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Alfakyun. x Camellia - calling

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Hollow Delta
Good to go.
Wesley
Before someone is gonna qualify this map, you might want to save the "Joey's Moderato" difficulty in the editor since the star rating is bugged in CtB (showing up as 9.06* while it actually is 4.77*), this is a bug caused by incorrect formatting in the .osu file (probably because of hitsound copying).

https://osu.ppy.sh/beatmapsets/519154/d ... ll#/276615 happened in this map as well for reference
Topic Starter
ProfessionalBox
just remove ctb gamemode and we good to go
neonat
In the case of the / in between +α/あるふぁきゅん。and かめりあ for that section, it's to separate the different fields of the vocals and composer, as already seen here.

SPOILER
You can see the similarities of this in another instance like Alstroemeria Records
Their most recent tracklist made things super clear http://alst.net/2018/04/24/arcd0064/
however you see from past albums http://alst.net/2017/08/05/arcd0059-pop-culture-6/
vocalist was before composer, if vocals was involved in that song
the difference you see for example between ayame – ARROW RAIN / Masayoshi Minoshima and Seashore on the moon / ななひら / Camellia

In this case artist is +α/あるふぁきゅん。and Romanised will just be Alfakyun.

Another option is +α/あるふぁきゅん。x かめりあ from the video
Romanised will be Alfakyun. x Camellia
Topic Starter
ProfessionalBox
I don't even know who to trust at this point when it comes to metadata. Just gonna outsource this matter to people who deal with metadata and you can sort it out because this is the third time its being changed...

Ok got approval from metadata master so I'll do what was suggested by neonat and pick the one from the video. Also this fixes the CTB issue so there's that!
bite you death
quick hs check on top diff only before renomination


  1. missing kicks (normal-hitnormal): 00:30:515 - 02:13:974 - 03:07:487 - 03:30:190 - 03:37:325 -
  2. missing drum-finishes: 02:50:190 - (maybe u could add it at 02:50:460 - idk it kinda gives u some feedback when hitting that)


  3. hs copier killed ur muted sliderends so u should like reapply them manually (examples 01:56:623 (1,1,2,3) - 03:17:704 (1,1,1,1) - 03:39:758 (1,2,1,2) -)
  4. 02:36:110 - i think the piano starts playing at 02:36:191 -, so maybe remove the whistle at 02:36:110 -to follow that more accurately? (and also i'd say move the sampleset changing green line to 02:36:028 - or 02:36:191 - cause having sampeset change randomly on a blue tick sounds rly off)
  5. 02:26:947 - are u sure about kick+snare hs here? moving the kick to 02:26:623 - seems much better cause of kick snare kick snare pattern
  6. 03:01:649 - 03:01:812 - why are these missing kick/snare hitsounds when u put them on 03:01:001 - 03:01:163 - 03:01:325 - with the exact same sounds?

plz rank calling
Cheri
k working on the mod

placeholder
Topic Starter
ProfessionalBox
If my world were to cave in tomorrow, I would look back on all the pleasures, excitements and worthwhilenesses I have been lucky enough to have had. Not the sadness, not my miscarriages or my father leaving home, but the joy of everything else. It will have been enough.

Here's hoping that one day the placeholder will become more than just a placeholder... This is so sad can we hit 100 kudosu :cry:
Cheri
anything involving missing hs, more than likely applies to other difficulites when mention at the top


  • Prestissimo
  1. 00:40:083 (1,2,1,2) - I would imagine that 00:40:731 (1,2) - is building up around here so it would make a bit more sense for this to more higher spacing than 00:40:083 (1,2) - and that be lower spaced
  2. 01:34:001 - misssing drum- clap
  3. 01:06:839 - missing normal hit-normal
  4. 02:26:623 - missing normal-hitnormal and soft-whistle



  • wkyik's Allegrissimo
  1. 03:02:298 (1) - why not do something like other difficulties (like fuccho's presto diff for an example 03:02:136 (2,1,2,3) - ) ?
  2. 03:13:326 (1,2,3,4,5,6,7) - hmm I feel this stream is a bit overdone in terms of spacing. the intensity of this is not much different from the previous stream at 01:29:866 (1,2,3,4,5,6,7,8) - . really feel that the spacing should be reduce some
  3. 03:20:947 (4,5) - this is 1/6 and I don't quite hear anything on the blue tick - other difficulties either ignore this or mapped a repeat here



