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Ichiki Mitsuhiro, Masuda Toshiki - Akekure Nikki

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Irohas
few suggestions

general
  1. BG should be 1366x768
insane
00:22:262 (2,4) - this overlap doesn't look nice imo try to move (4) a bit on the right
00:57:543 (1,2,3,4) - unstack would be better because you didn't stack notes before, and I think it's the good way, since stack force the player to make an awkward movment

hard
00:02:614 (4,5,6) - it would be nice if the spacing between was the same
00:34:304 (3,1) - mmh what about keeping the same pattern than 00:34:093 (2,3) - ?

normal
00:27:121 (1,2) - you should make them parallel it'll better visually
01:14:445 (1) - whistle is missing on its tail imo
01:16:135 (4) - what about NC here and unNC at 01:18:670 (1) - ?
[]
that's all for me, good luck!
Hakurei Yoru
上了一周学回来一看怎么就这么多post了
Topic Starter
tutuhaha

Hakurei Yoru wrote:

上了一周学回来一看怎么就这么多post了
because me 颜(脸)好
Topic Starter
tutuhaha

Pereira006 wrote:

[Normal]

Gameplay:
FIX all
  1. 00:04:304 (3) - can you move to x:512 y:268 because this align will better consistency as 00:03:459 (1,2) here example print https://puu.sh/rVksb/534e097127.jpg, just for look nice design and playtest lol.
  2. 00:09:374 (3,1) - inconsistency spacing, is possible out space to fix normal spacing like other pattern
  3. 00:11:909 (1,2,3,4) - maybe try symentric triangule ? like this https://puu.sh/rVkWj/598682b4fb.jpg
  4. 00:27:121 (1) - in end point, need move to 1 right, to perfect border of slider as 00:27:543 (2)
  5. 01:00:079 (2,3) - try same border and align ? like this https://puu.sh/rVlfH/39e4d56011.jpg
  6. 01:20:149 (2,3) - blanket is off, in end point need move to 1 right
[hard]

Gameplay:
fix all
  1. 00:05:149 (1,2) - is weird why you increassing spacing like as jump then after spacing back to normal. I don't feel this, this part song is calm. I think is better try all part this as normal spacing or maybe try 00:05:149 (1,2,3) - spacing as 1.50x then after object normal spacing, feel better imo
  2. 00:07:684 (1,2,3) - ^ same happen
  3. 00:12:543 (3) - nazi, 1 move to down, for blanket after object but I wonder why this isn't jump ? i see mostly other pattern like in 00:19:304 (3,4,5,6),
  4. 00:25:853 (2,3,4,5), etc... this is missing jump.0_0?...
  5. 00:24:586 (3,4,5) - you don't wanna make as jump ? I mean is strong beats, I saw other pattern have jump but this doesn't have, maybe jump ? for consistency like you did in 00:27:121 (1,2,3), other patterns

[Insane]

Gameplay:
fix all
  1. 00:10:642 (2,3) - missing blanket ?
  2. 00:34:726 (5) - Missing NC you have done in hard.
[]
easy look fine for me, Good luck
Thankyou for mod!

MugiwaraSekai wrote:

few suggestions

general
  1. BG should be 1366x768
insane
00:22:262 (2,4) - this overlap doesn't look nice imo try to move (4) a bit on the right
00:57:543 (1,2,3,4) - unstack would be better because you didn't stack notes before, and I think it's the good way, since stack force the player to make an awkward movment_(:зゝ∠)_well...I choose keep this right now
fix
hard
00:02:614 (4,5,6) - it would be nice if the spacing between was the samekeep this...
00:34:304 (3,1) - mmh what about keeping the same pattern than 00:34:093 (2,3) - ?
fix
normal
00:27:121 (1,2) - you should make them parallel it'll better visually
01:14:445 (1) - whistle is missing on its tail imo
01:16:135 (4) - what about NC here and unNC at 01:18:670 (1) - ?
fix
that's all for me, good luck!
Thankyou for mod!

