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Shawn Mendes - Something Big

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Gero
Don't give up, you'll improve your mapping skills really soon.

Log
11:54 harmanjit102: Hey
11:55 harmanjit102: Umm you wanted to talk to me about somethings in my map?
11:56 Gero: hello there, yeah I saw some stuff that could be improved
11:56 Gero: could you np your set once again?
11:57 harmanjit102: sure one sec
11:57 *harmanjit102 is listening to [https://osu.ppy.sh/b/1111552 Shawn Mendes - Something Big]
12:02 Gero: alright
12:03 Gero: the first things I want to point out is that your spread seems really weird for now, due that there's no a Hard difficulty to fix the gap between Normal and Light Insane, I don't get why you called it like that because it looks like an average Insane
12:03 Gero: anyways
12:03 harmanjit102: Someone is making a GD for Hard
12:04 harmanjit102: so that should fix the gap between that
12:04 Gero: the last two difficulties are so overmapped, the rhythm is somehow fine and works but there are some sections were the mapping goes too ridiculous
12:04 Gero: I don't know why you guys decided to map an Extra in a 112 BPM song
12:04 Gero: AR 9 is way too much too
12:05 harmanjit102: Ya for aphobias's difficulty i'm thinking about having him make it less difficult because it is too difficult for this kinda mapset
12:05 harmanjit102: and its just weird to me in general
12:05 harmanjit102: AR 9 on light insane?
12:06 Gero: the difficulty spike is really inconsistent through the last difficulty, the first part of the mapping seems like an average Insane while the rest is just... ridiculous PP jumps
12:06 Gero: 00:29:639 (1,2,3,4,1) - I don't get it
12:06 *Gero is editing [http://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:06 Gero: 1/4 sliders could works better for it
12:06 harmanjit102: ok
12:07 harmanjit102: ya i played this part
12:07 harmanjit102: and its just horrible tbh
12:08 Gero: now for your Insane, I'd like to recommend you to low your AR to 8.5 just as the same reason I've said before about it, anyways let's see... the structure of your Insane seems decent but it still could be improved a lot
12:09 harmanjit102: Quick question
12:09 harmanjit102: for this difficulty
12:09 *harmanjit102 is editing [https://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:09 harmanjit102: His distance snapping is inconsistent should i maybe tell him to fix it?
12:09 harmanjit102: cause im not sure if he intended it to be this way
12:10 Gero: totally yes
12:11 harmanjit102: alright
12:11 Gero: the main problem of all difficulties is the lack of structure in general, some parts are mapped with a consistent spacing while in somewhere parts do things like [http://puu.sh/uX4kI/17a06ff6e0.jpg this]
12:12 harmanjit102: thats the insane difficulty right?
12:12 Gero: look, the transition between 3-4 to 1 is weird, for me it looks like the 3 to 4 rhythm is an 1/4 rhythm while the reality is that the whole pattern is 1/2
12:13 Gero: for that reason it makes the difficulty not really enjoyable and it'll probably troll people while playing this thingy
12:13 Gero: yeah, it's on your Insane
12:14 harmanjit102: I see what ur saying
12:15 harmanjit102: Should i move 4 to the end of the slider?
12:15 harmanjit102: so its less confusing?
12:15 Gero: it's sometimes great to break it, cause it's not requied to follow it as much but you have to take in mind that 00:54:818 (7,8,9) - when you do things like this (in 1/2 rhythm) and suddenly you go with 00:56:960 (1,2,3,4,5,6) - it's just unpredictable at the least for me
12:16 Gero: [http://osu.ppy.sh/ss/7644622 I'd like to do this instead~]
12:18 Gero: 00:07:675 (3) - btw, how about to replace it by 1/2 slider? (this is the one that is half long. white to red tick~ to follow the vocals a bit more better
12:19 Gero: 00:08:746 (5) - something I've noticed in there is that your Combo patterns are kinda inconsistent as well, I mean you can use them for changes of SV (Slider Velocity) or really harder patterns like (Anti-jumps) but most of time we use it for changes of stanza or vocals
12:19 Gero: so I'd like to add a New Combo here
12:20 Gero: 00:10:889 (9,1) - this is exactly what I mean, the strong beat is at 9 while you're emphasizing the next rhythm
12:20 Gero: so the NC should be in 9 instead the next one
12:20 harmanjit102: 00:07:675 (3) - After I make this 1/2 should i keep a little gap after that or should i fill it in?
12:21 Gero: you should fill it
12:21 Gero: ofc
12:22 Gero: you can use two 1/2 sliders or either add one circle in the next white tick or probably a repeat slider could works too
12:23 harmanjit102: ok
12:23 Gero: 00:28:032 (3,4) - anti-jumps like this are really difficult to notice, when you do that try to move things far each others to avoid a possible confusion tho
12:23 harmanjit102: so i changed the 3 to a 1/2 slider
12:23 harmanjit102: and then make another 1/2 slider after it
12:23 Gero: alright~~
12:24 harmanjit102: lol sorry im just a bit slow right now
12:24 Gero: 00:30:175 (1) - this is great, it fits with the music very well~
12:24 Gero: don't worry I'm just pointing out general things to help you to improve the mapping
12:24 Gero: take your time
12:26 harmanjit102: alright so
12:27 harmanjit102: 00:10:889 - here this note is a 9 for you and so on the 9 i started a NC
12:27 harmanjit102: 00:11:826 - over here should it be a new combo aswell or just continue the one from 9? ill send you a screenshot
12:27 Gero: leave this one as is
12:27 Gero: 00:11:826 (1) -
12:27 Gero: as 1
12:28 harmanjit102: alright
12:28 Gero: in general all difficulties are not that bad, they just need more modding to get improved so don't give up and keep mapping because you eventually will improved
12:28 harmanjit102: Alright thx :D
12:29 harmanjit102: 00:28:032 (3,4) - for this you're suggesting that i move 00:28:969 (4,5,6,7) - those notes far after from the slider?
12:30 Gero: yeah
12:30 harmanjit102: alright
12:30 harmanjit102: also i noticed that the normal difficulty was really ugly
12:30 harmanjit102: and so i changed it yesterday
12:31 Gero: great then, remaps for beginner mappers is helpful to them to improve their mapping skills
12:32 Gero: so yeah, that's basically what I wanted to suggest you because a full modding of this will take more than 2 or 3 hours haha
12:32 harmanjit102: lol
12:32 harmanjit102: does the normal difficulty seem okay?
12:33 Gero: anyways if you even need help or have a question about mapping don't hesitate to ask me or talk to me
12:33 Gero: yeah seems decent
12:33 harmanjit102: Ill fix the things you suggested on the Insane and i'm gonna have to re check distance snapping
12:33 harmanjit102: alright :D
12:33 Gero: just some parts are weird haha
12:33 Gero: but in general you did a great job with it
12:33 harmanjit102: also for Light Insane, should I rename it back to Insane
12:33 harmanjit102: Thx :)
12:34 Gero: yeah Insane is better
12:34 harmanjit102: okay
12:34 harmanjit102: quick question you're a BN right>
12:35 Gero: yes I am
12:35 harmanjit102: does that mean like you qualify maps that you think are good?
12:36 Gero: quite so~
12:36 Gero: yeah
12:37 harmanjit102: Alright
12:37 harmanjit102: Anyways Thanks Gero! :D
12:37 harmanjit102: If you have more suggestions let me know <3
12:37 Gero: anytime! added you back~
12:37 Gero: great song btw, I love it <3
12:38 harmanjit102: Thx ^-^
12:39 harmanjit102: Lol im surprised I havent gotten sick of this song tbh
12:39 Gero: I'll post the IRC log now~
Topic Starter
Harmango

