Kenta Nagata - Gozen 7-ji

posted
Total Posts
28
show more
Topic Starter
polka

ezek wrote:

~Bubbled~
Thank youooooou
Renumi
He Cant Keep Getting Away With It
Topic Starter
polka

Renumi wrote:

He Cant Keep Getting Away With It
with wot
nextplay
Nazi Stuff lol

[General]
What about increase the AR from Simple to 1,5 or 2 and decrease the AR from Hard to 5,5 and from Hyper to 6,5?
The song is really quiet. Why are the Hitsounds so loud?


[7:00]
Why did you use 1/1 If some Objects are mapped with 1/2? It's not Unrankable.

00:07:872 (1,2) Blanket
00:14:820 (3,1) - ^
00:24:925 (3,1) - What about stacking this?
00:35:662 (1,2) - Blanket

Simple and Good~

[7:15]

00:15:451 (1,2) - I like this https://osu.ppy.sh/ss/7321962 a bit more because it's a bit easier to play
00:45:136 (3,5) - Stack?
00:48:294 (1) - I'm not a big fan from Shapes like this. I think this https://osu.ppy.sh/ss/7322004 better.

10/10 would play it again

[7:30]

00:11:030 (2,3) - Blanket
00:28:399 Start the Spinner here 00:28:241 because here 00:28:241 already starts the Sound like 00:53:504 -
00:33:136 (1,2,3) - Blanket
00:50:820 (1,2) - ^

[7:40]

00:19:557 (3,1) - Move the 1 a bit down touching the 3
00:21:451 (4,6) - Not right Stacked
00:37:557 (5,5,6) - Not right stacked with the Slidertail
00:42:609 (4,1) - Blanket

I'm noob at Modding.

GL~
Topic Starter
polka

nextplay wrote:

Nazi Stuff lol

[General]
What about increase the AR from Simple to 1,5 or 2 and decrease the AR from Hard to 5,5 and from Hyper to 6,5? :arrow:Adjusted.
The song is really quiet. Why are the Hitsounds so loud? :arrow:75 -> 60.


[7:00]
Why did you use 1/1 If some Objects are mapped with 1/2? It's not Unrankable. :arrow:Because I felt it worked well. Sure isnt 8D

00:07:872 (1,2) Blanket :arrow:Its a perfect blanket? lol
00:14:820 (3,1) - ^ :arrow:adjuested.
00:24:925 (3,1) - What about stacking this? :arrow:stacks in easy are baaaaad news
00:35:662 (1,2) - Blanket :arrow:Its a perfect blanket.

Simple and Good~ :arrow:Yeehaw

[7:15]

00:15:451 (1,2) - I like this https://osu.ppy.sh/ss/7321962 a bit more because it's a bit easier to play :arrow:Hurts the flow :/
00:45:136 (3,5) - Stack? :arrow:I think its okay.
00:48:294 (1) - I'm not a big fan from Shapes like this. I think this https://osu.ppy.sh/ss/7322004 better. :arrow:What I have now fits my style better.

10/10 would play it again :arrow:yeehaw

[7:30]

00:11:030 (2,3) - Blanket :arrow:Its a perfect blanket.
00:28:399 Start the Spinner here 00:28:241 because here 00:28:241 already starts the Sound like 00:53:504 - :arrow:I want to keep it to 1/2.
00:33:136 (1,2,3) - Blanket :arrow:Fixed.
00:50:820 (1,2) - ^ :arrow:Fixed.

[7:40]

00:19:557 (3,1) - Move the 1 a bit down touching the 3 :arrow:00:20:820 (2,3,4) - ruins this ;-;
00:21:451 (4,6) - Not right Stacked :arrow:Its stacked fine. They cant auto stack because of time proximity o3o/
00:37:557 (5,5,6) - Not right stacked with the Slidertail :arrow:Moved.
00:42:609 (4,1) - Blanket :arrow:Adjusted.

I'm noob at Modding. :arrow:eesokay

GL~
Thaaaaaanks
riffy
Did some minor changes while rechecking, since nothing significant was changed I believe I can qualify right away.

Qualified.
Nao Tomori
he did it again the MADMAN @@
Gabe
whats up with the diff names tho
Topic Starter
polka

Bakari wrote:

Did some minor changes while rechecking, since nothing significant was changed I believe I can qualify right away.

Qualified.
Thanks <3
Topic Starter
polka

Nao Tomori wrote:

he did it again the MADMAN @@
WOWIE

Gabe wrote:

whats up with the diff names tho
gotta problem punk
Gabe

PolkaMocha wrote:

Gabe wrote:

whats up with the diff names tho
gotta problem punk
No, but explain.

What is the actual signification? Where is it coming from? I'm just intrigued. That might be a thing you should add on your beatmap's information because this is not a thing we usually see.
Topic Starter
polka

Gabe wrote:

What is the actual signification? Where is it coming from? I'm just intrigued. That might be a thing you should add on your beatmap's information because this is not a thing we usually see.
Like the times or the actual names?

The times are a thing I did with my first map, and carry it on for tradition.

  • y:59 beginner
    x:00 easy
    x:10 novice
    x:15 normal
    x:20 advanced
    x:30 hard
    x:40 hyper
    x:45 insane


and then for GDs, whoever's is harder gets a minute added on to it if there is already one of those diffs in the set

  • x:45 insane (3 stars)
    x:46 so and so's insane (3.3 stars)


The names, Bakari suggested Simple instead of Easy on my first map, so I just kept with it because it sounds nicer. Hyper was due to the fact that it wasn't insane but it wasn't hard, so a happy in between ouo/
Gabe
Oh, this is interesting :3

Thank you for your reply!
Topic Starter
polka

Gabe wrote:

Oh, this is interesting :3

Thank you for your reply!
Yeah its a little complex lmao

Np :00
Please sign in to reply.

New reply