Miryle wrote:

From my queue.~

Insane

Insane

  1. 00:06:205 (4,5,6,7) – Is hard to acc for me. Nothing wrong with the map, just pointing out I testplayed this diff twice and never SS’d a section of these.
    if anyone say it again i will change!
  2. 00:12:966 (4,5) – Blanket.
  3. 00:19:515 (4,5,6) – Stack slider tails?
  4. 00:20:571 (2,3,4) – Looks ugly imo. I know it’s for emphasis but it really looks bad. Try this instead?: https://puu.sh/rVFA1/c32f1bf5e5.png
    fix!
  5. 00:21:205 (6) – Idk about having the stronger beats of this slider on the reverse tick and end. Personally I’d make this slider three circles, and 00:22:050 (1,2) – a slider instead. You did it here 00:24:797 (4,5) soo..
  6. 00:26:276 (3,5) – Ew overlap. Here too: 00:27:543 (3,4).
  7. 00:27:121 (1,2,3) – Awkward flow and feels uncomfortable to play because straight line.
  8. 00:35:571 (1,2) – Ew overlap. Try this instead: https://puu.sh/rVFJs/bea2a7793b.png. Another overlap at 00:38:952 (1,2).
  9. 01:00:924 (1,2) – Try making these symmetrical?

Hard

Hard

  • I just like all overlap in my hard so ;-;......
  1. 00:10:219 (1,2) – These don’t look perfectly symmetrical. Could just be me though.
  2. 00:30:712 (2,3,4,7) – Is this a necessary overlap? Also 00:30:712 (2,3,4,8) overlaps too.
  3. 00:34:726 (1) – Why? I’d just use 1/1 for this instead of a reverse. https://puu.sh/rVG23/cc965f7424.png
  4. 00:44:445 (2,3) – Ew overlap.
  5. 01:02:191 (5) – Strong beat on slider end. Not a big fan of this.
  6. 01:03:459 (3,4) – Blanket. Also 01:03:459 (3,1,2) – ew overlap.
  7. 01:11:064 (1,2,3,4,5) – Why not make this a star?I try first time but it just never feel right for me orz...
  8. 01:15:290 (3,4,5,6,1) – Kind of an ugly pattern in my opinion. Really just my opinion. Try a star or something? Idk.
  9. 01:21:205 (1,3) – Ew overlap.
fix the blanket
Normal

Normal

  1. 00:09:374 (3,1) – Blanket.
  2. 00:27:121 (1,2) – Make these parallel?
  3. 00:34:726 (3) – Strong beat on slider end. The little drum thingy. Maybe make it clickable?
  4. 01:11:064 (1,2,3) – Try this instead? Atm it looks a little weird: https://puu.sh/rVGl5/910e16670b.png
  5. 01:12:755 (1,2) – Blanket? Same with 01:13:600 (2,3)?
  6. 01:14:445 (1,2) – Make these symmetrical?
  7. 01:16:135 - 01:18:670 – add break time?
  8. 01:20:149 (2,3) – Blanket.
fix
Good luck!
Thankyou for mod!!
Topic Starter
tutuhaha

Regraz wrote:

[General]
Wave hitsounds with possible delay > 5ms:
soft-hitclap2.wav
改了
[cmn's Easy]
AR6 seems too high for Easy.

00:45:712 (1,2) - This kind of overlap ought not to appear in Easy diffs. Quite hard to read for new players.

Change diff name to Normal works better with current difficulty level.
改了
[Normal]
AR6.5 seems too high for Normal

00:27:121 (1,2) - Parallel would be neat!

01:16:135 (4) - Add a break after this note? break会不会太小了........

Gap between Normal and Hard is quite big. Make the Normal harder and change the name of it to Advanced seems better
改了
[Insane]
00:00:924 (1) - This is for sure unsnapped. Not 1/4 at all.哦/_\...

00:02:614 (4,5,6,7) - This is super hard. Not recommended here. It could be like other places you deal with 1/6 rhythm. (stacked notes)

00:53:952 (7,1) - Ought to be a jump to emphasize the drum.
改了
多谢摸!


Net0 wrote:

[General]
  1. Tags Add the following to the tags; Touken Ranbu 刀剣乱舞 ending tv sizethanks!
  2. The background resolution should be 1366x768. The current one is 1203x677. It's a guideline about BGs that everyone follows.