Gero wrote:

Don't give up, you'll improve your mapping skills really soon.

Log
11:54 harmanjit102: Hey
11:55 harmanjit102: Umm you wanted to talk to me about somethings in my map?
11:56 Gero: hello there, yeah I saw some stuff that could be improved
11:56 Gero: could you np your set once again?
11:57 harmanjit102: sure one sec
11:57 *harmanjit102 is listening to [https://osu.ppy.sh/b/1111552 Shawn Mendes - Something Big]
12:02 Gero: alright
12:03 Gero: the first things I want to point out is that your spread seems really weird for now, due that there's no a Hard difficulty to fix the gap between Normal and Light Insane, I don't get why you called it like that because it looks like an average Insane
12:03 Gero: anyways
12:03 harmanjit102: Someone is making a GD for Hard
12:04 harmanjit102: so that should fix the gap between that
12:04 Gero: the last two difficulties are so overmapped, the rhythm is somehow fine and works but there are some sections were the mapping goes too ridiculous
12:04 Gero: I don't know why you guys decided to map an Extra in a 112 BPM song
12:04 Gero: AR 9 is way too much too
12:05 harmanjit102: Ya for aphobias's difficulty i'm thinking about having him make it less difficult because it is too difficult for this kinda mapset
12:05 harmanjit102: and its just weird to me in general
12:05 harmanjit102: AR 9 on light insane?
12:06 Gero: the difficulty spike is really inconsistent through the last difficulty, the first part of the mapping seems like an average Insane while the rest is just... ridiculous PP jumps
12:06 Gero: 00:29:639 (1,2,3,4,1) - I don't get it
12:06 *Gero is editing [http://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:06 Gero: 1/4 sliders could works better for it
12:06 harmanjit102: ok
12:07 harmanjit102: ya i played this part
12:07 harmanjit102: and its just horrible tbh
12:08 Gero: now for your Insane, I'd like to recommend you to low your AR to 8.5 just as the same reason I've said before about it, anyways let's see... the structure of your Insane seems decent but it still could be improved a lot
12:09 harmanjit102: Quick question
12:09 harmanjit102: for this difficulty
12:09 *harmanjit102 is editing [https://osu.ppy.sh/b/1244497 Shawn Mendes - Something Big [BeatOfTheDragon's Extra]]
12:09 harmanjit102: His distance snapping is inconsistent should i maybe tell him to fix it?
12:09 harmanjit102: cause im not sure if he intended it to be this way
12:10 Gero: totally yes
12:11 harmanjit102: alright
12:11 Gero: the main problem of all difficulties is the lack of structure in general, some parts are mapped with a consistent spacing while in somewhere parts do things like [http://puu.sh/uX4kI/17a06ff6e0.jpg this]
12:12 harmanjit102: thats the insane difficulty right?
12:12 Gero: look, the transition between 3-4 to 1 is weird, for me it looks like the 3 to 4 rhythm is an 1/4 rhythm while the reality is that the whole pattern is 1/2
12:13 Gero: for that reason it makes the difficulty not really enjoyable and it'll probably troll people while playing this thingy
12:13 Gero: yeah, it's on your Insane
12:14 harmanjit102: I see what ur saying
12:15 harmanjit102: Should i move 4 to the end of the slider?
12:15 harmanjit102: so its less confusing?
12:15 Gero: it's sometimes great to break it, cause it's not requied to follow it as much but you have to take in mind that 00:54:818 (7,8,9) - when you do things like this (in 1/2 rhythm) and suddenly you go with 00:56:960 (1,2,3,4,5,6) - it's just unpredictable at the least for me
12:16 Gero: [http://osu.ppy.sh/ss/7644622 I'd like to do this instead~]
12:18 Gero: 00:07:675 (3) - btw, how about to replace it by 1/2 slider? (this is the one that is half long. white to red tick~ to follow the vocals a bit more better
12:19 Gero: 00:08:746 (5) - something I've noticed in there is that your Combo patterns are kinda inconsistent as well, I mean you can use them for changes of SV (Slider Velocity) or really harder patterns like (Anti-jumps) but most of time we use it for changes of stanza or vocals
12:19 Gero: so I'd like to add a New Combo here
12:20 Gero: 00:10:889 (9,1) - this is exactly what I mean, the strong beat is at 9 while you're emphasizing the next rhythm
12:20 Gero: so the NC should be in 9 instead the next one
12:20 harmanjit102: 00:07:675 (3) - After I make this 1/2 should i keep a little gap after that or should i fill it in?
12:21 Gero: you should fill it
12:21 Gero: ofc
12:22 Gero: you can use two 1/2 sliders or either add one circle in the next white tick or probably a repeat slider could works too
12:23 harmanjit102: ok
12:23 Gero: 00:28:032 (3,4) - anti-jumps like this are really difficult to notice, when you do that try to move things far each others to avoid a possible confusion tho
12:23 harmanjit102: so i changed the 3 to a 1/2 slider
12:23 harmanjit102: and then make another 1/2 slider after it
12:23 Gero: alright~~
12:24 harmanjit102: lol sorry im just a bit slow right now
12:24 Gero: 00:30:175 (1) - this is great, it fits with the music very well~
12:24 Gero: don't worry I'm just pointing out general things to help you to improve the mapping
12:24 Gero: take your time
12:26 harmanjit102: alright so
12:27 harmanjit102: 00:10:889 - here this note is a 9 for you and so on the 9 i started a NC
12:27 harmanjit102: 00:11:826 - over here should it be a new combo aswell or just continue the one from 9? ill send you a screenshot
12:27 Gero: leave this one as is
12:27 Gero: 00:11:826 (1) -
12:27 Gero: as 1
12:28 harmanjit102: alright
12:28 Gero: in general all difficulties are not that bad, they just need more modding to get improved so don't give up and keep mapping because you eventually will improved
12:28 harmanjit102: Alright thx :D
12:29 harmanjit102: 00:28:032 (3,4) - for this you're suggesting that i move 00:28:969 (4,5,6,7) - those notes far after from the slider?
12:30 Gero: yeah
12:30 harmanjit102: alright
12:30 harmanjit102: also i noticed that the normal difficulty was really ugly
12:30 harmanjit102: and so i changed it yesterday
12:31 Gero: great then, remaps for beginner mappers is helpful to them to improve their mapping skills
12:32 Gero: so yeah, that's basically what I wanted to suggest you because a full modding of this will take more than 2 or 3 hours haha
12:32 harmanjit102: lol
12:32 harmanjit102: does the normal difficulty seem okay?
12:33 Gero: anyways if you even need help or have a question about mapping don't hesitate to ask me or talk to me
12:33 Gero: yeah seems decent
12:33 harmanjit102: Ill fix the things you suggested on the Insane and i'm gonna have to re check distance snapping
12:33 harmanjit102: alright :D
12:33 Gero: just some parts are weird haha
12:33 Gero: but in general you did a great job with it
12:33 harmanjit102: also for Light Insane, should I rename it back to Insane
12:33 harmanjit102: Thx :)
12:34 Gero: yeah Insane is better
12:34 harmanjit102: okay
12:34 harmanjit102: quick question you're a BN right>
12:35 Gero: yes I am
12:35 harmanjit102: does that mean like you qualify maps that you think are good?
12:36 Gero: quite so~
12:36 Gero: yeah
12:37 harmanjit102: Alright
12:37 harmanjit102: Anyways Thanks Gero! :D
12:37 harmanjit102: If you have more suggestions let me know <3
12:37 Gero: anytime! added you back~
12:37 Gero: great song btw, I love it <3
12:38 harmanjit102: Thx ^-^
12:39 harmanjit102: Lol im surprised I havent gotten sick of this song tbh
12:39 Gero: I'll post the IRC log now~
Thx :D <3
015
Hi M4M