  • Flasxix's Vicace
  1. 00:18:272 - can you remove the hitsounds from the sliderends and possibly silence them instead? it just doesn't sound right here and very unfiting with the music since there isn't nothing actually there and ya didn't do it at other times 01:34:569 (1,1,1,1) -
  2. 01:20:461 - why is the hitsounding so mess up here? in the last chorus you hitsounded normally 03:03:920 - so I can assume this is unintentional - there is so many things wrong here like this clap spam 01:20:461 (1,2,3) - that the only thing I can say is make it like the other difficulties


  • General
  1. 01:47:056 - add a normal- hitnormal or some hs that has this map

  2. 01:51:839 (2) - missing drum - hitnormal for some difficulties
  3. 02:12:920 (6,7) - sounds more like 1/6 but some difficulities map this as 1/4
  4. 03:20:947 - same thing as above ^ (may have miss some)



Check hs mod from bite you death with all difficulties (some things I agree with like at 03:01:649 - 03:01:812)

I have check other difficulties but i'll look back over them when u call me back for a recheck
Topic Starter
ProfessionalBox
Ok applied everything suggested to top diff from both mods.
Topic Starter
ProfessionalBox
Alright everything has been applied except for "03:02:298 (1) - why not do something like other difficulties (like fuccho's presto diff for an example 03:02:136 (2,1,2,3) - ) ?" and "03:20:947 (4,5) - this is 1/6 and I don't quite hear anything on the blue tick - other difficulties either ignore this or mapped a repeat here" mentioned in the mods. Reasoning for the spinner is that it makes sense and I don't want to improvise something on the gd makers' behalf and the second point was discussed already in discord.
Cheri
k pointing out just a few more things

Larghissimo

AR 2.5 feels pretty low ~ it would help if you bring up the ar to at least 3 for better readability for new players


02:02:137 - maybe mapped this ? after the second note it feels rather expected to have it clickable and for it not to be is rather weird. there is enough gap here that having at least a note here

03:03:595 (1) - make this more like the 2nd chorus at 01:20:461 (1) - ? it would be more ideal to have this more clickable 03:03:920 - since quite a strong beat and it doesn't sound right to downright ignore it when the song basically does a pause here 03:03:595 - and not even on the strong vocals at 03:03:433 - so it shouldn't be clickable. basically fix the rhythm

FleyBox's Adaigo - 03:27:839 - 03:30:433 - 03:33:677 - remove the extra clap +whistle here
02:50:622 - remove this extra 5% line here

Haruto's Adagietto - missing drum-clap

Joey's Moderato - remove the extra clap here 03:35:622 - and used drum-finish instead like other difficulties

that be all ~ fix and change all above and we are good to go
Topic Starter
ProfessionalBox
Fixed everything except for "03:03:595 (1) - make this more like the 2nd chorus at 01:20:461 (1) - ? it would be more ideal to have this more clickable 03:03:920 - since quite a strong beat and it doesn't sound right to downright ignore it when the song basically does a pause here 03:03:595 - and not even on the strong vocals at 03:03:433 - so it shouldn't be clickable. basically fix the rhythm" If I were to change this it would be the only 1/2 rhythm in the entire diff which is 1/1 rhythm.
Cheri
k
Hollow Delta
Topic Starter
ProfessionalBox
:nut:
Mao
on request
Topic Starter
ProfessionalBox
For whaatever reason I noticed that 02:35:056 (4) - was not NC'd and moved to a place where it never should have been moved to so I must have somehow accidentally moved it and removed NC from it (how does that even happen).
Hollow Delta
xp
Cheri
k
Kuron-kun
Hi there, me and multiple nominators and QAT have some concerns about your mapset and things that might improve overall quality, including several wrongly snapped notes, inconsistencies and readability/flow suggestions. Please make sure to look at everything below:

snapping errors
  1. These must be 1/6, and they're using 1/4 on almost every difficulty:

    On almost every diff: 00:25:326 - 01:19:812 - 01:41:866 - 02:37:001 - 03:02:947 - 03:25:001 -

