[General]
Offset -8 ms
Idk, but most of your combos, feel like they should start a note early, remember the enphazising hit is a Geki/Katu hitburst, not a new combo.
[Strongest Fairy]
01:10:590 (1) - I'm sorry, but no, this slider overlaps itself too much
01:49:022 (1,2,3) - Too close to spinner, need at least 1 beat after the spinner, specially since the spinner is so short.
03:12:049 (1,2) - ^
[Great Fairy Fight]
If this difficulty is supposed to be a Hard, it needs to be toned down, otherwise i'd highly recommend including a difficulty in between this and Little Fairy.
01:29:238 (3) - Partially hidden due to the spinner hitburst
02:52:265 (3) - ^
[Taikolor]
Hp drain = 4 please, map is pretty long.
Your use of big notes is really inconsistent, specially in the verses, for example.
00:15:779 (82,83,84,85,86) - Considering you overmapped this section it's impossible to make 86 a big note, however you do put a big note later at 00:18:698 (105) Which makes it inconsistent, so to fix i'd suggest just use a regular don in here.
00:21:292 (126) - ^
For the next verse i wouldnt suggest using big notes on the "Yah" sections in mid of the verses makes it look way too enphasized and gives more enphasized sections less impact, up to you tho.
00:47:238 (39) - Now this suffers from the same problem as the first instance, with the difference that this triplet does exist in the music, but since you're already enphasizing all "Yah" then i'd suggest to drop the triplet to put a big note here for consistence with your previous verse, or just do what i suggested previously.
01:12:860 (22,23,24,25) - Are you really mapping to the lyrics? taiko is a drum, i'd suggest instead dropping all notes except 01:13:184 (24). (same suggestion for the other similar section.)
01:40:427 (90,91,93) - I'd suggest to turn these into big notes, they look like they could use more enphasis since there's a good 3/4 pattern in the song.
02:31:022 (1,2) - The strong note is (1) why do u apply a big don to both?
[Little Fairy]
Way too many spinners for the easiest difficulty, spinners are the most tiring hitobject, and new players wont have enough stamina to hit so many spinners.
01:07:338 (1,2) - I'd suggest you remove these 2 notes, awfully hard to hit accurately since the singer is singing slightly offbeat.
03:12:860 (1) - New combo due to spinner combo bug (There are many others, look for notes after spinners that are lacking the new combo marker)
Whew that was a lot, excuse the wall of text but it was necessary.