinomi Hijiri - Todoke Mono

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Topic Starter
Nymph

Selee wrote:

Timing:
BPM: 119.010
Offset: 2526

Star for DC ;)
Thanks for timing help~
subarasikibuta
DCII~不过没想起来是哪首……
Topic Starter
Nymph

3kinnagi wrote:

DCII~不过没想起来是哪首……
..BAKA呢 这么好听的歌都不知道~
_Kiva
8-) nice work on 5th
好歌好歌~
Sekai
;)
AoiX
DC :)
Orgol
star~~~~
JoJo
★~o( ̄ε ̄o)
Topic Starter
Nymph
thanks for everyone's star~
Shirakawa Kotori
DC~DC~☆
hez
DC的啊 支持 :) 加油吧 lol
wcx19911123
IRC Modded
膜拜妮姆芙神帅B神触神mapper
Topic Starter
Nymph

wcx19911123 wrote:

IRC Modded
无视妮姆芙渣B渣包渣mapper
多谢王长喜神MAPPER指导 :|
ThePal
Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. :)

[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below.
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. :)
03:46:018 (3) Move one grid so it fits with 2.
03:49:649 (3,4)Flip horizontally while keeping the same position?
03:57:716 (3,4)^

Nice one. :) Star~
Topic Starter
Nymph

ThePal wrote:

Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[Sakura]
I didn't find any flaws here, other then that a little makeup on the curves on sliders could help this map's scores when it gets ranked. :)yeah I suck at making good looking sliders...I really should learn this a lot.And I am learning now~

[Yume]
Lovely, This is nicely mapped. Same as with Sakura.
01:47:139 (4) This should be right above the one below. didn't bother me but still fixed
03:37:045 (2) Same as with the one above, but you can move a little more to the left as well to make it look good with the slider above that way. :)don't bother much so just keep it for now
03:46:018 (3) Move one grid so it fits with 2. fixed~
03:49:649 (3,4)Flip horizontally while keeping the same position? yeah I think it's ok
03:57:716 (3,4)^^

Nice one. :) Star~
thanks~
Meiri
Good Mapping & Good Use Of HS, I Support This !
Topic Starter
Nymph

- Peaceful Melody - wrote:

Good Mapping & Good Use Of HS, I Support This !
Thanks man~ I really got encouraged~
narakucrimson
Ok here goes my mod~

[General]
  1. What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3
  2. Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~


[Sakura]
  1. Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken :).


[Yume]
  1. 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is.
  2. 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~
  3. Meh just watch the little overlaps, and consider using grid level 4.


The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up!

EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
Topic Starter
Nymph

narakucrimson wrote:

Ok here goes my mod~

[General]
  1. What's the reason for the difficulties names to be "Sakura" and "Yume"? I don't know, if they are just random I'd suggest you to use the normal difficulties names. But if there's a reason then I'm curious :3 yeah..there are reasons..and I don't like the name normal and hard..
  2. Ok I've been saying this in most of my mods lately. I highly recommend mapping with grid level 4. It helps a lot when making sliders, and you can position everything more accurately~
yeah~I will try

[Sakura]
  1. Uh... basically, everything is snapped correctly. But that makes it a little boring sometimes. I won't complain about this, though, because this is the easiest difficulty and it has to be somewhat noob-friendly. But keep in mind that not always has everything to be correctly snapped - as they say, sometimes rules are made to be broken :). ok~


[Yume]
  1. 46:639 (1) - Consider moving this farther from (3), it might become a little confusing to use such a little DS here. For example, you could stack it over (4) and let the "whirl" como start where (4) currently is. I don't feel like doing this. using half distance here didn't seem to be that confusing..If 3 is moving futher then the windmill will seem pretty ugly.so I'd rather keep this~
  2. 52:941 (8) - Ok it's not that I'm nazi but look: (8) is overlapped by (7), while (7) is not overlapped by (6). And they are at the same distance on the timeline. This wouldn't likely happen if you use grid level 4~ Oh...so left one gird.well..I am really gonna to use grid 4...Thanks!
  3. Meh just watch the little overlaps, and consider using grid level 4.


The map is pretty basic, it's not really my style to be honest... But don't feel bad! You're still making a good effort, and slowly becoming better. Keep it up! Thanks~I think this is my style and I won't feel bad about it~

EDIT: while answering to your mods, would you mind using a different colour if you don't apply the suggestion? It's just that... So much pink ... x.x
ahaha~ so I am using colour blue instead~ Thanks for your help~
banvi
[Sakura]
AR -1 & OD -1 for the eastest diff ?_?
00:48:908 (5) finish?
03:20:408 (4) nazi : move 2 grid up (grid lv4)

[Yume]
00:34:792 (4) hmm , make more symmentry?
00:48:908 (6) finish?
01:12:099 (3) remove finish at the beginning?
03:12:089 (1,2,3,4,5,6) hmm , I feel weird because of suddenly changing spacing between (4) and (5)...
03:47:633 (1,2,3,4) hmm , I want to see more variations. ...For example, try like this??
[attachment=0:222db]8afa7ef36932a677e3a24c8e53e795f6.png[/attachment:222db]
03:55:699 (1,2,3,4) ^
03:55:699~04:02:253 why not align the center?_?
04:14:101 (2,3) I think better unstack
04:34:267 (2,3) adjust spacing same as 04:33:259 (1,2)?

overall good map.
I like easy map~ <3
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