  2. As for these, they are all 1/6:

    FreyBox's Adagio: 00:35:380 (4,5,6) - 01:51:920 (4,5,6) - 03:35:055 (3,4,5) - 02:07:650 (1,2,3) - 02:12:839 (2) - 02:28:407 (3,4) -


    Haruto's Adagietto: 00:35:380 (4,5,6) - 01:51:920 (3,4,5) - 03:35:055 (3,4,5) -


    eLy's Andante: 02:07:650 (1,2,3) - 01:11:704 (5,6) - (should be like 02:28:245 (2))


    Kalirink's Andantino: 01:11:867 (4,5) -


    Joey's Moderato: 00:35:380 (4,5,6) - 01:51:920 (4,5,6) - 03:35:055 (4,5,6) - 01:11:866 (1,2) - 02:28:407 (1,2) - 02:12:839 (3) -


    Assing's Allegretto: 00:35:380 (4) - 01:51:921 (4) - 03:35:055 (3,4,5) - 02:37:001 (1,2) - (should be like 01:19:813 (1)) 01:41:867 (1,2,3,4) - (should be like 03:25:001 (1,2)) 01:11:867 (1,2) - 02:28:407 (1,2) -


    Kibbleru's Allegro: The intro has multiple incorrect snapping, such as: 00:04:407 (2,3,4) - 00:06:028 (5,6,7,8) - 00:11:461 (2,3,4,1) - 00:14:785 (1,2,3) - 00:22:245 (2,3,4) - 00:25:326 (3) -

    not in the intro: 00:35:380 (1,2,3) - 01:51:920 (3,4,5) - 03:35:055 (3,4,5) - 01:41:866 (1,2,3,4) -


    Flasxis' Vivace: 00:35:380 (3,4,5) - 01:51:921 (3,4,5) - 03:35:055 (3) - 01:11:867 (2,3) - 02:07:731 (1) - 01:41:867 (1,2) and 00:25:326 (1,2) - (should be just like 03:25:001 (1,2))

Now for some general concerns on difficulties:

[General]

  1. 02:38:298 - Would suggest making the break start consistent for all diffs that have it, since it seems a shame to not do so when you can. If not, at least snap it correctly on Fuccho's diff.
[Larghissimo]
  1. 03:03:595 (1) - This slider isn't being supported by anything and it's even inconsistent with the first Kiai. It's barely starting on any sound and the only thing emphasizing the strong beat is the slider tick. Would be a lot better if you could do the same thing here as what've done to the first Kiai.
[Joey's Moderato]
  1. 03:01:650 (4) - Appears to be missing NC.
[Assing's Allegretto]
  1. 02:18:678 (1,2) - Swapping NCs here would fit better imo.
  2. 03:44:298 (3,4,5,6,7,8,9,10,1) - Same as Kibb and top diff. Snare(?) sounds aren't emphasised well with full stream, and I prefer previous sections 02:01:002 (1,2,3,4,1,2,1).
[Kibbleru's Allegro]
  1. 03:44:298 (1,2,3,4,5,6,7,8,1) - Similar to top diff, the snare (?) sounds aren't really emphasised nicely with a full stream. I liked what was done with the kick sliders in previous sections better 02:01:164 (3,4,1,2,3,4).
[wkyik's Allegrissimo]
  1. 02:32:785 (3) - 02:33:596 (3) - 02:59:380 (3) - 03:00:191 (3) - Would just remove these since it seems the drums are being prioritised for this section, and there just aren't any for these notes. I do think these are more fun to play if the 1/1 gaps are followed in the music.
  2. 03:06:028 - Wouldn't suggest missing this vocal beat with the extended slider, since it is pretty significant to me.
  3. 03:32:299 (1,2,3,4,5,6) - Makes more sense to make the jumps increase with the pitch rather than doing the opposite like you did here.
[Irre's Vivacissimo]
  1. 03:19:164 (1,2,3) - Auto-stacking made this look terrible.
[Fuccho's Presto]
  1. 01:31:326 (4) - Would consider moving this to around (10, 324) so it's similar to 01:23:542 (3), and I think halting to movement here seems a little out of place.
[Prestissimo]
  1. 00:44:623 (1,2,3,4,5,6,7) - 02:01:164 (1,2,3,4,5,6,7) - I do think these would be better if the (snare? whatever you hitsounded the finishes to) would be highlighted better, since a full stream doesn't really represents those sounds very well, especially for 00:44:785 (3). 03:44:298 (1,2,3,4,5,6,7,8) is slightly better, if only 3 was the actual corner rather than in the middle of the curve.
  2. 01:18:839 (3) - Appears to be missing a whistle.
  3. 01:44:137 (1) - Seems like an NC mistake? Single object combo seems out of place here.
  4. 03:27:109 - Would aim to make this a clickable beat since most of the other synth(?) sounds for similar sections were clickable. I can understand switching it if there was a vocal sound like the slider after this, but there isn't one here so.
[]