[BeatOfTheDragon's Extra]
  1. 00:23:478 (5) - drum clap

    hmm? WIP?
    I'll back after the diff was finished completely ;)

[-Aphobias-'s Something Big]
  1. 00:08:746 (1) - finish
  2. adding drum clap at heads&tails of 00:10:889 (1,3) - 00:11:559 (4) - and 00:12:094 (2) - and head of 00:12:228 (3) - will sounds better.
  3. 00:13:568 (4,7) - stack
  4. adding normal finish at heads of 00:47:318 (1,4,6,8) -
  5. 00:51:603 (1) - finish
  6. 01:28:032 (1) - ^

    well… the hitsounds needs improvement, stack and blanket are also.

[Light Insane]
  1. 00:10:889 (9,1,2) - drum clap
  2. 00:42:228 (1,2,3,4,5) - trying make a standard square.
  3. 00:51:603 (1) - finish
  4. 00:53:746 (5,6) - avoiding he overlap
  5. 01:01:782 (4,5,6) - why not like these? :00:48:925 (2,3,4) -
  6. 01:29:237 (4) - making the tail ends at 01:29:471 - because 01:29:237 - did not has any beats or vocal.
  7. 01:30:710 (2) - improving the blanket
  8. making 01:40:353 (4) - far from 01:40:085 (3) -

[Normal]
  1. 00:11:960 (5) - highly recommend you to avoid these kinds of slide : 00:48:791 (4) - 00:54:550 (2) - 01:01:782 (7) - 01:14:103 (6) - and so on...
  2. 01:41:960 (2) - dangerous
  3. 01:46:648 (1,2,1,2) - too hard to read them...

good luck :)
[-Aphobias-]

Cocytus wrote:

[-Aphobias-'s Something Big]
  1. 00:08:746 (1) - finish done
  2. adding drum clap at heads&tails of 00:10:889 (1,3) - 00:11:559 (4) - and 00:12:094 (2) - and head of 00:12:228 (3) - will sounds better. done
  3. 00:13:568 (4,7) - stack fixed
  4. adding normal finish at heads of 00:47:318 (1,4,6,8) - done
  5. 00:51:603 (1) - finish done
  6. 01:28:032 (1) - ^ done

    well… the hitsounds needs improvement, stack and blanket are also.
Thanks for the mod! :D I fixed all the hitsounding issues i could find.
Topic Starter
Harmango

Cocytus wrote:

Hi M4M

[Light Insane]
  1. 00:10:889 (9,1,2) - drum clap Fixed
  2. 00:42:228 (1,2,3,4,5) - trying make a standard square. This section sounds good as jumps in my opinion
  3. 00:51:603 (1) - finish Fixed
  4. 00:53:746 (5,6) - avoiding he overlap Fixed
  5. 01:01:782 (4,5,6) - why not like these? :00:48:925 (2,3,4) - Fixed
  6. 01:29:237 (4) - making the tail ends at 01:29:471 - because 01:29:237 - did not has any beats or vocal. There are vocals there, also you're suggesting I put a slider end on a position that does not have a tick? I'm using Beat Snap Divisor of 1/4 btw
  7. 01:30:710 (2) - improving the blanket Fixed
  8. making 01:40:353 (4) - far from 01:40:085 (3) - Fixed

[Normal]
  1. 00:11:960 (5) - highly recommend you to avoid these kinds of slide : 00:48:791 (4) - 00:54:550 (2) - 01:01:782 (7) - 01:14:103 (6) - and so on... I fixed the last one you were talking about, the first and second imo seem fine because they are symbolizing the beat that's there and also keeping the flow of the next notes good.
  2. 01:41:960 (2) - dangerous It emphasizes the beat of the song in that position
  3. 01:46:648 (1,2,1,2) - too hard to read them... Fixed

good luck :)
Thx for the Mod Post :D
sdafsf
alright m4m
beat of the dragon
first of all ar and od should be a higher (not 10 tho)
also you should lower the stack leniecy. there are some really bad stacks (00:15:309 (2,4) - stuff like this should perfectly overlap)