[ cmn's Easy]
    1. Move this 00:05:149 (1) - to x:203 y:152 to improve distance from the actual 1,25x/1,30x to 1,29x each.
    2. Nice rhythm catch with this hitsounding 00:07:684 (6) - .
    3. You could use the whistle hitsound here 00:11:909 (1) - . This is a strong part of the music. Similar to what you did here 00:15:290 (2) - . This idea goes to some of those white ticks 00:25:431 (1) - 00:32:191 (1) -
    4. You can avoid this overlap here 00:15:290 (2,5) - by moving this 00:16:769 (5,6,7) - a bit. Try moving the stack 00:16:769 (5,6) - to x:361 y:32 and 00:17:402 (7) - to x:441 y:107
    5. This indeed fits the song 00:27:860 (5) - . But remember this is the easiest of the difficulties of your mapset. Doing a 1/4 kickslider is highlly debatable. If the bpm was lower I wouldn't mind much but considering this mapset I feel like you could nerf this.
    6. Rotate this 00:34:093 (4) - in "-18º" to improve the distance to 1,3x
    7. To improve this you will need to move a little bit the middle slider anchor point to x: 134 y:158 . The sliderend will be located at x:163 y:242. This will keep both blankets and the distance will remain at 1,33x reasonable enough.This is how it looked before http://puu.sh/rUAfx.jpg and then by moving the slider a bit http://puu.sh/rUA4v.jpg
    8. Blanket suggestion here by moving the stack 01:14:445 (4,5,6) - to x: 311 y:100
    9. Try adding here 01:26:276 - the soft-hitclap2 and tell me with you liked it.
[Normal]
  1. Move this 00:01:769 (1) - to x:84 y:70
  2. This could use some improvement in terms of the blanket and space 00:09:374 (3,1) - . http://puu.sh/rUBmR.jpg
    First will have to change this slider here 00:09:374 (3) -. You will move the middle anchor point to x:99 y:32 and the sliderend will be located at x:6 y:66 . This will change the general look of the slider but mostly this is to keep the blanket. Now as you can see the distance here still need fix. 00:10:219 (1) - . You will move it on the “y” axis until it reaches y:198. The distance now will be around 1,18x which is totally ok. This is how it will look: http://puu.sh/rUBKx.jpg
  3. Move this 00:01:769 (1) - to x:84 y:70
  4. This could use some improvement in terms of the blanket and space 00:09:374 (3,1) - . http://puu.sh/rUBmR.jpg
  5. Personal perspective but I think that this could flow better if you change the position of the pattern a bit 00:18:670 (1,2,3,4,1) - Compare how it is now http://puu.sh/rUCpD.jpg and how it could be http://puu.sh/rUC77.jpg . In case you want to apply the modifications I'll tell you the coordinates; 00:19:304 (2) - x:57 y:71 00:19:515 (3) – x:137 y:48 00:19:938 (4) – x:205 y: 108 00:20:360 (1) – x:311 y:101
  6. Personal mapping suggestion here 00:22:050 (1,2,3) -; http://puu.sh/rUClX.jpg
  7. Move this a bit to the right 01:00:079 (2) – Just increase to x:374

[Hard]
  1. I believe you can make the rhythm here more simplified 00:02:825 (5) -. It’s not wrong, but I believe that facing a 1/6 sliderepeat in the first 2 seconds of this rather calm part of the music is a bit weird. Instead of two repetitions 1/6 make it reverse only once in the 1/4 rhythm and keep the 1/6 to the Insane diff.
  2. Try ctrol+g this 00:10:642 (2) – and tell me what you thinkcool!
  3. ^00:24:797 (4,5) -
  4. You can probably shape them as a perfect triangle 00:31:135 (5,6,7) -. Move 00:31:557 (7) – to x:324 y:99
  5. I also suggest you to ctrol+g this slider 00:31:769 (8) -. It will result in an interesting flow.
  6. I love old mappers 00:36:417 (3,4,5,6,1,2,3,4,5,6) – this is awesome for emphasis xD . In terms of what is being ranked most people will say that this is too hard for a 3* but I’m right here saying it’s totally playable and fits correctly.XDDDDD
  7. Personal mapping suggestion; if you want to creat emphasis here 00:59:656 (2) – you can Just ctrol+g this point. It will make it harder but the result is cool. But I must warn you that many people won’t like it. I’m mentioning this because I’m taking into consideration your previous flow choices on the kiai 00:52:473 (1,2,4,5,1,2,3,4) -.
  8. Move 01:26:276 (1) – to x:352 y:259 to form a perfect triangle at the end for mostly aesthetic reasons.
fix <3
[Insane]
  1. The new combos on your diffs is a bit inconsistent at the verse after the main chorus. Comparing your Insane here 01:19:093 (1,2) – with the other diffs Hard 01:19:093 (1) - Normal 01:18:670 (1,2) - the starting of the main combo is at different points of the music I feel like you should make them all at the same point. I’d suggest this point: 01:19:515 -
  2. Move this a bit down 00:19:515 (4) – to y:178 for aesthetic reasons
  3. Personal mapping suggestion: Even if the spacing here is bigger, this section here 00:35:571 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9) - considering the tapping is actually easier compared to the hard diff. You’ll probably have to re-work this part here at the insane or the hard diff.hard→focus on music, Insane→focus on vocal
  4. This looks a bit messy 00:47:402 (1,2,3,4,5) - http://puu.sh/rUEf0.jpg I’d suggest you don’t take many risks and do something like this http://puu.sh/rUEkB.jpg but you can change your pattern into something like this as well . To improve it you will make this selection 00:47:402 (1,2,3,4,5) – than move it all down in the “y” axis by 40 . Now you will have to move this 00:48:036 (4) – to x:167 y:13 and 00:48:248 (5) – to x:150 y:265 . The angle here 00:48:036 (4,5) – could be sharpened more than this one 00:47:825 (3,4) – because of the DS increase.
    I like the Idea of how this sliderend structure 00:48:248 (5) - being right in the middle of 00:47:825 (3,4) – but as you can see the pattern gets really weird looking if you look at the position of this 00:47:402 (1,2,3,4) -.
fix some <3
Glad to see this getting mods and moving foward into ranking :D
Good luck
Sonnyc
Easy.
01:16:346 - Why is there no spinner unlike other diffs?