Hope everything is clear enough and if you couldn't understand something, please point out on the thread and we will reply asap.
Topic Starter
ProfessionalBox
Hi there, me and multiple nominators and QAT have some concerns about your mapset and things that might improve overall quality, including several wrongly snapped notes, inconsistencies and readability/flow suggestions. Please make sure to look at everything below:
It's great to hear that the QAT still isn't satisfied with the map even after dropping the mediation which had left me to assume they are fine with it.

These must be 1/6, and they're using 1/4 on almost every difficulty:

On almost every diff: 00:25:326 - 01:19:812 - 01:41:866 - 02:37:001 - 03:02:947 - 03:25:001 -
Now out of everything that was pointed out in this "concern post", this was the dumbest thing. In all of those parts where it's a "must" to be 1/6 there is either:

1) A loud piano noise that lands on 1/4
2) Vocals that are on 1/4

There is no reason to change any of these.


As for these, they are all 1/6:

FreyBox's Adagio: 00:35:380 (4,5,6) - 01:51:920 (4,5,6) - 03:35:055 (3,4,5) - 02:07:650 (1,2,3) - 02:12:839 (2) - 02:28:407 (3,4) -


Haruto's Adagietto: 00:35:380 (4,5,6) - 01:51:920 (3,4,5) - 03:35:055 (3,4,5) -


eLy's Andante: 02:07:650 (1,2,3) - 01:11:704 (5,6) - (should be like 02:28:245 (2))


Kalirink's Andantino: 01:11:867 (4,5) -


Joey's Moderato: 00:35:380 (4,5,6) - 01:51:920 (4,5,6) - 03:35:055 (4,5,6) - 01:11:866 (1,2) - 02:28:407 (1,2) - 02:12:839 (3) -


Assing's Allegretto: 00:35:380 (4) - 01:51:921 (4) - 03:35:055 (3,4,5) - 02:37:001 (1,2) - (should be like 01:19:813 (1)) 01:41:867 (1,2,3,4) - (should be like 03:25:001 (1,2)) 01:11:867 (1,2) - 02:28:407 (1,2) -


Kibbleru's Allegro: The intro has multiple incorrect snapping, such as: 00:04:407 (2,3,4) - 00:06:028 (5,6,7,8) - 00:11:461 (2,3,4,1) - 00:14:785 (1,2,3) - 00:22:245 (2,3,4) - 00:25:326 (3) -

not in the intro: 00:35:380 (1,2,3) - 01:51:920 (3,4,5) - 03:35:055 (3,4,5) - 01:41:866 (1,2,3,4) -


Flasxis' Vivace: 00:35:380 (3,4,5) - 01:51:921 (3,4,5) - 03:35:055 (3) - 01:11:867 (2,3) - 02:07:731 (1) - 01:41:867 (1,2) and 00:25:326 (1,2) - (should be just like 03:25:001 (1,2))
Having 1/6 streams in 185bpm map is just dumb. What is even more dumb is the fact that even if these are the accurate snaps, you can only hear them by going through the map with 25% speed. When listening to the song with 100% speed (which is the speed players play at) It's almost impossible to notice the 1/6 portions especially if you are not actively listening for them. I think the fact that out of all the difficulties "Kalirink" difficulty is the only one where the mappers even noticed this and decided this would be a good approach (Approriate to have 1/6 repeats in this level of difficulty) goes to show how natural 1/4 simplifying is here. This being said, I'm defending the rhythm choices for all difficulties here that decide to map the longer drum sections such as 00:35:380 (4,5,6) with 1/4 rhythm.

This covers most of what this part is aiming at. As for the rest, I will defend or agree with them individually

Joey's Moderato: 02:12:839 (3) - This is just skipping the 1/6 snare in the middle but it starts and ends properly so I don't see an issue here.