00:05:532 (4,6) - overlap like these dont look very nice. either do not make them overlap or try to make the circle line up with the slider and overlap on the center (it does overlap on the center here but its not lined up)
00:06:871 (5) - there is no sound here. do not overmap
00:13:434 (3,5,7) - im pointing this out as bad stacking. but it will be fixed if you lower the stack leniecy
00:19:728 (2,2) - stack these
00:19:728 (2,3) - the curve of 3 isnt very pretty. try to loosen it up and blanket the slider with 2
00:19:996 (3,5) - again be careful with overlaps like this. they dont look very clean
00:23:746 (1,7) - ^ i wont be pointing out more overlaps like this but generally be careful with those
00:24:282 (4,2) - try to blanket stuff like this
00:25:889 (1) - strong curves like this arent very aesthetic in my eyes try to loosen them up
00:27:630 (6) - again overmapped
00:29:639 (1,2,3,4) - i dont hear anything that calls for kicksldiers here
00:30:175 (1) - make the slider end 00:31:782 - here to map the sound
00:33:121 (4,3) - blanket this
00:34:193 (5,2) - this overlap is pretty bad
00:47:318 (1,2,3,4) - this pattern doesnt fit here. there is no strong emphesis on 1 and 3 needed
00:48:121 (6,5) - avoid such overlap
00:55:889 (1,2,3,4,5,6,7,8) - doesnt seem fitting again. the only strong sounds that need emphesis are on 1 and 4
00:58:032 (1,2,3,4) - id use lower spacing here since these sounds are way less intense than the previous part
01:09:951 (4,5) - blanket this
01:15:175 (1,1) - why didnt you map like this in the begging. it fits better and you should stay consistant
01:34:059 (6,1) - 1 looks horrible loosen the slider up and blanket these 2

oh its unfinished.

generally try to not place your jumps just anyway. try to use patterns and focus on emphesis.
also structure your map better there is tons of overlap and some parts feel really crowded

gl!

aphobias
00:06:068 (5,1) - use blankets for stuff like this.
00:11:291 (3,2) - stack these
00:12:630 (5,2) - avoid overlap like this
00:13:568 (4,7,11) - use more stacks
00:13:969 (6,10) - ^
00:16:514 (9,12) - blanket
00:21:603 (1,4) - if you overlap with sliders only use the bodies not the heads
00:33:389 (5,6,7,8,9) - this flow is pretty bad. try to always use either clockwise, counterclockwise or back and forth. only switch on very important beats
00:36:603 (1,4) - avoid overlap like this
00:37:139 (4,8) - just stack stuff like this pls
00:39:282 (4,6) - dont overlap on the head

i will only repeat myself so ill stop right here.
be careful with overlap. in many cases you can just stack. in other cases you need to move the objects away from each other.
be careful with flow and emphesis too. use structure techniques like blankets stacks and patterns
Lorkee
Hello. :P
Let's get started!

Insane
* 00:08:612 - missing a note.
* 00:12:362 - you should reduce the sound volume, and then here 00:12:496 change it back.
* 00:08:210 (4) - so this isn't right. 00:08:210 - here do a circle, and then 00:08:478 and 00:08:612 2 other circles, like this: https://puu.sh/uY4rb/04200f64bb.png
* 00:16:246 (3) - i don't like this slider, i think that here 00:16:648 and 00:16:916 are cool guitar sounds, and you must map there something lol
* 00:17:184 - also here the guitar continues ^
* 00:18:791 - missing a note.
* 00:19:862 - ^
* 00:22:139 (2) - i think you should change this slider to a jump pattern
* 00:23:478 (1) - i would change this to 2 circles and a slider like this: https://puu.sh/uY52Q/b439f06ec0.png (yes i've deleted this note 00:24:014 (2) )
* 00:31:648 and 00:31:782 - you can delete these timing points. (these: https://puu.sh/uY5gn/f5658c1724.png)
* 00:36:201 - missing a note.
* 00:37:005 - ^
* 01:30:175 (1,2) - this one needs polishing.
* 02:08:746 - i suggest you that here you can make a circle, and then a spinner, like this: https://puu.sh/uY5B9/069e5f015e.png
* 02:18:389 (3,4,5,6,1,2,3,4) - adjust the spacing.
* https://puu.sh/uY5I2/cdd32fadfc.png - as you can see, your sound volumes are random, you may want to change that.

Aphobias's Something Big
* this map in general is slightly an overmap.
* 00:06:335 - missing a note.
* 00:12:362 - reduce the sound volume, and then change it back here: 00:12:496
* 00:15:844 and 00:15:978 - here is no music.
* 00:18:523 - missing a note.
* 00:19:059 - ^
* 00:19:460 (1,2) - so you are doing a lot of patterns like this one, the singer is singing "in the air", and there is no other sound, so you can only map notes on (caps) "In The Air", (I, T, A). this = 3 notes. you have 5. what can you do to reduce this? well you can remove the notes from here: 00:19:594 and 00:19:862. (then it will look like this: https://puu.sh/uY6nA/1afdaf64d4.png), or if you want to keep the sliders (i think you should keep them), you can reduce the sound volume at the slider ends. :) (woah so long that's what she said lel)
* 00:22:943 - missing note.
* 00:23:344 - ^
* 00:23:880 - no music.
* 00:25:085 - missing note.
* 00:25:487 - ^
* 00:32:318 (1,2,3,4,5) and so on - what i said in the 7. point (the long one)
* 00:38:612 - ^
* 01:17:318 -
* 02:08:746 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - why? lol is this a joke? there are no sounds
* 02:36:603 - you must finish the map until the end of the song lel

Normal
* 00:02:719 - so at places like this one you have to lower the volume and then turn it back here 00:02:853
* 00:54:550 (2) - just replace this with something else lol like a slider from 00:54:818 to 00:55:353
* 01:14:907 - you need something before the break
* 02:08:746 - a circle here please please plesae pleaseas psaleae aspelsae
* the spacing needs polishing too

Good luck with the map! I like the song! ;)
[-Aphobias-]

Lorkee wrote:

* this map in general is slightly an overmap. So are most other maps. Makes it fun.
* 00:06:335 - missing a note. Fixed
* 00:12:362 - reduce the sound volume, and then change it back here: 00:12:496 I don't tihnk the volume needs to be decreased. But i'll let the original map creator decide.
* 00:15:844 and 00:15:978 - here is no music. Wasn't mapping to the music.
* 00:18:523 - missing a note. Because there isn't a note there.
* 00:19:059 - ^ intentionally left this out as it's an offbeat plus it adds an interesting tap pattern that slows down from "air" and speeds back up into "somethings"
* 00:19:460 (1,2) - so you are doing a lot of patterns like this one, the singer is singing "in the air", and there is no other sound, so you can only map notes on (caps) "In The Air", (I, T, A). this = 3 notes. you have 5. what can you do to reduce this? well you can remove the notes from here: 00:19:594 and 00:19:862. (then it will look like this: https://puu.sh/uY6nA/1afdaf64d4.png), or if you want to keep the sliders (i think you should keep them), you can reduce the sound volume at the slider ends. :) I'll leave the sliders as having singles is boring. Also, if you slow down the song to 25% the slider covers the word.
* 00:22:943 - missing note. Fixed
* 00:23:344 - ^ Leaving empty as to get a more interesting tap pattern instead of just constant 1/4th notes. It is over mapped right?
* 00:23:880 - no music. Wasn't mapping to the music
* 00:25:085 - missing note. reasoning explained elsewhere.
* 00:25:487 - ^ Leaving empty - reasoning already explained above.
* 00:32:318 (1,2,3,4,5) and so on - what i said in the 7. point (the long one) mapping to the words duration, mentioned in the 7th point.
* 00:38:612 - ^ ^
* 01:17:318 - ^
* 02:08:746 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - why? lol is this a joke? there are no sounds something big is happening
* 02:36:603 - you must finish the map until the end of the song lel It is. Single over a slider or spinner because spinner would be too slow and slider wouldn't make the end dramatic. And cuz i can end it where i want.
[-Aphobias-]

sdafsf wrote:

00:06:068 (5,1) - use blankets for stuff like this. fixed
00:11:291 (3,2) - stack these done
00:12:630 (5,2) - avoid overlap like this done
00:13:568 (4,7,11) - use more stacks did
00:13:969 (6,10) - ^ ^
00:16:514 (9,12) - blanket blanketed
00:21:603 (1,4) - if you overlap with sliders only use the bodies not the heads okay
00:33:389 (5,6,7,8,9) - this flow is pretty bad. try to always use either clockwise, counterclockwise or back and forth. only switch on very important beats fixed it to a more back and forth pattern
00:36:603 (1,4) - avoid overlap like this okay
00:37:139 (4,8) - just stack stuff like this pls okay
00:39:282 (4,6) - dont overlap on the head it's interesting

i will only repeat myself so ill stop right here.
be careful with overlap. in many cases you can just stack. in other cases you need to move the objects away from each other.
be careful with flow and emphesis too. use structure techniques like blankets stacks and patterns Fixed a lot of overlapping/stacking issues. Though i feel like a lot that you mentioned were just far stretches. But i fixed it as best as i could.
makisokk
Hi
M4M
[General]
  • BG should be 1920x1080 or 1360x768
[Normal]
  • 00:02:318 (1,2,3,4,1) - It is not worth doing, so, since it is difficult to play for beginners, I believe that you need to do them in 1/2
    00:03:925 (4,2) - Avoid overlap
    00:13:032 (1,2) - ^
    00:30:175 (1) - I certainly understand that you wanted to make this moment beautiful, but the beginners will do the miss at this moment
    00:54:550 (2,4) - Adoid overlap
    01:41:960 (2) - WTF this.This can not be done in the normal, beginners will obviously knock down the combo
[Insane]
  • Pls rename in Advanced
    00:11:826 (1,2,3,4,5,6,7,8) - You need to make a more even semicircle
    00:42:228 (1,2,3,4,5) - Make a square with the flow clockwise
    00:49:460 (5) - NC
    01:30:710 (2) - Do better blanket
    01:34:460 (5) - NC
    01:36:068 (1) - Remove NC
    01:36:603 (3) - NC
    01:42:362 (2,3,4,5,6) - Do better pattern
    02:24:282 (5) - NC
    02:35:934 (1,2,3,4) - Do better pattern
[-Aphobias-'s Something Big]
  • 00:16:514 (9,10,11) - Do a better flow
    01:02:318 (1,2,3,4,5) - It is not readable at all
    02:08:344 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Make these patterns more playable, diversify there by a square, or make more distance at the triangles
Good luck with the map and you need to improve the flow
[-Aphobias-]

makisokk wrote:

Hi

[-Aphobias-'s Something Big]
  • 00:16:514 (9,10,11) - Do a better flow done
    01:02:318 (1,2,3,4,5) - It is not readable at all beg to differ
    02:08:344 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Make these patterns more playable, diversify there by a square, or make more distance at the triangles added some square patterns and less back and forths.
Good luck with the map and you need to improve the flow
cosmic
Hi my m4m :D
General
In the main post of this thread
"-Aphobias-'s Something Big (4.94 stars, 563 notes)
BeatOfTheDragon's Extra (5.73 stars, 453 notes)
Hard (2.43 stars, 47 notes)
Insane (3.74 stars, 400 notes)
Normal (1.82 stars, 185 notes)
Rain (2.75 stars, 426 notes)"
"[list]" is placed after -Aphobias- so it messes up the way it appears; doesn't matter all that much but just wanted to let u know
Normal
00:02:318 (1,2,3) - I think this part would feel better if they were each one tick shorter
00:03:925 (4) - Delete circle at 00:04:460 and extend slider to here
00:11:157 - I think you should put a circle here
00:16:246 (4) - Shorten slider to previous tick
00:17:050 - add circle here
00:24:550 - add circle here
00:25:353 - slider starting here and end at 00:25:621
01:02:585 - add circle here to match vocals
01:07:943 (1,2,3) - I'm not sure if this is too hard for an normal diff bc it's a common thing in hard diffs and never really used in Normal
01:41:960 (2) - I think a repeating slider would work better (start same place but repeat it once at 01:42:362)
01:43:032 - Maybe not make this repeat, and have a half circle shaped slider that ends at 01:43:835[
02:04:594 - Too close to previous object I think
02:06:603 - I think this should end at the next white tick
Good map :D
Insane
00:22:139 (2) - Make this slider two ticks long instead and repeat it, and then add one circle on each of the next two ticks
00:28:032 (3) - Repeating slider instead (3 ticks long, so repeats once at 00:28:032)
00:45:710 (4) - Not sure if this was meant, but there's several extra points on the slider that don't do anything to change its shape (delete them I guess)
00:58:032 (1) - Extend to white tick and move circle to the red tick after it
01:40:889 (6) - Shorten one tick (I feel like this is the only time you use this combination and it doesn't work)
01:56:291 (7) - Move to white tick, take off repeat, and make it symmetrical to the previous slider (6)
02:01:514 (7) - Move back to red tick, repeat at white tick (so it end on next red tick)
02:03:121 - Add circle here
02:04:728 - ^
02:05:264 - ^
02:07:005 (4) - remove circle
Good map as well :)
The storyboard is great and really enhances the "experience" I guess you'd say lol :D
Hope this helped and good luck :D
Topic Starter
Harmango

Lorkee wrote:

Hello. :P
Let's get started!