Normal.
00:20:571 (6) - There seem to be a musical change here. Try a new combo.

Advanced.
01:26:276 (5) - Consider adding a new combo as higher diffs, and try making the spacing also consistent.

Hard.
00:38:952 (1) - 1/4 rhythm extended form would follow the song better imo.
01:22:895 (1,2,3) - Consider making the spacing consistent. This looks less organized.

Insane.
00:02:614 (4,5,6,7) - I don't think this placement indicates the rhythm properly, neither it contains a nice aesthetic.
00:14:867 (7) - Considering (1,2,3,4,5,6) was a rotation pattern, and this was not, try a new combo to better discern.

Lower diffs looked much better.
Topic Starter
tutuhaha

Sonnyc wrote:

Easy.
01:16:346 - Why is there no spinner unlike other diffs?

Normal.
00:20:571 (6) - There seem to be a musical change here. Try a new combo.

Advanced.
01:26:276 (5) - Consider adding a new combo as higher diffs, and try making the spacing also consistent.

Hard.
00:38:952 (1) - 1/4 rhythm extended form would follow the song better imo.
01:22:895 (1,2,3) - Consider making the spacing consistent. This looks less organized.

Insane.
00:02:614 (4,5,6,7) - I don't think this placement indicates the rhythm properly, neither it contains a nice aesthetic.
00:14:867 (7) - Considering (1,2,3,4,5,6) was a rotation pattern, and this was not, try a new combo to better discern.

Lower diffs looked much better.
fix all, Thank you for mod C:!
Mafumafu
Recheck, No kudosu!

[cmn's Normal]
AR-1
00:47:614 (3,1) - Would you please enhance the spacing? Could easily misread and tap on 1 earlier than it should be.

[Hard]
00:48:248 (5) - Seems of-placed. 00:47:402 (1,2,3,4,5) - Why not pentagon patterns?

[Insane]
00:00:924 (1) - Pretty unsnapped.
00:02:614 (4,5,6,7) - These 1/6s are really hard to play. Such ones would be way better: https://puu.sh/shyPG/cd078fbc6a.png
00:12:966 (4) - A slider seems overwhelming. Just use hitcircles here.
00:30:818 (2) - Quite uncomfortable to click. Try this? https://puu.sh/shXDj/e10a8e30ef.png
00:34:726 (1,2,3,4,5) - Quite vague for 1/4.
00:38:529 (4,1) - Avoid this slight overlap.
===========
Call me back!
Topic Starter
tutuhaha
:o 找骏喵check了一下Metadata然后就都改了

Regraz wrote:

Recheck, No kudosu!