Assing's Allegretto: 00:35:380 (4) - 01:51:921 (4) These 2 sections have 1/4 sliders that clearly start at represented points in time in music. If the tail of (4) were to be snapped onto a 1/6 it would hurt the gameplay as the intensity brought by this patterning would suffer to only follow music for the sake of following it 100%.
02:37:001 (1,2) - There are clear vocals that land on these kicksliders.


This leaves the following fixes that I find reasonable:

FreyBox: 02:12:839 (2) - 02:28:407 (3,4) -
eLy's Andante: 02:07:650 (1,2,3) 01:11:704 (5,6) -
Kalirink's Andantino: 01:11:867 (4,5) -
Joey's Moderato: 01:11:866 (1,2) - 02:28:407 (1,2) -
Assing's Allegretto: 02:28:407 (1,2) -
Kibbleru's Allegro: Everything mentioned for the intro
Flasxix's Vivace: 01:11:867 (2,3) - 01:11:867 (2,3) - 01:41:867 (1,2) and 00:25:326 (1,2)

General

02:38:298 - Would suggest making the break start consistent for all diffs that have it, since it seems a shame to not do so when you can. If not, at least snap it correctly on Fuccho's diff. Sure


Larghissimo
03:03:595 (1) - This slider isn't being supported by anything and it's even inconsistent with the first Kiai. It's barely starting on any sound and the only thing emphasizing the strong beat is the slider tick. Would be a lot better if you could do the same thing here as what've done to the first Kiai. This is exactly the rhythm of the first kiai though? I can make this have a unique solution of its own but the way it currently is, is exactly the rhythm of how first kiai begins.


Joey's Moderato
03:01:650 (4) - Appears to be missing NC. Can fix


Assing's Allegretto
02:18:678 (1,2) - Swapping NCs here would fit better imo. Makes sense
03:44:298 (3,4,5,6,7,8,9,10,1) - Same as Kibb and top diff. Snare(?) sounds aren't emphasised well with full stream, and I prefer previous sections 02:01:002 (1,2,3,4,1,2,1). Here the song intensity is different because of the transpose which would explain the choice behind fully mapping this as a stream unlike in the example you provided. What you are pointing out here has already been discussed in the initial veto and something the QAT already approved of. Bringing this up again is therefore pointless and I will just refer to this response for similar cases in case they happen in this mod.


Kibbleru's Allegro
03:44:298 (1,2,3,4,5,6,7,8,1) - Similar to top diff, the snare (?) sounds aren't really emphasised nicely with a full stream. I liked what was done with the kick sliders in previous sections better 02:01:164 (3,4,1,2,3,4). Refer to post in Assing's Allegretto.


wkyik's Allegrissimo
02:32:785 (3) - 02:33:596 (3) - 02:59:380 (3) - 03:00:191 (3) - Would just remove these since it seems the drums are being prioritised for this section, and there just aren't any for these notes. I do think these are more fun to play if the 1/1 gaps are followed in the music. Makes sense
03:06:028 - Wouldn't suggest missing this vocal beat with the extended slider, since it is pretty significant to me. Skipping this is fine imo
03:32:299 (1,2,3,4,5,6) - Makes more sense to make the jumps increase with the pitch rather than doing the opposite like you did here. Makes sense


Irre's Vivacissimo
03:19:164 (1,2,3) - Auto-stacking made this look terrible. Manual stack is better I agree


Fuccho's Presto
01:31:326 (4) - Would consider moving this to around (10, 324) so it's similar to 01:23:542 (3), and I think halting to movement here seems a little out of place. Agree