[Insane]
* 00:08:612 - missing a note. Fixed
* 00:12:362 - you should reduce the sound volume, and then here 00:12:496 change it back. Fixed
* 00:08:210 (4) - so this isn't right. 00:08:210 - here do a circle, and then 00:08:478 and 00:08:612 2 other circles, like this: https://puu.sh/uY4rb/04200f64bb.png Fixed
* 00:16:246 (3) - i don't like this slider, i think that here 00:16:648 and 00:16:916 are cool guitar sounds, and you must map there something lol Fixed
* 00:17:184 - also here the guitar continues ^ Fixed
* 00:18:791 - missing a note. Fixed
* 00:19:862 - ^ Fixed
* 00:22:139 (2) - i think you should change this slider to a jump pattern Fixed
* 00:23:478 (1) - i would change this to 2 circles and a slider like this: https://puu.sh/uY52Q/b439f06ec0.png (yes i've deleted this note 00:24:014 (2) ) Seems fine to me
* 00:31:648 and 00:31:782 - you can delete these timing points. (these: https://puu.sh/uY5gn/f5658c1724.png) These are used in the other difficulties
* 00:36:201 - missing a note. I dont think i am?
* 00:37:005 - ^ Fixed
* 01:30:175 (1,2) - this one needs polishing. It looks fine to me
* 02:08:746 - i suggest you that here you can make a circle, and then a spinner, like this: https://puu.sh/uY5B9/069e5f015e.png Originally i had a slider there, but it didnt work out so I removed it
* 02:18:389 (3,4,5,6,1,2,3,4) - adjust the spacing. Looks fine
* https://puu.sh/uY5I2/cdd32fadfc.png - as you can see, your sound volumes are random, you may want to change that. The sounds arent random, the volume changes based on what is going on in the song because the hitsounds dont sound very good in some parts of the song, so I decided to lower the volume in those parts.

[Normal]
* 00:02:719 - so at places like this one you have to lower the volume and then turn it back here 00:02:853 I dont get the point of doing that, I have the hitsounds loud to emphasize the vocals in those four sections
* 00:54:550 (2) - just replace this with something else lol like a slider from 00:54:818 to 00:55:353 You're telling me to replace the slider that is already there with the same slider that is on the next beat which is part of the one before because its a reverse slider???
* 01:14:907 - you need something before the break Its a normal difficulty, shouldn't be that big of a problem if i'm skipping beats and also its just vocals there.
* 02:08:746 - a circle here please please plesae pleaseas psaleae aspelsae I want there to be a break on that spot because I will be implementing a part of the SB there
* the spacing needs polishing too

Good luck with the map! I like the song! ;)
Thanks for your mod! <3 I also love this song too :D
Topic Starter
Harmango

makisokk wrote:

Hi
M4M
[General]
  • BG should be 1920x1080 or 1360x768
[Normal]
  • 00:02:318 (1,2,3,4,1) - It is not worth doing, so, since it is difficult to play for beginners, I believe that you need to do them in 1/2 Got it!
    00:03:925 (4,2) - Avoid overlap Fixed
    00:13:032 (1,2) - ^ Fixed
    00:30:175 (1) - I certainly understand that you wanted to make this moment beautiful, but the beginners will do the miss at this moment HAHAHAHA omg I mean it seems like a pretty easy slider to do?
    00:54:550 (2,4) - Adoid overlap Thats done on purpose
    01:41:960 (2) - WTF this.This can not be done in the normal, beginners will obviously knock down the combo Awwww RIP ;( Fixed!
[Insane]
  • Pls rename in Advanced BN told me to keep the name to Insane
    00:11:826 (1,2,3,4,5,6,7,8) - You need to make a more even semicircle Tried my best to fix it
    00:42:228 (1,2,3,4,5) - Make a square with the flow clockwise Fixed
    00:49:460 (5) - NC Fixed
    01:30:710 (2) - Do better blanket Tried my best
    01:34:460 (5) - NC Fixed
    01:36:068 (1) - Remove NC Fixed
    01:36:603 (3) - NC Fixed
    01:42:362 (2,3,4,5,6) - Do better pattern Fixed
    02:24:282 (5) - NC Fixed
    02:35:934 (1,2,3,4) - Do better pattern
Fixed

Good luck with the map and you need to improve the flow
Thx for the mod! :D
Topic Starter
Harmango

cosmiccc wrote:

Hi my mod :D
[General]
In the main post of this thread
"-Aphobias-'s Something Big (4.94 stars, 563 notes)
BeatOfTheDragon's Extra (5.73 stars, 453 notes)
Hard (2.43 stars, 47 notes)
Insane (3.74 stars, 400 notes)
Normal (1.82 stars, 185 notes)
Rain (2.75 stars, 426 notes)"
"[list]" is placed after -Aphobias- so it messes up the way it appears; doesn't matter all that much but just wanted to let u know Its because of his username due to the fact this it has square brackets around it

[Normal]
]00:02:318 (1,2,3) - I think this part would feel better if they were each one tick shorter Fixed
00:03:925 (4) - Delete circle at 00:04:460 and extend slider to here Slider matches the vocals, and also I didnt do this cause then I dont have a good place to start a NC and theres a loud beat so i think a slider fits better
00:11:157 - I think you should put a circle here Its looks good the way it is since its only a Normal map
00:16:246 (4) - Shorten slider to previous tick Fixed
00:17:050 - add circle here Feels better without circle
00:24:550 - add circle here ^
00:25:353 - slider starting here and end at 00:25:621 Fixed
01:02:585 - add circle here to match vocals Fixed
01:07:943 (1,2,3) - I'm not sure if this is too hard for an normal diff bc it's a common thing in hard diffs and never really used in Normal Removed the second note in that section
01:41:960 (2) - I think a repeating slider would work better (start same place but repeat it once at 01:42:362) Changed to different pattern
01:43:032 - Maybe not make this repeat, and have a half circle shaped slider that ends at 01:43:835 ^
02:04:594 - Too close to previous object I think Feels fine because they dont overlap
02:06:603 - I think this should end at the next white tick I want a break to be there because i will be adding something with the SB there
Good map :D

[Insane]
00:22:139 (2) - Make this slider two ticks long instead and repeat it, and then add one circle on each of the next two ticks Ended up changing the whole pattern
00:28:032 (3) - Repeating slider instead (3 ticks long, so repeats once at 00:28:032) I like it the way it is tbh
00:45:710 (4) - Not sure if this was meant, but there's several extra points on the slider that don't do anything to change its shape (delete them I guess) This was meant, because they make the slider have more shape and have more of like a upwards bend to it
00:58:032 (1) - Extend to white tick and move circle to the red tick after it Fixed
01:40:889 (6) - Shorten one tick (I feel like this is the only time you use this combination and it doesn't work) Fixed
01:56:291 (7) - Move to white tick, take off repeat, and make it symmetrical to the previous slider (6) Fixed
02:01:514 (7) - Move back to red tick, repeat at white tick (so it end on next red tick) Fixed
02:03:121 - Add circle here Fixed
02:04:728 - ^ I'm using a pattern of triples
02:05:264 - ^ ^
02:07:005 (4) - remove circle Fixed
Good map as well :)
The storyboard is great and really enhances the "experience" I guess you'd say lol :D
Hope this helped and good luck :D
Thx for the mod! I'm glad you liked the storyboard <3
direday
Hello! From my Queue.

