So I as the mapper am not allowed to interpret what I want to contrast? I'm forced to follow kick - snare - kick - snare - kick - snare - kick - snare - kick - snare - loop for the entirety of the map in every pattern I make instead of map the vocals/melody in a generally highly spaced manner like I am currently?-Mo- wrote:
Spacing concept used leaves little to no room for contrast in spacing and movement to match contrasting elements in the song within many patterns. Contrast in spacing between patterns in certain sections is too minor and disallows differentiation of strong vs. weak beats.
00:31:164 (1,2,3,1,2,1,2,1,2,3,4,5,6) - The entirety of this pattern where all circles except for the second one land on either very audible lead or kick sound is entirely flawed because I'm not having contrast between the snare and the melody when both of them are very much present equally?
And if you call this 00:31:164 (1,2) - huge then have you even looked at the rest of the map? In this context this is very much minor just look at all the objects afterwards that land on those strong sounds because each and everyone of those has a bigger spacing than this 1-2 here which is supposed to be the most unemphasized thing like it currently is.
I simply don't understand these claims when you only justify them by how much space they have in between each other on the screen instead of putting them into the context of the map where they are clearly smaller when an unimportant sound is played.
"00:36:353 (1,2) - emphasis on red tick with no sound yet is nearly halfway across the screen" Have you ever considered that when you have an object that flows well into another you need more spacing to emphasize it? This pattern flows extremely well which means that if I really wanted to EMPHASIZE the (2) here I'd throw it not just halfway across the screen but on the other side of the screen entirely. If this didn't flow as perfectly as this does your point would be valid about this being too far apart but in this context because of the perfect movement you don't emphasize the (2) at all. Instead it is located where it is only natural for it to be.
"01:05:218 (1,2,1,2,1,2) - which has no emphasis on red ticks yet are 1>2 half-screens" Are you even paying attention to the song? Notice how the kick-snare loop begins here as the song kicks up in intensity? How would I emphasize that overall increase in intensity for this part? You guessed it: BY INCREASING THE GENERAL SPACING FOR THE DURATION OF THE INTENSE PART. Notice how after this the calm part feels easier to play like it would be contrasting the song??? But wait is that possible when you claim that my "Contrast in spacing between patterns in certain sections is too minor".
The only thing I'm getting here is that you use the argument "half-screen" for everything like it is a valid argument. What I have here is a 180bpm song that I made into a very hard map. Well you would need more spacing for a lower bpm song to make that very hard map right? I'd love to see this argument of half screen jumps being used in a more lower bpm song like they are banned from usage and can't be part of the base spacing of a map because that is exactly what they are in this one. The parts that need emphasizing are practically full screen jumps and the parts that fall in between are these half screen ones and for the very slow calm parts you have even smaller spacing.
If they are so abundant then can you please list me more of these aswell? I really don't know which parts you mean other than the ones you have linked here and those that have been brought up earlier and got looked over or fixed. I will then go edit the sounds into the mp3 so they are undeniably supported.-Mo- wrote:
An abundance of overmapping mostly unsupported by the song.
Thank you for your time.