Prestissimo
00:44:623 (1,2,3,4,5,6,7) - 02:01:164 (1,2,3,4,5,6,7) - I do think these would be better if the (snare? whatever you hitsounded the finishes to) would be highlighted better, since a full stream doesn't really represents those sounds very well, especially for 00:44:785 (3). 03:44:298 (1,2,3,4,5,6,7,8) is slightly better, if only 3 was the actual corner rather than in the middle of the curve. Refer to post on Assing's Allegretto
01:18:839 (3) - Appears to be missing a whistle. Yup
01:44:137 (1) - Seems like an NC mistake? Single object combo seems out of place here. Yup
03:27:109 - Would aim to make this a clickable beat since most of the other synth(?) sounds for similar sections were clickable. I can understand switching it if there was a vocal sound like the slider after this, but there isn't one here so. The vocals are more imporant to me here so that's why it's not clickable as to make the vocal rhythm more natural
Monstrata
What... Just because the song is 1/6 doesn't mean you must map them as 1/6. You'll find in many maps, 1/4 is a very typical and acceptable method of simplification for 1/6. How do you plan to map 1/6's on a Hard? Any form of 1/6 clicking rhythm is far too dense, is the option then to simplify to 1/1? No, you can still use 1/4. Apply this logic to every instance of 1/6 that was pointed out, and you'll understand where i'm coming from.

1/4 is, and will always be a way to simplify 1/6. In a lot of maps, i would actually consider simplification to 1/4 better than 1/6, and this is one of those cases. Using 1/6 rhythm is just not good for playability. 1/6 is far too dense in terms of clicking rhythms, especially in conjunction with 1/4's. The other option of mapping them, as 1/6 repeats, is far too simple too.

Even recommending 1/6 snaps is detrimental to quality imo. Imposing it is just absurd, sorry...
Izzywing
I think the wording of kuron's post as these things being "necessary" as opposed to suggestions (which is where I was coming from as someone who was part of the check) is causing some trouble here, would be cool if we could chalk that as a blunder and not get into a slapfight over it or w/e.

re: the lowest diff slider thing, I would start that on the red tick right before where you currently set it to, I just thought it was weird that the head was mapped to literally nothing when you could have at least set it to that red tick. but this wouldn't too big a deal if unchanged.

edit - also my thoughts on the 1/6 thing, mapping 1/4 over 1/6 is chill when done consistently, assuming it's done intentionally. please don't get so worked up over the snapping part, kuron worded it poorly ><

also, this check is unrelated to the veto since vetos are about general map issues usually while this check is a bunch of smaller and less general issues that can be chalked up to accept or deny usually.
Monstrata
Huh, no one's getting worked up xD. Just explaining why the issue Kuron brought up was incorrect, since ProBox's response didn't really address why 1/4 snapping is preferred over 1/6 in general.
Izzywing
you never know with the drama these days lol, just wanted to avoid a pointless fight
Aurele
As requested!
Monstrata
No fights dw, me and Kuron are cool ;)


@enfermeira Kuron-kun minhas desculpas se qualquer coisa que eu disse soa picante lol, eu estava apenas explicando o problema com 1/6 encaixe
Topic Starter
ProfessionalBox

Monstrata wrote:

Huh, no one's getting worked up xD. Just explaining why the issue Kuron brought up was incorrect, since ProBox's response didn't really address why 1/4 snapping is preferred over 1/6 in general.
I should have probably elaborated further on the "having 1/6 snaps for 185 is dumb" because I was referring to density with that.
Kuron-kun
a

I honestly didn't even think anyone had replied to this thread yet so I didn't say anything gsdgnaslkjdnhgasdkga

it's okay, I just tried to compile everything and post stuff here, but if I said something that sounded wrong, my bad then, this is not a veto or anything
Topic Starter
ProfessionalBox

Kuron-kun wrote:

a

I honestly didn't even think anyone had replied to this thread yet so I didn't say anything gsdgnaslkjdnhgasdkga

it's okay, I just tried to compile everything and post stuff here, but if I said something that sounded wrong, my bad then, this is not a veto or anything
All good as another nominator already disclosed to me the fact that you just worded a few sentences misleadingly :)
Pizza_boi
relly good map
Krfawy
ProfessionalBox, maybe I'm just blind but I can't find any response to my post here: p/6609053

Can someone tell me if there was any post with the response and link it or respond now? D:
Irreversible

Monstrata wrote:

Huh, no one's getting worked up xD.
Well, ask me? I wanted to check how many upvotes my comment got and was just about to think about a new one to write, when I saw this got diqualified.
Never been SO worked up
Irreversible
???
melon boy
?????
-Atri-
???????
Krfawy
??????
?????????
Topic Starter
ProfessionalBox
I fixed stuff. as for Krfawys comments I raised ar of Aia's diff and other stuff is fine as it is imo
Bariton
hewwo
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