General

  • There are quite some problems with every map so I'll be less specific in this mod.
  1. First of all, every diff should start and end at the same time to have the same drain in order to be rankable. Right now it is:
    02:37:138 - Normal
    02:37:138 - Insane
    02:00:040 - BeatOfTheDragon's Extra
    02:36:603 - [-Aphobias-]'s Something Big
    02:37:138 - Rain
  2. As was said before me, your bg image should have 1920x1080 resolution or less with the same proportions.
  3. Unused files from your SB:
    Name.png
    sb\Bar.png
    sb\Dot.png
    sb\hl.png
    sb\Star.png

BeatOfTheDragon's Extra
  1. Generaly speaking, lyrics can not be anchor point for mapping beacuse it always have some error. So when mapping you should only make clickable object (circle or the start of the slider) when there is another distinct sound in music like drum, guitar, synth etc. With that in mind 00:14:237 (2) - starting slider there is unranable and frankly it should start at 00:14:371 . You can even hear the difference in timing if you listen at 50%. On the other hand 00:16:916 (5) - has distinct guitar sound so it's k. This logic apllies to the whole map.
  2. You got the idea of comfortable flow well but map's lacking concrete structure: it emphasizes quiet sounds and visa versa. Some examples:
    00:13:300 (2,3,4,5,6,7,1,2) - here the 2 most loud notes are approprietly on white ticks: 00:13:568 (4,1) - and those should have the most spacing. 00:14:103 (1) - instead has the least and 00:13:568 (4) - has less than 00:13:835 (6,7) .
    00:07:407 (1,2,3) - and 00:08:210 (5,6,7,8) - are basicaly the same sounds but first ones are spaced more.
    00:58:568 (5,6) - this is exactly the same in intensity as 00:13:568 (4,5,6,7) - yet not only they are represented by different objects, they have completely different spacing.
  3. Expanding what I've said above I have to notice that kiais (choruses) are less spaced and slower than verses even though they are and should be more intense.

    tl;dr work more on structure. Just because density of clickable objects differs from part to part it doesn't necessarily mean denser parts should be faster than others.

-Aphobias-'s Something Big
  1. Same things I've said in ^ Extra diff aplly here, but instead of emphasizing wrong objects your map lacks emphasis at all most of the time. This map makes the map monotonous and boring.
  2. There are tons of blanket problems. Not sure if you've even inteded for them to be blanket but they totaly should be. To name some:
    00:06:068 (5,1) - 00:11:157 (2,3) - 00:12:094 (2,3) - 00:14:103 (7,8) - 00:16:648 (10,12) - 00:24:951 (8,9) - 00:39:014 (3) - etc

Insane
  1. For insane you use time-distance equality too much. In fact you use it so much you might as well hit the "Distance Snap" button and change the "Distance Spacing" only when section of the music changes (this is not sacrcasm, it's a valid mapping style).
  2. I suggest watch pishifat's mapping videos. They are great at explaingg concepts of structuring to new mappers.

Hope that helped. Map more and you will succeed! Good luck.
[-Aphobias-]

direday wrote:


  • -Aphobias-'s Something Big
  1. Same things I've said in ^ Extra diff aplly here, but instead of emphasizing wrong objects your map lacks emphasis at all most of the time. This map makes the map monotonous and boring. Will try and put more emphasis throughout the map.
  2. There are tons of blanket problems. Not sure if you've even inteded for them to be blanket but they totaly should be. To name some:
    00:06:068 (5,1) - 00:11:157 (2,3) - 00:12:094 (2,3) - 00:14:103 (7,8) - 00:16:648 (10,12) - 00:24:951 (8,9) - 00:39:014 (3) - etc Yes, they're intended to be blankets but i didn't want them to be super close blankets so i kept the distance snap the same.
yoshee4232
Finally getting to cleaning out my queue

insane
  1. General: what's your logic to your NC's? I can't figure out if there is any
  2. it seems like there's no real emphasis throughout the map, most of your notes spacing is too consistent and doesn't reflect the intensity of the music very well
  3. 00:22:139 (2,3,4,5,6) - this is really hard to read, I assume you meant to but it feels like something like this shouldn't go so close to the beginning and since this reading concept is never implemented anywhere else
  4. 00:42:228 (1,2,3,4,5) - it doesn't really seem like there's anything to justify this difficulty spike
  5. 00:45:710 (4) - why so many white anchors for what's essentially just a normal curve
  6. 00:52:675 (3,4,5) - make the blanket on these better
  7. 02:08:478 (3) - I think you should have an object on the strong white tick after this to emphasize the sound there
normal
  1. 00:13:032 (1,2,3) - this whole 1/4 snapping sections and any other 1/4 snapped section other then repeat sliders is probably too hard for a normal diff
  2. 01:14:103 (6) - probably put a circle on the strong white tick to emphasize the sound after this slider
  3. 01:40:889 (1) - remove random weird anchor
  4. 01:48:925 (2) - you're missing a lot of song after this part, at least put something there
RVMathew
Hi there. How are you doing?

I am here to do my part of the m4m mod.

Storyboard
1) You need to put an epilepsy warning for your beatmap, because the storyboard contains pulsing lights.
2) I noticed that the storyboard on some difficulties are not consistent. Let me list some examples:
- 00:02:318, 00:02:853, 00:03:389 and 00:03:925: When the vocalist goes '1, 2, 3,4', you have the pulsing lights. You have it on the normal, hard and insane diff, but not on the guest difficulty.
- You do the storyboard credits at different times for your insane diff. In the normal and hard diff they occur at the same location (around 01:43:977), but on insane it occurs at 02:09:708
3) :idea: 01:15:175 I like how the sb changes to grey, but when the vocalist goes 'woah' I was thinking that the colour should slowly fade to grey instead of immediately going to grey.