[cmn's Normal]
AR-1
00:47:614 (3,1) - Would you please enhance the spacing? Could easily misread and tap on 1 earlier than it should be.这个我不好帮cmn改..先问问她...
问完了,我帮她改了摸摸大


[Hard]
00:48:248 (5) - Seems of-placed. 00:47:402 (1,2,3,4,5) - Why not pentagon patterns?比考斯没有地方放了.......而且这边放五角星or花花都感觉不大对劲so....

[Insane]
00:00:924 (1) - Pretty unsnapped.我已经很努力很努力的....后面的也是用的1/6所以这边按照常理也应该是1/6的
00:02:614 (4,5,6,7) - These 1/6s are really hard to play. Such ones would be way better: https://puu.sh/shyPG/cd078fbc6a.png
00:12:966 (4) - A slider seems overwhelming. Just use hitcircles here.
00:30:818 (2) - Quite uncomfortable to click. Try this? https://puu.sh/shXDj/e10a8e30ef.png
00:34:726 (1,2,3,4,5) - Quite vague for 1/4.
00:38:529 (4,1) - Avoid this slight overlap.
===========all fix
Call me back!
终于等到你,我要配个表情来表达我的心情
Mafumafu
Let's have a try!
Topic Starter
tutuhaha
Metadata check↓


跪谢
Electoz
[General]

  1. 00:45:712 - Really recommend to use a higher volume on this part, maybe the low volume is intentional but your current one is not really loud enough to provide feedback in gameplay. Try increasing this part like 10~20% more.
[Easy]

  1. 00:45:290 (4) - So close to hp bar try lower it a bit if possible.
[cmn's Normal]

  1. 00:20:571 (1) - 00:34:093 (4) - Dunno if this is intentional but NC seems inconsistent on these places.
  2. 00:35:149 - Shouldn't be skipped imo cuz the sound is pretty significant.
[Insane]

  1. 01:03:248 (3,4) - Increasing the spacing a bit would play more comfortable imo, at least this should be around 1.3-1.4 DS like what you did with other spacings.
  2. 01:12:121 (6) - I can see that 01:11:064 (1,2,3,4,5) is based from vocal but you should do something different on 01:11:487 (3) since vocal already faded out, I still prefer the ideas you did earlier like 00:51:628 (5) - 00:58:388 (5) where you either make it a stack or change the last syllable into a slider.
  3. 01:23:107 (2) - Kinda stand out since it's the only clickable object without the main instrument(idk what to call) in both sections 00:01:769 - 01:19:515 of the song.
Call me back when you're done fixing.
Topic Starter
tutuhaha

Electoz wrote:

[General]

  1. 00:45:712 - Really recommend to use a higher volume on this part, maybe the low volume is intentional but your current one is not really loud enough to provide feedback in gameplay. Try increasing this part like 10~20% more.
10%↑

[Easy]

  1. 00:45:290 (4) - So close to hp bar try lower it a bit if possible.
[cmn's Normal]

  1. 00:20:571 (1) - 00:34:093 (4) - Dunno if this is intentional but NC seems inconsistent on these places.
  2. 00:35:149 - Shouldn't be skipped imo cuz the sound is pretty significant.
[Insane]

  1. 01:03:248 (3,4) - Increasing the spacing a bit would play more comfortable imo, at least this should be around 1.3-1.4 DS like what you did with other spacings.
  2. 01:12:121 (6) - I can see that 01:11:064 (1,2,3,4,5) is based from vocal but you should do something different on 01:11:487 (3) since vocal already faded out, I still prefer the ideas you did earlier like 00:51:628 (5) - 00:58:388 (5) where you either make it a stack or change the last syllable into a slider.
  3. 01:23:107 (2) - Kinda stand out since it's the only clickable object without the main instrument(idk what to call) in both sections 00:01:769 - 01:19:515 of the song.
Call me back when you're done fixing.
all fix
Thank you for mod!
Electoz
Qualified!
Topic Starter
tutuhaha

Electoz wrote:

Qualified!
\:D/THXXXXXXXXXXXXXXXXXXXXXXXXX!
Luel Roseline
Welcome back 2ha!
and gz

(I don't know how can I say gratz in chinese ;w;)
Lily Bread
光速起飞,恭喜
Akitoshi
Gratz and welcome back tutuhaha :)
Aras
tutuhaha is back owo!
Kyouren
Gratzz and welcome back! :3

My waifu ;3;
raririn
飞图机器2ha
Snowy Dream
哇 才发现2ha飞图了 后排gratz!
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