Normal
1) 00:04:996 (2) - I assume you are trying to follow the vocals. If that is the case I recommend changing this to a 1/1 slider with a repeat (like you did for 00:06:603 (4)).
2) 00:11:960 (5) Usually you don't see sliders with more than 2 repeats, but it is not unrakable so you can keep it if you want.
3) 00:11:960 (5,1) - I assume you are using 1.20x distance snap throughout the map, but between these notes the distance is 1.58x. Very very rarely can you break distance snap in a normal, but I am sure other people will share the same sentiments as I do. I recommend going over the map and making sure the notes are correctly spaced.
4) 00:13:032 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - A few points I want to mention here. I find it interesting that you use 3/4 sliders with 1/4 gaps. Generally for normal diffs, there should be at least a 1/2 gap in between notes; normal players are not used to notes that have a 1/4 gap between the next note. However in this case, I think you may get with it (though chances are very slim).

In addition, you are not consistent in terms of rhythm; 00:13:032 (1,2,3,1,2,3,4,5,1,2,3,4) - Here you use the 3/4 sliders to follow the vocals, but from 00:21:603 to 00:28:568 the music is the same, yet you use a different rhythm structure. For normal difficulties, you should try and be consistent in terms of rhythm.

5) 00:33:121 (2,3) - shift 3 to (52,208) so it lines up with note 2
6) 00:43:568 (4,5,6) - They are not aligned properly, please fix, such that the y-coordinate for each of the points as are follows:
- 4: (43,105)
- 5: (139, 335)
- 6: (219, 335)

7) 00:48:791 (4) - 1/4 repeat sliders in a normal is very iffy. I recommend changing the rhythm to a note at 00:48:657 (4) and a 1/2 slider at 00:48:926 (5) -
8) 00:50:532 (2) - The shape is not symmetrical; position the red anchor point on the slidertick and the shape should be more symmetrical like so: https://puu.sh/vsi8J/3c45f9db04.PNG
9) 00:54:550 (2) Change the slider into a single note that starts at 00:54:550, and a 1/1 slider that starts at 00:54:818.
10) 00:56:960 (5,6,1,2) - Again the 1/4 gaps bug me a bit.
11) 02:06:603 (3) - You can improve the shape of the teardrop slider: https://puu.sh/vsigt/88e32c4b58.PNG

The problem with the normal as of now is consistency; at some parts of the song, the music structure is the same, yet you use various rhythms. While a different variety of rhythm structures may work in higher diffs, in a normal you should try and be consistent, so that newer players will be able to understand the map a lot more.

Hard
In general, I noticed that the beginning of the map is a lot more harder than the ending; you use some 5 note streams in the beginning. This can be fine for a hard, but later on you switch to much more simplistic rhythm patterns. Again, try and be consistent in terms of rhythm.

Overall, I think you are trying to do too much by trying to map everything possible, and that has backfired.

1) 00:04:460 (1,2,3) - This will throw a lot of players off. I like the idea but this would be too challenging.
- For this section, try this rhythm: https://puu.sh/vsigt/88e32c4b58.PNG
2) 02:00:175 (1,2,3,1,2,3) - any reason why you did not center the notes?
3) 02:04:460 (1,2,3,4) - Shorten each of these sliders by 1/4.

Again, there are a lot more issues than I have mentioned here, but most of the issues center around consistency.

Insane
1) 00:08:612 (5) - Remove this note, there is no obvious beat that supports it
2) 00:10:889 (1,2,3) - Alter this patten a bit. Try this: https://puu.sh/vsigt/88e32c4b58.PNG
3) 00:28:969 (2,3,4,5) - This may throw people off due to the spacing, but I think you can get away with it.
4) 00:42:228 (1,2,3,4,5) - This will really thow people off; the spacing between these notes suggest that there may be a gap of 1/2 between each note, but this has a gap of 1/4 between each note. I recommend reducing the spacing between each notes.

In this diff, you need to fix a lot of spacing issues. Some parts will throw a lot of players off. In addition the different rhythms feel very random; you alternate between hard patterns and very simplistic ones for the same music structure.


Overall
The sb is cool, but in terms of the mapping, there is a lot left that needs to be desired. As of now, the main issues you have with the map is:
- Consistency: some parts of the map are very simplistic in one part, yet for the next part you use a lot more complicated ones, throwing people off.
- Spacing: In your insane diff, some of the parts which are 1/4 look like they are 1/2 apart, because you use the same distance for 1/2 objects. Again that throws people off.
- Aesthetics: You have some interesting slidershapes, but the rest of the map does not look pretty at all.

Good luck. This map will need a lot of work put into it.
CucumberCuc
Hi

[Normal]
maybe the complexity from sliders and circles are next to red and white to make the ticks like in the picture? http://prntscr.com/f6mk9q
check AiMod (ctrl+shift+a)
check Distance Snap
00:02:318 (1,2,3,4) do far
00:13:568 (2,3) do are close
00:44:907 (5,6) do far
01:19:460 (5,6) blanket
01:29:907 (5,6) do far
00:36:603 to 00:53:210 - 01:21:603 to 01:38:210 copy and paste without any even the slightest changes? I certainly understand that you could save your time, but all the same change anything in these timing sections so you do not get this
02:06:603 (3) you can make better
02:17:318 (1,2,3,4) different range

[Hard]
in the beginning of the song before the start of the kiai seems to me that this part is too straight, it can slightly change for the better, if you make a couple of sliders, curves
00:32:318 to 00:57:228 and 01:17:318 to 01:42:228 again :/ + 02:19:460 to 02:36:603 too. Copy and paste without any even the slightest changes...


[Insane]
Oh my God, you could still change anything in these sections timing kiai
00:08:612 (5) remove circle
00:34:460 (1,2) overlap
00:42:228 (1,2,3,4,5) wtf are you doing, it's far
01:05:532 (3,4,5,6,7) far
01:21:603 (1,2,3) It's not a note, but still make almost the same range circles and sliders
01:30:175 (1,2) overlap
01:33:925 (3,4,5) far
01:42:362 (1,2,3,4,5) again :/ "wtf are you doing, it's far"
01:56:960 (3,4) slightly far
01:58:969 (4,5,6) blanket
02:20:934 (4,5,6) far
02:21:603 (1,2) overlap
Almost all the complexity you don't have the normal arrangement of circles and sliders, maybe you'll look how to make cards in a level like this(it you now have a totally Hard, not Insane)
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